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@ -5,22 +5,27 @@ import { RoughCanvas } from "roughjs/bin/canvas";
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import { TwitterPicker } from "react-color";
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import { moveOneLeft, moveAllLeft, moveOneRight, moveAllRight } from "./zindex";
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import { LCG, randomSeed, withCustomMathRandom } from "./random";
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import { distanceBetweenPointAndSegment } from "./math";
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import { randomSeed } from "./random";
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import { roundRect } from "./roundRect";
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import {
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newElement,
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resizeTest,
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generateDraw,
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getElementAbsoluteX1,
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getElementAbsoluteX2,
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getElementAbsoluteY1,
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getElementAbsoluteY2,
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handlerRectangles,
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hitTest,
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isTextElement
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} from "./element";
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import { SceneState } from "./scene/types";
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import { ExcalidrawElement, ExcalidrawTextElement } from "./element/types";
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import EditableText from "./components/EditableText";
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import "./styles.scss";
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type ExcalidrawElement = ReturnType<typeof newElement>;
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type ExcalidrawTextElement = ExcalidrawElement & {
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type: "text";
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font: string;
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text: string;
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actualBoundingBoxAscent: number;
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};
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const LOCAL_STORAGE_KEY = "excalidraw";
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const LOCAL_STORAGE_KEY_STATE = "excalidraw-state";
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@ -58,186 +63,6 @@ function restoreHistoryEntry(entry: string) {
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skipHistory = true;
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}
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function hitTest(element: ExcalidrawElement, x: number, y: number): boolean {
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// For shapes that are composed of lines, we only enable point-selection when the distance
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// of the click is less than x pixels of any of the lines that the shape is composed of
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const lineThreshold = 10;
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if (element.type === "ellipse") {
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// https://stackoverflow.com/a/46007540/232122
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const px = Math.abs(x - element.x - element.width / 2);
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const py = Math.abs(y - element.y - element.height / 2);
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let tx = 0.707;
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let ty = 0.707;
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const a = element.width / 2;
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const b = element.height / 2;
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[0, 1, 2, 3].forEach(x => {
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const xx = a * tx;
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const yy = b * ty;
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const ex = ((a * a - b * b) * tx ** 3) / a;
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const ey = ((b * b - a * a) * ty ** 3) / b;
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const rx = xx - ex;
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const ry = yy - ey;
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const qx = px - ex;
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const qy = py - ey;
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const r = Math.hypot(ry, rx);
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const q = Math.hypot(qy, qx);
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tx = Math.min(1, Math.max(0, ((qx * r) / q + ex) / a));
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ty = Math.min(1, Math.max(0, ((qy * r) / q + ey) / b));
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const t = Math.hypot(ty, tx);
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tx /= t;
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ty /= t;
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});
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return Math.hypot(a * tx - px, b * ty - py) < lineThreshold;
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} else if (element.type === "rectangle") {
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const x1 = getElementAbsoluteX1(element);
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const x2 = getElementAbsoluteX2(element);
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const y1 = getElementAbsoluteY1(element);
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const y2 = getElementAbsoluteY2(element);
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// (x1, y1) --A-- (x2, y1)
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// |D |B
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// (x1, y2) --C-- (x2, y2)
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return (
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distanceBetweenPointAndSegment(x, y, x1, y1, x2, y1) < lineThreshold || // A
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distanceBetweenPointAndSegment(x, y, x2, y1, x2, y2) < lineThreshold || // B
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distanceBetweenPointAndSegment(x, y, x2, y2, x1, y2) < lineThreshold || // C
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distanceBetweenPointAndSegment(x, y, x1, y2, x1, y1) < lineThreshold // D
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);
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} else if (element.type === "diamond") {
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x -= element.x;
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y -= element.y;
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const [
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topX,
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topY,
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rightX,
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rightY,
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bottomX,
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bottomY,
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leftX,
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leftY
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] = getDiamondPoints(element);
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return (
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distanceBetweenPointAndSegment(x, y, topX, topY, rightX, rightY) <
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lineThreshold ||
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distanceBetweenPointAndSegment(x, y, rightX, rightY, bottomX, bottomY) <
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lineThreshold ||
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distanceBetweenPointAndSegment(x, y, bottomX, bottomY, leftX, leftY) <
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lineThreshold ||
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distanceBetweenPointAndSegment(x, y, leftX, leftY, topX, topY) <
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lineThreshold
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);
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} else if (element.type === "arrow") {
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let [x1, y1, x2, y2, x3, y3, x4, y4] = getArrowPoints(element);
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// The computation is done at the origin, we need to add a translation
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x -= element.x;
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y -= element.y;
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return (
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// \
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distanceBetweenPointAndSegment(x, y, x3, y3, x2, y2) < lineThreshold ||
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// -----
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distanceBetweenPointAndSegment(x, y, x1, y1, x2, y2) < lineThreshold ||
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// /
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distanceBetweenPointAndSegment(x, y, x4, y4, x2, y2) < lineThreshold
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);
