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success/packages/excalidraw/renderer/renderScene.ts

1500 lines
40 KiB
TypeScript

import { RoughSVG } from "roughjs/bin/svg";
import oc from "open-color";
import {
InteractiveCanvasAppState,
StaticCanvasAppState,
BinaryFiles,
Point,
Zoom,
AppState,
} from "../types";
import {
ExcalidrawElement,
NonDeletedExcalidrawElement,
ExcalidrawLinearElement,
NonDeleted,
GroupId,
Allow binding linear elements to other elements (#1899) * Refactor: simplify linear element type * Refactor: dedupe scrollbar handling * First step towards binding - establish relationship and basic test for dragged lines * Refactor: use zoom from appstate * Refactor: generalize getElementAtPosition * Only consider bindable elements in hit test * Refactor: pull out pieces of hit test for reuse later * Refactor: pull out diamond from hit test for reuse later * Refactor: pull out text from hit test for reuse later * Suggest binding when hovering * Give shapes in regression test real size * Give shapes in undo/redo test real size * Keep bound element highlighted * Show binding suggestion for multi-point elements * Move binding to its on module with functions so that I can use it from actions, add support for binding end of multi-point elements * Use Id instead of ID * Improve boundary offset for non-squarish elements * Fix localStorage for binding on linear elements * Simplify dragging code and fix elements bound twice to the same shape * Fix binding for rectangles * Bind both ends at the end of the linear element creation, needed for focus points * wip * Refactor: Renames and reshapes for next commit * Calculate and store focus points and gaps, but dont use them yet * Focus points for rectangles * Dont blow up when canceling linear element * Stop suggesting binding when a non-compatible tool is selected * Clean up collision code * Using Geometric Algebra for hit tests * Correct binding for all shapes * Constant gap around polygon corners * Fix rotation handling * Generalize update and fix hit test for rotated elements * Handle rotation realtime * Handle scaling * Remove vibration when moving bound and binding element together * Handle simultenous scaling * Allow binding and unbinding when editing linear elements * Dont delete binding when the end point wasnt touched * Bind on enter/escape when editing * Support multiple suggested bindable elements in preparation for supporting linear elements dragging * Update binding when moving linear elements * Update binding when resizing linear elements * Dont re-render UI on binding hints * Update both ends when one is moved * Use distance instead of focus point for binding * Complicated approach for posterity, ignore this commit * Revert the complicated approach * Better focus point strategy, working for all shapes * Update snapshots * Dont break binding gap when mirroring shape * Dont break binding gap when grid mode pushes it inside * Dont bind draw elements * Support alt duplication * Fix alt duplication to * Support cmd+D duplication * All copy mechanisms are supported * Allow binding shapes to arrows, having arrows created first * Prevent arrows from disappearing for ellipses * Better binding suggestion highlight for shapes * Dont suggest second binding for simple elements when editing or moving them * Dont steal already bound linear elements when moving shapes * Fix highlighting diamonds and more precisely highlight other shapes * Highlight linear element edges for binding * Highlight text binding too * Handle deletion * Dont suggest second binding for simple linear elements when creating them * Dont highlight bound element during creation * Fix binding for rotated linear elements * Fix collision check for ellipses * Dont show suggested bindings for selected pairs * Bind multi-point linear elements when the tool is switched - important for mobile * Handle unbinding one of two bound edges correctly * Rename boundElement in state to startBoundElement * Dont double account for zoom when rendering binding highlight * Fix rendering of edited linear element point handles * Suggest binding when adding new point to a linear element * Bind when adding a new point to a linear element and dont unbind when moving middle elements * Handle deleting points * Add cmd modifier key to disable binding * Use state for enabling binding, fix not binding for linear elements during creation * Drop support for binding lines, only arrows are bindable * Reset binding mode on blur * Fix not binding lines
5 years ago
ExcalidrawBindableElement,
ExcalidrawFrameLikeElement,
} from "../element/types";
import {
getElementAbsoluteCoords,
OMIT_SIDES_FOR_MULTIPLE_ELEMENTS,
getTransformHandlesFromCoords,
getTransformHandles,
getCommonBounds,
} from "../element";
import { roundRect } from "./roundRect";
import {
InteractiveCanvasRenderConfig,
InteractiveSceneRenderConfig,
SVGRenderConfig,
StaticCanvasRenderConfig,
StaticSceneRenderConfig,
} from "../scene/types";
import {
getScrollBars,
SCROLLBAR_COLOR,
SCROLLBAR_WIDTH,
} from "../scene/scrollbars";
import {
renderElement,
renderElementToSvg,
renderSelectionElement,
} from "./renderElement";
import { getClientColor } from "../clients";
import { LinearElementEditor } from "../element/linearElementEditor";
import {
isSelectedViaGroup,
getSelectedGroupIds,
getElementsInGroup,
selectGroupsFromGivenElements,
} from "../groups";
Allow binding linear elements to other elements (#1899) * Refactor: simplify linear element type * Refactor: dedupe scrollbar handling * First step towards binding - establish relationship and basic test for dragged lines * Refactor: use zoom from appstate * Refactor: generalize getElementAtPosition * Only consider bindable elements in hit test * Refactor: pull out pieces of hit test for reuse later * Refactor: pull out diamond from hit test for reuse later * Refactor: pull out text from hit test for reuse later * Suggest binding when hovering * Give shapes in regression test real size * Give shapes in undo/redo test real size * Keep bound element highlighted * Show binding suggestion for multi-point elements * Move binding to its on module with functions so that I can use it from actions, add support for binding end of multi-point elements * Use Id instead of ID * Improve boundary offset for non-squarish elements * Fix localStorage for binding on linear elements * Simplify dragging code and fix elements bound twice to the same shape * Fix binding for rectangles * Bind both ends at the end of the linear element creation, needed for focus points * wip * Refactor: Renames and reshapes for next commit * Calculate and store focus points and gaps, but dont use them yet * Focus points for rectangles * Dont blow up when canceling linear element * Stop suggesting binding when a non-compatible tool is selected * Clean up collision code * Using Geometric Algebra for hit tests * Correct binding for all shapes * Constant gap around polygon corners * Fix rotation handling * Generalize update and fix hit test for rotated elements * Handle rotation realtime * Handle scaling * Remove vibration when moving bound and binding element together * Handle simultenous scaling * Allow binding and unbinding when editing linear elements * Dont delete binding when the end point wasnt touched * Bind on enter/escape when editing * Support multiple suggested bindable elements in preparation for supporting linear elements dragging * Update binding when moving linear elements * Update binding when resizing linear elements * Dont re-render UI on binding hints * Update both ends when one is moved * Use distance instead of focus point for binding * Complicated approach for posterity, ignore this commit * Revert the complicated approach * Better focus point strategy, working for all shapes * Update snapshots * Dont break binding gap when mirroring shape * Dont break binding gap when grid mode pushes it inside * Dont bind draw elements * Support alt duplication * Fix alt duplication to * Support cmd+D duplication * All copy mechanisms are supported * Allow binding shapes to arrows, having arrows created first * Prevent arrows from disappearing for ellipses * Better binding suggestion highlight for shapes * Dont suggest second binding for simple elements when editing or moving them * Dont steal already bound linear elements when moving shapes * Fix highlighting diamonds and more precisely highlight other shapes * Highlight linear element edges for binding * Highlight text binding too * Handle deletion * Dont suggest second binding for simple linear elements when creating them * Dont highlight bound element during creation * Fix binding for rotated linear elements * Fix collision check for ellipses * Dont show suggested bindings for selected pairs * Bind multi-point linear elements when the tool is switched - important for mobile * Handle unbinding one of two bound edges correctly * Rename boundElement in state to startBoundElement * Dont double account for zoom when rendering binding highlight * Fix rendering of edited linear element point handles * Suggest binding when adding new point to a linear element * Bind when adding a new point to a linear element and dont unbind when moving middle elements * Handle deleting points * Add cmd modifier key to disable binding * Use state for enabling binding, fix not binding for linear elements during creation * Drop support for binding lines, only arrows are bindable * Reset binding mode on blur * Fix not binding lines
5 years ago
import { maxBindingGap } from "../element/collision";
import { SuggestedBinding, SuggestedPointBinding } from "../element/binding";
import {
OMIT_SIDES_FOR_FRAME,
shouldShowBoundingBox,
TransformHandles,
TransformHandleType,
} from "../element/transformHandles";
import { throttleRAF } from "../utils";
import { UserIdleState } from "../types";
import { FRAME_STYLE, THEME_FILTER } from "../constants";
feat: Support hyperlinks 🔥 (#4620) * feat: Support hypelinks * dont show edit when link not present * auto submit on blur * Add link button in sidebar and do it react way * add key to hyperlink to remount when element selection changes * autofocus input * remove click handler and use pointerup/down to show /hide popup * add keydown and support enter/escape to submit * show extrrnal link icon when element has link * use icons and open link in new tab * dnt submit unless link updated * renamed ffiles * remove unnecessary changes * update snap * hide link popup once user starts interacting with element and show again only if clicked outside and clicked on element again * render link icon outside the element * fix hit testing * rewrite implementation to render hyperlinks outside elements and hide when element selected * remove * remove * tweak icon position and size * rotate link icon when element rotated, handle zooming and render exactly where ne resize handle is rendered * no need to create a new reference anymore for element when link added/updated * rotate the link image as well when rotating element * calculate hitbox of link icon and show pointer when hovering over link icon * open link when clicked on link icon * show tooltip when hovering over link icon * show link action only when single element selected * support other protocols * add shortcut cmd/ctrl+k to edit/update link * don't hide popup after submit * renderes decreased woo * Add context mneu label to add/edit link * fix tests * remove tick and show trash when in edit mode * show edit view when element contains link * fix snap * horizontally center the hyperlink container with respect to elemnt * fix padding * remove checkcircle * show popup on hover of selected element and dismiss when outside hitbox * check if element has link before setting popup state * move logic of auto hide to hyperlink and dnt hide when editing * hide popover when drag/resize/rotate * unmount during autohide * autohide after 500ms * fix regression * prevent cmd/ctrl+k when inside link editor * submit when input not updated * allow custom urls * fix centering of popup when zoomed * fix hitbox during zoom * fix * tweak link normalization * touch hyperlink tooltip DOM only if needed * consider 0 if no offsetY * reduce hitbox of link icon and make sure link icon doesn't show on top of higher z-index elements * show link tooltip only if element has higher z-index * dnt show hyperlink popup when selection changes from element with link to element with no link and also hide popover when element type changes from selection to something else * lint: EOL * fix link icon tooltip positioning * open the link only when last pointer down and last pointer up hit the link hitbox * render tooltip after 300ms delay * ensure link popup and editor input have same height * wip: cache the link icon canvas * fix the image quality after caching using device pixel ratio yay * some cleanup * remove unused selectedElementIds from renderConfig * Update src/renderer/renderElement.ts * fix `opener` vulnerability * tweak styling * decrease padding * open local links in the same tab * fix caching * code style refactor * remove unnecessary save & restore * show link shortcut in help dialog * submit on cmd/ctrl+k * merge state props * Add title for link * update editview if prop changes * tweak link action logic * make `Hyperlink` compo editor state fully controlled * dont show popup when context menu open * show in contextMenu only for single selection & change pos * set button `selected` state * set contextMenuOpen on pointerdown * set contextMenyOpen to false when action triggered * don't render link icons on export * fix tests * fix buttons wrap * move focus states to input top-level rule * fix elements sharing `Hyperlink` state * fix hitbox for link icon in case of rect * Early return if hitting link icon Co-authored-by: dwelle <luzar.david@gmail.com>
3 years ago
import {
EXTERNAL_LINK_IMG,
getLinkHandleFromCoords,
} from "../element/Hyperlink";
import { renderSnaps } from "./renderSnaps";
import {
isEmbeddableElement,
isFrameLikeElement,
isIframeLikeElement,
isLinearElement,
} from "../element/typeChecks";
import {
isIframeLikeOrItsLabel,
createPlaceholderEmbeddableLabel,
} from "../element/embeddable";
import {
elementOverlapsWithFrame,
getTargetFrame,
isElementInFrame,
} from "../frame";
import "canvas-roundrect-polyfill";
Rotation support (#1099) * rotate rectanble with fixed angle * rotate dashed rectangle with fixed angle * fix rotate handler rect * fix canvas size with rotation * angle in element base * fix bug in calculating canvas size * trial only for rectangle * hitTest for rectangle rotation * properly resize rotated rectangle * fix canvas size calculation * giving up... workaround for now * **experimental** handler to rotate rectangle * remove rotation on copy for debugging * update snapshots * better rotation handler with atan2 * rotate when drawImage * add rotation handler * hitTest for any shapes * fix hitTest for curved lines * rotate text element * rotation locking * hint messaage for rotating * show proper handlers on mobile (a workaround, there should be a better way) * refactor hitTest * support exporting png * support exporting svg * fix rotating curved line * refactor drawElementFromCanvas with getElementAbsoluteCoords * fix export png and svg * adjust resize positions for lines (N, E, S, W) * do not make handlers big on mobile * Update src/locales/en.json Alright! Co-Authored-By: Lipis <lipiridis@gmail.com> * do not show rotation/resizing hints on mobile * proper calculation for N and W positions * simplify calculation * use "rotation" as property name for clarification (may increase bundle size) * update snapshots excluding rotation handle * refactor with adjustPositionWithRotation * refactor with adjustXYWithRotation * forgot to rename rotation * rename internal function * initialize element angle on restore * rotate wysiwyg editor * fix shift-rotate around 270deg * improve rotation locking * refactor adjustXYWithRotation * avoid rotation degree becomes >=360 * refactor with generateHandler Co-authored-by: Lipis <lipiridis@gmail.com> Co-authored-by: dwelle <luzar.david@gmail.com>
5 years ago
feat: editor redesign 🔥 (#5780) * Placed eraser into shape switcher (top toolbar). Redesigned top toolbar. * Redesigned zoom and undo-redo buttons. * Started redesigning left toolbar. * Redesigned help dialog. * Colour picker now somewhat in line with new design * [WIP] Changed a bunch of icons. TODO: organise new icons. * [WIP] Organised a bunch of icons. Still some to do * [WIP] Started working on hamburger menu. * Fixed some bugs with hamburger menu. * Menu and left toolbar positioning. * Added some more items to hamburger menu. * Changed some icons. * Modal/dialog styling & bunch of fixes. * Some more dialog improvements & fixes. * Mobile menu changes. * Menu can now be closed with outside click. * Collab avatars and button changes. * Icon sizing. Left toolbar positioning. * Implemented welcome screen rendering logic. * [WIP] Welcome screen content + design. * Some more welcome screen content and design. * Merge fixes. * Tweaked icon set. * Welcome screen darkmode fix. * Content updates. * Various small fixes & adjustments. Moved language selection into menu. Fixed some problematic icons. Slightly moved encryption icon. * Sidebar header redesign. * Libraries content rendering logic + some styling. * Somem more library sidebar styling. * Publish library dialog styling. * scroll-back-to-content btn styling * ColorPicker positioning. * Library button styling. * ColorPicker positioning "fix". * Misc adjustments. * PenMode button changes. * Trying to make mobile somewhat usable. * Added a couple of icons. * Added some shortcuts. * Prevent welcome screen flickering. Fix issue with welcome screen interactivity. Don't show sidebar button when docked. * Icon sizing on smaller screens. * Sidebar styling changes. * Alignment button... well... alignments. * Fix inconsistent padding in left toolbar. * HintViewer changes. * Hamburger menu changes. * Move encryption badge back to its original pos. * Arrowhead changes. Active state, colours + stronger shadow. * Added new custom font. * Fixed bug with library button not rendering. * Fixed issue with lang selection colours. * Add tooltips for undo, redo. * Address some dark mode contrast issues. * (Re)introduce counter for selectedItems in sidebar * [WIP] Tweaked bounding box colour & padding. * Dashed bounding box for remote clients. * Some more bounding box tweaks. * Removed docking animation for now... * Address some RTL issues. * Welcome screen responsiveness. * use lighter selection color in dark mode & align naming * use rounded corners for transform handles * use lighter gray for welcomeScreen text in dark mode * disable selection on dialog buttons * change selection button icon * fix library item width being flexible * library: visually align spinner with first section heading * lint * fix scrollbar color in dark mode & make thinner * adapt properties panel max-height * add shrotcut label to save-to-current-file * fix unrelated `useOutsideClick` firing for active modal * add promo color to e+ menu item * fix type * lowered button size * fix transform handles raidus not accounting for zoom * attempt fix for excal logo on safari * final fix for excal logo on safari * fixing fhd resolution button sized * remove TODO shortcut * Collab related styling changes. Expanding avatar list no longer offsets top toolbar. Added active state & collaborator count badge for collab button. * Tweaked collab button active colours. * Added active style to collab btn in hamburger menu * Remove unnecessary comment. * Added back promo link for non (signed in) E+ users * Go to E+ button added for signed in E+ users. * Close menu & dropdown on modal close. * tweak icons & fix rendering on smaller sizes [part one] * align welcomeScreen icons with other UI * switch icon resize mq to `device-width` * disable welcomeScreen items `:hover` when selecting on canvas * change selection box color and style * reduce selection padding and fix group selection styling * improve collab cursor styling - make name borders round - hide status when "active" - remove black/gray colors * add Twitter to hamburger menu * align collab button * add shortcut for image export dialog * revert yarn.lock * fix more tabler icons * slightly better-looking penMode button * change penMode button & tooltip * revert hamburger menu icon * align padding on lang picker & canvas bg * updated robot txt to allow twitter bot and fb bot * added new OG and tweaked the OG state * add tooltip to collab button * align style for scroll-to-content button * fix pointer-events around toolbar * fix decor arrow positioning and RTL * fix welcomeScreen-item active state in dark mode * change `load` button copy * prevent shadow anim when opening a docked sidebar * update E+ links ga params * show redirect-to-eplus welcomeScreen subheading for signed-in users * make more generic * add ga for eplus redirect button * change copy and icons for hamburger export buttons * update snaps * trim the username to account for trailing spaces * tweaks around decor breakpoints * fix linear element editor test * remove .env change * remove `it.only` Co-authored-by: dwelle <luzar.david@gmail.com> Co-authored-by: Maielo <maielo.mv@gmail.com> Co-authored-by: Aakansha Doshi <aakansha1216@gmail.com>
2 years ago
export const DEFAULT_SPACING = 2;
const strokeRectWithRotation = (
Rotation support (#1099) * rotate rectanble with fixed angle * rotate dashed rectangle with fixed angle * fix rotate handler rect * fix canvas size with rotation * angle in element base * fix bug in calculating canvas size * trial only for rectangle * hitTest for rectangle rotation * properly resize rotated rectangle * fix canvas size calculation * giving up... workaround for now * **experimental** handler to rotate rectangle * remove rotation on copy for debugging * update snapshots * better rotation handler with atan2 * rotate when drawImage * add rotation handler * hitTest for any shapes * fix hitTest for curved lines * rotate text element * rotation locking * hint messaage for rotating * show proper handlers on mobile (a workaround, there should be a better way) * refactor hitTest * support exporting png * support exporting svg * fix rotating curved line * refactor drawElementFromCanvas with getElementAbsoluteCoords * fix export png and svg * adjust resize positions for lines (N, E, S, W) * do not make handlers big on mobile * Update src/locales/en.json Alright! Co-Authored-By: Lipis <lipiridis@gmail.com> * do not show rotation/resizing hints on mobile * proper calculation for N and W positions * simplify calculation * use "rotation" as property name for clarification (may increase bundle size) * update snapshots excluding rotation handle * refactor with adjustPositionWithRotation * refactor with adjustXYWithRotation * forgot to rename rotation * rename internal function * initialize element angle on restore * rotate wysiwyg editor * fix shift-rotate around 270deg * improve rotation locking * refactor adjustXYWithRotation * avoid rotation degree becomes >=360 * refactor with generateHandler Co-authored-by: Lipis <lipiridis@gmail.com> Co-authored-by: dwelle <luzar.david@gmail.com>
5 years ago
context: CanvasRenderingContext2D,
x: number,
y: number,
width: number,
height: number,
cx: number,
cy: number,
angle: number,
Allow binding linear elements to other elements (#1899) * Refactor: simplify linear element type * Refactor: dedupe scrollbar handling * First step towards binding - establish relationship and basic test for dragged lines * Refactor: use zoom from appstate * Refactor: generalize getElementAtPosition * Only consider bindable elements in hit test * Refactor: pull out pieces of hit test for reuse later * Refactor: pull out diamond from hit test for reuse later * Refactor: pull out text from hit test for reuse later * Suggest binding when hovering * Give shapes in regression test real size * Give shapes in undo/redo test real size * Keep bound element highlighted * Show binding suggestion for multi-point elements * Move binding to its on module with functions so that I can use it from actions, add support for binding end of multi-point elements * Use Id instead of ID * Improve boundary offset for non-squarish elements * Fix localStorage for binding on linear elements * Simplify dragging code and fix elements bound twice to the same shape * Fix binding for rectangles * Bind both ends at the end of the linear element creation, needed for focus points * wip * Refactor: Renames and reshapes for next commit * Calculate and store focus points and gaps, but dont use them yet * Focus points for rectangles * Dont blow up when canceling linear element * Stop suggesting binding when a non-compatible tool is selected * Clean up collision code * Using Geometric Algebra for hit tests * Correct binding for all shapes * Constant gap around polygon corners * Fix rotation handling * Generalize update and fix hit test for rotated elements * Handle rotation realtime * Handle scaling * Remove vibration when moving bound and binding element together * Handle simultenous scaling * Allow binding and unbinding when editing linear elements * Dont delete binding when the end point wasnt touched * Bind on enter/escape when editing * Support multiple suggested bindable elements in preparation for supporting linear elements dragging * Update binding when moving linear elements * Update binding when resizing linear elements * Dont re-render UI on binding hints * Update both ends when one is moved * Use distance instead of focus point for binding * Complicated approach for posterity, ignore this commit * Revert the complicated approach * Better focus point strategy, working for all shapes * Update snapshots * Dont break binding gap when mirroring shape * Dont break binding gap when grid mode pushes it inside * Dont bind draw elements * Support alt duplication * Fix alt duplication to * Support cmd+D duplication * All copy mechanisms are supported * Allow binding shapes to arrows, having arrows created first * Prevent arrows from disappearing for ellipses * Better binding suggestion highlight for shapes * Dont suggest second binding for simple elements when editing or moving them * Dont steal already bound linear elements when moving shapes * Fix highlighting diamonds and more precisely highlight other shapes * Highlight linear element edges for binding * Highlight text binding too * Handle deletion * Dont suggest second binding for simple linear elements when creating them * Dont highlight bound element during creation * Fix binding for rotated linear elements * Fix collision check for ellipses * Dont show suggested bindings for selected pairs * Bind multi-point linear elements when the tool is switched - important for mobile * Handle unbinding one of two bound edges correctly * Rename boundElement in state to startBoundElement * Dont double account for zoom when rendering binding highlight * Fix rendering of edited linear element point handles * Suggest binding when adding new point to a linear element * Bind when adding a new point to a linear element and dont unbind when moving middle elements * Handle deleting points * Add cmd modifier key to disable binding * Use state for enabling binding, fix not binding for linear elements during creation * Drop support for binding lines, only arrows are bindable * Reset binding mode on blur * Fix not binding lines
5 years ago
fill: boolean = false,
/** should account for zoom */
radius: number = 0,
) => {
context.save();
Rotation support (#1099) * rotate rectanble with fixed angle * rotate dashed rectangle with fixed angle * fix rotate handler rect * fix canvas size with rotation * angle in element base * fix bug in calculating canvas size * trial only for rectangle * hitTest for rectangle rotation * properly resize rotated rectangle * fix canvas size calculation * giving up... workaround for now * **experimental** handler to rotate rectangle * remove rotation on copy for debugging * update snapshots * better rotation handler with atan2 * rotate when drawImage * add rotation handler * hitTest for any shapes * fix hitTest for curved lines * rotate text element * rotation locking * hint messaage for rotating * show proper handlers on mobile (a workaround, there should be a better way) * refactor hitTest * support exporting png * support exporting svg * fix rotating curved line * refactor drawElementFromCanvas with getElementAbsoluteCoords * fix export png and svg * adjust resize positions for lines (N, E, S, W) * do not make handlers big on mobile * Update src/locales/en.json Alright! Co-Authored-By: Lipis <lipiridis@gmail.com> * do not show rotation/resizing hints on mobile * proper calculation for N and W positions * simplify calculation * use "rotation" as property name for clarification (may increase bundle size) * update snapshots excluding rotation handle * refactor with adjustPositionWithRotation * refactor with adjustXYWithRotation * forgot to rename rotation * rename internal function * initialize element angle on restore * rotate wysiwyg editor * fix shift-rotate around 270deg * improve rotation locking * refactor adjustXYWithRotation * avoid rotation degree becomes >=360 * refactor with generateHandler Co-authored-by: Lipis <lipiridis@gmail.com> Co-authored-by: dwelle <luzar.david@gmail.com>
5 years ago
context.translate(cx, cy);
context.rotate(angle);
if (fill) {
context.fillRect(x - cx, y - cy, width, height);
}
if (radius && context.roundRect) {
context.beginPath();
context.roundRect(x - cx, y - cy, width, height, radius);
context.stroke();
context.closePath();
} else {
context.strokeRect(x - cx, y - cy, width, height);
}
context.restore();
};
Rotation support (#1099) * rotate rectanble with fixed angle * rotate dashed rectangle with fixed angle * fix rotate handler rect * fix canvas size with rotation * angle in element base * fix bug in calculating canvas size * trial only for rectangle * hitTest for rectangle rotation * properly resize rotated rectangle * fix canvas size calculation * giving up... workaround for now * **experimental** handler to rotate rectangle * remove rotation on copy for debugging * update snapshots * better rotation handler with atan2 * rotate when drawImage * add rotation handler * hitTest for any shapes * fix hitTest for curved lines * rotate text element * rotation locking * hint messaage for rotating * show proper handlers on mobile (a workaround, there should be a better way) * refactor hitTest * support exporting png * support exporting svg * fix rotating curved line * refactor drawElementFromCanvas with getElementAbsoluteCoords * fix export png and svg * adjust resize positions for lines (N, E, S, W) * do not make handlers big on mobile * Update src/locales/en.json Alright! Co-Authored-By: Lipis <lipiridis@gmail.com> * do not show rotation/resizing hints on mobile * proper calculation for N and W positions * simplify calculation * use "rotation" as property name for clarification (may increase bundle size) * update snapshots excluding rotation handle * refactor with adjustPositionWithRotation * refactor with adjustXYWithRotation * forgot to rename rotation * rename internal function * initialize element angle on restore * rotate wysiwyg editor * fix shift-rotate around 270deg * improve rotation locking * refactor adjustXYWithRotation * avoid rotation degree becomes >=360 * refactor with generateHandler Co-authored-by: Lipis <lipiridis@gmail.com> Co-authored-by: dwelle <luzar.david@gmail.com>
5 years ago
Allow binding linear elements to other elements (#1899) * Refactor: simplify linear element type * Refactor: dedupe scrollbar handling * First step towards binding - establish relationship and basic test for dragged lines * Refactor: use zoom from appstate * Refactor: generalize getElementAtPosition * Only consider bindable elements in hit test * Refactor: pull out pieces of hit test for reuse later * Refactor: pull out diamond from hit test for reuse later * Refactor: pull out text from hit test for reuse later * Suggest binding when hovering * Give shapes in regression test real size * Give shapes in undo/redo test real size * Keep bound element highlighted * Show binding suggestion for multi-point elements * Move binding to its on module with functions so that I can use it from actions, add support for binding end of multi-point elements * Use Id instead of ID * Improve boundary offset for non-squarish elements * Fix localStorage for binding on linear elements * Simplify dragging code and fix elements bound twice to the same shape * Fix binding for rectangles * Bind both ends at the end of the linear element creation, needed for focus points * wip * Refactor: Renames and reshapes for next commit * Calculate and store focus points and gaps, but dont use them yet * Focus points for rectangles * Dont blow up when canceling linear element * Stop suggesting binding when a non-compatible tool is selected * Clean up collision code * Using Geometric Algebra for hit tests * Correct binding for all shapes * Constant gap around polygon corners * Fix rotation handling * Generalize update and fix hit test for rotated elements * Handle rotation realtime * Handle scaling * Remove vibration when moving bound and binding element together * Handle simultenous scaling * Allow binding and unbinding when editing linear elements * Dont delete binding when the end point wasnt touched * Bind on enter/escape when editing * Support multiple suggested bindable elements in preparation for supporting linear elements dragging * Update binding when moving linear elements * Update binding when resizing linear elements * Dont re-render UI on binding hints * Update both ends when one is moved * Use distance instead of focus point for binding * Complicated approach for posterity, ignore this commit * Revert the complicated approach * Better focus point strategy, working for all shapes * Update snapshots * Dont break binding gap when mirroring shape * Dont break binding gap when grid mode pushes it inside * Dont bind draw elements * Support alt duplication * Fix alt duplication to * Support cmd+D duplication * All copy mechanisms are supported * Allow binding shapes to arrows, having arrows created first * Prevent arrows from disappearing for ellipses * Better binding suggestion highlight for shapes * Dont suggest second binding for simple elements when editing or moving them * Dont steal already bound linear elements when moving shapes * Fix highlighting diamonds and more precisely highlight other shapes * Highlight linear element edges for binding * Highlight text binding too * Handle deletion * Dont suggest second binding for simple linear elements when creating them * Dont highlight bound element during creation * Fix binding for rotated linear elements * Fix collision check for ellipses * Dont show suggested bindings for selected pairs * Bind multi-point linear elements when the tool is switched - important for mobile * Handle unbinding one of two bound edges correctly * Rename boundElement in state to startBoundElement * Dont double account for zoom when rendering binding highlight * Fix rendering of edited linear element point handles * Suggest binding when adding new point to a linear element * Bind when adding a new point to a linear element and dont unbind when moving middle elements * Handle deleting points * Add cmd modifier key to disable binding * Use state for enabling binding, fix not binding for linear elements during creation * Drop support for binding lines, only arrows are bindable * Reset binding mode on blur * Fix not binding lines
