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success/packages/excalidraw/renderer/renderElement.ts

1509 lines
48 KiB
TypeScript

import {
ExcalidrawElement,
ExcalidrawTextElement,
NonDeletedExcalidrawElement,
ExcalidrawFreeDrawElement,
ExcalidrawImageElement,
feat: Support labels for arrow 🔥 (#5723) * feat: support arrow with text * render arrow -> clear rect-> render text * move bound text when linear elements move * fix centering cursor when linear element rotated * fix y coord when new line added and container has 3 points * update text position when 2nd point moved * support adding label on top of 2nd point when 3 points are present * change linear element editor shortcut to cmd+enter and fix tests * scale bound text points when resizing via bounding box * ohh yeah rotation works :) * fix coords when updating text properties * calculate new position after rotation always from original position * rotate the bound text by same angle as parent * don't rotate text and make sure dimensions and coords are always calculated from original point * hardcoding the text width for now * Move the linear element when bound text hit * Rotation working yaay * consider text element angle when editing * refactor * update x2 coords if needed when text updated * simplify * consider bound text to be part of bounding box when hit * show bounding box correctly when multiple element selected * fix typo * support rotating multiple elements * support multiple element resizing * shift bound text to mid point when odd points * Always render linear element handles inside editor after element rendered so point is visible for bound text * Delete bound text when point attached to it deleted * move bound to mid segement mid point when points are even * shift bound text when points nearby deleted and handle segment deletion * Resize working :) * more resize fixes * don't update cache-its breaking delete points, look for better soln * update mid point cache for bound elements when updated * introduce wrapping when resizing * wrap when resize for 2 pointer linear elements * support adding text for linear elements with more than 3 points * export to svg working :) * clip from nearest enclosing element with non transparent color if present when exporting and fill with correct color in canvas * fix snap * use visible elements * Make export to svg work with Mask :) * remove id * mask canvas linear element area where label is added * decide the position of bound text during render * fix coords when editing * fix multiple resize * update cache when bound text version changes * fix masking when rotated * render text in correct position in preview * remove unnecessary code * fix masking when rotating linear element * fix masking with zoom * fix mask in preview for export * fix offsets in export view * fix coords on svg export * fix mask when element rotated in svg * enable double-click to enter text * fix hint * Position cursor correctly and text dimensiosn when height of element is negative * don't allow 2 pointer linear element with bound text width to go beyond min width * code cleanup * fix freedraw * Add padding * don't show vertical align action for linear element containers * Add specs for getBoundTextElementPosition * more specs * move some utils to linearElementEditor.ts * remove only :p * check absoulte coods in test * Add test to hide vertical align for linear eleemnt with bound text * improve export preview * support labels only for arrows * spec * fix large texts * fix tests * fix zooming * enter line editor with cmd+double click * Allow points to move beyond min width/height for 2 pointer arrow with bound text * fix hint for line editing * attempt to fix arrow getting deselected * fix hint and shortcut * Add padding of 5px when creating bound text and add spec * Wrap bound text when arrow binding containers moved * Add spec * remove * set boundTextElementVersion to null if not present * dont use cache when version mismatch * Add a padding of 5px vertically when creating text * Add box sizing content box * Set bound elements when text element created to fix the padding * fix zooming in editor * fix zoom in export * remove globalCompositeOperation and use clearRect instead of fillRect
2 years ago
ExcalidrawTextElementWithContainer,
ExcalidrawFrameLikeElement,
NonDeletedSceneElementsMap,
} from "../element/types";
import {
isTextElement,
isLinearElement,
isFreeDrawElement,
isInitializedImageElement,
feat: Support labels for arrow 🔥 (#5723) * feat: support arrow with text * render arrow -> clear rect-> render text * move bound text when linear elements move * fix centering cursor when linear element rotated * fix y coord when new line added and container has 3 points * update text position when 2nd point moved * support adding label on top of 2nd point when 3 points are present * change linear element editor shortcut to cmd+enter and fix tests * scale bound text points when resizing via bounding box * ohh yeah rotation works :) * fix coords when updating text properties * calculate new position after rotation always from original position * rotate the bound text by same angle as parent * don't rotate text and make sure dimensions and coords are always calculated from original point * hardcoding the text width for now * Move the linear element when bound text hit * Rotation working yaay * consider text element angle when editing * refactor * update x2 coords if needed when text updated * simplify * consider bound text to be part of bounding box when hit * show bounding box correctly when multiple element selected * fix typo * support rotating multiple elements * support multiple element resizing * shift bound text to mid point when odd points * Always render linear element handles inside editor after element rendered so point is visible for bound text * Delete bound text when point attached to it deleted * move bound to mid segement mid point when points are even * shift bound text when points nearby deleted and handle segment deletion * Resize working :) * more resize fixes * don't update cache-its breaking delete points, look for better soln * update mid point cache for bound elements when updated * introduce wrapping when resizing * wrap when resize for 2 pointer linear elements * support adding text for linear elements with more than 3 points * export to svg working :) * clip from nearest enclosing element with non transparent color if present when exporting and fill with correct color in canvas * fix snap * use visible elements * Make export to svg work with Mask :) * remove id * mask canvas linear element area where label is added * decide the position of bound text during render * fix coords when editing * fix multiple resize * update cache when bound text version changes * fix masking when rotated * render text in correct position in preview * remove unnecessary code * fix masking when rotating linear element * fix masking with zoom * fix mask in preview for export * fix offsets in export view * fix coords on svg export * fix mask when element rotated in svg * enable double-click to enter text * fix hint * Position cursor correctly and text dimensiosn when height of element is negative * don't allow 2 pointer linear element with bound text width to go beyond min width * code cleanup * fix freedraw * Add padding * don't show vertical align action for linear element containers * Add specs for getBoundTextElementPosition * more specs * move some utils to linearElementEditor.ts * remove only :p * check absoulte coods in test * Add test to hide vertical align for linear eleemnt with bound text * improve export preview * support labels only for arrows * spec * fix large texts * fix tests * fix zooming * enter line editor with cmd+double click * Allow points to move beyond min width/height for 2 pointer arrow with bound text * fix hint for line editing * attempt to fix arrow getting deselected * fix hint and shortcut * Add padding of 5px when creating bound text and add spec * Wrap bound text when arrow binding containers moved * Add spec * remove * set boundTextElementVersion to null if not present * dont use cache when version mismatch * Add a padding of 5px vertically when creating text * Add box sizing content box * Set bound elements when text element created to fix the padding * fix zooming in editor * fix zoom in export * remove globalCompositeOperation and use clearRect instead of fillRect
2 years ago
isArrowElement,
hasBoundTextElement,
isMagicFrameElement,
} from "../element/typeChecks";
import { getElementAbsoluteCoords } from "../element/bounds";
import type { RoughCanvas } from "roughjs/bin/canvas";
import type { Drawable } from "roughjs/bin/core";
import type { RoughSVG } from "roughjs/bin/svg";
feat: bind text to shapes when pressing enter and support sticky notes 🎉 (#4343) * feat: Word wrap inside rect and increase height when size exceeded * fixes for auto increase in height * fix height * respect newlines when wrapping text * shift text area when height increases beyond mid rect height until it reaches to the top * select bound text if present when rect selected * mutate y coord after text submit * Add padding of 30px and update dimensions acordingly * Don't allow selecting bound text element directly * support deletion of bound text element when rect deleted * trim text * Support autoshrink and improve algo * calculate approx line height instead of hardcoding * use textContainerId instead of storing textContainer element itself * rename boundTextElement -> boundTextElementId * fix text properties not getting reflected after edit inside rect * Support resizing * remove ts ignore * increase height of container when text height increases while resizing * use original text when editing/resizing so it adjusts based on original text * fix tests * add util isRectangleElement * use isTextElement util everywhere * disable selecting text inside rect when selectAll * Bind text to circle and diamond as well * fix tests * vertically center align the text always * better vertical align * Disable binding arrows for text inside shapes * set min width for text container when text is binded to container * update dimensions of container if its less than min width/ min height * Allow selecting of text container for transparent containers when clicked inside * fix test * preserve whitespaces between long word exceeding width and next word Use word break instead of whitespace no wrap for better readability and support safari * Perf improvements for measuring text width and resizing * Use canvas measureText instead of our algo. This has reduced the perf ~ 10 times * Rewrite wrapText algo to break in words appropriately and for longer words calculate the char width in order unless max width reached. This makes the the number of runs linear (max text length times) which was earlier textLength * textLength-1/2 as I was slicing the chars from end until max width reached for each run * Add a util to calculate getApproxCharsToFitInWidth to calculate min chars to fit in a line * use console.info so eslint doesnt warn :p * cache char width and don't call resize unless min width exceeded * update line height and height correctly when text properties inside container updated * improve vertical centering when text properties updated, not yet perfect though * when double clicked inside a conatiner take the cursor to end of text same as what happens when enter is pressed * Add hint when container selected * Select container when escape key is pressed after submitting text * fix copy/paste when using copy/paste action * fix copy when dragged with alt pressed * fix export to svg/png * fix add to library * Fix copy as png/svg * Don't allow selecting text when using selection tool and support resizing when multiple elements include ones with binded text selectec * fix rotation jump * moove all text utils to textElement.ts * resize text element only after container resized so that width doesnt change when editing * insert the remaining chars for long words once it goes beyond line * fix typo, use string for character type * renaming * fix bugs in word wrap algo * make grouping work * set boundTextElementId only when text present else unset it * rename textContainerId to containerId * fix * fix snap * use originalText in redrawTextBoundingBox so height is calculated properly and center align works after props updated * use boundElementIds and also support binding text in images 🎉 * fix the sw/se ends when resizing from ne/nw * fix y coord when resizing from north * bind when enter is pressed, double click/text tool willl edit the binded text if present else create a new text * bind when clicked on center of container * use pre-wrap instead of normal so it works in ff * use container boundTextElement when container present and trying to edit text * review fixes * make getBoundTextElementId type safe and check for existence when using this function * fix * don't duplicate boundElementIds when text submitted * only remove last trailing space if present which we have added when joining words * set width correctly when resizing to fix alignment issues * make duplication work using cmd/ctrl+d * set X coord correctly during resize * don't allow resize to negative dimensions when text is bounded to container * fix, check last char is space * remove logs * make sure text editor doesn't go beyond viewport and set container dimensions in case it overflows * add a util isTextBindableContainer to check if the container could bind text
3 years ago
import {
SVGRenderConfig,
StaticCanvasRenderConfig,
RenderableElementsMap,
} from "../scene/types";
import {
distance,
getFontString,
getFontFamilyString,
isRTL,
isTestEnv,
} from "../utils";
import { getCornerRadius, isPathALoop, isRightAngle } from "../math";
import rough from "roughjs/bin/rough";
import {
AppState,
StaticCanvasAppState,
BinaryFiles,
Zoom,
InteractiveCanvasAppState,
ElementsPendingErasure,
} from "../types";
import { getDefaultAppState } from "../appState";
import {
BOUND_TEXT_PADDING,
ELEMENT_READY_TO_ERASE_OPACITY,
FRAME_STYLE,
MAX_DECIMALS_FOR_SVG_EXPORT,
MIME_TYPES,
SVG_NS,
} from "../constants";
import { getStroke, StrokeOptions } from "perfect-freehand";
feat: Support labels for arrow 🔥 (#5723) * feat: support arrow with text * render arrow -> clear rect-> render text * move bound text when linear elements move * fix centering cursor when linear element rotated * fix y coord when new line added and container has 3 points * update text position when 2nd point moved * support adding label on top of 2nd point when 3 points are present * change linear element editor shortcut to cmd+enter and fix tests * scale bound text points when resizing via bounding box * ohh yeah rotation works :) * fix coords when updating text properties * calculate new position after rotation always from original position * rotate the bound text by same angle as parent * don't rotate text and make sure dimensions and coords are always calculated from original point * hardcoding the text width for now * Move the linear element when bound text hit * Rotation working yaay * consider text element angle when editing * refactor * update x2 coords if needed when text updated * simplify * consider bound text to be part of bounding box when hit * show bounding box correctly when multiple element selected * fix typo * support rotating multiple elements * support multiple element resizing * shift bound text to mid point when odd points * Always render linear element handles inside editor after element rendered so point is visible for bound text * Delete bound text when point attached to it deleted * move bound to mid segement mid point when points are even * shift bound text when points nearby deleted and handle segment deletion * Resize working :) * more resize fixes * don't update cache-its breaking delete points, look for better soln * update mid point cache for bound elements when updated * introduce wrapping when resizing * wrap when resize for 2 pointer linear elements * support adding text for linear elements with more than 3 points * export to svg working :) * clip from nearest enclosing element with non transparent color if present when exporting and fill with correct color in canvas * fix snap * use visible elements * Make export to svg work with Mask :) * remove id * mask canvas linear element area where label is added * decide the position of bound text during render * fix coords when editing * fix multiple resize * update cache when bound text version changes * fix masking when rotated * render text in correct position in preview * remove unnecessary code * fix masking when rotating linear element * fix masking with zoom * fix mask in preview for export * fix offsets in export view * fix coords on svg export * fix mask when element rotated in svg * enable double-click to enter text * fix hint * Position cursor correctly and text dimensiosn when height of element is negative * don't allow 2 pointer linear element with bound text width to go beyond min width * code cleanup * fix freedraw * Add padding * don't show vertical align action for linear element containers * Add specs for getBoundTextElementPosition * more specs * move some utils to linearElementEditor.ts * remove only :p * check absoulte coods in test * Add test to hide vertical align for linear eleemnt with bound text * improve export preview * support labels only for arrows * spec * fix large texts * fix tests * fix zooming * enter line editor with cmd+double click * Allow points to move beyond min width/height for 2 pointer arrow with bound text * fix hint for line editing * attempt to fix arrow getting deselected * fix hint and shortcut * Add padding of 5px when creating bound text and add spec * Wrap bound text when arrow binding containers moved * Add spec * remove * set boundTextElementVersion to null if not present * dont use cache when version mismatch * Add a padding of 5px vertically when creating text * Add box sizing content box * Set bound elements when text element created to fix the padding * fix zooming in editor * fix zoom in export * remove globalCompositeOperation and use clearRect instead of fillRect
2 years ago
import {
getBoundTextElement,
getContainerCoords,
feat: Support labels for arrow 🔥 (#5723) * feat: support arrow with text * render arrow -> clear rect-> render text * move bound text when linear elements move * fix centering cursor when linear element rotated * fix y coord when new line added and container has 3 points * update text position when 2nd point moved * support adding label on top of 2nd point when 3 points are present * change linear element editor shortcut to cmd+enter and fix tests * scale bound text points when resizing via bounding box * ohh yeah rotation works :) * fix coords when updating text properties * calculate new position after rotation always from original position * rotate the bound text by same angle as parent * don't rotate text and make sure dimensions and coords are always calculated from original point * hardcoding the text width for now * Move the linear element when bound text hit * Rotation working yaay * consider text element angle when editing * refactor * update x2 coords if needed when text updated * simplify * consider bound text to be part of bounding box when hit * show bounding box correctly when multiple element selected * fix typo * support rotating multiple elements * support multiple element resizing * shift bound text to mid point when odd points * Always render linear element handles inside editor after element rendered so point is visible for bound text * Delete bound text when point attached to it deleted * move bound to mid segement mid point when points are even * shift bound text when points nearby deleted and handle segment deletion * Resize working :) * more resize fixes * don't update cache-its breaking delete points, look for better soln * update mid point cache for bound elements when updated * introduce wrapping when resizing * wrap when resize for 2 pointer linear elements * support adding text for linear elements with more than 3 points * export to svg working :) * clip from nearest enclosing element with non transparent color if present when exporting and fill with correct color in canvas * fix snap * use visible elements * Make export to svg work with Mask :) * remove id * mask canvas linear element area where label is added * decide the position of bound text during render * fix coords when editing * fix multiple resize * update cache when bound text version changes * fix masking when rotated * render text in correct position in preview * remove unnecessary code * fix masking when rotating linear element * fix masking with zoom * fix mask in preview for export * fix offsets in export view * fix coords on svg export * fix mask when element rotated in svg * enable double-click to enter text * fix hint * Position cursor correctly and text dimensiosn when height of element is negative * don't allow 2 pointer linear element with bound text width to go beyond min width * code cleanup * fix freedraw * Add padding * don't show vertical align action for linear element containers * Add specs for getBoundTextElementPosition * more specs * move some utils to linearElementEditor.ts * remove only :p * check absoulte coods in test * Add test to hide vertical align for linear eleemnt with bound text * improve export preview * support labels only for arrows * spec * fix large texts * fix tests * fix zooming * enter line editor with cmd+double click * Allow points to move beyond min width/height for 2 pointer arrow with bound text * fix hint for line editing * attempt to fix arrow getting deselected * fix hint and shortcut * Add padding of 5px when creating bound text and add spec * Wrap bound text when arrow binding containers moved * Add spec * remove * set boundTextElementVersion to null if not present * dont use cache when version mismatch * Add a padding of 5px vertically when creating text * Add box sizing content box * Set bound elements when text element created to fix the padding * fix zooming in editor * fix zoom in export * remove globalCompositeOperation and use clearRect instead of fillRect
2 years ago
getContainerElement,
getLineHeightInPx,
getBoundTextMaxHeight,
getBoundTextMaxWidth,
feat: Support labels for arrow 🔥 (#5723) * feat: support arrow with text * render arrow -> clear rect-> render text * move bound text when linear elements move * fix centering cursor when linear element rotated * fix y coord when new line added and container has 3 points * update text position when 2nd point moved * support adding label on top of 2nd point when 3 points are present * change linear element editor shortcut to cmd+enter and fix tests * scale bound text points when resizing via bounding box * ohh yeah rotation works :) * fix coords when updating text properties * calculate new position after rotation always from original position * rotate the bound text by same angle as parent * don't rotate text and make sure dimensions and coords are always calculated from original point * hardcoding the text width for now * Move the linear element when bound text hit * Rotation working yaay * consider text element angle when editing * refactor * update x2 coords if needed when text updated * simplify * consider bound text to be part of bounding box when hit * show bounding box correctly when multiple element selected * fix typo * support rotating multiple elements * support multiple element resizing * shift bound text to mid point when odd points * Always render linear element handles inside editor after element rendered so point is visible for bound text * Delete bound text when point attached to it deleted * move bound to mid segement mid point when points are even * shift bound text when points nearby deleted and handle segment deletion * Resize working :) * more resize fixes * don't update cache-its breaking delete points, look for better soln * update mid point cache for bound elements when updated * introduce wrapping when resizing * wrap when resize for 2 pointer linear elements * support adding text for linear elements with more than 3 points * export to svg working :) * clip from nearest enclosing element with non transparent color if present when exporting and fill with correct color in canvas * fix snap * use visible elements * Make export to svg work with Mask :) * remove id * mask canvas linear element area where label is added * decide the position of bound text during render * fix coords when editing * fix multiple resize * update cache when bound text version changes * fix masking when rotated * render text in correct position in preview * remove unnecessary code * fix masking when rotating linear element * fix masking with zoom * fix mask in preview for export * fix offsets in export view * fix coords on svg export * fix mask when element rotated in svg * enable double-click to enter text * fix hint * Position cursor correctly and text dimensiosn when height of element is negative * don't allow 2 pointer linear element with bound text width to go beyond min width * code cleanup * fix freedraw * Add padding * don't show vertical align action for linear element containers * Add specs for getBoundTextElementPosition * more specs * move some utils to linearElementEditor.ts * remove only :p * check absoulte coods in test * Add test to hide vertical align for linear eleemnt with bound text * improve export preview * support labels only for arrows * spec * fix large texts * fix tests * fix zooming * enter line editor with cmd+double click * Allow points to move beyond min width/height for 2 pointer arrow with bound text * fix hint for line editing * attempt to fix arrow getting deselected * fix hint and shortcut * Add padding of 5px when creating bound text and add spec * Wrap bound text when arrow binding containers moved * Add spec * remove * set boundTextElementVersion to null if not present * dont use cache when version mismatch * Add a padding of 5px vertically when creating text * Add box sizing content box * Set bound elements when text element created to fix the padding * fix zooming in editor * fix zoom in export * remove globalCompositeOperation and use clearRect instead of fillRect
2 years ago
} from "../element/textElement";
import { LinearElementEditor } from "../element/linearElementEditor";
import {
createPlaceholderEmbeddableLabel,
getEmbedLink,
} from "../element/embeddable";
import { getContainingFrame } from "../frame";
import { normalizeLink, toValidURL } from "../data/url";
import { ShapeCache } from "../scene/ShapeCache";
// using a stronger invert (100% vs our regular 93%) and saturate
// as a temp hack to make images in dark theme look closer to original
// color scheme (it's still not quite there and the colors look slightly
// desatured, alas...)
