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909 lines
23 KiB
TypeScript
909 lines
23 KiB
TypeScript
import {
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ExcalidrawElement,
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ExcalidrawLinearElement,
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Arrowhead,
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ExcalidrawFreeDrawElement,
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NonDeleted,
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ExcalidrawTextElementWithContainer,
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} from "./types";
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import { distance2d, rotate, rotatePoint } from "../math";
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import rough from "roughjs/bin/rough";
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import { Drawable, Op } from "roughjs/bin/core";
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import { AppState, Point } from "../types";
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import { generateRoughOptions } from "../scene/Shape";
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import {
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isArrowElement,
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isBoundToContainer,
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isFreeDrawElement,
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isLinearElement,
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isTextElement,
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} from "./typeChecks";
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import { rescalePoints } from "../points";
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import { getBoundTextElement, getContainerElement } from "./textElement";
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import { LinearElementEditor } from "./linearElementEditor";
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import { Mutable } from "../utility-types";
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import { ShapeCache } from "../scene/ShapeCache";
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import Scene from "../scene/Scene";
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export type RectangleBox = {
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x: number;
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y: number;
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width: number;
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height: number;
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angle: number;
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};
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type MaybeQuadraticSolution = [number | null, number | null] | false;
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/**
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* x and y position of top left corner, x and y position of bottom right corner
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*/
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export type Bounds = readonly [
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minX: number,
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minY: number,
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maxX: number,
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maxY: number,
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];
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export type SceneBounds = readonly [
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sceneX: number,
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sceneY: number,
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sceneX2: number,
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sceneY2: number,
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];
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export class ElementBounds {
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private static boundsCache = new WeakMap<
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ExcalidrawElement,
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{
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bounds: Bounds;
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version: ExcalidrawElement["version"];
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}
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>();
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static getBounds(element: ExcalidrawElement) {
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const cachedBounds = ElementBounds.boundsCache.get(element);
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if (
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cachedBounds?.version &&
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cachedBounds.version === element.version &&
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// we don't invalidate cache when we update containers and not labels,
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// which is causing problems down the line. Fix TBA.
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!isBoundToContainer(element)
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) {
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return cachedBounds.bounds;
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}
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const bounds = ElementBounds.calculateBounds(element);
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// hack to ensure that downstream checks could retrieve element Scene
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// so as to have correctly calculated bounds
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// FIXME remove when we get rid of all the id:Scene / element:Scene mapping
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const shouldCache = Scene.getScene(element);
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if (shouldCache) {
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ElementBounds.boundsCache.set(element, {
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version: element.version,
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bounds,
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});
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}
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return bounds;
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}
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private static calculateBounds(element: ExcalidrawElement): Bounds {
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let bounds: Bounds;
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const [x1, y1, x2, y2, cx, cy] = getElementAbsoluteCoords(element);
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if (isFreeDrawElement(element)) {
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const [minX, minY, maxX, maxY] = getBoundsFromPoints(
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element.points.map(([x, y]) =>
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rotate(x, y, cx - element.x, cy - element.y, element.angle),
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),
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);
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return [
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minX + element.x,
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minY + element.y,
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maxX + element.x,
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maxY + element.y,
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];
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} else if (isLinearElement(element)) {
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bounds = getLinearElementRotatedBounds(element, cx, cy);
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} else if (element.type === "diamond") {
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const [x11, y11] = rotate(cx, y1, cx, cy, element.angle);
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const [x12, y12] = rotate(cx, y2, cx, cy, element.angle);
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const [x22, y22] = rotate(x1, cy, cx, cy, element.angle);
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const [x21, y21] = rotate(x2, cy, cx, cy, element.angle);
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const minX = Math.min(x11, x12, x22, x21);
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const minY = Math.min(y11, y12, y22, y21);
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const maxX = Math.max(x11, x12, x22, x21);
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const maxY = Math.max(y11, y12, y22, y21);
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bounds = [minX, minY, maxX, maxY];
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} else if (element.type === "ellipse") {
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const w = (x2 - x1) / 2;
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const h = (y2 - y1) / 2;
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const cos = Math.cos(element.angle);
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const sin = Math.sin(element.angle);
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const ww = Math.hypot(w * cos, h * sin);
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const hh = Math.hypot(h * cos, w * sin);
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bounds = [cx - ww, cy - hh, cx + ww, cy + hh];
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} else {
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const [x11, y11] = rotate(x1, y1, cx, cy, element.angle);
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const [x12, y12] = rotate(x1, y2, cx, cy, element.angle);
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const [x22, y22] = rotate(x2, y2, cx, cy, element.angle);
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const [x21, y21] = rotate(x2, y1, cx, cy, element.angle);
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const minX = Math.min(x11, x12, x22, x21);
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const minY = Math.min(y11, y12, y22, y21);
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const maxX = Math.max(x11, x12, x22, x21);
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const maxY = Math.max(y11, y12, y22, y21);
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bounds = [minX, minY, maxX, maxY];
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}
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return bounds;
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}
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}
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// Scene -> Scene coords, but in x1,x2,y1,y2 format.
