load from localStorage only if not in multiplayer (#1074)

pull/1075/head
David Luzar 5 years ago committed by GitHub
parent 104e48b6cb
commit 42df058223
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GPG Key ID: 4AEE18F83AFDEB23

@ -332,6 +332,7 @@ export class App extends React.Component<any, AppState> {
false, false,
); );
document.addEventListener("gestureend", this.onGestureEnd as any, false); document.addEventListener("gestureend", this.onGestureEnd as any, false);
window.addEventListener("beforeunload", this.beforeUnload);
const searchParams = new URLSearchParams(window.location.search); const searchParams = new URLSearchParams(window.location.search);
const id = searchParams.get("id"); const id = searchParams.get("id");
@ -351,16 +352,14 @@ export class App extends React.Component<any, AppState> {
return; return;
} }
const scene = await loadScene(null);
this.syncActionResult(scene);
const roomMatch = getCollaborationLinkData(window.location.href); const roomMatch = getCollaborationLinkData(window.location.href);
if (roomMatch) { if (roomMatch) {
this.initializeSocketClient(); this.initializeSocketClient();
return; return;
} }
window.addEventListener("beforeunload", this.beforeUnload); const scene = await loadScene(null);
this.syncActionResult(scene);
} }
public componentWillUnmount() { public componentWillUnmount() {

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