5 years ago
const strokeDiamondWithRotation = (
context: CanvasRenderingContext2D,
width: number,
height: number,
cx: number,
cy: number,
angle: number,
) => {
context.save();
Allow binding linear elements to other elements (#1899) * Refactor: simplify linear element type * Refactor: dedupe scrollbar handling * First step towards binding - establish relationship and basic test for dragged lines * Refactor: use zoom from appstate * Refactor: generalize getElementAtPosition * Only consider bindable elements in hit test * Refactor: pull out pieces of hit test for reuse later * Refactor: pull out diamond from hit test for reuse later * Refactor: pull out text from hit test for reuse later * Suggest binding when hovering * Give shapes in regression test real size * Give shapes in undo/redo test real size * Keep bound element highlighted * Show binding suggestion for multi-point elements * Move binding to its on module with functions so that I can use it from actions, add support for binding end of multi-point elements * Use Id instead of ID * Improve boundary offset for non-squarish elements * Fix localStorage for binding on linear elements * Simplify dragging code and fix elements bound twice to the same shape * Fix binding for rectangles * Bind both ends at the end of the linear element creation, needed for focus points * wip * Refactor: Renames and reshapes for next commit * Calculate and store focus points and gaps, but dont use them yet * Focus points for rectangles * Dont blow up when canceling linear element * Stop suggesting binding when a non-compatible tool is selected * Clean up collision code * Using Geometric Algebra for hit tests * Correct binding for all shapes * Constant gap around polygon corners * Fix rotation handling * Generalize update and fix hit test for rotated elements * Handle rotation realtime * Handle scaling * Remove vibration when moving bound and binding element together * Handle simultenous scaling * Allow binding and unbinding when editing linear elements * Dont delete binding when the end point wasnt touched * Bind on enter/escape when editing * Support multiple suggested bindable elements in preparation for supporting linear elements dragging * Update binding when moving linear elements * Update binding when resizing linear elements * Dont re-render UI on binding hints * Update both ends when one is moved * Use distance instead of focus point for binding * Complicated approach for posterity, ignore this commit * Revert the complicated approach * Better focus point strategy, working for all shapes * Update snapshots * Dont break binding gap when mirroring shape * Dont break binding gap when grid mode pushes it inside * Dont bind draw elements * Support alt duplication * Fix alt duplication to * Support cmd+D duplication * All copy mechanisms are supported * Allow binding shapes to arrows, having arrows created first * Prevent arrows from disappearing for ellipses * Better binding suggestion highlight for shapes * Dont suggest second binding for simple elements when editing or moving them * Dont steal already bound linear elements when moving shapes * Fix highlighting diamonds and more precisely highlight other shapes * Highlight linear element edges for binding * Highlight text binding too * Handle deletion * Dont suggest second binding for simple linear elements when creating them * Dont highlight bound element during creation * Fix binding for rotated linear elements * Fix collision check for ellipses * Dont show suggested bindings for selected pairs * Bind multi-point linear elements when the tool is switched - important for mobile * Handle unbinding one of two bound edges correctly * Rename boundElement in state to startBoundElement * Dont double account for zoom when rendering binding highlight * Fix rendering of edited linear element point handles * Suggest binding when adding new point to a linear element * Bind when adding a new point to a linear element and dont unbind when moving middle elements * Handle deleting points * Add cmd modifier key to disable binding * Use state for enabling binding, fix not binding for linear elements during creation * Drop support for binding lines, only arrows are bindable * Reset binding mode on blur * Fix not binding lines
5 years ago
context.translate(cx, cy);
context.rotate(angle);
context.beginPath();
context.moveTo(0, height / 2);
context.lineTo(width / 2, 0);
context.lineTo(0, -height / 2);
context.lineTo(-width / 2, 0);
context.closePath();
context.stroke();
context.restore();
Allow binding linear elements to other elements (#1899) * Refactor: simplify linear element type * Refactor: dedupe scrollbar handling * First step towards binding - establish relationship and basic test for dragged lines * Refactor: use zoom from appstate * Refactor: generalize getElementAtPosition * Only consider bindable elements in hit test * Refactor: pull out pieces of hit test for reuse later * Refactor: pull out diamond from hit test for reuse later * Refactor: pull out text from hit test for reuse later * Suggest binding when hovering * Give shapes in regression test real size * Give shapes in undo/redo test real size * Keep bound element highlighted * Show binding suggestion for multi-point elements * Move binding to its on module with functions so that I can use it from actions, add support for binding end of multi-point elements * Use Id instead of ID * Improve boundary offset for non-squarish elements * Fix localStorage for binding on linear elements * Simplify dragging code and fix elements bound twice to the same shape * Fix binding for rectangles * Bind both ends at the end of the linear element creation, needed for focus points * wip * Refactor: Renames and reshapes for next commit * Calculate and store focus points and gaps, but dont use them yet * Focus points for rectangles * Dont blow up when canceling linear element * Stop suggesting binding when a non-compatible tool is selected * Clean up collision code * Using Geometric Algebra for hit tests * Correct binding for all shapes * Constant gap around polygon corners * Fix rotation handling * Generalize update and fix hit test for rotated elements * Handle rotation realtime * Handle scaling * Remove vibration when moving bound and binding element together * Handle simultenous scaling * Allow binding and unbinding when editing linear elements * Dont delete binding when the end point wasnt touched * Bind on enter/escape when editing * Support multiple suggested bindable elements in preparation for supporting linear elements dragging * Update binding when moving linear elements * Update binding when resizing linear elements * Dont re-render UI on binding hints * Update both ends when one is moved * Use distance instead of focus point for binding * Complicated approach for posterity, ignore this commit * Revert the complicated approach * Better focus point strategy, working for all shapes * Update snapshots * Dont break binding gap when mirroring shape * Dont break binding gap when grid mode pushes it inside * Dont bind draw elements * Support alt duplication * Fix alt duplication to * Support cmd+D duplication * All copy mechanisms are supported * Allow binding shapes to arrows, having arrows created first * Prevent arrows from disappearing for ellipses * Better binding suggestion highlight for shapes * Dont suggest second binding for simple elements when editing or moving them * Dont steal already bound linear elements when moving shapes * Fix highlighting diamonds and more precisely highlight other shapes * Highlight linear element edges for binding * Highlight text binding too * Handle deletion * Dont suggest second binding for simple linear elements when creating them * Dont highlight bound element during creation * Fix binding for rotated linear elements * Fix collision check for ellipses * Dont show suggested bindings for selected pairs * Bind multi-point linear elements when the tool is switched - important for mobile * Handle unbinding one of two bound edges correctly * Rename boundElement in state to startBoundElement * Dont double account for zoom when rendering binding highlight * Fix rendering of edited linear element point handles * Suggest binding when adding new point to a linear element * Bind when adding a new point to a linear element and dont unbind when moving middle elements * Handle deleting points * Add cmd modifier key to disable binding * Use state for enabling binding, fix not binding for linear elements during creation * Drop support for binding lines, only arrows are bindable * Reset binding mode on blur * Fix not binding lines
5 years ago
};
const strokeEllipseWithRotation = (
Rotation support (#1099) * rotate rectanble with fixed angle * rotate dashed rectangle with fixed angle * fix rotate handler rect * fix canvas size with rotation * angle in element base * fix bug in calculating canvas size * trial only for rectangle * hitTest for rectangle rotation * properly resize rotated rectangle * fix canvas size calculation * giving up... workaround for now * **experimental** handler to rotate rectangle * remove rotation on copy for debugging * update snapshots * better rotation handler with atan2 * rotate when drawImage * add rotation handler * hitTest for any shapes * fix hitTest for curved lines * rotate text element * rotation locking * hint messaage for rotating * show proper handlers on mobile (a workaround, there should be a better way) * refactor hitTest * support exporting png * support exporting svg * fix rotating curved line * refactor drawElementFromCanvas with getElementAbsoluteCoords * fix export png and svg * adjust resize positions for lines (N, E, S, W) * do not make handlers big on mobile * Update src/locales/en.json Alright! Co-Authored-By: Lipis <lipiridis@gmail.com> * do not show rotation/resizing hints on mobile * proper calculation for N and W positions * simplify calculation * use "rotation" as property name for clarification (may increase bundle size) * update snapshots excluding rotation handle * refactor with adjustPositionWithRotation * refactor with adjustXYWithRotation * forgot to rename rotation * rename internal function * initialize element angle on restore * rotate wysiwyg editor * fix shift-rotate around 270deg * improve rotation locking * refactor adjustXYWithRotation * avoid rotation degree becomes >=360 * refactor with generateHandler Co-authored-by: Lipis <lipiridis@gmail.com> Co-authored-by: dwelle <luzar.david@gmail.com>
5 years ago
context: CanvasRenderingContext2D,
width: number,
height: number,
Allow binding linear elements to other elements (#1899) * Refactor: simplify linear element type * Refactor: dedupe scrollbar handling * First step towards binding - establish relationship and basic test for dragged lines * Refactor: use zoom from appstate * Refactor: generalize getElementAtPosition * Only consider bindable elements in hit test * Refactor: pull out pieces of hit test for reuse later * Refactor: pull out diamond from hit test for reuse later * Refactor: pull out text from hit test for reuse later * Suggest binding when hovering * Give shapes in regression test real size * Give shapes in undo/redo test real size * Keep bound element highlighted * Show binding suggestion for multi-point elements * Move binding to its on module with functions so that I can use it from actions, add support for binding end of multi-point elements * Use Id instead of ID * Improve boundary offset for non-squarish elements * Fix localStorage for binding on linear elements * Simplify dragging code and fix elements bound twice to the same shape * Fix binding for rectangles * Bind both ends at the end of the linear element creation, needed for focus points * wip * Refactor: Renames and reshapes for next commit * Calculate and store focus points and gaps, but dont use them yet * Focus points for rectangles * Dont blow up when canceling linear element * Stop suggesting binding when a non-compatible tool is selected * Clean up collision code * Using Geometric Algebra for hit tests * Correct binding for all shapes * Constant gap around polygon corners * Fix rotation handling * Generalize update and fix hit test for rotated elements * Handle rotation realtime * Handle scaling * Remove vibration when moving bound and binding element together * Handle simultenous scaling * Allow binding and unbinding when editing linear elements * Dont delete binding when the end point wasnt touched * Bind on enter/escape when editing * Support multiple suggested bindable elements in preparation for supporting linear elements dragging * Update binding when moving linear elements * Update binding when resizing linear elements * Dont re-render UI on binding hints * Update both ends when one is moved * Use distance instead of focus point for binding * Complicated approach for posterity, ignore this commit * Revert the complicated approach * Better focus point strategy, working for all shapes * Update snapshots * Dont break binding gap when mirroring shape * Dont break binding gap when grid mode pushes it inside * Dont bind draw elements * Support alt duplication * Fix alt duplication to * Support cmd+D duplication * All copy mechanisms are supported * Allow binding shapes to arrows, having arrows created first * Prevent arrows from disappearing for ellipses * Better binding suggestion highlight for shapes * Dont suggest second binding for simple elements when editing or moving them * Dont steal already bound linear elements when moving shapes * Fix highlighting diamonds and more precisely highlight other shapes * Highlight linear element edges for binding * Highlight text binding too * Handle deletion * Dont suggest second binding for simple linear elements when creating them * Dont highlight bound element during creation * Fix binding for rotated linear elements * Fix collision check for ellipses * Dont show suggested bindings for selected pairs * Bind multi-point linear elements when the tool is switched - important for mobile * Handle unbinding one of two bound edges correctly * Rename boundElement in state to startBoundElement * Dont double account for zoom when rendering binding highlight * Fix rendering of edited linear element point handles * Suggest binding when adding new point to a linear element * Bind when adding a new point to a linear element and dont unbind when moving middle elements * Handle deleting points * Add cmd modifier key to disable binding * Use state for enabling binding, fix not binding for linear elements during creation * Drop support for binding lines, only arrows are bindable * Reset binding mode on blur * Fix not binding lines
5 years ago
cx: number,
cy: number,
angle: number,
) => {
context.beginPath();
context.ellipse(cx, cy, width / 2, height / 2, angle, 0, Math.PI * 2);
context.stroke();
};
const fillCircle = (
context: CanvasRenderingContext2D,
cx: number,
cy: number,
radius: number,
feat: redesign linear elements 🎉 (#5501) * feat: redesign arrows and lines * set selectedLinearElement on pointerup * fix tests * fix lint * set selectionLinearElement to null when element is not selected * fix * don't set selectedElementIds to empty object when linear element selected * don't move arrows when clicked on bounding box * don't consider bounding box when linear element selected * better hitbox * show pointer when over the points in linear elements * highlight points when hovered * tweak design whene editing linear element points * tweak * fix test * fix multi point editing * cleanup * fix * fix * remove stroke when hovered * account for zoom when hover * review fix * set selectedLinearElement to null when selectedElementIds doesn't contain the linear element * remove hover affect when moved away from linear element * don't set selectedLinearAElement if already set * fix selection * render reduced in test :p * fix box selection for single linear element * set selectedLinearElement when deselecting selected elements and linear element is selected * don't show linear element handles when element locked * selected linear element when only linear present and selected with selectAll * don't set selectedLinearElement if already set * store selectedLinearElement in browser to persist * remove redundant checks * test fix * select linear element handles when user has finished multipoint editing * fix snap * add comments * show bounding box for locked linear elements * add stroke param to fillCircle and remove stroke when linear element point hovered * set selectedLinearElement when thats the only element left when deselcting others * skip tests instead of removing for rotation * (un)bind on pointerUp when moving linear element points outside editor * render bounding box for linear elements as a fallback on state mismatch * simplify and remove type assertion Co-authored-by: dwelle <luzar.david@gmail.com>
3 years ago
stroke = true,
) => {
Rotation support (#1099) * rotate rectanble with fixed angle * rotate dashed rectangle with fixed angle * fix rotate handler rect * fix canvas size with rotation * angle in element base * fix bug in calculating canvas size * trial only for rectangle * hitTest for rectangle rotation * properly resize rotated rectangle * fix canvas size calculation * giving up... workaround for now * **experimental** handler to rotate rectangle * remove rotation on copy for debugging * update snapshots * better rotation handler with atan2 * rotate when drawImage * add rotation handler * hitTest for any shapes * fix hitTest for curved lines * rotate text element * rotation locking * hint messaage for rotating * show proper handlers on mobile (a workaround, there should be a better way) * refactor hitTest * support exporting png * support exporting svg * fix rotating curved line * refactor drawElementFromCanvas with getElementAbsoluteCoords * fix export png and svg * adjust resize positions for lines (N, E, S, W) * do not make handlers big on mobile * Update src/locales/en.json Alright! Co-Authored-By: Lipis <lipiridis@gmail.com> * do not show rotation/resizing hints on mobile * proper calculation for N and W positions * simplify calculation * use "rotation" as property name for clarification (may increase bundle size) * update snapshots excluding rotation handle * refactor with adjustPositionWithRotation * refactor with adjustXYWithRotation * forgot to rename rotation * rename internal function * initialize element angle on restore * rotate wysiwyg editor * fix shift-rotate around 270deg * improve rotation locking * refactor adjustXYWithRotation * avoid rotation degree becomes >=360 * refactor with generateHandler Co-authored-by: Lipis <lipiridis@gmail.com> Co-authored-by: dwelle <luzar.david@gmail.com>
5 years ago
context.beginPath();
Allow binding linear elements to other elements (#1899) * Refactor: simplify linear element type * Refactor: dedupe scrollbar handling * First step towards binding - establish relationship and basic test for dragged lines * Refactor: use zoom from appstate * Refactor: generalize getElementAtPosition * Only consider bindable elements in hit test * Refactor: pull out pieces of hit test for reuse later * Refactor: pull out diamond from hit test for reuse later * Refactor: pull out text from hit test for reuse later * Suggest binding when hovering * Give shapes in regression test real size * Give shapes in undo/redo test real size * Keep bound element highlighted * Show binding suggestion for multi-point elements * Move binding to its on module with functions so that I can use it from actions, add support for binding end of multi-point elements * Use Id instead of ID * Improve boundary offset for non-squarish elements * Fix localStorage for binding on linear elements * Simplify dragging code and fix elements bound twice to the same shape * Fix binding for rectangles * Bind both ends at the end of the linear element creation, needed for focus points * wip * Refactor: Renames and reshapes for next commit * Calculate and store focus points and gaps, but dont use them yet * Focus points for rectangles * Dont blow up when canceling linear element * Stop suggesting binding when a non-compatible tool is selected * Clean up collision code * Using Geometric Algebra for hit tests * Correct binding for all shapes * Constant gap around polygon corners * Fix rotation handling * Generalize update and fix hit test for rotated elements * Handle rotation realtime * Handle scaling * Remove vibration when moving bound and binding element together * Handle simultenous scaling * Allow binding and unbinding when editing linear elements * Dont delete binding when the end point wasnt touched * Bind on enter/escape when editing * Support multiple suggested bindable elements in preparation for supporting linear elements dragging * Update binding when moving linear elements * Update binding when resizing linear elements * Dont re-render UI on binding hints * Update both ends when one is moved * Use distance instead of focus point for binding * Complicated approach for posterity, ignore this commit * Revert the complicated approach * Better focus point strategy, working for all shapes * Update snapshots * Dont break binding gap when mirroring shape * Dont break binding gap when grid mode pushes it inside * Dont bind draw elements * Support alt duplication * Fix alt duplication to * Support cmd+D duplication * All copy mechanisms are supported * Allow binding shapes to arrows, having arrows created first * Prevent arrows from disappearing for ellipses * Better binding suggestion highlight for shapes * Dont suggest second binding for simple elements when editing or moving them * Dont steal already bound linear elements when moving shapes * Fix highlighting diamonds and more precisely highlight other shapes * Highlight linear element edges for binding * Highlight text binding too * Handle deletion * Dont suggest second binding for simple linear elements when creating them * Dont highlight bound element during creation * Fix binding for rotated linear elements * Fix collision check for ellipses * Dont show suggested bindings for selected pairs * Bind multi-point linear elements when the tool is switched - important for mobile * Handle unbinding one of two bound edges correctly * Rename boundElement in state to startBoundElement * Dont double account for zoom when rendering binding highlight * Fix rendering of edited linear element point handles * Suggest binding when adding new point to a linear element * Bind when adding a new point to a linear element and dont unbind when moving middle elements * Handle deleting points * Add cmd modifier key to disable binding * Use state for enabling binding, fix not binding for linear elements during creation * Drop support for binding lines, only arrows are bindable * Reset binding mode on blur * Fix not binding lines
5 years ago
context.arc(cx, cy, radius, 0, Math.PI * 2);
Rotation support (#1099) * rotate rectanble with fixed angle * rotate dashed rectangle with fixed angle * fix rotate handler rect * fix canvas size with rotation * angle in element base * fix bug in calculating canvas size * trial only for rectangle * hitTest for rectangle rotation * properly resize rotated rectangle * fix canvas size calculation * giving up... workaround for now * **experimental** handler to rotate rectangle * remove rotation on copy for debugging * update snapshots * better rotation handler with atan2 * rotate when drawImage * add rotation handler * hitTest for any shapes * fix hitTest for curved lines * rotate text element * rotation locking * hint messaage for rotating * show proper handlers on mobile (a workaround, there should be a better way) * refactor hitTest * support exporting png * support exporting svg * fix rotating curved line * refactor drawElementFromCanvas with getElementAbsoluteCoords * fix export png and svg * adjust resize positions for lines (N, E, S, W) * do not make handlers big on mobile * Update src/locales/en.json Alright! Co-Authored-By: Lipis <lipiridis@gmail.com> * do not show rotation/resizing hints on mobile * proper calculation for N and W positions * simplify calculation * use "rotation" as property name for clarification (may increase bundle size) * update snapshots excluding rotation handle * refactor with adjustPositionWithRotation * refactor with adjustXYWithRotation * forgot to rename rotation * rename internal function * initialize element angle on restore * rotate wysiwyg editor * fix shift-rotate around 270deg * improve rotation locking * refactor adjustXYWithRotation * avoid rotation degree becomes >=360 * refactor with generateHandler Co-authored-by: Lipis <lipiridis@gmail.com> Co-authored-by: dwelle <luzar.david@gmail.com>
5 years ago
context.fill();
feat: redesign linear elements 🎉 (#5501) * feat: redesign arrows and lines * set selectedLinearElement on pointerup * fix tests * fix lint * set selectionLinearElement to null when element is not selected * fix * don't set selectedElementIds to empty object when linear element selected * don't move arrows when clicked on bounding box * don't consider bounding box when linear element selected * better hitbox * show pointer when over the points in linear elements * highlight points when hovered * tweak design whene editing linear element points * tweak * fix test * fix multi point editing * cleanup * fix * fix * remove stroke when hovered * account for zoom when hover * review fix * set selectedLinearElement to null when selectedElementIds doesn't contain the linear element * remove hover affect when moved away from linear element * don't set selectedLinearAElement if already set * fix selection * render reduced in test :p * fix box selection for single linear element * set selectedLinearElement when deselecting selected elements and linear element is selected * don't show linear element handles when element locked * selected linear element when only linear present and selected with selectAll * don't set selectedLinearElement if already set * store selectedLinearElement in browser to persist * remove redundant checks * test fix * select linear element handles when user has finished multipoint editing * fix snap * add comments * show bounding box for locked linear elements * add stroke param to fillCircle and remove stroke when linear element point hovered * set selectedLinearElement when thats the only element left when deselcting others * skip tests instead of removing for rotation * (un)bind on pointerUp when moving linear element points outside editor * render bounding box for linear elements as a fallback on state mismatch * simplify and remove type assertion Co-authored-by: dwelle <luzar.david@gmail.com>
3 years ago
if (stroke) {
context.stroke();
}
};
Rotation support (#1099) * rotate rectanble with fixed angle * rotate dashed rectangle with fixed angle * fix rotate handler rect * fix canvas size with rotation * angle in element base * fix bug in calculating canvas size * trial only for rectangle * hitTest for rectangle rotation * properly resize rotated rectangle * fix canvas size calculation * giving up... workaround for now * **experimental** handler to rotate rectangle * remove rotation on copy for debugging * update snapshots * better rotation handler with atan2 * rotate when drawImage * add rotation handler * hitTest for any shapes * fix hitTest for curved lines * rotate text element * rotation locking * hint messaage for rotating * show proper handlers on mobile (a workaround, there should be a better way) * refactor hitTest * support exporting png * support exporting svg * fix rotating curved line * refactor drawElementFromCanvas with getElementAbsoluteCoords * fix export png and svg * adjust resize positions for lines (N, E, S, W) * do not make handlers big on mobile * Update src/locales/en.json Alright! Co-Authored-By: Lipis <lipiridis@gmail.com> * do not show rotation/resizing hints on mobile * proper calculation for N and W positions * simplify calculation * use "rotation" as property name for clarification (may increase bundle size) * update snapshots excluding rotation handle * refactor with adjustPositionWithRotation * refactor with adjustXYWithRotation * forgot to rename rotation * rename internal function * initialize element angle on restore * rotate wysiwyg editor * fix shift-rotate around 270deg * improve rotation locking * refactor adjustXYWithRotation * avoid rotation degree becomes >=360 * refactor with generateHandler Co-authored-by: Lipis <lipiridis@gmail.com> Co-authored-by: dwelle <luzar.david@gmail.com>
5 years ago
const strokeGrid = (
context: CanvasRenderingContext2D,
gridSize: number,
scrollX: number,
scrollY: number,
zoom: Zoom,
width: number,
height: number,
) => {
const BOLD_LINE_FREQUENCY = 5;
enum GridLineColor {
Bold = "#cccccc",
Regular = "#e5e5e5",
}
const offsetX =
-Math.round(zoom.value / gridSize) * gridSize + (scrollX % gridSize);
const offsetY =
-Math.round(zoom.value / gridSize) * gridSize + (scrollY % gridSize);
const lineWidth = Math.min(1 / zoom.value, 1);
const spaceWidth = 1 / zoom.value;
const lineDash = [lineWidth * 3, spaceWidth + (lineWidth + spaceWidth)];
context.save();
context.lineWidth = lineWidth;
for (let x = offsetX; x < offsetX + width + gridSize * 2; x += gridSize) {
const isBold =
Math.round(x - scrollX) % (BOLD_LINE_FREQUENCY * gridSize) === 0;
context.beginPath();
context.setLineDash(isBold ? [] : lineDash);
context.strokeStyle = isBold ? GridLineColor.Bold : GridLineColor.Regular;
context.moveTo(x, offsetY - gridSize);
context.lineTo(x, offsetY + height + gridSize * 2);
context.stroke();
}
for (let y = offsetY; y < offsetY + height + gridSize * 2; y += gridSize) {
const isBold =
Math.round(y - scrollY) % (BOLD_LINE_FREQUENCY * gridSize) === 0;
context.beginPath();
context.setLineDash(isBold ? [] : lineDash);
context.strokeStyle = isBold ? GridLineColor.Bold : GridLineColor.Regular;
context.moveTo(offsetX - gridSize, y);
context.lineTo(offsetX + width + gridSize * 2, y);
context.stroke();
}
context.restore();
};
const renderSingleLinearPoint = (
context: CanvasRenderingContext2D,
appState: InteractiveCanvasAppState,
point: Point,
radius: number,
isSelected: boolean,
isPhantomPoint = false,
) => {
context.strokeStyle = "#5e5ad8";
context.setLineDash([]);
context.fillStyle = "rgba(255, 255, 255, 0.9)";
if (isSelected) {
context.fillStyle = "rgba(134, 131, 226, 0.9)";
} else if (isPhantomPoint) {
context.fillStyle = "rgba(177, 151, 252, 0.7)";
}
fillCircle(
context,
point[0],
point[1],
radius / appState.zoom.value,
!isPhantomPoint,
);
};
const renderLinearPointHandles = (
context: CanvasRenderingContext2D,
appState: InteractiveCanvasAppState,
element: NonDeleted<ExcalidrawLinearElement>,
) => {
if (!appState.selectedLinearElement) {
return;
}
context.save();
context.translate(appState.scrollX, appState.scrollY);
context.lineWidth = 1 / appState.zoom.value;
const points = LinearElementEditor.getPointsGlobalCoordinates(element);
const { POINT_HANDLE_SIZE } = LinearElementEditor;
const radius = appState.editingLinearElement
? POINT_HANDLE_SIZE
: POINT_HANDLE_SIZE / 2;
points.forEach((point, idx) => {
const isSelected =
!!appState.editingLinearElement?.selectedPointsIndices?.includes(idx);
renderSingleLinearPoint(context, appState, point, radius, isSelected);
});
//Rendering segment mid points
const midPoints = LinearElementEditor.getEditorMidPoints(
element,
appState,
).filter((midPoint) => midPoint !== null) as Point[];
midPoints.forEach((segmentMidPoint) => {
if (
appState?.selectedLinearElement?.segmentMidPointHoveredCoords &&
LinearElementEditor.arePointsEqual(
segmentMidPoint,
appState.selectedLinearElement.segmentMidPointHoveredCoords,
)
) {
// The order of renderingSingleLinearPoint and highLight points is different
// inside vs outside editor as hover states are different,
// in editor when hovered the original point is not visible as hover state fully covers it whereas outside the
// editor original point is visible and hover state is just an outer circle.