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//
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// If the element is created from right to left, the width is going to be negative
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// This set of functions retrieves the absolute position of the 4 points.
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export const getElementAbsoluteCoords = (
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element: ExcalidrawElement,
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includeBoundText: boolean = false,
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): [number, number, number, number, number, number] => {
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if (isFreeDrawElement(element)) {
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return getFreeDrawElementAbsoluteCoords(element);
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} else if (isLinearElement(element)) {
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return LinearElementEditor.getElementAbsoluteCoords(
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element,
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includeBoundText,
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);
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} else if (isTextElement(element)) {
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const container = getContainerElement(element);
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if (isArrowElement(container)) {
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const coords = LinearElementEditor.getBoundTextElementPosition(
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container,
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element as ExcalidrawTextElementWithContainer,
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);
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return [
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coords.x,
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coords.y,
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coords.x + element.width,
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coords.y + element.height,
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coords.x + element.width / 2,
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coords.y + element.height / 2,
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];
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}
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}
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return [
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element.x,
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element.y,
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element.x + element.width,
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element.y + element.height,
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element.x + element.width / 2,
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element.y + element.height / 2,
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];
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};
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/*
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* for a given element, `getElementLineSegments` returns line segments
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* that can be used for visual collision detection (useful for frames)
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* as opposed to bounding box collision detection
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*/
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export const getElementLineSegments = (
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element: ExcalidrawElement,
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): [Point, Point][] => {
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const [x1, y1, x2, y2, cx, cy] = getElementAbsoluteCoords(element);
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const center: Point = [cx, cy];
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if (isLinearElement(element) || isFreeDrawElement(element)) {
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const segments: [Point, Point][] = [];
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let i = 0;
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while (i < element.points.length - 1) {
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segments.push([
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rotatePoint(
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[
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element.points[i][0] + element.x,
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element.points[i][1] + element.y,
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] as Point,
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center,
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element.angle,
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),
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rotatePoint(
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[
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element.points[i + 1][0] + element.x,
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element.points[i + 1][1] + element.y,
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] as Point,
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center,
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element.angle,
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),
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]);
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i++;
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}
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return segments;
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}
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const [nw, ne, sw, se, n, s, w, e] = (
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[
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[x1, y1],
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[x2, y1],
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[x1, y2],
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[x2, y2],
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[cx, y1],
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[cx, y2],
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[x1, cy],
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[x2, cy],
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] as Point[]
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).map((point) => rotatePoint(point, center, element.angle));
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if (element.type === "diamond") {
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return [
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[n, w],
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[n, e],
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[s, w],
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[s, e],
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];
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}
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if (element.type === "ellipse") {
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return [
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[n, w],
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[n, e],
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[s, w],
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[s, e],
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[n, w],
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[n, e],
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[s, w],
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[s, e],
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];
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}
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return [
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[nw, ne],
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[sw, se],
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[nw, sw],
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[ne, se],
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[nw, e],
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[sw, e],
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[ne, w],
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[se, w],
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];
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};
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/**
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* Scene -> Scene coords, but in x1,x2,y1,y2 format.
