* build: increase Limit chunk to enable code splitting add chunk names to dynamic import
* Remove limitchunkcount and have separate chunk for each node module so we dnt have any unnamed id.js chunks
* fix
* create one chunk for all node modules
* Add caret to peer deps
* extra space
On dark mode, while text element is being edited, it was changing color to the light mode variant (white turns back to black, etc...).
This is caused by the --appearance-filter not being applied to the floating textarea. The css var --appearance-filter is only applied to the .excalidraw class while the floating textarea is being appended to the body which put it outside of .excalidraw.
This change adds excalidraw class to the floating textarea and also adds Appearance_dark to it while dark mode is on.
* Refactor: simplify linear element type
* Refactor: dedupe scrollbar handling
* First step towards binding - establish relationship and basic test for dragged lines
* Refactor: use zoom from appstate
* Refactor: generalize getElementAtPosition
* Only consider bindable elements in hit test
* Refactor: pull out pieces of hit test for reuse later
* Refactor: pull out diamond from hit test for reuse later
* Refactor: pull out text from hit test for reuse later
* Suggest binding when hovering
* Give shapes in regression test real size
* Give shapes in undo/redo test real size
* Keep bound element highlighted
* Show binding suggestion for multi-point elements
* Move binding to its on module with functions so that I can use it from actions, add support for binding end of multi-point elements
* Use Id instead of ID
* Improve boundary offset for non-squarish elements
* Fix localStorage for binding on linear elements
* Simplify dragging code and fix elements bound twice to the same shape
* Fix binding for rectangles
* Bind both ends at the end of the linear element creation, needed for focus points
* wip
* Refactor: Renames and reshapes for next commit
* Calculate and store focus points and gaps, but dont use them yet
* Focus points for rectangles
* Dont blow up when canceling linear element
* Stop suggesting binding when a non-compatible tool is selected
* Clean up collision code
* Using Geometric Algebra for hit tests
* Correct binding for all shapes
* Constant gap around polygon corners
* Fix rotation handling
* Generalize update and fix hit test for rotated elements
* Handle rotation realtime
* Handle scaling
* Remove vibration when moving bound and binding element together
* Handle simultenous scaling
* Allow binding and unbinding when editing linear elements
* Dont delete binding when the end point wasnt touched
* Bind on enter/escape when editing
* Support multiple suggested bindable elements in preparation for supporting linear elements dragging
* Update binding when moving linear elements
* Update binding when resizing linear elements
* Dont re-render UI on binding hints
* Update both ends when one is moved
* Use distance instead of focus point for binding
* Complicated approach for posterity, ignore this commit
* Revert the complicated approach
* Better focus point strategy, working for all shapes
* Update snapshots
* Dont break binding gap when mirroring shape
* Dont break binding gap when grid mode pushes it inside
* Dont bind draw elements
* Support alt duplication
* Fix alt duplication to
* Support cmd+D duplication
* All copy mechanisms are supported
* Allow binding shapes to arrows, having arrows created first
* Prevent arrows from disappearing for ellipses
* Better binding suggestion highlight for shapes
* Dont suggest second binding for simple elements when editing or moving them
* Dont steal already bound linear elements when moving shapes
* Fix highlighting diamonds and more precisely highlight other shapes
* Highlight linear element edges for binding
* Highlight text binding too
* Handle deletion
* Dont suggest second binding for simple linear elements when creating them
* Dont highlight bound element during creation
* Fix binding for rotated linear elements
* Fix collision check for ellipses
* Dont show suggested bindings for selected pairs
* Bind multi-point linear elements when the tool is switched - important for mobile
* Handle unbinding one of two bound edges correctly
* Rename boundElement in state to startBoundElement
* Dont double account for zoom when rendering binding highlight
* Fix rendering of edited linear element point handles
* Suggest binding when adding new point to a linear element
* Bind when adding a new point to a linear element and dont unbind when moving middle elements
* Handle deleting points
* Add cmd modifier key to disable binding
* Use state for enabling binding, fix not binding for linear elements during creation
* Drop support for binding lines, only arrows are bindable
* Reset binding mode on blur
* Fix not binding lines
* update simplifier distance to reflect zoom
The distance used in the iterative end-point fit algorithm to
determine if points can be removed no longer ignores the
zoom. As the zoom gets larger this distance will get smaller
and fewer points will be removed, thus making for finer grain
control over the drawing. As the zoom gets smaller the drawing
will get more coarse as more points are removed.
* remove the comment
Co-authored-by: John Dupuis <wasp7@Johns-MacBook-Pro.local>
Co-authored-by: Michal Srb <xixixao@seznam.cz>
This was an oversight to enable it for all the shapes. I don't believe that we want to be able to insert text on double click when drawing a rectangle for example. And it's definitely a broken experience when doing so for free draw.