const IMAGE_INVERT_FILTER = "invert(100%) hue-rotate(180deg) saturate(1.25)";
const defaultAppState = getDefaultAppState();
const isPendingImageElement = (
element: ExcalidrawElement,
renderConfig: StaticCanvasRenderConfig,
) =>
isInitializedImageElement(element) &&
!renderConfig.imageCache.has(element.fileId);
const shouldResetImageFilter = (
element: ExcalidrawElement,
renderConfig: StaticCanvasRenderConfig,
appState: StaticCanvasAppState,
) => {
return (
appState.theme === "dark" &&
isInitializedImageElement(element) &&
!isPendingImageElement(element, renderConfig) &&
renderConfig.imageCache.get(element.fileId)?.mimeType !== MIME_TYPES.svg
);
};
const getCanvasPadding = (element: ExcalidrawElement) =>
element.type === "freedraw" ? element.strokeWidth * 12 : 20;
export const getRenderOpacity = (
element: ExcalidrawElement,
containingFrame: ExcalidrawFrameLikeElement | null,
elementsPendingErasure: ElementsPendingErasure,
) => {
// multiplying frame opacity with element opacity to combine them
// (e.g. frame 50% and element 50% opacity should result in 25% opacity)
let opacity = ((containingFrame?.opacity ?? 100) * element.opacity) / 10000;
// if pending erasure, multiply again to combine further
// (so that erasing always results in lower opacity than original)
if (
elementsPendingErasure.has(element.id) ||
(containingFrame && elementsPendingErasure.has(containingFrame.id))
) {
opacity *= ELEMENT_READY_TO_ERASE_OPACITY / 100;
}
return opacity;
};
export interface ExcalidrawElementWithCanvas {
element: ExcalidrawElement | ExcalidrawTextElement;
canvas: HTMLCanvasElement;
theme: AppState["theme"];
scale: number;
zoomValue: AppState["zoom"]["value"];
canvasOffsetX: number;
canvasOffsetY: number;
feat: Support labels for arrow 🔥 (#5723) * feat: support arrow with text * render arrow -> clear rect-> render text * move bound text when linear elements move * fix centering cursor when linear element rotated * fix y coord when new line added and container has 3 points * update text position when 2nd point moved * support adding label on top of 2nd point when 3 points are present * change linear element editor shortcut to cmd+enter and fix tests * scale bound text points when resizing via bounding box * ohh yeah rotation works :) * fix coords when updating text properties * calculate new position after rotation always from original position * rotate the bound text by same angle as parent * don't rotate text and make sure dimensions and coords are always calculated from original point * hardcoding the text width for now * Move the linear element when bound text hit * Rotation working yaay * consider text element angle when editing * refactor * update x2 coords if needed when text updated * simplify * consider bound text to be part of bounding box when hit * show bounding box correctly when multiple element selected * fix typo * support rotating multiple elements * support multiple element resizing * shift bound text to mid point when odd points * Always render linear element handles inside editor after element rendered so point is visible for bound text * Delete bound text when point attached to it deleted * move bound to mid segement mid point when points are even * shift bound text when points nearby deleted and handle segment deletion * Resize working :) * more resize fixes * don't update cache-its breaking delete points, look for better soln * update mid point cache for bound elements when updated * introduce wrapping when resizing * wrap when resize for 2 pointer linear elements * support adding text for linear elements with more than 3 points * export to svg working :) * clip from nearest enclosing element with non transparent color if present when exporting and fill with correct color in canvas * fix snap * use visible elements * Make export to svg work with Mask :) * remove id * mask canvas linear element area where label is added * decide the position of bound text during render * fix coords when editing * fix multiple resize * update cache when bound text version changes * fix masking when rotated * render text in correct position in preview * remove unnecessary code * fix masking when rotating linear element * fix masking with zoom * fix mask in preview for export * fix offsets in export view * fix coords on svg export * fix mask when element rotated in svg * enable double-click to enter text * fix hint * Position cursor correctly and text dimensiosn when height of element is negative * don't allow 2 pointer linear element with bound text width to go beyond min width * code cleanup * fix freedraw * Add padding * don't show vertical align action for linear element containers * Add specs for getBoundTextElementPosition * more specs * move some utils to linearElementEditor.ts * remove only :p * check absoulte coods in test * Add test to hide vertical align for linear eleemnt with bound text * improve export preview * support labels only for arrows * spec * fix large texts * fix tests * fix zooming * enter line editor with cmd+double click * Allow points to move beyond min width/height for 2 pointer arrow with bound text * fix hint for line editing * attempt to fix arrow getting deselected * fix hint and shortcut * Add padding of 5px when creating bound text and add spec * Wrap bound text when arrow binding containers moved * Add spec * remove * set boundTextElementVersion to null if not present * dont use cache when version mismatch * Add a padding of 5px vertically when creating text * Add box sizing content box * Set bound elements when text element created to fix the padding * fix zooming in editor * fix zoom in export * remove globalCompositeOperation and use clearRect instead of fillRect
2 years ago
boundTextElementVersion: number | null;
containingFrameOpacity: number;
}
const cappedElementCanvasSize = (
element: NonDeletedExcalidrawElement,
zoom: Zoom,
): {
width: number;
height: number;
scale: number;
} => {
// these limits are ballpark, they depend on specific browsers and device.
// We've chosen lower limits to be safe. We might want to change these limits
// based on browser/device type, if we get reports of low quality rendering
// on zoom.
//
// ~ safari mobile canvas area limit
const AREA_LIMIT = 16777216;
// ~ safari width/height limit based on developer.mozilla.org.
const WIDTH_HEIGHT_LIMIT = 32767;
const padding = getCanvasPadding(element);
const [x1, y1, x2, y2] = getElementAbsoluteCoords(element);
const elementWidth =
isLinearElement(element) || isFreeDrawElement(element)
? distance(x1, x2)
: element.width;
const elementHeight =
isLinearElement(element) || isFreeDrawElement(element)
? distance(y1, y2)
: element.height;
let width = elementWidth * window.devicePixelRatio + padding * 2;
let height = elementHeight * window.devicePixelRatio + padding * 2;
let scale: number = zoom.value;
// rescale to ensure width and height is within limits
if (
width * scale > WIDTH_HEIGHT_LIMIT ||
height * scale > WIDTH_HEIGHT_LIMIT
) {
scale = Math.min(WIDTH_HEIGHT_LIMIT / width, WIDTH_HEIGHT_LIMIT / height);
}
// rescale to ensure canvas area is within limits
if (width * height * scale * scale > AREA_LIMIT) {
scale = Math.sqrt(AREA_LIMIT / (width * height));
}
width = Math.floor(width * scale);
height = Math.floor(height * scale);
return { width, height, scale };
};
const generateElementCanvas = (
element: NonDeletedExcalidrawElement,
elementsMap: RenderableElementsMap,
zoom: Zoom,
renderConfig: StaticCanvasRenderConfig,
appState: StaticCanvasAppState,
): ExcalidrawElementWithCanvas => {
const canvas = document.createElement("canvas");
const context = canvas.getContext("2d")!;
const padding = getCanvasPadding(element);
const { width, height, scale } = cappedElementCanvasSize(element, zoom);
canvas.width = width;
canvas.height = height;
let canvasOffsetX = 0;
let canvasOffsetY = 0;
if (isLinearElement(element) || isFreeDrawElement(element)) {
const [x1, y1] = getElementAbsoluteCoords(element);
canvasOffsetX =
element.x > x1
? distance(element.x, x1) * window.devicePixelRatio * scale
: 0;
canvasOffsetY =
element.y > y1
? distance(element.y, y1) * window.devicePixelRatio * scale
: 0;
context.translate(canvasOffsetX, canvasOffsetY);
}
context.save();
context.translate(padding * scale, padding * scale);
context.scale(
window.devicePixelRatio * scale,
window.devicePixelRatio * scale,
);
const rc = rough.canvas(canvas);
// in dark theme, revert the image color filter
if (shouldResetImageFilter(element, renderConfig, appState)) {
context.filter = IMAGE_INVERT_FILTER;
}
drawElementOnCanvas(element, rc, context, renderConfig, appState);
context.restore();
return {
element,
canvas,
theme: appState.theme,
scale,
zoomValue: zoom.value,
canvasOffsetX,
canvasOffsetY,
boundTextElementVersion:
getBoundTextElement(element, elementsMap)?.version || null,
containingFrameOpacity: getContainingFrame(element)?.opacity || 100,
};
};
feat: Support hyperlinks 🔥 (#4620) * feat: Support hypelinks * dont show edit when link not present * auto submit on blur * Add link button in sidebar and do it react way * add key to hyperlink to remount when element selection changes * autofocus input * remove click handler and use pointerup/down to show /hide popup * add keydown and support enter/escape to submit * show extrrnal link icon when element has link * use icons and open link in new tab * dnt submit unless link updated * renamed ffiles * remove unnecessary changes * update snap * hide link popup once user starts interacting with element and show again only if clicked outside and clicked on element again * render link icon outside the element * fix hit testing * rewrite implementation to render hyperlinks outside elements and hide when element selected * remove * remove * tweak icon position and size * rotate link icon when element rotated, handle zooming and render exactly where ne resize handle is rendered * no need to create a new reference anymore for element when link added/updated * rotate the link image as well when rotating element * calculate hitbox of link icon and show pointer when hovering over link icon * open link when clicked on link icon * show tooltip when hovering over link icon * show link action only when single element selected * support other protocols * add shortcut cmd/ctrl+k to edit/update link * don't hide popup after submit * renderes decreased woo * Add context mneu label to add/edit link * fix tests * remove tick and show trash when in edit mode * show edit view when element contains link * fix snap * horizontally center the hyperlink container with respect to elemnt * fix padding * remove checkcircle * show popup on hover of selected element and dismiss when outside hitbox * check if element has link before setting popup state * move logic of auto hide to hyperlink and dnt hide when editing * hide popover when drag/resize/rotate * unmount during autohide * autohide after 500ms * fix regression * prevent cmd/ctrl+k when inside link editor * submit when input not updated * allow custom urls * fix centering of popup when zoomed * fix hitbox during zoom * fix * tweak link normalization * touch hyperlink tooltip DOM only if needed * consider 0 if no offsetY * reduce hitbox of link icon and make sure link icon doesn't show on top of higher z-index elements * show link tooltip only if element has higher z-index * dnt show hyperlink popup when selection changes from element with link to element with no link and also hide popover when element type changes from selection to something else * lint: EOL * fix link icon tooltip positioning * open the link only when last pointer down and last pointer up hit the link hitbox * render tooltip after 300ms delay * ensure link popup and editor input have same height * wip: cache the link icon canvas * fix the image quality after caching using device pixel ratio yay * some cleanup * remove unused selectedElementIds from renderConfig * Update src/renderer/renderElement.ts * fix `opener` vulnerability * tweak styling * decrease padding * open local links in the same tab * fix caching * code style refactor * remove unnecessary save & restore * show link shortcut in help dialog * submit on cmd/ctrl+k * merge state props * Add title for link * update editview if prop changes * tweak link action logic * make `Hyperlink` compo editor state fully controlled * dont show popup when context menu open * show in contextMenu only for single selection & change pos * set button `selected` state * set contextMenuOpen on pointerdown * set contextMenyOpen to false when action triggered * don't render link icons on export * fix tests * fix buttons wrap * move focus states to input top-level rule * fix elements sharing `Hyperlink` state * fix hitbox for link icon in case of rect * Early return if hitting link icon Co-authored-by: dwelle <luzar.david@gmail.com>
3 years ago
export const DEFAULT_LINK_SIZE = 14;
const IMAGE_PLACEHOLDER_IMG = document.createElement("img");
IMAGE_PLACEHOLDER_IMG.src = `data:${MIME_TYPES.svg},${encodeURIComponent(
`<svg aria-hidden="true" focusable="false" data-prefix="fas" data-icon="image" class="svg-inline--fa fa-image fa-w-16" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512"><path fill="#888" d="M464 448H48c-26.51 0-48-21.49-48-48V112c0-26.51 21.49-48 48-48h416c26.51 0 48 21.49 48 48v288c0 26.51-21.49 48-48 48zM112 120c-30.928 0-56 25.072-56 56s25.072 56 56 56 56-25.072 56-56-25.072-56-56-56zM64 384h384V272l-87.515-87.515c-4.686-4.686-12.284-4.686-16.971 0L208 320l-55.515-55.515c-4.686-4.686-12.284-4.686-16.971 0L64 336v48z"></path></svg>`,
)}`;
const IMAGE_ERROR_PLACEHOLDER_IMG = document.createElement("img");
IMAGE_ERROR_PLACEHOLDER_IMG.src = `data:${MIME_TYPES.svg},${encodeURIComponent(
`<svg viewBox="0 0 668 668" xmlns="http://www.w3.org/2000/svg" xml:space="preserve" style="fill-rule:evenodd;clip-rule:evenodd;stroke-linejoin:round;stroke-miterlimit:2"><path d="M464 448H48c-26.51 0-48-21.49-48-48V112c0-26.51 21.49-48 48-48h416c26.51 0 48 21.49 48 48v288c0 26.51-21.49 48-48 48ZM112 120c-30.928 0-56 25.072-56 56s25.072 56 56 56 56-25.072 56-56-25.072-56-56-56ZM64 384h384V272l-87.515-87.515c-4.686-4.686-12.284-4.686-16.971 0L208 320l-55.515-55.515c-4.686-4.686-12.284-4.686-16.971 0L64 336v48Z" style="fill:#888;fill-rule:nonzero" transform="matrix(.81709 0 0 .81709 124.825 145.825)"/><path d="M256 8C119.034 8 8 119.033 8 256c0 136.967 111.034 248 248 248s248-111.034 248-248S392.967 8 256 8Zm130.108 117.892c65.448 65.448 70 165.481 20.677 235.637L150.47 105.216c70.204-49.356 170.226-44.735 235.638 20.676ZM125.892 386.108c-65.448-65.448-70-165.481-20.677-235.637L361.53 406.784c-70.203 49.356-170.226 44.736-235.638-20.676Z" style="fill:#888;fill-rule:nonzero" transform="matrix(.30366 0 0 .30366 506.822 60.065)"/></svg>`,
)}`;
const drawImagePlaceholder = (
element: ExcalidrawImageElement,
context: CanvasRenderingContext2D,
zoomValue: AppState["zoom"]["value"],
) => {
context.fillStyle = "#E7E7E7";
context.fillRect(0, 0, element.width, element.height);
const imageMinWidthOrHeight = Math.min(element.width, element.height);
const size = Math.min(
imageMinWidthOrHeight,
Math.min(imageMinWidthOrHeight * 0.4, 100),
);
context.drawImage(
element.status === "error"
? IMAGE_ERROR_PLACEHOLDER_IMG
: IMAGE_PLACEHOLDER_IMG,
element.width / 2 - size / 2,
element.height / 2 - size / 2,
size,
size,
);
};
const drawElementOnCanvas = (
element: NonDeletedExcalidrawElement,
rc: RoughCanvas,
context: CanvasRenderingContext2D,
renderConfig: StaticCanvasRenderConfig,
appState: StaticCanvasAppState,
) => {
switch (element.type) {
case "rectangle":
case "iframe":
case "embeddable":
case "diamond":
case "ellipse": {
context.lineJoin = "round";
context.lineCap = "round";
rc.draw(ShapeCache.get(element)!);
break;
}
case "arrow":
case "line": {
context.lineJoin = "round";
context.lineCap = "round";
ShapeCache.get(element)!.forEach((shape) => {
rc.draw(shape);
});
break;
}
case "freedraw": {
// Draw directly to canvas
context.save();
context.fillStyle = element.strokeColor;
const path = getFreeDrawPath2D(element) as Path2D;
const fillShape = ShapeCache.get(element);
if (fillShape) {
rc.draw(fillShape);
}
context.fillStyle = element.strokeColor;
context.fill(path);
context.restore();
break;
}
case "image": {
const img = isInitializedImageElement(element)
? renderConfig.imageCache.get(element.fileId)?.image
: undefined;
if (img != null && !(img instanceof Promise)) {
if (element.roundness && context.roundRect) {
context.beginPath();
context.roundRect(
0,
0,
element.width,
element.height,
getCornerRadius(Math.min(element.width, element.height), element),
);
context.clip();
}
context.drawImage(
img,
0 /* hardcoded for the selection box*/,
0,
element.width,
element.height,
);
} else {
drawImagePlaceholder(element, context, appState.zoom.value);
}
break;
}
default: {
if (isTextElement(element)) {
const rtl = isRTL(element.text);
const shouldTemporarilyAttach = rtl && !context.canvas.isConnected;
if (shouldTemporarilyAttach) {
// to correctly render RTL text mixed with LTR, we have to append it
// to the DOM
document.body.appendChild(context.canvas);
}
context.canvas.setAttribute("dir", rtl ? "rtl" : "ltr");
context.save();
context.font = getFontString(element);
context.fillStyle = element.strokeColor;
context.textAlign = element.textAlign as CanvasTextAlign;
// Canvas does not support multiline text by default
const lines = element.text.replace(/\r\n?/g, "\n").split("\n");
const horizontalOffset =
element.textAlign === "center"
? element.width / 2
: element.textAlign === "right"
? element.width
: 0;
const lineHeightPx = getLineHeightInPx(
element.fontSize,
element.lineHeight,
);
const verticalOffset = element.height - element.baseline;
for (let index = 0; index < lines.length; index++) {
context.fillText(
lines[index],
horizontalOffset,
(index + 1) * lineHeightPx - verticalOffset,
);
}
context.restore();
if (shouldTemporarilyAttach) {
context.canvas.remove();
}
} else {
throw new Error(`Unimplemented type ${element.type}`);
}
}
}
};
export const elementWithCanvasCache = new WeakMap<
ExcalidrawElement,
ExcalidrawElementWithCanvas
>();
const generateElementWithCanvas = (
element: NonDeletedExcalidrawElement,
elementsMap: RenderableElementsMap,
renderConfig: StaticCanvasRenderConfig,
appState: StaticCanvasAppState,
) => {
const zoom: Zoom = renderConfig ? appState.zoom : defaultAppState.zoom;
const prevElementWithCanvas = elementWithCanvasCache.get(element);
const shouldRegenerateBecauseZoom =
prevElementWithCanvas &&
prevElementWithCanvas.zoomValue !== zoom.value &&
!appState?.shouldCacheIgnoreZoom;
const boundTextElementVersion =
getBoundTextElement(element, elementsMap)?.version || null;
const containingFrameOpacity = getContainingFrame(element)?.opacity || 100;
if (
!prevElementWithCanvas ||
shouldRegenerateBecauseZoom ||
prevElementWithCanvas.theme !== appState.theme ||
prevElementWithCanvas.boundTextElementVersion !== boundTextElementVersion ||
prevElementWithCanvas.containingFrameOpacity !== containingFrameOpacity
) {
const elementWithCanvas = generateElementCanvas(
element,
elementsMap,
zoom,
renderConfig,
appState,
);
elementWithCanvasCache.set(element, elementWithCanvas);
return elementWithCanvas;
}
return prevElementWithCanvas;
};
const drawElementFromCanvas = (
elementWithCanvas: ExcalidrawElementWithCanvas,
context: CanvasRenderingContext2D,
renderConfig: StaticCanvasRenderConfig,
appState: StaticCanvasAppState,
allElementsMap: NonDeletedSceneElementsMap,
) => {
Rotation support (#1099) * rotate rectanble with fixed angle * rotate dashed rectangle with fixed angle * fix rotate handler rect * fix canvas size with rotation * angle in element base * fix bug in calculating canvas size * trial only for rectangle * hitTest for rectangle rotation * properly resize rotated rectangle * fix canvas size calculation * giving up... workaround for now * **experimental** handler to rotate rectangle * remove rotation on copy for debugging * update snapshots * better rotation handler with atan2 * rotate when drawImage * add rotation handler * hitTest for any shapes * fix hitTest for curved lines * rotate text element * rotation locking * hint messaage for rotating * show proper handlers on mobile (a workaround, there should be a better way) * refactor hitTest * support exporting png * support exporting svg * fix rotating curved line * refactor drawElementFromCanvas with getElementAbsoluteCoords * fix export png and svg * adjust resize positions for lines (N, E, S, W) * do not make handlers big on mobile * Update src/locales/en.json Alright! Co-Authored-By: Lipis <lipiridis@gmail.com> * do not show rotation/resizing hints on mobile * proper calculation for N and W positions * simplify calculation * use "rotation" as property name for clarification (may increase bundle size) * update snapshots excluding rotation handle * refactor with adjustPositionWithRotation * refactor with adjustXYWithRotation * forgot to rename rotation * rename internal function * initialize element angle on restore * rotate wysiwyg editor * fix shift-rotate around 270deg * improve rotation locking * refactor adjustXYWithRotation * avoid rotation degree becomes >=360 * refactor with generateHandler Co-authored-by: Lipis <lipiridis@gmail.com> Co-authored-by: dwelle <luzar.david@gmail.com>
