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success/packages/excalidraw/actions/manager.tsx

195 lines
5.3 KiB
TypeScript

import React from "react";
import type {
Action,
UpdaterFn,
ActionName,
ActionResult,
PanelComponentProps,
ActionSource,
} from "./types";
import type {
ExcalidrawElement,
OrderedExcalidrawElement,
} from "../element/types";
import type { AppClassProperties, AppState } from "../types";
import { trackEvent } from "../analytics";
import { isPromiseLike } from "../utils";
const trackAction = (
action: Action,
source: ActionSource,
appState: Readonly<AppState>,
elements: readonly ExcalidrawElement[],
app: AppClassProperties,
value: any,
) => {
if (action.trackEvent) {
try {
if (typeof action.trackEvent === "object") {
const shouldTrack = action.trackEvent.predicate
? action.trackEvent.predicate(appState, elements, value)
: true;
if (shouldTrack) {
trackEvent(
action.trackEvent.category,
action.trackEvent.action || action.name,
`${source} (${app.device.editor.isMobile ? "mobile" : "desktop"})`,
);
}
}
} catch (error) {
console.error("error while logging action:", error);
}
}
};
export class ActionManager {
actions = {} as Record<ActionName, Action>;
updater: (actionResult: ActionResult | Promise<ActionResult>) => void;
getAppState: () => Readonly<AppState>;
getElementsIncludingDeleted: () => readonly OrderedExcalidrawElement[];
app: AppClassProperties;
Fix issues related to history (#701) * Separate UI from Canvas * Explicitly define history recording * ActionManager: Set syncActionState during construction instead of in every call * Add commit to history flag to necessary actions * Disable undoing during multiElement * Write custom equality function for UI component to render it only when specific props and elements change * Remove stale comments about history skipping * Stop undo/redoing when in resizing element mode * wip * correctly reset resizingElement & add undo check * Separate selection element from the rest of the array and stop redrawing the UI when dragging the selection * Remove selectionElement from local storage * Remove unnecessary readonly type casting in actionFinalize * Fix undo / redo for multi points * Fix an issue that did not update history when elements were locked * Disable committing to history for noops - deleteSelected without deleting anything - Basic selection * Use generateEntry only inside history and pass elements and appstate to history * Update component after every history resume * Remove last item from the history only if in multi mode * Resume recording when element type is not selection * ensure we prevent hotkeys only on writable elements * Remove selection clearing from history * Remove one point arrows as they are invisibly small * Remove shape of elements from local storage * Fix removing invisible element from the array * add missing history resuming cases & simplify slice * fix lint * don't regenerate elements if no elements deselected * regenerate elements array on selection * reset state.selectionElement unconditionally * Use getter instead of passing appState and scene data through functions to actions * fix import Co-authored-by: David Luzar <luzar.david@gmail.com>
5 years ago
constructor(
updater: UpdaterFn,
getAppState: () => AppState,
getElementsIncludingDeleted: () => readonly OrderedExcalidrawElement[],
app: AppClassProperties,
) {
this.updater = (actionResult) => {
if (isPromiseLike(actionResult)) {
actionResult.then((actionResult) => {
return updater(actionResult);
});
} else {
return updater(actionResult);
}
};
Fix issues related to history (#701) * Separate UI from Canvas * Explicitly define history recording * ActionManager: Set syncActionState during construction instead of in every call * Add commit to history flag to necessary actions * Disable undoing during multiElement * Write custom equality function for UI component to render it only when specific props and elements change * Remove stale comments about history skipping * Stop undo/redoing when in resizing element mode * wip * correctly reset resizingElement & add undo check * Separate selection element from the rest of the array and stop redrawing the UI when dragging the selection * Remove selectionElement from local storage * Remove unnecessary readonly type casting in actionFinalize * Fix undo / redo for multi points * Fix an issue that did not update history when elements were locked * Disable committing to history for noops - deleteSelected without deleting anything - Basic selection * Use generateEntry only inside history and pass elements and appstate to history * Update component after every history resume * Remove last item from the history only if in multi mode * Resume recording when element type is not selection * ensure we prevent hotkeys only on writable elements * Remove selection clearing from history * Remove one point arrows as they are invisibly small * Remove shape of elements from local storage * Fix removing invisible element from the array * add missing history resuming cases & simplify slice * fix lint * don't regenerate elements if no elements deselected * regenerate elements array on selection * reset state.selectionElement unconditionally * Use getter instead of passing appState and scene data through functions to actions * fix import Co-authored-by: David Luzar <luzar.david@gmail.com>
