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@ -523,7 +523,7 @@ class App extends React.Component<ExcalidrawProps, AppState> {
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collabForceLoadFlag,
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);
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// if loading same room as the one previously unloaded within 15sec
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// force reload without prompting
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// force reload without prompting
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if (previousRoom === roomID && Date.now() - timestamp < 15000) {
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return true;
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}
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@ -561,8 +561,8 @@ class App extends React.Component<ExcalidrawProps, AppState> {
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history.clear();
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};
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/** Completely resets scene & history.
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* Do not use for clear scene user action. */
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// Completely resets scene & history.
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// Do not use for clear scene user action.
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private resetScene = withBatchedUpdates(() => {
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this.scene.replaceAllElements([]);
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this.setState({
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@ -654,7 +654,7 @@ class App extends React.Component<ExcalidrawProps, AppState> {
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if (isCollaborationScene) {
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// when joining a room we don't want user's local scene data to be merged
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// into the remote scene
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// into the remote scene
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this.resetScene();
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this.initializeSocketClient({ showLoadingState: true });
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@ -847,7 +847,7 @@ class App extends React.Component<ExcalidrawProps, AppState> {
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!isSavedToFirebase(this.portal, syncableElements)
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) {
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// this won't run in time if user decides to leave the site, but
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// the purpose is to run in immediately after user decides to stay
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// the purpose is to run in immediately after user decides to stay
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this.saveCollabRoomToFirebase(syncableElements);
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event.preventDefault();
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@ -943,7 +943,7 @@ class App extends React.Component<ExcalidrawProps, AppState> {
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const { atLeastOneVisibleElement, scrollBars } = renderScene(
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elements.filter((element) => {
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// don't render text element that's being currently edited (it's
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// rendered on remote only)
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// rendered on remote only)
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return (
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!this.state.editingElement ||
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this.state.editingElement.type !== "text" ||
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@ -1108,7 +1108,7 @@ class App extends React.Component<ExcalidrawProps, AppState> {
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const elementUnderCursor = document.elementFromPoint(cursorX, cursorY);
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if (
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// if no ClipboardEvent supplied, assume we're pasting via contextMenu
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// thus these checks don't make sense
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// thus these checks don't make sense
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event &&
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(!(elementUnderCursor instanceof HTMLCanvasElement) ||
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isWritableElement(target))
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@ -1380,7 +1380,7 @@ class App extends React.Component<ExcalidrawProps, AppState> {
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const roomKey = roomMatch[2];
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// fallback in case you're not alone in the room but still don't receive
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// initial SCENE_UPDATE message
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// initial SCENE_UPDATE message
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this.socketInitializationTimer = setTimeout(
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this.initializeSocket,
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INITIAL_SCENE_UPDATE_TIMEOUT,
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@ -1432,7 +1432,7 @@ class App extends React.Component<ExcalidrawProps, AppState> {
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decryptedData.payload.socketID;
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// NOTE purposefully mutating collaborators map in case of
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// pointer updates so as not to trigger LayerUI rerender
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// pointer updates so as not to trigger LayerUI rerender
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this.setState((state) => {
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if (!state.collaborators.has(socketId)) {
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state.collaborators.set(socketId, {});
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@ -1467,9 +1467,9 @@ class App extends React.Component<ExcalidrawProps, AppState> {
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if (elements) {
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this.handleRemoteSceneUpdate(elements, { initFromSnapshot: true });
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}
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} catch (e) {
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} catch (error) {
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// log the error and move on. other peers will sync us the scene.
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console.error(e);
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console.error(error);
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}
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}
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};
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@ -1814,7 +1814,7 @@ class App extends React.Component<ExcalidrawProps, AppState> {
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});
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// do an initial update to re-initialize element position since we were
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// modifying element's x/y for sake of editor (case: syncing to remote)
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// modifying element's x/y for sake of editor (case: syncing to remote)
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updateElement(element.text);
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}
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@ -1920,7 +1920,7 @@ class App extends React.Component<ExcalidrawProps, AppState> {
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if (existingTextElement) {
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// if text element is no longer centered to a container, reset
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// verticalAlign to default because it's currently internal-only
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// verticalAlign to default because it's currently internal-only
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if (!parentCenterPosition || element.textAlign !== "center") {
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mutateElement(element, { verticalAlign: DEFAULT_VERTICAL_ALIGN });
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}
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@ -1931,7 +1931,7 @@ class App extends React.Component<ExcalidrawProps, AppState> {
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]);
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// case: creating new text not centered to parent elemenent → offset Y
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// so that the text is centered to cursor position
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// so that the text is centered to cursor position
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if (!parentCenterPosition) {
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mutateElement(element, {
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y: element.y - element.baseline / 2,
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@ -1952,7 +1952,7 @@ class App extends React.Component<ExcalidrawProps, AppState> {
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event: React.MouseEvent<HTMLCanvasElement>,
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) => {
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// case: double-clicking with arrow/line tool selected would both create
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// text and enter multiElement mode
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// text and enter multiElement mode
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if (this.state.multiElement) {
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return;
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}
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@ -2129,7 +2129,7 @@ class App extends React.Component<ExcalidrawProps, AppState> {
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if (lastPoint === lastCommittedPoint) {
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// if we haven't yet created a temp point and we're beyond commit-zone
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// threshold, add a point
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// threshold, add a point
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if (
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distance2d(
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scenePointerX - rx,
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@ -2144,11 +2144,11 @@ class App extends React.Component<ExcalidrawProps, AppState> {
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} else {
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document.documentElement.style.cursor = CURSOR_TYPE.POINTER;
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// in this branch, we're inside the commit zone, and no uncommitted
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// point exists. Thus do nothing (don't add/remove points).