5 years ago
const element = elementWithCanvas.element;
const padding = getCanvasPadding(element);
const zoom = elementWithCanvas.scale;
let [x1, y1, x2, y2] = getElementAbsoluteCoords(element);
// Free draw elements will otherwise "shuffle" as the min x and y change
if (isFreeDrawElement(element)) {
x1 = Math.floor(x1);
x2 = Math.ceil(x2);
y1 = Math.floor(y1);
y2 = Math.ceil(y2);
}
const cx = ((x1 + x2) / 2 + appState.scrollX) * window.devicePixelRatio;
const cy = ((y1 + y2) / 2 + appState.scrollY) * window.devicePixelRatio;
context.save();
context.scale(1 / window.devicePixelRatio, 1 / window.devicePixelRatio);
const boundTextElement = getBoundTextElement(element, allElementsMap);
feat: Support labels for arrow 🔥 (#5723) * feat: support arrow with text * render arrow -> clear rect-> render text * move bound text when linear elements move * fix centering cursor when linear element rotated * fix y coord when new line added and container has 3 points * update text position when 2nd point moved * support adding label on top of 2nd point when 3 points are present * change linear element editor shortcut to cmd+enter and fix tests * scale bound text points when resizing via bounding box * ohh yeah rotation works :) * fix coords when updating text properties * calculate new position after rotation always from original position * rotate the bound text by same angle as parent * don't rotate text and make sure dimensions and coords are always calculated from original point * hardcoding the text width for now * Move the linear element when bound text hit * Rotation working yaay * consider text element angle when editing * refactor * update x2 coords if needed when text updated * simplify * consider bound text to be part of bounding box when hit * show bounding box correctly when multiple element selected * fix typo * support rotating multiple elements * support multiple element resizing * shift bound text to mid point when odd points * Always render linear element handles inside editor after element rendered so point is visible for bound text * Delete bound text when point attached to it deleted * move bound to mid segement mid point when points are even * shift bound text when points nearby deleted and handle segment deletion * Resize working :) * more resize fixes * don't update cache-its breaking delete points, look for better soln * update mid point cache for bound elements when updated * introduce wrapping when resizing * wrap when resize for 2 pointer linear elements * support adding text for linear elements with more than 3 points * export to svg working :) * clip from nearest enclosing element with non transparent color if present when exporting and fill with correct color in canvas * fix snap * use visible elements * Make export to svg work with Mask :) * remove id * mask canvas linear element area where label is added * decide the position of bound text during render * fix coords when editing * fix multiple resize * update cache when bound text version changes * fix masking when rotated * render text in correct position in preview * remove unnecessary code * fix masking when rotating linear element * fix masking with zoom * fix mask in preview for export * fix offsets in export view * fix coords on svg export * fix mask when element rotated in svg * enable double-click to enter text * fix hint * Position cursor correctly and text dimensiosn when height of element is negative * don't allow 2 pointer linear element with bound text width to go beyond min width * code cleanup * fix freedraw * Add padding * don't show vertical align action for linear element containers * Add specs for getBoundTextElementPosition * more specs * move some utils to linearElementEditor.ts * remove only :p * check absoulte coods in test * Add test to hide vertical align for linear eleemnt with bound text * improve export preview * support labels only for arrows * spec * fix large texts * fix tests * fix zooming * enter line editor with cmd+double click * Allow points to move beyond min width/height for 2 pointer arrow with bound text * fix hint for line editing * attempt to fix arrow getting deselected * fix hint and shortcut * Add padding of 5px when creating bound text and add spec * Wrap bound text when arrow binding containers moved * Add spec * remove * set boundTextElementVersion to null if not present * dont use cache when version mismatch * Add a padding of 5px vertically when creating text * Add box sizing content box * Set bound elements when text element created to fix the padding * fix zooming in editor * fix zoom in export * remove globalCompositeOperation and use clearRect instead of fillRect
2 years ago
if (isArrowElement(element) && boundTextElement) {
const tempCanvas = document.createElement("canvas");
const tempCanvasContext = tempCanvas.getContext("2d")!;
// Take max dimensions of arrow canvas so that when canvas is rotated
// the arrow doesn't get clipped
const maxDim = Math.max(distance(x1, x2), distance(y1, y2));
tempCanvas.width =
maxDim * window.devicePixelRatio * zoom +
padding * elementWithCanvas.scale * 10;
feat: Support labels for arrow 🔥 (#5723) * feat: support arrow with text * render arrow -> clear rect-> render text * move bound text when linear elements move * fix centering cursor when linear element rotated * fix y coord when new line added and container has 3 points * update text position when 2nd point moved * support adding label on top of 2nd point when 3 points are present * change linear element editor shortcut to cmd+enter and fix tests * scale bound text points when resizing via bounding box * ohh yeah rotation works :) * fix coords when updating text properties * calculate new position after rotation always from original position * rotate the bound text by same angle as parent * don't rotate text and make sure dimensions and coords are always calculated from original point * hardcoding the text width for now * Move the linear element when bound text hit * Rotation working yaay * consider text element angle when editing * refactor * update x2 coords if needed when text updated * simplify * consider bound text to be part of bounding box when hit * show bounding box correctly when multiple element selected * fix typo * support rotating multiple elements * support multiple element resizing * shift bound text to mid point when odd points * Always render linear element handles inside editor after element rendered so point is visible for bound text * Delete bound text when point attached to it deleted * move bound to mid segement mid point when points are even * shift bound text when points nearby deleted and handle segment deletion * Resize working :) * more resize fixes * don't update cache-its breaking delete points, look for better soln * update mid point cache for bound elements when updated * introduce wrapping when resizing * wrap when resize for 2 pointer linear elements * support adding text for linear elements with more than 3 points * export to svg working :) * clip from nearest enclosing element with non transparent color if present when exporting and fill with correct color in canvas * fix snap * use visible elements * Make export to svg work with Mask :) * remove id * mask canvas linear element area where label is added * decide the position of bound text during render * fix coords when editing * fix multiple resize * update cache when bound text version changes * fix masking when rotated * render text in correct position in preview * remove unnecessary code * fix masking when rotating linear element * fix masking with zoom * fix mask in preview for export * fix offsets in export view * fix coords on svg export * fix mask when element rotated in svg * enable double-click to enter text * fix hint * Position cursor correctly and text dimensiosn when height of element is negative * don't allow 2 pointer linear element with bound text width to go beyond min width * code cleanup * fix freedraw * Add padding * don't show vertical align action for linear element containers * Add specs for getBoundTextElementPosition * more specs * move some utils to linearElementEditor.ts * remove only :p * check absoulte coods in test * Add test to hide vertical align for linear eleemnt with bound text * improve export preview * support labels only for arrows * spec * fix large texts * fix tests * fix zooming * enter line editor with cmd+double click * Allow points to move beyond min width/height for 2 pointer arrow with bound text * fix hint for line editing * attempt to fix arrow getting deselected * fix hint and shortcut * Add padding of 5px when creating bound text and add spec * Wrap bound text when arrow binding containers moved * Add spec * remove * set boundTextElementVersion to null if not present * dont use cache when version mismatch * Add a padding of 5px vertically when creating text * Add box sizing content box * Set bound elements when text element created to fix the padding * fix zooming in editor * fix zoom in export * remove globalCompositeOperation and use clearRect instead of fillRect
2 years ago
tempCanvas.height =
maxDim * window.devicePixelRatio * zoom +
padding * elementWithCanvas.scale * 10;
feat: Support labels for arrow 🔥 (#5723) * feat: support arrow with text * render arrow -> clear rect-> render text * move bound text when linear elements move * fix centering cursor when linear element rotated * fix y coord when new line added and container has 3 points * update text position when 2nd point moved * support adding label on top of 2nd point when 3 points are present * change linear element editor shortcut to cmd+enter and fix tests * scale bound text points when resizing via bounding box * ohh yeah rotation works :) * fix coords when updating text properties * calculate new position after rotation always from original position * rotate the bound text by same angle as parent * don't rotate text and make sure dimensions and coords are always calculated from original point * hardcoding the text width for now * Move the linear element when bound text hit * Rotation working yaay * consider text element angle when editing * refactor * update x2 coords if needed when text updated * simplify * consider bound text to be part of bounding box when hit * show bounding box correctly when multiple element selected * fix typo * support rotating multiple elements * support multiple element resizing * shift bound text to mid point when odd points * Always render linear element handles inside editor after element rendered so point is visible for bound text * Delete bound text when point attached to it deleted * move bound to mid segement mid point when points are even * shift bound text when points nearby deleted and handle segment deletion * Resize working :) * more resize fixes * don't update cache-its breaking delete points, look for better soln * update mid point cache for bound elements when updated * introduce wrapping when resizing * wrap when resize for 2 pointer linear elements * support adding text for linear elements with more than 3 points * export to svg working :) * clip from nearest enclosing element with non transparent color if present when exporting and fill with correct color in canvas * fix snap * use visible elements * Make export to svg work with Mask :) * remove id * mask canvas linear element area where label is added * decide the position of bound text during render * fix coords when editing * fix multiple resize * update cache when bound text version changes * fix masking when rotated * render text in correct position in preview * remove unnecessary code * fix masking when rotating linear element * fix masking with zoom * fix mask in preview for export * fix offsets in export view * fix coords on svg export * fix mask when element rotated in svg * enable double-click to enter text * fix hint * Position cursor correctly and text dimensiosn when height of element is negative * don't allow 2 pointer linear element with bound text width to go beyond min width * code cleanup * fix freedraw * Add padding * don't show vertical align action for linear element containers * Add specs for getBoundTextElementPosition * more specs * move some utils to linearElementEditor.ts * remove only :p * check absoulte coods in test * Add test to hide vertical align for linear eleemnt with bound text * improve export preview * support labels only for arrows * spec * fix large texts * fix tests * fix zooming * enter line editor with cmd+double click * Allow points to move beyond min width/height for 2 pointer arrow with bound text * fix hint for line editing * attempt to fix arrow getting deselected * fix hint and shortcut * Add padding of 5px when creating bound text and add spec * Wrap bound text when arrow binding containers moved * Add spec * remove * set boundTextElementVersion to null if not present * dont use cache when version mismatch * Add a padding of 5px vertically when creating text * Add box sizing content box * Set bound elements when text element created to fix the padding * fix zooming in editor * fix zoom in export * remove globalCompositeOperation and use clearRect instead of fillRect
2 years ago
const offsetX = (tempCanvas.width - elementWithCanvas.canvas!.width) / 2;
const offsetY = (tempCanvas.height - elementWithCanvas.canvas!.height) / 2;
tempCanvasContext.translate(tempCanvas.width / 2, tempCanvas.height / 2);
tempCanvasContext.rotate(element.angle);
tempCanvasContext.drawImage(
elementWithCanvas.canvas!,
-elementWithCanvas.canvas.width / 2,
-elementWithCanvas.canvas.height / 2,
elementWithCanvas.canvas.width,
elementWithCanvas.canvas.height,
);
feat: Support labels for arrow 🔥 (#5723) * feat: support arrow with text * render arrow -> clear rect-> render text * move bound text when linear elements move * fix centering cursor when linear element rotated * fix y coord when new line added and container has 3 points * update text position when 2nd point moved * support adding label on top of 2nd point when 3 points are present * change linear element editor shortcut to cmd+enter and fix tests * scale bound text points when resizing via bounding box * ohh yeah rotation works :) * fix coords when updating text properties * calculate new position after rotation always from original position * rotate the bound text by same angle as parent * don't rotate text and make sure dimensions and coords are always calculated from original point * hardcoding the text width for now * Move the linear element when bound text hit * Rotation working yaay * consider text element angle when editing * refactor * update x2 coords if needed when text updated * simplify * consider bound text to be part of bounding box when hit * show bounding box correctly when multiple element selected * fix typo * support rotating multiple elements * support multiple element resizing * shift bound text to mid point when odd points * Always render linear element handles inside editor after element rendered so point is visible for bound text * Delete bound text when point attached to it deleted * move bound to mid segement mid point when points are even * shift bound text when points nearby deleted and handle segment deletion * Resize working :) * more resize fixes * don't update cache-its breaking delete points, look for better soln * update mid point cache for bound elements when updated * introduce wrapping when resizing * wrap when resize for 2 pointer linear elements * support adding text for linear elements with more than 3 points * export to svg working :) * clip from nearest enclosing element with non transparent color if present when exporting and fill with correct color in canvas * fix snap * use visible elements * Make export to svg work with Mask :) * remove id * mask canvas linear element area where label is added * decide the position of bound text during render * fix coords when editing * fix multiple resize * update cache when bound text version changes * fix masking when rotated * render text in correct position in preview * remove unnecessary code * fix masking when rotating linear element * fix masking with zoom * fix mask in preview for export * fix offsets in export view * fix coords on svg export * fix mask when element rotated in svg * enable double-click to enter text * fix hint * Position cursor correctly and text dimensiosn when height of element is negative * don't allow 2 pointer linear element with bound text width to go beyond min width * code cleanup * fix freedraw * Add padding * don't show vertical align action for linear element containers * Add specs for getBoundTextElementPosition * more specs * move some utils to linearElementEditor.ts * remove only :p * check absoulte coods in test * Add test to hide vertical align for linear eleemnt with bound text * improve export preview * support labels only for arrows * spec * fix large texts * fix tests * fix zooming * enter line editor with cmd+double click * Allow points to move beyond min width/height for 2 pointer arrow with bound text * fix hint for line editing * attempt to fix arrow getting deselected * fix hint and shortcut * Add padding of 5px when creating bound text and add spec * Wrap bound text when arrow binding containers moved * Add spec * remove * set boundTextElementVersion to null if not present * dont use cache when version mismatch * Add a padding of 5px vertically when creating text * Add box sizing content box * Set bound elements when text element created to fix the padding * fix zooming in editor * fix zoom in export * remove globalCompositeOperation and use clearRect instead of fillRect
2 years ago
const [, , , , boundTextCx, boundTextCy] =
getElementAbsoluteCoords(boundTextElement);
tempCanvasContext.rotate(-element.angle);
// Shift the canvas to the center of the bound text element
const shiftX =
tempCanvas.width / 2 -
(boundTextCx - x1) * window.devicePixelRatio * zoom -
offsetX -
padding * zoom;
const shiftY =
tempCanvas.height / 2 -
(boundTextCy - y1) * window.devicePixelRatio * zoom -
offsetY -
padding * zoom;
tempCanvasContext.translate(-shiftX, -shiftY);
// Clear the bound text area
tempCanvasContext.clearRect(
-(boundTextElement.width / 2 + BOUND_TEXT_PADDING) *
window.devicePixelRatio *
zoom,
-(boundTextElement.height / 2 + BOUND_TEXT_PADDING) *
window.devicePixelRatio *
zoom,
(boundTextElement.width + BOUND_TEXT_PADDING * 2) *
window.devicePixelRatio *
zoom,
(boundTextElement.height + BOUND_TEXT_PADDING * 2) *
window.devicePixelRatio *
zoom,
);
context.translate(cx, cy);
feat: Support labels for arrow 🔥 (#5723) * feat: support arrow with text * render arrow -> clear rect-> render text * move bound text when linear elements move * fix centering cursor when linear element rotated * fix y coord when new line added and container has 3 points * update text position when 2nd point moved * support adding label on top of 2nd point when 3 points are present * change linear element editor shortcut to cmd+enter and fix tests * scale bound text points when resizing via bounding box * ohh yeah rotation works :) * fix coords when updating text properties * calculate new position after rotation always from original position * rotate the bound text by same angle as parent * don't rotate text and make sure dimensions and coords are always calculated from original point * hardcoding the text width for now * Move the linear element when bound text hit * Rotation working yaay * consider text element angle when editing * refactor * update x2 coords if needed when text updated * simplify * consider bound text to be part of bounding box when hit * show bounding box correctly when multiple element selected * fix typo * support rotating multiple elements * support multiple element resizing * shift bound text to mid point when odd points * Always render linear element handles inside editor after element rendered so point is visible for bound text * Delete bound text when point attached to it deleted * move bound to mid segement mid point when points are even * shift bound text when points nearby deleted and handle segment deletion * Resize working :) * more resize fixes * don't update cache-its breaking delete points, look for better soln * update mid point cache for bound elements when updated * introduce wrapping when resizing * wrap when resize for 2 pointer linear elements * support adding text for linear elements with more than 3 points * export to svg working :) * clip from nearest enclosing element with non transparent color if present when exporting and fill with correct color in canvas * fix snap * use visible elements * Make export to svg work with Mask :) * remove id * mask canvas linear element area where label is added * decide the position of bound text during render * fix coords when editing * fix multiple resize * update cache when bound text version changes * fix masking when rotated * render text in correct position in preview * remove unnecessary code * fix masking when rotating linear element * fix masking with zoom * fix mask in preview for export * fix offsets in export view * fix coords on svg export * fix mask when element rotated in svg * enable double-click to enter text * fix hint * Position cursor correctly and text dimensiosn when height of element is negative * don't allow 2 pointer linear element with bound text width to go beyond min width * code cleanup * fix freedraw * Add padding * don't show vertical align action for linear element containers * Add specs for getBoundTextElementPosition * more specs * move some utils to linearElementEditor.ts * remove only :p * check absoulte coods in test * Add test to hide vertical align for linear eleemnt with bound text * improve export preview * support labels only for arrows * spec * fix large texts * fix tests * fix zooming * enter line editor with cmd+double click * Allow points to move beyond min width/height for 2 pointer arrow with bound text * fix hint for line editing * attempt to fix arrow getting deselected * fix hint and shortcut * Add padding of 5px when creating bound text and add spec * Wrap bound text when arrow binding containers moved * Add spec * remove * set boundTextElementVersion to null if not present * dont use cache when version mismatch * Add a padding of 5px vertically when creating text * Add box sizing content box * Set bound elements when text element created to fix the padding * fix zooming in editor * fix zoom in export * remove globalCompositeOperation and use clearRect instead of fillRect
