* fix: make LinearElementEditor independent of scene
* more fixes
* pass elements and elementsMap to maybeBindBindableElement,getHoveredElementForBinding,bindingBorderTest,getElligibleElementsForBindableElementAndWhere,isLinearElementEligibleForNewBindingByBindable
* replace `ElementsMap` with `NonDeletedSceneElementsMap` & remove unused params
* fix lint
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Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com>