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155 lines
4.3 KiB
TypeScript
155 lines
4.3 KiB
TypeScript
import type { ExcalidrawElement } from "./types";
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import Scene from "../scene/Scene";
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import { getSizeFromPoints } from "../points";
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import { randomInteger } from "../random";
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import type { Point } from "../types";
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import { getUpdatedTimestamp } from "../utils";
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import type { Mutable } from "../utility-types";
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import { ShapeCache } from "../scene/ShapeCache";
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export type ElementUpdate<TElement extends ExcalidrawElement> = Omit<
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Partial<TElement>,
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"id" | "version" | "versionNonce" | "updated"
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>;
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// This function tracks updates of text elements for the purposes for collaboration.
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// The version is used to compare updates when more than one user is working in
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// the same drawing. Note: this will trigger the component to update. Make sure you
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// are calling it either from a React event handler or within unstable_batchedUpdates().
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export const mutateElement = <TElement extends Mutable<ExcalidrawElement>>(
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element: TElement,
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updates: ElementUpdate<TElement>,
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informMutation = true,
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): TElement => {
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let didChange = false;
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// casting to any because can't use `in` operator
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// (see https://github.com/microsoft/TypeScript/issues/21732)
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const { points, fileId } = updates as any;
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if (typeof points !== "undefined") {
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updates = { ...getSizeFromPoints(points), ...updates };
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}
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for (const key in updates) {
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const value = (updates as any)[key];
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if (typeof value !== "undefined") {
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if (
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(element as any)[key] === value &&
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// if object, always update because its attrs could have changed
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// (except for specific keys we handle below)
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(typeof value !== "object" ||
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value === null ||
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key === "groupIds" ||
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key === "scale")
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) {
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continue;
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}
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if (key === "scale") {
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const prevScale = (element as any)[key];
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const nextScale = value;
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if (prevScale[0] === nextScale[0] && prevScale[1] === nextScale[1]) {
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continue;
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}
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} else if (key === "points") {
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const prevPoints = (element as any)[key];
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const nextPoints = value;
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if (prevPoints.length === nextPoints.length) {
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let didChangePoints = false;
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let index = prevPoints.length;
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while (--index) {
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const prevPoint: Point = prevPoints[index];
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const nextPoint: Point = nextPoints[index];
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if (
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prevPoint[0] !== nextPoint[0] ||
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prevPoint[1] !== nextPoint[1]
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) {
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didChangePoints = true;
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break;
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}
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}
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if (!didChangePoints) {
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continue;
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}
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}
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}
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(element as any)[key] = value;
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didChange = true;
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}
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}
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if (!didChange) {
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return element;
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}
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if (
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typeof updates.height !== "undefined" ||
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typeof updates.width !== "undefined" ||
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typeof fileId != "undefined" ||
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typeof points !== "undefined"
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) {
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ShapeCache.delete(element);
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}
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element.version++;
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element.versionNonce = randomInteger();
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element.updated = getUpdatedTimestamp();
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if (informMutation) {
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Scene.getScene(element)?.triggerUpdate();
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}
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return element;
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};
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export const newElementWith = <TElement extends ExcalidrawElement>(
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element: TElement,
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updates: ElementUpdate<TElement>,
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/** pass `true` to always regenerate */
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force = false,
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): TElement => {
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let didChange = false;
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for (const key in updates) {
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const value = (updates as any)[key];
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if (typeof value !== "undefined") {
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if (
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(element as any)[key] === value &&
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// if object, always update because its attrs could have changed
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(typeof value !== "object" || value === null)
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) {
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continue;
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}
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didChange = true;
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}
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}
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if (!didChange && !force) {
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return element;
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}
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return {
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...element,
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...updates,
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updated: getUpdatedTimestamp(),
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version: element.version + 1,
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versionNonce: randomInteger(),
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};
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};
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/**
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* Mutates element, bumping `version`, `versionNonce`, and `updated`.
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*
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* NOTE: does not trigger re-render.
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*/
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export const bumpVersion = <T extends Mutable<ExcalidrawElement>>(
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element: T,
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version?: ExcalidrawElement["version"],
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) => {
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element.version = (version ?? element.version) + 1;
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element.versionNonce = randomInteger();
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element.updated = getUpdatedTimestamp();
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return element;
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};
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