if (appState.editingLinearElement) {
renderSingleLinearPoint(
context,
appState,
segmentMidPoint,
radius,
false,
);
highlightPoint(segmentMidPoint, context, appState);
} else {
highlightPoint(segmentMidPoint, context, appState);
renderSingleLinearPoint(
context,
appState,
segmentMidPoint,
radius,
false,
);
}
} else if (appState.editingLinearElement || points.length === 2) {
renderSingleLinearPoint(
context,
appState,
segmentMidPoint,
POINT_HANDLE_SIZE / 2,
false,
true,
);
}
});
context.restore();
};
const highlightPoint = (
point: Point,
context: CanvasRenderingContext2D,
appState: InteractiveCanvasAppState,
) => {
context.fillStyle = "rgba(105, 101, 219, 0.4)";
fillCircle(
context,
point[0],
point[1],
LinearElementEditor.POINT_HANDLE_SIZE / appState.zoom.value,
false,
);
};
feat: redesign linear elements 🎉 (#5501) * feat: redesign arrows and lines * set selectedLinearElement on pointerup * fix tests * fix lint * set selectionLinearElement to null when element is not selected * fix * don't set selectedElementIds to empty object when linear element selected * don't move arrows when clicked on bounding box * don't consider bounding box when linear element selected * better hitbox * show pointer when over the points in linear elements * highlight points when hovered * tweak design whene editing linear element points * tweak * fix test * fix multi point editing * cleanup * fix * fix * remove stroke when hovered * account for zoom when hover * review fix * set selectedLinearElement to null when selectedElementIds doesn't contain the linear element * remove hover affect when moved away from linear element * don't set selectedLinearAElement if already set * fix selection * render reduced in test :p * fix box selection for single linear element * set selectedLinearElement when deselecting selected elements and linear element is selected * don't show linear element handles when element locked * selected linear element when only linear present and selected with selectAll * don't set selectedLinearElement if already set * store selectedLinearElement in browser to persist * remove redundant checks * test fix * select linear element handles when user has finished multipoint editing * fix snap * add comments * show bounding box for locked linear elements * add stroke param to fillCircle and remove stroke when linear element point hovered * set selectedLinearElement when thats the only element left when deselcting others * skip tests instead of removing for rotation * (un)bind on pointerUp when moving linear element points outside editor * render bounding box for linear elements as a fallback on state mismatch * simplify and remove type assertion Co-authored-by: dwelle <luzar.david@gmail.com>
3 years ago
const renderLinearElementPointHighlight = (
context: CanvasRenderingContext2D,
appState: InteractiveCanvasAppState,
feat: redesign linear elements 🎉 (#5501) * feat: redesign arrows and lines * set selectedLinearElement on pointerup * fix tests * fix lint * set selectionLinearElement to null when element is not selected * fix * don't set selectedElementIds to empty object when linear element selected * don't move arrows when clicked on bounding box * don't consider bounding box when linear element selected * better hitbox * show pointer when over the points in linear elements * highlight points when hovered * tweak design whene editing linear element points * tweak * fix test * fix multi point editing * cleanup * fix * fix * remove stroke when hovered * account for zoom when hover * review fix * set selectedLinearElement to null when selectedElementIds doesn't contain the linear element * remove hover affect when moved away from linear element * don't set selectedLinearAElement if already set * fix selection * render reduced in test :p * fix box selection for single linear element * set selectedLinearElement when deselecting selected elements and linear element is selected * don't show linear element handles when element locked * selected linear element when only linear present and selected with selectAll * don't set selectedLinearElement if already set * store selectedLinearElement in browser to persist * remove redundant checks * test fix * select linear element handles when user has finished multipoint editing * fix snap * add comments * show bounding box for locked linear elements * add stroke param to fillCircle and remove stroke when linear element point hovered * set selectedLinearElement when thats the only element left when deselcting others * skip tests instead of removing for rotation * (un)bind on pointerUp when moving linear element points outside editor * render bounding box for linear elements as a fallback on state mismatch * simplify and remove type assertion Co-authored-by: dwelle <luzar.david@gmail.com>
3 years ago
) => {
const { elementId, hoverPointIndex } = appState.selectedLinearElement!;
if (
appState.editingLinearElement?.selectedPointsIndices?.includes(
hoverPointIndex,
)
) {
return;
}
const element = LinearElementEditor.getElement(elementId);
if (!element) {
return;
}
const point = LinearElementEditor.getPointAtIndexGlobalCoordinates(
feat: redesign linear elements 🎉 (#5501) * feat: redesign arrows and lines * set selectedLinearElement on pointerup * fix tests * fix lint * set selectionLinearElement to null when element is not selected * fix * don't set selectedElementIds to empty object when linear element selected * don't move arrows when clicked on bounding box * don't consider bounding box when linear element selected * better hitbox * show pointer when over the points in linear elements * highlight points when hovered * tweak design whene editing linear element points * tweak * fix test * fix multi point editing * cleanup * fix * fix * remove stroke when hovered * account for zoom when hover * review fix * set selectedLinearElement to null when selectedElementIds doesn't contain the linear element * remove hover affect when moved away from linear element * don't set selectedLinearAElement if already set * fix selection * render reduced in test :p * fix box selection for single linear element * set selectedLinearElement when deselecting selected elements and linear element is selected * don't show linear element handles when element locked * selected linear element when only linear present and selected with selectAll * don't set selectedLinearElement if already set * store selectedLinearElement in browser to persist * remove redundant checks * test fix * select linear element handles when user has finished multipoint editing * fix snap * add comments * show bounding box for locked linear elements * add stroke param to fillCircle and remove stroke when linear element point hovered * set selectedLinearElement when thats the only element left when deselcting others * skip tests instead of removing for rotation * (un)bind on pointerUp when moving linear element points outside editor * render bounding box for linear elements as a fallback on state mismatch * simplify and remove type assertion Co-authored-by: dwelle <luzar.david@gmail.com>
3 years ago
element,
hoverPointIndex,
);
context.save();
context.translate(appState.scrollX, appState.scrollY);
feat: redesign linear elements 🎉 (#5501) * feat: redesign arrows and lines * set selectedLinearElement on pointerup * fix tests * fix lint * set selectionLinearElement to null when element is not selected * fix * don't set selectedElementIds to empty object when linear element selected * don't move arrows when clicked on bounding box * don't consider bounding box when linear element selected * better hitbox * show pointer when over the points in linear elements * highlight points when hovered * tweak design whene editing linear element points * tweak * fix test * fix multi point editing * cleanup * fix * fix * remove stroke when hovered * account for zoom when hover * review fix * set selectedLinearElement to null when selectedElementIds doesn't contain the linear element * remove hover affect when moved away from linear element * don't set selectedLinearAElement if already set * fix selection * render reduced in test :p * fix box selection for single linear element * set selectedLinearElement when deselecting selected elements and linear element is selected * don't show linear element handles when element locked * selected linear element when only linear present and selected with selectAll * don't set selectedLinearElement if already set * store selectedLinearElement in browser to persist * remove redundant checks * test fix * select linear element handles when user has finished multipoint editing * fix snap * add comments * show bounding box for locked linear elements * add stroke param to fillCircle and remove stroke when linear element point hovered * set selectedLinearElement when thats the only element left when deselcting others * skip tests instead of removing for rotation * (un)bind on pointerUp when moving linear element points outside editor * render bounding box for linear elements as a fallback on state mismatch * simplify and remove type assertion Co-authored-by: dwelle <luzar.david@gmail.com>
3 years ago
highlightPoint(point, context, appState);
feat: redesign linear elements 🎉 (#5501) * feat: redesign arrows and lines * set selectedLinearElement on pointerup * fix tests * fix lint * set selectionLinearElement to null when element is not selected * fix * don't set selectedElementIds to empty object when linear element selected * don't move arrows when clicked on bounding box * don't consider bounding box when linear element selected * better hitbox * show pointer when over the points in linear elements * highlight points when hovered * tweak design whene editing linear element points * tweak * fix test * fix multi point editing * cleanup * fix * fix * remove stroke when hovered * account for zoom when hover * review fix * set selectedLinearElement to null when selectedElementIds doesn't contain the linear element * remove hover affect when moved away from linear element * don't set selectedLinearAElement if already set * fix selection * render reduced in test :p * fix box selection for single linear element * set selectedLinearElement when deselecting selected elements and linear element is selected * don't show linear element handles when element locked * selected linear element when only linear present and selected with selectAll * don't set selectedLinearElement if already set * store selectedLinearElement in browser to persist * remove redundant checks * test fix * select linear element handles when user has finished multipoint editing * fix snap * add comments * show bounding box for locked linear elements * add stroke param to fillCircle and remove stroke when linear element point hovered * set selectedLinearElement when thats the only element left when deselcting others * skip tests instead of removing for rotation * (un)bind on pointerUp when moving linear element points outside editor * render bounding box for linear elements as a fallback on state mismatch * simplify and remove type assertion Co-authored-by: dwelle <luzar.david@gmail.com>
3 years ago
context.restore();
};
const frameClip = (
frame: ExcalidrawFrameLikeElement,
context: CanvasRenderingContext2D,
renderConfig: StaticCanvasRenderConfig,
appState: StaticCanvasAppState,
) => {
context.translate(frame.x + appState.scrollX, frame.y + appState.scrollY);
context.beginPath();
if (context.roundRect) {
context.roundRect(
0,
0,
frame.width,
frame.height,
FRAME_STYLE.radius / appState.zoom.value,
);
} else {
context.rect(0, 0, frame.width, frame.height);
}
context.clip();
context.translate(
-(frame.x + appState.scrollX),
-(frame.y + appState.scrollY),
);
};
const getNormalizedCanvasDimensions = (
canvas: HTMLCanvasElement,
scale: number,
): [number, number] => {
// When doing calculations based on canvas width we should used normalized one
return [canvas.width / scale, canvas.height / scale];
};
const bootstrapCanvas = ({
canvas,
scale,
normalizedWidth,
normalizedHeight,
theme,
isExporting,
viewBackgroundColor,
}: {
canvas: HTMLCanvasElement;
scale: number;
normalizedWidth: number;
normalizedHeight: number;
theme?: AppState["theme"];
isExporting?: StaticCanvasRenderConfig["isExporting"];
viewBackgroundColor?: StaticCanvasAppState["viewBackgroundColor"];
}): CanvasRenderingContext2D => {
const context = canvas.getContext("2d")!;
context.setTransform(1, 0, 0, 1, 0, 0);
context.scale(scale, scale);
if (isExporting && theme === "dark") {
context.filter = THEME_FILTER;
}
// Paint background
if (typeof viewBackgroundColor === "string") {
const hasTransparence =
viewBackgroundColor === "transparent" ||
viewBackgroundColor.length === 5 || // #RGBA
viewBackgroundColor.length === 9 || // #RRGGBBA
/(hsla|rgba)\(/.test(viewBackgroundColor);
if (hasTransparence) {
context.clearRect(0, 0, normalizedWidth, normalizedHeight);
}
context.save();
context.fillStyle = viewBackgroundColor;
context.fillRect(0, 0, normalizedWidth, normalizedHeight);
context.restore();
} else {
context.clearRect(0, 0, normalizedWidth, normalizedHeight);
}
return context;
};
const _renderInteractiveScene = ({
canvas,
elements,
visibleElements,
selectedElements,
scale,
appState,
renderConfig,
}: InteractiveSceneRenderConfig) => {
if (canvas === null) {
return { atLeastOneVisibleElement: false, elements };
}
const [normalizedWidth, normalizedHeight] = getNormalizedCanvasDimensions(
canvas,
scale,
);
const context = bootstrapCanvas({
canvas,
scale,
normalizedWidth,
normalizedHeight,
});
// Apply zoom
context.save();
context.scale(appState.zoom.value, appState.zoom.value);
let editingLinearElement: NonDeleted<ExcalidrawLinearElement> | undefined =
undefined;
visibleElements.forEach((element) => {
// Getting the element using LinearElementEditor during collab mismatches version - being one head of visible elements due to
// ShapeCache returns empty hence making sure that we get the
// correct element from visible elements
if (appState.editingLinearElement?.elementId === element.id) {
if (element) {
editingLinearElement = element as NonDeleted<ExcalidrawLinearElement>;
}
}
});
if (editingLinearElement) {
renderLinearPointHandles(context, appState, editingLinearElement);
}
// Paint selection element
if (appState.selectionElement) {
try {
renderSelectionElement(appState.selectionElement, context, appState);
} catch (error: any) {
console.error(error);
}
}
if (appState.isBindingEnabled) {
appState.suggestedBindings
.filter((binding) => binding != null)
.forEach((suggestedBinding) => {
renderBindingHighlight(context, appState, suggestedBinding!);
});
}
if (appState.frameToHighlight) {
renderFrameHighlight(context, appState, appState.frameToHighlight);
}
if (appState.elementsToHighlight) {
renderElementsBoxHighlight(context, appState, appState.elementsToHighlight);
}
const isFrameSelected = selectedElements.some((element) =>
isFrameLikeElement(element),
);
// Getting the element using LinearElementEditor during collab mismatches version - being one head of visible elements due to
// ShapeCache returns empty hence making sure that we get the
// correct element from visible elements
if (
selectedElements.length === 1 &&
appState.editingLinearElement?.elementId === selectedElements[0].id
) {
renderLinearPointHandles(
context,
appState,
selectedElements[0] as NonDeleted<ExcalidrawLinearElement>,
);
}
feat: Support labels for arrow 🔥 (#5723) * feat: support arrow with text * render arrow -> clear rect-> render text * move bound text when linear elements move * fix centering cursor when linear element rotated * fix y coord when new line added and container has 3 points * update text position when 2nd point moved * support adding label on top of 2nd point when 3 points are present * change linear element editor shortcut to cmd+enter and fix tests * scale bound text points when resizing via bounding box * ohh yeah rotation works :) * fix coords when updating text properties * calculate new position after rotation always from original position * rotate the bound text by same angle as parent * don't rotate text and make sure dimensions and coords are always calculated from original point * hardcoding the text width for now * Move the linear element when bound text hit * Rotation working yaay * consider text element angle when editing * refactor * update x2 coords if needed when text updated * simplify * consider bound text to be part of bounding box when hit * show bounding box correctly when multiple element selected * fix typo * support rotating multiple elements * support multiple element resizing * shift bound text to mid point when odd points * Always render linear element handles inside editor after element rendered so point is visible for bound text * Delete bound text when point attached to it deleted * move bound to mid segement mid point when points are even * shift bound text when points nearby deleted and handle segment deletion * Resize working :) * more resize fixes * don't update cache-its breaking delete points, look for better soln * update mid point cache for bound elements when updated * introduce wrapping when resizing * wrap when resize for 2 pointer linear elements * support adding text for linear elements with more than 3 points * export to svg working :) * clip from nearest enclosing element with non transparent color if present when exporting and fill with correct color in canvas * fix snap * use visible elements * Make export to svg work with Mask :) * remove id * mask canvas linear element area where label is added * decide the position of bound text during render * fix coords when editing * fix multiple resize * update cache when bound text version changes * fix masking when rotated * render text in correct position in preview * remove unnecessary code * fix masking when rotating linear element * fix masking with zoom * fix mask in preview for export * fix offsets in export view * fix coords on svg export * fix mask when element rotated in svg * enable double-click to enter text * fix hint * Position cursor correctly and text dimensiosn when height of element is negative * don't allow 2 pointer linear element with bound text width to go beyond min width * code cleanup * fix freedraw * Add padding * don't show vertical align action for linear element containers * Add specs for getBoundTextElementPosition * more specs * move some utils to linearElementEditor.ts * remove only :p * check absoulte coods in test * Add test to hide vertical align for linear eleemnt with bound text * improve export preview * support labels only for arrows * spec * fix large texts * fix tests * fix zooming * enter line editor with cmd+double click * Allow points to move beyond min width/height for 2 pointer arrow with bound text * fix hint for line editing * attempt to fix arrow getting deselected * fix hint and shortcut * Add padding of 5px when creating bound text and add spec * Wrap bound text when arrow binding containers moved * Add spec * remove * set boundTextElementVersion to null if not present * dont use cache when version mismatch * Add a padding of 5px vertically when creating text * Add box sizing content box * Set bound elements when text element created to fix the padding * fix zooming in editor * fix zoom in export * remove globalCompositeOperation and use clearRect instead of fillRect
2 years ago
if (
appState.selectedLinearElement &&
appState.selectedLinearElement.hoverPointIndex >= 0
) {
renderLinearElementPointHighlight(context, appState);
}
// Paint selected elements
if (!appState.multiElement && !appState.editingLinearElement) {
const showBoundingBox = shouldShowBoundingBox(selectedElements, appState);
const isSingleLinearElementSelected =
selectedElements.length === 1 && isLinearElement(selectedElements[0]);
// render selected linear element points
feat: Support labels for arrow 🔥 (#5723) * feat: support arrow with text * render arrow -> clear rect-> render text * move bound text when linear elements move * fix centering cursor when linear element rotated * fix y coord when new line added and container has 3 points * update text position when 2nd point moved * support adding label on top of 2nd point when 3 points are present * change linear element editor shortcut to cmd+enter and fix tests * scale bound text points when resizing via bounding box * ohh yeah rotation works :) * fix coords when updating text properties * calculate new position after rotation always from original position * rotate the bound text by same angle as parent * don't rotate text and make sure dimensions and coords are always calculated from original point * hardcoding the text width for now * Move the linear element when bound text hit * Rotation working yaay * consider text element angle when editing * refactor * update x2 coords if needed when text updated * simplify * consider bound text to be part of bounding box when hit * show bounding box correctly when multiple element selected * fix typo * support rotating multiple elements * support multiple element resizing * shift bound text to mid point when odd points * Always render linear element handles inside editor after element rendered so point is visible for bound text * Delete bound text when point attached to it deleted * move bound to mid segement mid point when points are even * shift bound text when points nearby deleted and handle segment deletion * Resize working :) * more resize fixes * don't update cache-its breaking delete points, look for better soln * update mid point cache for bound elements when updated * introduce wrapping when resizing * wrap when resize for 2 pointer linear elements * support adding text for linear elements with more than 3 points * export to svg working :) * clip from nearest enclosing element with non transparent color if present when exporting and fill with correct color in canvas * fix snap * use visible elements * Make export to svg work with Mask :) * remove id * mask canvas linear element area where label is added * decide the position of bound text during render * fix coords when editing * fix multiple resize * update cache when bound text version changes * fix masking when rotated * render text in correct position in preview * remove unnecessary code * fix masking when rotating linear element * fix masking with zoom * fix mask in preview for export * fix offsets in export view * fix coords on svg export * fix mask when element rotated in svg * enable double-click to enter text * fix hint * Position cursor correctly and text dimensiosn when height of element is negative * don't allow 2 pointer linear element with bound text width to go beyond min width * code cleanup * fix freedraw * Add padding * don't show vertical align action for linear element containers * Add specs for getBoundTextElementPosition * more specs * move some utils to linearElementEditor.ts * remove only :p * check absoulte coods in test * Add test to hide vertical align for linear eleemnt with bound text * improve export preview * support labels only for arrows * spec * fix large texts * fix tests * fix zooming * enter line editor with cmd+double click * Allow points to move beyond min width/height for 2 pointer arrow with bound text * fix hint for line editing * attempt to fix arrow getting deselected * fix hint and shortcut * Add padding of 5px when creating bound text and add spec * Wrap bound text when arrow binding containers moved * Add spec * remove * set boundTextElementVersion to null if not present * dont use cache when version mismatch * Add a padding of 5px vertically when creating text * Add box sizing content box * Set bound elements when text element created to fix the padding * fix zooming in editor * fix zoom in export * remove globalCompositeOperation and use clearRect instead of fillRect
2 years ago
if (
isSingleLinearElementSelected &&
appState.selectedLinearElement?.elementId === selectedElements[0].id &&
!selectedElements[0].locked
feat: Support labels for arrow 🔥 (#5723) * feat: support arrow with text * render arrow -> clear rect-> render text * move bound text when linear elements move * fix centering cursor when linear element rotated * fix y coord when new line added and container has 3 points * update text position when 2nd point moved * support adding label on top of 2nd point when 3 points are present * change linear element editor shortcut to cmd+enter and fix tests * scale bound text points when resizing via bounding box * ohh yeah rotation works :) * fix coords when updating text properties * calculate new position after rotation always from original position * rotate the bound text by same angle as parent * don't rotate text and make sure dimensions and coords are always calculated from original point * hardcoding the text width for now * Move the linear element when bound text hit * Rotation working yaay * consider text element angle when editing * refactor * update x2 coords if needed when text updated * simplify * consider bound text to be part of bounding box when hit * show bounding box correctly when multiple element selected * fix typo * support rotating multiple elements * support multiple element resizing * shift bound text to mid point when odd points * Always render linear element handles inside editor after element rendered so point is visible for bound text * Delete bound text when point attached to it deleted * move bound to mid segement mid point when points are even * shift bound text when points nearby deleted and handle segment deletion * Resize working :) * more resize fixes * don't update cache-its breaking delete points, look for better soln * update mid point cache for bound elements when updated * introduce wrapping when resizing * wrap when resize for 2 pointer linear elements * support adding text for linear elements with more than 3 points * export to svg working :) * clip from nearest enclosing element with non transparent color if present when exporting and fill with correct color in canvas * fix snap * use visible elements * Make export to svg work with Mask :) * remove id * mask canvas linear element area where label is added * decide the position of bound text during render * fix coords when editing * fix multiple resize * update cache when bound text version changes * fix masking when rotated * render text in correct position in preview * remove unnecessary code * fix masking when rotating linear element * fix masking with zoom * fix mask in preview for export * fix offsets in export view * fix coords on svg export * fix mask when element rotated in svg * enable double-click to enter text * fix hint * Position cursor correctly and text dimensiosn when height of element is negative * don't allow 2 pointer linear element with bound text width to go beyond min width * code cleanup * fix freedraw * Add padding * don't show vertical align action for linear element containers * Add specs for getBoundTextElementPosition * more specs * move some utils to linearElementEditor.ts * remove only :p * check absoulte coods in test * Add test to hide vertical align for linear eleemnt with bound text * improve export preview * support labels only for arrows * spec * fix large texts * fix tests * fix zooming * enter line editor with cmd+double click * Allow points to move beyond min width/height for 2 pointer arrow with bound text * fix hint for line editing * attempt to fix arrow getting deselected * fix hint and shortcut * Add padding of 5px when creating bound text and add spec * Wrap bound text when arrow binding containers moved * Add spec * remove * set boundTextElementVersion to null if not present * dont use cache when version mismatch * Add a padding of 5px vertically when creating text * Add box sizing content box * Set bound elements when text element created to fix the padding * fix zooming in editor * fix zoom in export * remove globalCompositeOperation and use clearRect instead of fillRect
2 years ago
) {
renderLinearPointHandles(
context,
appState,
selectedElements[0] as ExcalidrawLinearElement,
feat: Support labels for arrow 🔥 (#5723) * feat: support arrow with text * render arrow -> clear rect-> render text * move bound text when linear elements move * fix centering cursor when linear element rotated * fix y coord when new line added and container has 3 points * update text position when 2nd point moved * support adding label on top of 2nd point when 3 points are present * change linear element editor shortcut to cmd+enter and fix tests * scale bound text points when resizing via bounding box * ohh yeah rotation works :) * fix coords when updating text properties * calculate new position after rotation always from original position * rotate the bound text by same angle as parent * don't rotate text and make sure dimensions and coords are always calculated from original point * hardcoding the text width for now * Move the linear element when bound text hit * Rotation working yaay * consider text element angle when editing * refactor * update x2 coords if needed when text updated * simplify * consider bound text to be part of bounding box when hit * show bounding box correctly when multiple element selected * fix typo * support rotating multiple elements * support multiple element resizing * shift bound text to mid point when odd points * Always render linear element handles inside editor after element rendered so point is visible for bound text * Delete bound text when point attached to it deleted * move bound to mid segement mid point when points are even * shift bound text when points nearby deleted and handle segment deletion * Resize working :) * more resize fixes * don't update cache-its breaking delete points, look for better soln * update mid point cache for bound elements when updated * introduce wrapping when resizing * wrap when resize for 2 pointer linear elements * support adding text for linear elements with more than 3 points * export to svg working :) * clip from nearest enclosing element with non transparent color if present when exporting and fill with correct color in canvas * fix snap * use visible elements * Make export to svg work with Mask :) * remove id * mask canvas linear element area where label is added * decide the position of bound text during render * fix coords when editing * fix multiple resize * update cache when bound text version changes * fix masking when rotated * render text in correct position in preview * remove unnecessary code * fix masking when rotating linear element * fix masking with zoom * fix mask in preview for export * fix offsets in export view * fix coords on svg export * fix mask when element rotated in svg * enable double-click to enter text * fix hint * Position cursor correctly and text dimensiosn when height of element is negative * don't allow 2 pointer linear element with bound text width to go beyond min width * code cleanup * fix freedraw * Add padding * don't show vertical align action for linear element containers * Add specs for getBoundTextElementPosition * more specs * move some utils to linearElementEditor.ts * remove only :p * check absoulte coods in test * Add test to hide vertical align for linear eleemnt with bound text * improve export preview * support labels only for arrows * spec * fix large texts * fix tests * fix zooming * enter line editor with cmd+double click * Allow points to move beyond min width/height for 2 pointer arrow with bound text * fix hint for line editing * attempt to fix arrow getting deselected * fix hint and shortcut * Add padding of 5px when creating bound text and add spec * Wrap bound text when arrow binding containers moved * Add spec * remove * set boundTextElementVersion to null if not present * dont use cache when version mismatch * Add a padding of 5px vertically when creating text * Add box sizing content box * Set bound elements when text element created to fix the padding * fix zooming in editor * fix zoom in export * remove globalCompositeOperation and use clearRect instead of fillRect
2 years ago
);
}
const selectionColor = renderConfig.selectionColor || oc.black;
Fix issues related to history (#701) * Separate UI from Canvas * Explicitly define history recording * ActionManager: Set syncActionState during construction instead of in every call * Add commit to history flag to necessary actions * Disable undoing during multiElement * Write custom equality function for UI component to render it only when specific props and elements change * Remove stale comments about history skipping * Stop undo/redoing when in resizing element mode * wip * correctly reset resizingElement & add undo check * Separate selection element from the rest of the array and stop redrawing the UI when dragging the selection * Remove selectionElement from local storage * Remove unnecessary readonly type casting in actionFinalize * Fix undo / redo for multi points * Fix an issue that did not update history when elements were locked * Disable committing to history for noops - deleteSelected without deleting anything - Basic selection * Use generateEntry only inside history and pass elements and appstate to history * Update component after every history resume * Remove last item from the history only if in multi mode * Resume recording when element type is not selection * ensure we prevent hotkeys only on writable elements * Remove selection clearing from history * Remove one point arrows as they are invisibly small * Remove shape of elements from local storage * Fix removing invisible element from the array * add missing history resuming cases & simplify slice * fix lint * don't regenerate elements if no elements deselected * regenerate elements array on selection * reset state.selectionElement unconditionally * Use getter instead of passing appState and scene data through functions to actions * fix import Co-authored-by: David Luzar <luzar.david@gmail.com>
5 years ago
if (showBoundingBox) {
// Optimisation for finding quickly relevant element ids
const locallySelectedIds = selectedElements.reduce(
(acc: Record<string, boolean>, element) => {
acc[element.id] = true;
return acc;
},
{},
);
const selections = elements.reduce(
(
acc: {
angle: number;
elementX1: number;
elementY1: number;
elementX2: number;
elementY2: number;
selectionColors: string[];
dashed?: boolean;
cx: number;
cy: number;
activeEmbeddable: boolean;
}[],
element,
) => {
const selectionColors = [];
// local user
if (
locallySelectedIds[element.id] &&
!isSelectedViaGroup(appState, element)
) {
feat: editor redesign 🔥 (#5780) * Placed eraser into shape switcher (top toolbar). Redesigned top toolbar. * Redesigned zoom and undo-redo buttons. * Started redesigning left toolbar. * Redesigned help dialog. * Colour picker now somewhat in line with new design * [WIP] Changed a bunch of icons. TODO: organise new icons. * [WIP] Organised a bunch of icons. Still some to do * [WIP] Started working on hamburger menu. * Fixed some bugs with hamburger menu. * Menu and left toolbar positioning. * Added some more items to hamburger menu. * Changed some icons. * Modal/dialog styling & bunch of fixes. * Some more dialog improvements & fixes. * Mobile menu changes. * Menu can now be closed with outside click. * Collab avatars and button changes. * Icon sizing. Left toolbar positioning. * Implemented welcome screen rendering logic. * [WIP] Welcome screen content + design. * Some more welcome screen content and design. * Merge fixes. * Tweaked icon set. * Welcome screen darkmode fix. * Content updates. * Various small fixes & adjustments. Moved language selection into menu. Fixed some problematic icons. Slightly moved encryption icon. * Sidebar header redesign. * Libraries content rendering logic + some styling. * Somem more library sidebar styling. * Publish library dialog styling. * scroll-back-to-content btn styling * ColorPicker positioning. * Library button styling. * ColorPicker positioning "fix". * Misc adjustments. * PenMode button changes. * Trying to make mobile somewhat usable. * Added a couple of icons. * Added some shortcuts. * Prevent welcome screen flickering. Fix issue with welcome screen interactivity. Don't show sidebar button when docked. * Icon sizing on smaller screens. * Sidebar styling changes. * Alignment button... well... alignments. * Fix inconsistent padding in left toolbar. * HintViewer changes. * Hamburger menu changes. * Move encryption badge back to its original pos. * Arrowhead changes. Active state, colours + stronger shadow. * Added new custom font. * Fixed bug with library button not rendering. * Fixed issue with lang selection colours. * Add tooltips for undo, redo. * Address some dark mode contrast issues. * (Re)introduce counter for selectedItems in sidebar * [WIP] Tweaked bounding box colour & padding. * Dashed bounding box for remote clients. * Some more bounding box tweaks. * Removed docking animation for now... * Address some RTL issues. * Welcome screen responsiveness. * use lighter selection color in dark mode & align naming * use rounded corners for transform handles * use lighter gray for welcomeScreen text in dark mode * disable selection on dialog buttons * change selection button icon * fix library item width being flexible * library: visually align spinner with first section heading * lint * fix scrollbar color in dark mode & make thinner * adapt properties panel max-height * add shrotcut label to save-to-current-file * fix unrelated `useOutsideClick` firing for active modal * add promo color to e+ menu item * fix type * lowered button size * fix transform handles raidus not accounting for zoom * attempt fix for excal logo on safari * final fix for excal logo on safari * fixing fhd resolution button sized * remove TODO shortcut * Collab related styling changes. Expanding avatar list no longer offsets top toolbar. Added active state & collaborator count badge for collab button. * Tweaked collab button active colours. * Added active style to collab btn in hamburger menu * Remove unnecessary comment. * Added back promo link for non (signed in) E+ users * Go to E+ button added for signed in E+ users. * Close menu & dropdown on modal close. * tweak icons & fix rendering on smaller sizes [part one] * align welcomeScreen icons with other UI * switch icon resize mq to `device-width` * disable welcomeScreen items `:hover` when selecting on canvas * change selection box color and style * reduce selection padding and fix group selection styling * improve collab cursor styling - make name borders round - hide status when "active" - remove black/gray colors * add Twitter to hamburger menu * align collab button * add shortcut for image export dialog * revert yarn.lock * fix more tabler icons * slightly better-looking penMode button * change penMode button & tooltip * revert hamburger menu icon * align padding on lang picker & canvas bg * updated robot txt to allow twitter bot and fb bot * added new OG and tweaked the OG state * add tooltip to collab button * align style for scroll-to-content button * fix pointer-events around toolbar * fix decor arrow positioning and RTL * fix welcomeScreen-item active state in dark mode * change `load` button copy * prevent shadow anim when opening a docked sidebar * update E+ links ga params * show redirect-to-eplus welcomeScreen subheading for signed-in users * make more generic * add ga for eplus redirect button * change copy and icons for hamburger export buttons * update snaps * trim the username to account for trailing spaces * tweaks around decor breakpoints * fix linear element editor test * remove .env change * remove `it.only` Co-authored-by: dwelle <luzar.david@gmail.com> Co-authored-by: Maielo <maielo.mv@gmail.com> Co-authored-by: Aakansha Doshi <aakansha1216@gmail.com>