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*
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* Rectangle here means any rectangular frame, not an excalidraw element.
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*/
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export const getRectangleBoxAbsoluteCoords = (boxSceneCoords: RectangleBox) => {
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return [
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boxSceneCoords.x,
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boxSceneCoords.y,
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boxSceneCoords.x + boxSceneCoords.width,
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boxSceneCoords.y + boxSceneCoords.height,
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boxSceneCoords.x + boxSceneCoords.width / 2,
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boxSceneCoords.y + boxSceneCoords.height / 2,
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];
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};
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export const pointRelativeTo = (
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element: ExcalidrawElement,
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absoluteCoords: Point,
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): Point => {
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return [absoluteCoords[0] - element.x, absoluteCoords[1] - element.y];
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};
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export const getDiamondPoints = (element: ExcalidrawElement) => {
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// Here we add +1 to avoid these numbers to be 0
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// otherwise rough.js will throw an error complaining about it
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const topX = Math.floor(element.width / 2) + 1;
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const topY = 0;
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const rightX = element.width;
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const rightY = Math.floor(element.height / 2) + 1;
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const bottomX = topX;
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const bottomY = element.height;
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const leftX = 0;
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const leftY = rightY;
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return [topX, topY, rightX, rightY, bottomX, bottomY, leftX, leftY];
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};
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export const getCurvePathOps = (shape: Drawable): Op[] => {
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for (const set of shape.sets) {
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if (set.type === "path") {
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return set.ops;
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}
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}
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return shape.sets[0].ops;
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};
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// reference: https://eliot-jones.com/2019/12/cubic-bezier-curve-bounding-boxes
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const getBezierValueForT = (
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t: number,
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p0: number,
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p1: number,
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p2: number,
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p3: number,
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) => {
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const oneMinusT = 1 - t;
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return (
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Math.pow(oneMinusT, 3) * p0 +
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3 * Math.pow(oneMinusT, 2) * t * p1 +
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3 * oneMinusT * Math.pow(t, 2) * p2 +
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Math.pow(t, 3) * p3
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);
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};
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const solveQuadratic = (
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p0: number,
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p1: number,
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p2: number,
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p3: number,
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): MaybeQuadraticSolution => {
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const i = p1 - p0;
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const j = p2 - p1;
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const k = p3 - p2;
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const a = 3 * i - 6 * j + 3 * k;
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const b = 6 * j - 6 * i;
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const c = 3 * i;
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const sqrtPart = b * b - 4 * a * c;
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const hasSolution = sqrtPart >= 0;
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if (!hasSolution) {
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return false;
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}
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let s1 = null;
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let s2 = null;
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let t1 = Infinity;
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let t2 = Infinity;
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if (a === 0) {
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t1 = t2 = -c / b;
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} else {
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t1 = (-b + Math.sqrt(sqrtPart)) / (2 * a);
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t2 = (-b - Math.sqrt(sqrtPart)) / (2 * a);
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}
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if (t1 >= 0 && t1 <= 1) {
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s1 = getBezierValueForT(t1, p0, p1, p2, p3);
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}
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if (t2 >= 0 && t2 <= 1) {
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s2 = getBezierValueForT(t2, p0, p1, p2, p3);
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}
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return [s1, s2];
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};
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const getCubicBezierCurveBound = (
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p0: Point,
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p1: Point,
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p2: Point,
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p3: Point,
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): Bounds => {
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const solX = solveQuadratic(p0[0], p1[0], p2[0], p3[0]);
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const solY = solveQuadratic(p0[1], p1[1], p2[1], p3[1]);
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let minX = Math.min(p0[0], p3[0]);
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let maxX = Math.max(p0[0], p3[0]);
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if (solX) {
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const xs = solX.filter((x) => x !== null) as number[];
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minX = Math.min(minX, ...xs);
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maxX = Math.max(maxX, ...xs);
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}
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let minY = Math.min(p0[1], p3[1]);
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let maxY = Math.max(p0[1], p3[1]);
