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1385 lines
41 KiB
TypeScript
1385 lines
41 KiB
TypeScript
import * as GA from "../ga";
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import * as GAPoint from "../gapoints";
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import * as GADirection from "../gadirections";
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import * as GALine from "../galines";
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import * as GATransform from "../gatransforms";
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import {
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ExcalidrawBindableElement,
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ExcalidrawElement,
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ExcalidrawRectangleElement,
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ExcalidrawDiamondElement,
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ExcalidrawTextElement,
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ExcalidrawEllipseElement,
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ExcalidrawFreeDrawElement,
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ExcalidrawImageElement,
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ExcalidrawFrameLikeElement,
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ExcalidrawIframeLikeElement,
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NonDeleted,
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ExcalidrawLinearElement,
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PointBinding,
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NonDeletedExcalidrawElement,
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ElementsMap,
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NonDeletedSceneElementsMap,
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} from "./types";
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import { getElementAbsoluteCoords } from "./bounds";
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import { AppClassProperties, AppState, Point } from "../types";
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import { isPointOnShape } from "../../utils/collision";
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import { getElementAtPosition } from "../scene";
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import {
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isBindableElement,
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isBindingElement,
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isLinearElement,
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} from "./typeChecks";
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import { mutateElement } from "./mutateElement";
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import Scene from "../scene/Scene";
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import { LinearElementEditor } from "./linearElementEditor";
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import { arrayToMap, tupleToCoors } from "../utils";
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import { KEYS } from "../keys";
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import { getBoundTextElement, handleBindTextResize } from "./textElement";
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export type SuggestedBinding =
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| NonDeleted<ExcalidrawBindableElement>
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| SuggestedPointBinding;
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export type SuggestedPointBinding = [
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NonDeleted<ExcalidrawLinearElement>,
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"start" | "end" | "both",
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NonDeleted<ExcalidrawBindableElement>,
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];
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export const shouldEnableBindingForPointerEvent = (
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event: React.PointerEvent<HTMLElement>,
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) => {
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return !event[KEYS.CTRL_OR_CMD];
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};
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export const isBindingEnabled = (appState: AppState): boolean => {
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return appState.isBindingEnabled;
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};
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const getNonDeletedElements = (
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scene: Scene,
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ids: readonly ExcalidrawElement["id"][],
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): NonDeleted<ExcalidrawElement>[] => {
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const result: NonDeleted<ExcalidrawElement>[] = [];
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ids.forEach((id) => {
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const element = scene.getNonDeletedElement(id);
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if (element != null) {
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result.push(element);
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}
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});
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return result;
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};
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export const bindOrUnbindLinearElement = (
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linearElement: NonDeleted<ExcalidrawLinearElement>,
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startBindingElement: ExcalidrawBindableElement | null | "keep",
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endBindingElement: ExcalidrawBindableElement | null | "keep",
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elementsMap: NonDeletedSceneElementsMap,
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): void => {
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const boundToElementIds: Set<ExcalidrawBindableElement["id"]> = new Set();
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const unboundFromElementIds: Set<ExcalidrawBindableElement["id"]> = new Set();
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bindOrUnbindLinearElementEdge(
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linearElement,
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startBindingElement,
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endBindingElement,
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"start",
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boundToElementIds,
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unboundFromElementIds,
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elementsMap,
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);
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bindOrUnbindLinearElementEdge(
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linearElement,
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endBindingElement,
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startBindingElement,
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"end",
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boundToElementIds,
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unboundFromElementIds,
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elementsMap,
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);
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const onlyUnbound = Array.from(unboundFromElementIds).filter(
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(id) => !boundToElementIds.has(id),
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);
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getNonDeletedElements(Scene.getScene(linearElement)!, onlyUnbound).forEach(
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(element) => {
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mutateElement(element, {
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boundElements: element.boundElements?.filter(
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(element) =>
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element.type !== "arrow" || element.id !== linearElement.id,
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),
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});
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},
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);
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};
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const bindOrUnbindLinearElementEdge = (
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linearElement: NonDeleted<ExcalidrawLinearElement>,
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bindableElement: ExcalidrawBindableElement | null | "keep",
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otherEdgeBindableElement: ExcalidrawBindableElement | null | "keep",
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startOrEnd: "start" | "end",
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// Is mutated
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boundToElementIds: Set<ExcalidrawBindableElement["id"]>,
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// Is mutated
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unboundFromElementIds: Set<ExcalidrawBindableElement["id"]>,
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elementsMap: NonDeletedSceneElementsMap,
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): void => {
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if (bindableElement !== "keep") {
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if (bindableElement != null) {
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// Don't bind if we're trying to bind or are already bound to the same
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// element on the other edge already ("start" edge takes precedence).