2 years ago
selectionColors.push(selectionColor);
}
// remote users
if (renderConfig.remoteSelectedElementIds[element.id]) {
selectionColors.push(
...renderConfig.remoteSelectedElementIds[element.id].map(
(socketId: string) => {
const background = getClientColor(socketId);
return background;
},
),
);
}
feat: editor redesign 🔥 (#5780) * Placed eraser into shape switcher (top toolbar). Redesigned top toolbar. * Redesigned zoom and undo-redo buttons. * Started redesigning left toolbar. * Redesigned help dialog. * Colour picker now somewhat in line with new design * [WIP] Changed a bunch of icons. TODO: organise new icons. * [WIP] Organised a bunch of icons. Still some to do * [WIP] Started working on hamburger menu. * Fixed some bugs with hamburger menu. * Menu and left toolbar positioning. * Added some more items to hamburger menu. * Changed some icons. * Modal/dialog styling & bunch of fixes. * Some more dialog improvements & fixes. * Mobile menu changes. * Menu can now be closed with outside click. * Collab avatars and button changes. * Icon sizing. Left toolbar positioning. * Implemented welcome screen rendering logic. * [WIP] Welcome screen content + design. * Some more welcome screen content and design. * Merge fixes. * Tweaked icon set. * Welcome screen darkmode fix. * Content updates. * Various small fixes & adjustments. Moved language selection into menu. Fixed some problematic icons. Slightly moved encryption icon. * Sidebar header redesign. * Libraries content rendering logic + some styling. * Somem more library sidebar styling. * Publish library dialog styling. * scroll-back-to-content btn styling * ColorPicker positioning. * Library button styling. * ColorPicker positioning "fix". * Misc adjustments. * PenMode button changes. * Trying to make mobile somewhat usable. * Added a couple of icons. * Added some shortcuts. * Prevent welcome screen flickering. Fix issue with welcome screen interactivity. Don't show sidebar button when docked. * Icon sizing on smaller screens. * Sidebar styling changes. * Alignment button... well... alignments. * Fix inconsistent padding in left toolbar. * HintViewer changes. * Hamburger menu changes. * Move encryption badge back to its original pos. * Arrowhead changes. Active state, colours + stronger shadow. * Added new custom font. * Fixed bug with library button not rendering. * Fixed issue with lang selection colours. * Add tooltips for undo, redo. * Address some dark mode contrast issues. * (Re)introduce counter for selectedItems in sidebar * [WIP] Tweaked bounding box colour & padding. * Dashed bounding box for remote clients. * Some more bounding box tweaks. * Removed docking animation for now... * Address some RTL issues. * Welcome screen responsiveness. * use lighter selection color in dark mode & align naming * use rounded corners for transform handles * use lighter gray for welcomeScreen text in dark mode * disable selection on dialog buttons * change selection button icon * fix library item width being flexible * library: visually align spinner with first section heading * lint * fix scrollbar color in dark mode & make thinner * adapt properties panel max-height * add shrotcut label to save-to-current-file * fix unrelated `useOutsideClick` firing for active modal * add promo color to e+ menu item * fix type * lowered button size * fix transform handles raidus not accounting for zoom * attempt fix for excal logo on safari * final fix for excal logo on safari * fixing fhd resolution button sized * remove TODO shortcut * Collab related styling changes. Expanding avatar list no longer offsets top toolbar. Added active state & collaborator count badge for collab button. * Tweaked collab button active colours. * Added active style to collab btn in hamburger menu * Remove unnecessary comment. * Added back promo link for non (signed in) E+ users * Go to E+ button added for signed in E+ users. * Close menu & dropdown on modal close. * tweak icons & fix rendering on smaller sizes [part one] * align welcomeScreen icons with other UI * switch icon resize mq to `device-width` * disable welcomeScreen items `:hover` when selecting on canvas * change selection box color and style * reduce selection padding and fix group selection styling * improve collab cursor styling - make name borders round - hide status when "active" - remove black/gray colors * add Twitter to hamburger menu * align collab button * add shortcut for image export dialog * revert yarn.lock * fix more tabler icons * slightly better-looking penMode button * change penMode button & tooltip * revert hamburger menu icon * align padding on lang picker & canvas bg * updated robot txt to allow twitter bot and fb bot * added new OG and tweaked the OG state * add tooltip to collab button * align style for scroll-to-content button * fix pointer-events around toolbar * fix decor arrow positioning and RTL * fix welcomeScreen-item active state in dark mode * change `load` button copy * prevent shadow anim when opening a docked sidebar * update E+ links ga params * show redirect-to-eplus welcomeScreen subheading for signed-in users * make more generic * add ga for eplus redirect button * change copy and icons for hamburger export buttons * update snaps * trim the username to account for trailing spaces * tweaks around decor breakpoints * fix linear element editor test * remove .env change * remove `it.only` Co-authored-by: dwelle <luzar.david@gmail.com> Co-authored-by: Maielo <maielo.mv@gmail.com> Co-authored-by: Aakansha Doshi <aakansha1216@gmail.com>
2 years ago
if (selectionColors.length) {
feat: Support labels for arrow 🔥 (#5723) * feat: support arrow with text * render arrow -> clear rect-> render text * move bound text when linear elements move * fix centering cursor when linear element rotated * fix y coord when new line added and container has 3 points * update text position when 2nd point moved * support adding label on top of 2nd point when 3 points are present * change linear element editor shortcut to cmd+enter and fix tests * scale bound text points when resizing via bounding box * ohh yeah rotation works :) * fix coords when updating text properties * calculate new position after rotation always from original position * rotate the bound text by same angle as parent * don't rotate text and make sure dimensions and coords are always calculated from original point * hardcoding the text width for now * Move the linear element when bound text hit * Rotation working yaay * consider text element angle when editing * refactor * update x2 coords if needed when text updated * simplify * consider bound text to be part of bounding box when hit * show bounding box correctly when multiple element selected * fix typo * support rotating multiple elements * support multiple element resizing * shift bound text to mid point when odd points * Always render linear element handles inside editor after element rendered so point is visible for bound text * Delete bound text when point attached to it deleted * move bound to mid segement mid point when points are even * shift bound text when points nearby deleted and handle segment deletion * Resize working :) * more resize fixes * don't update cache-its breaking delete points, look for better soln * update mid point cache for bound elements when updated * introduce wrapping when resizing * wrap when resize for 2 pointer linear elements * support adding text for linear elements with more than 3 points * export to svg working :) * clip from nearest enclosing element with non transparent color if present when exporting and fill with correct color in canvas * fix snap * use visible elements * Make export to svg work with Mask :) * remove id * mask canvas linear element area where label is added * decide the position of bound text during render * fix coords when editing * fix multiple resize * update cache when bound text version changes * fix masking when rotated * render text in correct position in preview * remove unnecessary code * fix masking when rotating linear element * fix masking with zoom * fix mask in preview for export * fix offsets in export view * fix coords on svg export * fix mask when element rotated in svg * enable double-click to enter text * fix hint * Position cursor correctly and text dimensiosn when height of element is negative * don't allow 2 pointer linear element with bound text width to go beyond min width * code cleanup * fix freedraw * Add padding * don't show vertical align action for linear element containers * Add specs for getBoundTextElementPosition * more specs * move some utils to linearElementEditor.ts * remove only :p * check absoulte coods in test * Add test to hide vertical align for linear eleemnt with bound text * improve export preview * support labels only for arrows * spec * fix large texts * fix tests * fix zooming * enter line editor with cmd+double click * Allow points to move beyond min width/height for 2 pointer arrow with bound text * fix hint for line editing * attempt to fix arrow getting deselected * fix hint and shortcut * Add padding of 5px when creating bound text and add spec * Wrap bound text when arrow binding containers moved * Add spec * remove * set boundTextElementVersion to null if not present * dont use cache when version mismatch * Add a padding of 5px vertically when creating text * Add box sizing content box * Set bound elements when text element created to fix the padding * fix zooming in editor * fix zoom in export * remove globalCompositeOperation and use clearRect instead of fillRect
2 years ago
const [elementX1, elementY1, elementX2, elementY2, cx, cy] =
getElementAbsoluteCoords(element, true);
acc.push({
angle: element.angle,
elementX1,
elementY1,
elementX2,
elementY2,
selectionColors,
feat: editor redesign 🔥 (#5780) * Placed eraser into shape switcher (top toolbar). Redesigned top toolbar. * Redesigned zoom and undo-redo buttons. * Started redesigning left toolbar. * Redesigned help dialog. * Colour picker now somewhat in line with new design * [WIP] Changed a bunch of icons. TODO: organise new icons. * [WIP] Organised a bunch of icons. Still some to do * [WIP] Started working on hamburger menu. * Fixed some bugs with hamburger menu. * Menu and left toolbar positioning. * Added some more items to hamburger menu. * Changed some icons. * Modal/dialog styling & bunch of fixes. * Some more dialog improvements & fixes. * Mobile menu changes. * Menu can now be closed with outside click. * Collab avatars and button changes. * Icon sizing. Left toolbar positioning. * Implemented welcome screen rendering logic. * [WIP] Welcome screen content + design. * Some more welcome screen content and design. * Merge fixes. * Tweaked icon set. * Welcome screen darkmode fix. * Content updates. * Various small fixes & adjustments. Moved language selection into menu. Fixed some problematic icons. Slightly moved encryption icon. * Sidebar header redesign. * Libraries content rendering logic + some styling. * Somem more library sidebar styling. * Publish library dialog styling. * scroll-back-to-content btn styling * ColorPicker positioning. * Library button styling. * ColorPicker positioning "fix". * Misc adjustments. * PenMode button changes. * Trying to make mobile somewhat usable. * Added a couple of icons. * Added some shortcuts. * Prevent welcome screen flickering. Fix issue with welcome screen interactivity. Don't show sidebar button when docked. * Icon sizing on smaller screens. * Sidebar styling changes. * Alignment button... well... alignments. * Fix inconsistent padding in left toolbar. * HintViewer changes. * Hamburger menu changes. * Move encryption badge back to its original pos. * Arrowhead changes. Active state, colours + stronger shadow. * Added new custom font. * Fixed bug with library button not rendering. * Fixed issue with lang selection colours. * Add tooltips for undo, redo. * Address some dark mode contrast issues. * (Re)introduce counter for selectedItems in sidebar * [WIP] Tweaked bounding box colour & padding. * Dashed bounding box for remote clients. * Some more bounding box tweaks. * Removed docking animation for now... * Address some RTL issues. * Welcome screen responsiveness. * use lighter selection color in dark mode & align naming * use rounded corners for transform handles * use lighter gray for welcomeScreen text in dark mode * disable selection on dialog buttons * change selection button icon * fix library item width being flexible * library: visually align spinner with first section heading * lint * fix scrollbar color in dark mode & make thinner * adapt properties panel max-height * add shrotcut label to save-to-current-file * fix unrelated `useOutsideClick` firing for active modal * add promo color to e+ menu item * fix type * lowered button size * fix transform handles raidus not accounting for zoom * attempt fix for excal logo on safari * final fix for excal logo on safari * fixing fhd resolution button sized * remove TODO shortcut * Collab related styling changes. Expanding avatar list no longer offsets top toolbar. Added active state & collaborator count badge for collab button. * Tweaked collab button active colours. * Added active style to collab btn in hamburger menu * Remove unnecessary comment. * Added back promo link for non (signed in) E+ users * Go to E+ button added for signed in E+ users. * Close menu & dropdown on modal close. * tweak icons & fix rendering on smaller sizes [part one] * align welcomeScreen icons with other UI * switch icon resize mq to `device-width` * disable welcomeScreen items `:hover` when selecting on canvas * change selection box color and style * reduce selection padding and fix group selection styling * improve collab cursor styling - make name borders round - hide status when "active" - remove black/gray colors * add Twitter to hamburger menu * align collab button * add shortcut for image export dialog * revert yarn.lock * fix more tabler icons * slightly better-looking penMode button * change penMode button & tooltip * revert hamburger menu icon * align padding on lang picker & canvas bg * updated robot txt to allow twitter bot and fb bot * added new OG and tweaked the OG state * add tooltip to collab button * align style for scroll-to-content button * fix pointer-events around toolbar * fix decor arrow positioning and RTL * fix welcomeScreen-item active state in dark mode * change `load` button copy * prevent shadow anim when opening a docked sidebar * update E+ links ga params * show redirect-to-eplus welcomeScreen subheading for signed-in users * make more generic * add ga for eplus redirect button * change copy and icons for hamburger export buttons * update snaps * trim the username to account for trailing spaces * tweaks around decor breakpoints * fix linear element editor test * remove .env change * remove `it.only` Co-authored-by: dwelle <luzar.david@gmail.com> Co-authored-by: Maielo <maielo.mv@gmail.com> Co-authored-by: Aakansha Doshi <aakansha1216@gmail.com>
2 years ago
dashed: !!renderConfig.remoteSelectedElementIds[element.id],
feat: Support labels for arrow 🔥 (#5723) * feat: support arrow with text * render arrow -> clear rect-> render text * move bound text when linear elements move * fix centering cursor when linear element rotated * fix y coord when new line added and container has 3 points * update text position when 2nd point moved * support adding label on top of 2nd point when 3 points are present * change linear element editor shortcut to cmd+enter and fix tests * scale bound text points when resizing via bounding box * ohh yeah rotation works :) * fix coords when updating text properties * calculate new position after rotation always from original position * rotate the bound text by same angle as parent * don't rotate text and make sure dimensions and coords are always calculated from original point * hardcoding the text width for now * Move the linear element when bound text hit * Rotation working yaay * consider text element angle when editing * refactor * update x2 coords if needed when text updated * simplify * consider bound text to be part of bounding box when hit * show bounding box correctly when multiple element selected * fix typo * support rotating multiple elements * support multiple element resizing * shift bound text to mid point when odd points * Always render linear element handles inside editor after element rendered so point is visible for bound text * Delete bound text when point attached to it deleted * move bound to mid segement mid point when points are even * shift bound text when points nearby deleted and handle segment deletion * Resize working :) * more resize fixes * don't update cache-its breaking delete points, look for better soln * update mid point cache for bound elements when updated * introduce wrapping when resizing * wrap when resize for 2 pointer linear elements * support adding text for linear elements with more than 3 points * export to svg working :) * clip from nearest enclosing element with non transparent color if present when exporting and fill with correct color in canvas * fix snap * use visible elements * Make export to svg work with Mask :) * remove id * mask canvas linear element area where label is added * decide the position of bound text during render * fix coords when editing * fix multiple resize * update cache when bound text version changes * fix masking when rotated * render text in correct position in preview * remove unnecessary code * fix masking when rotating linear element * fix masking with zoom * fix mask in preview for export * fix offsets in export view * fix coords on svg export * fix mask when element rotated in svg * enable double-click to enter text * fix hint * Position cursor correctly and text dimensiosn when height of element is negative * don't allow 2 pointer linear element with bound text width to go beyond min width * code cleanup * fix freedraw * Add padding * don't show vertical align action for linear element containers * Add specs for getBoundTextElementPosition * more specs * move some utils to linearElementEditor.ts * remove only :p * check absoulte coods in test * Add test to hide vertical align for linear eleemnt with bound text * improve export preview * support labels only for arrows * spec * fix large texts * fix tests * fix zooming * enter line editor with cmd+double click * Allow points to move beyond min width/height for 2 pointer arrow with bound text * fix hint for line editing * attempt to fix arrow getting deselected * fix hint and shortcut * Add padding of 5px when creating bound text and add spec * Wrap bound text when arrow binding containers moved * Add spec * remove * set boundTextElementVersion to null if not present * dont use cache when version mismatch * Add a padding of 5px vertically when creating text * Add box sizing content box * Set bound elements when text element created to fix the padding * fix zooming in editor * fix zoom in export * remove globalCompositeOperation and use clearRect instead of fillRect
2 years ago
cx,
cy,
activeEmbeddable:
appState.activeEmbeddable?.element === element &&
appState.activeEmbeddable.state === "active",
});
}
return acc;
},
[],
);
const addSelectionForGroupId = (groupId: GroupId) => {
const groupElements = getElementsInGroup(elements, groupId);
const [elementX1, elementY1, elementX2, elementY2] =
getCommonBounds(groupElements);
selections.push({
angle: 0,
elementX1,
elementX2,
elementY1,
elementY2,
selectionColors: [oc.black],
dashed: true,
cx: elementX1 + (elementX2 - elementX1) / 2,
cy: elementY1 + (elementY2 - elementY1) / 2,
activeEmbeddable: false,
});
};
for (const groupId of getSelectedGroupIds(appState)) {
// TODO: support multiplayer selected group IDs
addSelectionForGroupId(groupId);
}
feat: editor redesign 🔥 (#5780) * Placed eraser into shape switcher (top toolbar). Redesigned top toolbar. * Redesigned zoom and undo-redo buttons. * Started redesigning left toolbar. * Redesigned help dialog. * Colour picker now somewhat in line with new design * [WIP] Changed a bunch of icons. TODO: organise new icons. * [WIP] Organised a bunch of icons. Still some to do * [WIP] Started working on hamburger menu. * Fixed some bugs with hamburger menu. * Menu and left toolbar positioning. * Added some more items to hamburger menu. * Changed some icons. * Modal/dialog styling & bunch of fixes. * Some more dialog improvements & fixes. * Mobile menu changes. * Menu can now be closed with outside click. * Collab avatars and button changes. * Icon sizing. Left toolbar positioning. * Implemented welcome screen rendering logic. * [WIP] Welcome screen content + design. * Some more welcome screen content and design. * Merge fixes. * Tweaked icon set. * Welcome screen darkmode fix. * Content updates. * Various small fixes & adjustments. Moved language selection into menu. Fixed some problematic icons. Slightly moved encryption icon. * Sidebar header redesign. * Libraries content rendering logic + some styling. * Somem more library sidebar styling. * Publish library dialog styling. * scroll-back-to-content btn styling * ColorPicker positioning. * Library button styling. * ColorPicker positioning "fix". * Misc adjustments. * PenMode button changes. * Trying to make mobile somewhat usable. * Added a couple of icons. * Added some shortcuts. * Prevent welcome screen flickering. Fix issue with welcome screen interactivity. Don't show sidebar button when docked. * Icon sizing on smaller screens. * Sidebar styling changes. * Alignment button... well... alignments. * Fix inconsistent padding in left toolbar. * HintViewer changes. * Hamburger menu changes. * Move encryption badge back to its original pos. * Arrowhead changes. Active state, colours + stronger shadow. * Added new custom font. * Fixed bug with library button not rendering. * Fixed issue with lang selection colours. * Add tooltips for undo, redo. * Address some dark mode contrast issues. * (Re)introduce counter for selectedItems in sidebar * [WIP] Tweaked bounding box colour & padding. * Dashed bounding box for remote clients. * Some more bounding box tweaks. * Removed docking animation for now... * Address some RTL issues. * Welcome screen responsiveness. * use lighter selection color in dark mode & align naming * use rounded corners for transform handles * use lighter gray for welcomeScreen text in dark mode * disable selection on dialog buttons * change selection button icon * fix library item width being flexible * library: visually align spinner with first section heading * lint * fix scrollbar color in dark mode & make thinner * adapt properties panel max-height * add shrotcut label to save-to-current-file * fix unrelated `useOutsideClick` firing for active modal * add promo color to e+ menu item * fix type * lowered button size * fix transform handles raidus not accounting for zoom * attempt fix for excal logo on safari * final fix for excal logo on safari * fixing fhd resolution button sized * remove TODO shortcut * Collab related styling changes. Expanding avatar list no longer offsets top toolbar. Added active state & collaborator count badge for collab button. * Tweaked collab button active colours. * Added active style to collab btn in hamburger menu * Remove unnecessary comment. * Added back promo link for non (signed in) E+ users * Go to E+ button added for signed in E+ users. * Close menu & dropdown on modal close. * tweak icons & fix rendering on smaller sizes [part one] * align welcomeScreen icons with other UI * switch icon resize mq to `device-width` * disable welcomeScreen items `:hover` when selecting on canvas * change selection box color and style * reduce selection padding and fix group selection styling * improve collab cursor styling - make name borders round - hide status when "active" - remove black/gray colors * add Twitter to hamburger menu * align collab button * add shortcut for image export dialog * revert yarn.lock * fix more tabler icons * slightly better-looking penMode button * change penMode button & tooltip * revert hamburger menu icon * align padding on lang picker & canvas bg * updated robot txt to allow twitter bot and fb bot * added new OG and tweaked the OG state * add tooltip to collab button * align style for scroll-to-content button * fix pointer-events around toolbar * fix decor arrow positioning and RTL * fix welcomeScreen-item active state in dark mode * change `load` button copy * prevent shadow anim when opening a docked sidebar * update E+ links ga params * show redirect-to-eplus welcomeScreen subheading for signed-in users * make more generic * add ga for eplus redirect button * change copy and icons for hamburger export buttons * update snaps * trim the username to account for trailing spaces * tweaks around decor breakpoints * fix linear element editor test * remove .env change * remove `it.only` Co-authored-by: dwelle <luzar.david@gmail.com> Co-authored-by: Maielo <maielo.mv@gmail.com> Co-authored-by: Aakansha Doshi <aakansha1216@gmail.com>
2 years ago
if (appState.editingGroupId) {
addSelectionForGroupId(appState.editingGroupId);
feat: redesign linear elements 🎉 (#5501) * feat: redesign arrows and lines * set selectedLinearElement on pointerup * fix tests * fix lint * set selectionLinearElement to null when element is not selected * fix * don't set selectedElementIds to empty object when linear element selected * don't move arrows when clicked on bounding box * don't consider bounding box when linear element selected * better hitbox * show pointer when over the points in linear elements * highlight points when hovered * tweak design whene editing linear element points * tweak * fix test * fix multi point editing * cleanup * fix * fix * remove stroke when hovered * account for zoom when hover * review fix * set selectedLinearElement to null when selectedElementIds doesn't contain the linear element * remove hover affect when moved away from linear element * don't set selectedLinearAElement if already set * fix selection * render reduced in test :p * fix box selection for single linear element * set selectedLinearElement when deselecting selected elements and linear element is selected * don't show linear element handles when element locked * selected linear element when only linear present and selected with selectAll * don't set selectedLinearElement if already set * store selectedLinearElement in browser to persist * remove redundant checks * test fix * select linear element handles when user has finished multipoint editing * fix snap * add comments * show bounding box for locked linear elements * add stroke param to fillCircle and remove stroke when linear element point hovered * set selectedLinearElement when thats the only element left when deselcting others * skip tests instead of removing for rotation * (un)bind on pointerUp when moving linear element points outside editor * render bounding box for linear elements as a fallback on state mismatch * simplify and remove type assertion Co-authored-by: dwelle <luzar.david@gmail.com>
3 years ago
}
selections.forEach((selection) =>
renderSelectionBorder(context, appState, selection),
);
}
// Paint resize transformHandles
context.save();
context.translate(appState.scrollX, appState.scrollY);
if (selectedElements.length === 1) {
context.fillStyle = oc.white;
const transformHandles = getTransformHandles(
selectedElements[0],
appState.zoom,
"mouse", // when we render we don't know which pointer type so use mouse
);
if (!appState.viewModeEnabled && showBoundingBox) {
renderTransformHandles(
context,
renderConfig,
appState,
transformHandles,
selectedElements[0].angle,
);
}
} else if (selectedElements.length > 1 && !appState.isRotating) {
const dashedLinePadding = (DEFAULT_SPACING * 2) / appState.zoom.value;
context.fillStyle = oc.white;
const [x1, y1, x2, y2] = getCommonBounds(selectedElements);
const initialLineDash = context.getLineDash();
context.setLineDash([2 / appState.zoom.value]);
const lineWidth = context.lineWidth;
context.lineWidth = 1 / appState.zoom.value;
context.strokeStyle = selectionColor;
strokeRectWithRotation(
context,
x1 - dashedLinePadding,
y1 - dashedLinePadding,
x2 - x1 + dashedLinePadding * 2,
y2 - y1 + dashedLinePadding * 2,
(x1 + x2) / 2,
(y1 + y2) / 2,
0,
);
context.lineWidth = lineWidth;
context.setLineDash(initialLineDash);
const transformHandles = getTransformHandlesFromCoords(
[x1, y1, x2, y2, (x1 + x2) / 2, (y1 + y2) / 2],
0,
appState.zoom,
"mouse",
isFrameSelected
? OMIT_SIDES_FOR_FRAME
: OMIT_SIDES_FOR_MULTIPLE_ELEMENTS,
);
if (selectedElements.some((element) => !element.locked)) {
renderTransformHandles(
context,
renderConfig,
appState,
transformHandles,
0,
);
}
}
context.restore();
}
renderSnaps(context, appState);
// Reset zoom
context.restore();
// Paint remote pointers
for (const clientId in renderConfig.remotePointerViewportCoords) {
let { x, y } = renderConfig.remotePointerViewportCoords[clientId];
x -= appState.offsetLeft;
y -= appState.offsetTop;
const width = 11;
const height = 14;
const isOutOfBounds =
x < 0 ||
x > normalizedWidth - width ||
y < 0 ||
y > normalizedHeight - height;
x = Math.max(x, 0);
x = Math.min(x, normalizedWidth - width);
y = Math.max(y, 0);
y = Math.min(y, normalizedHeight - height);
const background = getClientColor(clientId);
context.save();
context.strokeStyle = background;
context.fillStyle = background;
const userState = renderConfig.remotePointerUserStates[clientId];
const isInactive =
isOutOfBounds ||
userState === UserIdleState.IDLE ||
userState === UserIdleState.AWAY;
if (isInactive) {
context.globalAlpha = 0.3;
}
if (
renderConfig.remotePointerButton &&
renderConfig.remotePointerButton[clientId] === "down"
) {
context.beginPath();
context.arc(x, y, 15, 0, 2 * Math.PI, false);
context.lineWidth = 3;
context.strokeStyle = "#ffffff88";
context.stroke();
context.closePath();
context.beginPath();
context.arc(x, y, 15, 0, 2 * Math.PI, false);
context.lineWidth = 1;
context.strokeStyle = background;
context.stroke();
context.closePath();
}
// Background (white outline) for arrow
context.fillStyle = oc.white;
context.strokeStyle = oc.white;
context.lineWidth = 6;
context.lineJoin = "round";
context.beginPath();
context.moveTo(x, y);
context.lineTo(x + 0, y + 14);
context.lineTo(x + 4, y + 9);
context.lineTo(x + 11, y + 8);
context.closePath();
context.stroke();
context.fill();
// Arrow
context.fillStyle = background;
context.strokeStyle = background;
context.lineWidth = 2;
context.lineJoin = "round";
context.beginPath();
if (isInactive) {
context.moveTo(x - 1, y - 1);
context.lineTo(x - 1, y + 15);
context.lineTo(x + 5, y + 10);
context.lineTo(x + 12, y + 9);
context.closePath();
context.fill();
} else {
context.moveTo(x, y);
context.lineTo(x + 0, y + 14);
context.lineTo(x + 4, y + 9);
context.lineTo(x + 11, y + 8);
context.closePath();
context.fill();
context.stroke();
}
const username = renderConfig.remotePointerUsernames[clientId] || "";
if (!isOutOfBounds && username) {
context.font = "600 12px sans-serif"; // font has to be set before context.measureText()
const offsetX = x + width / 2;
const offsetY = y + height + 2;
const paddingHorizontal = 5;
const paddingVertical = 3;
const measure = context.measureText(username);
const measureHeight =
measure.actualBoundingBoxDescent + measure.actualBoundingBoxAscent;
const finalHeight = Math.max(measureHeight, 12);
const boxX = offsetX - 1;
const boxY = offsetY - 1;
const boxWidth = measure.width + 2 + paddingHorizontal * 2 + 2;
const boxHeight = finalHeight + 2 + paddingVertical * 2 + 2;
if (context.roundRect) {
context.beginPath();
context.roundRect(boxX, boxY, boxWidth, boxHeight, 8);
context.fillStyle = background;
context.fill();
context.strokeStyle = oc.white;
context.stroke();
} else {
roundRect(context, boxX, boxY, boxWidth, boxHeight, 8, oc.white);
}
context.fillStyle = oc.black;
context.fillText(
username,
offsetX + paddingHorizontal + 1,
offsetY +
paddingVertical +
measure.actualBoundingBoxAscent +
Math.floor((finalHeight - measureHeight) / 2) +
2,
);
}
context.restore();
context.closePath();
}
// Paint scrollbars
let scrollBars;
if (renderConfig.renderScrollbars) {
scrollBars = getScrollBars(
elements,
normalizedWidth,
normalizedHeight,
appState,
);
context.save();
context.fillStyle = SCROLLBAR_COLOR;
context.strokeStyle = "rgba(255,255,255,0.8)";
[scrollBars.horizontal, scrollBars.vertical].forEach((scrollBar) => {
if (scrollBar) {
roundRect(
context,
scrollBar.x,
scrollBar.y,
scrollBar.width,
scrollBar.height,
SCROLLBAR_WIDTH / 2,
);
}
});
context.restore();
}
return {
scrollBars,
atLeastOneVisibleElement: visibleElements.length > 0,
elements,
};
};
const _renderStaticScene = ({
canvas,
rc,
elements,
visibleElements,
scale,
appState,
renderConfig,
}: StaticSceneRenderConfig) => {
if (canvas === null) {
return;
}
const { renderGrid = true, isExporting } = renderConfig;
const [normalizedWidth, normalizedHeight] = getNormalizedCanvasDimensions(
canvas,
scale,
);
const context = bootstrapCanvas({
canvas,
scale,
normalizedWidth,
normalizedHeight,
theme: appState.theme,
isExporting,
viewBackgroundColor: appState.viewBackgroundColor,
});
// Apply zoom
context.scale(appState.zoom.value, appState.zoom.value);
// Grid
if (renderGrid && appState.gridSize) {
strokeGrid(
context,
appState.gridSize,
appState.scrollX,
appState.scrollY,
appState.zoom,
normalizedWidth / appState.zoom.value,
normalizedHeight / appState.zoom.value,
);
}
const groupsToBeAddedToFrame = new Set<string>();
visibleElements.forEach((element) => {
if (
element.groupIds.length > 0 &&
appState.frameToHighlight &&
appState.selectedElementIds[element.id] &&
(elementOverlapsWithFrame(element, appState.frameToHighlight) ||
element.groupIds.find((groupId) => groupsToBeAddedToFrame.has(groupId)))
) {
element.groupIds.forEach((groupId) =>
groupsToBeAddedToFrame.add(groupId),
);
}
});
// Paint visible elements
visibleElements
.filter((el) => !isIframeLikeOrItsLabel(el))
.forEach((element) => {
try {
const frameId = element.frameId || appState.frameToHighlight?.id;
if (
frameId &&
appState.frameRendering.enabled &&
appState.frameRendering.clip
) {
context.save();
const frame = getTargetFrame(element, appState);
// TODO do we need to check isElementInFrame here?
if (frame && isElementInFrame(element, elements, appState)) {
frameClip(frame, context, renderConfig, appState);
}
renderElement(element, rc, context, renderConfig, appState);
context.restore();
} else {
renderElement(element, rc, context, renderConfig, appState);
}
if (!isExporting) {
renderLinkIcon(element, context, appState);
}
} catch (error: any) {
console.error(error);
}
});
// render embeddables on top
visibleElements
.filter((el) => isIframeLikeOrItsLabel(el))
.forEach((element) => {
try {
const render = () => {
renderElement(element, rc, context, renderConfig, appState);
if (
isIframeLikeElement(element) &&
(isExporting ||
(isEmbeddableElement(element) && !element.validated)) &&
element.width &&
element.height
) {
const label = createPlaceholderEmbeddableLabel(element);
renderElement(label, rc, context, renderConfig, appState);
}
if (!isExporting) {
renderLinkIcon(element, context, appState);
}
};
// - when exporting the whole canvas, we DO NOT apply clipping
// - when we are exporting a particular frame, apply clipping
// if the containing frame is not selected, apply clipping
const frameId = element.frameId || appState.frameToHighlight?.id;
if (
frameId &&
appState.frameRendering.enabled &&
appState.frameRendering.clip
) {
context.save();
const frame = getTargetFrame(element, appState);
if (frame && isElementInFrame(element, elements, appState)) {
frameClip(frame, context, renderConfig, appState);
}
render();
context.restore();
} else {
render();
}
} catch (error: any) {
console.error(error);
}
});
};
/** throttled to animation framerate */
const renderInteractiveSceneThrottled = throttleRAF(
(config: InteractiveSceneRenderConfig) => {
const ret = _renderInteractiveScene(config);
config.callback?.(ret);
},
{ trailing: true },
);
/**
* Interactive scene is the ui-canvas where we render boundinb boxes, selections
* and other ui stuff.
*/
export const renderInteractiveScene = <
U extends typeof _renderInteractiveScene,
T extends boolean = false,
>(
renderConfig: InteractiveSceneRenderConfig,
throttle?: T,
): T extends true ? void : ReturnType<U> => {
if (throttle) {
renderInteractiveSceneThrottled(renderConfig);
return undefined as T extends true ? void : ReturnType<U>;
}
const ret = _renderInteractiveScene(renderConfig);
renderConfig.callback(ret);
return ret as T extends true ? void : ReturnType<U>;
};
/** throttled to animation framerate */
const renderStaticSceneThrottled = throttleRAF(
(config: StaticSceneRenderConfig) => {
_renderStaticScene(config);
},
{ trailing: true },
);
/**
* Static scene is the non-ui canvas where we render elements.
