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easy-rules/README.md

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What is Easy Rules?

Easy Rules is a simple yet powerful Java Rules Engine.

It provides useful abstractions to define business rules and apply them easily.

Documentation

Quick introduction

Most business rules can be represented by the following rule definition :

  • Name : Unique rule name

  • Description : A brief description of the rule

  • Priority : Rule priority regarding to other rules

  • Conditions : Set of conditions that should be satisfied to apply the rule

  • Actions : Set of actions to perform when conditions are satisfied

Easy Rules simply provides an abstraction for each of these key points that define a business rule.

Easy Rules Key API

A rule in Easy Rules is an instance of the Rule class :

public class Rule implements Comparable<Rule> {

    private String name;

    private String description;

    private int priority;

    public boolean evaluateConditions() {return false;}

    public void performActions() throws Exception {}

    //getters, setters and compareTo methods omitted

}

The name, description and priority attributes are self explanatory.

The evaluateConditions method encapsulates conditions that must evaluate to TRUE to trigger the rule.

The performActions method encapsulates actions that should be performed when rule's conditions are satisfied.

Of course, evaluating conditions and performing actions should be delegated to other objects if used across multiple rules.

Easy Rules engine

Easy Rules engine handles a registry of rules with unique names. These rules are applied according to their priorities. By default, lower values represent higher priorities. To override this default behavior, you can extend the Rule class and override compareTo method to provide a custom priority strategy.

Easy Rules provide the following parameters:

Parameter Type Required Default Description
skipOnFirstAppliedRule boolean no false skip next applicable rules when a rule is applied
rulePriorityThreshold int no 10000 skip next rules if priority exceeds a user defined threshold.

Hello World Sample

This sample shows how to use Easy Rules to say Hello to only duke's friends. The program asks the user if he/she is a friend of duke and says Hello only if he/she responds yes!

The rule class is the following :

public class HelloWorldRule extends Rule {

    /**
     * The user input
     */
    private String input;

    public HelloWorldRule(String name, String description, int priority) {
        super(name, description, priority);
    }

    @Override
    public boolean evaluateConditions() {
        //The rule should be applied only if the user's response is yes (duke friend)
        return input.equalsIgnoreCase("yes");
    }

    @Override
    public void performActions() throws Exception {
        //When rule conditions are satisfied, prints 'Hello duke's friend!' to the console
        System.out.println("Hello duke's friend!");
    }

    public void setInput(String input) {
        this.input = input;
    }
}

The launcher class is the following :

public class HelloWorldSampleLauncher {

    public static void main(String[] args) {

        Scanner scanner = new Scanner(System.in);
        System.out.println("Are you a friend of duke? [yes/no]:");
        String input = scanner.nextLine();

        /**
         * Define the rule
         */
        HelloWorldRule helloWorldRule = new HelloWorldRule("Hello World rule", "Say Hello to only duke's friends", 1);

        /**
         * Set data to operate on
         */
        helloWorldRule.setInput(input.trim());

        /**
         * Create a default rules engine and register the business rule
         */
        RulesEngine rulesEngine = new DefaultRulesEngine();
        rulesEngine.registerRule(helloWorldRule);

        /**
         * Fire rules
         */
        rulesEngine.fireRules();

    }
}

More samples of how to use Easy Rules can be found here.

License

Easy Rules is released under the MIT License.