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if (
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otherEdgeBindableElement == null ||
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(otherEdgeBindableElement === "keep"
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? !isLinearElementSimpleAndAlreadyBoundOnOppositeEdge(
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linearElement,
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bindableElement,
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startOrEnd,
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)
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: startOrEnd === "start" ||
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otherEdgeBindableElement.id !== bindableElement.id)
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) {
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bindLinearElement(
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linearElement,
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bindableElement,
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startOrEnd,
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elementsMap,
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);
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boundToElementIds.add(bindableElement.id);
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}
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} else {
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const unbound = unbindLinearElement(linearElement, startOrEnd);
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if (unbound != null) {
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unboundFromElementIds.add(unbound);
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}
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}
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}
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};
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export const bindOrUnbindSelectedElements = (
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selectedElements: NonDeleted<ExcalidrawElement>[],
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app: AppClassProperties,
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): void => {
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selectedElements.forEach((selectedElement) => {
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if (isBindingElement(selectedElement)) {
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bindOrUnbindLinearElement(
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selectedElement,
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getElligibleElementForBindingElement(selectedElement, "start", app),
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getElligibleElementForBindingElement(selectedElement, "end", app),
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app.scene.getNonDeletedElementsMap(),
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);
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} else if (isBindableElement(selectedElement)) {
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maybeBindBindableElement(
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selectedElement,
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app.scene.getNonDeletedElementsMap(),
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app,
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);
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}
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});
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};
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const maybeBindBindableElement = (
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bindableElement: NonDeleted<ExcalidrawBindableElement>,
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elementsMap: NonDeletedSceneElementsMap,
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app: AppClassProperties,
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): void => {
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getElligibleElementsForBindableElementAndWhere(bindableElement, app).forEach(
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([linearElement, where]) =>
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bindOrUnbindLinearElement(
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linearElement,
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where === "end" ? "keep" : bindableElement,
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where === "start" ? "keep" : bindableElement,
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elementsMap,
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),
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);
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};
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export const maybeBindLinearElement = (
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linearElement: NonDeleted<ExcalidrawLinearElement>,
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appState: AppState,
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pointerCoords: { x: number; y: number },
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app: AppClassProperties,
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): void => {
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if (appState.startBoundElement != null) {
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bindLinearElement(
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linearElement,
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appState.startBoundElement,
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"start",
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app.scene.getNonDeletedElementsMap(),
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);
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}
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const hoveredElement = getHoveredElementForBinding(pointerCoords, app);
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if (
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hoveredElement != null &&
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!isLinearElementSimpleAndAlreadyBoundOnOppositeEdge(
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linearElement,
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hoveredElement,
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"end",
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)
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) {
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bindLinearElement(
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linearElement,
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hoveredElement,
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"end",
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app.scene.getNonDeletedElementsMap(),
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);
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}
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};
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export const bindLinearElement = (
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linearElement: NonDeleted<ExcalidrawLinearElement>,
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hoveredElement: ExcalidrawBindableElement,
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startOrEnd: "start" | "end",
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elementsMap: NonDeletedSceneElementsMap,
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): void => {
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mutateElement(linearElement, {
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[startOrEnd === "start" ? "startBinding" : "endBinding"]: {
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elementId: hoveredElement.id,
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...calculateFocusAndGap(
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linearElement,
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hoveredElement,
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startOrEnd,
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elementsMap,
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),
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} as PointBinding,
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});
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const boundElementsMap = arrayToMap(hoveredElement.boundElements || []);
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if (!boundElementsMap.has(linearElement.id)) {
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mutateElement(hoveredElement, {
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boundElements: (hoveredElement.boundElements || []).concat({
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id: linearElement.id,
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type: "arrow",
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}),
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});
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}
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};
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// Don't bind both ends of a simple segment
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const isLinearElementSimpleAndAlreadyBoundOnOppositeEdge = (
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linearElement: NonDeleted<ExcalidrawLinearElement>,
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bindableElement: ExcalidrawBindableElement,
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startOrEnd: "start" | "end",
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): boolean => {
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const otherBinding =
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linearElement[startOrEnd === "start" ? "endBinding" : "startBinding"];
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return isLinearElementSimpleAndAlreadyBound(
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linearElement,
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otherBinding?.elementId,
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bindableElement,
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);
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};
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export const isLinearElementSimpleAndAlreadyBound = (
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linearElement: NonDeleted<ExcalidrawLinearElement>,
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alreadyBoundToId: ExcalidrawBindableElement["id"] | undefined,
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bindableElement: ExcalidrawBindableElement,
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): boolean => {
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return (
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alreadyBoundToId === bindableElement.id && linearElement.points.length < 3
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);
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};
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export const unbindLinearElements = (
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elements: readonly NonDeleted<ExcalidrawElement>[],
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elementsMap: NonDeletedSceneElementsMap,
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): void => {
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elements.forEach((element) => {
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if (isBindingElement(element)) {
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bindOrUnbindLinearElement(element, null, null, elementsMap);
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}
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});
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};
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const unbindLinearElement = (
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linearElement: NonDeleted<ExcalidrawLinearElement>,
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startOrEnd: "start" | "end",
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): ExcalidrawBindableElement["id"] | null => {
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const field = startOrEnd === "start" ? "startBinding" : "endBinding";
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const binding = linearElement[field];
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if (binding == null) {
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return null;
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}
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mutateElement(linearElement, { [field]: null });
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return binding.elementId;
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};
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export const getHoveredElementForBinding = (
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pointerCoords: {
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x: number;
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y: number;
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},
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app: AppClassProperties,
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): NonDeleted<ExcalidrawBindableElement> | null => {
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const hoveredElement = getElementAtPosition(
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app.scene.getNonDeletedElements(),
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(element) =>
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isBindableElement(element, false) &&
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bindingBorderTest(element, pointerCoords, app),
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);
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return hoveredElement as NonDeleted<ExcalidrawBindableElement> | null;
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};
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const calculateFocusAndGap = (
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linearElement: NonDeleted<ExcalidrawLinearElement>,
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hoveredElement: ExcalidrawBindableElement,
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startOrEnd: "start" | "end",
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elementsMap: NonDeletedSceneElementsMap,
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): { focus: number; gap: number } => {
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const direction = startOrEnd === "start" ? -1 : 1;
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const edgePointIndex = direction === -1 ? 0 : linearElement.points.length - 1;
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const adjacentPointIndex = edgePointIndex - direction;
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const edgePoint = LinearElementEditor.getPointAtIndexGlobalCoordinates(
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linearElement,
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edgePointIndex,
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elementsMap,
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);
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|
const adjacentPoint = LinearElementEditor.getPointAtIndexGlobalCoordinates(
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linearElement,
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adjacentPointIndex,
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elementsMap,
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);
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|
return {
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|
focus: determineFocusDistance(
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hoveredElement,
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|
adjacentPoint,
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|
edgePoint,
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elementsMap,
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),
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gap: Math.max(
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1,
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distanceToBindableElement(hoveredElement, edgePoint, elementsMap),
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),
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};
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|
};
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|
|
// Supports translating, rotating and scaling `changedElement` with bound
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|
// linear elements.
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|
// Because scaling involves moving the focus points as well, it is
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// done before the `changedElement` is updated, and the `newSize` is passed
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// in explicitly.