*/
export const renderStaticScene = (
renderConfig: StaticSceneRenderConfig,
throttle?: boolean,
) => {
if (throttle) {
renderStaticSceneThrottled(renderConfig);
return;
}
_renderStaticScene(renderConfig);
};
export const cancelRender = () => {
renderInteractiveSceneThrottled.cancel();
renderStaticSceneThrottled.cancel();
};
const renderTransformHandles = (
Allow binding linear elements to other elements (#1899) * Refactor: simplify linear element type * Refactor: dedupe scrollbar handling * First step towards binding - establish relationship and basic test for dragged lines * Refactor: use zoom from appstate * Refactor: generalize getElementAtPosition * Only consider bindable elements in hit test * Refactor: pull out pieces of hit test for reuse later * Refactor: pull out diamond from hit test for reuse later * Refactor: pull out text from hit test for reuse later * Suggest binding when hovering * Give shapes in regression test real size * Give shapes in undo/redo test real size * Keep bound element highlighted * Show binding suggestion for multi-point elements * Move binding to its on module with functions so that I can use it from actions, add support for binding end of multi-point elements * Use Id instead of ID * Improve boundary offset for non-squarish elements * Fix localStorage for binding on linear elements * Simplify dragging code and fix elements bound twice to the same shape * Fix binding for rectangles * Bind both ends at the end of the linear element creation, needed for focus points * wip * Refactor: Renames and reshapes for next commit * Calculate and store focus points and gaps, but dont use them yet * Focus points for rectangles * Dont blow up when canceling linear element * Stop suggesting binding when a non-compatible tool is selected * Clean up collision code * Using Geometric Algebra for hit tests * Correct binding for all shapes * Constant gap around polygon corners * Fix rotation handling * Generalize update and fix hit test for rotated elements * Handle rotation realtime * Handle scaling * Remove vibration when moving bound and binding element together * Handle simultenous scaling * Allow binding and unbinding when editing linear elements * Dont delete binding when the end point wasnt touched * Bind on enter/escape when editing * Support multiple suggested bindable elements in preparation for supporting linear elements dragging * Update binding when moving linear elements * Update binding when resizing linear elements * Dont re-render UI on binding hints * Update both ends when one is moved * Use distance instead of focus point for binding * Complicated approach for posterity, ignore this commit * Revert the complicated approach * Better focus point strategy, working for all shapes * Update snapshots * Dont break binding gap when mirroring shape * Dont break binding gap when grid mode pushes it inside * Dont bind draw elements * Support alt duplication * Fix alt duplication to * Support cmd+D duplication * All copy mechanisms are supported * Allow binding shapes to arrows, having arrows created first * Prevent arrows from disappearing for ellipses * Better binding suggestion highlight for shapes * Dont suggest second binding for simple elements when editing or moving them * Dont steal already bound linear elements when moving shapes * Fix highlighting diamonds and more precisely highlight other shapes * Highlight linear element edges for binding * Highlight text binding too * Handle deletion * Dont suggest second binding for simple linear elements when creating them * Dont highlight bound element during creation * Fix binding for rotated linear elements * Fix collision check for ellipses * Dont show suggested bindings for selected pairs * Bind multi-point linear elements when the tool is switched - important for mobile * Handle unbinding one of two bound edges correctly * Rename boundElement in state to startBoundElement * Dont double account for zoom when rendering binding highlight * Fix rendering of edited linear element point handles * Suggest binding when adding new point to a linear element * Bind when adding a new point to a linear element and dont unbind when moving middle elements * Handle deleting points * Add cmd modifier key to disable binding * Use state for enabling binding, fix not binding for linear elements during creation * Drop support for binding lines, only arrows are bindable * Reset binding mode on blur * Fix not binding lines
5 years ago
context: CanvasRenderingContext2D,
renderConfig: InteractiveCanvasRenderConfig,
appState: InteractiveCanvasAppState,
transformHandles: TransformHandles,
Allow binding linear elements to other elements (#1899) * Refactor: simplify linear element type * Refactor: dedupe scrollbar handling * First step towards binding - establish relationship and basic test for dragged lines * Refactor: use zoom from appstate * Refactor: generalize getElementAtPosition * Only consider bindable elements in hit test * Refactor: pull out pieces of hit test for reuse later * Refactor: pull out diamond from hit test for reuse later * Refactor: pull out text from hit test for reuse later * Suggest binding when hovering * Give shapes in regression test real size * Give shapes in undo/redo test real size * Keep bound element highlighted * Show binding suggestion for multi-point elements * Move binding to its on module with functions so that I can use it from actions, add support for binding end of multi-point elements * Use Id instead of ID * Improve boundary offset for non-squarish elements * Fix localStorage for binding on linear elements * Simplify dragging code and fix elements bound twice to the same shape * Fix binding for rectangles * Bind both ends at the end of the linear element creation, needed for focus points * wip * Refactor: Renames and reshapes for next commit * Calculate and store focus points and gaps, but dont use them yet * Focus points for rectangles * Dont blow up when canceling linear element * Stop suggesting binding when a non-compatible tool is selected * Clean up collision code * Using Geometric Algebra for hit tests * Correct binding for all shapes * Constant gap around polygon corners * Fix rotation handling * Generalize update and fix hit test for rotated elements * Handle rotation realtime * Handle scaling * Remove vibration when moving bound and binding element together * Handle simultenous scaling * Allow binding and unbinding when editing linear elements * Dont delete binding when the end point wasnt touched * Bind on enter/escape when editing * Support multiple suggested bindable elements in preparation for supporting linear elements dragging * Update binding when moving linear elements * Update binding when resizing linear elements * Dont re-render UI on binding hints * Update both ends when one is moved * Use distance instead of focus point for binding * Complicated approach for posterity, ignore this commit * Revert the complicated approach * Better focus point strategy, working for all shapes * Update snapshots * Dont break binding gap when mirroring shape * Dont break binding gap when grid mode pushes it inside * Dont bind draw elements * Support alt duplication * Fix alt duplication to * Support cmd+D duplication * All copy mechanisms are supported * Allow binding shapes to arrows, having arrows created first * Prevent arrows from disappearing for ellipses * Better binding suggestion highlight for shapes * Dont suggest second binding for simple elements when editing or moving them * Dont steal already bound linear elements when moving shapes * Fix highlighting diamonds and more precisely highlight other shapes * Highlight linear element edges for binding * Highlight text binding too * Handle deletion * Dont suggest second binding for simple linear elements when creating them * Dont highlight bound element during creation * Fix binding for rotated linear elements * Fix collision check for ellipses * Dont show suggested bindings for selected pairs * Bind multi-point linear elements when the tool is switched - important for mobile * Handle unbinding one of two bound edges correctly * Rename boundElement in state to startBoundElement * Dont double account for zoom when rendering binding highlight * Fix rendering of edited linear element point handles * Suggest binding when adding new point to a linear element * Bind when adding a new point to a linear element and dont unbind when moving middle elements * Handle deleting points * Add cmd modifier key to disable binding * Use state for enabling binding, fix not binding for linear elements during creation * Drop support for binding lines, only arrows are bindable * Reset binding mode on blur * Fix not binding lines
5 years ago
angle: number,
): void => {
Object.keys(transformHandles).forEach((key) => {
const transformHandle = transformHandles[key as TransformHandleType];
if (transformHandle !== undefined) {
const [x, y, width, height] = transformHandle;
context.save();
context.lineWidth = 1 / appState.zoom.value;
feat: editor redesign 🔥 (#5780) * Placed eraser into shape switcher (top toolbar). Redesigned top toolbar. * Redesigned zoom and undo-redo buttons. * Started redesigning left toolbar. * Redesigned help dialog. * Colour picker now somewhat in line with new design * [WIP] Changed a bunch of icons. TODO: organise new icons. * [WIP] Organised a bunch of icons. Still some to do * [WIP] Started working on hamburger menu. * Fixed some bugs with hamburger menu. * Menu and left toolbar positioning. * Added some more items to hamburger menu. * Changed some icons. * Modal/dialog styling & bunch of fixes. * Some more dialog improvements & fixes. * Mobile menu changes. * Menu can now be closed with outside click. * Collab avatars and button changes. * Icon sizing. Left toolbar positioning. * Implemented welcome screen rendering logic. * [WIP] Welcome screen content + design. * Some more welcome screen content and design. * Merge fixes. * Tweaked icon set. * Welcome screen darkmode fix. * Content updates. * Various small fixes & adjustments. Moved language selection into menu. Fixed some problematic icons. Slightly moved encryption icon. * Sidebar header redesign. * Libraries content rendering logic + some styling. * Somem more library sidebar styling. * Publish library dialog styling. * scroll-back-to-content btn styling * ColorPicker positioning. * Library button styling. * ColorPicker positioning "fix". * Misc adjustments. * PenMode button changes. * Trying to make mobile somewhat usable. * Added a couple of icons. * Added some shortcuts. * Prevent welcome screen flickering. Fix issue with welcome screen interactivity. Don't show sidebar button when docked. * Icon sizing on smaller screens. * Sidebar styling changes. * Alignment button... well... alignments. * Fix inconsistent padding in left toolbar. * HintViewer changes. * Hamburger menu changes. * Move encryption badge back to its original pos. * Arrowhead changes. Active state, colours + stronger shadow. * Added new custom font. * Fixed bug with library button not rendering. * Fixed issue with lang selection colours. * Add tooltips for undo, redo. * Address some dark mode contrast issues. * (Re)introduce counter for selectedItems in sidebar * [WIP] Tweaked bounding box colour & padding. * Dashed bounding box for remote clients. * Some more bounding box tweaks. * Removed docking animation for now... * Address some RTL issues. * Welcome screen responsiveness. * use lighter selection color in dark mode & align naming * use rounded corners for transform handles * use lighter gray for welcomeScreen text in dark mode * disable selection on dialog buttons * change selection button icon * fix library item width being flexible * library: visually align spinner with first section heading * lint * fix scrollbar color in dark mode & make thinner * adapt properties panel max-height * add shrotcut label to save-to-current-file * fix unrelated `useOutsideClick` firing for active modal * add promo color to e+ menu item * fix type * lowered button size * fix transform handles raidus not accounting for zoom * attempt fix for excal logo on safari * final fix for excal logo on safari * fixing fhd resolution button sized * remove TODO shortcut * Collab related styling changes. Expanding avatar list no longer offsets top toolbar. Added active state & collaborator count badge for collab button. * Tweaked collab button active colours. * Added active style to collab btn in hamburger menu * Remove unnecessary comment. * Added back promo link for non (signed in) E+ users * Go to E+ button added for signed in E+ users. * Close menu & dropdown on modal close. * tweak icons & fix rendering on smaller sizes [part one] * align welcomeScreen icons with other UI * switch icon resize mq to `device-width` * disable welcomeScreen items `:hover` when selecting on canvas * change selection box color and style * reduce selection padding and fix group selection styling * improve collab cursor styling - make name borders round - hide status when "active" - remove black/gray colors * add Twitter to hamburger menu * align collab button * add shortcut for image export dialog * revert yarn.lock * fix more tabler icons * slightly better-looking penMode button * change penMode button & tooltip * revert hamburger menu icon * align padding on lang picker & canvas bg * updated robot txt to allow twitter bot and fb bot * added new OG and tweaked the OG state * add tooltip to collab button * align style for scroll-to-content button * fix pointer-events around toolbar * fix decor arrow positioning and RTL * fix welcomeScreen-item active state in dark mode * change `load` button copy * prevent shadow anim when opening a docked sidebar * update E+ links ga params * show redirect-to-eplus welcomeScreen subheading for signed-in users * make more generic * add ga for eplus redirect button * change copy and icons for hamburger export buttons * update snaps * trim the username to account for trailing spaces * tweaks around decor breakpoints * fix linear element editor test * remove .env change * remove `it.only` Co-authored-by: dwelle <luzar.david@gmail.com> Co-authored-by: Maielo <maielo.mv@gmail.com> Co-authored-by: Aakansha Doshi <aakansha1216@gmail.com>
2 years ago
if (renderConfig.selectionColor) {
context.strokeStyle = renderConfig.selectionColor;
}
Allow binding linear elements to other elements (#1899) * Refactor: simplify linear element type * Refactor: dedupe scrollbar handling * First step towards binding - establish relationship and basic test for dragged lines * Refactor: use zoom from appstate * Refactor: generalize getElementAtPosition * Only consider bindable elements in hit test * Refactor: pull out pieces of hit test for reuse later * Refactor: pull out diamond from hit test for reuse later * Refactor: pull out text from hit test for reuse later * Suggest binding when hovering * Give shapes in regression test real size * Give shapes in undo/redo test real size * Keep bound element highlighted * Show binding suggestion for multi-point elements * Move binding to its on module with functions so that I can use it from actions, add support for binding end of multi-point elements * Use Id instead of ID * Improve boundary offset for non-squarish elements * Fix localStorage for binding on linear elements * Simplify dragging code and fix elements bound twice to the same shape * Fix binding for rectangles * Bind both ends at the end of the linear element creation, needed for focus points * wip * Refactor: Renames and reshapes for next commit * Calculate and store focus points and gaps, but dont use them yet * Focus points for rectangles * Dont blow up when canceling linear element * Stop suggesting binding when a non-compatible tool is selected * Clean up collision code * Using Geometric Algebra for hit tests * Correct binding for all shapes * Constant gap around polygon corners * Fix rotation handling * Generalize update and fix hit test for rotated elements * Handle rotation realtime * Handle scaling * Remove vibration when moving bound and binding element together * Handle simultenous scaling * Allow binding and unbinding when editing linear elements * Dont delete binding when the end point wasnt touched * Bind on enter/escape when editing * Support multiple suggested bindable elements in preparation for supporting linear elements dragging * Update binding when moving linear elements * Update binding when resizing linear elements * Dont re-render UI on binding hints * Update both ends when one is moved * Use distance instead of focus point for binding * Complicated approach for posterity, ignore this commit * Revert the complicated approach * Better focus point strategy, working for all shapes * Update snapshots * Dont break binding gap when mirroring shape * Dont break binding gap when grid mode pushes it inside * Dont bind draw elements * Support alt duplication * Fix alt duplication to * Support cmd+D duplication * All copy mechanisms are supported * Allow binding shapes to arrows, having arrows created first * Prevent arrows from disappearing for ellipses * Better binding suggestion highlight for shapes * Dont suggest second binding for simple elements when editing or moving them * Dont steal already bound linear elements when moving shapes * Fix highlighting diamonds and more precisely highlight other shapes * Highlight linear element edges for binding * Highlight text binding too * Handle deletion * Dont suggest second binding for simple linear elements when creating them * Dont highlight bound element during creation * Fix binding for rotated linear elements * Fix collision check for ellipses * Dont show suggested bindings for selected pairs * Bind multi-point linear elements when the tool is switched - important for mobile * Handle unbinding one of two bound edges correctly * Rename boundElement in state to startBoundElement * Dont double account for zoom when rendering binding highlight * Fix rendering of edited linear element point handles * Suggest binding when adding new point to a linear element * Bind when adding a new point to a linear element and dont unbind when moving middle elements * Handle deleting points * Add cmd modifier key to disable binding * Use state for enabling binding, fix not binding for linear elements during creation * Drop support for binding lines, only arrows are bindable * Reset binding mode on blur * Fix not binding lines
5 years ago
if (key === "rotation") {
fillCircle(context, x + width / 2, y + height / 2, width / 2);
feat: editor redesign 🔥 (#5780) * Placed eraser into shape switcher (top toolbar). Redesigned top toolbar. * Redesigned zoom and undo-redo buttons. * Started redesigning left toolbar. * Redesigned help dialog. * Colour picker now somewhat in line with new design * [WIP] Changed a bunch of icons. TODO: organise new icons. * [WIP] Organised a bunch of icons. Still some to do * [WIP] Started working on hamburger menu. * Fixed some bugs with hamburger menu. * Menu and left toolbar positioning. * Added some more items to hamburger menu. * Changed some icons. * Modal/dialog styling & bunch of fixes. * Some more dialog improvements & fixes. * Mobile menu changes. * Menu can now be closed with outside click. * Collab avatars and button changes. * Icon sizing. Left toolbar positioning. * Implemented welcome screen rendering logic. * [WIP] Welcome screen content + design. * Some more welcome screen content and design. * Merge fixes. * Tweaked icon set. * Welcome screen darkmode fix. * Content updates. * Various small fixes & adjustments. Moved language selection into menu. Fixed some problematic icons. Slightly moved encryption icon. * Sidebar header redesign. * Libraries content rendering logic + some styling. * Somem more library sidebar styling. * Publish library dialog styling. * scroll-back-to-content btn styling * ColorPicker positioning. * Library button styling. * ColorPicker positioning "fix". * Misc adjustments. * PenMode button changes. * Trying to make mobile somewhat usable. * Added a couple of icons. * Added some shortcuts. * Prevent welcome screen flickering. Fix issue with welcome screen interactivity. Don't show sidebar button when docked. * Icon sizing on smaller screens. * Sidebar styling changes. * Alignment button... well... alignments. * Fix inconsistent padding in left toolbar. * HintViewer changes. * Hamburger menu changes. * Move encryption badge back to its original pos. * Arrowhead changes. Active state, colours + stronger shadow. * Added new custom font. * Fixed bug with library button not rendering. * Fixed issue with lang selection colours. * Add tooltips for undo, redo. * Address some dark mode contrast issues. * (Re)introduce counter for selectedItems in sidebar * [WIP] Tweaked bounding box colour & padding. * Dashed bounding box for remote clients. * Some more bounding box tweaks. * Removed docking animation for now... * Address some RTL issues. * Welcome screen responsiveness. * use lighter selection color in dark mode & align naming * use rounded corners for transform handles * use lighter gray for welcomeScreen text in dark mode * disable selection on dialog buttons * change selection button icon * fix library item width being flexible * library: visually align spinner with first section heading * lint * fix scrollbar color in dark mode & make thinner * adapt properties panel max-height * add shrotcut label to save-to-current-file * fix unrelated `useOutsideClick` firing for active modal * add promo color to e+ menu item * fix type * lowered button size * fix transform handles raidus not accounting for zoom * attempt fix for excal logo on safari * final fix for excal logo on safari * fixing fhd resolution button sized * remove TODO shortcut * Collab related styling changes. Expanding avatar list no longer offsets top toolbar. Added active state & collaborator count badge for collab button. * Tweaked collab button active colours. * Added active style to collab btn in hamburger menu * Remove unnecessary comment. * Added back promo link for non (signed in) E+ users * Go to E+ button added for signed in E+ users. * Close menu & dropdown on modal close. * tweak icons & fix rendering on smaller sizes [part one] * align welcomeScreen icons with other UI * switch icon resize mq to `device-width` * disable welcomeScreen items `:hover` when selecting on canvas * change selection box color and style * reduce selection padding and fix group selection styling * improve collab cursor styling - make name borders round - hide status when "active" - remove black/gray colors * add Twitter to hamburger menu * align collab button * add shortcut for image export dialog * revert yarn.lock * fix more tabler icons * slightly better-looking penMode button * change penMode button & tooltip * revert hamburger menu icon * align padding on lang picker & canvas bg * updated robot txt to allow twitter bot and fb bot * added new OG and tweaked the OG state * add tooltip to collab button * align style for scroll-to-content button * fix pointer-events around toolbar * fix decor arrow positioning and RTL * fix welcomeScreen-item active state in dark mode * change `load` button copy * prevent shadow anim when opening a docked sidebar * update E+ links ga params * show redirect-to-eplus welcomeScreen subheading for signed-in users * make more generic * add ga for eplus redirect button * change copy and icons for hamburger export buttons * update snaps * trim the username to account for trailing spaces * tweaks around decor breakpoints * fix linear element editor test * remove .env change * remove `it.only` Co-authored-by: dwelle <luzar.david@gmail.com> Co-authored-by: Maielo <maielo.mv@gmail.com> Co-authored-by: Aakansha Doshi <aakansha1216@gmail.com>
2 years ago
// prefer round corners if roundRect API is available
} else if (context.roundRect) {
context.beginPath();
context.roundRect(x, y, width, height, 2 / appState.zoom.value);
feat: editor redesign 🔥 (#5780) * Placed eraser into shape switcher (top toolbar). Redesigned top toolbar. * Redesigned zoom and undo-redo buttons. * Started redesigning left toolbar. * Redesigned help dialog. * Colour picker now somewhat in line with new design * [WIP] Changed a bunch of icons. TODO: organise new icons. * [WIP] Organised a bunch of icons. Still some to do * [WIP] Started working on hamburger menu. * Fixed some bugs with hamburger menu. * Menu and left toolbar positioning. * Added some more items to hamburger menu. * Changed some icons. * Modal/dialog styling & bunch of fixes. * Some more dialog improvements & fixes. * Mobile menu changes. * Menu can now be closed with outside click. * Collab avatars and button changes. * Icon sizing. Left toolbar positioning. * Implemented welcome screen rendering logic. * [WIP] Welcome screen content + design. * Some more welcome screen content and design. * Merge fixes. * Tweaked icon set. * Welcome screen darkmode fix. * Content updates. * Various small fixes & adjustments. Moved language selection into menu. Fixed some problematic icons. Slightly moved encryption icon. * Sidebar header redesign. * Libraries content rendering logic + some styling. * Somem more library sidebar styling. * Publish library dialog styling. * scroll-back-to-content btn styling * ColorPicker positioning. * Library button styling. * ColorPicker positioning "fix". * Misc adjustments. * PenMode button changes. * Trying to make mobile somewhat usable. * Added a couple of icons. * Added some shortcuts. * Prevent welcome screen flickering. Fix issue with welcome screen interactivity. Don't show sidebar button when docked. * Icon sizing on smaller screens. * Sidebar styling changes. * Alignment button... well... alignments. * Fix inconsistent padding in left toolbar. * HintViewer changes. * Hamburger menu changes. * Move encryption badge back to its original pos. * Arrowhead changes. Active state, colours + stronger shadow. * Added new custom font. * Fixed bug with library button not rendering. * Fixed issue with lang selection colours. * Add tooltips for undo, redo. * Address some dark mode contrast issues. * (Re)introduce counter for selectedItems in sidebar * [WIP] Tweaked bounding box colour & padding. * Dashed bounding box for remote clients. * Some more bounding box tweaks. * Removed docking animation for now... * Address some RTL issues. * Welcome screen responsiveness. * use lighter selection color in dark mode & align naming * use rounded corners for transform handles * use lighter gray for welcomeScreen text in dark mode * disable selection on dialog buttons * change selection button icon * fix library item width being flexible * library: visually align spinner with first section heading * lint * fix scrollbar color in dark mode & make thinner * adapt properties panel max-height * add shrotcut label to save-to-current-file * fix unrelated `useOutsideClick` firing for active modal * add promo color to e+ menu item * fix type * lowered button size * fix transform handles raidus not accounting for zoom * attempt fix for excal logo on safari * final fix for excal logo on safari * fixing fhd resolution button sized * remove TODO shortcut * Collab related styling changes. Expanding avatar list no longer offsets top toolbar. Added active state & collaborator count badge for collab button. * Tweaked collab button active colours. * Added active style to collab btn in hamburger menu * Remove unnecessary comment. * Added back promo link for non (signed in) E+ users * Go to E+ button added for signed in E+ users. * Close menu & dropdown on modal close. * tweak icons & fix rendering on smaller sizes [part one] * align welcomeScreen icons with other UI * switch icon resize mq to `device-width` * disable welcomeScreen items `:hover` when selecting on canvas * change selection box color and style * reduce selection padding and fix group selection styling * improve collab cursor styling - make name borders round - hide status when "active" - remove black/gray colors * add Twitter to hamburger menu * align collab button * add shortcut for image export dialog * revert yarn.lock * fix more tabler icons * slightly better-looking penMode button * change penMode button & tooltip * revert hamburger menu icon * align padding on lang picker & canvas bg * updated robot txt to allow twitter bot and fb bot * added new OG and tweaked the OG state * add tooltip to collab button * align style for scroll-to-content button * fix pointer-events around toolbar * fix decor arrow positioning and RTL * fix welcomeScreen-item active state in dark mode * change `load` button copy * prevent shadow anim when opening a docked sidebar * update E+ links ga params * show redirect-to-eplus welcomeScreen subheading for signed-in users * make more generic * add ga for eplus redirect button * change copy and icons for hamburger export buttons * update snaps * trim the username to account for trailing spaces * tweaks around decor breakpoints * fix linear element editor test * remove .env change * remove `it.only` Co-authored-by: dwelle <luzar.david@gmail.com> Co-authored-by: Maielo <maielo.mv@gmail.com> Co-authored-by: Aakansha Doshi <aakansha1216@gmail.com>
2 years ago
context.fill();
context.stroke();
Allow binding linear elements to other elements (#1899) * Refactor: simplify linear element type * Refactor: dedupe scrollbar handling * First step towards binding - establish relationship and basic test for dragged lines * Refactor: use zoom from appstate * Refactor: generalize getElementAtPosition * Only consider bindable elements in hit test * Refactor: pull out pieces of hit test for reuse later * Refactor: pull out diamond from hit test for reuse later * Refactor: pull out text from hit test for reuse later * Suggest binding when hovering * Give shapes in regression test real size * Give shapes in undo/redo test real size * Keep bound element highlighted * Show binding suggestion for multi-point elements * Move binding to its on module with functions so that I can use it from actions, add support for binding end of multi-point elements * Use Id instead of ID * Improve boundary offset for non-squarish elements * Fix localStorage for binding on linear elements * Simplify dragging code and fix elements bound twice to the same shape * Fix binding for rectangles * Bind both ends at the end of the linear element creation, needed for focus points * wip * Refactor: Renames and reshapes for next commit * Calculate and store focus points and gaps, but dont use them yet * Focus points for rectangles * Dont blow up when canceling linear element * Stop suggesting binding when a non-compatible tool is selected * Clean up collision code * Using Geometric Algebra for hit tests * Correct binding for all shapes * Constant gap around polygon corners * Fix rotation handling * Generalize update and fix hit test for rotated elements * Handle rotation realtime * Handle scaling * Remove vibration when moving bound and binding element together * Handle simultenous scaling * Allow binding and unbinding when editing linear elements * Dont delete binding when the end point wasnt touched * Bind on enter/escape when editing * Support multiple suggested bindable elements in preparation for supporting linear elements dragging * Update binding when moving linear elements * Update binding when resizing linear elements * Dont re-render UI on binding hints * Update both ends when one is moved * Use distance instead of focus point for binding * Complicated approach for posterity, ignore this commit * Revert the complicated approach * Better focus point strategy, working for all shapes * Update snapshots * Dont break binding gap when mirroring shape * Dont break binding gap when grid mode pushes it inside * Dont bind draw elements * Support alt duplication * Fix alt duplication to * Support cmd+D duplication * All copy mechanisms are supported * Allow binding shapes to arrows, having arrows created first * Prevent arrows from disappearing for ellipses * Better binding suggestion highlight for shapes * Dont suggest second binding for simple elements when editing or moving them * Dont steal already bound linear elements when moving shapes * Fix highlighting diamonds and more precisely highlight other shapes * Highlight linear element edges for binding * Highlight text binding too * Handle deletion * Dont suggest second binding for simple linear elements when creating them * Dont highlight bound element during creation * Fix binding for rotated linear elements * Fix collision check for ellipses * Dont show suggested bindings for selected pairs * Bind multi-point linear elements when the tool is switched - important for mobile * Handle unbinding one of two bound edges correctly * Rename boundElement in state to startBoundElement * Dont double account for zoom when rendering binding highlight * Fix rendering of edited linear element point handles * Suggest binding when adding new point to a linear element * Bind when adding a new point to a linear element and dont unbind when moving middle elements * Handle deleting points * Add cmd modifier key to disable binding * Use state for enabling binding, fix not binding for linear elements during creation * Drop support for binding lines, only arrows are bindable * Reset binding mode on blur * Fix not binding lines
5 years ago
} else {
strokeRectWithRotation(
context,
x,
y,
width,
height,
x + width / 2,
y + height / 2,
Allow binding linear elements to other elements (#1899) * Refactor: simplify linear element type * Refactor: dedupe scrollbar handling * First step towards binding - establish relationship and basic test for dragged lines * Refactor: use zoom from appstate * Refactor: generalize getElementAtPosition * Only consider bindable elements in hit test * Refactor: pull out pieces of hit test for reuse later * Refactor: pull out diamond from hit test for reuse later * Refactor: pull out text from hit test for reuse later * Suggest binding when hovering * Give shapes in regression test real size * Give shapes in undo/redo test real size * Keep bound element highlighted * Show binding suggestion for multi-point elements * Move binding to its on module with functions so that I can use it from actions, add support for binding end of multi-point elements * Use Id instead of ID * Improve boundary offset for non-squarish elements * Fix localStorage for binding on linear elements * Simplify dragging code and fix elements bound twice to the same shape * Fix binding for rectangles * Bind both ends at the end of the linear element creation, needed for focus points * wip * Refactor: Renames and reshapes for next commit * Calculate and store focus points and gaps, but dont use them yet * Focus points for rectangles * Dont blow up when canceling linear element * Stop suggesting binding when a non-compatible tool is selected * Clean up collision code * Using Geometric Algebra for hit tests * Correct binding for all shapes * Constant gap around polygon corners * Fix rotation handling * Generalize update and fix hit test for rotated elements * Handle rotation realtime * Handle scaling * Remove vibration when moving bound and binding element together * Handle simultenous scaling * Allow binding and unbinding when editing linear elements * Dont delete binding when the end point wasnt touched * Bind on enter/escape when editing * Support multiple suggested bindable elements in preparation for supporting linear elements dragging * Update binding when moving linear elements * Update binding when resizing linear elements * Dont re-render UI on binding hints * Update both ends when one is moved * Use distance instead of focus point for binding * Complicated approach for posterity, ignore this commit * Revert the complicated approach * Better focus point strategy, working for all shapes * Update snapshots * Dont break binding gap when mirroring shape * Dont break binding gap when grid mode pushes it inside * Dont bind draw elements * Support alt duplication * Fix alt duplication to * Support cmd+D duplication * All copy mechanisms are supported * Allow binding shapes to arrows, having arrows created first * Prevent arrows from disappearing for ellipses * Better binding suggestion highlight for shapes * Dont suggest second binding for simple elements when editing or moving them * Dont steal already bound linear elements when moving shapes * Fix highlighting diamonds and more precisely highlight other shapes * Highlight linear element edges for binding * Highlight text binding too * Handle deletion * Dont suggest second binding for simple linear elements when creating them * Dont highlight bound element during creation * Fix binding for rotated linear elements * Fix collision check for ellipses * Dont show suggested bindings for selected pairs * Bind multi-point linear elements when the tool is switched - important for mobile * Handle unbinding one of two bound edges correctly * Rename boundElement in state to startBoundElement * Dont double account for zoom when rendering binding highlight * Fix rendering of edited linear element point handles * Suggest binding when adding new point to a linear element * Bind when adding a new point to a linear element and dont unbind when moving middle elements * Handle deleting points * Add cmd modifier key to disable binding * Use state for enabling binding, fix not binding for linear elements during creation * Drop support for binding lines, only arrows are bindable * Reset binding mode on blur * Fix not binding lines
5 years ago
angle,
true, // fill before stroke
);
}
context.restore();
Allow binding linear elements to other elements (#1899) * Refactor: simplify linear element type * Refactor: dedupe scrollbar handling * First step towards binding - establish relationship and basic test for dragged lines * Refactor: use zoom from appstate * Refactor: generalize getElementAtPosition * Only consider bindable elements in hit test * Refactor: pull out pieces of hit test for reuse later * Refactor: pull out diamond from hit test for reuse later * Refactor: pull out text from hit test for reuse later * Suggest binding when hovering * Give shapes in regression test real size * Give shapes in undo/redo test real size * Keep bound element highlighted * Show binding suggestion for multi-point elements * Move binding to its on module with functions so that I can use it from actions, add support for binding end of multi-point elements * Use Id instead of ID * Improve boundary offset for non-squarish elements * Fix localStorage for binding on linear elements * Simplify dragging code and fix elements bound twice to the same shape * Fix binding for rectangles * Bind both ends at the end of the linear element creation, needed for focus points * wip * Refactor: Renames and reshapes for next commit * Calculate and store focus points and gaps, but dont use them yet * Focus points for rectangles * Dont blow up when canceling linear element * Stop suggesting binding when a non-compatible tool is selected * Clean up collision code * Using Geometric Algebra for hit tests * Correct binding for all shapes * Constant gap around polygon corners * Fix rotation handling * Generalize update and fix hit test for rotated elements * Handle rotation realtime * Handle scaling * Remove vibration when moving bound and binding element together * Handle simultenous scaling * Allow binding and unbinding when editing linear elements * Dont delete binding when the end point wasnt touched * Bind on enter/escape when editing * Support multiple suggested bindable elements in preparation for supporting linear elements dragging * Update binding when moving linear elements * Update binding when resizing linear elements * Dont re-render UI on binding hints * Update both ends when one is moved * Use distance instead of focus point for binding * Complicated approach for posterity, ignore this commit * Revert the complicated approach * Better focus point strategy, working for all shapes * Update snapshots * Dont break binding gap when mirroring shape * Dont break binding gap when grid mode pushes it inside * Dont bind draw elements * Support alt duplication * Fix alt duplication to * Support cmd+D duplication * All copy mechanisms are supported * Allow binding shapes to arrows, having arrows created first * Prevent arrows from disappearing for ellipses * Better binding suggestion highlight for shapes * Dont suggest second binding for simple elements when editing or moving them * Dont steal already bound linear elements when moving shapes * Fix highlighting diamonds and more precisely highlight other shapes * Highlight linear element edges for binding * Highlight text binding too * Handle deletion * Dont suggest second binding for simple linear elements when creating them * Dont highlight bound element during creation * Fix binding for rotated linear elements * Fix collision check for ellipses * Dont show suggested bindings for selected pairs * Bind multi-point linear elements when the tool is switched - important for mobile * Handle unbinding one of two bound edges correctly * Rename boundElement in state to startBoundElement * Dont double account for zoom when rendering binding highlight * Fix rendering of edited linear element point handles * Suggest binding when adding new point to a linear element * Bind when adding a new point to a linear element and dont unbind when moving middle elements * Handle deleting points * Add cmd modifier key to disable binding * Use state for enabling binding, fix not binding for linear elements during creation * Drop support for binding lines, only arrows are bindable * Reset binding mode on blur * Fix not binding lines
5 years ago
}
});
};
const renderSelectionBorder = (
context: CanvasRenderingContext2D,
appState: InteractiveCanvasAppState,
