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The key API in Easy Rules is the Rule
interface:
public interface Rule {
/**
* This method encapsulates the rule's conditions.
* @return true if the rule should be applied, false else
*/
boolean evaluateConditions();
/**
* This method encapsulates the rule's actions.
* @throws Exception thrown if an exception occurs
* during actions performing
*/
void performActions() throws Exception;
//Getters and setters for rule name,
//description and priority omitted.
}
The evaluateConditions
method encapsulates conditions that must evaluate to TRUE to trigger the rule.
The performActions
method encapsulates actions that should be performed when rule's conditions are satisfied.
Defining rules by extending BasicRule
Easy Rules provides a simple implementation of the Rule
interface named BasicRule
. This class implements most of methods
defined in the Rule
interface. You can extends this class and override evaluateConditions
and
performActions
methods to provide your conditions and actions logic. Here is an example:
public class MyRule extends BasicRule {
private BusinessData myBusinessData; //data to operate on
@Override
public boolean evaluateConditions() {
//my rule conditions
return true;
}
@Override
public void performActions() throws Exception {
//my actions
}
}
Defining rules using annotations
Easy Rules provides the @Rule
annotation that can turn a POJO into a rule. Here is an example:
@Rule(name = "my rule", description = "my rule description")
public class MyRule {
private BusinessData myBusinessData; //data to operate on
@Condition
public boolean when() {
//my rule conditions
return true;
}
@Action(order = 1)
public void then() throws Exception {
//my actions
}
@Action(order = 2)
public void finally() throws Exception {
//my final actions
}
}
You can use @Condition
and @Action
annotations to mark methods to execute to check rule conditions and perform rule actions
respectively.
Rules can have multiple actions
You can annotate multiple methods with the Action annotation. You can also define the execution order of actions with the order attribute: @Action(order = 1).
Composite rules
Easy Rules allows you to create complex rules from primitive ones. A CompositeRule
is composed of a set of rules.
This is typically an implementation of the composite design pattern.
A composite rule is triggered if all conditions of its composing rules are satisfied. When a composite rule is applied, actions of all composing rules are performed in the natural order of rules which is rules priorities by default.
To create a composite rule from two primitive rules, you can use the following snippet:
//Create a composite rule from two primitive rules
CompositeRule myCompositeRule =
new CompositeRule("myCompositeRule", "a composite rule");
myCompositeRule.addRule(myRule1);
myCompositeRule.addRule(myRule2);
//Register the composite rule as a regular rule
RulesEngine rulesEngine = new DefaultRulesEngine();
rulesEngine.registerRule(myCompositeRule);
Rules priorities
Each rule in Easy Rules has a priority. This represents the default order in which registered rules are fired.
By default, lower values represent higher priorities.
To override this behavior, you should override the compareTo
method to provide a custom priority strategy.
-
If you decided to extend the
BasicRule
class, you can specify rule priority at construction time or by overriding thegetPriority()
method -
If your rule is a annotated POJO, you should annotate the method that provides priority with
@Priority
annotation. This method must be public, have no arguments and return an Integer type