4.4 KiB
What is Easy Rules?
Easy Rules is a simple yet powerful Java Rules Engine.
It provides useful abstractions to define business rules and apply them easily.
Documentation
Quick introduction
Most business rules can be represented by the following rule definition :
-
Name : Unique rule name
-
Description : A brief description of the rule
-
Priority : Rule priority regarding to other rules
-
Conditions : Set of conditions that should be satisfied to apply the rule
-
Actions : Set of actions to perform when conditions are satisfied
Easy Rules simply provides an abstraction for each of these key points that define a business rule.
Easy Rules Key API
A rule in Easy Rules is an instance of the Rule
class :
public class Rule implements Comparable<Rule> {
private String name;
private String description;
private int priority;
public boolean evaluateConditions() {return false;}
public void performActions() throws Exception {}
//getters, setters and compareTo methods omitted
}
The name
, description
and priority
attributes are self explanatory.
The evaluateConditions
method encapsulates conditions that must evaluate to TRUE to trigger the rule.
The performActions
method encapsulates actions that should be performed when rule's conditions are satisfied.
Of course, evaluating conditions and performing actions should be delegated to other objects if used across multiple rules.
Easy Rules engine
Easy Rules engine handles a registry of rules with unique names. These rules are applied according to their priorities.
By default, lower values represent higher priorities. To override this default behavior, you can extend the Rule
class
and override compareTo
method to provide a custom priority strategy.
Easy Rules provide the following parameters:
Parameter | Type | Required | Default | Description |
---|---|---|---|---|
skipOnFirstAppliedRule | boolean | no | false | skip next applicable rules when a rule is applied |
rulePriorityThreshold | int | no | 10000 | skip next rules if priority exceeds a user defined threshold. |
Hello World Sample
This sample shows how to use Easy Rules to say Hello to only duke's friends. The program asks the user if he/she is a friend of duke and says Hello only if he/she responds yes!
The rule class is the following :
public class HelloWorldRule extends Rule {
/**
* The user input
*/
private String input;
public HelloWorldRule(String name, String description, int priority) {
super(name, description, priority);
}
@Override
public boolean evaluateConditions() {
//The rule should be applied only if the user's response is yes (duke friend)
return input.equalsIgnoreCase("yes");
}
@Override
public void performActions() throws Exception {
//When rule conditions are satisfied, prints 'Hello duke's friend!' to the console
System.out.println("Hello duke's friend!");
}
public void setInput(String input) {
this.input = input;
}
}
The launcher class is the following :
public class HelloWorldSampleLauncher {
public static void main(String[] args) {
Scanner scanner = new Scanner(System.in);
System.out.println("Are you a friend of duke? [yes/no]:");
String input = scanner.nextLine();
/**
* Define the rule
*/
HelloWorldRule helloWorldRule = new HelloWorldRule("Hello World rule", "Say Hello to only duke's friends", 1);
/**
* Set data to operate on
*/
helloWorldRule.setInput(input.trim());
/**
* Create a default rules engine and register the business rule
*/
RulesEngine rulesEngine = new DefaultRulesEngine();
rulesEngine.registerRule(helloWorldRule);
/**
* Fire rules
*/
rulesEngine.fireRules();
}
}
More samples of how to use Easy Rules can be found here.
License
Easy Rules is released under the MIT License.