Allow binding linear elements to other elements (#1899) * Refactor: simplify linear element type * Refactor: dedupe scrollbar handling * First step towards binding - establish relationship and basic test for dragged lines * Refactor: use zoom from appstate * Refactor: generalize getElementAtPosition * Only consider bindable elements in hit test * Refactor: pull out pieces of hit test for reuse later * Refactor: pull out diamond from hit test for reuse later * Refactor: pull out text from hit test for reuse later * Suggest binding when hovering * Give shapes in regression test real size * Give shapes in undo/redo test real size * Keep bound element highlighted * Show binding suggestion for multi-point elements * Move binding to its on module with functions so that I can use it from actions, add support for binding end of multi-point elements * Use Id instead of ID * Improve boundary offset for non-squarish elements * Fix localStorage for binding on linear elements * Simplify dragging code and fix elements bound twice to the same shape * Fix binding for rectangles * Bind both ends at the end of the linear element creation, needed for focus points * wip * Refactor: Renames and reshapes for next commit * Calculate and store focus points and gaps, but dont use them yet * Focus points for rectangles * Dont blow up when canceling linear element * Stop suggesting binding when a non-compatible tool is selected * Clean up collision code * Using Geometric Algebra for hit tests * Correct binding for all shapes * Constant gap around polygon corners * Fix rotation handling * Generalize update and fix hit test for rotated elements * Handle rotation realtime * Handle scaling * Remove vibration when moving bound and binding element together * Handle simultenous scaling * Allow binding and unbinding when editing linear elements * Dont delete binding when the end point wasnt touched * Bind on enter/escape when editing * Support multiple suggested bindable elements in preparation for supporting linear elements dragging * Update binding when moving linear elements * Update binding when resizing linear elements * Dont re-render UI on binding hints * Update both ends when one is moved * Use distance instead of focus point for binding * Complicated approach for posterity, ignore this commit * Revert the complicated approach * Better focus point strategy, working for all shapes * Update snapshots * Dont break binding gap when mirroring shape * Dont break binding gap when grid mode pushes it inside * Dont bind draw elements * Support alt duplication * Fix alt duplication to * Support cmd+D duplication * All copy mechanisms are supported * Allow binding shapes to arrows, having arrows created first * Prevent arrows from disappearing for ellipses * Better binding suggestion highlight for shapes * Dont suggest second binding for simple elements when editing or moving them * Dont steal already bound linear elements when moving shapes * Fix highlighting diamonds and more precisely highlight other shapes * Highlight linear element edges for binding * Highlight text binding too * Handle deletion * Dont suggest second binding for simple linear elements when creating them * Dont highlight bound element during creation * Fix binding for rotated linear elements * Fix collision check for ellipses * Dont show suggested bindings for selected pairs * Bind multi-point linear elements when the tool is switched - important for mobile * Handle unbinding one of two bound edges correctly * Rename boundElement in state to startBoundElement * Dont double account for zoom when rendering binding highlight * Fix rendering of edited linear element point handles * Suggest binding when adding new point to a linear element * Bind when adding a new point to a linear element and dont unbind when moving middle elements * Handle deleting points * Add cmd modifier key to disable binding * Use state for enabling binding, fix not binding for linear elements during creation * Drop support for binding lines, only arrows are bindable * Reset binding mode on blur * Fix not binding lines
5 years ago
elementProperties: {
angle: number;
elementX1: number;
elementY1: number;
elementX2: number;
elementY2: number;
selectionColors: string[];
feat: editor redesign 🔥 (#5780) * Placed eraser into shape switcher (top toolbar). Redesigned top toolbar. * Redesigned zoom and undo-redo buttons. * Started redesigning left toolbar. * Redesigned help dialog. * Colour picker now somewhat in line with new design * [WIP] Changed a bunch of icons. TODO: organise new icons. * [WIP] Organised a bunch of icons. Still some to do * [WIP] Started working on hamburger menu. * Fixed some bugs with hamburger menu. * Menu and left toolbar positioning. * Added some more items to hamburger menu. * Changed some icons. * Modal/dialog styling & bunch of fixes. * Some more dialog improvements & fixes. * Mobile menu changes. * Menu can now be closed with outside click. * Collab avatars and button changes. * Icon sizing. Left toolbar positioning. * Implemented welcome screen rendering logic. * [WIP] Welcome screen content + design. * Some more welcome screen content and design. * Merge fixes. * Tweaked icon set. * Welcome screen darkmode fix. * Content updates. * Various small fixes & adjustments. Moved language selection into menu. Fixed some problematic icons. Slightly moved encryption icon. * Sidebar header redesign. * Libraries content rendering logic + some styling. * Somem more library sidebar styling. * Publish library dialog styling. * scroll-back-to-content btn styling * ColorPicker positioning. * Library button styling. * ColorPicker positioning "fix". * Misc adjustments. * PenMode button changes. * Trying to make mobile somewhat usable. * Added a couple of icons. * Added some shortcuts. * Prevent welcome screen flickering. Fix issue with welcome screen interactivity. Don't show sidebar button when docked. * Icon sizing on smaller screens. * Sidebar styling changes. * Alignment button... well... alignments. * Fix inconsistent padding in left toolbar. * HintViewer changes. * Hamburger menu changes. * Move encryption badge back to its original pos. * Arrowhead changes. Active state, colours + stronger shadow. * Added new custom font. * Fixed bug with library button not rendering. * Fixed issue with lang selection colours. * Add tooltips for undo, redo. * Address some dark mode contrast issues. * (Re)introduce counter for selectedItems in sidebar * [WIP] Tweaked bounding box colour & padding. * Dashed bounding box for remote clients. * Some more bounding box tweaks. * Removed docking animation for now... * Address some RTL issues. * Welcome screen responsiveness. * use lighter selection color in dark mode & align naming * use rounded corners for transform handles * use lighter gray for welcomeScreen text in dark mode * disable selection on dialog buttons * change selection button icon * fix library item width being flexible * library: visually align spinner with first section heading * lint * fix scrollbar color in dark mode & make thinner * adapt properties panel max-height * add shrotcut label to save-to-current-file * fix unrelated `useOutsideClick` firing for active modal * add promo color to e+ menu item * fix type * lowered button size * fix transform handles raidus not accounting for zoom * attempt fix for excal logo on safari * final fix for excal logo on safari * fixing fhd resolution button sized * remove TODO shortcut * Collab related styling changes. Expanding avatar list no longer offsets top toolbar. Added active state & collaborator count badge for collab button. * Tweaked collab button active colours. * Added active style to collab btn in hamburger menu * Remove unnecessary comment. * Added back promo link for non (signed in) E+ users * Go to E+ button added for signed in E+ users. * Close menu & dropdown on modal close. * tweak icons & fix rendering on smaller sizes [part one] * align welcomeScreen icons with other UI * switch icon resize mq to `device-width` * disable welcomeScreen items `:hover` when selecting on canvas * change selection box color and style * reduce selection padding and fix group selection styling * improve collab cursor styling - make name borders round - hide status when "active" - remove black/gray colors * add Twitter to hamburger menu * align collab button * add shortcut for image export dialog * revert yarn.lock * fix more tabler icons * slightly better-looking penMode button * change penMode button & tooltip * revert hamburger menu icon * align padding on lang picker & canvas bg * updated robot txt to allow twitter bot and fb bot * added new OG and tweaked the OG state * add tooltip to collab button * align style for scroll-to-content button * fix pointer-events around toolbar * fix decor arrow positioning and RTL * fix welcomeScreen-item active state in dark mode * change `load` button copy * prevent shadow anim when opening a docked sidebar * update E+ links ga params * show redirect-to-eplus welcomeScreen subheading for signed-in users * make more generic * add ga for eplus redirect button * change copy and icons for hamburger export buttons * update snaps * trim the username to account for trailing spaces * tweaks around decor breakpoints * fix linear element editor test * remove .env change * remove `it.only` Co-authored-by: dwelle <luzar.david@gmail.com> Co-authored-by: Maielo <maielo.mv@gmail.com> Co-authored-by: Aakansha Doshi <aakansha1216@gmail.com>
2 years ago
dashed?: boolean;
feat: Support labels for arrow 🔥 (#5723) * feat: support arrow with text * render arrow -> clear rect-> render text * move bound text when linear elements move * fix centering cursor when linear element rotated * fix y coord when new line added and container has 3 points * update text position when 2nd point moved * support adding label on top of 2nd point when 3 points are present * change linear element editor shortcut to cmd+enter and fix tests * scale bound text points when resizing via bounding box * ohh yeah rotation works :) * fix coords when updating text properties * calculate new position after rotation always from original position * rotate the bound text by same angle as parent * don't rotate text and make sure dimensions and coords are always calculated from original point * hardcoding the text width for now * Move the linear element when bound text hit * Rotation working yaay * consider text element angle when editing * refactor * update x2 coords if needed when text updated * simplify * consider bound text to be part of bounding box when hit * show bounding box correctly when multiple element selected * fix typo * support rotating multiple elements * support multiple element resizing * shift bound text to mid point when odd points * Always render linear element handles inside editor after element rendered so point is visible for bound text * Delete bound text when point attached to it deleted * move bound to mid segement mid point when points are even * shift bound text when points nearby deleted and handle segment deletion * Resize working :) * more resize fixes * don't update cache-its breaking delete points, look for better soln * update mid point cache for bound elements when updated * introduce wrapping when resizing * wrap when resize for 2 pointer linear elements * support adding text for linear elements with more than 3 points * export to svg working :) * clip from nearest enclosing element with non transparent color if present when exporting and fill with correct color in canvas * fix snap * use visible elements * Make export to svg work with Mask :) * remove id * mask canvas linear element area where label is added * decide the position of bound text during render * fix coords when editing * fix multiple resize * update cache when bound text version changes * fix masking when rotated * render text in correct position in preview * remove unnecessary code * fix masking when rotating linear element * fix masking with zoom * fix mask in preview for export * fix offsets in export view * fix coords on svg export * fix mask when element rotated in svg * enable double-click to enter text * fix hint * Position cursor correctly and text dimensiosn when height of element is negative * don't allow 2 pointer linear element with bound text width to go beyond min width * code cleanup * fix freedraw * Add padding * don't show vertical align action for linear element containers * Add specs for getBoundTextElementPosition * more specs * move some utils to linearElementEditor.ts * remove only :p * check absoulte coods in test * Add test to hide vertical align for linear eleemnt with bound text * improve export preview * support labels only for arrows * spec * fix large texts * fix tests * fix zooming * enter line editor with cmd+double click * Allow points to move beyond min width/height for 2 pointer arrow with bound text * fix hint for line editing * attempt to fix arrow getting deselected * fix hint and shortcut * Add padding of 5px when creating bound text and add spec * Wrap bound text when arrow binding containers moved * Add spec * remove * set boundTextElementVersion to null if not present * dont use cache when version mismatch * Add a padding of 5px vertically when creating text * Add box sizing content box * Set bound elements when text element created to fix the padding * fix zooming in editor * fix zoom in export * remove globalCompositeOperation and use clearRect instead of fillRect
2 years ago
cx: number;
cy: number;
activeEmbeddable: boolean;
Allow binding linear elements to other elements (#1899) * Refactor: simplify linear element type * Refactor: dedupe scrollbar handling * First step towards binding - establish relationship and basic test for dragged lines * Refactor: use zoom from appstate * Refactor: generalize getElementAtPosition * Only consider bindable elements in hit test * Refactor: pull out pieces of hit test for reuse later * Refactor: pull out diamond from hit test for reuse later * Refactor: pull out text from hit test for reuse later * Suggest binding when hovering * Give shapes in regression test real size * Give shapes in undo/redo test real size * Keep bound element highlighted * Show binding suggestion for multi-point elements * Move binding to its on module with functions so that I can use it from actions, add support for binding end of multi-point elements * Use Id instead of ID * Improve boundary offset for non-squarish elements * Fix localStorage for binding on linear elements * Simplify dragging code and fix elements bound twice to the same shape * Fix binding for rectangles * Bind both ends at the end of the linear element creation, needed for focus points * wip * Refactor: Renames and reshapes for next commit * Calculate and store focus points and gaps, but dont use them yet * Focus points for rectangles * Dont blow up when canceling linear element * Stop suggesting binding when a non-compatible tool is selected * Clean up collision code * Using Geometric Algebra for hit tests * Correct binding for all shapes * Constant gap around polygon corners * Fix rotation handling * Generalize update and fix hit test for rotated elements * Handle rotation realtime * Handle scaling * Remove vibration when moving bound and binding element together * Handle simultenous scaling * Allow binding and unbinding when editing linear elements * Dont delete binding when the end point wasnt touched * Bind on enter/escape when editing * Support multiple suggested bindable elements in preparation for supporting linear elements dragging * Update binding when moving linear elements * Update binding when resizing linear elements * Dont re-render UI on binding hints * Update both ends when one is moved * Use distance instead of focus point for binding * Complicated approach for posterity, ignore this commit * Revert the complicated approach * Better focus point strategy, working for all shapes * Update snapshots * Dont break binding gap when mirroring shape * Dont break binding gap when grid mode pushes it inside * Dont bind draw elements * Support alt duplication * Fix alt duplication to * Support cmd+D duplication * All copy mechanisms are supported * Allow binding shapes to arrows, having arrows created first * Prevent arrows from disappearing for ellipses * Better binding suggestion highlight for shapes * Dont suggest second binding for simple elements when editing or moving them * Dont steal already bound linear elements when moving shapes * Fix highlighting diamonds and more precisely highlight other shapes * Highlight linear element edges for binding * Highlight text binding too * Handle deletion * Dont suggest second binding for simple linear elements when creating them * Dont highlight bound element during creation * Fix binding for rotated linear elements * Fix collision check for ellipses * Dont show suggested bindings for selected pairs * Bind multi-point linear elements when the tool is switched - important for mobile * Handle unbinding one of two bound edges correctly * Rename boundElement in state to startBoundElement * Dont double account for zoom when rendering binding highlight * Fix rendering of edited linear element point handles * Suggest binding when adding new point to a linear element * Bind when adding a new point to a linear element and dont unbind when moving middle elements * Handle deleting points * Add cmd modifier key to disable binding * Use state for enabling binding, fix not binding for linear elements during creation * Drop support for binding lines, only arrows are bindable * Reset binding mode on blur * Fix not binding lines
5 years ago
},
feat: editor redesign 🔥 (#5780) * Placed eraser into shape switcher (top toolbar). Redesigned top toolbar. * Redesigned zoom and undo-redo buttons. * Started redesigning left toolbar. * Redesigned help dialog. * Colour picker now somewhat in line with new design * [WIP] Changed a bunch of icons. TODO: organise new icons. * [WIP] Organised a bunch of icons. Still some to do * [WIP] Started working on hamburger menu. * Fixed some bugs with hamburger menu. * Menu and left toolbar positioning. * Added some more items to hamburger menu. * Changed some icons. * Modal/dialog styling & bunch of fixes. * Some more dialog improvements & fixes. * Mobile menu changes. * Menu can now be closed with outside click. * Collab avatars and button changes. * Icon sizing. Left toolbar positioning. * Implemented welcome screen rendering logic. * [WIP] Welcome screen content + design. * Some more welcome screen content and design. * Merge fixes. * Tweaked icon set. * Welcome screen darkmode fix. * Content updates. * Various small fixes & adjustments. Moved language selection into menu. Fixed some problematic icons. Slightly moved encryption icon. * Sidebar header redesign. * Libraries content rendering logic + some styling. * Somem more library sidebar styling. * Publish library dialog styling. * scroll-back-to-content btn styling * ColorPicker positioning. * Library button styling. * ColorPicker positioning "fix". * Misc adjustments. * PenMode button changes. * Trying to make mobile somewhat usable. * Added a couple of icons. * Added some shortcuts. * Prevent welcome screen flickering. Fix issue with welcome screen interactivity. Don't show sidebar button when docked. * Icon sizing on smaller screens. * Sidebar styling changes. * Alignment button... well... alignments. * Fix inconsistent padding in left toolbar. * HintViewer changes. * Hamburger menu changes. * Move encryption badge back to its original pos. * Arrowhead changes. Active state, colours + stronger shadow. * Added new custom font. * Fixed bug with library button not rendering. * Fixed issue with lang selection colours. * Add tooltips for undo, redo. * Address some dark mode contrast issues. * (Re)introduce counter for selectedItems in sidebar * [WIP] Tweaked bounding box colour & padding. * Dashed bounding box for remote clients. * Some more bounding box tweaks. * Removed docking animation for now... * Address some RTL issues. * Welcome screen responsiveness. * use lighter selection color in dark mode & align naming * use rounded corners for transform handles * use lighter gray for welcomeScreen text in dark mode * disable selection on dialog buttons * change selection button icon * fix library item width being flexible * library: visually align spinner with first section heading * lint * fix scrollbar color in dark mode & make thinner * adapt properties panel max-height * add shrotcut label to save-to-current-file * fix unrelated `useOutsideClick` firing for active modal * add promo color to e+ menu item * fix type * lowered button size * fix transform handles raidus not accounting for zoom * attempt fix for excal logo on safari * final fix for excal logo on safari * fixing fhd resolution button sized * remove TODO shortcut * Collab related styling changes. Expanding avatar list no longer offsets top toolbar. Added active state & collaborator count badge for collab button. * Tweaked collab button active colours. * Added active style to collab btn in hamburger menu * Remove unnecessary comment. * Added back promo link for non (signed in) E+ users * Go to E+ button added for signed in E+ users. * Close menu & dropdown on modal close. * tweak icons & fix rendering on smaller sizes [part one] * align welcomeScreen icons with other UI * switch icon resize mq to `device-width` * disable welcomeScreen items `:hover` when selecting on canvas * change selection box color and style * reduce selection padding and fix group selection styling * improve collab cursor styling - make name borders round - hide status when "active" - remove black/gray colors * add Twitter to hamburger menu * align collab button * add shortcut for image export dialog * revert yarn.lock * fix more tabler icons * slightly better-looking penMode button * change penMode button & tooltip * revert hamburger menu icon * align padding on lang picker & canvas bg * updated robot txt to allow twitter bot and fb bot * added new OG and tweaked the OG state * add tooltip to collab button * align style for scroll-to-content button * fix pointer-events around toolbar * fix decor arrow positioning and RTL * fix welcomeScreen-item active state in dark mode * change `load` button copy * prevent shadow anim when opening a docked sidebar * update E+ links ga params * show redirect-to-eplus welcomeScreen subheading for signed-in users * make more generic * add ga for eplus redirect button * change copy and icons for hamburger export buttons * update snaps * trim the username to account for trailing spaces * tweaks around decor breakpoints * fix linear element editor test * remove .env change * remove `it.only` Co-authored-by: dwelle <luzar.david@gmail.com> Co-authored-by: Maielo <maielo.mv@gmail.com> Co-authored-by: Aakansha Doshi <aakansha1216@gmail.com>
2 years ago
padding = DEFAULT_SPACING * 2,
Allow binding linear elements to other elements (#1899) * Refactor: simplify linear element type * Refactor: dedupe scrollbar handling * First step towards binding - establish relationship and basic test for dragged lines * Refactor: use zoom from appstate * Refactor: generalize getElementAtPosition * Only consider bindable elements in hit test * Refactor: pull out pieces of hit test for reuse later * Refactor: pull out diamond from hit test for reuse later * Refactor: pull out text from hit test for reuse later * Suggest binding when hovering * Give shapes in regression test real size * Give shapes in undo/redo test real size * Keep bound element highlighted * Show binding suggestion for multi-point elements * Move binding to its on module with functions so that I can use it from actions, add support for binding end of multi-point elements * Use Id instead of ID * Improve boundary offset for non-squarish elements * Fix localStorage for binding on linear elements * Simplify dragging code and fix elements bound twice to the same shape * Fix binding for rectangles * Bind both ends at the end of the linear element creation, needed for focus points * wip * Refactor: Renames and reshapes for next commit * Calculate and store focus points and gaps, but dont use them yet * Focus points for rectangles * Dont blow up when canceling linear element * Stop suggesting binding when a non-compatible tool is selected * Clean up collision code * Using Geometric Algebra for hit tests * Correct binding for all shapes * Constant gap around polygon corners * Fix rotation handling * Generalize update and fix hit test for rotated elements * Handle rotation realtime * Handle scaling * Remove vibration when moving bound and binding element together * Handle simultenous scaling * Allow binding and unbinding when editing linear elements * Dont delete binding when the end point wasnt touched * Bind on enter/escape when editing * Support multiple suggested bindable elements in preparation for supporting linear elements dragging * Update binding when moving linear elements * Update binding when resizing linear elements * Dont re-render UI on binding hints * Update both ends when one is moved * Use distance instead of focus point for binding * Complicated approach for posterity, ignore this commit * Revert the complicated approach * Better focus point strategy, working for all shapes * Update snapshots * Dont break binding gap when mirroring shape * Dont break binding gap when grid mode pushes it inside * Dont bind draw elements * Support alt duplication * Fix alt duplication to * Support cmd+D duplication * All copy mechanisms are supported * Allow binding shapes to arrows, having arrows created first * Prevent arrows from disappearing for ellipses * Better binding suggestion highlight for shapes * Dont suggest second binding for simple elements when editing or moving them * Dont steal already bound linear elements when moving shapes * Fix highlighting diamonds and more precisely highlight other shapes * Highlight linear element edges for binding * Highlight text binding too * Handle deletion * Dont suggest second binding for simple linear elements when creating them * Dont highlight bound element during creation * Fix binding for rotated linear elements * Fix collision check for ellipses * Dont show suggested bindings for selected pairs * Bind multi-point linear elements when the tool is switched - important for mobile * Handle unbinding one of two bound edges correctly * Rename boundElement in state to startBoundElement * Dont double account for zoom when rendering binding highlight * Fix rendering of edited linear element point handles * Suggest binding when adding new point to a linear element * Bind when adding a new point to a linear element and dont unbind when moving middle elements * Handle deleting points * Add cmd modifier key to disable binding * Use state for enabling binding, fix not binding for linear elements during creation * Drop support for binding lines, only arrows are bindable * Reset binding mode on blur * Fix not binding lines
5 years ago
) => {
feat: editor redesign 🔥 (#5780) * Placed eraser into shape switcher (top toolbar). Redesigned top toolbar. * Redesigned zoom and undo-redo buttons. * Started redesigning left toolbar. * Redesigned help dialog. * Colour picker now somewhat in line with new design * [WIP] Changed a bunch of icons. TODO: organise new icons. * [WIP] Organised a bunch of icons. Still some to do * [WIP] Started working on hamburger menu. * Fixed some bugs with hamburger menu. * Menu and left toolbar positioning. * Added some more items to hamburger menu. * Changed some icons. * Modal/dialog styling & bunch of fixes. * Some more dialog improvements & fixes. * Mobile menu changes. * Menu can now be closed with outside click. * Collab avatars and button changes. * Icon sizing. Left toolbar positioning. * Implemented welcome screen rendering logic. * [WIP] Welcome screen content + design. * Some more welcome screen content and design. * Merge fixes. * Tweaked icon set. * Welcome screen darkmode fix. * Content updates. * Various small fixes & adjustments. Moved language selection into menu. Fixed some problematic icons. Slightly moved encryption icon. * Sidebar header redesign. * Libraries content rendering logic + some styling. * Somem more library sidebar styling. * Publish library dialog styling. * scroll-back-to-content btn styling * ColorPicker positioning. * Library button styling. * ColorPicker positioning "fix". * Misc adjustments. * PenMode button changes. * Trying to make mobile somewhat usable. * Added a couple of icons. * Added some shortcuts. * Prevent welcome screen flickering. Fix issue with welcome screen interactivity. Don't show sidebar button when docked. * Icon sizing on smaller screens. * Sidebar styling changes. * Alignment button... well... alignments. * Fix inconsistent padding in left toolbar. * HintViewer changes. * Hamburger menu changes. * Move encryption badge back to its original pos. * Arrowhead changes. Active state, colours + stronger shadow. * Added new custom font. * Fixed bug with library button not rendering. * Fixed issue with lang selection colours. * Add tooltips for undo, redo. * Address some dark mode contrast issues. * (Re)introduce counter for selectedItems in sidebar * [WIP] Tweaked bounding box colour & padding. * Dashed bounding box for remote clients. * Some more bounding box tweaks. * Removed docking animation for now... * Address some RTL issues. * Welcome screen responsiveness. * use lighter selection color in dark mode & align naming * use rounded corners for transform handles * use lighter gray for welcomeScreen text in dark mode * disable selection on dialog buttons * change selection button icon * fix library item width being flexible * library: visually align spinner with first section heading * lint * fix scrollbar color in dark mode & make thinner * adapt properties panel max-height * add shrotcut label to save-to-current-file * fix unrelated `useOutsideClick` firing for active modal * add promo color to e+ menu item * fix type * lowered button size * fix transform handles raidus not accounting for zoom * attempt fix for excal logo on safari * final fix for excal logo on safari * fixing fhd resolution button sized * remove TODO shortcut * Collab related styling changes. Expanding avatar list no longer offsets top toolbar. Added active state & collaborator count badge for collab button. * Tweaked collab button active colours. * Added active style to collab btn in hamburger menu * Remove unnecessary comment. * Added back promo link for non (signed in) E+ users * Go to E+ button added for signed in E+ users. * Close menu & dropdown on modal close. * tweak icons & fix rendering on smaller sizes [part one] * align welcomeScreen icons with other UI * switch icon resize mq to `device-width` * disable welcomeScreen items `:hover` when selecting on canvas * change selection box color and style * reduce selection padding and fix group selection styling * improve collab cursor styling - make name borders round - hide status when "active" - remove black/gray colors * add Twitter to hamburger menu * align collab button * add shortcut for image export dialog * revert yarn.lock * fix more tabler icons * slightly better-looking penMode button * change penMode button & tooltip * revert hamburger menu icon * align padding on lang picker & canvas bg * updated robot txt to allow twitter bot and fb bot * added new OG and tweaked the OG state * add tooltip to collab button * align style for scroll-to-content button * fix pointer-events around toolbar * fix decor arrow positioning and RTL * fix welcomeScreen-item active state in dark mode * change `load` button copy * prevent shadow anim when opening a docked sidebar * update E+ links ga params * show redirect-to-eplus welcomeScreen subheading for signed-in users * make more generic * add ga for eplus redirect button * change copy and icons for hamburger export buttons * update snaps * trim the username to account for trailing spaces * tweaks around decor breakpoints * fix linear element editor test * remove .env change * remove `it.only` Co-authored-by: dwelle <luzar.david@gmail.com> Co-authored-by: Maielo <maielo.mv@gmail.com> Co-authored-by: Aakansha Doshi <aakansha1216@gmail.com>
2 years ago
const {
angle,
elementX1,
elementY1,
elementX2,
elementY2,
selectionColors,
feat: Support labels for arrow 🔥 (#5723) * feat: support arrow with text * render arrow -> clear rect-> render text * move bound text when linear elements move * fix centering cursor when linear element rotated * fix y coord when new line added and container has 3 points * update text position when 2nd point moved * support adding label on top of 2nd point when 3 points are present * change linear element editor shortcut to cmd+enter and fix tests * scale bound text points when resizing via bounding box * ohh yeah rotation works :) * fix coords when updating text properties * calculate new position after rotation always from original position * rotate the bound text by same angle as parent * don't rotate text and make sure dimensions and coords are always calculated from original point * hardcoding the text width for now * Move the linear element when bound text hit * Rotation working yaay * consider text element angle when editing * refactor * update x2 coords if needed when text updated * simplify * consider bound text to be part of bounding box when hit * show bounding box correctly when multiple element selected * fix typo * support rotating multiple elements * support multiple element resizing * shift bound text to mid point when odd points * Always render linear element handles inside editor after element rendered so point is visible for bound text * Delete bound text when point attached to it deleted * move bound to mid segement mid point when points are even * shift bound text when points nearby deleted and handle segment deletion * Resize working :) * more resize fixes * don't update cache-its breaking delete points, look for better soln * update mid point cache for bound elements when updated * introduce wrapping when resizing * wrap when resize for 2 pointer linear elements * support adding text for linear elements with more than 3 points * export to svg working :) * clip from nearest enclosing element with non transparent color if present when exporting and fill with correct color in canvas * fix snap * use visible elements * Make export to svg work with Mask :) * remove id * mask canvas linear element area where label is added * decide the position of bound text during render * fix coords when editing * fix multiple resize * update cache when bound text version changes * fix masking when rotated * render text in correct position in preview * remove unnecessary code * fix masking when rotating linear element * fix masking with zoom * fix mask in preview for export * fix offsets in export view * fix coords on svg export * fix mask when element rotated in svg * enable double-click to enter text * fix hint * Position cursor correctly and text dimensiosn when height of element is negative * don't allow 2 pointer linear element with bound text width to go beyond min width * code cleanup * fix freedraw * Add padding * don't show vertical align action for linear element containers * Add specs for getBoundTextElementPosition * more specs * move some utils to linearElementEditor.ts * remove only :p * check absoulte coods in test * Add test to hide vertical align for linear eleemnt with bound text * improve export preview * support labels only for arrows * spec * fix large texts * fix tests * fix zooming * enter line editor with cmd+double click * Allow points to move beyond min width/height for 2 pointer arrow with bound text * fix hint for line editing * attempt to fix arrow getting deselected * fix hint and shortcut * Add padding of 5px when creating bound text and add spec * Wrap bound text when arrow binding containers moved * Add spec * remove * set boundTextElementVersion to null if not present * dont use cache when version mismatch * Add a padding of 5px vertically when creating text * Add box sizing content box * Set bound elements when text element created to fix the padding * fix zooming in editor * fix zoom in export * remove globalCompositeOperation and use clearRect instead of fillRect
2 years ago
cx,
cy,
feat: editor redesign 🔥 (#5780) * Placed eraser into shape switcher (top toolbar). Redesigned top toolbar. * Redesigned zoom and undo-redo buttons. * Started redesigning left toolbar. * Redesigned help dialog. * Colour picker now somewhat in line with new design * [WIP] Changed a bunch of icons. TODO: organise new icons. * [WIP] Organised a bunch of icons. Still some to do * [WIP] Started working on hamburger menu. * Fixed some bugs with hamburger menu. * Menu and left toolbar positioning. * Added some more items to hamburger menu. * Changed some icons. * Modal/dialog styling & bunch of fixes. * Some more dialog improvements & fixes. * Mobile menu changes. * Menu can now be closed with outside click. * Collab avatars and button changes. * Icon sizing. Left toolbar positioning. * Implemented welcome screen rendering logic. * [WIP] Welcome screen content + design. * Some more welcome screen content and design. * Merge fixes. * Tweaked icon set. * Welcome screen darkmode fix. * Content updates. * Various small fixes & adjustments. Moved language selection into menu. Fixed some problematic icons. Slightly moved encryption icon. * Sidebar header redesign. * Libraries content rendering logic + some styling. * Somem more library sidebar styling. * Publish library dialog styling. * scroll-back-to-content btn styling * ColorPicker positioning. * Library button styling. * ColorPicker positioning "fix". * Misc adjustments. * PenMode button changes. * Trying to make mobile somewhat usable. * Added a couple of icons. * Added some shortcuts. * Prevent welcome screen flickering. Fix issue with welcome screen interactivity. Don't show sidebar button when docked. * Icon sizing on smaller screens. * Sidebar styling changes. * Alignment button... well... alignments. * Fix inconsistent padding in left toolbar. * HintViewer changes. * Hamburger menu changes. * Move encryption badge back to its original pos. * Arrowhead changes. Active state, colours + stronger shadow. * Added new custom font. * Fixed bug with library button not rendering. * Fixed issue with lang selection colours. * Add tooltips for undo, redo. * Address some dark mode contrast issues. * (Re)introduce counter for selectedItems in sidebar * [WIP] Tweaked bounding box colour & padding. * Dashed bounding box for remote clients. * Some more bounding box tweaks. * Removed docking animation for now... * Address some RTL issues. * Welcome screen responsiveness. * use lighter selection color in dark mode & align naming * use rounded corners for transform handles * use lighter gray for welcomeScreen text in dark mode * disable selection on dialog buttons * change selection button icon * fix library item width being flexible * library: visually align spinner with first section heading * lint * fix scrollbar color in dark mode & make thinner * adapt properties panel max-height * add shrotcut label to save-to-current-file * fix unrelated `useOutsideClick` firing for active modal * add promo color to e+ menu item * fix type * lowered button size * fix transform handles raidus not accounting for zoom * attempt fix for excal logo on safari * final fix for excal logo on safari * fixing fhd resolution button sized * remove TODO shortcut * Collab related styling changes. Expanding avatar list no longer offsets top toolbar. Added active state & collaborator count badge for collab button. * Tweaked collab button active colours. * Added active style to collab btn in hamburger menu * Remove unnecessary comment. * Added back promo link for non (signed in) E+ users * Go to E+ button added for signed in E+ users. * Close menu & dropdown on modal close. * tweak icons & fix rendering on smaller sizes [part one] * align welcomeScreen icons with other UI * switch icon resize mq to `device-width` * disable welcomeScreen items `:hover` when selecting on canvas * change selection box color and style * reduce selection padding and fix group selection styling * improve collab cursor styling - make name borders round - hide status when "active" - remove black/gray colors * add Twitter to hamburger menu * align collab button * add shortcut for image export dialog * revert yarn.lock * fix more tabler icons * slightly better-looking penMode button * change penMode button & tooltip * revert hamburger menu icon * align padding on lang picker & canvas bg * updated robot txt to allow twitter bot and fb bot * added new OG and tweaked the OG state * add tooltip to collab button * align style for scroll-to-content button * fix pointer-events around toolbar * fix decor arrow positioning and RTL * fix welcomeScreen-item active state in dark mode * change `load` button copy * prevent shadow anim when opening a docked sidebar * update E+ links ga params * show redirect-to-eplus welcomeScreen subheading for signed-in users * make more generic * add ga for eplus redirect button * change copy and icons for hamburger export buttons * update snaps * trim the username to account for trailing spaces * tweaks around decor breakpoints * fix linear element editor test * remove .env change * remove `it.only` Co-authored-by: dwelle <luzar.david@gmail.com> Co-authored-by: Maielo <maielo.mv@gmail.com> Co-authored-by: Aakansha Doshi <aakansha1216@gmail.com>
2 years ago
dashed,
activeEmbeddable,