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// point exists. Thus do nothing (don't add/remove points).
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}
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} else {
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// cursor moved inside commit zone, and there's uncommitted point,
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// thus remove it
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// thus remove it
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if (
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points.length > 2 &&
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lastCommittedPoint &&
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@ -2293,8 +2293,8 @@ class App extends React.Component<ExcalidrawProps, AppState> {
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// fixes pointermove causing selection of UI texts #32
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event.preventDefault();
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// Preventing the event above disables default behavior
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// of defocusing potentially focused element, which is what we
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// want when clicking inside the canvas.
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// of defocusing potentially focused element, which is what we
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// want when clicking inside the canvas.
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if (document.activeElement instanceof HTMLElement) {
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document.activeElement.blur();
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}
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@ -2739,8 +2739,8 @@ class App extends React.Component<ExcalidrawProps, AppState> {
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}
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// Add hit element to selection. At this point if we're not holding
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// SHIFT the previously selected element(s) were deselected above
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// (make sure you use setState updater to use latest state)
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// SHIFT the previously selected element(s) were deselected above
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// (make sure you use setState updater to use latest state)
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if (
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!someHitElementIsSelected &&
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!pointerDownState.hit.hasHitCommonBoundingBoxOfSelectedElements
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@ -2798,8 +2798,8 @@ class App extends React.Component<ExcalidrawProps, AppState> {
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pointerDownState: PointerDownState,
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): void => {
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// if we're currently still editing text, clicking outside
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// should only finalize it, not create another (irrespective
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// of state.elementLocked)
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// should only finalize it, not create another (irrespective
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// of state.elementLocked)
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if (this.state.editingElement?.type === "text") {
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return;
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}
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@ -2860,7 +2860,7 @@ class App extends React.Component<ExcalidrawProps, AppState> {
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},
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}));
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// clicking outside commit zone → update reference for last committed
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// point
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// point
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mutateElement(multiElement, {
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lastCommittedPoint: multiElement.points[multiElement.points.length - 1],
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});
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@ -2986,9 +2986,9 @@ class App extends React.Component<ExcalidrawProps, AppState> {
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);
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// for arrows/lines, don't start dragging until a given threshold
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// to ensure we don't create a 2-point arrow by mistake when
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// user clicks mouse in a way that it moves a tiny bit (thus
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// triggering pointermove)
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// to ensure we don't create a 2-point arrow by mistake when
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// user clicks mouse in a way that it moves a tiny bit (thus
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// triggering pointermove)
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if (
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!pointerDownState.drag.hasOccurred &&
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(this.state.elementType === "arrow" ||
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@ -3127,7 +3127,7 @@ class App extends React.Component<ExcalidrawProps, AppState> {
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if (
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this.state.selectedElementIds[element.id] ||
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// case: the state.selectedElementIds might not have been
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// updated yet by the time this mousemove event is fired
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// updated yet by the time this mousemove event is fired
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(element.id === hitElement?.id &&
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pointerDownState.hit.wasAddedToSelection)
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) {
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@ -3331,7 +3331,7 @@ class App extends React.Component<ExcalidrawProps, AppState> {
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selectionElement: null,
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cursorButton: "up",
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// text elements are reset on finalize, and resetting on pointerup
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// may cause issues with double taps
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// may cause issues with double taps
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editingElement:
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multiElement || isTextElement(this.state.editingElement)
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? this.state.editingElement
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@ -3481,8 +3481,8 @@ class App extends React.Component<ExcalidrawProps, AppState> {
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if (this.state.selectedElementIds[hitElement.id]) {
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if (isSelectedViaGroup(this.state, hitElement)) {
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// We want to unselect all groups hitElement is part of
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// as well as all elements that are part of the groups
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// hitElement is part of
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// as well as all elements that are part of the groups
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// hitElement is part of
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const idsOfSelectedElementsThatAreInGroups = hitElement.groupIds
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.flatMap((groupId) =>
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getElementsInGroup(this.scene.getElements(), groupId),
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