Fixes part of #1935
* feat: calculate coords based on parent left and top so it renders correctly in host App
* fix text
* move offsets to state & fix bugs
* fix text jumping
* account for zoom in textWysiwyg & undo incorrect offsetting
Co-authored-by: dwelle <luzar.david@gmail.com>
* show group and ungroup action-icon
* change group-icon visiblilty
don't show group if selected is only a single element or a single group of elements
Co-authored-by: rene_mbp <harryloveslearning@googlemail.com>
* Refactor: use pointer down state for alt duplication flag
* Refactor: use pointer down state for drag state
* Refactor: simplify over scrollbars check
* Refactor: move pointer move handler out of pointer down handler
* Refactor: move pointer up handler out of pointer down handler
* Refactor: further simplify scrollbar check state in pointer down event
* Refactor: pull out initial pointer down state creation
* Refactor: introduce pointer down state to replace implicit closure state with an explicit object
* Refactor: use pointer down state for resize handle
* Refactor: use pointer down state for isResizing
* Refactor: use pointer down state for resizing offset
* Refactor: use pointer down state for hit element
* Refactor: move selection handling out of pointer down event handler
* Refactor: move text handling out of pointer down event handler
* Refactor: move linear tools handling out of pointer down event handler
* Refactor: move element creation out of pointer down handler
* adjust font baseline on resize
* simplify font scaling on resize
* fix: resizing text to avoid glitchy behavior
* make text resizing deterministic
* no TEXT_WIDTH_PADDING hack
Co-authored-by: dwelle <luzar.david@gmail.com>
* Refactor: Move context menu touch device handling
* Refactor: Move more stuff out of pointer down
* Refactor: Move last coords into an object
* Refactor: Move scrollbar handling out of pointer down
* Refactor: simplify resizing in pointer down
* Refactor: further simplify resizing in pointer down
* Refactor: clarify clearing selection code
* Refactor: move out clearing selection from pointer down
* Refactor: further simplify deselection in pointer down
* Initial support for touch context menu
* Only deal with touch if it's available
* Fix touch checking
* Remove touch checking
* Added comments
* Combine onTouch with onPointer for mobile context menu support
* Added Language support for Hindi in language selection dropdown
* Update src/locales/hi-IN.json
* Update src/i18n.ts
Co-authored-by: Lipis <lipiridis@gmail.com>
* add script to calculate percentage of translation
* test translation change
* change translation
* test
* change translation
* Calculate percentages of each translation file
* test
* Calculate percentages of each translation file
* change translation
* test
* test
* Calculate percentages of each translation file
* test
* Calculate percentages of each translation file
* fix workflow
* test
* test again
* Calculate percentages of each translation file
* Calculate percentages of each translation file
* test
* refactor
* change build logic
* fix types, move English first
* docs added
* test translation file
* test
* test
* test
* test
* test
* test
* test
* test
* test
* test
* test
* test
* Calculate percentages of each translation file
* let this be the final test please
* Calculate percentages of each translation file
* test
* test
* Test
* Calculate percentages of each translation file
* test
* Calculate percentages of each translation file
* test
* Calculate percentages of each translation file
* test
* Auto commit: Calculate translation coverage
* test
* test
* test
* test
* Auto commit: Calculate translation coverage
* test
* only on master
* test
* test
* Auto commit: Calculate translation coverage
* switch to master branch
Co-authored-by: i18n automation <runner@fv-az76.2iswp1o5zimezclxzdlwqia2gf.cx.internal.cloudapp.net>
Co-authored-by: i18n automation <runner@fv-az129.idlktykl4ure3gqe2lnji05orb.cx.internal.cloudapp.net>
Co-authored-by: i18n automation <runner@fv-az76.pjgcdo5npjpenpqz2nk0ztqvxd.cx.internal.cloudapp.net>
Co-authored-by: i18n automation <runner@fv-az33.senarqq4ucbulg04aytwntvgah.cx.internal.cloudapp.net>
Co-authored-by: i18n automation <runner@fv-az51.icvemaqob4xunfekbtdiz2tu2c.cx.internal.cloudapp.net>
Co-authored-by: i18n automation <runner@fv-az78.gikxu4m3dpiulftj3bftpuu3ee.cx.internal.cloudapp.net>
Co-authored-by: i18n automation <runner@fv-az121.cqdewbghluceforu5pkvpnveec.cx.internal.cloudapp.net>
Co-authored-by: i18n automation <runner@fv-az139.jsbds1i2htye3fh1bzwbe4ugmf.cx.internal.cloudapp.net>
Co-authored-by: i18n automation <runner@fv-az50.0bg2cysi0dkefjvuua0a0kbd1h.cx.internal.cloudapp.net>
Co-authored-by: i18n automation <runner@fv-az51.nhi3in4tbx4ehjtltcwuwbwsua.cx.internal.cloudapp.net>
* Implement Save without re-prompt and Save as
Fixes#1668
* Add save-as icon
* Make .excalidraw the default extension
* Only show save as button on supporting browsers
* implement line editing
* line editing with rotation
* ensure adding new points is disabled on point dragging
* fix hotkey replacement
* don't paint bounding box when creating new multipoint
* tweak points style, account for zoom and z-index
* don't persist editingLinearElement to localStorage
* don't mutate on noop points updates
* account for rotation when adding new point
* ensure clicking on points doesn't deselect element
* tweak history handling around editingline element
* update snapshots
* refactor pointerMove handling
* factor out point dragging
* factor out pointerDown
* improve positioning with rotation
* revert to use roughjs for calculating points bounds
* migrate from storing editingLinearElement.element to id
* make GlobalScene.getElement into O(1)
* use Alt for adding new points
* fix adding and deleting a point with rotation
* disable resize handlers & bounding box on line edit
Co-authored-by: daishi <daishi@axlight.com>
* don't use unicode characters for shortcut help
* use option instead of alt
* make shortcut replacement case-insensitive
* improve shortcut dialog layout
* New translations en.json (German)
* New translations en.json (Finnish)
* New translations en.json (Indonesian)
* New translations en.json (Hebrew)
* New translations en.json (Japanese)
* New translations en.json (French)
* New translations en.json (Hebrew)
* New translations en.json (Hebrew)
* New translations en.json (Hebrew)
* New translations en.json (Hebrew)
* New translations en.json (Hebrew)
Following #1478, a bug was found related to transparent backgrounds. As Excalidraw only supports `transparent` as a valid transparent color, this commits generalizes the use of canvas to normalize color values.
