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success/packages/excalidraw/shapes.tsx

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TypeScript

import {
isPoint,
pointFrom,
pointDistance,
pointFromPair,
pointRotateRads,
pointsEqual,
type GlobalPoint,
type LocalPoint,
} from "../math";
import {
getClosedCurveShape,
getCurvePathOps,
getCurveShape,
getEllipseShape,
getFreedrawShape,
getPolygonShape,
type GeometricShape,
} from "../utils/geometry/shape";
import {
ArrowIcon,
DiamondIcon,
EllipseIcon,
EraserIcon,
FreedrawIcon,
ImageIcon,
LineIcon,
RectangleIcon,
SelectionIcon,
TextIcon,
} from "./components/icons";
import {
DEFAULT_ADAPTIVE_RADIUS,
DEFAULT_PROPORTIONAL_RADIUS,
LINE_CONFIRM_THRESHOLD,
ROUNDNESS,
} from "./constants";
import { getElementAbsoluteCoords } from "./element";
import type { Bounds } from "./element/bounds";
import { shouldTestInside } from "./element/collision";
import { LinearElementEditor } from "./element/linearElementEditor";
import { getBoundTextElement } from "./element/textElement";
import type {
ElementsMap,
ExcalidrawElement,
ExcalidrawLinearElement,
NonDeleted,
} from "./element/types";
import { KEYS } from "./keys";
import { ShapeCache } from "./scene/ShapeCache";
import type { NormalizedZoomValue, Zoom } from "./types";
import { invariant } from "./utils";
export const SHAPES = [
{
icon: SelectionIcon,
value: "selection",
key: KEYS.V,
numericKey: KEYS["1"],
fillable: true,
},
{
icon: RectangleIcon,
value: "rectangle",
key: KEYS.R,
numericKey: KEYS["2"],
fillable: true,
},
{
icon: DiamondIcon,
value: "diamond",
key: KEYS.D,
numericKey: KEYS["3"],
fillable: true,
},
{
icon: EllipseIcon,
value: "ellipse",
key: KEYS.O,
numericKey: KEYS["4"],
fillable: true,
},
{
icon: ArrowIcon,
value: "arrow",
key: KEYS.A,
numericKey: KEYS["5"],
fillable: true,
},
{
icon: LineIcon,
value: "line",
key: KEYS.L,
numericKey: KEYS["6"],
fillable: true,
},
{
icon: FreedrawIcon,
value: "freedraw",
key: [KEYS.P, KEYS.X],
numericKey: KEYS["7"],
fillable: false,
},
{
icon: TextIcon,
value: "text",
key: KEYS.T,
numericKey: KEYS["8"],
fillable: false,
},
{
icon: ImageIcon,
value: "image",
key: null,
numericKey: KEYS["9"],
fillable: false,
},
{
icon: EraserIcon,
value: "eraser",
key: KEYS.E,
numericKey: KEYS["0"],
fillable: false,
},
] as const;
export const findShapeByKey = (key: string) => {
const shape = SHAPES.find((shape, index) => {
return (
(shape.numericKey != null && key === shape.numericKey.toString()) ||
(shape.key &&
(typeof shape.key === "string"
? shape.key === key
: (shape.key as readonly string[]).includes(key)))
);
});
return shape?.value || null;
};
/**
* get the pure geometric shape of an excalidraw element
* which is then used for hit detection
*/
export const getElementShape = <Point extends GlobalPoint | LocalPoint>(
element: ExcalidrawElement,
elementsMap: ElementsMap,
): GeometricShape<Point> => {
switch (element.type) {
case "rectangle":
case "diamond":
case "frame":
case "magicframe":
case "embeddable":
case "image":
case "iframe":
case "text":
case "selection":
return getPolygonShape(element);
case "arrow":
case "line": {
const roughShape =
ShapeCache.get(element)?.[0] ??