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} else if (element.type === "text") {
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const x1 = getElementAbsoluteX1(element);
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const x2 = getElementAbsoluteX2(element);
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const y1 = getElementAbsoluteY1(element);
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const y2 = getElementAbsoluteY2(element);
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return x >= x1 && x <= x2 && y >= y1 && y <= y2;
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} else if (element.type === "selection") {
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console.warn("This should not happen, we need to investigate why it does.");
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return false;
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} else {
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throw new Error("Unimplemented type " + element.type);
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}
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}
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function resizeTest(
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element: ExcalidrawElement,
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x: number,
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y: number,
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sceneState: SceneState
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): string | false {
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if (element.type === "text") return false;
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const handlers = handlerRectangles(element, sceneState);
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const filter = Object.keys(handlers).filter(key => {
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const handler = handlers[key];
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return (
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x + sceneState.scrollX >= handler[0] &&
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x + sceneState.scrollX <= handler[0] + handler[2] &&
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y + sceneState.scrollY >= handler[1] &&
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y + sceneState.scrollY <= handler[1] + handler[3]
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);
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});
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if (filter.length > 0) {
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return filter[0];
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}
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return false;
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}
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function newElement(
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type: string,
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x: number,
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y: number,
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strokeColor: string,
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backgroundColor: string,
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fillStyle: string,
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strokeWidth: number,
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roughness: number,
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opacity: number,
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width = 0,
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height = 0
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) {
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const element = {
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type: type,
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x: x,
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y: y,
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width: width,
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height: height,
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isSelected: false,
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strokeColor: strokeColor,
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backgroundColor: backgroundColor,
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fillStyle: fillStyle,
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strokeWidth: strokeWidth,
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roughness: roughness,
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opacity: opacity,
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seed: randomSeed(),
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draw(
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rc: RoughCanvas,
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context: CanvasRenderingContext2D,
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sceneState: SceneState
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) {}
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};
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return element;
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}
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type SceneState = {
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scrollX: number;
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scrollY: number;
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// null indicates transparent bg
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viewBackgroundColor: string | null;
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};
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const SCROLLBAR_WIDTH = 6;
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const SCROLLBAR_MIN_SIZE = 15;
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const SCROLLBAR_MARGIN = 4;
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@ -340,86 +165,6 @@ function isOverScrollBars(
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};
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}
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function handlerRectangles(element: ExcalidrawElement, sceneState: SceneState) {
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const elementX1 = element.x;
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const elementX2 = element.x + element.width;
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const elementY1 = element.y;
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const elementY2 = element.y + element.height;
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const margin = 4;
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const minimumSize = 40;
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const handlers: { [handler: string]: number[] } = {};
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const marginX = element.width < 0 ? 8 : -8;
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const marginY = element.height < 0 ? 8 : -8;
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if (Math.abs(elementX2 - elementX1) > minimumSize) {
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handlers["n"] = [
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elementX1 + (elementX2 - elementX1) / 2 + sceneState.scrollX - 4,
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elementY1 - margin + sceneState.scrollY + marginY,
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8,
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8
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];
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handlers["s"] = [
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elementX1 + (elementX2 - elementX1) / 2 + sceneState.scrollX - 4,
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elementY2 - margin + sceneState.scrollY - marginY,
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8,
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8
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];
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}
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if (Math.abs(elementY2 - elementY1) > minimumSize) {
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handlers["w"] = [
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elementX1 - margin + sceneState.scrollX + marginX,
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elementY1 + (elementY2 - elementY1) / 2 + sceneState.scrollY - 4,
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8,
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8
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];
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handlers["e"] = [
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elementX2 - margin + sceneState.scrollX - marginX,
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elementY1 + (elementY2 - elementY1) / 2 + sceneState.scrollY - 4,
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8,
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8
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];
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}
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handlers["nw"] = [
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elementX1 - margin + sceneState.scrollX + marginX,
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elementY1 - margin + sceneState.scrollY + marginY,
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8,
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8
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]; // nw
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handlers["ne"] = [