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|
export const updateBoundElements = (
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changedElement: NonDeletedExcalidrawElement,
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elementsMap: ElementsMap,
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options?: {
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simultaneouslyUpdated?: readonly ExcalidrawElement[];
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newSize?: { width: number; height: number };
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},
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) => {
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const boundLinearElements = (changedElement.boundElements ?? []).filter(
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(el) => el.type === "arrow",
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);
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if (boundLinearElements.length === 0) {
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return;
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}
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const { newSize, simultaneouslyUpdated } = options ?? {};
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const simultaneouslyUpdatedElementIds = getSimultaneouslyUpdatedElementIds(
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simultaneouslyUpdated,
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);
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const scene = Scene.getScene(changedElement)!;
|
|
getNonDeletedElements(
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scene,
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boundLinearElements.map((el) => el.id),
|
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).forEach((element) => {
|
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if (!isLinearElement(element)) {
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return;
|
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}
|
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|
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const bindableElement = changedElement as ExcalidrawBindableElement;
|
|
// In case the boundElements are stale
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|
if (!doesNeedUpdate(element, bindableElement)) {
|
|
return;
|
|
}
|
|
const startBinding = maybeCalculateNewGapWhenScaling(
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bindableElement,
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|
element.startBinding,
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newSize,
|
|
);
|
|
const endBinding = maybeCalculateNewGapWhenScaling(
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bindableElement,
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element.endBinding,
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newSize,
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);
|
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// `linearElement` is being moved/scaled already, just update the binding
|
|
if (simultaneouslyUpdatedElementIds.has(element.id)) {
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mutateElement(element, { startBinding, endBinding });
|
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return;
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}
|
|
updateBoundPoint(
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element,
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"start",
|
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startBinding,
|
|
changedElement as ExcalidrawBindableElement,
|
|
elementsMap,
|
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);
|
|
updateBoundPoint(
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element,
|
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"end",
|
|
endBinding,
|
|
changedElement as ExcalidrawBindableElement,
|
|
elementsMap,
|
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);
|
|
const boundText = getBoundTextElement(
|
|
element,
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|
scene.getNonDeletedElementsMap(),
|
|
);
|
|
if (boundText) {
|
|
handleBindTextResize(element, scene.getNonDeletedElementsMap(), false);
|
|
}
|
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});
|
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};
|
|
|
|
const doesNeedUpdate = (
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|
boundElement: NonDeleted<ExcalidrawLinearElement>,
|
|
changedElement: ExcalidrawBindableElement,
|
|
) => {
|
|
return (
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|
boundElement.startBinding?.elementId === changedElement.id ||
|
|
boundElement.endBinding?.elementId === changedElement.id
|
|
);
|
|
};
|
|
|
|
const getSimultaneouslyUpdatedElementIds = (
|
|
simultaneouslyUpdated: readonly ExcalidrawElement[] | undefined,
|
|
): Set<ExcalidrawElement["id"]> => {
|
|
return new Set((simultaneouslyUpdated || []).map((element) => element.id));
|
|
};
|
|
|
|
const updateBoundPoint = (
|
|
linearElement: NonDeleted<ExcalidrawLinearElement>,
|
|
startOrEnd: "start" | "end",
|
|
binding: PointBinding | null | undefined,
|
|
changedElement: ExcalidrawBindableElement,
|
|
elementsMap: ElementsMap,
|
|
): void => {
|
|
if (
|
|
binding == null ||
|
|
// We only need to update the other end if this is a 2 point line element
|
|
(binding.elementId !== changedElement.id && linearElement.points.length > 2)
|
|
) {
|
|
return;
|
|
}
|
|
const bindingElement = Scene.getScene(linearElement)!.getElement(
|
|
binding.elementId,
|
|
) as ExcalidrawBindableElement | null;
|
|
if (bindingElement == null) {
|
|
// We're not cleaning up after deleted elements atm., so handle this case
|
|
return;
|
|
}
|
|
const direction = startOrEnd === "start" ? -1 : 1;
|
|
const edgePointIndex = direction === -1 ? 0 : linearElement.points.length - 1;
|
|
const adjacentPointIndex = edgePointIndex - direction;
|
|
const adjacentPoint = LinearElementEditor.getPointAtIndexGlobalCoordinates(
|
|
linearElement,
|
|
adjacentPointIndex,
|
|
elementsMap,
|
|
);
|
|
const focusPointAbsolute = determineFocusPoint(
|
|
bindingElement,
|
|
binding.focus,
|
|
adjacentPoint,
|
|
elementsMap,
|
|
);
|
|
let newEdgePoint;
|
|
// The linear element was not originally pointing inside the bound shape,
|
|