5 years ago
this.getAppState = getAppState;
this.getElementsIncludingDeleted = getElementsIncludingDeleted;
this.app = app;
}
registerAction(action: Action) {
this.actions[action.name] = action;
}
registerAll(actions: readonly Action[]) {
actions.forEach((action) => this.registerAction(action));
}
handleKeyDown(event: React.KeyboardEvent | KeyboardEvent) {
const canvasActions = this.app.props.UIOptions.canvasActions;
const data = Object.values(this.actions)
.sort((a, b) => (b.keyPriority || 0) - (a.keyPriority || 0))
.filter(
(action) =>
(action.name in canvasActions
? canvasActions[action.name as keyof typeof canvasActions]
: true) &&
Fix issues related to history (#701) * Separate UI from Canvas * Explicitly define history recording * ActionManager: Set syncActionState during construction instead of in every call * Add commit to history flag to necessary actions * Disable undoing during multiElement * Write custom equality function for UI component to render it only when specific props and elements change * Remove stale comments about history skipping * Stop undo/redoing when in resizing element mode * wip * correctly reset resizingElement & add undo check * Separate selection element from the rest of the array and stop redrawing the UI when dragging the selection * Remove selectionElement from local storage * Remove unnecessary readonly type casting in actionFinalize * Fix undo / redo for multi points * Fix an issue that did not update history when elements were locked * Disable committing to history for noops - deleteSelected without deleting anything - Basic selection * Use generateEntry only inside history and pass elements and appstate to history * Update component after every history resume * Remove last item from the history only if in multi mode * Resume recording when element type is not selection * ensure we prevent hotkeys only on writable elements * Remove selection clearing from history * Remove one point arrows as they are invisibly small * Remove shape of elements from local storage * Fix removing invisible element from the array * add missing history resuming cases & simplify slice * fix lint * don't regenerate elements if no elements deselected * regenerate elements array on selection * reset state.selectionElement unconditionally * Use getter instead of passing appState and scene data through functions to actions * fix import Co-authored-by: David Luzar <luzar.david@gmail.com>
5 years ago
action.keyTest &&
action.keyTest(
event,
this.getAppState(),
this.getElementsIncludingDeleted(),
this.app,
),
);
if (data.length !== 1) {
if (data.length > 1) {
console.warn("Canceling as multiple actions match this shortcut", data);
}
return false;
}
const action = data[0];
if (this.getAppState().viewModeEnabled && action.viewMode !== true) {
return false;
}
const elements = this.getElementsIncludingDeleted();
const appState = this.getAppState();
const value = null;
trackAction(action, "keyboard", appState, elements, this.app, null);
event.preventDefault();
event.stopPropagation();
this.updater(data[0].perform(elements, appState, value, this.app));
return true;
}
executeAction<T extends Action>(
action: T,
source: ActionSource = "api",
value: Parameters<T["perform"]>[2] = null,
) {
const elements = this.getElementsIncludingDeleted();
const appState = this.getAppState();
trackAction(action, source, appState, elements, this.app, value);
this.updater(action.perform(elements, appState, value, this.app));
}
/**
* @param data additional data sent to the PanelComponent
*/
renderAction = (name: ActionName, data?: PanelComponentProps["data"]) => {
const canvasActions = this.app.props.UIOptions.canvasActions;
feat: editor redesign 🔥 (#5780) * Placed eraser into shape switcher (top toolbar). Redesigned top toolbar. * Redesigned zoom and undo-redo buttons. * Started redesigning left toolbar. * Redesigned help dialog. * Colour picker now somewhat in line with new design * [WIP] Changed a bunch of icons. TODO: organise new icons. * [WIP] Organised a bunch of icons. Still some to do * [WIP] Started working on hamburger menu. * Fixed some bugs with hamburger menu. * Menu and left toolbar positioning. * Added some more items to hamburger menu. * Changed some icons. * Modal/dialog styling & bunch of fixes. * Some more dialog improvements & fixes. * Mobile menu changes. * Menu can now be closed with outside click. * Collab avatars and button changes. * Icon sizing. Left toolbar positioning. * Implemented welcome screen rendering logic. * [WIP] Welcome screen content + design. * Some more welcome screen content and design. * Merge fixes. * Tweaked icon set. * Welcome screen darkmode fix. * Content updates. * Various small fixes & adjustments. Moved language selection into menu. Fixed some problematic icons. Slightly moved encryption icon. * Sidebar header redesign. * Libraries content rendering logic + some styling. * Somem more library sidebar styling. * Publish library dialog styling. * scroll-back-to-content btn styling * ColorPicker