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if (solY) {
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const ys = solY.filter((y) => y !== null) as number[];
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minY = Math.min(minY, ...ys);
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maxY = Math.max(maxY, ...ys);
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}
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return [minX, minY, maxX, maxY];
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};
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export const getMinMaxXYFromCurvePathOps = (
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ops: Op[],
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transformXY?: (x: number, y: number) => [number, number],
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): Bounds => {
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let currentP: Point = [0, 0];
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const { minX, minY, maxX, maxY } = ops.reduce(
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(limits, { op, data }) => {
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// There are only four operation types:
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// move, bcurveTo, lineTo, and curveTo
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if (op === "move") {
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// change starting point
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currentP = data as unknown as Point;
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// move operation does not draw anything; so, it always
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// returns false
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} else if (op === "bcurveTo") {
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const _p1 = [data[0], data[1]] as Point;
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const _p2 = [data[2], data[3]] as Point;
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const _p3 = [data[4], data[5]] as Point;
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const p1 = transformXY ? transformXY(..._p1) : _p1;
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const p2 = transformXY ? transformXY(..._p2) : _p2;
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const p3 = transformXY ? transformXY(..._p3) : _p3;
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const p0 = transformXY ? transformXY(...currentP) : currentP;
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currentP = _p3;
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const [minX, minY, maxX, maxY] = getCubicBezierCurveBound(
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p0,
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p1,
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p2,
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p3,
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);
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limits.minX = Math.min(limits.minX, minX);
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limits.minY = Math.min(limits.minY, minY);
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limits.maxX = Math.max(limits.maxX, maxX);
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limits.maxY = Math.max(limits.maxY, maxY);
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} else if (op === "lineTo") {
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// TODO: Implement this
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} else if (op === "qcurveTo") {
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// TODO: Implement this
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}
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return limits;
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},
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{ minX: Infinity, minY: Infinity, maxX: -Infinity, maxY: -Infinity },
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);
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return [minX, minY, maxX, maxY];
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};
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|
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export const getBoundsFromPoints = (
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points: ExcalidrawFreeDrawElement["points"],
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): Bounds => {
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let minX = Infinity;
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let minY = Infinity;
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let maxX = -Infinity;
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let maxY = -Infinity;
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for (const [x, y] of points) {
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minX = Math.min(minX, x);
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minY = Math.min(minY, y);
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maxX = Math.max(maxX, x);
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maxY = Math.max(maxY, y);
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}
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return [minX, minY, maxX, maxY];
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};
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const getFreeDrawElementAbsoluteCoords = (
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element: ExcalidrawFreeDrawElement,
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): [number, number, number, number, number, number] => {
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const [minX, minY, maxX, maxY] = getBoundsFromPoints(element.points);
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const x1 = minX + element.x;
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const y1 = minY + element.y;
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const x2 = maxX + element.x;
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const y2 = maxY + element.y;
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return [x1, y1, x2, y2, (x1 + x2) / 2, (y1 + y2) / 2];
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};
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/** @returns number in pixels */
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export const getArrowheadSize = (arrowhead: Arrowhead): number => {
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switch (arrowhead) {
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case "arrow":
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return 25;
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case "diamond":
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case "diamond_outline":
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return 12;
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default:
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return 15;
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}
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};
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/** @returns number in degrees */
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export const getArrowheadAngle = (arrowhead: Arrowhead): number => {
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switch (arrowhead) {
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case "bar":
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return 90;
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case "arrow":
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return 20;
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default:
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return 25;
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}
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};
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export const getArrowheadPoints = (
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element: ExcalidrawLinearElement,
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shape: Drawable[],
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position: "start" | "end",
|
|
arrowhead: Arrowhead,
|
|
) => {
|
|
const ops = getCurvePathOps(shape[0]);
|
|
if (ops.length < 1) {
|
|
return null;
|
|
}
|
|
|
|
// The index of the bCurve operation to examine.