// we can point directly at the focus point
|
|
if (binding.gap === 0) {
|
|
newEdgePoint = focusPointAbsolute;
|
|
} else {
|
|
const intersections = intersectElementWithLine(
|
|
bindingElement,
|
|
adjacentPoint,
|
|
focusPointAbsolute,
|
|
binding.gap,
|
|
elementsMap,
|
|
);
|
|
if (intersections.length === 0) {
|
|
// This should never happen, since focusPoint should always be
|
|
// inside the element, but just in case, bail out
|
|
newEdgePoint = focusPointAbsolute;
|
|
} else {
|
|
// Guaranteed to intersect because focusPoint is always inside the shape
|
|
newEdgePoint = intersections[0];
|
|
}
|
|
}
|
|
LinearElementEditor.movePoints(
|
|
linearElement,
|
|
[
|
|
{
|
|
index: edgePointIndex,
|
|
point: LinearElementEditor.pointFromAbsoluteCoords(
|
|
linearElement,
|
|
newEdgePoint,
|
|
elementsMap,
|
|
),
|
|
},
|
|
],
|
|
{ [startOrEnd === "start" ? "startBinding" : "endBinding"]: binding },
|
|
);
|
|
};
|
|
|
|
const maybeCalculateNewGapWhenScaling = (
|
|
changedElement: ExcalidrawBindableElement,
|
|
currentBinding: PointBinding | null | undefined,
|
|
newSize: { width: number; height: number } | undefined,
|
|
): PointBinding | null | undefined => {
|
|
if (currentBinding == null || newSize == null) {
|
|
return currentBinding;
|
|
}
|
|
const { gap, focus, elementId } = currentBinding;
|
|
const { width: newWidth, height: newHeight } = newSize;
|
|
const { width, height } = changedElement;
|
|
const newGap = Math.max(
|
|
1,
|
|
Math.min(
|
|
maxBindingGap(changedElement, newWidth, newHeight),
|
|
gap * (newWidth < newHeight ? newWidth / width : newHeight / height),
|
|
),
|
|
);
|
|
return { elementId, gap: newGap, focus };
|
|
};
|
|
|
|
// TODO: this is a bottleneck, optimise
|
|
export const getEligibleElementsForBinding = (
|
|
selectedElements: NonDeleted<ExcalidrawElement>[],
|
|
app: AppClassProperties,
|
|
): SuggestedBinding[] => {
|
|
const includedElementIds = new Set(selectedElements.map(({ id }) => id));
|
|
return selectedElements.flatMap((selectedElement) =>
|
|
isBindingElement(selectedElement, false)
|
|
? (getElligibleElementsForBindingElement(
|
|
selectedElement as NonDeleted<ExcalidrawLinearElement>,
|
|
app,
|
|
).filter(
|
|
(element) => !includedElementIds.has(element.id),
|
|
) as SuggestedBinding[])
|
|
: isBindableElement(selectedElement, false)
|
|
? getElligibleElementsForBindableElementAndWhere(
|
|
selectedElement,
|
|
app,
|
|
).filter((binding) => !includedElementIds.has(binding[0].id))
|
|
: [],
|
|
);
|
|
};
|
|
|
|
const getElligibleElementsForBindingElement = (
|
|
linearElement: NonDeleted<ExcalidrawLinearElement>,
|
|
app: AppClassProperties,
|
|
): NonDeleted<ExcalidrawBindableElement>[] => {
|
|
return [
|
|
getElligibleElementForBindingElement(linearElement, "start", app),
|
|
getElligibleElementForBindingElement(linearElement, "end", app),
|
|
].filter(
|
|
(element): element is NonDeleted<ExcalidrawBindableElement> =>
|
|
element != null,
|
|
);
|
|
};
|
|
|
|
const getElligibleElementForBindingElement = (
|
|
linearElement: NonDeleted<ExcalidrawLinearElement>,
|
|
startOrEnd: "start" | "end",
|
|
app: AppClassProperties,
|
|
): NonDeleted<ExcalidrawBindableElement> | null => {
|
|
return getHoveredElementForBinding(
|
|
getLinearElementEdgeCoors(
|
|
linearElement,
|
|
startOrEnd,
|
|
app.scene.getNonDeletedElementsMap(),
|
|
),
|
|
app,
|
|
);
|
|
};
|
|
|
|
const getLinearElementEdgeCoors = (
|
|
linearElement: NonDeleted<ExcalidrawLinearElement>,
|
|
startOrEnd: "start" | "end",
|
|
elementsMap: NonDeletedSceneElementsMap,
|
|
): { x: number; y: number } => {
|
|
const index = startOrEnd === "start" ? 0 : -1;
|
|
return tupleToCoors(
|
|
LinearElementEditor.getPointAtIndexGlobalCoordinates(
|
|
linearElement,
|
|
index,
|
|
elementsMap,
|
|
),
|
|
);
|
|
};
|
|
|
|
const getElligibleElementsForBindableElementAndWhere = (
|
|
bindableElement: NonDeleted<ExcalidrawBindableElement>,
|
|
app: AppClassProperties,
|
|
): SuggestedPointBinding[] => {
|
|
const scene = Scene.getScene(bindableElement)!;
|
|
return scene
|
|
.getNonDeletedElements()
|
|
.map((element) => {
|
|
if (!isBindingElement(element, false)) {
|
|
return null;
|
|
}
|
|
const canBindStart = isLinearElementEligibleForNewBindingByBindable(
|
|
element,
|
|
"start",
|
|
bindableElement,
|
|
scene.getNonDeletedElementsMap(),
|
|
app,
|
|
);
|
|
const canBindEnd = isLinearElementEligibleForNewBindingByBindable(
|
|
element,
|
|
"end",
|
|
bindableElement,
|
|
scene.getNonDeletedElementsMap(),
|
|
app,
|
|
);
|
|
if (!canBindStart && !canBindEnd) {
|
|
return null;
|
|
}
|
|
return [
|
|
element,
|
|
canBindStart && canBindEnd ? "both" : canBindStart ? "start" : "end",
|
|
bindableElement,
|
|
];
|
|
})
|
|
.filter((maybeElement) => maybeElement != null) as SuggestedPointBinding[];
|
|
};
|
|
|
|
const isLinearElementEligibleForNewBindingByBindable = (
|
|
linearElement: NonDeleted<ExcalidrawLinearElement>,
|
|
startOrEnd: "start" | "end",
|
|
bindableElement: NonDeleted<ExcalidrawBindableElement>,
|
|
elementsMap: NonDeletedSceneElementsMap,
|
|
app: AppClassProperties,
|
|
): boolean => {
|
|
const existingBinding =
|
|
linearElement[startOrEnd === "start" ? "startBinding" : "endBinding"];
|
|
return (
|
|
existingBinding == null &&
|
|
!isLinearElementSimpleAndAlreadyBoundOnOppositeEdge(
|
|
linearElement,
|
|
bindableElement,
|
|
startOrEnd,
|
|
) &&
|
|
bindingBorderTest(
|
|
bindableElement,
|
|
getLinearElementEdgeCoors(linearElement, startOrEnd, elementsMap),
|
|
app,
|
|
)
|
|
);
|
|
};
|
|
|
|
// We need to:
|
|
// 1: Update elements not selected to point to duplicated elements
|
|
// 2: Update duplicated elements to point to other duplicated elements
|
|
export const fixBindingsAfterDuplication = (
|
|
sceneElements: readonly ExcalidrawElement[],
|
|
oldElements: readonly ExcalidrawElement[],
|
|
oldIdToDuplicatedId: Map<ExcalidrawElement["id"], ExcalidrawElement["id"]>,
|
|
// There are three copying mechanisms: Copy-paste, duplication and alt-drag.
|
|
// Only when alt-dragging the new "duplicates" act as the "old", while
|
|
// the "old" elements act as the "new copy" - essentially working reverse
|
|
// to the other two.
|
|
duplicatesServeAsOld?: "duplicatesServeAsOld" | undefined,
|
|
): void => {
|
|
// First collect all the binding/bindable elements, so we only update
|
|
// each once, regardless of whether they were duplicated or not.