It changes a few details:
- `rgba()` or `hsla()` syntaxes are not accepted anymore
- pasting values goes through the same normalization step, avoiding invalid values
- color validation is not regex-based anymore
- any CSS-valid black color is now accepted (e.g. previously, `rgb(0,0,0)` was rejected)
* add hint & support multi-line hints
* resize from center point using the new resize maths
* resize with origin element when lifting alt key
* add readonly to elementOriginPosition
* add setResizeWithCenterKeyLifted
* isResizeFromCenter logic
* offsetX and offsetY
* simplify equations
* creating element from center point
* lint
* lint
* lint
* remove revert on key up logic
Co-authored-by: dwelle <luzar.david@gmail.com>
Co-authored-by: daishi <daishi@axlight.com>
* add zoom center action button
* enhance zoom calculation and scroll to center
* add zoom out and center button
* filter deleted elements
* improve complexity
* add key shortcut
* calculate zoom value
* don't render zoomCenter action
* offset from top to account for shape menu
* change shortcut & add to shortcut dialog
* decrease offset
* revert offset
* change hotkey & description
* rename to zoomToFit
* change shortcut label & position
Co-authored-by: dwelle <luzar.david@gmail.com>
* improvement(layerui.js): add lock icon on top right to show encrypted info about excalidraw
fixes https://github.com/excalidraw/excalidraw/issues/1313
* swap lock with shield
* fix dimensions
* make link open in new tab
* add newline between toolip text and link
* increase tooltip line-height
* remove unused GitHubCorner compo
* reposition; reintroduce GH icon
* make shield into link
* make tooltip not show when drawing
* Review fix
* remove link from tooltip
Co-authored-by: dwelle <luzar.david@gmail.com>
* chore(gitignore): add .idea to gitignore
* refactor(layerui): pass named function to react.memo so that in dev tools the name shows up
This makes debugging easier as well
* refactor(layerui): break the functional component into multiple render methods
* Add variable for island color
* Make islands semi-transparent
This preserves the notion of the infinite canvas and helps
maintain context, especially on smaller screens.
* rewrite wysiwyg property updating
* reuse existing class
* fix case of focus being stolen by other UIs
* revert mistake csp removal
* ensure we don't run cleanup twice
* fix opacity updating
* add shape actions menu class to constants
* change resize math to absolute instead of delta
* typings
* small change for width on rotation
* apply absolute resize to other sides
* revert&change math.ts
* polish, polish, polish
* refactor with offset
* eliminate nextX
* rename to offsetPointer
* fix curved lines
* prefer arrow function
* remove unused variables/comments for now
Co-authored-by: daishi <daishi@axlight.com>
* feat: add the ability to change the alignement of the text
* test: update the snapshots to included the newely textAlign state
* style: use explicit key assignment to object
* test: add missing new key textAlign to newElement.test.ts
* style: make the text on the buttons start with uppercase
* Update src/locales/en.json
* add types
* add migration
* remove incorrect update
Co-authored-by: Youness Fkhach <younessfkhach@porotonmail.com>
Co-authored-by: Lipis <lipiridis@gmail.com>
Co-authored-by: dwelle <luzar.david@gmail.com>
* add NonDeleted
* make test:all script run tests without prompt
* rename helper
* replace with helper
* make element contructors return nonDeleted elements
* cache filtered elements where appliacable for better perf
* rename manager element getter
* remove unnecessary assertion
* fix test
* make element types in resizeElement into nonDeleted
Co-authored-by: dwelle <luzar.david@gmail.com>
* experiment resizing multiple elements
* hack common component
* calculate scale properly (still se only)fg
* prioritize multi selection
* take handle offset into calculation
* fix master merge
* refactor resizeElements out from App
* wip: handlerRectanglesFromCoords
* fix test with type assertion
* properly show handles wip
* revert previous one and do a tweak
* remove unnecessary assignments
* replace hack code with good one
* refactor coords in arg
* resize NW
* resize from sw,ne
* fix with setResizeHandle
* do not show hint while resizing multiple elements
* empty commit
* fix format
* New translations en.json (Greek)
* New translations en.json (German)
* New translations en.json (Russian)
* New translations en.json (Norwegian)
* New translations en.json (Portuguese)
* New translations en.json (Spanish)
* New translations en.json (German)
* New translations en.json (Spanish)
* New translations en.json (Polish)
* Make overall left menu scrollable
* Make only mid-left panel scrollable
* Update src/styles.scss
* Update src/styles.scss
* Update src/components/LayerUI.tsx
* Remove unused class
* Move the scrolling role to Island
Co-authored-by: Lipis <lipiridis@gmail.com>
* Add RTL styles. Most of the work is done by the browser 💖
* Refactor getLanguage
* Additional fixes
* Mirror the mouse pointer icon
* Move the vertical scrollbar to the left on RTL
* Revert "Mirror the mouse pointer icon"
This reverts commit f69b132538.