2 years ago
context.drawImage(
tempCanvas,
(-(x2 - x1) / 2) * window.devicePixelRatio - offsetX / zoom - padding,
(-(y2 - y1) / 2) * window.devicePixelRatio - offsetY / zoom - padding,
tempCanvas.width / zoom,
tempCanvas.height / zoom,
);
} else {
// we translate context to element center so that rotation and scale
// originates from the element center
context.translate(cx, cy);
context.rotate(element.angle);
if (
"scale" in elementWithCanvas.element &&
!isPendingImageElement(element, renderConfig)
) {
context.scale(
elementWithCanvas.element.scale[0],
elementWithCanvas.element.scale[1],
);
}
feat: Support labels for arrow 🔥 (#5723) * feat: support arrow with text * render arrow -> clear rect-> render text * move bound text when linear elements move * fix centering cursor when linear element rotated * fix y coord when new line added and container has 3 points * update text position when 2nd point moved * support adding label on top of 2nd point when 3 points are present * change linear element editor shortcut to cmd+enter and fix tests * scale bound text points when resizing via bounding box * ohh yeah rotation works :) * fix coords when updating text properties * calculate new position after rotation always from original position * rotate the bound text by same angle as parent * don't rotate text and make sure dimensions and coords are always calculated from original point * hardcoding the text width for now * Move the linear element when bound text hit * Rotation working yaay * consider text element angle when editing * refactor * update x2 coords if needed when text updated * simplify * consider bound text to be part of bounding box when hit * show bounding box correctly when multiple element selected * fix typo * support rotating multiple elements * support multiple element resizing * shift bound text to mid point when odd points * Always render linear element handles inside editor after element rendered so point is visible for bound text * Delete bound text when point attached to it deleted * move bound to mid segement mid point when points are even * shift bound text when points nearby deleted and handle segment deletion * Resize working :) * more resize fixes * don't update cache-its breaking delete points, look for better soln * update mid point cache for bound elements when updated * introduce wrapping when resizing * wrap when resize for 2 pointer linear elements * support adding text for linear elements with more than 3 points * export to svg working :) * clip from nearest enclosing element with non transparent color if present when exporting and fill with correct color in canvas * fix snap * use visible elements * Make export to svg work with Mask :) * remove id * mask canvas linear element area where label is added * decide the position of bound text during render * fix coords when editing * fix multiple resize * update cache when bound text version changes * fix masking when rotated * render text in correct position in preview * remove unnecessary code * fix masking when rotating linear element * fix masking with zoom * fix mask in preview for export * fix offsets in export view * fix coords on svg export * fix mask when element rotated in svg * enable double-click to enter text * fix hint * Position cursor correctly and text dimensiosn when height of element is negative * don't allow 2 pointer linear element with bound text width to go beyond min width * code cleanup * fix freedraw * Add padding * don't show vertical align action for linear element containers * Add specs for getBoundTextElementPosition * more specs * move some utils to linearElementEditor.ts * remove only :p * check absoulte coods in test * Add test to hide vertical align for linear eleemnt with bound text * improve export preview * support labels only for arrows * spec * fix large texts * fix tests * fix zooming * enter line editor with cmd+double click * Allow points to move beyond min width/height for 2 pointer arrow with bound text * fix hint for line editing * attempt to fix arrow getting deselected * fix hint and shortcut * Add padding of 5px when creating bound text and add spec * Wrap bound text when arrow binding containers moved * Add spec * remove * set boundTextElementVersion to null if not present * dont use cache when version mismatch * Add a padding of 5px vertically when creating text * Add box sizing content box * Set bound elements when text element created to fix the padding * fix zooming in editor * fix zoom in export * remove globalCompositeOperation and use clearRect instead of fillRect
2 years ago
// revert afterwards we don't have account for it during drawing
context.translate(-cx, -cy);
feat: Support labels for arrow 🔥 (#5723) * feat: support arrow with text * render arrow -> clear rect-> render text * move bound text when linear elements move * fix centering cursor when linear element rotated * fix y coord when new line added and container has 3 points * update text position when 2nd point moved * support adding label on top of 2nd point when 3 points are present * change linear element editor shortcut to cmd+enter and fix tests * scale bound text points when resizing via bounding box * ohh yeah rotation works :) * fix coords when updating text properties * calculate new position after rotation always from original position * rotate the bound text by same angle as parent * don't rotate text and make sure dimensions and coords are always calculated from original point * hardcoding the text width for now * Move the linear element when bound text hit * Rotation working yaay * consider text element angle when editing * refactor * update x2 coords if needed when text updated * simplify * consider bound text to be part of bounding box when hit * show bounding box correctly when multiple element selected * fix typo * support rotating multiple elements * support multiple element resizing * shift bound text to mid point when odd points * Always render linear element handles inside editor after element rendered so point is visible for bound text * Delete bound text when point attached to it deleted * move bound to mid segement mid point when points are even * shift bound text when points nearby deleted and handle segment deletion * Resize working :) * more resize fixes * don't update cache-its breaking delete points, look for better soln * update mid point cache for bound elements when updated * introduce wrapping when resizing * wrap when resize for 2 pointer linear elements * support adding text for linear elements with more than 3 points * export to svg working :) * clip from nearest enclosing element with non transparent color if present when exporting and fill with correct color in canvas * fix snap * use visible elements * Make export to svg work with Mask :) * remove id * mask canvas linear element area where label is added * decide the position of bound text during render * fix coords when editing * fix multiple resize * update cache when bound text version changes * fix masking when rotated * render text in correct position in preview * remove unnecessary code * fix masking when rotating linear element * fix masking with zoom * fix mask in preview for export * fix offsets in export view * fix coords on svg export * fix mask when element rotated in svg * enable double-click to enter text * fix hint * Position cursor correctly and text dimensiosn when height of element is negative * don't allow 2 pointer linear element with bound text width to go beyond min width * code cleanup * fix freedraw * Add padding * don't show vertical align action for linear element containers * Add specs for getBoundTextElementPosition * more specs * move some utils to linearElementEditor.ts * remove only :p * check absoulte coods in test * Add test to hide vertical align for linear eleemnt with bound text * improve export preview * support labels only for arrows * spec * fix large texts * fix tests * fix zooming * enter line editor with cmd+double click * Allow points to move beyond min width/height for 2 pointer arrow with bound text * fix hint for line editing * attempt to fix arrow getting deselected * fix hint and shortcut * Add padding of 5px when creating bound text and add spec * Wrap bound text when arrow binding containers moved * Add spec * remove * set boundTextElementVersion to null if not present * dont use cache when version mismatch * Add a padding of 5px vertically when creating text * Add box sizing content box * Set bound elements when text element created to fix the padding * fix zooming in editor * fix zoom in export * remove globalCompositeOperation and use clearRect instead of fillRect
2 years ago
context.drawImage(
elementWithCanvas.canvas!,
(x1 + appState.scrollX) * window.devicePixelRatio -
(padding * elementWithCanvas.scale) / elementWithCanvas.scale,
(y1 + appState.scrollY) * window.devicePixelRatio -
(padding * elementWithCanvas.scale) / elementWithCanvas.scale,
elementWithCanvas.canvas!.width / elementWithCanvas.scale,
elementWithCanvas.canvas!.height / elementWithCanvas.scale,
feat: Support labels for arrow 🔥 (#5723) * feat: support arrow with text * render arrow -> clear rect-> render text * move bound text when linear elements move * fix centering cursor when linear element rotated * fix y coord when new line added and container has 3 points * update text position when 2nd point moved * support adding label on top of 2nd point when 3 points are present * change linear element editor shortcut to cmd+enter and fix tests * scale bound text points when resizing via bounding box * ohh yeah rotation works :) * fix coords when updating text properties * calculate new position after rotation always from original position * rotate the bound text by same angle as parent * don't rotate text and make sure dimensions and coords are always calculated from original point * hardcoding the text width for now * Move the linear element when bound text hit * Rotation working yaay * consider text element angle when editing * refactor * update x2 coords if needed when text updated * simplify * consider bound text to be part of bounding box when hit * show bounding box correctly when multiple element selected * fix typo * support rotating multiple elements * support multiple element resizing * shift bound text to mid point when odd points * Always render linear element handles inside editor after element rendered so point is visible for bound text * Delete bound text when point attached to it deleted * move bound to mid segement mid point when points are even * shift bound text when points nearby deleted and handle segment deletion * Resize working :) * more resize fixes * don't update cache-its breaking delete points, look for better soln * update mid point cache for bound elements when updated * introduce wrapping when resizing * wrap when resize for 2 pointer linear elements * support adding text for linear elements with more than 3 points * export to svg working :) * clip from nearest enclosing element with non transparent color if present when exporting and fill with correct color in canvas * fix snap * use visible elements * Make export to svg work with Mask :) * remove id * mask canvas linear element area where label is added * decide the position of bound text during render * fix coords when editing * fix multiple resize * update cache when bound text version changes * fix masking when rotated * render text in correct position in preview * remove unnecessary code * fix masking when rotating linear element * fix masking with zoom * fix mask in preview for export * fix offsets in export view * fix coords on svg export * fix mask when element rotated in svg * enable double-click to enter text * fix hint * Position cursor correctly and text dimensiosn when height of element is negative * don't allow 2 pointer linear element with bound text width to go beyond min width * code cleanup * fix freedraw * Add padding * don't show vertical align action for linear element containers * Add specs for getBoundTextElementPosition * more specs * move some utils to linearElementEditor.ts * remove only :p * check absoulte coods in test * Add test to hide vertical align for linear eleemnt with bound text * improve export preview * support labels only for arrows * spec * fix large texts * fix tests * fix zooming * enter line editor with cmd+double click * Allow points to move beyond min width/height for 2 pointer arrow with bound text * fix hint for line editing * attempt to fix arrow getting deselected * fix hint and shortcut * Add padding of 5px when creating bound text and add spec * Wrap bound text when arrow binding containers moved * Add spec * remove * set boundTextElementVersion to null if not present * dont use cache when version mismatch * Add a padding of 5px vertically when creating text * Add box sizing content box * Set bound elements when text element created to fix the padding * fix zooming in editor * fix zoom in export * remove globalCompositeOperation and use clearRect instead of fillRect
2 years ago
);
if (
build: migrate to Vite 🚀 (#6818) * init * add: vite dev build working * fix: href serving from public * feat: add ejs plugin * feat: migrated env files and ejs templating * chore: add types related to envs * chore: add vite-env types * feat: support vite pwa * chore: upgrade vite pwa * chore: pin node version to 16.18.1 * chore: preserve use of nodejs 14 * refactor: preserve REACT_APP as env prefix * chore: support esm environment variables * fix ts config * use VITE prefix and remove vite-plugin-env-compatible * introduce import-meta-loader for building pacakge as webpack isn't compatible with import.meta syntax * lint * remove import.meta.env in main.js * set debug flag to false * migrate to vitest and use jest-canvas-mock 2.4.0 so its comp atible with vite * integrate vitest-ui * fix most of teh test * snaps * Add script for testing with vite ui * fix all tests related to mocking * fix more test * fix more * fix flip.test.tsx * fix contentxmenu snaps * fix regression snaps * fix excalidraw.test.tsx and this makes all tests finally pass :) * use node 16 * specify node version * use node 16 in lint as well * fix mobile.test.tsx * use node 16 * add style-loader * upgrade to node 18 * fix lint package.json * support eslint with vite * fix lint * fix lint * fix ts * remove pwa/sw stuff * use env vars in EJS the vite way * fix lint * move remainig jest mock/spy to vite * don't cache locales * fix regex * add fonts cache * tweak * add custom service worker * upgrade vite and create font cache again * cache fonts.css and locales * tweak * use manifestTransforms for filtering locales * use assets js pattern for locales * add font.css to globIgnore so its pushed to fonts cache * create a separate chunk for locales with rollup * remove manifestTransforms and fix glob pattern for locales to filter from workbox pre-cache * push sourcemaps in production * add comments in config * lint * use node 18 * disable pwa in dev * fix * fix * increase limit of bundle * upgrade vite-pwa to latest * remove public/workbox so workbox assets are not precached * fon't club en.json and percentages.json with manual locales chunk to fix first load+offline mode * tweak regex * remove happy-dom as its not used * add comment * use any instead of ts-ignore * cleanup * remove jest-canvas-mock resolution as vite-canvas-mock was patched locking deps at 2.4.0 * use same theme color present in entry point * remove vite-plugin-eslint as it improves DX significantly * integrate vite-plugin-checker for ts errors * add nabla/vite-plugin-eslint * use eslint from checker only * add env variable VITE_APP_COLLAPSE_OVERLAY for collapsing the checker overlay * tweak vite checker overlay badge position * Enable eslint behind flag as its not working well with windows with non WSL * make port configurable * open the browser when server ready * enable eslint by default --------- Co-authored-by: Weslley Braga <weslley@bambee.com> Co-authored-by: dwelle <luzar.david@gmail.com>
2 years ago
import.meta.env.VITE_APP_DEBUG_ENABLE_TEXT_CONTAINER_BOUNDING_BOX ===
"true" &&
hasBoundTextElement(element)
) {
const textElement = getBoundTextElement(
element,
allElementsMap,
) as ExcalidrawTextElementWithContainer;
const coords = getContainerCoords(element);
context.strokeStyle = "#c92a2a";
context.lineWidth = 3;
context.strokeRect(
(coords.x + appState.scrollX) * window.devicePixelRatio,
(coords.y + appState.scrollY) * window.devicePixelRatio,
getBoundTextMaxWidth(element, textElement) * window.devicePixelRatio,
getBoundTextMaxHeight(element, textElement) * window.devicePixelRatio,
);
}
feat: Support labels for arrow 🔥 (#5723) * feat: support arrow with text * render arrow -> clear rect-> render text * move bound text when linear elements move * fix centering cursor when linear element rotated * fix y coord when new line added and container has 3 points * update text position when 2nd point moved * support adding label on top of 2nd point when 3 points are present * change linear element editor shortcut to cmd+enter and fix tests * scale bound text points when resizing via bounding box * ohh yeah rotation works :) * fix coords when updating text properties * calculate new position after rotation always from original position * rotate the bound text by same angle as parent * don't rotate text and make sure dimensions and coords are always calculated from original point * hardcoding the text width for now * Move the linear element when bound text hit * Rotation working yaay * consider text element angle when editing * refactor * update x2 coords if needed when text updated * simplify * consider bound text to be part of bounding box when hit * show bounding box correctly when multiple element selected * fix typo * support rotating multiple elements * support multiple element resizing * shift bound text to mid point when odd points * Always render linear element handles inside editor after element rendered so point is visible for bound text * Delete bound text when point attached to it deleted * move bound to mid segement mid point when points are even * shift bound text when points nearby deleted and handle segment deletion * Resize working :) * more resize fixes * don't update cache-its breaking delete points, look for better soln * update mid point cache for bound elements when updated * introduce wrapping when resizing * wrap when resize for 2 pointer linear elements * support adding text for linear elements with more than 3 points * export to svg working :) * clip from nearest enclosing element with non transparent color if present when exporting and fill with correct color in canvas * fix snap * use visible elements * Make export to svg work with Mask :) * remove id * mask canvas linear element area where label is added * decide the position of bound text during render * fix coords when editing * fix multiple resize * update cache when bound text version changes * fix masking when rotated * render text in correct position in preview * remove unnecessary code * fix masking when rotating linear element * fix masking with zoom * fix mask in preview for export * fix offsets in export view * fix coords on svg export * fix mask when element rotated in svg * enable double-click to enter text * fix hint * Position cursor correctly and text dimensiosn when height of element is negative * don't allow 2 pointer linear element with bound text width to go beyond min width * code cleanup * fix freedraw * Add padding * don't show vertical align action for linear element containers * Add specs for getBoundTextElementPosition * more specs * move some utils to linearElementEditor.ts * remove only :p * check absoulte coods in test * Add test to hide vertical align for linear eleemnt with bound text * improve export preview * support labels only for arrows * spec * fix large texts * fix tests * fix zooming * enter line editor with cmd+double click * Allow points to move beyond min width/height for 2 pointer arrow with bound text * fix hint for line editing * attempt to fix arrow getting deselected * fix hint and shortcut * Add padding of 5px when creating bound text and add spec * Wrap bound text when arrow binding containers moved * Add spec * remove * set boundTextElementVersion to null if not present * dont use cache when version mismatch * Add a padding of 5px vertically when creating text * Add box sizing content box * Set bound elements when text element created to fix the padding * fix zooming in editor * fix zoom in export * remove globalCompositeOperation and use clearRect instead of fillRect