feat: editor redesign 🔥 (#5780) * Placed eraser into shape switcher (top toolbar). Redesigned top toolbar. * Redesigned zoom and undo-redo buttons. * Started redesigning left toolbar. * Redesigned help dialog. * Colour picker now somewhat in line with new design * [WIP] Changed a bunch of icons. TODO: organise new icons. * [WIP] Organised a bunch of icons. Still some to do * [WIP] Started working on hamburger menu. * Fixed some bugs with hamburger menu. * Menu and left toolbar positioning. * Added some more items to hamburger menu. * Changed some icons. * Modal/dialog styling & bunch of fixes. * Some more dialog improvements & fixes. * Mobile menu changes. * Menu can now be closed with outside click. * Collab avatars and button changes. * Icon sizing. Left toolbar positioning. * Implemented welcome screen rendering logic. * [WIP] Welcome screen content + design. * Some more welcome screen content and design. * Merge fixes. * Tweaked icon set. * Welcome screen darkmode fix. * Content updates. * Various small fixes & adjustments. Moved language selection into menu. Fixed some problematic icons. Slightly moved encryption icon. * Sidebar header redesign. * Libraries content rendering logic + some styling. * Somem more library sidebar styling. * Publish library dialog styling. * scroll-back-to-content btn styling * ColorPicker positioning. * Library button styling. * ColorPicker positioning "fix". * Misc adjustments. * PenMode button changes. * Trying to make mobile somewhat usable. * Added a couple of icons. * Added some shortcuts. * Prevent welcome screen flickering. Fix issue with welcome screen interactivity. Don't show sidebar button when docked. * Icon sizing on smaller screens. * Sidebar styling changes. * Alignment button... well... alignments. * Fix inconsistent padding in left toolbar. * HintViewer changes. * Hamburger menu changes. * Move encryption badge back to its original pos. * Arrowhead changes. Active state, colours + stronger shadow. * Added new custom font. * Fixed bug with library button not rendering. * Fixed issue with lang selection colours. * Add tooltips for undo, redo. * Address some dark mode contrast issues. * (Re)introduce counter for selectedItems in sidebar * [WIP] Tweaked bounding box colour & padding. * Dashed bounding box for remote clients. * Some more bounding box tweaks. * Removed docking animation for now... * Address some RTL issues. * Welcome screen responsiveness. * use lighter selection color in dark mode & align naming * use rounded corners for transform handles * use lighter gray for welcomeScreen text in dark mode * disable selection on dialog buttons * change selection button icon * fix library item width being flexible * library: visually align spinner with first section heading * lint * fix scrollbar color in dark mode & make thinner * adapt properties panel max-height * add shrotcut label to save-to-current-file * fix unrelated `useOutsideClick` firing for active modal * add promo color to e+ menu item * fix type * lowered button size * fix transform handles raidus not accounting for zoom * attempt fix for excal logo on safari * final fix for excal logo on safari * fixing fhd resolution button sized * remove TODO shortcut * Collab related styling changes. Expanding avatar list no longer offsets top toolbar. Added active state & collaborator count badge for collab button. * Tweaked collab button active colours. * Added active style to collab btn in hamburger menu * Remove unnecessary comment. * Added back promo link for non (signed in) E+ users * Go to E+ button added for signed in E+ users. * Close menu & dropdown on modal close. * tweak icons & fix rendering on smaller sizes [part one] * align welcomeScreen icons with other UI * switch icon resize mq to `device-width` * disable welcomeScreen items `:hover` when selecting on canvas * change selection box color and style * reduce selection padding and fix group selection styling * improve collab cursor styling - make name borders round - hide status when "active" - remove black/gray colors * add Twitter to hamburger menu * align collab button * add shortcut for image export dialog * revert yarn.lock * fix more tabler icons * slightly better-looking penMode button * change penMode button & tooltip * revert hamburger menu icon * align padding on lang picker & canvas bg * updated robot txt to allow twitter bot and fb bot * added new OG and tweaked the OG state * add tooltip to collab button * align style for scroll-to-content button * fix pointer-events around toolbar * fix decor arrow positioning and RTL * fix welcomeScreen-item active state in dark mode * change `load` button copy * prevent shadow anim when opening a docked sidebar * update E+ links ga params * show redirect-to-eplus welcomeScreen subheading for signed-in users * make more generic * add ga for eplus redirect button * change copy and icons for hamburger export buttons * update snaps * trim the username to account for trailing spaces * tweaks around decor breakpoints * fix linear element editor test * remove .env change * remove `it.only` Co-authored-by: dwelle <luzar.david@gmail.com> Co-authored-by: Maielo <maielo.mv@gmail.com> Co-authored-by: Aakansha Doshi <aakansha1216@gmail.com>
2 years ago
} = elementProperties;
Allow binding linear elements to other elements (#1899) * Refactor: simplify linear element type * Refactor: dedupe scrollbar handling * First step towards binding - establish relationship and basic test for dragged lines * Refactor: use zoom from appstate * Refactor: generalize getElementAtPosition * Only consider bindable elements in hit test * Refactor: pull out pieces of hit test for reuse later * Refactor: pull out diamond from hit test for reuse later * Refactor: pull out text from hit test for reuse later * Suggest binding when hovering * Give shapes in regression test real size * Give shapes in undo/redo test real size * Keep bound element highlighted * Show binding suggestion for multi-point elements * Move binding to its on module with functions so that I can use it from actions, add support for binding end of multi-point elements * Use Id instead of ID * Improve boundary offset for non-squarish elements * Fix localStorage for binding on linear elements * Simplify dragging code and fix elements bound twice to the same shape * Fix binding for rectangles * Bind both ends at the end of the linear element creation, needed for focus points * wip * Refactor: Renames and reshapes for next commit * Calculate and store focus points and gaps, but dont use them yet * Focus points for rectangles * Dont blow up when canceling linear element * Stop suggesting binding when a non-compatible tool is selected * Clean up collision code * Using Geometric Algebra for hit tests * Correct binding for all shapes * Constant gap around polygon corners * Fix rotation handling * Generalize update and fix hit test for rotated elements * Handle rotation realtime * Handle scaling * Remove vibration when moving bound and binding element together * Handle simultenous scaling * Allow binding and unbinding when editing linear elements * Dont delete binding when the end point wasnt touched * Bind on enter/escape when editing * Support multiple suggested bindable elements in preparation for supporting linear elements dragging * Update binding when moving linear elements * Update binding when resizing linear elements * Dont re-render UI on binding hints * Update both ends when one is moved * Use distance instead of focus point for binding * Complicated approach for posterity, ignore this commit * Revert the complicated approach * Better focus point strategy, working for all shapes * Update snapshots * Dont break binding gap when mirroring shape * Dont break binding gap when grid mode pushes it inside * Dont bind draw elements * Support alt duplication * Fix alt duplication to * Support cmd+D duplication * All copy mechanisms are supported * Allow binding shapes to arrows, having arrows created first * Prevent arrows from disappearing for ellipses * Better binding suggestion highlight for shapes * Dont suggest second binding for simple elements when editing or moving them * Dont steal already bound linear elements when moving shapes * Fix highlighting diamonds and more precisely highlight other shapes * Highlight linear element edges for binding * Highlight text binding too * Handle deletion * Dont suggest second binding for simple linear elements when creating them * Dont highlight bound element during creation * Fix binding for rotated linear elements * Fix collision check for ellipses * Dont show suggested bindings for selected pairs * Bind multi-point linear elements when the tool is switched - important for mobile * Handle unbinding one of two bound edges correctly * Rename boundElement in state to startBoundElement * Dont double account for zoom when rendering binding highlight * Fix rendering of edited linear element point handles * Suggest binding when adding new point to a linear element * Bind when adding a new point to a linear element and dont unbind when moving middle elements * Handle deleting points * Add cmd modifier key to disable binding * Use state for enabling binding, fix not binding for linear elements during creation * Drop support for binding lines, only arrows are bindable * Reset binding mode on blur * Fix not binding lines
5 years ago
const elementWidth = elementX2 - elementX1;
const elementHeight = elementY2 - elementY1;
const linePadding = padding / appState.zoom.value;
const lineWidth = 8 / appState.zoom.value;
const spaceWidth = 4 / appState.zoom.value;
Allow binding linear elements to other elements (#1899) * Refactor: simplify linear element type * Refactor: dedupe scrollbar handling * First step towards binding - establish relationship and basic test for dragged lines * Refactor: use zoom from appstate * Refactor: generalize getElementAtPosition * Only consider bindable elements in hit test * Refactor: pull out pieces of hit test for reuse later * Refactor: pull out diamond from hit test for reuse later * Refactor: pull out text from hit test for reuse later * Suggest binding when hovering * Give shapes in regression test real size * Give shapes in undo/redo test real size * Keep bound element highlighted * Show binding suggestion for multi-point elements * Move binding to its on module with functions so that I can use it from actions, add support for binding end of multi-point elements * Use Id instead of ID * Improve boundary offset for non-squarish elements * Fix localStorage for binding on linear elements * Simplify dragging code and fix elements bound twice to the same shape * Fix binding for rectangles * Bind both ends at the end of the linear element creation, needed for focus points * wip * Refactor: Renames and reshapes for next commit * Calculate and store focus points and gaps, but dont use them yet * Focus points for rectangles * Dont blow up when canceling linear element * Stop suggesting binding when a non-compatible tool is selected * Clean up collision code * Using Geometric Algebra for hit tests * Correct binding for all shapes * Constant gap around polygon corners * Fix rotation handling * Generalize update and fix hit test for rotated elements * Handle rotation realtime * Handle scaling * Remove vibration when moving bound and binding element together * Handle simultenous scaling * Allow binding and unbinding when editing linear elements * Dont delete binding when the end point wasnt touched * Bind on enter/escape when editing * Support multiple suggested bindable elements in preparation for supporting linear elements dragging * Update binding when moving linear elements * Update binding when resizing linear elements * Dont re-render UI on binding hints * Update both ends when one is moved * Use distance instead of focus point for binding * Complicated approach for posterity, ignore this commit * Revert the complicated approach * Better focus point strategy, working for all shapes * Update snapshots * Dont break binding gap when mirroring shape * Dont break binding gap when grid mode pushes it inside * Dont bind draw elements * Support alt duplication * Fix alt duplication to * Support cmd+D duplication * All copy mechanisms are supported * Allow binding shapes to arrows, having arrows created first * Prevent arrows from disappearing for ellipses * Better binding suggestion highlight for shapes * Dont suggest second binding for simple elements when editing or moving them * Dont steal already bound linear elements when moving shapes * Fix highlighting diamonds and more precisely highlight other shapes * Highlight linear element edges for binding * Highlight text binding too * Handle deletion * Dont suggest second binding for simple linear elements when creating them * Dont highlight bound element during creation * Fix binding for rotated linear elements * Fix collision check for ellipses * Dont show suggested bindings for selected pairs * Bind multi-point linear elements when the tool is switched - important for mobile * Handle unbinding one of two bound edges correctly * Rename boundElement in state to startBoundElement * Dont double account for zoom when rendering binding highlight * Fix rendering of edited linear element point handles * Suggest binding when adding new point to a linear element * Bind when adding a new point to a linear element and dont unbind when moving middle elements * Handle deleting points * Add cmd modifier key to disable binding * Use state for enabling binding, fix not binding for linear elements during creation * Drop support for binding lines, only arrows are bindable * Reset binding mode on blur * Fix not binding lines
5 years ago
context.save();
context.translate(appState.scrollX, appState.scrollY);
context.lineWidth = (activeEmbeddable ? 4 : 1) / appState.zoom.value;
Allow binding linear elements to other elements (#1899) * Refactor: simplify linear element type * Refactor: dedupe scrollbar handling * First step towards binding - establish relationship and basic test for dragged lines * Refactor: use zoom from appstate * Refactor: generalize getElementAtPosition * Only consider bindable elements in hit test * Refactor: pull out pieces of hit test for reuse later * Refactor: pull out diamond from hit test for reuse later * Refactor: pull out text from hit test for reuse later * Suggest binding when hovering * Give shapes in regression test real size * Give shapes in undo/redo test real size * Keep bound element highlighted * Show binding suggestion for multi-point elements * Move binding to its on module with functions so that I can use it from actions, add support for binding end of multi-point elements * Use Id instead of ID * Improve boundary offset for non-squarish elements * Fix localStorage for binding on linear elements * Simplify dragging code and fix elements bound twice to the same shape * Fix binding for rectangles * Bind both ends at the end of the linear element creation, needed for focus points * wip * Refactor: Renames and reshapes for next commit * Calculate and store focus points and gaps, but dont use them yet * Focus points for rectangles * Dont blow up when canceling linear element * Stop suggesting binding when a non-compatible tool is selected * Clean up collision code * Using Geometric Algebra for hit tests * Correct binding for all shapes * Constant gap around polygon corners * Fix rotation handling * Generalize update and fix hit test for rotated elements * Handle rotation realtime * Handle scaling * Remove vibration when moving bound and binding element together * Handle simultenous scaling * Allow binding and unbinding when editing linear elements * Dont delete binding when the end point wasnt touched * Bind on enter/escape when editing * Support multiple suggested bindable elements in preparation for supporting linear elements dragging * Update binding when moving linear elements * Update binding when resizing linear elements * Dont re-render UI on binding hints * Update both ends when one is moved * Use distance instead of focus point for binding * Complicated approach for posterity, ignore this commit * Revert the complicated approach * Better focus point strategy, working for all shapes * Update snapshots * Dont break binding gap when mirroring shape * Dont break binding gap when grid mode pushes it inside * Dont bind draw elements * Support alt duplication * Fix alt duplication to * Support cmd+D duplication * All copy mechanisms are supported * Allow binding shapes to arrows, having arrows created first * Prevent arrows from disappearing for ellipses * Better binding suggestion highlight for shapes * Dont suggest second binding for simple elements when editing or moving them * Dont steal already bound linear elements when moving shapes * Fix highlighting diamonds and more precisely highlight other shapes * Highlight linear element edges for binding * Highlight text binding too * Handle deletion * Dont suggest second binding for simple linear elements when creating them * Dont highlight bound element during creation * Fix binding for rotated linear elements * Fix collision check for ellipses * Dont show suggested bindings for selected pairs * Bind multi-point linear elements when the tool is switched - important for mobile * Handle unbinding one of two bound edges correctly * Rename boundElement in state to startBoundElement * Dont double account for zoom when rendering binding highlight * Fix rendering of edited linear element point handles * Suggest binding when adding new point to a linear element * Bind when adding a new point to a linear element and dont unbind when moving middle elements * Handle deleting points * Add cmd modifier key to disable binding * Use state for enabling binding, fix not binding for linear elements during creation * Drop support for binding lines, only arrows are bindable * Reset binding mode on blur * Fix not binding lines
5 years ago
const count = selectionColors.length;
for (let index = 0; index < count; ++index) {
context.strokeStyle = selectionColors[index];
feat: editor redesign 🔥 (#5780) * Placed eraser into shape switcher (top toolbar). Redesigned top toolbar. * Redesigned zoom and undo-redo buttons. * Started redesigning left toolbar. * Redesigned help dialog. * Colour picker now somewhat in line with new design * [WIP] Changed a bunch of icons. TODO: organise new icons. * [WIP] Organised a bunch of icons. Still some to do * [WIP] Started working on hamburger menu. * Fixed some bugs with hamburger menu. * Menu and left toolbar positioning. * Added some more items to hamburger menu. * Changed some icons. * Modal/dialog styling & bunch of fixes. * Some more dialog improvements & fixes. * Mobile menu changes. * Menu can now be closed with outside click. * Collab avatars and button changes. * Icon sizing. Left toolbar positioning. * Implemented welcome screen rendering logic. * [WIP] Welcome screen content + design. * Some more welcome screen content and design. * Merge fixes. * Tweaked icon set. * Welcome screen darkmode fix. * Content updates. * Various small fixes & adjustments. Moved language selection into menu. Fixed some problematic icons. Slightly moved encryption icon. * Sidebar header redesign. * Libraries content rendering logic + some styling. * Somem more library sidebar styling. * Publish library dialog styling. * scroll-back-to-content btn styling * ColorPicker positioning. * Library button styling. * ColorPicker positioning "fix". * Misc adjustments. * PenMode button changes. * Trying to make mobile somewhat usable. * Added a couple of icons. * Added some shortcuts. * Prevent welcome screen flickering. Fix issue with welcome screen interactivity. Don't show sidebar button when docked. * Icon sizing on smaller screens. * Sidebar styling changes. * Alignment button... well... alignments. * Fix inconsistent padding in left toolbar. * HintViewer changes. * Hamburger menu changes. * Move encryption badge back to its original pos. * Arrowhead changes. Active state, colours + stronger shadow. * Added new custom font. * Fixed bug with library button not rendering. * Fixed issue with lang selection colours. * Add tooltips for undo, redo. * Address some dark mode contrast issues. * (Re)introduce counter for selectedItems in sidebar * [WIP] Tweaked bounding box colour & padding. * Dashed bounding box for remote clients. * Some more bounding box tweaks. * Removed docking animation for now... * Address some RTL issues. * Welcome screen responsiveness. * use lighter selection color in dark mode & align naming * use rounded corners for transform handles * use lighter gray for welcomeScreen text in dark mode * disable selection on dialog buttons * change selection button icon * fix library item width being flexible * library: visually align spinner with first section heading * lint * fix scrollbar color in dark mode & make thinner * adapt properties panel max-height * add shrotcut label to save-to-current-file * fix unrelated `useOutsideClick` firing for active modal * add promo color to e+ menu item * fix type * lowered button size * fix transform handles raidus not accounting for zoom * attempt fix for excal logo on safari * final fix for excal logo on safari * fixing fhd resolution button sized * remove TODO shortcut * Collab related styling changes. Expanding avatar list no longer offsets top toolbar. Added active state & collaborator count badge for collab button. * Tweaked collab button active colours. * Added active style to collab btn in hamburger menu * Remove unnecessary comment. * Added back promo link for non (signed in) E+ users * Go to E+ button added for signed in E+ users. * Close menu & dropdown on modal close. * tweak icons & fix rendering on smaller sizes [part one] * align welcomeScreen icons with other UI * switch icon resize mq to `device-width` * disable welcomeScreen items `:hover` when selecting on canvas * change selection box color and style * reduce selection padding and fix group selection styling * improve collab cursor styling - make name borders round - hide status when "active" - remove black/gray colors * add Twitter to hamburger menu * align collab button * add shortcut for image export dialog * revert yarn.lock * fix more tabler icons * slightly better-looking penMode button * change penMode button & tooltip * revert hamburger menu icon * align padding on lang picker & canvas bg * updated robot txt to allow twitter bot and fb bot * added new OG and tweaked the OG state * add tooltip to collab button * align style for scroll-to-content button * fix pointer-events around toolbar * fix decor arrow positioning and RTL * fix welcomeScreen-item active state in dark mode * change `load` button copy * prevent shadow anim when opening a docked sidebar * update E+ links ga params * show redirect-to-eplus welcomeScreen subheading for signed-in users * make more generic * add ga for eplus redirect button * change copy and icons for hamburger export buttons * update snaps * trim the username to account for trailing spaces * tweaks around decor breakpoints * fix linear element editor test * remove .env change * remove `it.only` Co-authored-by: dwelle <luzar.david@gmail.com> Co-authored-by: Maielo <maielo.mv@gmail.com> Co-authored-by: Aakansha Doshi <aakansha1216@gmail.com>
2 years ago
if (dashed) {
context.setLineDash([
lineWidth,
spaceWidth + (lineWidth + spaceWidth) * (count - 1),
]);
}
context.lineDashOffset = (lineWidth + spaceWidth) * index;
Allow binding linear elements to other elements (#1899) * Refactor: simplify linear element type * Refactor: dedupe scrollbar handling * First step towards binding - establish relationship and basic test for dragged lines * Refactor: use zoom from appstate * Refactor: generalize getElementAtPosition * Only consider bindable elements in hit test * Refactor: pull out pieces of hit test for reuse later * Refactor: pull out diamond from hit test for reuse later * Refactor: pull out text from hit test for reuse later * Suggest binding when hovering * Give shapes in regression test real size * Give shapes in undo/redo test real size * Keep bound element highlighted * Show binding suggestion for multi-point elements * Move binding to its on module with functions so that I can use it from actions, add support for binding end of multi-point elements * Use Id instead of ID * Improve boundary offset for non-squarish elements * Fix localStorage for binding on linear elements * Simplify dragging code and fix elements bound twice to the same shape * Fix binding for rectangles * Bind both ends at the end of the linear element creation, needed for focus points * wip * Refactor: Renames and reshapes for next commit * Calculate and store focus points and gaps, but dont use them yet * Focus points for rectangles * Dont blow up when canceling linear element * Stop suggesting binding when a non-compatible tool is selected * Clean up collision code * Using Geometric Algebra for hit tests * Correct binding for all shapes * Constant gap around polygon corners * Fix rotation handling * Generalize update and fix hit test for rotated elements * Handle rotation realtime * Handle scaling * Remove vibration when moving bound and binding element together * Handle simultenous scaling * Allow binding and unbinding when editing linear elements * Dont delete binding when the end point wasnt touched * Bind on enter/escape when editing * Support multiple suggested bindable elements in preparation for supporting linear elements dragging * Update binding when moving linear elements * Update binding when resizing linear elements * Dont re-render UI on binding hints * Update both ends when one is moved * Use distance instead of focus point for binding * Complicated approach for posterity, ignore this commit * Revert the complicated approach * Better focus point strategy, working for all shapes * Update snapshots * Dont break binding gap when mirroring shape * Dont break binding gap when grid mode pushes it inside * Dont bind draw elements * Support alt duplication * Fix alt duplication to * Support cmd+D duplication * All copy mechanisms are supported * Allow binding shapes to arrows, having arrows created first * Prevent arrows from disappearing for ellipses * Better binding suggestion highlight for shapes * Dont suggest second binding for simple elements when editing or moving them * Dont steal already bound linear elements when moving shapes * Fix highlighting diamonds and more precisely highlight other shapes * Highlight linear element edges for binding * Highlight text binding too * Handle deletion * Dont suggest second binding for simple linear elements when creating them * Dont highlight bound element during creation * Fix binding for rotated linear elements * Fix collision check for ellipses * Dont show suggested bindings for selected pairs * Bind multi-point linear elements when the tool is switched - important for mobile * Handle unbinding one of two bound edges correctly * Rename boundElement in state to startBoundElement * Dont double account for zoom when rendering binding highlight * Fix rendering of edited linear element point handles * Suggest binding when adding new point to a linear element * Bind when adding a new point to a linear element and dont unbind when moving middle elements * Handle deleting points * Add cmd modifier key to disable binding * Use state for enabling binding, fix not binding for linear elements during creation * Drop support for binding lines, only arrows are bindable * Reset binding mode on blur * Fix not binding lines
5 years ago
strokeRectWithRotation(
context,
feat: editor redesign 🔥 (#5780) * Placed eraser into shape switcher (top toolbar). Redesigned top toolbar. * Redesigned zoom and undo-redo buttons. * Started redesigning left toolbar. * Redesigned help dialog. * Colour picker now somewhat in line with new design * [WIP] Changed a bunch of icons. TODO: organise new icons. * [WIP] Organised a bunch of icons. Still some to do * [WIP] Started working on hamburger menu. * Fixed some bugs with hamburger menu. * Menu and left toolbar positioning. * Added some more items to hamburger menu. * Changed some icons. * Modal/dialog styling & bunch of fixes. * Some more dialog improvements & fixes. * Mobile menu changes. * Menu can now be closed with outside click. * Collab avatars and button changes. * Icon sizing. Left toolbar positioning. * Implemented welcome screen rendering logic. * [WIP] Welcome screen content + design. * Some more welcome screen content and design. * Merge fixes. * Tweaked icon set. * Welcome screen darkmode fix. * Content updates. * Various small fixes & adjustments. Moved language selection into menu. Fixed some problematic icons. Slightly moved encryption icon. * Sidebar header redesign. * Libraries content rendering logic + some styling. * Somem more library sidebar styling. * Publish library dialog styling. * scroll-back-to-content btn styling * ColorPicker positioning. * Library button styling. * ColorPicker positioning "fix". * Misc adjustments. * PenMode button changes. * Trying to make mobile somewhat usable. * Added a couple of icons. * Added some shortcuts. * Prevent welcome screen flickering. Fix issue with welcome screen interactivity. Don't show sidebar button when docked. * Icon sizing on smaller screens. * Sidebar styling changes. * Alignment button... well... alignments. * Fix inconsistent padding in left toolbar. * HintViewer changes. * Hamburger menu changes. * Move encryption badge back to its original pos. * Arrowhead changes. Active state, colours + stronger shadow. * Added new custom font. * Fixed bug with library button not rendering. * Fixed issue with lang selection colours. * Add tooltips for undo, redo. * Address some dark mode contrast issues. * (Re)introduce counter for selectedItems in sidebar * [WIP] Tweaked bounding box colour & padding. * Dashed bounding box for remote clients. * Some more bounding box tweaks. * Removed docking animation for now... * Address some RTL issues. * Welcome screen responsiveness. * use lighter selection color in dark mode & align naming * use rounded corners for transform handles * use lighter gray for welcomeScreen text in dark mode * disable selection on dialog buttons * change selection button icon * fix library item width being flexible * library: visually align spinner with first section heading * lint * fix scrollbar color in dark mode & make thinner * adapt properties panel max-height * add shrotcut label to save-to-current-file * fix unrelated `useOutsideClick` firing for active modal * add promo color to e+ menu item * fix type * lowered button size * fix transform handles raidus not accounting for zoom * attempt fix for excal logo on safari * final fix for excal logo on safari * fixing fhd resolution button sized * remove TODO shortcut * Collab related styling changes. Expanding avatar list no longer offsets top toolbar. Added active state & collaborator count badge for collab button. * Tweaked collab button active colours. * Added active style to collab btn in hamburger menu * Remove unnecessary comment. * Added back promo link for non (signed in) E+ users * Go to E+ button added for signed in E+ users. * Close menu & dropdown on modal close. * tweak icons & fix rendering on smaller sizes [part one] * align welcomeScreen icons with other UI * switch icon resize mq to `device-width` * disable welcomeScreen items `:hover` when selecting on canvas * change selection box color and style * reduce selection padding and fix group selection styling * improve collab cursor styling - make name borders round - hide status when "active" - remove black/gray colors * add Twitter to hamburger menu * align collab button * add shortcut for image export dialog * revert yarn.lock * fix more tabler icons * slightly better-looking penMode button * change penMode button & tooltip * revert hamburger menu icon * align padding on lang picker & canvas bg * updated robot txt to allow twitter bot and fb bot * added new OG and tweaked the OG state * add tooltip to collab button * align style for scroll-to-content button * fix pointer-events around toolbar * fix decor arrow positioning and RTL * fix welcomeScreen-item active state in dark mode * change `load` button copy * prevent shadow anim when opening a docked sidebar * update E+ links ga params * show redirect-to-eplus welcomeScreen subheading for signed-in users * make more generic * add ga for eplus redirect button * change copy and icons for hamburger export buttons * update snaps * trim the username to account for trailing spaces * tweaks around decor breakpoints * fix linear element editor test * remove .env change * remove `it.only` Co-authored-by: dwelle <luzar.david@gmail.com> Co-authored-by: Maielo <maielo.mv@gmail.com> Co-authored-by: Aakansha Doshi <aakansha1216@gmail.com>
2 years ago
elementX1 - linePadding,
elementY1 - linePadding,
elementWidth + linePadding * 2,
elementHeight + linePadding * 2,
feat: Support labels for arrow 🔥 (#5723) * feat: support arrow with text * render arrow -> clear rect-> render text * move bound text when linear elements move * fix centering cursor when linear element rotated * fix y coord when new line added and container has 3 points * update text position when 2nd point moved * support adding label on top of 2nd point when 3 points are present * change linear element editor shortcut to cmd+enter and fix tests * scale bound text points when resizing via bounding box * ohh yeah rotation works :) * fix coords when updating text properties * calculate new position after rotation always from original position * rotate the bound text by same angle as parent * don't rotate text and make sure dimensions and coords are always calculated from original point * hardcoding the text width for now * Move the linear element when bound text hit * Rotation working yaay * consider text element angle when editing * refactor * update x2 coords if needed when text updated * simplify * consider bound text to be part of bounding box when hit * show bounding box correctly when multiple element selected * fix typo * support rotating multiple elements * support multiple element resizing * shift bound text to mid point when odd points * Always render linear element handles inside editor after element rendered so point is visible for bound text * Delete bound text when point attached to it deleted * move bound to mid segement mid point when points are even * shift bound text when points nearby deleted and handle segment deletion * Resize working :) * more resize fixes * don't update cache-its breaking delete points, look for better soln * update mid point cache for bound elements when updated * introduce wrapping when resizing * wrap when resize for 2 pointer linear elements * support adding text for linear elements with more than 3 points * export to svg working :) * clip from nearest enclosing element with non transparent color if present when exporting and fill with correct color in canvas * fix snap * use visible elements * Make export to svg work with Mask :) * remove id * mask canvas linear element area where label is added * decide the position of bound text during render * fix coords when editing * fix multiple resize * update cache when bound text version changes * fix masking when rotated * render text in correct position in preview * remove unnecessary code * fix masking when rotating linear element * fix masking with zoom * fix mask in preview for export * fix offsets in export view * fix coords on svg export * fix mask when element rotated in svg * enable double-click to enter text * fix hint * Position cursor correctly and text dimensiosn when height of element is negative * don't allow 2 pointer linear element with bound text width to go beyond min width * code cleanup * fix freedraw * Add padding * don't show vertical align action for linear element containers * Add specs for getBoundTextElementPosition * more specs * move some utils to linearElementEditor.ts * remove only :p * check absoulte coods in test * Add test to hide vertical align for linear eleemnt with bound text * improve export preview * support labels only for arrows * spec * fix large texts * fix tests * fix zooming * enter line editor with cmd+double click * Allow points to move beyond min width/height for 2 pointer arrow with bound text * fix hint for line editing * attempt to fix arrow getting deselected * fix hint and shortcut * Add padding of 5px when creating bound text and add spec * Wrap bound text when arrow binding containers moved * Add spec * remove * set boundTextElementVersion to null if not present * dont use cache when version mismatch * Add a padding of 5px vertically when creating text * Add box sizing content box * Set bound elements when text element created to fix the padding * fix zooming in editor * fix zoom in export * remove globalCompositeOperation and use clearRect instead of fillRect
2 years ago
cx,
cy,
Allow binding linear elements to other elements (#1899) * Refactor: simplify linear element type * Refactor: dedupe scrollbar handling * First step towards binding - establish relationship and basic test for dragged lines * Refactor: use zoom from appstate * Refactor: generalize getElementAtPosition * Only consider bindable elements in hit test * Refactor: pull out pieces of hit test for reuse later * Refactor: pull out diamond from hit test for reuse later * Refactor: pull out text from hit test for reuse later * Suggest binding when hovering * Give shapes in regression test real size * Give shapes in undo/redo test real size * Keep bound element highlighted * Show binding suggestion for multi-point elements * Move binding to its on module with functions so that I can use it from actions, add support for binding end of multi-point elements * Use Id instead of ID * Improve boundary offset for non-squarish elements * Fix localStorage for binding on linear elements * Simplify dragging code and fix elements bound twice to the same shape * Fix binding for rectangles * Bind both ends at the end of the linear element creation, needed for focus points * wip * Refactor: Renames and reshapes for next commit * Calculate and store focus points and gaps, but dont use them yet * Focus points for rectangles * Dont blow up when canceling linear element * Stop suggesting binding when a non-compatible tool is selected * Clean up collision code * Using Geometric Algebra for hit tests * Correct binding for all shapes * Constant gap around polygon corners * Fix rotation handling * Generalize update and fix hit test for rotated elements * Handle rotation realtime * Handle scaling * Remove vibration when moving bound and binding element together * Handle simultenous scaling * Allow binding and unbinding when editing linear elements * Dont delete binding when the end point wasnt touched * Bind on enter/escape when editing * Support multiple suggested bindable elements in preparation for supporting linear elements dragging * Update binding when moving linear elements * Update binding when resizing linear elements * Dont re-render UI on binding hints * Update both ends when one is moved * Use distance instead of focus point for binding * Complicated approach for posterity, ignore this commit * Revert the complicated approach * Better focus point strategy, working for all shapes * Update snapshots * Dont break binding gap when mirroring shape * Dont break binding gap when grid mode pushes it inside * Dont bind draw elements * Support alt duplication * Fix alt duplication to * Support cmd+D duplication * All copy mechanisms are supported * Allow binding shapes to arrows, having arrows created first * Prevent arrows from disappearing for ellipses * Better binding suggestion highlight for shapes * Dont suggest second binding for simple elements when editing or moving them * Dont steal already bound linear elements when moving shapes * Fix highlighting diamonds and more precisely highlight other shapes * Highlight linear element edges for binding * Highlight text binding too * Handle deletion * Dont suggest second binding for simple linear elements when creating them * Dont highlight bound element during creation * Fix binding for rotated linear elements * Fix collision check for ellipses * Dont show suggested bindings for selected pairs * Bind multi-point linear elements when the tool is switched - important for mobile * Handle unbinding one of two bound edges correctly * Rename boundElement in state to startBoundElement * Dont double account for zoom when rendering binding highlight * Fix rendering of edited linear element point handles * Suggest binding when adding new point to a linear element * Bind when adding a new point to a linear element and dont unbind when moving middle elements * Handle deleting points * Add cmd modifier key to disable binding * Use state for enabling binding, fix not binding for linear elements during creation * Drop support for binding lines, only arrows are bindable * Reset binding mode on blur * Fix not binding lines
5 years ago
angle,
);
}
context.restore();