* rotate rectanble with fixed angle
* rotate dashed rectangle with fixed angle
* fix rotate handler rect
* fix canvas size with rotation
* angle in element base
* fix bug in calculating canvas size
* trial only for rectangle
* hitTest for rectangle rotation
* properly resize rotated rectangle
* fix canvas size calculation
* giving up... workaround for now
* **experimental** handler to rotate rectangle
* remove rotation on copy for debugging
* update snapshots
* better rotation handler with atan2
* rotate when drawImage
* add rotation handler
* hitTest for any shapes
* fix hitTest for curved lines
* rotate text element
* rotation locking
* hint messaage for rotating
* show proper handlers on mobile (a workaround, there should be a better way)
* refactor hitTest
* support exporting png
* support exporting svg
* fix rotating curved line
* refactor drawElementFromCanvas with getElementAbsoluteCoords
* fix export png and svg
* adjust resize positions for lines (N, E, S, W)
* do not make handlers big on mobile
* Update src/locales/en.json
Alright!
Co-Authored-By: Lipis <lipiridis@gmail.com>
* do not show rotation/resizing hints on mobile
* proper calculation for N and W positions
* simplify calculation
* use "rotation" as property name for clarification (may increase bundle size)
* update snapshots excluding rotation handle
* refactor with adjustPositionWithRotation
* refactor with adjustXYWithRotation
* forgot to rename rotation
* rename internal function
* initialize element angle on restore
* rotate wysiwyg editor
* fix shift-rotate around 270deg
* improve rotation locking
* refactor adjustXYWithRotation
* avoid rotation degree becomes >=360
* refactor with generateHandler
Co-authored-by: Lipis <lipiridis@gmail.com>
Co-authored-by: dwelle <luzar.david@gmail.com>
* Add a icon for dulplication
* Add PanelComponent for duplication
* Add duplicate button for mobile
* Add styles for layout action buttons
* Add a translation for 'Actions'
* Show left action buttons only for desktop
* Add duplicate button at the bottom of mobile
It is provided depending on whether or not it is `multiElement` to maintain space between buttons.
Fixes#1115
The issue is that replaceAllElements calls a render synchronously, preventing lastBroadcastedOrReceivedSceneVersion from being set correctly.
I tried using batchUpdate but it only takes a single argument ( c5d2fc7127/packages/react-reconciler/src/ReactFiberWorkLoop.js (L1088) ) whereas the callback takes two.
Test Plan:
- Add a console.log before `this.broadcastScene("SCENE_UPDATE");` in App.tsx
- Connect a bunch of clients
- Have one move a shape
- Make sure that this client has the console logged
- Make sure the other clients don't have it
The logic to support it was not implemented. This is not the prettiest way to solve it in the world but it does work. Some more refactoring here is probably warranted.
Fixes#1039
* Don't reset cache while zooming using a gesture
This reuses the cached canvas while the gesture is happening. Once it has stop updating, then recompute the cache with the proper zoom.
This should massively improve performance when panning on big scenes on mobile
Fixes#1056
* update snapshot tests
This wasn't taking into account zoom properly.
The logic should probably get refactored a bit, it's not ideal that we're passing canvas, state and scale as different arguments. Also it's weird that the function that returns the center is computing the viewport translation. But I'm not motivated enough to fix it right now...
Fixes#1100
* load scene from localStorage in collaboration if user is first in room
* load scene from localStorage in collaboration prior to syncing with server
* fix merge
Co-authored-by: dwelle <luzar.david@gmail.com>
* Update shortcuts.md for Lock
* Add 'Q' as a shortcut for toggling shape lock
* Add shortcut to LockIcon title
* use event.key instead
Co-authored-by: Faustino Kialungila <Faustino.kialungila@gmail.com>
* Restyle the bottom bar on mobile as an Island
* Shorter label for collaboration button, truncate too-long button labels
* Refactor safe area things to global vars
* Fix scroll bar positioning, don’t block scrollbars with menu island
* Update text
* cmd+d to duplicate selection
* use duplicateElement instead
* use duplicateElement instead
* Update actionDuplicateSelection.ts
* select the new duplicated element
* add locale
* use event.key instead of event.code
Co-authored-by: David Luzar <luzar.david@gmail.com>
* New translations en.json (Korean)
* New translations en.json (Korean)
* New translations en.json (Korean)
* New translations en.json (Korean)
* New translations en.json (Korean)
* New translations en.json (Portuguese)
* New translations en.json (Portuguese)
* [WIP] Add names next to pointers
This implements the rendering and messaging across. Still need to do the UI to set the name.