ShapeCache.generateElementShape(element, null)[0];
const [, , , , cx, cy] = getElementAbsoluteCoords(element, elementsMap);
return shouldTestInside(element)
? getClosedCurveShape<Point>(
element,
roughShape,
pointFrom<Point>(element.x, element.y),
element.angle,
pointFrom(cx, cy),
)
: getCurveShape<Point>(
roughShape,
pointFrom<Point>(element.x, element.y),
element.angle,
pointFrom(cx, cy),
);
}
case "ellipse":
return getEllipseShape(element);
case "freedraw": {
const [, , , , cx, cy] = getElementAbsoluteCoords(element, elementsMap);
return getFreedrawShape(
element,
pointFrom(cx, cy),
shouldTestInside(element),
);
}
}
};
export const getBoundTextShape = <Point extends GlobalPoint | LocalPoint>(
element: ExcalidrawElement,
elementsMap: ElementsMap,
): GeometricShape<Point> | null => {
const boundTextElement = getBoundTextElement(element, elementsMap);
if (boundTextElement) {
if (element.type === "arrow") {
return getElementShape(
{
...boundTextElement,
// arrow's bound text accurate position is not stored in the element's property
// but rather calculated and returned from the following static method
...LinearElementEditor.getBoundTextElementPosition(
element,
boundTextElement,
elementsMap,
),
},
elementsMap,
);
}
return getElementShape(boundTextElement, elementsMap);
}
return null;
};
export const getControlPointsForBezierCurve = <
P extends GlobalPoint | LocalPoint,
>(
element: NonDeleted<ExcalidrawLinearElement>,
endPoint: P,
) => {
const shape = ShapeCache.generateElementShape(element, null);
if (!shape) {
return null;
}
const ops = getCurvePathOps(shape[0]);
let currentP = pointFrom<P>(0, 0);
let index = 0;
let minDistance = Infinity;
let controlPoints: P[] | null = null;
while (index < ops.length) {
const { op, data } = ops[index];
if (op === "move") {
invariant(
isPoint(data),
"The returned ops is not compatible with a point",
);
currentP = pointFromPair(data);
}
if (op === "bcurveTo") {
const p0 = currentP;
const p1 = pointFrom<P>(data[0], data[1]);
const p2 = pointFrom<P>(data[2], data[3]);
const p3 = pointFrom<P>(data[4], data[5]);
const distance = pointDistance(p3, endPoint);
if (distance < minDistance) {
minDistance = distance;
controlPoints = [p0, p1, p2, p3];
}
currentP = p3;
}
index++;
}
return controlPoints;
};
export const getBezierXY = <P extends GlobalPoint | LocalPoint>(
p0: P,
p1: P,
p2: P,
p3: P,
t: number,
): P => {
const equation = (t: number, idx: number) =>
Math.pow(1 - t, 3) * p3[idx] +
3 * t * Math.pow(1 - t, 2) * p2[idx] +
3 * Math.pow(t, 2) * (1 - t) * p1[idx] +
p0[idx] * Math.pow(t, 3);
const tx = equation(t, 0);
const ty = equation(t, 1);
return pointFrom(tx, ty);
};
const getPointsInBezierCurve = <P extends GlobalPoint | LocalPoint>(
element: NonDeleted<ExcalidrawLinearElement>,
endPoint: P,
) => {
const controlPoints: P[] = getControlPointsForBezierCurve(element, endPoint)!;
if (!controlPoints) {
return [];
}
const pointsOnCurve: P[] = [];
let t = 1;
// Take 20 points on curve for better accuracy
while (t > 0) {
const p = getBezierXY(
controlPoints[0],
controlPoints[1],
controlPoints[2],
controlPoints[3],
t,
);
pointsOnCurve.push(pointFrom(p[0], p[1]));
t -= 0.05;
}
if (pointsOnCurve.length) {
if (pointsEqual(pointsOnCurve.at(-1)!, endPoint)) {
pointsOnCurve.push(pointFrom(endPoint[0], endPoint[1]));
}
}
return pointsOnCurve;
};
const getBezierCurveArcLengths = <P extends GlobalPoint | LocalPoint>(
element: NonDeleted<ExcalidrawLinearElement>,
endPoint: P,
) => {
const arcLengths: number[] = [];
arcLengths[0] = 0;
const points = getPointsInBezierCurve(element, endPoint);
let index = 0;
let distance = 0;
while (index < points.length - 1) {
const segmentDistance = pointDistance(points[index], points[index + 1]);
distance += segmentDistance;
arcLengths.push(distance);
index++;
}
return arcLengths;
};
export const getBezierCurveLength = <P extends GlobalPoint | LocalPoint>(
element: NonDeleted<ExcalidrawLinearElement>,
endPoint: P,
) => {
const arcLengths = getBezierCurveArcLengths(element, endPoint);
return arcLengths.at(-1) as number;
};
// This maps interval to actual interval t on the curve so that when t = 0.5, its actually the point at 50% of the length
