Update the FreeRTOS+ Win32 MSVC demos to account for the changes to the Win32 port layer (more accurate timing).

pull/1/head
Richard Barry 11 years ago
parent 15d10ce094
commit 6642926d43

@ -70,11 +70,12 @@
* application. It is provided as a convenient development and demonstration
* test bed only. This was tested using Windows XP on a dual core laptop.
*
* In this example, one simulated millisecond will take approximately 40ms to
* execute, and the timing information in the FreeRTOS+Trace logs have no
* meaningful units. See the documentation page for the Windows simulator for
* an explanation of the slow timing:
* Windows will not be running the FreeRTOS simulator threads continuously, so
* the timing information in the FreeRTOS+Trace logs have no meaningful units.
* See the documentation page for the Windows simulator for an explanation of
* the slow timing:
* http://www.freertos.org/FreeRTOS-Windows-Simulator-Emulator-for-Visual-Studio-and-Eclipse-MingW.html
* - READ THE WEB DOCUMENTATION FOR THIS PORT FOR MORE INFORMATION ON USING IT -
*
* Documentation for this demo can be found on:
* http://www.freertos.org/FreeRTOS-Plus/FreeRTOS_Plus_Trace/Free_RTOS_Plus_Trace_CLI_Example.shtml
@ -124,9 +125,9 @@
#define mainQUEUE_SEND_TASK_PRIORITY ( tskIDLE_PRIORITY + 1 )
#define mainUDP_CLI_TASK_PRIORITY ( tskIDLE_PRIORITY )
/* The rate at which data is sent to the queue. The (simulated) 50ms value is
/* The rate at which data is sent to the queue. The (simulated) 250ms value is
converted to ticks using the portTICK_RATE_MS constant. */
#define mainQUEUE_SEND_FREQUENCY_MS ( 50 / portTICK_RATE_MS )
#define mainQUEUE_SEND_FREQUENCY_MS ( 250 / portTICK_RATE_MS )
/* The number of items the queue can hold. This is 1 as the receive task
will remove items as they are added, meaning the send task should always find

@ -156,7 +156,7 @@ uint32_t ulCount = 0UL;
/* Short delay to prevent the messages streaming up the
console too quickly. */
vTaskDelay( 5 );
vTaskDelay( 50 );
ulCount++;
} while( ( lReturned != SOCKET_ERROR ) && ( ulCount < 10UL ) );
@ -166,7 +166,7 @@ uint32_t ulCount = 0UL;
closesocket( xClientSocket );
/* Delay for a short time before starting over. */
vTaskDelay( 50 );
vTaskDelay( 250 );
}
}
}

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