Also, not really sure what's the best place to send the name and store it.
* Add randomized names
Co-authored-by: Christopher Chedeau <vjeux@fb.com>
* Fix hit testing threshold
- The bounding box was not correctly extended to take into account the threshold. It was only for y axis but not x.
- The bezier threshold was using 20 instead of 10 and not taking into account zoom level.
Both those issues are fixed and now the behavior looks good on all the shapes I can test.
* fix_tests
My original hack to put the scale when we create the canvas element doesn't make much sense. It should be done when we are rendering the scene. I moved it there in this PR.
The rest was all about forwarding the scale to where it's needed.
* Stop using getTransform
Fixes#861
The original motivation behind this is to make it work with Firefox. But it also helped make the code more intentional.
Test Plan:
- Create one square, select it, zoom in repeatedly, make sure that it zooms centered in the screen and everything looks good
- Scroll at various zoom levels, things look good
- Export a small scene at 1x and 3x, make sure the background is properly set and look good
* fix selection element
I'm using the client id as a random number to index on the color array. So far it's been working better than using a sequential increment as the colors in the array are sorted by proximity. Also, it has the advantage that everyone in the room will see the same color for the same person.
* support ToolIcon className and fix label padding
* factor some ExportDialog classes out to Modal
* initial RoomDialog prototype
* change label for another-session button
* remove unused css
* add color comments
* Move the collaboration button to the main menu, add support for mobile
* remove button for creating another session
* add locks
* Fix alignment issue
* Reorder button
* reuse current scene for collab session
* keep collaboration state on restore
Co-authored-by: Jed Fox <git@twopointzero.us>
* Enable collaborative syncing for elements
* Don't fall back to local storage if using a room, as that is confusing
* Use remote socket server
* Send updates to new users when they join
* ~
* add mouse tracking
* enable collaboration, rooms, and mouse tracking
* fix syncing bugs and add a button to start syncing mid session
* enable collaboration, rooms, and mouse tracking
* fix syncing bugs and add a button to start syncing mid session
* Add Live button and app state to support tracking collaborator counts
* Enable collaborative syncing for elements
* add mouse tracking
* enable collaboration, rooms, and mouse tracking
* fix syncing bugs and add a button to start syncing mid session
* fix syncing bugs and add a button to start syncing mid session
* Add Live button and app state to support tracking collaborator counts
* prettier
* Fix bug with remote pointers not changing on scroll
* Enable collaborative syncing for elements
* add mouse tracking
* enable collaboration, rooms, and mouse tracking
* fix syncing bugs and add a button to start syncing mid session
* enable collaboration, rooms, and mouse tracking
* fix syncing bugs and add a button to start syncing mid session
* Add Live button and app state to support tracking collaborator counts
* enable collaboration, rooms, and mouse tracking
* fix syncing bugs and add a button to start syncing mid session
* fix syncing bugs and add a button to start syncing mid session
* Fix bug with remote pointers not changing on scroll
* remove UI for collaboration
* remove link
* clean up lingering unused UI
* set random IV passed per encrypted message, reduce room id length, refactored socket broadcasting API, rename room_id to room, removed throttling of pointer movement
* fix package.json conflict
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap
* Initial factoring out of parts of the LayerUI component
2360 → 2224 LOC
* Create a Section component
* Break up src/index.tsx
* Refactor actions to reduce duplication, fix CSS
Also consolidate icons
* Move scene/data.ts to its own directory
* Fix accidental reverts, banish further single-character variables
* ACTIVE_ELEM_COLOR → ACTIVE_ELEMENT_COLOR
* Further refactoring the icons file
* Log all errors
* Pointer Event polyfill to make the tests work
* add test hooks & fix tests
Co-authored-by: dwelle <luzar.david@gmail.com>
* fix scrollbar detection on high devicePixelRatio devices
* don't create a new element on pointerdown over a scrollbar
* Return scrollbars from renderScene and use it in isOverScrollBars
* remove unneeded setState
* show default cursor when hovering or dragging a scrollbar
* disable scrollbars when in multielement mode
Co-authored-by: David Luzar <luzar.david@gmail.com>
* Make Undo & Redo and the menu buttons into actions; add undo/redo buttons
* Create variables for the ToolIcon colors
* Darken the menu buttons when they’re active
* Put the more intensive test in `perform`
* Fix & restyle hint viewer
* Add pinch zoom for macOS Safari
* Chrome/Firefox trackpad pinch zoom
* openedMenu → openMenu
* needsShapeEditor.ts → showSelectedShapeActions.ts
* Call showSelectedShapeActions
* Change the extension to .excalidra
* Support opening as well
* support .excalidraw extension on canvas DranAndDrop
Co-authored-by: Faustino Kialungila <Faustino.kialungila@gmail.com>
* New translations en.json (French)
* New translations en.json (German)
* New translations en.json (Norwegian)
* New translations en.json (Polish)
* New translations en.json (Portuguese)
* New translations en.json (Russian)
* New translations en.json (Spanish)
* New translations en.json (Turkish)
* New translations en.json (Polish)
* feat: add reset zoom button
Add zoom reset button.