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elementX2 - margin + sceneState.scrollX - marginX,
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elementY1 - margin + sceneState.scrollY + marginY,
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8,
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8
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]; // ne
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handlers["sw"] = [
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elementX1 - margin + sceneState.scrollX + marginX,
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elementY2 - margin + sceneState.scrollY - marginY,
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8,
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8
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]; // sw
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handlers["se"] = [
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elementX2 - margin + sceneState.scrollX - marginX,
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elementY2 - margin + sceneState.scrollY - marginY,
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8,
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8
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]; // se
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if (element.type === "arrow") {
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return {
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nw: handlers.nw,
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se: handlers.se
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};
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}
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return handlers;
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}
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function renderScene(
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rc: RoughCanvas,
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canvas: HTMLCanvasElement,
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@ -624,16 +369,6 @@ function saveFile(name: string, data: string) {
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link.remove();
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}
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function rotate(x1: number, y1: number, x2: number, y2: number, angle: number) {
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// 𝑎′𝑥=(𝑎𝑥−𝑐𝑥)cos𝜃−(𝑎𝑦−𝑐𝑦)sin𝜃+𝑐𝑥
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// 𝑎′𝑦=(𝑎𝑥−𝑐𝑥)sin𝜃+(𝑎𝑦−𝑐𝑦)cos𝜃+𝑐𝑦.
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// https://math.stackexchange.com/questions/2204520/how-do-i-rotate-a-line-segment-in-a-specific-point-on-the-line
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return [
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(x1 - x2) * Math.cos(angle) - (y1 - y2) * Math.sin(angle) + x2,
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(x1 - x2) * Math.sin(angle) + (y1 - y2) * Math.cos(angle) + y2
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];
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}
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function getDateTime() {
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const date = new Date();
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const year = date.getFullYear();
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@ -646,16 +381,6 @@ function getDateTime() {
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return `${year}${month}${day}${hr}${min}${secs}`;
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}
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// Casting second argument (DrawingSurface) to any,
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// because it is requred by TS definitions and not required at runtime
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const generator = rough.generator(null, null as any);
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function isTextElement(
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element: ExcalidrawElement
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): element is ExcalidrawTextElement {
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return element.type === "text";
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}
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function isInputLike(
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target: Element | EventTarget | null
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): target is HTMLInputElement | HTMLTextAreaElement | HTMLSelectElement {
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@ -666,190 +391,6 @@ function isInputLike(
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);
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}
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function getArrowPoints(element: ExcalidrawElement) {
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const x1 = 0;
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const y1 = 0;
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const x2 = element.width;
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const y2 = element.height;
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const size = 30; // pixels
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const distance = Math.hypot(x2 - x1, y2 - y1);
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// Scale down the arrow until we hit a certain size so that it doesn't look weird
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const minSize = Math.min(size, distance / 2);
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const xs = x2 - ((x2 - x1) / distance) * minSize;
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const ys = y2 - ((y2 - y1) / distance) * minSize;
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const angle = 20; // degrees
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const [x3, y3] = rotate(xs, ys, x2, y2, (-angle * Math.PI) / 180);
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const [x4, y4] = rotate(xs, ys, x2, y2, (angle * Math.PI) / 180);
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return [x1, y1, x2, y2, x3, y3, x4, y4];
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}
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function getDiamondPoints(element: ExcalidrawElement) {
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const topX = Math.floor(element.width / 2) + 1;
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const topY = 0;
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const rightX = element.width;
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const rightY = Math.floor(element.height / 2) + 1;
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const bottomX = topX;
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const bottomY = element.height;
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const leftX = topY;
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const leftY = rightY;
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return [topX, topY, rightX, rightY, bottomX, bottomY, leftX, leftY];
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}
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function generateDraw(element: ExcalidrawElement) {
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if (element.type === "selection") {
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element.draw = (rc, context, { scrollX, scrollY }) => {
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const fillStyle = context.fillStyle;
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context.fillStyle = "rgba(0, 0, 255, 0.10)";
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context.fillRect(
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element.x + scrollX,
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element.y + scrollY,
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element.width,
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element.height
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);
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context.fillStyle = fillStyle;
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};
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} else if (element.type === "rectangle") {
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const shape = withCustomMathRandom(element.seed, () => {
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return generator.rectangle(0, 0, element.width, element.height, {
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stroke: element.strokeColor,
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fill: element.backgroundColor,
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fillStyle: element.fillStyle,
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strokeWidth: element.strokeWidth,
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roughness: element.roughness
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});
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});
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element.draw = (rc, context, { scrollX, scrollY }) => {
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context.globalAlpha = element.opacity / 100;
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context.translate(element.x + scrollX, element.y + scrollY);
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rc.draw(shape);
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context.translate(-element.x - scrollX, -element.y - scrollY);
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context.globalAlpha = 1;
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};
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} else if (element.type === "diamond") {