2 years ago
}
context.restore();
// Clear the nested element we appended to the DOM
};
export const renderSelectionElement = (
element: NonDeletedExcalidrawElement,
context: CanvasRenderingContext2D,
appState: InteractiveCanvasAppState,
) => {
context.save();
context.translate(element.x + appState.scrollX, element.y + appState.scrollY);
context.fillStyle = "rgba(0, 0, 200, 0.04)";
// render from 0.5px offset to get 1px wide line
// https://stackoverflow.com/questions/7530593/html5-canvas-and-line-width/7531540#7531540
// TODO can be be improved by offseting to the negative when user selects
// from right to left
const offset = 0.5 / appState.zoom.value;
context.fillRect(offset, offset, element.width, element.height);
context.lineWidth = 1 / appState.zoom.value;
context.strokeStyle = " rgb(105, 101, 219)";
context.strokeRect(offset, offset, element.width, element.height);
context.restore();
};
export const renderElement = (
element: NonDeletedExcalidrawElement,
elementsMap: RenderableElementsMap,
allElementsMap: NonDeletedSceneElementsMap,
rc: RoughCanvas,
context: CanvasRenderingContext2D,
renderConfig: StaticCanvasRenderConfig,
appState: StaticCanvasAppState,
) => {
context.globalAlpha = getRenderOpacity(
element,
getContainingFrame(element),
renderConfig.elementsPendingErasure,
);
switch (element.type) {
case "magicframe":
case "frame": {
if (appState.frameRendering.enabled && appState.frameRendering.outline) {
context.save();
context.translate(
element.x + appState.scrollX,
element.y + appState.scrollY,
);
context.fillStyle = "rgba(0, 0, 200, 0.04)";
context.lineWidth = FRAME_STYLE.strokeWidth / appState.zoom.value;
context.strokeStyle = FRAME_STYLE.strokeColor;
// TODO change later to only affect AI frames
if (isMagicFrameElement(element)) {
context.strokeStyle =
appState.theme === "light" ? "#7affd7" : "#1d8264";
}
if (FRAME_STYLE.radius && context.roundRect) {
context.beginPath();
context.roundRect(
0,
0,
element.width,
element.height,
FRAME_STYLE.radius / appState.zoom.value,
);
context.stroke();
context.closePath();
} else {
context.strokeRect(0, 0, element.width, element.height);
}
context.restore();
}
break;
}
case "freedraw": {
// TODO investigate if we can do this in situ. Right now we need to call
// beforehand because math helpers (such as getElementAbsoluteCoords)
// rely on existing shapes
ShapeCache.generateElementShape(element, null);
if (renderConfig.isExporting) {
const [x1, y1, x2, y2] = getElementAbsoluteCoords(element);
const cx = (x1 + x2) / 2 + appState.scrollX;
const cy = (y1 + y2) / 2 + appState.scrollY;
const shiftX = (x2 - x1) / 2 - (element.x - x1);
const shiftY = (y2 - y1) / 2 - (element.y - y1);
context.save();
context.translate(cx, cy);
context.rotate(element.angle);
context.translate(-shiftX, -shiftY);
drawElementOnCanvas(element, rc, context, renderConfig, appState);
context.restore();
} else {
const elementWithCanvas = generateElementWithCanvas(
element,
elementsMap,
renderConfig,
appState,
);
drawElementFromCanvas(
elementWithCanvas,
context,
renderConfig,
appState,
allElementsMap,
);
}
break;
}
case "rectangle":
case "diamond":
case "ellipse":
case "line":
case "arrow":
case "image":
case "text":
case "iframe":
case "embeddable": {
// TODO investigate if we can do this in situ. Right now we need to call
// beforehand because math helpers (such as getElementAbsoluteCoords)
// rely on existing shapes
ShapeCache.generateElementShape(element, renderConfig);
if (renderConfig.isExporting) {
Rotation support (#1099) * rotate rectanble with fixed angle * rotate dashed rectangle with fixed angle * fix rotate handler rect * fix canvas size with rotation * angle in element base * fix bug in calculating canvas size * trial only for rectangle * hitTest for rectangle rotation * properly resize rotated rectangle * fix canvas size calculation * giving up... workaround for now * **experimental** handler to rotate rectangle * remove rotation on copy for debugging * update snapshots * better rotation handler with atan2 * rotate when drawImage * add rotation handler * hitTest for any shapes * fix hitTest for curved lines * rotate text element * rotation locking * hint messaage for rotating * show proper handlers on mobile (a workaround, there should be a better way) * refactor hitTest * support exporting png * support exporting svg * fix rotating curved line * refactor drawElementFromCanvas with getElementAbsoluteCoords * fix export png and svg * adjust resize positions for lines (N, E, S, W) * do not make handlers big on mobile * Update src/locales/en.json Alright! Co-Authored-By: Lipis <lipiridis@gmail.com> * do not show rotation/resizing hints on mobile * proper calculation for N and W positions * simplify calculation * use "rotation" as property name for clarification (may increase bundle size) * update snapshots excluding rotation handle * refactor with adjustPositionWithRotation * refactor with adjustXYWithRotation * forgot to rename rotation * rename internal function * initialize element angle on restore * rotate wysiwyg editor * fix shift-rotate around 270deg * improve rotation locking * refactor adjustXYWithRotation * avoid rotation degree becomes >=360 * refactor with generateHandler Co-authored-by: Lipis <lipiridis@gmail.com> Co-authored-by: dwelle <luzar.david@gmail.com>
5 years ago
const [x1, y1, x2, y2] = getElementAbsoluteCoords(element);
const cx = (x1 + x2) / 2 + appState.scrollX;
const cy = (y1 + y2) / 2 + appState.scrollY;
feat: Support labels for arrow 🔥 (#5723) * feat: support arrow with text * render arrow -> clear rect-> render text * move bound text when linear elements move * fix centering cursor when linear element rotated * fix y coord when new line added and container has 3 points * update text position when 2nd point moved * support adding label on top of 2nd point when 3 points are present * change linear element editor shortcut to cmd+enter and fix tests * scale bound text points when resizing via bounding box * ohh yeah rotation works :) * fix coords when updating text properties * calculate new position after rotation always from original position * rotate the bound text by same angle as parent * don't rotate text and make sure dimensions and coords are always calculated from original point * hardcoding the text width for now * Move the linear element when bound text hit * Rotation working yaay * consider text element angle when editing * refactor * update x2 coords if needed when text updated * simplify * consider bound text to be part of bounding box when hit * show bounding box correctly when multiple element selected * fix typo * support rotating multiple elements * support multiple element resizing * shift bound text to mid point when odd points * Always render linear element handles inside editor after element rendered so point is visible for bound text * Delete bound text when point attached to it deleted * move bound to mid segement mid point when points are even * shift bound text when points nearby deleted and handle segment deletion * Resize working :) * more resize fixes * don't update cache-its breaking delete points, look for better soln * update mid point cache for bound elements when updated * introduce wrapping when resizing * wrap when resize for 2 pointer linear elements * support adding text for linear elements with more than 3 points * export to svg working :) * clip from nearest enclosing element with non transparent color if present when exporting and fill with correct color in canvas * fix snap * use visible elements * Make export to svg work with Mask :) * remove id * mask canvas linear element area where label is added * decide the position of bound text during render * fix coords when editing * fix multiple resize * update cache when bound text version changes * fix masking when rotated * render text in correct position in preview * remove unnecessary code * fix masking when rotating linear element * fix masking with zoom * fix mask in preview for export * fix offsets in export view * fix coords on svg export * fix mask when element rotated in svg * enable double-click to enter text * fix hint * Position cursor correctly and text dimensiosn when height of element is negative * don't allow 2 pointer linear element with bound text width to go beyond min width * code cleanup * fix freedraw * Add padding * don't show vertical align action for linear element containers * Add specs for getBoundTextElementPosition * more specs * move some utils to linearElementEditor.ts * remove only :p * check absoulte coods in test * Add test to hide vertical align for linear eleemnt with bound text * improve export preview * support labels only for arrows * spec * fix large texts * fix tests * fix zooming * enter line editor with cmd+double click * Allow points to move beyond min width/height for 2 pointer arrow with bound text * fix hint for line editing * attempt to fix arrow getting deselected * fix hint and shortcut * Add padding of 5px when creating bound text and add spec * Wrap bound text when arrow binding containers moved * Add spec * remove * set boundTextElementVersion to null if not present * dont use cache when version mismatch * Add a padding of 5px vertically when creating text * Add box sizing content box * Set bound elements when text element created to fix the padding * fix zooming in editor * fix zoom in export * remove globalCompositeOperation and use clearRect instead of fillRect
2 years ago
let shiftX = (x2 - x1) / 2 - (element.x - x1);
let shiftY = (y2 - y1) / 2 - (element.y - y1);
if (isTextElement(element)) {
const container = getContainerElement(element, elementsMap);
feat: Support labels for arrow 🔥 (#5723) * feat: support arrow with text * render arrow -> clear rect-> render text * move bound text when linear elements move * fix centering cursor when linear element rotated * fix y coord when new line added and container has 3 points * update text position when 2nd point moved * support adding label on top of 2nd point when 3 points are present * change linear element editor shortcut to cmd+enter and fix tests * scale bound text points when resizing via bounding box * ohh yeah rotation works :) * fix coords when updating text properties * calculate new position after rotation always from original position * rotate the bound text by same angle as parent * don't rotate text and make sure dimensions and coords are always calculated from original point * hardcoding the text width for now * Move the linear element when bound text hit * Rotation working yaay * consider text element angle when editing * refactor * update x2 coords if needed when text updated * simplify * consider bound text to be part of bounding box when hit * show bounding box correctly when multiple element selected * fix typo * support rotating multiple elements * support multiple element resizing * shift bound text to mid point when odd points * Always render linear element handles inside editor after element rendered so point is visible for bound text * Delete bound text when point attached to it deleted * move bound to mid segement mid point when points are even * shift bound text when points nearby deleted and handle segment deletion * Resize working :) * more resize fixes * don't update cache-its breaking delete points, look for better soln * update mid point cache for bound elements when updated * introduce wrapping when resizing * wrap when resize for 2 pointer linear elements * support adding text for linear elements with more than 3 points * export to svg working :) * clip from nearest enclosing element with non transparent color if present when exporting and fill with correct color in canvas * fix snap * use visible elements * Make export to svg work with Mask :) * remove id * mask canvas linear element area where label is added * decide the position of bound text during render * fix coords when editing * fix multiple resize * update cache when bound text version changes * fix masking when rotated * render text in correct position in preview * remove unnecessary code * fix masking when rotating linear element * fix masking with zoom * fix mask in preview for export * fix offsets in export view * fix coords on svg export * fix mask when element rotated in svg * enable double-click to enter text * fix hint * Position cursor correctly and text dimensiosn when height of element is negative * don't allow 2 pointer linear element with bound text width to go beyond min width * code cleanup * fix freedraw * Add padding * don't show vertical align action for linear element containers * Add specs for getBoundTextElementPosition * more specs * move some utils to linearElementEditor.ts * remove only :p * check absoulte coods in test * Add test to hide vertical align for linear eleemnt with bound text * improve export preview * support labels only for arrows * spec * fix large texts * fix tests * fix zooming * enter line editor with cmd+double click * Allow points to move beyond min width/height for 2 pointer arrow with bound text * fix hint for line editing * attempt to fix arrow getting deselected * fix hint and shortcut * Add padding of 5px when creating bound text and add spec * Wrap bound text when arrow binding containers moved * Add spec * remove * set boundTextElementVersion to null if not present * dont use cache when version mismatch * Add a padding of 5px vertically when creating text * Add box sizing content box * Set bound elements when text element created to fix the padding * fix zooming in editor * fix zoom in export * remove globalCompositeOperation and use clearRect instead of fillRect
2 years ago
if (isArrowElement(container)) {
const boundTextCoords =
LinearElementEditor.getBoundTextElementPosition(
container,
element as ExcalidrawTextElementWithContainer,
);
shiftX = (x2 - x1) / 2 - (boundTextCoords.x - x1);
shiftY = (y2 - y1) / 2 - (boundTextCoords.y - y1);
}
}
context.save();
Rotation support (#1099) * rotate rectanble with fixed angle * rotate dashed rectangle with fixed angle * fix rotate handler rect * fix canvas size with rotation * angle in element base * fix bug in calculating canvas size * trial only for rectangle * hitTest for rectangle rotation * properly resize rotated rectangle * fix canvas size calculation * giving up... workaround for now * **experimental** handler to rotate rectangle * remove rotation on copy for debugging * update snapshots * better rotation handler with atan2 * rotate when drawImage * add rotation handler * hitTest for any shapes * fix hitTest for curved lines * rotate text element * rotation locking * hint messaage for rotating * show proper handlers on mobile (a workaround, there should be a better way) * refactor hitTest * support exporting png * support exporting svg * fix rotating curved line * refactor drawElementFromCanvas with getElementAbsoluteCoords * fix export png and svg * adjust resize positions for lines (N, E, S, W) * do not make handlers big on mobile * Update src/locales/en.json Alright! Co-Authored-By: Lipis <lipiridis@gmail.com> * do not show rotation/resizing hints on mobile * proper calculation for N and W positions * simplify calculation * use "rotation" as property name for clarification (may increase bundle size) * update snapshots excluding rotation handle * refactor with adjustPositionWithRotation * refactor with adjustXYWithRotation * forgot to rename rotation * rename internal function * initialize element angle on restore * rotate wysiwyg editor * fix shift-rotate around 270deg * improve rotation locking * refactor adjustXYWithRotation * avoid rotation degree becomes >=360 * refactor with generateHandler Co-authored-by: Lipis <lipiridis@gmail.com> Co-authored-by: dwelle <luzar.david@gmail.com>
5 years ago
context.translate(cx, cy);
if (shouldResetImageFilter(element, renderConfig, appState)) {
context.filter = "none";
}
const boundTextElement = getBoundTextElement(element, elementsMap);
feat: Support labels for arrow 🔥 (#5723) * feat: support arrow with text * render arrow -> clear rect-> render text * move bound text when linear elements move * fix centering cursor when linear element rotated * fix y coord when new line added and container has 3 points * update text position when 2nd point moved * support adding label on top of 2nd point when 3 points are present * change linear element editor shortcut to cmd+enter and fix tests * scale bound text points when resizing via bounding box * ohh yeah rotation works :) * fix coords when updating text properties * calculate new position after rotation always from original position * rotate the bound text by same angle as parent * don't rotate text and make sure dimensions and coords are always calculated from original point * hardcoding the text width for now * Move the linear element when bound text hit * Rotation working yaay * consider text element angle when editing * refactor * update x2 coords if needed when text updated * simplify * consider bound text to be part of bounding box when hit * show bounding box correctly when multiple element selected * fix typo * support rotating multiple elements * support multiple element resizing * shift bound text to mid point when odd points * Always render linear element handles inside editor after element rendered so point is visible for bound text * Delete bound text when point attached to it deleted * move bound to mid segement mid point when points are even * shift bound text when points nearby deleted and handle segment deletion * Resize working :) * more resize fixes * don't update cache-its breaking delete points, look for better soln * update mid point cache for bound elements when updated * introduce wrapping when resizing * wrap when resize for 2 pointer linear elements * support adding text for linear elements with more than 3 points * export to svg working :) * clip from nearest enclosing element with non transparent color if present when exporting and fill with correct color in canvas * fix snap * use visible elements * Make export to svg work with Mask :) * remove id * mask canvas linear element area where label is added * decide the position of bound text during render * fix coords when editing * fix multiple resize * update cache when bound text version changes * fix masking when rotated * render text in correct position in preview * remove unnecessary code * fix masking when rotating linear element * fix masking with zoom * fix mask in preview for export * fix offsets in export view * fix coords on svg export * fix mask when element rotated in svg * enable double-click to enter text * fix hint * Position cursor correctly and text dimensiosn when height of element is negative * don't allow 2 pointer linear element with bound text width to go beyond min width * code cleanup * fix freedraw * Add padding * don't show vertical align action for linear element containers * Add specs for getBoundTextElementPosition * more specs * move some utils to linearElementEditor.ts * remove only :p * check absoulte coods in test * Add test to hide vertical align for linear eleemnt with bound text * improve export preview * support labels only for arrows * spec * fix large texts * fix tests * fix zooming * enter line editor with cmd+double click * Allow points to move beyond min width/height for 2 pointer arrow with bound text * fix hint for line editing * attempt to fix arrow getting deselected * fix hint and shortcut * Add padding of 5px when creating bound text and add spec * Wrap bound text when arrow binding containers moved * Add spec * remove * set boundTextElementVersion to null if not present * dont use cache when version mismatch * Add a padding of 5px vertically when creating text * Add box sizing content box * Set bound elements when text element created to fix the padding * fix zooming in editor * fix zoom in export * remove globalCompositeOperation and use clearRect instead of fillRect
2 years ago
if (isArrowElement(element) && boundTextElement) {
const tempCanvas = document.createElement("canvas");
const tempCanvasContext = tempCanvas.getContext("2d")!;
// Take max dimensions of arrow canvas so that when canvas is rotated
// the arrow doesn't get clipped
const maxDim = Math.max(distance(x1, x2), distance(y1, y2));
const padding = getCanvasPadding(element);
tempCanvas.width =
maxDim * appState.exportScale + padding * 10 * appState.exportScale;
tempCanvas.height =
maxDim * appState.exportScale + padding * 10 * appState.exportScale;
tempCanvasContext.translate(
tempCanvas.width / 2,
tempCanvas.height / 2,
);
tempCanvasContext.scale(appState.exportScale, appState.exportScale);
// Shift the canvas to left most point of the arrow
shiftX = element.width / 2 - (element.x - x1);