|
|
const allBoundElementIds: Set<ExcalidrawElement["id"]> = new Set();
|
|
const allBindableElementIds: Set<ExcalidrawElement["id"]> = new Set();
|
|
const shouldReverseRoles = duplicatesServeAsOld === "duplicatesServeAsOld";
|
|
oldElements.forEach((oldElement) => {
|
|
const { boundElements } = oldElement;
|
|
if (boundElements != null && boundElements.length > 0) {
|
|
boundElements.forEach((boundElement) => {
|
|
if (shouldReverseRoles && !oldIdToDuplicatedId.has(boundElement.id)) {
|
|
allBoundElementIds.add(boundElement.id);
|
|
}
|
|
});
|
|
allBindableElementIds.add(oldIdToDuplicatedId.get(oldElement.id)!);
|
|
}
|
|
if (isBindingElement(oldElement)) {
|
|
if (oldElement.startBinding != null) {
|
|
const { elementId } = oldElement.startBinding;
|
|
if (shouldReverseRoles && !oldIdToDuplicatedId.has(elementId)) {
|
|
allBindableElementIds.add(elementId);
|
|
}
|
|
}
|
|
if (oldElement.endBinding != null) {
|
|
const { elementId } = oldElement.endBinding;
|
|
if (shouldReverseRoles && !oldIdToDuplicatedId.has(elementId)) {
|
|
allBindableElementIds.add(elementId);
|
|
}
|
|
}
|
|
if (oldElement.startBinding != null || oldElement.endBinding != null) {
|
|
allBoundElementIds.add(oldIdToDuplicatedId.get(oldElement.id)!);
|
|
}
|
|
}
|
|
});
|
|
|
|
// Update the linear elements
|
|
(
|
|
sceneElements.filter(({ id }) =>
|
|
allBoundElementIds.has(id),
|
|
) as ExcalidrawLinearElement[]
|
|
).forEach((element) => {
|
|
const { startBinding, endBinding } = element;
|
|
mutateElement(element, {
|
|
startBinding: newBindingAfterDuplication(
|
|
startBinding,
|
|
oldIdToDuplicatedId,
|
|
),
|
|
endBinding: newBindingAfterDuplication(endBinding, oldIdToDuplicatedId),
|
|
});
|
|
});
|
|
|
|
// Update the bindable shapes
|
|
sceneElements
|
|
.filter(({ id }) => allBindableElementIds.has(id))
|
|
.forEach((bindableElement) => {
|
|
const { boundElements } = bindableElement;
|
|
if (boundElements != null && boundElements.length > 0) {
|
|
mutateElement(bindableElement, {
|
|
boundElements: boundElements.map((boundElement) =>
|
|
oldIdToDuplicatedId.has(boundElement.id)
|
|
? {
|
|
id: oldIdToDuplicatedId.get(boundElement.id)!,
|
|
type: boundElement.type,
|
|
}
|
|
: boundElement,
|
|
),
|
|
});
|
|
}
|
|
});
|
|
};
|
|
|
|
const newBindingAfterDuplication = (
|
|
binding: PointBinding | null,
|
|
oldIdToDuplicatedId: Map<ExcalidrawElement["id"], ExcalidrawElement["id"]>,
|
|
): PointBinding | null => {
|
|
if (binding == null) {
|
|
return null;
|
|
}
|
|
const { elementId, focus, gap } = binding;
|
|
return {
|
|
focus,
|
|
gap,
|
|
elementId: oldIdToDuplicatedId.get(elementId) ?? elementId,
|
|
};
|
|
};
|
|
|
|
export const fixBindingsAfterDeletion = (
|
|
sceneElements: readonly ExcalidrawElement[],
|
|
deletedElements: readonly ExcalidrawElement[],
|
|
): void => {
|
|
const deletedElementIds = new Set(
|
|
deletedElements.map((element) => element.id),
|
|
);
|
|
// non-deleted which bindings need to be updated
|
|
const affectedElements: Set<ExcalidrawElement["id"]> = new Set();
|
|
deletedElements.forEach((deletedElement) => {
|
|
if (isBindableElement(deletedElement)) {
|
|
deletedElement.boundElements?.forEach((element) => {
|
|
if (!deletedElementIds.has(element.id)) {
|
|
affectedElements.add(element.id);
|
|
}
|
|
});
|
|
} else if (isBindingElement(deletedElement)) {
|
|
if (deletedElement.startBinding) {
|
|
affectedElements.add(deletedElement.startBinding.elementId);
|
|
}
|
|
if (deletedElement.endBinding) {
|
|
affectedElements.add(deletedElement.endBinding.elementId);
|
|
}
|
|
}
|
|
});
|
|
sceneElements
|
|
.filter(({ id }) => affectedElements.has(id))
|
|
.forEach((element) => {
|
|
if (isBindableElement(element)) {
|
|
mutateElement(element, {
|
|
boundElements: newBoundElementsAfterDeletion(
|
|
element.boundElements,
|
|
deletedElementIds,
|
|
),
|
|
});
|
|
} else if (isBindingElement(element)) {
|
|
mutateElement(element, {
|
|
startBinding: newBindingAfterDeletion(
|
|
element.startBinding,
|
|
deletedElementIds,
|
|
),
|
|
endBinding: newBindingAfterDeletion(
|
|
element.endBinding,
|
|
deletedElementIds,
|
|
),
|
|
});
|
|
}
|
|
});
|
|
};
|
|
|
|
const newBindingAfterDeletion = (
|
|
binding: PointBinding | null,
|
|
deletedElementIds: Set<ExcalidrawElement["id"]>,
|
|
): PointBinding | null => {
|
|
if (binding == null || deletedElementIds.has(binding.elementId)) {
|
|
return null;
|
|
}
|
|
return binding;
|
|
};
|
|
|
|
const newBoundElementsAfterDeletion = (
|
|
boundElements: ExcalidrawElement["boundElements"],
|
|
deletedElementIds: Set<ExcalidrawElement["id"]>,
|
|
) => {
|
|
if (!boundElements) {
|
|
return null;
|
|
}
|
|
return boundElements.filter((ele) => !deletedElementIds.has(ele.id));
|
|
};
|
|
|
|
export const bindingBorderTest = (
|
|
element: NonDeleted<ExcalidrawBindableElement>,
|
|
{ x, y }: { x: number; y: number },
|
|
app: AppClassProperties,
|
|
): boolean => {
|
|
const threshold = maxBindingGap(element, element.width, element.height);
|
|
const shape = app.getElementShape(element);
|
|
return isPointOnShape([x, y], shape, threshold);
|
|
};
|
|
|
|
export const maxBindingGap = (
|
|
element: ExcalidrawElement,
|
|
elementWidth: number,
|
|
elementHeight: number,
|
|
): number => {
|
|
// Aligns diamonds with rectangles
|
|
const shapeRatio = element.type === "diamond" ? 1 / Math.sqrt(2) : 1;
|
|
const smallerDimension = shapeRatio * Math.min(elementWidth, elementHeight);
|
|
// We make the bindable boundary bigger for bigger elements
|
|
return Math.max(16, Math.min(0.25 * smallerDimension, 32));
|
|
};
|
|
|
|
export const distanceToBindableElement = (
|
|
