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/*
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FreeRTOS.org V5.1.1 - Copyright (C) 2003-2008 Richard Barry.
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This file is part of the FreeRTOS.org distribution.
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FreeRTOS.org is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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FreeRTOS.org is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FreeRTOS.org; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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A special exception to the GPL can be applied should you wish to distribute
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a combined work that includes FreeRTOS.org, without being obliged to provide
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the source code for any proprietary components. See the licensing section
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of http://www.FreeRTOS.org for full details of how and when the exception
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can be applied.
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***************************************************************************
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***************************************************************************
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* *
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* SAVE TIME AND MONEY! We can port FreeRTOS.org to your own hardware, *
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* and even write all or part of your application on your behalf. *
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* See http://www.OpenRTOS.com for details of the services we provide to *
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* expedite your project. *
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* *
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***************************************************************************
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***************************************************************************
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Please ensure to read the configuration and relevant port sections of the
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online documentation.
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http://www.FreeRTOS.org - Documentation, latest information, license and
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contact details.
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http://www.SafeRTOS.com - A version that is certified for use in safety
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critical systems.
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http://www.OpenRTOS.com - Commercial support, development, porting,
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licensing and training services.
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*/
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#include "FreeRTOS.h"
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#include "task.h"
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#include "semphr.h"
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#define diceDELAY_BETWEEN_RANDOM_NUMBERS_ms ( 20 )
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#define diceRUN_TIME ( 2000 / diceDELAY_BETWEEN_RANDOM_NUMBERS_ms )
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#define diceEND_DELAY ( 5000 / portTICK_RATE_MS )
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#define dice7SEG_Value( x ) *( pucDisplayOutput[ x ] )
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#define prvButtonHit( ucIndex, xTicksToWait ) xSemaphoreTake( xSemaphores[ ucIndex ], xTicksToWait )
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static const char cDisplaySegments[ 2 ][ 11 ] =
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{
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{ 0x48, 0xeb, 0x8c, 0x89, 0x2b, 0x19, 0x18, 0xcb, 0x08, 0x09, 0xf7 },
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{ 0xa0, 0xf3, 0xc4, 0xc1, 0x93, 0x89, 0x88, 0xe3, 0x80, 0x81, 0x7f }
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};
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static xSemaphoreHandle xSemaphores[ 2 ] = { 0 };
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extern volatile unsigned char *pucDisplayOutput[ 2 ];
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/*-----------------------------------------------------------*/
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void vDiceTask( void *pvParameters )
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{
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unsigned char ucDiceValue, ucIndex;
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unsigned long ulDiceRunTime;
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extern void vSuspendFlashTasks( unsigned char ucIndex, short sSuspendTasks );
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/* Two instances of this task are created so the task parameter is used
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to pass in an index that allows this task to know which file scope variables
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it should use. Cast this index into a usable type. */
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ucIndex = ( unsigned char ) pvParameters;
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/* A binary semaphore is used to signal button push events. Create the
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semaphore before it is used. */
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vSemaphoreCreateBinary( xSemaphores[ ucIndex ] );
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/* Make sure the semaphore starts in the wanted state - no button pushes
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pending. This call will just clear any button pushes that are latched.
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Passing in 0 as the block time means the call will not wait for any further
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button pushes. */
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prvButtonHit( ucIndex, 0 );
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/* Seed the random number generator. */
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srand( ( unsigned char ) diceRUN_TIME );
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for( ;; )
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{
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/* Wait for a button push. This task will enter the Blocked state
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(will not run again) until after a button has been pushed. */
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prvButtonHit( ucIndex, portMAX_DELAY );
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/* The next line will only execute after a button has been pushed -
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initialise the variable used to shake the dice. */
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ulDiceRunTime = diceRUN_TIME;;
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/* Suspend the flash tasks so this task has exclusive access to the
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display. */
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vSuspendFlashTasks( ucIndex, pdTRUE );
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while( ulDiceRunTime > 0 )
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{
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ulDiceRunTime--;
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/* Generate and display a random number. */
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ucDiceValue = rand() % 6 + 1;
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dice7SEG_Value( ucIndex ) = ( dice7SEG_Value( ucIndex ) | 0xf7 ) & cDisplaySegments[ ucIndex ][ ucDiceValue ];
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/* Block/sleep for a very short time before generating the next
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random number. */
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vTaskDelay( diceDELAY_BETWEEN_RANDOM_NUMBERS_ms / portTICK_RATE_MS );
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}
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/* Wait for a short time before resuming (un-suspending) the flash
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task. The flash tasks are only restarted if a button is not pushed
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during this delay - if a button is pushed then the dice are shaken
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again.
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First...clear any button pushes that are already pending. Again a
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block time of zero is used so the function does not wait for any
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pushes. */
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prvButtonHit( ucIndex, 0 );
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/* Second...peek the semaphore. This task will block/sleep until a
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button is pushed again, but because the peek function is used a
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button being pushed will unblock the task but remain pending. */
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if( xQueuePeek( xSemaphores[ ucIndex ], NULL, diceEND_DELAY ) == pdFALSE )
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{
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*pucDisplayOutput[ ucIndex ] = 0xff;
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vSuspendFlashTasks( ucIndex, pdFALSE );
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}
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}
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}
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/*-----------------------------------------------------------*/
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__interrupt void vExternalInt8Handler( void )
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{
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short sHigherPriorityTaskWoken = pdFALSE;
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/* Reset the interrupt. */
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EIRR1_ER8 = 0;
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xSemaphoreGiveFromISR( xSemaphores[ 0 ], &sHigherPriorityTaskWoken );
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if( sHigherPriorityTaskWoken != pdFALSE )
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{
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portYIELD_FROM_ISR();
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}
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}
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/*-----------------------------------------------------------*/
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__interrupt void vExternalInt9Handler( void )
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{
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short sHigherPriorityTaskWoken = pdFALSE;
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/* Reset the interrupt. */
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EIRR1_ER9 = 0;
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xSemaphoreGiveFromISR( xSemaphores[ 1 ], &sHigherPriorityTaskWoken );
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if( sHigherPriorityTaskWoken != pdFALSE )
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{
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portYIELD_FROM_ISR();
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}
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}
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