shiftY = element.height / 2 - (element.y - y1);
tempCanvasContext.rotate(element.angle);
const tempRc = rough.canvas(tempCanvas);
tempCanvasContext.translate(-shiftX, -shiftY);
drawElementOnCanvas(
element,
tempRc,
tempCanvasContext,
renderConfig,
appState,
);
feat: Support labels for arrow 🔥 (#5723) * feat: support arrow with text * render arrow -> clear rect-> render text * move bound text when linear elements move * fix centering cursor when linear element rotated * fix y coord when new line added and container has 3 points * update text position when 2nd point moved * support adding label on top of 2nd point when 3 points are present * change linear element editor shortcut to cmd+enter and fix tests * scale bound text points when resizing via bounding box * ohh yeah rotation works :) * fix coords when updating text properties * calculate new position after rotation always from original position * rotate the bound text by same angle as parent * don't rotate text and make sure dimensions and coords are always calculated from original point * hardcoding the text width for now * Move the linear element when bound text hit * Rotation working yaay * consider text element angle when editing * refactor * update x2 coords if needed when text updated * simplify * consider bound text to be part of bounding box when hit * show bounding box correctly when multiple element selected * fix typo * support rotating multiple elements * support multiple element resizing * shift bound text to mid point when odd points * Always render linear element handles inside editor after element rendered so point is visible for bound text * Delete bound text when point attached to it deleted * move bound to mid segement mid point when points are even * shift bound text when points nearby deleted and handle segment deletion * Resize working :) * more resize fixes * don't update cache-its breaking delete points, look for better soln * update mid point cache for bound elements when updated * introduce wrapping when resizing * wrap when resize for 2 pointer linear elements * support adding text for linear elements with more than 3 points * export to svg working :) * clip from nearest enclosing element with non transparent color if present when exporting and fill with correct color in canvas * fix snap * use visible elements * Make export to svg work with Mask :) * remove id * mask canvas linear element area where label is added * decide the position of bound text during render * fix coords when editing * fix multiple resize * update cache when bound text version changes * fix masking when rotated * render text in correct position in preview * remove unnecessary code * fix masking when rotating linear element * fix masking with zoom * fix mask in preview for export * fix offsets in export view * fix coords on svg export * fix mask when element rotated in svg * enable double-click to enter text * fix hint * Position cursor correctly and text dimensiosn when height of element is negative * don't allow 2 pointer linear element with bound text width to go beyond min width * code cleanup * fix freedraw * Add padding * don't show vertical align action for linear element containers * Add specs for getBoundTextElementPosition * more specs * move some utils to linearElementEditor.ts * remove only :p * check absoulte coods in test * Add test to hide vertical align for linear eleemnt with bound text * improve export preview * support labels only for arrows * spec * fix large texts * fix tests * fix zooming * enter line editor with cmd+double click * Allow points to move beyond min width/height for 2 pointer arrow with bound text * fix hint for line editing * attempt to fix arrow getting deselected * fix hint and shortcut * Add padding of 5px when creating bound text and add spec * Wrap bound text when arrow binding containers moved * Add spec * remove * set boundTextElementVersion to null if not present * dont use cache when version mismatch * Add a padding of 5px vertically when creating text * Add box sizing content box * Set bound elements when text element created to fix the padding * fix zooming in editor * fix zoom in export * remove globalCompositeOperation and use clearRect instead of fillRect
2 years ago
tempCanvasContext.translate(shiftX, shiftY);
tempCanvasContext.rotate(-element.angle);
// Shift the canvas to center of bound text
const [, , , , boundTextCx, boundTextCy] =
getElementAbsoluteCoords(boundTextElement);
const boundTextShiftX = (x1 + x2) / 2 - boundTextCx;
const boundTextShiftY = (y1 + y2) / 2 - boundTextCy;
tempCanvasContext.translate(-boundTextShiftX, -boundTextShiftY);
// Clear the bound text area
tempCanvasContext.clearRect(
-boundTextElement.width / 2,
-boundTextElement.height / 2,
boundTextElement.width,
boundTextElement.height,
);
context.scale(1 / appState.exportScale, 1 / appState.exportScale);
context.drawImage(
tempCanvas,
-tempCanvas.width / 2,
-tempCanvas.height / 2,
tempCanvas.width,
tempCanvas.height,
);
} else {
context.rotate(element.angle);
if (element.type === "image") {
// note: scale must be applied *after* rotating
context.scale(element.scale[0], element.scale[1]);
}
feat: Support labels for arrow 🔥 (#5723) * feat: support arrow with text * render arrow -> clear rect-> render text * move bound text when linear elements move * fix centering cursor when linear element rotated * fix y coord when new line added and container has 3 points * update text position when 2nd point moved * support adding label on top of 2nd point when 3 points are present * change linear element editor shortcut to cmd+enter and fix tests * scale bound text points when resizing via bounding box * ohh yeah rotation works :) * fix coords when updating text properties * calculate new position after rotation always from original position * rotate the bound text by same angle as parent * don't rotate text and make sure dimensions and coords are always calculated from original point * hardcoding the text width for now * Move the linear element when bound text hit * Rotation working yaay * consider text element angle when editing * refactor * update x2 coords if needed when text updated * simplify * consider bound text to be part of bounding box when hit * show bounding box correctly when multiple element selected * fix typo * support rotating multiple elements * support multiple element resizing * shift bound text to mid point when odd points * Always render linear element handles inside editor after element rendered so point is visible for bound text * Delete bound text when point attached to it deleted * move bound to mid segement mid point when points are even * shift bound text when points nearby deleted and handle segment deletion * Resize working :) * more resize fixes * don't update cache-its breaking delete points, look for better soln * update mid point cache for bound elements when updated * introduce wrapping when resizing * wrap when resize for 2 pointer linear elements * support adding text for linear elements with more than 3 points * export to svg working :) * clip from nearest enclosing element with non transparent color if present when exporting and fill with correct color in canvas * fix snap * use visible elements * Make export to svg work with Mask :) * remove id * mask canvas linear element area where label is added * decide the position of bound text during render * fix coords when editing * fix multiple resize * update cache when bound text version changes * fix masking when rotated * render text in correct position in preview * remove unnecessary code * fix masking when rotating linear element * fix masking with zoom * fix mask in preview for export * fix offsets in export view * fix coords on svg export * fix mask when element rotated in svg * enable double-click to enter text * fix hint * Position cursor correctly and text dimensiosn when height of element is negative * don't allow 2 pointer linear element with bound text width to go beyond min width * code cleanup * fix freedraw * Add padding * don't show vertical align action for linear element containers * Add specs for getBoundTextElementPosition * more specs * move some utils to linearElementEditor.ts * remove only :p * check absoulte coods in test * Add test to hide vertical align for linear eleemnt with bound text * improve export preview * support labels only for arrows * spec * fix large texts * fix tests * fix zooming * enter line editor with cmd+double click * Allow points to move beyond min width/height for 2 pointer arrow with bound text * fix hint for line editing * attempt to fix arrow getting deselected * fix hint and shortcut * Add padding of 5px when creating bound text and add spec * Wrap bound text when arrow binding containers moved * Add spec * remove * set boundTextElementVersion to null if not present * dont use cache when version mismatch * Add a padding of 5px vertically when creating text * Add box sizing content box * Set bound elements when text element created to fix the padding * fix zooming in editor * fix zoom in export * remove globalCompositeOperation and use clearRect instead of fillRect
2 years ago
context.translate(-shiftX, -shiftY);
drawElementOnCanvas(element, rc, context, renderConfig, appState);
feat: Support labels for arrow 🔥 (#5723) * feat: support arrow with text * render arrow -> clear rect-> render text * move bound text when linear elements move * fix centering cursor when linear element rotated * fix y coord when new line added and container has 3 points * update text position when 2nd point moved * support adding label on top of 2nd point when 3 points are present * change linear element editor shortcut to cmd+enter and fix tests * scale bound text points when resizing via bounding box * ohh yeah rotation works :) * fix coords when updating text properties * calculate new position after rotation always from original position * rotate the bound text by same angle as parent * don't rotate text and make sure dimensions and coords are always calculated from original point * hardcoding the text width for now * Move the linear element when bound text hit * Rotation working yaay * consider text element angle when editing * refactor * update x2 coords if needed when text updated * simplify * consider bound text to be part of bounding box when hit * show bounding box correctly when multiple element selected * fix typo * support rotating multiple elements * support multiple element resizing * shift bound text to mid point when odd points * Always render linear element handles inside editor after element rendered so point is visible for bound text * Delete bound text when point attached to it deleted * move bound to mid segement mid point when points are even * shift bound text when points nearby deleted and handle segment deletion * Resize working :) * more resize fixes * don't update cache-its breaking delete points, look for better soln * update mid point cache for bound elements when updated * introduce wrapping when resizing * wrap when resize for 2 pointer linear elements * support adding text for linear elements with more than 3 points * export to svg working :) * clip from nearest enclosing element with non transparent color if present when exporting and fill with correct color in canvas * fix snap * use visible elements * Make export to svg work with Mask :) * remove id * mask canvas linear element area where label is added * decide the position of bound text during render * fix coords when editing * fix multiple resize * update cache when bound text version changes * fix masking when rotated * render text in correct position in preview * remove unnecessary code * fix masking when rotating linear element * fix masking with zoom * fix mask in preview for export * fix offsets in export view * fix coords on svg export * fix mask when element rotated in svg * enable double-click to enter text * fix hint * Position cursor correctly and text dimensiosn when height of element is negative * don't allow 2 pointer linear element with bound text width to go beyond min width * code cleanup * fix freedraw * Add padding * don't show vertical align action for linear element containers * Add specs for getBoundTextElementPosition * more specs * move some utils to linearElementEditor.ts * remove only :p * check absoulte coods in test * Add test to hide vertical align for linear eleemnt with bound text * improve export preview * support labels only for arrows * spec * fix large texts * fix tests * fix zooming * enter line editor with cmd+double click * Allow points to move beyond min width/height for 2 pointer arrow with bound text * fix hint for line editing * attempt to fix arrow getting deselected * fix hint and shortcut * Add padding of 5px when creating bound text and add spec * Wrap bound text when arrow binding containers moved * Add spec * remove * set boundTextElementVersion to null if not present * dont use cache when version mismatch * Add a padding of 5px vertically when creating text * Add box sizing content box * Set bound elements when text element created to fix the padding * fix zooming in editor * fix zoom in export * remove globalCompositeOperation and use clearRect instead of fillRect
2 years ago
}
context.restore();
// not exporting → optimized rendering (cache & render from element
// canvases)
} else {
const elementWithCanvas = generateElementWithCanvas(
element,
elementsMap,
renderConfig,
appState,
);
const currentImageSmoothingStatus = context.imageSmoothingEnabled;
if (
// do not disable smoothing during zoom as blurry shapes look better
// on low resolution (while still zooming in) than sharp ones
!appState?.shouldCacheIgnoreZoom &&
// angle is 0 -> always disable smoothing
(!element.angle ||
// or check if angle is a right angle in which case we can still
// disable smoothing without adversely affecting the result
isRightAngle(element.angle))
) {
// Disabling smoothing makes output much sharper, especially for
// text. Unless for non-right angles, where the aliasing is really
// terrible on Chromium.
//
// Note that `context.imageSmoothingQuality="high"` has almost
// zero effect.
//
context.imageSmoothingEnabled = false;
}
drawElementFromCanvas(
elementWithCanvas,
context,
renderConfig,
appState,
allElementsMap,
);
// reset
context.imageSmoothingEnabled = currentImageSmoothingStatus;
}
break;
}
default: {
// @ts-ignore
throw new Error(`Unimplemented type ${element.type}`);
}
}
context.globalAlpha = 1;
};
const roughSVGDrawWithPrecision = (
rsvg: RoughSVG,
drawable: Drawable,
precision?: number,
) => {
if (typeof precision === "undefined") {
return rsvg.draw(drawable);
}
const pshape: Drawable = {
sets: drawable.sets,
shape: drawable.shape,
options: { ...drawable.options, fixedDecimalPlaceDigits: precision },
};
return rsvg.draw(pshape);
};
const maybeWrapNodesInFrameClipPath = (
element: NonDeletedExcalidrawElement,
root: SVGElement,
nodes: SVGElement[],
frameRendering: AppState["frameRendering"],
) => {
if (!frameRendering.enabled || !frameRendering.clip) {
return null;
}
const frame = getContainingFrame(element);
if (frame) {
const g = root.ownerDocument!.createElementNS(SVG_NS, "g");
g.setAttributeNS(SVG_NS, "clip-path", `url(#${frame.id})`);
nodes.forEach((node) => g.appendChild(node));
return g;
}
return null;
};
export const renderElementToSvg = (
element: NonDeletedExcalidrawElement,
elementsMap: RenderableElementsMap,
rsvg: RoughSVG,
svgRoot: SVGElement,
files: BinaryFiles,
feat: Support labels for arrow 🔥 (#5723) * feat: support arrow with text * render arrow -> clear rect-> render text * move bound text when linear elements move * fix centering cursor when linear element rotated * fix y coord when new line added and container has 3 points * update text position when 2nd point moved * support adding label on top of 2nd point when 3 points are present * change linear element editor shortcut to cmd+enter and fix tests * scale bound text points when resizing via bounding box * ohh yeah rotation works :) * fix coords when updating text properties * calculate new position after rotation always from original position * rotate the bound text by same angle as parent * don't rotate text and make sure dimensions and coords are always calculated from original point * hardcoding the text width for now * Move the linear element when bound text hit * Rotation working yaay * consider text element angle when editing * refactor * update x2 coords if needed when text updated * simplify * consider bound text to be part of bounding box when hit * show bounding box correctly when multiple element selected * fix typo * support rotating multiple elements * support multiple element resizing * shift bound text to mid point when odd points * Always render linear element handles inside editor after element rendered so point is visible for bound text * Delete bound text when point attached to it deleted * move bound to mid segement mid point when points are even * shift bound text when points nearby deleted and handle segment deletion * Resize working :) * more resize fixes * don't update cache-its breaking delete points, look for better soln * update mid point cache for bound elements when updated * introduce wrapping when resizing * wrap when resize for 2 pointer linear elements * support adding text for linear elements with more than 3 points * export to svg working :) * clip from nearest enclosing element with non transparent color if present when exporting and fill with correct color in canvas * fix snap * use visible elements * Make export to svg work with Mask :) * remove id * mask canvas linear element area where label is added * decide the position of bound text during render * fix coords when editing * fix multiple resize * update cache when bound text version changes * fix masking when rotated * render text in correct position in preview * remove unnecessary code * fix masking when rotating linear element * fix masking with zoom * fix mask in preview for export * fix offsets in export view * fix coords on svg export * fix mask when element rotated in svg * enable double-click to enter text * fix hint * Position cursor correctly and text dimensiosn when height of element is negative * don't allow 2 pointer linear element with bound text width to go beyond min width * code cleanup * fix freedraw * Add padding * don't show vertical align action for linear element containers * Add specs for getBoundTextElementPosition * more specs * move some utils to linearElementEditor.ts * remove only :p * check absoulte coods in test * Add test to hide vertical align for linear eleemnt with bound text * improve export preview * support labels only for arrows * spec * fix large texts * fix tests * fix zooming * enter line editor with cmd+double click * Allow points to move beyond min width/height for 2 pointer arrow with bound text * fix hint for line editing * attempt to fix arrow getting deselected * fix hint and shortcut * Add padding of 5px when creating bound text and add spec * Wrap bound text when arrow binding containers moved * Add spec * remove * set boundTextElementVersion to null if not present * dont use cache when version mismatch * Add a padding of 5px vertically when creating text * Add box sizing content box * Set bound elements when text element created to fix the padding * fix zooming in editor * fix zoom in export * remove globalCompositeOperation and use clearRect instead of fillRect
2 years ago
offsetX: number,
offsetY: number,
renderConfig: SVGRenderConfig,
) => {
const offset = { x: offsetX, y: offsetY };
Rotation support (#1099) * rotate rectanble with fixed angle * rotate dashed rectangle with fixed angle * fix rotate handler rect * fix canvas size with rotation * angle in element base * fix bug in calculating canvas size * trial only for rectangle * hitTest for rectangle rotation * properly resize rotated rectangle * fix canvas size calculation * giving up... workaround for now * **experimental** handler to rotate rectangle * remove rotation on copy for debugging * update snapshots * better rotation handler with atan2 * rotate when drawImage * add rotation handler * hitTest for any shapes * fix hitTest for curved lines * rotate text element * rotation locking * hint messaage for rotating * show proper handlers on mobile (a workaround, there should be a better way) * refactor hitTest * support exporting png * support exporting svg * fix rotating curved line * refactor drawElementFromCanvas with getElementAbsoluteCoords * fix export png and svg * adjust resize positions for lines (N, E, S, W) * do not make handlers big on mobile * Update src/locales/en.json Alright! Co-Authored-By: Lipis <lipiridis@gmail.com> * do not show rotation/resizing hints on mobile * proper calculation for N and W positions * simplify calculation * use "rotation" as property name for clarification (may increase bundle size) * update snapshots excluding rotation handle * refactor with adjustPositionWithRotation * refactor with adjustXYWithRotation * forgot to rename rotation * rename internal function * initialize element angle on restore * rotate wysiwyg editor * fix shift-rotate around 270deg * improve rotation locking * refactor adjustXYWithRotation * avoid rotation degree becomes >=360 * refactor with generateHandler Co-authored-by: Lipis <lipiridis@gmail.com> Co-authored-by: dwelle <luzar.david@gmail.com>