export const mapIntervalToBezierT = <P extends GlobalPoint | LocalPoint>(
element: NonDeleted<ExcalidrawLinearElement>,
endPoint: P,
interval: number, // The interval between 0 to 1 for which you want to find the point on the curve,
) => {
const arcLengths = getBezierCurveArcLengths(element, endPoint);
const pointsCount = arcLengths.length - 1;
const curveLength = arcLengths.at(-1) as number;
const targetLength = interval * curveLength;
let low = 0;
let high = pointsCount;
let index = 0;
// Doing a binary search to find the largest length that is less than the target length
while (low < high) {
index = Math.floor(low + (high - low) / 2);
if (arcLengths[index] < targetLength) {
low = index + 1;
} else {
high = index;
}
}
if (arcLengths[index] > targetLength) {
index--;
}
if (arcLengths[index] === targetLength) {
return index / pointsCount;
}
return (
1 -
(index +
(targetLength - arcLengths[index]) /
(arcLengths[index + 1] - arcLengths[index])) /
pointsCount
);
};
/**
* Get the axis-aligned bounding box for a given element
*/
export const aabbForElement = (
element: Readonly<ExcalidrawElement>,
offset?: [number, number, number, number],
) => {
const bbox = {
minX: element.x,
minY: element.y,
maxX: element.x + element.width,
maxY: element.y + element.height,
midX: element.x + element.width / 2,
midY: element.y + element.height / 2,
};
const center = pointFrom(bbox.midX, bbox.midY);
const [topLeftX, topLeftY] = pointRotateRads(
pointFrom(bbox.minX, bbox.minY),
center,
element.angle,
);
const [topRightX, topRightY] = pointRotateRads(
pointFrom(bbox.maxX, bbox.minY),
center,
element.angle,
);
const [bottomRightX, bottomRightY] = pointRotateRads(
pointFrom(bbox.maxX, bbox.maxY),
center,
element.angle,
);
const [bottomLeftX, bottomLeftY] = pointRotateRads(
pointFrom(bbox.minX, bbox.maxY),
center,
element.angle,
);
const bounds = [
Math.min(topLeftX, topRightX, bottomRightX, bottomLeftX),
Math.min(topLeftY, topRightY, bottomRightY, bottomLeftY),
Math.max(topLeftX, topRightX, bottomRightX, bottomLeftX),
Math.max(topLeftY, topRightY, bottomRightY, bottomLeftY),
] as Bounds;
if (offset) {
const [topOffset, rightOffset, downOffset, leftOffset] = offset;
return [
bounds[0] - leftOffset,
bounds[1] - topOffset,
bounds[2] + rightOffset,
bounds[3] + downOffset,
] as Bounds;
}
return bounds;
};
export const pointInsideBounds = <P extends GlobalPoint | LocalPoint>(
p: P,
bounds: Bounds,
): boolean =>
p[0] > bounds[0] && p[0] < bounds[2] && p[1] > bounds[1] && p[1] < bounds[3];
export const aabbsOverlapping = (a: Bounds, b: Bounds) =>
pointInsideBounds(pointFrom(a[0], a[1]), b) ||
pointInsideBounds(pointFrom(a[2], a[1]), b) ||
pointInsideBounds(pointFrom(a[2], a[3]), b) ||
pointInsideBounds(pointFrom(a[0], a[3]), b) ||
pointInsideBounds(pointFrom(b[0], b[1]), a) ||
pointInsideBounds(pointFrom(b[2], b[1]), a) ||
pointInsideBounds(pointFrom(b[2], b[3]), a) ||
pointInsideBounds(pointFrom(b[0], b[3]), a);
export const getCornerRadius = (x: number, element: ExcalidrawElement) => {
if (
element.roundness?.type === ROUNDNESS.PROPORTIONAL_RADIUS ||
element.roundness?.type === ROUNDNESS.LEGACY
) {
return x * DEFAULT_PROPORTIONAL_RADIUS;
}
if (element.roundness?.type === ROUNDNESS.ADAPTIVE_RADIUS) {
const fixedRadiusSize = element.roundness?.value ?? DEFAULT_ADAPTIVE_RADIUS;
const CUTOFF_SIZE = fixedRadiusSize / DEFAULT_PROPORTIONAL_RADIUS;
if (x <= CUTOFF_SIZE) {
return x * DEFAULT_PROPORTIONAL_RADIUS;
}
return fixedRadiusSize;
}
return 0;
};
// Checks if the first and last point are close enough
// to be considered a loop
export const isPathALoop = (
points: ExcalidrawLinearElement["points"],
/** supply if you want the loop detection to account for current zoom */
zoomValue: Zoom["value"] = 1 as NormalizedZoomValue,
): boolean => {
if (points.length >= 3) {
const [first, last] = [points[0], points[points.length - 1]];
const distance = pointDistance(first, last);
// Adjusting LINE_CONFIRM_THRESHOLD to current zoom so that when zoomed in
// really close we make the threshold smaller, and vice versa.
return distance <= LINE_CONFIRM_THRESHOLD / zoomValue;
}
return false;
};