element: ExcalidrawBindableElement,
|
|
point: Point,
|
|
elementsMap: ElementsMap,
|
|
): number => {
|
|
switch (element.type) {
|
|
case "rectangle":
|
|
case "image":
|
|
case "text":
|
|
case "iframe":
|
|
case "embeddable":
|
|
case "frame":
|
|
case "magicframe":
|
|
return distanceToRectangle(element, point, elementsMap);
|
|
case "diamond":
|
|
return distanceToDiamond(element, point, elementsMap);
|
|
case "ellipse":
|
|
return distanceToEllipse(element, point, elementsMap);
|
|
}
|
|
};
|
|
|
|
const distanceToRectangle = (
|
|
element:
|
|
| ExcalidrawRectangleElement
|
|
| ExcalidrawTextElement
|
|
| ExcalidrawFreeDrawElement
|
|
| ExcalidrawImageElement
|
|
| ExcalidrawIframeLikeElement
|
|
| ExcalidrawFrameLikeElement,
|
|
point: Point,
|
|
elementsMap: ElementsMap,
|
|
): number => {
|
|
const [, pointRel, hwidth, hheight] = pointRelativeToElement(
|
|
element,
|
|
point,
|
|
elementsMap,
|
|
);
|
|
return Math.max(
|
|
GAPoint.distanceToLine(pointRel, GALine.equation(0, 1, -hheight)),
|
|
GAPoint.distanceToLine(pointRel, GALine.equation(1, 0, -hwidth)),
|
|
);
|
|
};
|
|
|
|
const distanceToDiamond = (
|
|
element: ExcalidrawDiamondElement,
|
|
point: Point,
|
|
elementsMap: ElementsMap,
|
|
): number => {
|
|
const [, pointRel, hwidth, hheight] = pointRelativeToElement(
|
|
element,
|
|
point,
|
|
elementsMap,
|
|
);
|
|
const side = GALine.equation(hheight, hwidth, -hheight * hwidth);
|
|
return GAPoint.distanceToLine(pointRel, side);
|
|
};
|
|
|
|
export const distanceToEllipse = (
|
|
element: ExcalidrawEllipseElement,
|
|
point: Point,
|
|
elementsMap: ElementsMap,
|
|
): number => {
|
|
const [pointRel, tangent] = ellipseParamsForTest(element, point, elementsMap);
|
|
return -GALine.sign(tangent) * GAPoint.distanceToLine(pointRel, tangent);
|
|
};
|
|
|
|
const ellipseParamsForTest = (
|
|
element: ExcalidrawEllipseElement,
|
|
point: Point,
|
|
elementsMap: ElementsMap,
|
|
): [GA.Point, GA.Line] => {
|
|
const [, pointRel, hwidth, hheight] = pointRelativeToElement(
|
|
element,
|
|
point,
|
|
elementsMap,
|
|
);
|
|
const [px, py] = GAPoint.toTuple(pointRel);
|
|
|
|
// We're working in positive quadrant, so start with `t = 45deg`, `tx=cos(t)`
|
|
let tx = 0.707;
|
|
let ty = 0.707;
|
|
|
|
const a = hwidth;
|
|
const b = hheight;
|
|
|
|
// This is a numerical method to find the params tx, ty at which
|
|
// the ellipse has the closest point to the given point
|
|
[0, 1, 2, 3].forEach((_) => {
|
|
const xx = a * tx;
|
|
const yy = b * ty;
|
|
|
|
const ex = ((a * a - b * b) * tx ** 3) / a;
|
|
const ey = ((b * b - a * a) * ty ** 3) / b;
|
|
|
|
const rx = xx - ex;
|
|
const ry = yy - ey;
|
|
|
|
const qx = px - ex;
|
|
const qy = py - ey;
|
|
|
|
const r = Math.hypot(ry, rx);
|
|
const q = Math.hypot(qy, qx);
|
|
|
|
tx = Math.min(1, Math.max(0, ((qx * r) / q + ex) / a));
|
|
ty = Math.min(1, Math.max(0, ((qy * r) / q + ey) / b));
|
|
const t = Math.hypot(ty, tx);
|
|
tx /= t;
|
|
ty /= t;
|
|
});
|
|
|
|
const closestPoint = GA.point(a * tx, b * ty);
|
|
|
|
const tangent = GALine.orthogonalThrough(pointRel, closestPoint);
|
|
return [pointRel, tangent];
|
|
};
|
|
|
|
// Returns:
|
|
// 1. the point relative to the elements (x, y) position
|
|
// 2. the point relative to the element's center with positive (x, y)
|
|
// 3. half element width
|
|
// 4. half element height
|
|
//
|
|
// Note that for linear elements the (x, y) position is not at the
|
|
// top right corner of their boundary.
|
|
//
|
|
// Rectangles, diamonds and ellipses are symmetrical over axes,
|
|
// and other elements have a rectangular boundary,
|
|
// so we only need to perform hit tests for the positive quadrant.
|
|
const pointRelativeToElement = (
|
|
element: ExcalidrawElement,
|
|
pointTuple: Point,
|
|
elementsMap: ElementsMap,
|
|
): [GA.Point, GA.Point, number, number] => {
|
|
const point = GAPoint.from(pointTuple);
|
|
const [x1, y1, x2, y2] = getElementAbsoluteCoords(element, elementsMap);
|
|
const center = coordsCenter(x1, y1, x2, y2);
|
|
// GA has angle orientation opposite to `rotate`
|
|
const rotate = GATransform.rotation(center, element.angle);
|
|
const pointRotated = GATransform.apply(rotate, point);
|
|
const pointRelToCenter = GA.sub(pointRotated, GADirection.from(center));
|
|
const pointRelToCenterAbs = GAPoint.abs(pointRelToCenter);
|
|
const elementPos = GA.offset(element.x, element.y);
|
|
const pointRelToPos = GA.sub(pointRotated, elementPos);
|
|
const halfWidth = (x2 - x1) / 2;
|
|
const halfHeight = (y2 - y1) / 2;
|
|
return [pointRelToPos, pointRelToCenterAbs, halfWidth, halfHeight];
|
|
};
|
|
|
|
const relativizationToElementCenter = (
|
|
element: ExcalidrawElement,
|
|
elementsMap: ElementsMap,
|
|
): GA.Transform => {
|
|
const [x1, y1, x2, y2] = getElementAbsoluteCoords(element, elementsMap);
|
|
const center = coordsCenter(x1, y1, x2, y2);
|
|
// GA has angle orientation opposite to `rotate`
|
|
const rotate = GATransform.rotation(center, element.angle);
|
|
const translate = GA.reverse(
|
|
GATransform.translation(GADirection.from(center)),
|
|
);
|
|
return GATransform.compose(rotate, translate);
|
|
};
|
|
|
|
const coordsCenter = (
|
|
x1: number,
|
|
y1: number,
|
|
x2: number,
|
|
y2: number,
|
|
): GA.Point => {
|
|
return GA.point((x1 + x2) / 2, (y1 + y2) / 2);
|
|
};
|
|
|
|
// The focus distance is the oriented ratio between the size of
|
|
// the `element` and the "focus image" of the element on which
|
|
// all focus points lie, so it's a number between -1 and 1.
|
|
// The line going through `a` and `b` is a tangent to the "focus image"
|
|
// of the element.