5 years ago
const [x1, y1, x2, y2] = getElementAbsoluteCoords(element);
feat: Support labels for arrow 🔥 (#5723) * feat: support arrow with text * render arrow -> clear rect-> render text * move bound text when linear elements move * fix centering cursor when linear element rotated * fix y coord when new line added and container has 3 points * update text position when 2nd point moved * support adding label on top of 2nd point when 3 points are present * change linear element editor shortcut to cmd+enter and fix tests * scale bound text points when resizing via bounding box * ohh yeah rotation works :) * fix coords when updating text properties * calculate new position after rotation always from original position * rotate the bound text by same angle as parent * don't rotate text and make sure dimensions and coords are always calculated from original point * hardcoding the text width for now * Move the linear element when bound text hit * Rotation working yaay * consider text element angle when editing * refactor * update x2 coords if needed when text updated * simplify * consider bound text to be part of bounding box when hit * show bounding box correctly when multiple element selected * fix typo * support rotating multiple elements * support multiple element resizing * shift bound text to mid point when odd points * Always render linear element handles inside editor after element rendered so point is visible for bound text * Delete bound text when point attached to it deleted * move bound to mid segement mid point when points are even * shift bound text when points nearby deleted and handle segment deletion * Resize working :) * more resize fixes * don't update cache-its breaking delete points, look for better soln * update mid point cache for bound elements when updated * introduce wrapping when resizing * wrap when resize for 2 pointer linear elements * support adding text for linear elements with more than 3 points * export to svg working :) * clip from nearest enclosing element with non transparent color if present when exporting and fill with correct color in canvas * fix snap * use visible elements * Make export to svg work with Mask :) * remove id * mask canvas linear element area where label is added * decide the position of bound text during render * fix coords when editing * fix multiple resize * update cache when bound text version changes * fix masking when rotated * render text in correct position in preview * remove unnecessary code * fix masking when rotating linear element * fix masking with zoom * fix mask in preview for export * fix offsets in export view * fix coords on svg export * fix mask when element rotated in svg * enable double-click to enter text * fix hint * Position cursor correctly and text dimensiosn when height of element is negative * don't allow 2 pointer linear element with bound text width to go beyond min width * code cleanup * fix freedraw * Add padding * don't show vertical align action for linear element containers * Add specs for getBoundTextElementPosition * more specs * move some utils to linearElementEditor.ts * remove only :p * check absoulte coods in test * Add test to hide vertical align for linear eleemnt with bound text * improve export preview * support labels only for arrows * spec * fix large texts * fix tests * fix zooming * enter line editor with cmd+double click * Allow points to move beyond min width/height for 2 pointer arrow with bound text * fix hint for line editing * attempt to fix arrow getting deselected * fix hint and shortcut * Add padding of 5px when creating bound text and add spec * Wrap bound text when arrow binding containers moved * Add spec * remove * set boundTextElementVersion to null if not present * dont use cache when version mismatch * Add a padding of 5px vertically when creating text * Add box sizing content box * Set bound elements when text element created to fix the padding * fix zooming in editor * fix zoom in export * remove globalCompositeOperation and use clearRect instead of fillRect
2 years ago
let cx = (x2 - x1) / 2 - (element.x - x1);
let cy = (y2 - y1) / 2 - (element.y - y1);
if (isTextElement(element)) {
const container = getContainerElement(element, elementsMap);
feat: Support labels for arrow 🔥 (#5723) * feat: support arrow with text * render arrow -> clear rect-> render text * move bound text when linear elements move * fix centering cursor when linear element rotated * fix y coord when new line added and container has 3 points * update text position when 2nd point moved * support adding label on top of 2nd point when 3 points are present * change linear element editor shortcut to cmd+enter and fix tests * scale bound text points when resizing via bounding box * ohh yeah rotation works :) * fix coords when updating text properties * calculate new position after rotation always from original position * rotate the bound text by same angle as parent * don't rotate text and make sure dimensions and coords are always calculated from original point * hardcoding the text width for now * Move the linear element when bound text hit * Rotation working yaay * consider text element angle when editing * refactor * update x2 coords if needed when text updated * simplify * consider bound text to be part of bounding box when hit * show bounding box correctly when multiple element selected * fix typo * support rotating multiple elements * support multiple element resizing * shift bound text to mid point when odd points * Always render linear element handles inside editor after element rendered so point is visible for bound text * Delete bound text when point attached to it deleted * move bound to mid segement mid point when points are even * shift bound text when points nearby deleted and handle segment deletion * Resize working :) * more resize fixes * don't update cache-its breaking delete points, look for better soln * update mid point cache for bound elements when updated * introduce wrapping when resizing * wrap when resize for 2 pointer linear elements * support adding text for linear elements with more than 3 points * export to svg working :) * clip from nearest enclosing element with non transparent color if present when exporting and fill with correct color in canvas * fix snap * use visible elements * Make export to svg work with Mask :) * remove id * mask canvas linear element area where label is added * decide the position of bound text during render * fix coords when editing * fix multiple resize * update cache when bound text version changes * fix masking when rotated * render text in correct position in preview * remove unnecessary code * fix masking when rotating linear element * fix masking with zoom * fix mask in preview for export * fix offsets in export view * fix coords on svg export * fix mask when element rotated in svg * enable double-click to enter text * fix hint * Position cursor correctly and text dimensiosn when height of element is negative * don't allow 2 pointer linear element with bound text width to go beyond min width * code cleanup * fix freedraw * Add padding * don't show vertical align action for linear element containers * Add specs for getBoundTextElementPosition * more specs * move some utils to linearElementEditor.ts * remove only :p * check absoulte coods in test * Add test to hide vertical align for linear eleemnt with bound text * improve export preview * support labels only for arrows * spec * fix large texts * fix tests * fix zooming * enter line editor with cmd+double click * Allow points to move beyond min width/height for 2 pointer arrow with bound text * fix hint for line editing * attempt to fix arrow getting deselected * fix hint and shortcut * Add padding of 5px when creating bound text and add spec * Wrap bound text when arrow binding containers moved * Add spec * remove * set boundTextElementVersion to null if not present * dont use cache when version mismatch * Add a padding of 5px vertically when creating text * Add box sizing content box * Set bound elements when text element created to fix the padding * fix zooming in editor * fix zoom in export * remove globalCompositeOperation and use clearRect instead of fillRect
2 years ago
if (isArrowElement(container)) {
const [x1, y1, x2, y2] = getElementAbsoluteCoords(container);
const boundTextCoords = LinearElementEditor.getBoundTextElementPosition(
container,
element as ExcalidrawTextElementWithContainer,
);
cx = (x2 - x1) / 2 - (boundTextCoords.x - x1);
cy = (y2 - y1) / 2 - (boundTextCoords.y - y1);
offsetX = offsetX + boundTextCoords.x - element.x;
offsetY = offsetY + boundTextCoords.y - element.y;
}
}
Rotation support (#1099) * rotate rectanble with fixed angle * rotate dashed rectangle with fixed angle * fix rotate handler rect * fix canvas size with rotation * angle in element base * fix bug in calculating canvas size * trial only for rectangle * hitTest for rectangle rotation * properly resize rotated rectangle * fix canvas size calculation * giving up... workaround for now * **experimental** handler to rotate rectangle * remove rotation on copy for debugging * update snapshots * better rotation handler with atan2 * rotate when drawImage * add rotation handler * hitTest for any shapes * fix hitTest for curved lines * rotate text element * rotation locking * hint messaage for rotating * show proper handlers on mobile (a workaround, there should be a better way) * refactor hitTest * support exporting png * support exporting svg * fix rotating curved line * refactor drawElementFromCanvas with getElementAbsoluteCoords * fix export png and svg * adjust resize positions for lines (N, E, S, W) * do not make handlers big on mobile * Update src/locales/en.json Alright! Co-Authored-By: Lipis <lipiridis@gmail.com> * do not show rotation/resizing hints on mobile * proper calculation for N and W positions * simplify calculation * use "rotation" as property name for clarification (may increase bundle size) * update snapshots excluding rotation handle * refactor with adjustPositionWithRotation * refactor with adjustXYWithRotation * forgot to rename rotation * rename internal function * initialize element angle on restore * rotate wysiwyg editor * fix shift-rotate around 270deg * improve rotation locking * refactor adjustXYWithRotation * avoid rotation degree becomes >=360 * refactor with generateHandler Co-authored-by: Lipis <lipiridis@gmail.com> Co-authored-by: dwelle <luzar.david@gmail.com>
5 years ago
const degree = (180 * element.angle) / Math.PI;
// element to append node to, most of the time svgRoot
let root = svgRoot;
// if the element has a link, create an anchor tag and make that the new root
if (element.link) {
const anchorTag = svgRoot.ownerDocument!.createElementNS(SVG_NS, "a");
anchorTag.setAttribute("href", normalizeLink(element.link));
root.appendChild(anchorTag);
root = anchorTag;
}
const addToRoot = (node: SVGElement, element: ExcalidrawElement) => {
if (isTestEnv()) {
node.setAttribute("data-id", element.id);
}
root.appendChild(node);
};
const opacity =
((getContainingFrame(element)?.opacity ?? 100) * element.opacity) / 10000;
switch (element.type) {
case "selection": {
// Since this is used only during editing experience, which is canvas based,
// this should not happen
throw new Error("Selection rendering is not supported for SVG");
}
case "rectangle":
case "diamond":
case "ellipse": {
const shape = ShapeCache.generateElementShape(element, null);
const node = roughSVGDrawWithPrecision(
rsvg,
shape,
MAX_DECIMALS_FOR_SVG_EXPORT,
);
if (opacity !== 1) {
node.setAttribute("stroke-opacity", `${opacity}`);
node.setAttribute("fill-opacity", `${opacity}`);
}
node.setAttribute("stroke-linecap", "round");
node.setAttribute(
"transform",
Rotation support (#1099) * rotate rectanble with fixed angle * rotate dashed rectangle with fixed angle * fix rotate handler rect * fix canvas size with rotation * angle in element base * fix bug in calculating canvas size * trial only for rectangle * hitTest for rectangle rotation * properly resize rotated rectangle * fix canvas size calculation * giving up... workaround for now * **experimental** handler to rotate rectangle * remove rotation on copy for debugging * update snapshots * better rotation handler with atan2 * rotate when drawImage * add rotation handler * hitTest for any shapes * fix hitTest for curved lines * rotate text element * rotation locking * hint messaage for rotating * show proper handlers on mobile (a workaround, there should be a better way) * refactor hitTest * support exporting png * support exporting svg * fix rotating curved line * refactor drawElementFromCanvas with getElementAbsoluteCoords * fix export png and svg * adjust resize positions for lines (N, E, S, W) * do not make handlers big on mobile * Update src/locales/en.json Alright! Co-Authored-By: Lipis <lipiridis@gmail.com> * do not show rotation/resizing hints on mobile * proper calculation for N and W positions * simplify calculation * use "rotation" as property name for clarification (may increase bundle size) * update snapshots excluding rotation handle * refactor with adjustPositionWithRotation * refactor with adjustXYWithRotation * forgot to rename rotation * rename internal function * initialize element angle on restore * rotate wysiwyg editor * fix shift-rotate around 270deg * improve rotation locking * refactor adjustXYWithRotation * avoid rotation degree becomes >=360 * refactor with generateHandler Co-authored-by: Lipis <lipiridis@gmail.com> Co-authored-by: dwelle <luzar.david@gmail.com>
5 years ago
`translate(${offsetX || 0} ${
offsetY || 0
}) rotate(${degree} ${cx} ${cy})`,
);
const g = maybeWrapNodesInFrameClipPath(
element,
root,
[node],
renderConfig.frameRendering,
);
addToRoot(g || node, element);
break;
}
case "iframe":
case "embeddable": {
// render placeholder rectangle
const shape = ShapeCache.generateElementShape(element, renderConfig);
const node = roughSVGDrawWithPrecision(
rsvg,
shape,
MAX_DECIMALS_FOR_SVG_EXPORT,
);
const opacity = element.opacity / 100;
if (opacity !== 1) {
node.setAttribute("stroke-opacity", `${opacity}`);
node.setAttribute("fill-opacity", `${opacity}`);
}
node.setAttribute("stroke-linecap", "round");
node.setAttribute(
"transform",
`translate(${offsetX || 0} ${
offsetY || 0
}) rotate(${degree} ${cx} ${cy})`,
);
addToRoot(node, element);
const label: ExcalidrawElement =
createPlaceholderEmbeddableLabel(element);
renderElementToSvg(
label,
elementsMap,
rsvg,
root,
files,
label.x + offset.x - element.x,
label.y + offset.y - element.y,
renderConfig,
);
// render embeddable element + iframe
const embeddableNode = roughSVGDrawWithPrecision(
rsvg,
shape,
MAX_DECIMALS_FOR_SVG_EXPORT,
);
embeddableNode.setAttribute("stroke-linecap", "round");
embeddableNode.setAttribute(
"transform",
`translate(${offsetX || 0} ${
offsetY || 0
}) rotate(${degree} ${cx} ${cy})`,
);
while (embeddableNode.firstChild) {
embeddableNode.removeChild(embeddableNode.firstChild);
}
const radius = getCornerRadius(
Math.min(element.width, element.height),
element,
);
const embedLink = getEmbedLink(toValidURL(element.link || ""));
// if rendering embeddables explicitly disabled or
// embedding documents via srcdoc (which doesn't seem to work for SVGs)
// replace with a link instead
if (
renderConfig.renderEmbeddables === false ||
embedLink?.type === "document"
) {
const anchorTag = svgRoot.ownerDocument!.createElementNS(SVG_NS, "a");
anchorTag.setAttribute("href", normalizeLink(element.link || ""));
anchorTag.setAttribute("target", "_blank");
anchorTag.setAttribute("rel", "noopener noreferrer");
anchorTag.style.borderRadius = `${radius}px`;
embeddableNode.appendChild(anchorTag);
} else {
const foreignObject = svgRoot.ownerDocument!.createElementNS(
SVG_NS,
"foreignObject",
);
foreignObject.style.width = `${element.width}px`;
foreignObject.style.height = `${element.height}px`;
foreignObject.style.border = "none";
const div = foreignObject.ownerDocument!.createElementNS(SVG_NS, "div");
div.setAttribute("xmlns", "http://www.w3.org/1999/xhtml");
div.style.width = "100%";
div.style.height = "100%";
const iframe = div.ownerDocument!.createElement("iframe");
iframe.src = embedLink?.link ?? "";
iframe.style.width = "100%";
iframe.style.height = "100%";
iframe.style.border = "none";
iframe.style.borderRadius = `${radius}px`;
iframe.style.top = "0";
iframe.style.left = "0";
iframe.allowFullscreen = true;
div.appendChild(iframe);
foreignObject.appendChild(div);
embeddableNode.appendChild(foreignObject);
}
addToRoot(embeddableNode, element);
break;
}
case "line":
case "arrow": {
const boundText = getBoundTextElement(element, elementsMap);
feat: Support labels for arrow 🔥 (#5723) * feat: support arrow with text * render arrow -> clear rect-> render text * move bound text when linear elements move * fix centering cursor when linear element rotated * fix y coord when new line added and container has 3 points * update text position when 2nd point moved * support adding label on top of 2nd point when 3 points are present * change linear element editor shortcut to cmd+enter and fix tests * scale bound text points when resizing via bounding box * ohh yeah rotation works :) * fix coords when updating text properties * calculate new position after rotation always from original position * rotate the bound text by same angle as parent * don't rotate text and make sure dimensions and coords are always calculated from original point * hardcoding the text width for now * Move the linear element when bound text hit * Rotation working yaay * consider text element angle when editing * refactor * update x2 coords if needed when text updated * simplify * consider bound text to be part of bounding box when hit * show bounding box correctly when multiple element selected * fix typo * support rotating multiple elements * support multiple element resizing * shift bound text to mid point when odd points * Always render linear element handles inside editor after element rendered so point is visible for bound text * Delete bound text when point attached to it deleted * move bound to mid segement mid point when points are even * shift bound text when points nearby deleted and handle segment deletion * Resize working :) * more resize fixes * don't update cache-its breaking delete points, look for better soln * update mid point cache for bound elements when updated * introduce wrapping when resizing * wrap when resize for 2 pointer linear elements * support adding text for linear elements with more than 3 points * export to svg working :) * clip from nearest enclosing element with non transparent color if present when exporting and fill with correct color in canvas * fix snap * use visible elements * Make export to svg work with Mask :) * remove id * mask canvas linear element area where label is added * decide the position of bound text during render * fix coords when editing * fix multiple resize * update cache when bound text version changes * fix masking when rotated * render text in correct position in preview * remove unnecessary code * fix masking when rotating linear element * fix masking with zoom * fix mask in preview for export * fix offsets in export view * fix coords on svg export * fix mask when element rotated in svg * enable double-click to enter text * fix hint * Position cursor correctly and text dimensiosn when height of element is negative * don't allow 2 pointer linear element with bound text width to go beyond min width * code cleanup * fix freedraw * Add padding * don't show vertical align action for linear element containers * Add specs for getBoundTextElementPosition * more specs * move some utils to linearElementEditor.ts * remove only :p * check absoulte coods in test * Add test to hide vertical align for linear eleemnt with bound text * improve export preview * support labels only for arrows * spec * fix large texts * fix tests * fix zooming * enter line editor with cmd+double click * Allow points to move beyond min width/height for 2 pointer arrow with bound text * fix hint for line editing * attempt to fix arrow getting deselected * fix hint and shortcut * Add padding of 5px when creating bound text and add spec * Wrap bound text when arrow binding containers moved * Add spec * remove * set boundTextElementVersion to null if not present * dont use cache when version mismatch * Add a padding of 5px vertically when creating text * Add box sizing content box * Set bound elements when text element created to fix the padding * fix zooming in editor * fix zoom in export * remove globalCompositeOperation and use clearRect instead of fillRect
2 years ago
const maskPath = svgRoot.ownerDocument!.createElementNS(SVG_NS, "mask");
if (boundText) {
maskPath.setAttribute("id", `mask-${element.id}`);
const maskRectVisible = svgRoot.ownerDocument!.createElementNS(
SVG_NS,
"rect",
);
offsetX = offsetX || 0;
offsetY = offsetY || 0;
maskRectVisible.setAttribute("x", "0");
maskRectVisible.setAttribute("y", "0");
maskRectVisible.setAttribute("fill", "#fff");
maskRectVisible.setAttribute(
"width",
`${element.width + 100 + offsetX}`,