Allow binding linear elements to other elements (#1899) * Refactor: simplify linear element type * Refactor: dedupe scrollbar handling * First step towards binding - establish relationship and basic test for dragged lines * Refactor: use zoom from appstate * Refactor: generalize getElementAtPosition * Only consider bindable elements in hit test * Refactor: pull out pieces of hit test for reuse later * Refactor: pull out diamond from hit test for reuse later * Refactor: pull out text from hit test for reuse later * Suggest binding when hovering * Give shapes in regression test real size * Give shapes in undo/redo test real size * Keep bound element highlighted * Show binding suggestion for multi-point elements * Move binding to its on module with functions so that I can use it from actions, add support for binding end of multi-point elements * Use Id instead of ID * Improve boundary offset for non-squarish elements * Fix localStorage for binding on linear elements * Simplify dragging code and fix elements bound twice to the same shape * Fix binding for rectangles * Bind both ends at the end of the linear element creation, needed for focus points * wip * Refactor: Renames and reshapes for next commit * Calculate and store focus points and gaps, but dont use them yet * Focus points for rectangles * Dont blow up when canceling linear element * Stop suggesting binding when a non-compatible tool is selected * Clean up collision code * Using Geometric Algebra for hit tests * Correct binding for all shapes * Constant gap around polygon corners * Fix rotation handling * Generalize update and fix hit test for rotated elements * Handle rotation realtime * Handle scaling * Remove vibration when moving bound and binding element together * Handle simultenous scaling * Allow binding and unbinding when editing linear elements * Dont delete binding when the end point wasnt touched * Bind on enter/escape when editing * Support multiple suggested bindable elements in preparation for supporting linear elements dragging * Update binding when moving linear elements * Update binding when resizing linear elements * Dont re-render UI on binding hints * Update both ends when one is moved * Use distance instead of focus point for binding * Complicated approach for posterity, ignore this commit * Revert the complicated approach * Better focus point strategy, working for all shapes * Update snapshots * Dont break binding gap when mirroring shape * Dont break binding gap when grid mode pushes it inside * Dont bind draw elements * Support alt duplication * Fix alt duplication to * Support cmd+D duplication * All copy mechanisms are supported * Allow binding shapes to arrows, having arrows created first * Prevent arrows from disappearing for ellipses * Better binding suggestion highlight for shapes * Dont suggest second binding for simple elements when editing or moving them * Dont steal already bound linear elements when moving shapes * Fix highlighting diamonds and more precisely highlight other shapes * Highlight linear element edges for binding * Highlight text binding too * Handle deletion * Dont suggest second binding for simple linear elements when creating them * Dont highlight bound element during creation * Fix binding for rotated linear elements * Fix collision check for ellipses * Dont show suggested bindings for selected pairs * Bind multi-point linear elements when the tool is switched - important for mobile * Handle unbinding one of two bound edges correctly * Rename boundElement in state to startBoundElement * Dont double account for zoom when rendering binding highlight * Fix rendering of edited linear element point handles * Suggest binding when adding new point to a linear element * Bind when adding a new point to a linear element and dont unbind when moving middle elements * Handle deleting points * Add cmd modifier key to disable binding * Use state for enabling binding, fix not binding for linear elements during creation * Drop support for binding lines, only arrows are bindable * Reset binding mode on blur * Fix not binding lines
5 years ago
};
const renderBindingHighlight = (
context: CanvasRenderingContext2D,
appState: InteractiveCanvasAppState,
Allow binding linear elements to other elements (#1899) * Refactor: simplify linear element type * Refactor: dedupe scrollbar handling * First step towards binding - establish relationship and basic test for dragged lines * Refactor: use zoom from appstate * Refactor: generalize getElementAtPosition * Only consider bindable elements in hit test * Refactor: pull out pieces of hit test for reuse later * Refactor: pull out diamond from hit test for reuse later * Refactor: pull out text from hit test for reuse later * Suggest binding when hovering * Give shapes in regression test real size * Give shapes in undo/redo test real size * Keep bound element highlighted * Show binding suggestion for multi-point elements * Move binding to its on module with functions so that I can use it from actions, add support for binding end of multi-point elements * Use Id instead of ID * Improve boundary offset for non-squarish elements * Fix localStorage for binding on linear elements * Simplify dragging code and fix elements bound twice to the same shape * Fix binding for rectangles * Bind both ends at the end of the linear element creation, needed for focus points * wip * Refactor: Renames and reshapes for next commit * Calculate and store focus points and gaps, but dont use them yet * Focus points for rectangles * Dont blow up when canceling linear element * Stop suggesting binding when a non-compatible tool is selected * Clean up collision code * Using Geometric Algebra for hit tests * Correct binding for all shapes * Constant gap around polygon corners * Fix rotation handling * Generalize update and fix hit test for rotated elements * Handle rotation realtime * Handle scaling * Remove vibration when moving bound and binding element together * Handle simultenous scaling * Allow binding and unbinding when editing linear elements * Dont delete binding when the end point wasnt touched * Bind on enter/escape when editing * Support multiple suggested bindable elements in preparation for supporting linear elements dragging * Update binding when moving linear elements * Update binding when resizing linear elements * Dont re-render UI on binding hints * Update both ends when one is moved * Use distance instead of focus point for binding * Complicated approach for posterity, ignore this commit * Revert the complicated approach * Better focus point strategy, working for all shapes * Update snapshots * Dont break binding gap when mirroring shape * Dont break binding gap when grid mode pushes it inside * Dont bind draw elements * Support alt duplication * Fix alt duplication to * Support cmd+D duplication * All copy mechanisms are supported * Allow binding shapes to arrows, having arrows created first * Prevent arrows from disappearing for ellipses * Better binding suggestion highlight for shapes * Dont suggest second binding for simple elements when editing or moving them * Dont steal already bound linear elements when moving shapes * Fix highlighting diamonds and more precisely highlight other shapes * Highlight linear element edges for binding * Highlight text binding too * Handle deletion * Dont suggest second binding for simple linear elements when creating them * Dont highlight bound element during creation * Fix binding for rotated linear elements * Fix collision check for ellipses * Dont show suggested bindings for selected pairs * Bind multi-point linear elements when the tool is switched - important for mobile * Handle unbinding one of two bound edges correctly * Rename boundElement in state to startBoundElement * Dont double account for zoom when rendering binding highlight * Fix rendering of edited linear element point handles * Suggest binding when adding new point to a linear element * Bind when adding a new point to a linear element and dont unbind when moving middle elements * Handle deleting points * Add cmd modifier key to disable binding * Use state for enabling binding, fix not binding for linear elements during creation * Drop support for binding lines, only arrows are bindable * Reset binding mode on blur * Fix not binding lines
5 years ago
suggestedBinding: SuggestedBinding,
) => {
const renderHighlight = Array.isArray(suggestedBinding)
? renderBindingHighlightForSuggestedPointBinding
: renderBindingHighlightForBindableElement;
context.save();
context.translate(appState.scrollX, appState.scrollY);
Allow binding linear elements to other elements (#1899) * Refactor: simplify linear element type * Refactor: dedupe scrollbar handling * First step towards binding - establish relationship and basic test for dragged lines * Refactor: use zoom from appstate * Refactor: generalize getElementAtPosition * Only consider bindable elements in hit test * Refactor: pull out pieces of hit test for reuse later * Refactor: pull out diamond from hit test for reuse later * Refactor: pull out text from hit test for reuse later * Suggest binding when hovering * Give shapes in regression test real size * Give shapes in undo/redo test real size * Keep bound element highlighted * Show binding suggestion for multi-point elements * Move binding to its on module with functions so that I can use it from actions, add support for binding end of multi-point elements * Use Id instead of ID * Improve boundary offset for non-squarish elements * Fix localStorage for binding on linear elements * Simplify dragging code and fix elements bound twice to the same shape * Fix binding for rectangles * Bind both ends at the end of the linear element creation, needed for focus points * wip * Refactor: Renames and reshapes for next commit * Calculate and store focus points and gaps, but dont use them yet * Focus points for rectangles * Dont blow up when canceling linear element * Stop suggesting binding when a non-compatible tool is selected * Clean up collision code * Using Geometric Algebra for hit tests * Correct binding for all shapes * Constant gap around polygon corners * Fix rotation handling * Generalize update and fix hit test for rotated elements * Handle rotation realtime * Handle scaling * Remove vibration when moving bound and binding element together * Handle simultenous scaling * Allow binding and unbinding when editing linear elements * Dont delete binding when the end point wasnt touched * Bind on enter/escape when editing * Support multiple suggested bindable elements in preparation for supporting linear elements dragging * Update binding when moving linear elements * Update binding when resizing linear elements * Dont re-render UI on binding hints * Update both ends when one is moved * Use distance instead of focus point for binding * Complicated approach for posterity, ignore this commit * Revert the complicated approach * Better focus point strategy, working for all shapes * Update snapshots * Dont break binding gap when mirroring shape * Dont break binding gap when grid mode pushes it inside * Dont bind draw elements * Support alt duplication * Fix alt duplication to * Support cmd+D duplication * All copy mechanisms are supported * Allow binding shapes to arrows, having arrows created first * Prevent arrows from disappearing for ellipses * Better binding suggestion highlight for shapes * Dont suggest second binding for simple elements when editing or moving them * Dont steal already bound linear elements when moving shapes * Fix highlighting diamonds and more precisely highlight other shapes * Highlight linear element edges for binding * Highlight text binding too * Handle deletion * Dont suggest second binding for simple linear elements when creating them * Dont highlight bound element during creation * Fix binding for rotated linear elements * Fix collision check for ellipses * Dont show suggested bindings for selected pairs * Bind multi-point linear elements when the tool is switched - important for mobile * Handle unbinding one of two bound edges correctly * Rename boundElement in state to startBoundElement * Dont double account for zoom when rendering binding highlight * Fix rendering of edited linear element point handles * Suggest binding when adding new point to a linear element * Bind when adding a new point to a linear element and dont unbind when moving middle elements * Handle deleting points * Add cmd modifier key to disable binding * Use state for enabling binding, fix not binding for linear elements during creation * Drop support for binding lines, only arrows are bindable * Reset binding mode on blur * Fix not binding lines
5 years ago
renderHighlight(context, suggestedBinding as any);
context.restore();
Allow binding linear elements to other elements (#1899) * Refactor: simplify linear element type * Refactor: dedupe scrollbar handling * First step towards binding - establish relationship and basic test for dragged lines * Refactor: use zoom from appstate * Refactor: generalize getElementAtPosition * Only consider bindable elements in hit test * Refactor: pull out pieces of hit test for reuse later * Refactor: pull out diamond from hit test for reuse later * Refactor: pull out text from hit test for reuse later * Suggest binding when hovering * Give shapes in regression test real size * Give shapes in undo/redo test real size * Keep bound element highlighted * Show binding suggestion for multi-point elements * Move binding to its on module with functions so that I can use it from actions, add support for binding end of multi-point elements * Use Id instead of ID * Improve boundary offset for non-squarish elements * Fix localStorage for binding on linear elements * Simplify dragging code and fix elements bound twice to the same shape * Fix binding for rectangles * Bind both ends at the end of the linear element creation, needed for focus points * wip * Refactor: Renames and reshapes for next commit * Calculate and store focus points and gaps, but dont use them yet * Focus points for rectangles * Dont blow up when canceling linear element * Stop suggesting binding when a non-compatible tool is selected * Clean up collision code * Using Geometric Algebra for hit tests * Correct binding for all shapes * Constant gap around polygon corners * Fix rotation handling * Generalize update and fix hit test for rotated elements * Handle rotation realtime * Handle scaling * Remove vibration when moving bound and binding element together * Handle simultenous scaling * Allow binding and unbinding when editing linear elements * Dont delete binding when the end point wasnt touched * Bind on enter/escape when editing * Support multiple suggested bindable elements in preparation for supporting linear elements dragging * Update binding when moving linear elements * Update binding when resizing linear elements * Dont re-render UI on binding hints * Update both ends when one is moved * Use distance instead of focus point for binding * Complicated approach for posterity, ignore this commit * Revert the complicated approach * Better focus point strategy, working for all shapes * Update snapshots * Dont break binding gap when mirroring shape * Dont break binding gap when grid mode pushes it inside * Dont bind draw elements * Support alt duplication * Fix alt duplication to * Support cmd+D duplication * All copy mechanisms are supported * Allow binding shapes to arrows, having arrows created first * Prevent arrows from disappearing for ellipses * Better binding suggestion highlight for shapes * Dont suggest second binding for simple elements when editing or moving them * Dont steal already bound linear elements when moving shapes * Fix highlighting diamonds and more precisely highlight other shapes * Highlight linear element edges for binding * Highlight text binding too * Handle deletion * Dont suggest second binding for simple linear elements when creating them * Dont highlight bound element during creation * Fix binding for rotated linear elements * Fix collision check for ellipses * Dont show suggested bindings for selected pairs * Bind multi-point linear elements when the tool is switched - important for mobile * Handle unbinding one of two bound edges correctly * Rename boundElement in state to startBoundElement * Dont double account for zoom when rendering binding highlight * Fix rendering of edited linear element point handles * Suggest binding when adding new point to a linear element * Bind when adding a new point to a linear element and dont unbind when moving middle elements * Handle deleting points * Add cmd modifier key to disable binding * Use state for enabling binding, fix not binding for linear elements during creation * Drop support for binding lines, only arrows are bindable * Reset binding mode on blur * Fix not binding lines
5 years ago
};
const renderBindingHighlightForBindableElement = (
context: CanvasRenderingContext2D,
element: ExcalidrawBindableElement,
) => {
const [x1, y1, x2, y2] = getElementAbsoluteCoords(element);
const width = x2 - x1;
const height = y2 - y1;
const threshold = maxBindingGap(element, width, height);
// So that we don't overlap the element itself
const strokeOffset = 4;
context.strokeStyle = "rgba(0,0,0,.05)";
context.lineWidth = threshold - strokeOffset;
const padding = strokeOffset / 2 + threshold / 2;
Allow binding linear elements to other elements (#1899) * Refactor: simplify linear element type * Refactor: dedupe scrollbar handling * First step towards binding - establish relationship and basic test for dragged lines * Refactor: use zoom from appstate * Refactor: generalize getElementAtPosition * Only consider bindable elements in hit test * Refactor: pull out pieces of hit test for reuse later * Refactor: pull out diamond from hit test for reuse later * Refactor: pull out text from hit test for reuse later * Suggest binding when hovering * Give shapes in regression test real size * Give shapes in undo/redo test real size * Keep bound element highlighted * Show binding suggestion for multi-point elements * Move binding to its on module with functions so that I can use it from actions, add support for binding end of multi-point elements * Use Id instead of ID * Improve boundary offset for non-squarish elements * Fix localStorage for binding on linear elements * Simplify dragging code and fix elements bound twice to the same shape * Fix binding for rectangles * Bind both ends at the end of the linear element creation, needed for focus points * wip * Refactor: Renames and reshapes for next commit * Calculate and store focus points and gaps, but dont use them yet * Focus points for rectangles * Dont blow up when canceling linear element * Stop suggesting binding when a non-compatible tool is selected * Clean up collision code * Using Geometric Algebra for hit tests * Correct binding for all shapes * Constant gap around polygon corners * Fix rotation handling * Generalize update and fix hit test for rotated elements * Handle rotation realtime * Handle scaling * Remove vibration when moving bound and binding element together * Handle simultenous scaling * Allow binding and unbinding when editing linear elements * Dont delete binding when the end point wasnt touched * Bind on enter/escape when editing * Support multiple suggested bindable elements in preparation for supporting linear elements dragging * Update binding when moving linear elements * Update binding when resizing linear elements * Dont re-render UI on binding hints * Update both ends when one is moved * Use distance instead of focus point for binding * Complicated approach for posterity, ignore this commit * Revert the complicated approach * Better focus point strategy, working for all shapes * Update snapshots * Dont break binding gap when mirroring shape * Dont break binding gap when grid mode pushes it inside * Dont bind draw elements * Support alt duplication * Fix alt duplication to * Support cmd+D duplication * All copy mechanisms are supported * Allow binding shapes to arrows, having arrows created first * Prevent arrows from disappearing for ellipses * Better binding suggestion highlight for shapes * Dont suggest second binding for simple elements when editing or moving them * Dont steal already bound linear elements when moving shapes * Fix highlighting diamonds and more precisely highlight other shapes * Highlight linear element edges for binding * Highlight text binding too * Handle deletion * Dont suggest second binding for simple linear elements when creating them * Dont highlight bound element during creation * Fix binding for rotated linear elements * Fix collision check for ellipses * Dont show suggested bindings for selected pairs * Bind multi-point linear elements when the tool is switched - important for mobile * Handle unbinding one of two bound edges correctly * Rename boundElement in state to startBoundElement * Dont double account for zoom when rendering binding highlight * Fix rendering of edited linear element point handles * Suggest binding when adding new point to a linear element * Bind when adding a new point to a linear element and dont unbind when moving middle elements * Handle deleting points * Add cmd modifier key to disable binding * Use state for enabling binding, fix not binding for linear elements during creation * Drop support for binding lines, only arrows are bindable * Reset binding mode on blur * Fix not binding lines
5 years ago
switch (element.type) {
case "rectangle":
case "text":
case "image":
case "iframe":
case "embeddable":
case "frame":
case "magicframe":
Allow binding linear elements to other elements (#1899) * Refactor: simplify linear element type * Refactor: dedupe scrollbar handling * First step towards binding - establish relationship and basic test for dragged lines * Refactor: use zoom from appstate * Refactor: generalize getElementAtPosition * Only consider bindable elements in hit test * Refactor: pull out pieces of hit test for reuse later * Refactor: pull out diamond from hit test for reuse later * Refactor: pull out text from hit test for reuse later * Suggest binding when hovering * Give shapes in regression test real size * Give shapes in undo/redo test real size * Keep bound element highlighted * Show binding suggestion for multi-point elements * Move binding to its on module with functions so that I can use it from actions, add support for binding end of multi-point elements * Use Id instead of ID * Improve boundary offset for non-squarish elements * Fix localStorage for binding on linear elements * Simplify dragging code and fix elements bound twice to the same shape * Fix binding for rectangles * Bind both ends at the end of the linear element creation, needed for focus points * wip * Refactor: Renames and reshapes for next commit * Calculate and store focus points and gaps, but dont use them yet * Focus points for rectangles * Dont blow up when canceling linear element * Stop suggesting binding when a non-compatible tool is selected * Clean up collision code * Using Geometric Algebra for hit tests * Correct binding for all shapes * Constant gap around polygon corners * Fix rotation handling * Generalize update and fix hit test for rotated elements * Handle rotation realtime * Handle scaling * Remove vibration when moving bound and binding element together * Handle simultenous scaling * Allow binding and unbinding when editing linear elements * Dont delete binding when the end point wasnt touched * Bind on enter/escape when editing * Support multiple suggested bindable elements in preparation for supporting linear elements dragging * Update binding when moving linear elements * Update binding when resizing linear elements * Dont re-render UI on binding hints * Update both ends when one is moved * Use distance instead of focus point for binding * Complicated approach for posterity, ignore this commit * Revert the complicated approach * Better focus point strategy, working for all shapes * Update snapshots * Dont break binding gap when mirroring shape * Dont break binding gap when grid mode pushes it inside * Dont bind draw elements * Support alt duplication * Fix alt duplication to * Support cmd+D duplication * All copy mechanisms are supported * Allow binding shapes to arrows, having arrows created first * Prevent arrows from disappearing for ellipses * Better binding suggestion highlight for shapes * Dont suggest second binding for simple elements when editing or moving them * Dont steal already bound linear elements when moving shapes * Fix highlighting diamonds and more precisely highlight other shapes * Highlight linear element edges for binding * Highlight text binding too * Handle deletion * Dont suggest second binding for simple linear elements when creating them * Dont highlight bound element during creation * Fix binding for rotated linear elements * Fix collision check for ellipses * Dont show suggested bindings for selected pairs * Bind multi-point linear elements when the tool is switched - important for mobile * Handle unbinding one of two bound edges correctly * Rename boundElement in state to startBoundElement * Dont double account for zoom when rendering binding highlight * Fix rendering of edited linear element point handles * Suggest binding when adding new point to a linear element * Bind when adding a new point to a linear element and dont unbind when moving middle elements * Handle deleting points * Add cmd modifier key to disable binding * Use state for enabling binding, fix not binding for linear elements during creation * Drop support for binding lines, only arrows are bindable * Reset binding mode on blur * Fix not binding lines
5 years ago
strokeRectWithRotation(
context,
x1 - padding,
y1 - padding,
width + padding * 2,
height + padding * 2,
x1 + width / 2,
y1 + height / 2,
element.angle,
);
break;
case "diamond":
const side = Math.hypot(width, height);
const wPadding = (padding * side) / height;
const hPadding = (padding * side) / width;
strokeDiamondWithRotation(
context,
width + wPadding * 2,
height + hPadding * 2,
x1 + width / 2,
y1 + height / 2,
element.angle,
);
break;
case "ellipse":
strokeEllipseWithRotation(
context,
width + padding * 2,
height + padding * 2,
x1 + width / 2,
y1 + height / 2,
element.angle,
);
break;
}
};
const renderFrameHighlight = (
context: CanvasRenderingContext2D,
appState: InteractiveCanvasAppState,
frame: NonDeleted<ExcalidrawFrameLikeElement>,
) => {
const [x1, y1, x2, y2] = getElementAbsoluteCoords(frame);
const width = x2 - x1;
const height = y2 - y1;
context.strokeStyle = "rgb(0,118,255)";
context.lineWidth = FRAME_STYLE.strokeWidth / appState.zoom.value;
context.save();
context.translate(appState.scrollX, appState.scrollY);
strokeRectWithRotation(
context,
x1,
y1,
width,
height,
x1 + width / 2,
y1 + height / 2,
frame.angle,
false,
FRAME_STYLE.radius / appState.zoom.value,
);
context.restore();
};
const renderElementsBoxHighlight = (
context: CanvasRenderingContext2D,
appState: InteractiveCanvasAppState,
elements: NonDeleted<ExcalidrawElement>[],
) => {
const individualElements = elements.filter(
(element) => element.groupIds.length === 0,
);
const elementsInGroups = elements.filter(
(element) => element.groupIds.length > 0,
);
const getSelectionFromElements = (elements: ExcalidrawElement[]) => {
const [elementX1, elementY1, elementX2, elementY2] =
getCommonBounds(elements);
return {
angle: 0,
elementX1,
elementX2,
elementY1,
elementY2,
selectionColors: ["rgb(0,118,255)"],
dashed: false,
cx: elementX1 + (elementX2 - elementX1) / 2,
cy: elementY1 + (elementY2 - elementY1) / 2,
activeEmbeddable: false,
};
};
const getSelectionForGroupId = (groupId: GroupId) => {
const groupElements = getElementsInGroup(elements, groupId);
return getSelectionFromElements(groupElements);
};
Object.entries(selectGroupsFromGivenElements(elementsInGroups, appState))
.filter(([id, isSelected]) => isSelected)
.map(([id, isSelected]) => id)
.map((groupId) => getSelectionForGroupId(groupId))
.concat(
individualElements.map((element) => getSelectionFromElements([element])),
)
.forEach((selection) =>
renderSelectionBorder(context, appState, selection),
);
};
Allow binding linear elements to other elements (#1899) * Refactor: simplify linear element type * Refactor: dedupe scrollbar handling * First step towards binding - establish relationship and basic test for dragged lines * Refactor: use zoom from appstate * Refactor: generalize getElementAtPosition * Only consider bindable elements in hit test * Refactor: pull out pieces of hit test for reuse later * Refactor: pull out diamond from hit test for reuse later * Refactor: pull out text from hit test for reuse later * Suggest binding when hovering * Give shapes in regression test real size * Give shapes in undo/redo test real size * Keep bound element highlighted * Show binding suggestion for multi-point elements * Move binding to its on module with functions so that I can use it from actions, add support for binding end of multi-point elements * Use Id instead of ID * Improve boundary offset for non-squarish elements * Fix localStorage for binding on linear elements * Simplify dragging code and fix elements bound twice to the same shape * Fix binding for rectangles * Bind both ends at the end of the linear element creation, needed for focus points * wip * Refactor: Renames and reshapes for next commit * Calculate and store focus points and gaps, but dont use them yet * Focus points for rectangles * Dont blow up when canceling linear element * Stop suggesting binding when a non-compatible tool is selected * Clean up collision code * Using Geometric Algebra for hit tests * Correct binding for all shapes * Constant gap around polygon corners * Fix rotation handling * Generalize update and fix hit test for rotated elements * Handle rotation realtime * Handle scaling * Remove vibration when moving bound and binding element together * Handle simultenous scaling * Allow binding and unbinding when editing linear elements * Dont delete binding when the end point wasnt touched * Bind on enter/escape when editing * Support multiple suggested bindable elements in preparation for supporting linear elements dragging * Update binding when moving linear elements * Update binding when resizing linear elements * Dont re-render UI on binding hints * Update both ends when one is moved * Use distance instead of focus point for binding * Complicated approach for posterity, ignore this commit * Revert the complicated approach * Better focus point strategy, working for all shapes * Update snapshots * Dont break binding gap when mirroring shape * Dont break binding gap when grid mode pushes it inside * Dont bind draw elements * Support alt duplication * Fix alt duplication to * Support cmd+D duplication * All copy mechanisms are supported * Allow binding shapes to arrows, having arrows created first * Prevent arrows from disappearing for ellipses * Better binding suggestion highlight for shapes * Dont suggest second binding for simple elements when editing or moving them * Dont steal already bound linear elements when moving shapes * Fix highlighting diamonds and more precisely highlight other shapes * Highlight linear element edges for binding * Highlight text binding too * Handle deletion * Dont suggest second binding for simple linear elements when creating them * Dont highlight bound element during creation * Fix binding for rotated linear elements * Fix collision check for ellipses * Dont show suggested bindings for selected pairs * Bind multi-point linear elements when the tool is switched - important for mobile * Handle unbinding one of two bound edges correctly * Rename boundElement in state to startBoundElement * Dont double account for zoom when rendering binding highlight * Fix rendering of edited linear element point handles * Suggest binding when adding new point to a linear element * Bind when adding a new point to a linear element and dont unbind when moving middle elements * Handle deleting points * Add cmd modifier key to disable binding * Use state for enabling binding, fix not binding for linear elements during creation * Drop support for binding lines, only arrows are bindable * Reset binding mode on blur * Fix not binding lines
5 years ago
const renderBindingHighlightForSuggestedPointBinding = (
context: CanvasRenderingContext2D,
suggestedBinding: SuggestedPointBinding,
) => {
const [element, startOrEnd, bindableElement] = suggestedBinding;
const threshold = maxBindingGap(
bindableElement,
bindableElement.width,
bindableElement.height,
);
context.strokeStyle = "rgba(0,0,0,0)";
context.fillStyle = "rgba(0,0,0,.05)";
const pointIndices =
startOrEnd === "both" ? [0, -1] : startOrEnd === "start" ? [0] : [-1];
pointIndices.forEach((index) => {
const [x, y] = LinearElementEditor.getPointAtIndexGlobalCoordinates(
element,
index,
);
fillCircle(context, x, y, threshold);
});
};
feat: Support hyperlinks 🔥 (#4620) * feat: Support hypelinks * dont show edit when link not present * auto submit on blur * Add link button in sidebar and do it react way * add key to hyperlink to remount when element selection changes * autofocus input * remove click handler and use pointerup/down to show /hide popup * add keydown and support enter/escape to submit * show extrrnal link icon when element has link * use icons and open link in new tab * dnt submit unless link updated * renamed ffiles * remove unnecessary changes * update snap * hide link popup once user starts interacting with element and show again only if clicked outside and clicked on element again * render link icon outside the element * fix hit testing * rewrite implementation to render hyperlinks outside elements and hide when element selected * remove * remove * tweak icon position and size * rotate link icon when element rotated, handle zooming and render exactly where ne resize handle is rendered * no need to create a new reference anymore for element when link added/updated * rotate the link image as well when rotating element * calculate hitbox of link icon and show pointer when hovering over link icon * open link when clicked on link icon * show tooltip when hovering over link icon * show link action only when single element selected * support other protocols * add shortcut cmd/ctrl+k to edit/update link * don't hide popup after submit * renderes decreased woo * Add context mneu label to add/edit link * fix tests * remove tick and show trash when in edit mode * show edit view when element contains link * fix snap * horizontally center the hyperlink container with respect to elemnt * fix padding * remove checkcircle * show popup on hover of selected element and dismiss when outside hitbox * check if element has link before setting popup state * move logic of auto hide to hyperlink and dnt hide when editing * hide popover when drag/resize/rotate * unmount during autohide * autohide after 500ms * fix regression * prevent cmd/ctrl+k when inside link editor * submit when input not updated * allow custom urls * fix centering of popup when zoomed * fix hitbox during zoom * fix * tweak link normalization * touch hyperlink tooltip DOM only if needed * consider 0 if no offsetY * reduce hitbox of link icon and make sure link icon doesn't show on top of higher z-index elements * show link tooltip only if element has higher z-index * dnt show hyperlink popup when selection changes from element with link to element with no link and also hide popover when element type changes from selection to something else * lint: EOL * fix link icon tooltip positioning * open the link only when last pointer down and last pointer up hit the link hitbox * render tooltip after 300ms delay * ensure link popup and editor input have same height * wip: cache the link icon canvas * fix the image quality after caching using device pixel ratio yay * some cleanup * remove unused selectedElementIds from renderConfig * Update src/renderer/renderElement.ts * fix `opener` vulnerability * tweak styling * decrease padding * open local links in the same tab * fix caching * code style refactor * remove unnecessary save & restore * show link shortcut in help dialog * submit on cmd/ctrl+k * merge state props * Add title for link * update editview if prop changes * tweak link action logic * make `Hyperlink` compo editor state fully controlled * dont show popup when context menu open * show in contextMenu only for single selection & change pos * set button `selected` state * set contextMenuOpen on pointerdown * set contextMenyOpen to false when action triggered * don't render link icons on export * fix tests * fix buttons wrap * move focus states to input top-level rule * fix elements sharing `Hyperlink` state * fix hitbox for link icon in case of rect * Early return if hitting link icon Co-authored-by: dwelle <luzar.david@gmail.com>
3 years ago
let linkCanvasCache: any;
const renderLinkIcon = (
element: NonDeletedExcalidrawElement,
context: CanvasRenderingContext2D,
appState: StaticCanvasAppState,
feat: Support hyperlinks 🔥 (#4620) * feat: Support hypelinks * dont show edit when link not present * auto submit on blur * Add link button in sidebar and do it react way * add key to hyperlink to remount when element selection changes * autofocus input * remove click handler and use pointerup/down to show /hide popup * add keydown and support enter/escape to submit * show extrrnal link icon when element has link * use icons and open link in new tab * dnt submit unless link updated * renamed ffiles * remove unnecessary changes * update snap * hide link popup once user starts interacting with element and show again only if clicked outside and clicked on element again * render link icon outside the element * fix hit testing * rewrite implementation to render hyperlinks outside elements and hide when element selected * remove * remove * tweak icon position and size * rotate link icon when element rotated, handle zooming and render exactly where ne resize handle is rendered * no need to create a new reference anymore for element when link added/updated * rotate the link image as well when rotating element * calculate hitbox of link icon and show pointer when hovering over link icon * open link when clicked on link icon * show tooltip when hovering over link icon * show link action only when single element selected * support other protocols * add shortcut cmd/ctrl+k to edit/update link * don't hide popup after submit * renderes decreased woo * Add context mneu label to add/edit link * fix tests * remove tick and show trash when in edit mode * show edit view when element contains link * fix snap * horizontally center the hyperlink container with respect to elemnt * fix padding * remove checkcircle * show popup on hover of selected element and dismiss when outside hitbox * check if element has link before setting popup state * move logic of auto hide to hyperlink and dnt hide when editing * hide popover when drag/resize/rotate * unmount during autohide * autohide after 500ms * fix regression * prevent cmd/ctrl+k when inside link editor * submit when input not updated * allow custom urls * fix centering of popup when zoomed * fix hitbox during zoom * fix * tweak link normalization * touch hyperlink tooltip DOM only if needed * consider 0 if no offsetY * reduce hitbox of link icon and make sure link icon doesn't show on top of higher z-index elements * show link tooltip only if element has higher z-index * dnt show hyperlink popup when selection changes from element with link to element with no link and also hide popover when element type changes from selection to something else * lint: EOL * fix link icon tooltip positioning * open the link only when last pointer down and last pointer up hit the link hitbox * render tooltip after 300ms delay * ensure link popup and editor input have same height * wip: cache the link icon canvas * fix the image quality after caching using device pixel ratio yay * some cleanup * remove unused selectedElementIds from renderConfig * Update src/renderer/renderElement.ts * fix `opener` vulnerability * tweak styling * decrease padding * open local links in the same tab * fix caching * code style refactor * remove unnecessary save & restore * show link shortcut in help dialog * submit on cmd/ctrl+k * merge state props * Add title for link * update editview if prop changes * tweak link action logic * make `Hyperlink` compo editor state fully controlled * dont show popup when context menu open * show in contextMenu only for single selection & change pos * set button `selected` state * set contextMenuOpen on pointerdown * set contextMenyOpen to false when action triggered * don't render link icons on export * fix tests * fix buttons wrap * move focus states to input top-level rule * fix elements sharing `Hyperlink` state * fix hitbox for link icon in case of rect * Early return if hitting link icon Co-authored-by: dwelle <luzar.david@gmail.com>
3 years ago
) => {
if (element.link && !appState.selectedElementIds[element.id]) {
const [x1, y1, x2, y2] = getElementAbsoluteCoords(element);
const [x, y, width, height] = getLinkHandleFromCoords(
[x1, y1, x2, y2],
element.angle,
appState,
);
const centerX = x + width / 2;
const centerY = y + height / 2;
context.save();
context.translate(appState.scrollX + centerX, appState.scrollY + centerY);
context.rotate(element.angle);
if (!linkCanvasCache || linkCanvasCache.zoom !== appState.zoom.value) {
linkCanvasCache = document.createElement("canvas");
linkCanvasCache.zoom = appState.zoom.value;
linkCanvasCache.width =
width * window.devicePixelRatio * appState.zoom.value;
linkCanvasCache.height =
height * window.devicePixelRatio * appState.zoom.value;
const linkCanvasCacheContext = linkCanvasCache.getContext("2d")!;
linkCanvasCacheContext.scale(
window.devicePixelRatio * appState.zoom.value,
window.devicePixelRatio * appState.zoom.value,
);
linkCanvasCacheContext.fillStyle = "#fff";
linkCanvasCacheContext.fillRect(0, 0, width, height);
linkCanvasCacheContext.drawImage(EXTERNAL_LINK_IMG, 0, 0, width, height);
linkCanvasCacheContext.restore();
context.drawImage(
linkCanvasCache,
x - centerX,
y - centerY,
width,
height,
);
} else {
context.drawImage(
linkCanvasCache,
x - centerX,
y - centerY,
width,
height,
);
}
context.restore();
}
};
// This should be only called for exporting purposes
export const renderSceneToSvg = (
elements: readonly NonDeletedExcalidrawElement[],
rsvg: RoughSVG,
svgRoot: SVGElement,
files: BinaryFiles,
renderConfig: SVGRenderConfig,
) => {
if (!svgRoot) {
return;
}
// render elements
elements
.filter((el) => !isIframeLikeOrItsLabel(el))
.forEach((element) => {
if (!element.isDeleted) {
try {
renderElementToSvg(
element,
rsvg,
svgRoot,
files,
element.x + renderConfig.offsetX,
element.y + renderConfig.offsetY,
renderConfig,
);
} catch (error: any) {
console.error(error);
}
}
});
// render embeddables on top
elements
.filter((el) => isIframeLikeElement(el))
.forEach((element) => {
if (!element.isDeleted) {
try {
renderElementToSvg(
element,
rsvg,
svgRoot,
files,
element.x + renderConfig.offsetX,
element.y + renderConfig.offsetY,
renderConfig,
);
} catch (error: any) {
console.error(error);
}
}
});
};