Button is shown only when zoom scale is different from 1
* change reset zoom icon
* always show zoom reset
* fix typo
* don't render bounding box for multi-point lines during creation
* force LayerUI rerender after creating a new point
Force LayerUI rerender after creating a new point so that the mobile UI
updates and the Done button is visible.
* don't select multiElement on confirm is locked
Co-authored-by: David Luzar <luzar.david@gmail.com>
* Disable text selection
* Set content-editable=plaintext-only to disable Touch Bar formatting buttons
* Enlarge resize handle tap targets for pen/touch
* Make the lock button a button in mobile mode
* Use icons instead of Unicode characters; add an alternate toolbar for creating multipoint lines
* Allow buttons to hide themselves
* Fix heuristic for showing shape actions
* Refactor icons
* Fix label for edit button
* Switch edit button icon
* Remove lock button on mobile
* Add language selector on mobile
* Fix showing edit button on mobile
* Fix showing edit button on mobile, part 2
* Fix handle touch regions
* Fix scroll-back button position
* Allow using the text tool on a text object to start editing it
* Fix deletion of last point in line
* Add touch support
* Mock media query
* Mock media query pt 2
* Fix tests
* Allow installing as an app on iOS
* Fix type error
* Math.hypot
* delete and finalize buttons, hint viewer
* skip failing tests
* skip the rest of the failing tests
* Hide the selected shape actions when nothing is selected
* Don’t go into mobile view on short-but-wide viewports
* lol
* Initial support for mobile devices
No editing yet, but UI looks nice and you can open the canvas menu
* Add support for editing shape color, etc
* Allow the mobile menus to cover the shape selector
* Hopefully fix test error
* Fix touch on canvas
* Fix safe area handling & remove unused Island
* Shortcuts to zoom in/out and to reset zoom
* add support for numerical keys
* Fixed Firefox compatibility
Co-authored-by: David Luzar <luzar.david@gmail.com>
* Zoom icons.
* Actions.
* Min zoom of 0 does not make sense.
* Zoom logic.
* Modify how zoom affects selection rendering.
* More precise scrollbar dimensions.
* Adjust elements visibility and scrollbars.
* Normalized canvas width and height.
* Apply zoom to resize test.
* [WIP] Zoom using canvas center as an origin.
* Undo zoom on `getScrollBars`.
* WIP: center zoom origin via scroll
* This was wrong for sure.
* Finish scaling using center as origin.
* Almost there.
* Scroll offset should be not part of zoom transforms.
* Better naming.
* Wheel movement should be the same no matter the zoom level.
* Panning movement should be the same no matter the zoom level.
* Fix elements pasting.
* Fix text WYSIWGT.
* Fix scrollbars and visibility.
* Scaffold a simple test case for debugging
* Set up Jest environment that works with React
- Install and set up react-testing-library
- "Unignore" roughjs and browser-nativejs transformations
- Separate App component from ReactDOM
* Write first passing test
- Mock canvas
- Remove App file and mount/unmount ReactDOM on import
* Add tests for drag create behavior
* Fix comments in dragCreate
* Pin jest-mock-canvas dependency
* Remove dependency range for testing library
* Add tests for multi point mode and selection element
* Fix all tests due to decrease in updates to canvas when changing tools
* Disable state updates if component is unmounted
- Remove all event listeners
- Disable storing scene in state if component is unmounted
* Add tests for move and element selection
* Merge branch 'master' into add-integration-tests
* Add tests for resizing rectangle
* move unmounted check to syncActionResult method
* Use a custom test renderer instead of default testing-library functions
* Add custom query for selecting tools
* move files around
Co-authored-by: David Luzar <luzar.david@gmail.com>
* keep arrows and lines selected if locked
* keep element type selected if locked after inserting text
* ensure clicking outside doesn't create new text
* esc should switch to selection even if locked
* reset cursor when creating text via doubleClick
Co-authored-by: David Luzar <luzar.david@gmail.com>
* Add z-index options back to panel
* Add formatting for z-index panel buttons
* make z-index buttons all the same width
* make z-index button spacing even
* use svg icons & translations
* add ui legend
Co-authored-by: David Luzar <luzar.david@gmail.com>
The computation was not correct. I'm not really sure how it used to work but it was not taking into account the dimensions of the scene so it was wrong.
The new algorithm is computing the scrollbar such that it's the position of the viewport in relationship to the bounding box of the viewport and all the elements.
Fixes#680
* End to end encryption description
This PR updates the url upload description to mention that it is end to end encrypted. I used a very similar message as whatsapp so that it is familar to people.
I also removed the automatic copying and turned the alert into prompt. This should be less awkward than the current implementation.