positioning. * Library button styling. * ColorPicker positioning "fix". * Misc adjustments. * PenMode button changes. * Trying to make mobile somewhat usable. * Added a couple of icons. * Added some shortcuts. * Prevent welcome screen flickering. Fix issue with welcome screen interactivity. Don't show sidebar button when docked. * Icon sizing on smaller screens. * Sidebar styling changes. * Alignment button... well... alignments. * Fix inconsistent padding in left toolbar. * HintViewer changes. * Hamburger menu changes. * Move encryption badge back to its original pos. * Arrowhead changes. Active state, colours + stronger shadow. * Added new custom font. * Fixed bug with library button not rendering. * Fixed issue with lang selection colours. * Add tooltips for undo, redo. * Address some dark mode contrast issues. * (Re)introduce counter for selectedItems in sidebar * [WIP] Tweaked bounding box colour & padding. * Dashed bounding box for remote clients. * Some more bounding box tweaks. * Removed docking animation for now... * Address some RTL issues. * Welcome screen responsiveness. * use lighter selection color in dark mode & align naming * use rounded corners for transform handles * use lighter gray for welcomeScreen text in dark mode * disable selection on dialog buttons * change selection button icon * fix library item width being flexible * library: visually align spinner with first section heading * lint * fix scrollbar color in dark mode & make thinner * adapt properties panel max-height * add shrotcut label to save-to-current-file * fix unrelated `useOutsideClick` firing for active modal * add promo color to e+ menu item * fix type * lowered button size * fix transform handles raidus not accounting for zoom * attempt fix for excal logo on safari * final fix for excal logo on safari * fixing fhd resolution button sized * remove TODO shortcut * Collab related styling changes. Expanding avatar list no longer offsets top toolbar. Added active state & collaborator count badge for collab button. * Tweaked collab button active colours. * Added active style to collab btn in hamburger menu * Remove unnecessary comment. * Added back promo link for non (signed in) E+ users * Go to E+ button added for signed in E+ users. * Close menu & dropdown on modal close. * tweak icons & fix rendering on smaller sizes [part one] * align welcomeScreen icons with other UI * switch icon resize mq to `device-width` * disable welcomeScreen items `:hover` when selecting on canvas * change selection box color and style * reduce selection padding and fix group selection styling * improve collab cursor styling - make name borders round - hide status when "active" - remove black/gray colors * add Twitter to hamburger menu * align collab button * add shortcut for image export dialog * revert yarn.lock * fix more tabler icons * slightly better-looking penMode button * change penMode button & tooltip * revert hamburger menu icon * align padding on lang picker & canvas bg * updated robot txt to allow twitter bot and fb bot * added new OG and tweaked the OG state * add tooltip to collab button * align style for scroll-to-content button * fix pointer-events around toolbar * fix decor arrow positioning and RTL * fix welcomeScreen-item active state in dark mode * change `load` button copy * prevent shadow anim when opening a docked sidebar * update E+ links ga params * show redirect-to-eplus welcomeScreen subheading for signed-in users * make more generic * add ga for eplus redirect button * change copy and icons for hamburger export buttons * update snaps * trim the username to account for trailing spaces * tweaks around decor breakpoints * fix linear element editor test * remove .env change * remove `it.only` Co-authored-by: dwelle <luzar.david@gmail.com> Co-authored-by: Maielo <maielo.mv@gmail.com> Co-authored-by: Aakansha Doshi <aakansha1216@gmail.com>
2 years ago
if (
this.actions[name] &&
"PanelComponent" in this.actions[name] &&
(name in canvasActions
? canvasActions[name as keyof typeof canvasActions]
: true)
) {
const action = this.actions[name];
const PanelComponent = action.PanelComponent!;
PanelComponent.displayName = "PanelComponent";
const elements = this.getElementsIncludingDeleted();
const appState = this.getAppState();
const updateData = (formState?: any) => {
trackAction(action, "ui", appState, elements, this.app, formState);
Fix issues related to history (#701) * Separate UI from Canvas * Explicitly define history recording * ActionManager: Set syncActionState during construction instead of in every call * Add commit to history flag to necessary actions * Disable undoing during multiElement * Write custom equality function for UI component to render it only when specific props and elements change * Remove stale comments about history skipping * Stop undo/redoing when in resizing element mode * wip * correctly reset resizingElement & add undo check * Separate selection element from the rest of the array and stop redrawing the UI when dragging the selection * Remove selectionElement from local storage * Remove unnecessary readonly type casting in actionFinalize * Fix undo / redo for multi points * Fix