fix: update elbow arrow on font size change #8798 (#9002)

pull/8719/merge
Alplune 6 days ago committed by GitHub
parent 49f1276ef2
commit b8da5065fd
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@ -89,6 +89,7 @@ import type {
FontFamilyValues,
TextAlign,
VerticalAlign,
NonDeletedSceneElementsMap,
} from "../element/types";
import { getLanguage, t } from "../i18n";
import { KEYS } from "../keys";
@ -115,6 +116,7 @@ import {
bindPointToSnapToElementOutline,
calculateFixedPointForElbowArrowBinding,
getHoveredElementForBinding,
updateBoundElements,
} from "../element/binding";
import { LinearElementEditor } from "../element/linearElementEditor";
import type { LocalPoint } from "../../math";
@ -218,33 +220,47 @@ const changeFontSize = (
) => {
const newFontSizes = new Set<number>();
return {
elements: changeProperty(
elements,
appState,
(oldElement) => {
if (isTextElement(oldElement)) {
const newFontSize = getNewFontSize(oldElement);
newFontSizes.add(newFontSize);
let newElement: ExcalidrawTextElement = newElementWith(oldElement, {
fontSize: newFontSize,
});
redrawTextBoundingBox(
newElement,
app.scene.getContainerElement(oldElement),
app.scene.getNonDeletedElementsMap(),
);
const updatedElements = changeProperty(
elements,
appState,
(oldElement) => {
if (isTextElement(oldElement)) {
const newFontSize = getNewFontSize(oldElement);
newFontSizes.add(newFontSize);
let newElement: ExcalidrawTextElement = newElementWith(oldElement, {
fontSize: newFontSize,
});
redrawTextBoundingBox(
newElement,
app.scene.getContainerElement(oldElement),
app.scene.getNonDeletedElementsMap(),
);
newElement = offsetElementAfterFontResize(oldElement, newElement);
newElement = offsetElementAfterFontResize(oldElement, newElement);
return newElement;
}
return newElement;
}
return oldElement;
},
true,
);
return oldElement;
},
true,
),
// Update arrow elements after text elements have been updated
const updatedElementsMap = arrayToMap(updatedElements);
getSelectedElements(elements, appState, {
includeBoundTextElement: true,
}).forEach((element) => {
if (isTextElement(element)) {
updateBoundElements(
element,
updatedElementsMap as NonDeletedSceneElementsMap,
);
}
});
return {
elements: updatedElements,
appState: {
...appState,
// update state only if we've set all select text elements to

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