|
|
export const determineFocusDistance = (
|
|
element: ExcalidrawBindableElement,
|
|
// Point on the line, in absolute coordinates
|
|
a: Point,
|
|
// Another point on the line, in absolute coordinates (closer to element)
|
|
b: Point,
|
|
elementsMap: ElementsMap,
|
|
): number => {
|
|
const relateToCenter = relativizationToElementCenter(element, elementsMap);
|
|
const aRel = GATransform.apply(relateToCenter, GAPoint.from(a));
|
|
const bRel = GATransform.apply(relateToCenter, GAPoint.from(b));
|
|
const line = GALine.through(aRel, bRel);
|
|
const q = element.height / element.width;
|
|
const hwidth = element.width / 2;
|
|
const hheight = element.height / 2;
|
|
const n = line[2];
|
|
const m = line[3];
|
|
const c = line[1];
|
|
const mabs = Math.abs(m);
|
|
const nabs = Math.abs(n);
|
|
let ret;
|
|
switch (element.type) {
|
|
case "rectangle":
|
|
case "image":
|
|
case "text":
|
|
case "iframe":
|
|
case "embeddable":
|
|
case "frame":
|
|
case "magicframe":
|
|
ret = c / (hwidth * (nabs + q * mabs));
|
|
break;
|
|
case "diamond":
|
|
ret = mabs < nabs ? c / (nabs * hwidth) : c / (mabs * hheight);
|
|
break;
|
|
case "ellipse":
|
|
ret = c / (hwidth * Math.sqrt(n ** 2 + q ** 2 * m ** 2));
|
|
break;
|
|
}
|
|
return ret || 0;
|
|
};
|
|
|
|
export const determineFocusPoint = (
|
|
element: ExcalidrawBindableElement,
|
|
// The oriented, relative distance from the center of `element` of the
|
|
// returned focusPoint
|
|
focus: number,
|
|
adjecentPoint: Point,
|
|
elementsMap: ElementsMap,
|
|
): Point => {
|
|
if (focus === 0) {
|
|
const [x1, y1, x2, y2] = getElementAbsoluteCoords(element, elementsMap);
|
|
const center = coordsCenter(x1, y1, x2, y2);
|
|
return GAPoint.toTuple(center);
|
|
}
|
|
const relateToCenter = relativizationToElementCenter(element, elementsMap);
|
|
const adjecentPointRel = GATransform.apply(
|
|
relateToCenter,
|
|
GAPoint.from(adjecentPoint),
|
|
);
|
|
const reverseRelateToCenter = GA.reverse(relateToCenter);
|
|
let point;
|
|
switch (element.type) {
|
|
case "rectangle":
|
|
case "image":
|
|
case "text":
|
|
case "diamond":
|
|
case "iframe":
|
|
case "embeddable":
|
|
case "frame":
|
|
case "magicframe":
|
|
point = findFocusPointForRectangulars(element, focus, adjecentPointRel);
|
|
break;
|
|
case "ellipse":
|
|
point = findFocusPointForEllipse(element, focus, adjecentPointRel);
|
|
break;
|
|
}
|
|
return GAPoint.toTuple(GATransform.apply(reverseRelateToCenter, point));
|
|
};
|
|
|
|
// Returns 2 or 0 intersection points between line going through `a` and `b`
|
|
// and the `element`, in ascending order of distance from `a`.
|
|
export const intersectElementWithLine = (
|
|
element: ExcalidrawBindableElement,
|
|
// Point on the line, in absolute coordinates
|
|
a: Point,
|
|
// Another point on the line, in absolute coordinates
|
|
b: Point,
|
|
// If given, the element is inflated by this value
|
|
gap: number = 0,
|
|
elementsMap: ElementsMap,
|
|
): Point[] => {
|
|
const relateToCenter = relativizationToElementCenter(element, elementsMap);
|
|
const aRel = GATransform.apply(relateToCenter, GAPoint.from(a));
|
|
const bRel = GATransform.apply(relateToCenter, GAPoint.from(b));
|
|
const line = GALine.through(aRel, bRel);
|
|
const reverseRelateToCenter = GA.reverse(relateToCenter);
|
|
const intersections = getSortedElementLineIntersections(
|
|
element,
|
|
line,
|
|
aRel,
|
|
gap,
|
|
);
|
|
return intersections.map((point) =>
|
|
GAPoint.toTuple(GATransform.apply(reverseRelateToCenter, point)),
|
|
);
|
|
};
|
|
|
|
const getSortedElementLineIntersections = (
|
|
element: ExcalidrawBindableElement,
|
|
// Relative to element center
|
|
line: GA.Line,
|
|
// Relative to element center
|
|
nearPoint: GA.Point,
|
|
gap: number = 0,
|
|
): GA.Point[] => {
|
|
let intersections: GA.Point[];
|
|
switch (element.type) {
|
|
case "rectangle":
|
|
case "image":
|
|
case "text":
|
|
case "diamond":
|
|
case "iframe":
|
|
case "embeddable":
|
|
case "frame":
|
|
case "magicframe":
|
|
const corners = getCorners(element);
|
|
intersections = corners
|
|
.flatMap((point, i) => {
|
|
const edge: [GA.Point, GA.Point] = [point, corners[(i + 1) % 4]];
|
|
return intersectSegment(line, offsetSegment(edge, gap));
|
|
})
|
|
.concat(
|
|
corners.flatMap((point) => getCircleIntersections(point, gap, line)),
|
|
);
|
|
break;
|
|
case "ellipse":
|
|
intersections = getEllipseIntersections(element, gap, line);
|
|
break;
|
|
}
|
|
if (intersections.length < 2) {
|
|
// Ignore the "edge" case of only intersecting with a single corner
|
|
return [];
|
|
}
|
|
const sortedIntersections = intersections.sort(
|
|
(i1, i2) =>
|
|
GAPoint.distance(i1, nearPoint) - GAPoint.distance(i2, nearPoint),
|
|
);
|
|
return [
|
|
sortedIntersections[0],
|
|
sortedIntersections[sortedIntersections.length - 1],
|
|
];
|
|
};
|
|
|
|
const getCorners = (
|
|
element:
|
|
| ExcalidrawRectangleElement
|
|
| ExcalidrawImageElement
|
|
| ExcalidrawDiamondElement
|
|
| ExcalidrawTextElement
|
|
| ExcalidrawIframeLikeElement
|
|
| ExcalidrawFrameLikeElement,
|
|
scale: number = 1,
|
|
): GA.Point[] => {
|
|
const hx = (scale * element.width) / 2;
|
|
const hy = (scale * element.height) / 2;
|
|
switch (element.type) {
|
|
case "rectangle":
|
|
case "image":
|
|
case "text":
|
|
case "iframe":
|
|
case "embeddable":
|
|
case "frame":
|
|
case "magicframe":
|
|
return [
|
|
GA.point(hx, hy),
|
|
GA.point(hx, -hy),
|
|
GA.point(-hx, -hy),
|
|
GA.point(-hx, hy),
|
|
];
|
|
case "diamond":
|
|
return [
|
|
GA.point(0, hy),
|
|
GA.point(hx, 0),
|
|
GA.point(0, -hy),
|
|
GA.point(-hx, 0),
|
|
];
|
|
}
|
|
};
|
|
|
|
// Returns intersection of `line` with `segment`, with `segment` moved by
|
|
// `gap` in its polar direction.