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const shape = withCustomMathRandom(element.seed, () => {
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const [
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topX,
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topY,
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rightX,
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rightY,
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bottomX,
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bottomY,
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leftX,
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leftY
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] = getDiamondPoints(element);
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return generator.polygon(
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[
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[topX, topY],
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[rightX, rightY],
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[bottomX, bottomY],
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[leftX, leftY]
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],
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{
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stroke: element.strokeColor,
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fill: element.backgroundColor,
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fillStyle: element.fillStyle,
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strokeWidth: element.strokeWidth,
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roughness: element.roughness
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}
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);
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});
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element.draw = (rc, context, { scrollX, scrollY }) => {
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context.globalAlpha = element.opacity / 100;
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context.translate(element.x + scrollX, element.y + scrollY);
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rc.draw(shape);
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context.translate(-element.x - scrollX, -element.y - scrollY);
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context.globalAlpha = 1;
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};
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} else if (element.type === "ellipse") {
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const shape = withCustomMathRandom(element.seed, () =>
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generator.ellipse(
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element.width / 2,
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element.height / 2,
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element.width,
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element.height,
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{
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stroke: element.strokeColor,
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fill: element.backgroundColor,
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fillStyle: element.fillStyle,
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strokeWidth: element.strokeWidth,
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roughness: element.roughness
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}
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)
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);
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element.draw = (rc, context, { scrollX, scrollY }) => {
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context.globalAlpha = element.opacity / 100;
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context.translate(element.x + scrollX, element.y + scrollY);
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rc.draw(shape);
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context.translate(-element.x - scrollX, -element.y - scrollY);
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context.globalAlpha = 1;
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};
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} else if (element.type === "arrow") {
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const [x1, y1, x2, y2, x3, y3, x4, y4] = getArrowPoints(element);
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const options = {
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stroke: element.strokeColor,
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strokeWidth: element.strokeWidth,
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roughness: element.roughness
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};
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const shapes = withCustomMathRandom(element.seed, () => [
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// \
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generator.line(x3, y3, x2, y2, options),
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// -----
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generator.line(x1, y1, x2, y2, options),
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// /
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generator.line(x4, y4, x2, y2, options)
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]);
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element.draw = (rc, context, { scrollX, scrollY }) => {
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context.globalAlpha = element.opacity / 100;
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context.translate(element.x + scrollX, element.y + scrollY);
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shapes.forEach(shape => rc.draw(shape));
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context.translate(-element.x - scrollX, -element.y - scrollY);
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context.globalAlpha = 1;
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};
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return;
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} else if (isTextElement(element)) {
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element.draw = (rc, context, { scrollX, scrollY }) => {
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context.globalAlpha = element.opacity / 100;
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const font = context.font;
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context.font = element.font;
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const fillStyle = context.fillStyle;
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context.fillStyle = element.strokeColor;
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context.fillText(
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element.text,
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element.x + scrollX,
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element.y + element.actualBoundingBoxAscent + scrollY
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);
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context.fillStyle = fillStyle;
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context.font = font;
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context.globalAlpha = 1;
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};
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} else {
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throw new Error("Unimplemented type " + element.type);
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}
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}
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// If the element is created from right to left, the width is going to be negative
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// This set of functions retrieves the absolute position of the 4 points.
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// We can't just always normalize it since we need to remember the fact that an arrow
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// is pointing left or right.
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function getElementAbsoluteX1(element: ExcalidrawElement) {
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return element.width >= 0 ? element.x : element.x + element.width;
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}
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function getElementAbsoluteX2(element: ExcalidrawElement) {
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return element.width >= 0 ? element.x + element.width : element.x;
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}
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function getElementAbsoluteY1(element: ExcalidrawElement) {
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return element.height >= 0 ? element.y : element.y + element.height;
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}
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function getElementAbsoluteY2(element: ExcalidrawElement) {
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return element.height >= 0 ? element.y + element.height : element.y;
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}
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function setSelection(selection: ExcalidrawElement) {
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const selectionX1 = getElementAbsoluteX1(selection);
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const selectionX2 = getElementAbsoluteX2(selection);
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