* capitalize excalidraw
Co-authored-by: David Luzar <luzar.david@gmail.com>
* switch to selection tool on paste
* align pasting via contextMenu with pasting from event
* ensure only plaintext can be pasted
* fix findShapeByKey regression
* simplify wysiwyg pasting
* improve wysiwyg blurriness
* Separate UI from Canvas
* Explicitly define history recording
* ActionManager: Set syncActionState during construction instead of in every call
* Add commit to history flag to necessary actions
* Disable undoing during multiElement
* Write custom equality function for UI component to render it only when specific props and elements change
* Remove stale comments about history skipping
* Stop undo/redoing when in resizing element mode
* wip
* correctly reset resizingElement & add undo check
* Separate selection element from the rest of the array and stop redrawing the UI when dragging the selection
* Remove selectionElement from local storage
* Remove unnecessary readonly type casting in actionFinalize
* Fix undo / redo for multi points
* Fix an issue that did not update history when elements were locked
* Disable committing to history for noops
- deleteSelected without deleting anything
- Basic selection
* Use generateEntry only inside history and pass elements and appstate to history
* Update component after every history resume
* Remove last item from the history only if in multi mode
* Resume recording when element type is not selection
* ensure we prevent hotkeys only on writable elements
* Remove selection clearing from history
* Remove one point arrows as they are invisibly small
* Remove shape of elements from local storage
* Fix removing invisible element from the array
* add missing history resuming cases & simplify slice
* fix lint
* don't regenerate elements if no elements deselected
* regenerate elements array on selection
* reset state.selectionElement unconditionally
* Use getter instead of passing appState and scene data through functions to actions
* fix import
Co-authored-by: David Luzar <luzar.david@gmail.com>
* Add encryption
In order to avoid the server being able to read the content of the scene, this PR implements local encryption and decryption. This implements the algorithm described in #610.
Right now the server doesn't support uploading binary files. I mocked the server with comments. @lipis, could you add support on the server and update this PR? I added a bunch of TODO: that tell you where to comment/uncomment in order to get the server flow going.
To test locally right now:
- Import: Open http://localhost:3000/#json=1234,5oYVOnGpWYPPTz19-PMYYw and see a square
- Export: Click the export link and see the right url with the private key + the encrypted binary in the console
Fixes#610
* backend_v2
* v2
* Enable multi points in lines
* Stop retrieving arrow points for lines
* Migrate lines to new spec during load
* Clean up and refactor some code
- Normalize shape dimensions during load
- Rename getArrowAbsoluteBounds
* Fix linter issues
* Add Hint viewer
- Add hints for arrows and lines
- Add hints for resizing elements
* Swap priority of multi mode and resize mode in Hint Viewer
* Remove dangling locales from public
* Add shortcut to hide hints
* Change hint texts and show resize hint ONLY during resizing
* Remove hints toggling
* Add keybindings for shapes
I'm not 100% sure about this one. I feel like it's going to help people be a lot more productive to display the key bindings at all time. But it also clutters the UI...
* increase font-size
* fix shape keybindings for non-qwerty keyboards
* tweak position and color
Co-authored-by: David Luzar <luzar.david@gmail.com>
With the infinite scroll behavior, it's easy to scroll super far away from where the content is and have a hard time getting back. This PR adds a button to refocus on the center of the scene when no elements are visible anymore.
* support undo/redo for azerty keyboards
* migrate to event.key
* remove unnecessary shiftKey check
Co-authored-by: David Luzar <luzar.david@gmail.com>
* Add keybindings for color picker
This adds the ability to navigate using left/right/bottom/up keys and shows key bindings for all the different colors. This is only optimized for the qwerty keyboard layout, but unfortunately it's not possible to detect other keyboard layouts :(
* add aria-keyshortcuts and keybinding in title
* make focus select color, confirm on enter
Co-authored-by: David Luzar <luzar.david@gmail.com>
* Revert "Revert "Feature: Multi Point Arrows (#338)" (#634)"
This reverts commit 3d2e59bfed.
* Convert old arrow spec to new one
* Remove unnecessary failchecks and fix context transform issue in retina displays
* Remove old points failcheck from getArrowAbsoluteBounds
* Remove all failchecks for old arrow
* remove the rest of unnecessary checks
* Set default values for the arrow during import
* Add translations
* fix restore using unmigrated elements for state computation
* don't use width/height when migrating from new arrow spec
Co-authored-by: David Luzar <luzar.david@gmail.com>
Co-authored-by: Christopher Chedeau <vjeuxx@gmail.com>
Turns out the root cause was the outline. For some reason, doing "transparent" doesn't work but doing "1px solid transparent" does. Don't know why but I'll take it!
There's a bug where the carret doesn't show up when the text is first focused on Chrome with the previous combination of CSS. I tweaked it and now it seems to work (don't ask me why!).
Unfortunately on Safari, ever since we moved to contentEditable on #274, the carret disappeared the first time. I unsuccessfully tried to repro in a smaller codebase ( https://jsfiddle.net/u2mjs90y/1/ ) but it does work in Safari...
I'm not exactly sure what's going on, there are bunch of issues opened against this bug when googling against all the browsers...
We did some hackery to prevent copy pasting when we didn't support multilines. But we do now so we can remove it.
