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success/packages/excalidraw/actions/actionElementLock.ts

106 lines
3.1 KiB
TypeScript

import { newElementWith } from "../element/mutateElement";
import { isFrameLikeElement } from "../element/typeChecks";
import { ExcalidrawElement } from "../element/types";
import { KEYS } from "../keys";
import { arrayToMap } from "../utils";
import { register } from "./register";
const shouldLock = (elements: readonly ExcalidrawElement[]) =>
elements.every((el) => !el.locked);
export const actionToggleElementLock = register({
name: "toggleElementLock",
trackEvent: { category: "element" },
predicate: (elements, appState, _, app) => {
const selectedElements = app.scene.getSelectedElements(appState);
return !selectedElements.some(
(element) => element.locked && element.frameId,
);
},
perform: (elements, appState, _, app) => {
const selectedElements = app.scene.getSelectedElements({
selectedElementIds: appState.selectedElementIds,
includeBoundTextElement: true,
includeElementsInFrames: true,
});
if (!selectedElements.length) {
return false;
}
const nextLockState = shouldLock(selectedElements);
const selectedElementsMap = arrayToMap(selectedElements);
return {
elements: elements.map((element) => {
if (!selectedElementsMap.has(element.id)) {
return element;
}
return newElementWith(element, { locked: nextLockState });
}),
feat: redesign linear elements 🎉 (#5501) * feat: redesign arrows and lines * set selectedLinearElement on pointerup * fix tests * fix lint * set selectionLinearElement to null when element is not selected * fix * don't set selectedElementIds to empty object when linear element selected * don't move arrows when clicked on bounding box * don't consider bounding box when linear element selected * better hitbox * show pointer when over the points in linear elements * highlight points when hovered * tweak design whene editing linear element points * tweak * fix test * fix multi point editing * cleanup * fix * fix * remove stroke when hovered * account for zoom when hover * review fix * set selectedLinearElement to null when selectedElementIds doesn't contain the linear element * remove hover affect when moved away from linear element * don't set selectedLinearAElement if already set * fix selection * render reduced in test :p * fix box selection for single linear element * set selectedLinearElement when deselecting selected elements and linear element is selected * don't show linear element handles when element locked * selected linear element when only linear present and selected with selectAll * don't set selectedLinearElement if already set * store selectedLinearElement in browser to persist * remove redundant checks * test fix * select linear element handles when user has finished multipoint editing * fix snap * add comments * show bounding box for locked linear elements * add stroke param to fillCircle and remove stroke when linear element point hovered * set selectedLinearElement when thats the only element left when deselcting others * skip tests instead of removing for rotation * (un)bind on pointerUp when moving linear element points outside editor * render bounding box for linear elements as a fallback on state mismatch * simplify and remove type assertion Co-authored-by: dwelle <luzar.david@gmail.com>
3 years ago
appState: {
...appState,
selectedLinearElement: nextLockState
? null
: appState.selectedLinearElement,
feat: redesign linear elements 🎉 (#5501) * feat: redesign arrows and lines * set selectedLinearElement on pointerup * fix tests * fix lint * set selectionLinearElement to null when element is not selected * fix * don't set selectedElementIds to empty object when linear element selected * don't move arrows when clicked on bounding box * don't consider bounding box when linear element selected * better hitbox * show pointer when over the points in linear elements * highlight points when hovered * tweak design whene editing linear element points * tweak * fix test * fix multi point editing * cleanup * fix * fix * remove stroke when hovered * account for zoom when hover * review fix * set selectedLinearElement to null when selectedElementIds doesn't contain the linear element * remove hover affect when moved away from linear element * don't set selectedLinearAElement if already set * fix selection * render reduced in test :p * fix box selection for single linear element * set selectedLinearElement when deselecting selected elements and linear element is selected * don't show linear element handles when element locked * selected linear element when only linear present and selected with selectAll * don't set selectedLinearElement if already set * store selectedLinearElement in browser to persist * remove redundant checks * test fix * select linear element handles when user has finished multipoint editing * fix snap * add comments * show bounding box for locked linear elements * add stroke param to fillCircle and remove stroke when linear element point hovered * set selectedLinearElement when thats the only element left when deselcting others * skip tests instead of removing for rotation * (un)bind on pointerUp when moving linear element points outside editor * render bounding box for linear elements as a fallback on state mismatch * simplify and remove type assertion Co-authored-by: dwelle <luzar.david@gmail.com>
3 years ago
},
commitToHistory: true,
};
},
contextItemLabel: (elements, appState, app) => {
const selected = app.scene.getSelectedElements({
selectedElementIds: appState.selectedElementIds,
includeBoundTextElement: false,
});
if (selected.length === 1 && !isFrameLikeElement(selected[0])) {
return selected[0].locked
? "labels.elementLock.unlock"
: "labels.elementLock.lock";
}
return shouldLock(selected)
? "labels.elementLock.lockAll"
: "labels.elementLock.unlockAll";
},
keyTest: (event, appState, elements, app) => {
return (
event.key.toLocaleLowerCase() === KEYS.L &&
event[KEYS.CTRL_OR_CMD] &&
event.shiftKey &&
app.scene.getSelectedElements({
selectedElementIds: appState.selectedElementIds,
includeBoundTextElement: false,
}).length > 0
);
},
});
export const actionUnlockAllElements = register({
name: "unlockAllElements",
trackEvent: { category: "canvas" },
viewMode: false,
predicate: (elements) => {
return elements.some((element) => element.locked);
},
perform: (elements, appState) => {
const lockedElements = elements.filter((el) => el.locked);
return {
elements: elements.map((element) => {
if (element.locked) {
return newElementWith(element, { locked: false });
}
return element;
}),
appState: {
...appState,
selectedElementIds: Object.fromEntries(
lockedElements.map((el) => [el.id, true]),
),
},
commitToHistory: true,
};
},
contextItemLabel: "labels.elementLock.unlockAll",
});