an issue that did not update history when elements were locked * Disable committing to history for noops - deleteSelected without deleting anything - Basic selection * Use generateEntry only inside history and pass elements and appstate to history * Update component after every history resume * Remove last item from the history only if in multi mode * Resume recording when element type is not selection * ensure we prevent hotkeys only on writable elements * Remove selection clearing from history * Remove one point arrows as they are invisibly small * Remove shape of elements from local storage * Fix removing invisible element from the array * add missing history resuming cases & simplify slice * fix lint * don't regenerate elements if no elements deselected * regenerate elements array on selection * reset state.selectionElement unconditionally * Use getter instead of passing appState and scene data through functions to actions * fix import Co-authored-by: David Luzar <luzar.david@gmail.com>
5 years ago
this.updater(
action.perform(
this.getElementsIncludingDeleted(),
this.getAppState(),
formState,
this.app,
),
Fix issues related to history (#701) * Separate UI from Canvas * Explicitly define history recording * ActionManager: Set syncActionState during construction instead of in every call * Add commit to history flag to necessary actions * Disable undoing during multiElement * Write custom equality function for UI component to render it only when specific props and elements change * Remove stale comments about history skipping * Stop undo/redoing when in resizing element mode * wip * correctly reset resizingElement & add undo check * Separate selection element from the rest of the array and stop redrawing the UI when dragging the selection * Remove selectionElement from local storage * Remove unnecessary readonly type casting in actionFinalize * Fix undo / redo for multi points * Fix an issue that did not update history when elements were locked * Disable committing to history for noops - deleteSelected without deleting anything - Basic selection * Use generateEntry only inside history and pass elements and appstate to history * Update component after every history resume * Remove last item from the history only if in multi mode * Resume recording when element type is not selection * ensure we prevent hotkeys only on writable elements * Remove selection clearing from history * Remove one point arrows as they are invisibly small * Remove shape of elements from local storage * Fix removing invisible element from the array * add missing history resuming cases & simplify slice * fix lint * don't regenerate elements if no elements deselected * regenerate elements array on selection * reset state.selectionElement unconditionally * Use getter instead of passing appState and scene data through functions to actions * fix import Co-authored-by: David Luzar <luzar.david@gmail.com>
5 years ago
);
};
return (
<PanelComponent
elements={this.getElementsIncludingDeleted()}
Fix issues related to history (#701) * Separate UI from Canvas * Explicitly define history recording * ActionManager: Set syncActionState during construction instead of in every call * Add commit to history flag to necessary actions * Disable undoing during multiElement * Write custom equality function for UI component to render it only when specific props and elements change * Remove stale comments about history skipping * Stop undo/redoing when in resizing element mode * wip * correctly reset resizingElement & add undo check * Separate selection element from the rest of the array and stop redrawing the UI when dragging the selection * Remove selectionElement from local storage * Remove unnecessary readonly type casting in actionFinalize * Fix undo / redo for multi points * Fix an issue that did not update history when elements were locked * Disable committing to history for noops - deleteSelected without deleting anything - Basic selection * Use generateEntry only inside history and pass elements and appstate to history * Update component after every history resume * Remove last item from the history only if in multi mode * Resume recording when element type is not selection * ensure we prevent hotkeys only on writable elements * Remove selection clearing from history * Remove one point arrows as they are invisibly small * Remove shape of elements from local storage * Fix removing invisible element from the array * add missing history resuming cases & simplify slice * fix lint * don't regenerate elements if no elements deselected * regenerate elements array on selection * reset state.selectionElement unconditionally * Use getter instead of passing appState and scene data through functions to actions * fix import Co-authored-by: David Luzar <luzar.david@gmail.com>
5 years ago
appState={this.getAppState()}
updateData={updateData}
appProps={this.app.props}
app={this.app}
data={data}
/>
);
}
return null;
};
isActionEnabled = (action: Action) => {
const elements = this.getElementsIncludingDeleted();
const appState = this.getAppState();
return (
!action.predicate ||
action.predicate(elements, appState, this.app.props, this.app)
);
};
}