feat: add "unlock all elements" to canvas contextMenu (#5894)
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import { Excalidraw } from "../packages/excalidraw/index";
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import { queryByTestId, fireEvent } from "@testing-library/react";
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import { render } from "../tests/test-utils";
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import { Pointer, UI } from "../tests/helpers/ui";
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import { API } from "../tests/helpers/api";
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const { h } = window;
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const mouse = new Pointer("mouse");
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describe("element locking", () => {
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it("should not show unlockAllElements action in contextMenu if no elements locked", async () => {
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await render(<Excalidraw />);
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mouse.rightClickAt(0, 0);
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const item = queryByTestId(UI.queryContextMenu()!, "unlockAllElements");
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expect(item).toBe(null);
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});
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it("should unlock all elements and select them when using unlockAllElements action in contextMenu", async () => {
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await render(
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<Excalidraw
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initialData={{
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elements: [
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API.createElement({
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x: 100,
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y: 100,
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width: 100,
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height: 100,
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locked: true,
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}),
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API.createElement({
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x: 100,
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y: 100,
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width: 100,
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height: 100,
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locked: true,
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}),
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API.createElement({
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x: 100,
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y: 100,
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width: 100,
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height: 100,
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locked: false,
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}),
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],
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}}
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/>,
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);
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mouse.rightClickAt(0, 0);
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expect(Object.keys(h.state.selectedElementIds).length).toBe(0);
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expect(h.elements.map((el) => el.locked)).toEqual([true, true, false]);
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const item = queryByTestId(UI.queryContextMenu()!, "unlockAllElements");
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expect(item).not.toBe(null);
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fireEvent.click(item!.querySelector("button")!);
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expect(h.elements.map((el) => el.locked)).toEqual([false, false, false]);
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// should select the unlocked elements
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expect(h.state.selectedElementIds).toEqual({
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[h.elements[0].id]: true,
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[h.elements[1].id]: true,
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});
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});
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});
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