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@ -230,6 +230,7 @@ import {
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getEllipseShape,
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getEllipseShape,
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getFreedrawShape,
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getFreedrawShape,
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getPolygonShape,
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getPolygonShape,
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getSelectionBoxShape,
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} from "../../utils/geometry/shape";
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} from "../../utils/geometry/shape";
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import { isPointInShape } from "../../utils/collision";
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import { isPointInShape } from "../../utils/collision";
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import {
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import {
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@ -416,7 +417,6 @@ import { withBatchedUpdates, withBatchedUpdatesThrottled } from "../reactUtils";
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import { getRenderOpacity } from "../renderer/renderElement";
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import { getRenderOpacity } from "../renderer/renderElement";
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import {
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import {
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hitElementBoundText,
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hitElementBoundText,
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hitElementBoundingBox,
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hitElementBoundingBoxOnly,
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hitElementBoundingBoxOnly,
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hitElementItself,
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hitElementItself,
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shouldTestInside,
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shouldTestInside,
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@ -4462,10 +4462,18 @@ class App extends React.Component<AppProps, AppState> {
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// If we're hitting element with highest z-index only on its bounding box
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// If we're hitting element with highest z-index only on its bounding box
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// while also hitting other element figure, the latter should be considered.
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// while also hitting other element figure, the latter should be considered.
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return isPointInShape(
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return hitElementItself({
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[x, y],
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x,
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this.getElementShape(elementWithHighestZIndex),
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y,
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)
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element: elementWithHighestZIndex,
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shape: this.getElementShape(elementWithHighestZIndex),
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// when overlapping, we would like to be more precise
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// this also avoids the need to update past tests
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threshold: this.getHitThreshold() / 2,
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frameNameBound: isFrameLikeElement(elementWithHighestZIndex)
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? this.frameNameBoundsCache.get(elementWithHighestZIndex)
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: null,
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})
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? elementWithHighestZIndex
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? elementWithHighestZIndex
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: allHitElements[allHitElements.length - 2];
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: allHitElements[allHitElements.length - 2];
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}
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}
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@ -4540,13 +4548,13 @@ class App extends React.Component<AppProps, AppState> {
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this.state.selectedElementIds[element.id] &&
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this.state.selectedElementIds[element.id] &&
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shouldShowBoundingBox([element], this.state)
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shouldShowBoundingBox([element], this.state)
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) {
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) {
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return hitElementBoundingBox(
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const selectionShape = getSelectionBoxShape(
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x,
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y,
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element,
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element,
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this.scene.getNonDeletedElementsMap(),
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this.scene.getNonDeletedElementsMap(),
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this.getHitThreshold(),
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this.getHitThreshold(),
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);
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);
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return isPointInShape([x, y], selectionShape);
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}
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}
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// take bound text element into consideration for hit collision as well
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// take bound text element into consideration for hit collision as well
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