);
maskRectVisible.setAttribute(
"height",
`${element.height + 100 + offsetY}`,
);
maskPath.appendChild(maskRectVisible);
const maskRectInvisible = svgRoot.ownerDocument!.createElementNS(
SVG_NS,
"rect",
);
const boundTextCoords = LinearElementEditor.getBoundTextElementPosition(
element,
boundText,
);
const maskX = offsetX + boundTextCoords.x - element.x;
const maskY = offsetY + boundTextCoords.y - element.y;
maskRectInvisible.setAttribute("x", maskX.toString());
maskRectInvisible.setAttribute("y", maskY.toString());
maskRectInvisible.setAttribute("fill", "#000");
maskRectInvisible.setAttribute("width", `${boundText.width}`);
maskRectInvisible.setAttribute("height", `${boundText.height}`);
maskRectInvisible.setAttribute("opacity", "1");
maskPath.appendChild(maskRectInvisible);
}
const group = svgRoot.ownerDocument!.createElementNS(SVG_NS, "g");
feat: Support labels for arrow 🔥 (#5723) * feat: support arrow with text * render arrow -> clear rect-> render text * move bound text when linear elements move * fix centering cursor when linear element rotated * fix y coord when new line added and container has 3 points * update text position when 2nd point moved * support adding label on top of 2nd point when 3 points are present * change linear element editor shortcut to cmd+enter and fix tests * scale bound text points when resizing via bounding box * ohh yeah rotation works :) * fix coords when updating text properties * calculate new position after rotation always from original position * rotate the bound text by same angle as parent * don't rotate text and make sure dimensions and coords are always calculated from original point * hardcoding the text width for now * Move the linear element when bound text hit * Rotation working yaay * consider text element angle when editing * refactor * update x2 coords if needed when text updated * simplify * consider bound text to be part of bounding box when hit * show bounding box correctly when multiple element selected * fix typo * support rotating multiple elements * support multiple element resizing * shift bound text to mid point when odd points * Always render linear element handles inside editor after element rendered so point is visible for bound text * Delete bound text when point attached to it deleted * move bound to mid segement mid point when points are even * shift bound text when points nearby deleted and handle segment deletion * Resize working :) * more resize fixes * don't update cache-its breaking delete points, look for better soln * update mid point cache for bound elements when updated * introduce wrapping when resizing * wrap when resize for 2 pointer linear elements * support adding text for linear elements with more than 3 points * export to svg working :) * clip from nearest enclosing element with non transparent color if present when exporting and fill with correct color in canvas * fix snap * use visible elements * Make export to svg work with Mask :) * remove id * mask canvas linear element area where label is added * decide the position of bound text during render * fix coords when editing * fix multiple resize * update cache when bound text version changes * fix masking when rotated * render text in correct position in preview * remove unnecessary code * fix masking when rotating linear element * fix masking with zoom * fix mask in preview for export * fix offsets in export view * fix coords on svg export * fix mask when element rotated in svg * enable double-click to enter text * fix hint * Position cursor correctly and text dimensiosn when height of element is negative * don't allow 2 pointer linear element with bound text width to go beyond min width * code cleanup * fix freedraw * Add padding * don't show vertical align action for linear element containers * Add specs for getBoundTextElementPosition * more specs * move some utils to linearElementEditor.ts * remove only :p * check absoulte coods in test * Add test to hide vertical align for linear eleemnt with bound text * improve export preview * support labels only for arrows * spec * fix large texts * fix tests * fix zooming * enter line editor with cmd+double click * Allow points to move beyond min width/height for 2 pointer arrow with bound text * fix hint for line editing * attempt to fix arrow getting deselected * fix hint and shortcut * Add padding of 5px when creating bound text and add spec * Wrap bound text when arrow binding containers moved * Add spec * remove * set boundTextElementVersion to null if not present * dont use cache when version mismatch * Add a padding of 5px vertically when creating text * Add box sizing content box * Set bound elements when text element created to fix the padding * fix zooming in editor * fix zoom in export * remove globalCompositeOperation and use clearRect instead of fillRect
2 years ago
if (boundText) {
group.setAttribute("mask", `url(#mask-${element.id})`);
}
group.setAttribute("stroke-linecap", "round");
const shapes = ShapeCache.generateElementShape(element, renderConfig);
shapes.forEach((shape) => {
const node = roughSVGDrawWithPrecision(
rsvg,
shape,
MAX_DECIMALS_FOR_SVG_EXPORT,
);
if (opacity !== 1) {
node.setAttribute("stroke-opacity", `${opacity}`);
node.setAttribute("fill-opacity", `${opacity}`);
}
node.setAttribute(
"transform",
Rotation support (#1099) * rotate rectanble with fixed angle * rotate dashed rectangle with fixed angle * fix rotate handler rect * fix canvas size with rotation * angle in element base * fix bug in calculating canvas size * trial only for rectangle * hitTest for rectangle rotation * properly resize rotated rectangle * fix canvas size calculation * giving up... workaround for now * **experimental** handler to rotate rectangle * remove rotation on copy for debugging * update snapshots * better rotation handler with atan2 * rotate when drawImage * add rotation handler * hitTest for any shapes * fix hitTest for curved lines * rotate text element * rotation locking * hint messaage for rotating * show proper handlers on mobile (a workaround, there should be a better way) * refactor hitTest * support exporting png * support exporting svg * fix rotating curved line * refactor drawElementFromCanvas with getElementAbsoluteCoords * fix export png and svg * adjust resize positions for lines (N, E, S, W) * do not make handlers big on mobile * Update src/locales/en.json Alright! Co-Authored-By: Lipis <lipiridis@gmail.com> * do not show rotation/resizing hints on mobile * proper calculation for N and W positions * simplify calculation * use "rotation" as property name for clarification (may increase bundle size) * update snapshots excluding rotation handle * refactor with adjustPositionWithRotation * refactor with adjustXYWithRotation * forgot to rename rotation * rename internal function * initialize element angle on restore * rotate wysiwyg editor * fix shift-rotate around 270deg * improve rotation locking * refactor adjustXYWithRotation * avoid rotation degree becomes >=360 * refactor with generateHandler Co-authored-by: Lipis <lipiridis@gmail.com> Co-authored-by: dwelle <luzar.david@gmail.com>
5 years ago
`translate(${offsetX || 0} ${
offsetY || 0
}) rotate(${degree} ${cx} ${cy})`,
);
if (
element.type === "line" &&
isPathALoop(element.points) &&
element.backgroundColor !== "transparent"
) {
node.setAttribute("fill-rule", "evenodd");
}
group.appendChild(node);
});
const g = maybeWrapNodesInFrameClipPath(
element,
root,
[group, maskPath],
renderConfig.frameRendering,
);
if (g) {
addToRoot(g, element);
root.appendChild(g);
} else {
addToRoot(group, element);
root.append(maskPath);
}
break;
}
case "freedraw": {
const backgroundFillShape = ShapeCache.generateElementShape(
element,
renderConfig,
);
const node = backgroundFillShape
? roughSVGDrawWithPrecision(
rsvg,
backgroundFillShape,
MAX_DECIMALS_FOR_SVG_EXPORT,
)
: svgRoot.ownerDocument!.createElementNS(SVG_NS, "g");
if (opacity !== 1) {
node.setAttribute("stroke-opacity", `${opacity}`);
node.setAttribute("fill-opacity", `${opacity}`);
}
node.setAttribute(
"transform",
`translate(${offsetX || 0} ${
offsetY || 0
}) rotate(${degree} ${cx} ${cy})`,
);
node.setAttribute("stroke", "none");
const path = svgRoot.ownerDocument!.createElementNS(SVG_NS, "path");
path.setAttribute("fill", element.strokeColor);
path.setAttribute("d", getFreeDrawSvgPath(element));
node.appendChild(path);
const g = maybeWrapNodesInFrameClipPath(
element,
root,
[node],
renderConfig.frameRendering,
);
addToRoot(g || node, element);
break;
}
case "image": {
const width = Math.round(element.width);
const height = Math.round(element.height);
const fileData =
isInitializedImageElement(element) && files[element.fileId];
if (fileData) {
const symbolId = `image-${fileData.id}`;
let symbol = svgRoot.querySelector(`#${symbolId}`);
if (!symbol) {
symbol = svgRoot.ownerDocument!.createElementNS(SVG_NS, "symbol");
symbol.id = symbolId;
const image = svgRoot.ownerDocument!.createElementNS(SVG_NS, "image");
image.setAttribute("width", "100%");
image.setAttribute("height", "100%");
image.setAttribute("href", fileData.dataURL);
symbol.appendChild(image);
root.prepend(symbol);
}
const use = svgRoot.ownerDocument!.createElementNS(SVG_NS, "use");
use.setAttribute("href", `#${symbolId}`);
// in dark theme, revert the image color filter
if (
renderConfig.exportWithDarkMode &&
fileData.mimeType !== MIME_TYPES.svg
) {
use.setAttribute("filter", IMAGE_INVERT_FILTER);
}
use.setAttribute("width", `${width}`);
use.setAttribute("height", `${height}`);
use.setAttribute("opacity", `${opacity}`);
// We first apply `scale` transforms (horizontal/vertical mirroring)
// on the <use> element, then apply translation and rotation
// on the <g> element which wraps the <use>.
// Doing this separately is a quick hack to to work around compositing
// the transformations correctly (the transform-origin was not being
// applied correctly).
if (element.scale[0] !== 1 || element.scale[1] !== 1) {
const translateX = element.scale[0] !== 1 ? -width : 0;
const translateY = element.scale[1] !== 1 ? -height : 0;
use.setAttribute(
"transform",
`scale(${element.scale[0]}, ${element.scale[1]}) translate(${translateX} ${translateY})`,
);
}
const g = svgRoot.ownerDocument!.createElementNS(SVG_NS, "g");
g.appendChild(use);
g.setAttribute(
"transform",
`translate(${offsetX || 0} ${
offsetY || 0
}) rotate(${degree} ${cx} ${cy})`,
);
if (element.roundness) {
const clipPath = svgRoot.ownerDocument!.createElementNS(
SVG_NS,
"clipPath",
);
clipPath.id = `image-clipPath-${element.id}`;
const clipRect = svgRoot.ownerDocument!.createElementNS(
SVG_NS,
"rect",
);
const radius = getCornerRadius(
Math.min(element.width, element.height),
element,
);
clipRect.setAttribute("width", `${element.width}`);
clipRect.setAttribute("height", `${element.height}`);
clipRect.setAttribute("rx", `${radius}`);
clipRect.setAttribute("ry", `${radius}`);
clipPath.appendChild(clipRect);
addToRoot(clipPath, element);
g.setAttributeNS(SVG_NS, "clip-path", `url(#${clipPath.id})`);
}
const clipG = maybeWrapNodesInFrameClipPath(
element,
root,
[g],
renderConfig.frameRendering,
);
addToRoot(clipG || g, element);
}
break;
}
// frames are not rendered and only acts as a container
case "frame":
case "magicframe": {
if (
renderConfig.frameRendering.enabled &&
renderConfig.frameRendering.outline
) {
const rect = document.createElementNS(SVG_NS, "rect");
rect.setAttribute(
"transform",
`translate(${offsetX || 0} ${
offsetY || 0
}) rotate(${degree} ${cx} ${cy})`,
);
rect.setAttribute("width", `${element.width}px`);
rect.setAttribute("height", `${element.height}px`);
// Rounded corners
rect.setAttribute("rx", FRAME_STYLE.radius.toString());
rect.setAttribute("ry", FRAME_STYLE.radius.toString());
rect.setAttribute("fill", "none");
rect.setAttribute("stroke", FRAME_STYLE.strokeColor);
rect.setAttribute("stroke-width", FRAME_STYLE.strokeWidth.toString());
addToRoot(rect, element);
}
break;
}
default: {
if (isTextElement(element)) {
const node = svgRoot.ownerDocument!.createElementNS(SVG_NS, "g");
if (opacity !== 1) {
node.setAttribute("stroke-opacity", `${opacity}`);
node.setAttribute("fill-opacity", `${opacity}`);
}
feat: Support labels for arrow 🔥 (#5723) * feat: support arrow with text * render arrow -> clear rect-> render text * move bound text when linear elements move * fix centering cursor when linear element rotated * fix y coord when new line added and container has 3 points * update text position when 2nd point moved * support adding label on top of 2nd point when 3 points are present * change linear element editor shortcut to cmd+enter and fix tests * scale bound text points when resizing via bounding box * ohh yeah rotation works :) * fix coords when updating text properties * calculate new position after rotation always from original position * rotate the bound text by same angle as parent * don't rotate text and make sure dimensions and coords are always calculated from original point * hardcoding the text width for now * Move the linear element when bound text hit * Rotation working yaay * consider text element angle when editing * refactor * update x2 coords if needed when text updated * simplify * consider bound text to be part of bounding box when hit * show bounding box correctly when multiple element selected * fix typo * support rotating multiple elements * support multiple element resizing * shift bound text to mid point when odd points * Always render linear element handles inside editor after element rendered so point is visible for bound text * Delete bound text when point attached to it deleted * move bound to mid segement mid point when points are even * shift bound text when points nearby deleted and handle segment deletion * Resize working :) * more resize fixes * don't update cache-its breaking delete points, look for better soln * update mid point cache for bound elements when updated * introduce wrapping when resizing * wrap when resize for 2 pointer linear elements * support adding text for linear elements with more than 3 points * export to svg working :) * clip from nearest enclosing element with non transparent color if present when exporting and fill with correct color in canvas * fix snap * use visible elements * Make export to svg work with Mask :) * remove id * mask canvas linear element area where label is added * decide the position of bound text during render * fix coords when editing * fix multiple resize * update cache when bound text version changes * fix masking when rotated * render text in correct position in preview * remove unnecessary code * fix masking when rotating linear element * fix masking with zoom * fix mask in preview for export * fix offsets in export view * fix coords on svg export * fix mask when element rotated in svg * enable double-click to enter text * fix hint * Position cursor correctly and text dimensiosn when height of element is negative * don't allow 2 pointer linear element with bound text width to go beyond min width * code cleanup * fix freedraw * Add padding * don't show vertical align action for linear element containers * Add specs for getBoundTextElementPosition * more specs * move some utils to linearElementEditor.ts * remove only :p * check absoulte coods in test * Add test to hide vertical align for linear eleemnt with bound text * improve export preview * support labels only for arrows * spec * fix large texts * fix tests * fix zooming * enter line editor with cmd+double click * Allow points to move beyond min width/height for 2 pointer arrow with bound text * fix hint for line editing * attempt to fix arrow getting deselected * fix hint and shortcut * Add padding of 5px when creating bound text and add spec * Wrap bound text when arrow binding containers moved * Add spec * remove * set boundTextElementVersion to null if not present * dont use cache when version mismatch * Add a padding of 5px vertically when creating text * Add box sizing content box * Set bound elements when text element created to fix the padding * fix zooming in editor * fix zoom in export * remove globalCompositeOperation and use clearRect instead of fillRect
2 years ago
node.setAttribute(
"transform",
Rotation support (#1099) * rotate rectanble with fixed angle * rotate dashed rectangle with fixed angle * fix rotate handler rect * fix canvas size with rotation * angle in element base * fix bug in calculating canvas size * trial only for rectangle * hitTest for rectangle rotation * properly resize rotated rectangle * fix canvas size calculation * giving up... workaround for now * **experimental** handler to rotate rectangle * remove rotation on copy for debugging * update snapshots * better rotation handler with atan2 * rotate when drawImage * add rotation handler * hitTest for any shapes * fix hitTest for curved lines * rotate text element * rotation locking * hint messaage for rotating * show proper handlers on mobile (a workaround, there should be a better way) * refactor hitTest * support exporting png * support exporting svg * fix rotating curved line * refactor drawElementFromCanvas with getElementAbsoluteCoords * fix export png and svg * adjust resize positions for lines (N, E, S, W) * do not make handlers big on mobile * Update src/locales/en.json Alright! Co-Authored-By: Lipis <lipiridis@gmail.com> * do not show rotation/resizing hints on mobile * proper calculation for N and W positions * simplify calculation * use "rotation" as property name for clarification (may increase bundle size) * update snapshots excluding rotation handle * refactor with adjustPositionWithRotation * refactor with adjustXYWithRotation * forgot to rename rotation * rename internal function * initialize element angle on restore * rotate wysiwyg editor * fix shift-rotate around 270deg * improve rotation locking * refactor adjustXYWithRotation * avoid rotation degree becomes >=360 * refactor with generateHandler Co-authored-by: Lipis <lipiridis@gmail.com> Co-authored-by: dwelle <luzar.david@gmail.com>
5 years ago
`translate(${offsetX || 0} ${
offsetY || 0
}) rotate(${degree} ${cx} ${cy})`,
);
const lines = element.text.replace(/\r\n?/g, "\n").split("\n");
const lineHeightPx = getLineHeightInPx(
element.fontSize,
element.lineHeight,
);
const horizontalOffset =
element.textAlign === "center"
? element.width / 2
: element.textAlign === "right"
? element.width
: 0;
const direction = isRTL(element.text) ? "rtl" : "ltr";
const textAnchor =
element.textAlign === "center"
? "middle"
: element.textAlign === "right" || direction === "rtl"
? "end"
: "start";
for (let i = 0; i < lines.length; i++) {
const text = svgRoot.ownerDocument!.createElementNS(SVG_NS, "text");
text.textContent = lines[i];
text.setAttribute("x", `${horizontalOffset}`);
text.setAttribute("y", `${i * lineHeightPx}`);
text.setAttribute("font-family", getFontFamilyString(element));
text.setAttribute("font-size", `${element.fontSize}px`);
text.setAttribute("fill", element.strokeColor);
text.setAttribute("text-anchor", textAnchor);
text.setAttribute("style", "white-space: pre;");
text.setAttribute("direction", direction);
text.setAttribute("dominant-baseline", "text-before-edge");
node.appendChild(text);
}
const g = maybeWrapNodesInFrameClipPath(
element,
root,
[node],
renderConfig.frameRendering,
);
addToRoot(g || node, element);
} else {
// @ts-ignore
throw new Error(`Unimplemented type ${element.type}`);
}
}
}
};
export const pathsCache = new WeakMap<ExcalidrawFreeDrawElement, Path2D>([]);
export function generateFreeDrawShape(element: ExcalidrawFreeDrawElement) {
const svgPathData = getFreeDrawSvgPath(element);
const path = new Path2D(svgPathData);
pathsCache.set(element, path);
return path;
}
export function getFreeDrawPath2D(element: ExcalidrawFreeDrawElement) {
return pathsCache.get(element);
}
export function getFreeDrawSvgPath(element: ExcalidrawFreeDrawElement) {
// If input points are empty (should they ever be?) return a dot
const inputPoints = element.simulatePressure
? element.points
: element.points.length
? element.points.map(([x, y], i) => [x, y, element.pressures[i]])
: [[0, 0, 0.5]];
// Consider changing the options for simulated pressure vs real pressure
const options: StrokeOptions = {
simulatePressure: element.simulatePressure,
size: element.strokeWidth * 4.25,
thinning: 0.6,
smoothing: 0.5,
streamline: 0.5,
easing: (t) => Math.sin((t * Math.PI) / 2), // https://easings.net/#easeOutSine
last: !!element.lastCommittedPoint, // LastCommittedPoint is added on pointerup
};
return getSvgPathFromStroke(getStroke(inputPoints as number[][], options));
}
function med(A: number[], B: number[]) {
return [(A[0] + B[0]) / 2, (A[1] + B[1]) / 2];
}
// Trim SVG path data so number are each two decimal points. This
// improves SVG exports, and prevents rendering errors on points
// with long decimals.
const TO_FIXED_PRECISION = /(\s?[A-Z]?,?-?[0-9]*\.[0-9]{0,2})(([0-9]|e|-)*)/g;
function getSvgPathFromStroke(points: number[][]): string {
if (!points.length) {
return "";
}
const max = points.length - 1;
return points
.reduce(
(acc, point, i, arr) => {
if (i === max) {
acc.push(point, med(point, arr[0]), "L", arr[0], "Z");
} else {
acc.push(point, med(point, arr[i + 1]));
}
return acc;
},
["M", points[0], "Q"],
)
.join(" ")
.replace(TO_FIXED_PRECISION, "$1");
}