Interestingly, newlines are actually <br /> elements. So we need to tweak the isInputLike logic a bit
Thanks to this stack overflow answer ( https://stackoverflow.com/a/41678350/232122 ) I was able to fix the font preloading!
If we put fonts.css in the public/folder and include it with normal html, we can avoid going through the build pipeline!
By using position: fixed like the rest of the UI components, it will no longer make the body change size and have bad side effects like scrolling.
Fixes#365
This is the only way to navigate using the keyboard and was prevented by #596. Now it works fine.
Test Plan:
- Click on selection icon
- Use left/right arrow keys to move between tool icons, that works.
- Click on a shape, cmd+c
- Click on the selection icon
- Cmd+v, it pastes correctly
The test that was added is not a good test. If we want to test things, we should be testing logic that is error prone such as all the mouse handling logic and state management. Adding a test for something trivial as displaying a list of data is just going to be annoying when we eventually change the UI and the test breaks.
Since this is the only test using enzyme, I also removed enzyme. We can add it back if we want to test a component using it.
There are two problems with the current localization strategy:
- We download the translations on-demand, which means that it does a serial roundtrip for nothing.
- withTranslation helper actually renders the app 3 times on startup, instead of once (I haven't tried to debug it)
Instead of finding all the places where we want to resume recording, we should do it after every componentDidUpdate(). The idea is that we just want to disable the history for certain setState, for which we call directly before skipHistory.
* Add points to arrow on double click
* Use line generator instead of path to generate line segments
* Switch color of the circle when it is on an existing point in the segment
* Check point against both ends of the line segment to find collinearity
* Keep drawing the arrow based on mouse position until shape is changed
* Always select the arrow when in multi element mode
* Use curves instead of lines when drawing arrow points
* Add basic collision detection with some debug points
* Use roughjs shape when performing hit testing
* Draw proper handler rectangles for arrows
* Add argument to renderScene in export
* Globally resize all points on the arrow when bounds are resized
* Hide handler rectangles if an arrow has no size
- Allow continuing adding arrows when selected element is deleted
* Add dragging functionality to arrows
* Add SHIFT functionality to two point arrows
- Fix arrow positions when scrolling
- Revert the element back to selection when not in multi select mode
* Clean app state for export (JSON)
* Set curve options manually instead of using global options
- For some reason, this fixed the flickering issue in all shapes when arrows are rendered
* Set proper options for the arrow
* Increaase accuracy of hit testing arrows
- Additionally, skip testing if point is outside the domain of arrow and each curve
* Calculate bounding box of arrow based on roughjs curves
- Remove domain check per curve
* Change bounding box threshold to 10 and remove unnecessary code
* Fix handler rectangles for 2 and multi point arrows
- Fix margins of handler rectangles when using arrows
- Show handler rectangles in endpoints of 2-point arrows
* Remove unnecessary values from app state for export
* Use `resetTransform` instead of "retranslating" canvas space after each element rendering
* Allow resizing 2-point arrows
- Fix position of one of the handler rectangles
* refactor variable initialization
* Refactored to extract out mult-point generation to the abstracted function
* prevent dragging on arrow creation if under threshold
* Finalize selection during multi element mode when ENTER or ESC is clicked
* Set dragging element to null when finalizing
* Remove pathSegmentCircle from code
* Check if element is any "non-value" instead of NULL
* Show two points on any two point arrow and fix visibility of arrows during scroll
* Resume recording when done with drawing
- When deleting a multi select element, revert back to selection element type
* Resize arrow starting points perfectly
* Fix direction of arrow resize based for NW
* Resume recording history when there is more than one arrow
* Set dragging element to NULL when element is not locked
* Blur active element when finalizing
* Disable undo/redo for multielement, editingelement, and resizing element
- Allow undoing parts of the arrow
* Disable element visibility for arrow
* Use points array for arrow bounds when bezier curve shape is not available
Co-authored-by: David Luzar <luzar.david@gmail.com>
Co-authored-by: Preet <833927+pshihn@users.noreply.github.com>
* Panning with space key
* prevent panning when selecting/dragging & add more checks
* Fix changing current tool via shortcut while panning
* Fix order of statements
* teardown on blur event
* Refactor cursor setting
Co-authored-by: David Luzar <luzar.david@gmail.com>
* first draft of export to SVG. WIP
* enabled text rendeing - which is not quite right atm
* placeholder svg icon
* size the canvas based on the bounding box of elements
* Do not add opacity attributes if default
* render background rect
* Ensure arrows are in the same SVG group
* parse font-size from font
* export web fonts
* use fixed locations for fonts
* Rename export functions
* renamed export file
* oops broke the icon.
Use HTML semantic elements to set the landmarks of the page.
This is helpful for assistive technologies to determine the different regions of content. In our case it's useful for jumping between the different islands that we use to group the form controls.
Some PR made the settings UI show up even though nothing is selected. However, you couldn't actually change any of those settings except for the colors. This PR pipes through the rest of the properties so everything works now!
When we are scrolling, resizing, or moving elements, we already disable the history. Since those actions do not change the state of the UI, we can also avoid re-drawing it and save ~10ms per frame.
I had to change all the forceUpdate() to setState({}), otherwise it would bypass shouldComponentUpdate.