|
|
// If intersection coincides with second segment point returns empty array.
|
|
const intersectSegment = (
|
|
line: GA.Line,
|
|
segment: [GA.Point, GA.Point],
|
|
): GA.Point[] => {
|
|
const [a, b] = segment;
|
|
const aDist = GAPoint.distanceToLine(a, line);
|
|
const bDist = GAPoint.distanceToLine(b, line);
|
|
if (aDist * bDist >= 0) {
|
|
// The intersection is outside segment `(a, b)`
|
|
return [];
|
|
}
|
|
return [GAPoint.intersect(line, GALine.through(a, b))];
|
|
};
|
|
|
|
const offsetSegment = (
|
|
segment: [GA.Point, GA.Point],
|
|
distance: number,
|
|
): [GA.Point, GA.Point] => {
|
|
const [a, b] = segment;
|
|
const offset = GATransform.translationOrthogonal(
|
|
GADirection.fromTo(a, b),
|
|
distance,
|
|
);
|
|
return [GATransform.apply(offset, a), GATransform.apply(offset, b)];
|
|
};
|
|
|
|
const getEllipseIntersections = (
|
|
element: ExcalidrawEllipseElement,
|
|
gap: number,
|
|
line: GA.Line,
|
|
): GA.Point[] => {
|
|
const a = element.width / 2 + gap;
|
|
const b = element.height / 2 + gap;
|
|
const m = line[2];
|
|
const n = line[3];
|
|
const c = line[1];
|
|
const squares = a * a * m * m + b * b * n * n;
|
|
const discr = squares - c * c;
|
|
if (squares === 0 || discr <= 0) {
|
|
return [];
|
|
}
|
|
const discrRoot = Math.sqrt(discr);
|
|
const xn = -a * a * m * c;
|
|
const yn = -b * b * n * c;
|
|
return [
|
|
GA.point(
|
|
(xn + a * b * n * discrRoot) / squares,
|
|
(yn - a * b * m * discrRoot) / squares,
|
|
),
|
|
GA.point(
|
|
(xn - a * b * n * discrRoot) / squares,
|
|
(yn + a * b * m * discrRoot) / squares,
|
|
),
|
|
];
|
|
};
|
|
|
|
export const getCircleIntersections = (
|
|
center: GA.Point,
|
|
radius: number,
|
|
line: GA.Line,
|
|
): GA.Point[] => {
|
|
if (radius === 0) {
|
|
return GAPoint.distanceToLine(line, center) === 0 ? [center] : [];
|
|
}
|
|
const m = line[2];
|
|
const n = line[3];
|
|
const c = line[1];
|
|
const [a, b] = GAPoint.toTuple(center);
|
|
const r = radius;
|
|
const squares = m * m + n * n;
|
|
const discr = r * r * squares - (m * a + n * b + c) ** 2;
|
|
if (squares === 0 || discr <= 0) {
|
|
return [];
|
|
}
|
|
const discrRoot = Math.sqrt(discr);
|
|
const xn = a * n * n - b * m * n - m * c;
|
|
const yn = b * m * m - a * m * n - n * c;
|
|
|
|
return [
|
|
GA.point((xn + n * discrRoot) / squares, (yn - m * discrRoot) / squares),
|
|
GA.point((xn - n * discrRoot) / squares, (yn + m * discrRoot) / squares),
|
|
];
|
|
};
|
|
|
|
// The focus point is the tangent point of the "focus image" of the
|
|
// `element`, where the tangent goes through `point`.
|
|
export const findFocusPointForEllipse = (
|
|
ellipse: ExcalidrawEllipseElement,
|
|
// Between -1 and 1 (not 0) the relative size of the "focus image" of
|
|
// the element on which the focus point lies
|
|
relativeDistance: number,
|
|
// The point for which we're trying to find the focus point, relative
|
|
// to the ellipse center.
|
|
point: GA.Point,
|
|
): GA.Point => {
|
|
const relativeDistanceAbs = Math.abs(relativeDistance);
|
|
const a = (ellipse.width * relativeDistanceAbs) / 2;
|
|
const b = (ellipse.height * relativeDistanceAbs) / 2;
|
|
|
|
const orientation = Math.sign(relativeDistance);
|
|
const [px, pyo] = GAPoint.toTuple(point);
|
|
|
|
// The calculation below can't handle py = 0
|
|
const py = pyo === 0 ? 0.0001 : pyo;
|
|
|
|
const squares = px ** 2 * b ** 2 + py ** 2 * a ** 2;
|
|
// Tangent mx + ny + 1 = 0
|
|
const m =
|
|
(-px * b ** 2 +
|
|
orientation * py * Math.sqrt(Math.max(0, squares - a ** 2 * b ** 2))) /
|
|
squares;
|
|
|
|
let n = (-m * px - 1) / py;
|
|
|
|
if (n === 0) {
|
|
// if zero {-0, 0}, fall back to a same-sign value in the similar range
|
|
n = (Object.is(n, -0) ? -1 : 1) * 0.01;
|
|
}
|
|
|
|
const x = -(a ** 2 * m) / (n ** 2 * b ** 2 + m ** 2 * a ** 2);
|
|
return GA.point(x, (-m * x - 1) / n);
|
|
};
|
|
|
|
export const findFocusPointForRectangulars = (
|
|
element:
|
|
| ExcalidrawRectangleElement
|
|
| ExcalidrawImageElement
|
|
| ExcalidrawDiamondElement
|
|
| ExcalidrawTextElement
|
|
| ExcalidrawIframeLikeElement
|
|
| ExcalidrawFrameLikeElement,
|
|
// Between -1 and 1 for how far away should the focus point be relative
|
|
// to the size of the element. Sign determines orientation.
|
|
relativeDistance: number,
|
|
// The point for which we're trying to find the focus point, relative
|
|
// to the element center.
|
|
point: GA.Point,
|
|
): GA.Point => {
|
|
const relativeDistanceAbs = Math.abs(relativeDistance);
|
|
const orientation = Math.sign(relativeDistance);
|
|
const corners = getCorners(element, relativeDistanceAbs);
|
|
|
|
let maxDistance = 0;
|
|
let tangentPoint: null | GA.Point = null;
|
|
corners.forEach((corner) => {
|
|
const distance = orientation * GALine.through(point, corner)[1];
|
|
if (distance > maxDistance) {
|
|
maxDistance = distance;
|
|
tangentPoint = corner;
|
|
}
|
|
});
|
|
return tangentPoint!;
|
|
};
|