|
|
const index = position === "start" ? 1 : ops.length - 1;
|
|
|
|
const data = ops[index].data;
|
|
const p3 = [data[4], data[5]] as Point;
|
|
const p2 = [data[2], data[3]] as Point;
|
|
const p1 = [data[0], data[1]] as Point;
|
|
|
|
// We need to find p0 of the bezier curve.
|
|
// It is typically the last point of the previous
|
|
// curve; it can also be the position of moveTo operation.
|
|
const prevOp = ops[index - 1];
|
|
let p0: Point = [0, 0];
|
|
if (prevOp.op === "move") {
|
|
p0 = prevOp.data as unknown as Point;
|
|
} else if (prevOp.op === "bcurveTo") {
|
|
p0 = [prevOp.data[4], prevOp.data[5]];
|
|
}
|
|
|
|
// B(t) = p0 * (1-t)^3 + 3p1 * t * (1-t)^2 + 3p2 * t^2 * (1-t) + p3 * t^3
|
|
const equation = (t: number, idx: number) =>
|
|
Math.pow(1 - t, 3) * p3[idx] +
|
|
3 * t * Math.pow(1 - t, 2) * p2[idx] +
|
|
3 * Math.pow(t, 2) * (1 - t) * p1[idx] +
|
|
p0[idx] * Math.pow(t, 3);
|
|
|
|
// Ee know the last point of the arrow (or the first, if start arrowhead).
|
|
const [x2, y2] = position === "start" ? p0 : p3;
|
|
|
|
// By using cubic bezier equation (B(t)) and the given parameters,
|
|
// we calculate a point that is closer to the last point.
|
|
// The value 0.3 is chosen arbitrarily and it works best for all
|
|
// the tested cases.
|
|
const [x1, y1] = [equation(0.3, 0), equation(0.3, 1)];
|
|
|
|
// Find the normalized direction vector based on the
|
|
// previously calculated points.
|
|
const distance = Math.hypot(x2 - x1, y2 - y1);
|
|
const nx = (x2 - x1) / distance;
|
|
const ny = (y2 - y1) / distance;
|
|
|
|
const size = getArrowheadSize(arrowhead);
|
|
|
|
let length = 0;
|
|
|
|
{
|
|
// Length for -> arrows is based on the length of the last section
|
|
const [cx, cy] =
|
|
position === "end"
|
|
? element.points[element.points.length - 1]
|
|
: element.points[0];
|
|
const [px, py] =
|
|
element.points.length > 1
|
|
? position === "end"
|
|
? element.points[element.points.length - 2]
|
|
: element.points[1]
|
|
: [0, 0];
|
|
|
|
length = Math.hypot(cx - px, cy - py);
|
|
}
|
|
|
|
// Scale down the arrowhead until we hit a certain size so that it doesn't look weird.
|
|
// This value is selected by minimizing a minimum size with the last segment of the arrowhead
|
|
const lengthMultiplier =
|
|
arrowhead === "diamond" || arrowhead === "diamond_outline" ? 0.25 : 0.5;
|
|
const minSize = Math.min(size, length * lengthMultiplier);
|
|
const xs = x2 - nx * minSize;
|
|
const ys = y2 - ny * minSize;
|
|
|
|
if (
|
|
arrowhead === "dot" ||
|
|
arrowhead === "circle" ||
|
|
arrowhead === "circle_outline"
|
|
) {
|
|
const diameter = Math.hypot(ys - y2, xs - x2) + element.strokeWidth - 2;
|
|
return [x2, y2, diameter];
|
|
}
|
|
|
|
const angle = getArrowheadAngle(arrowhead);
|
|
|
|
// Return points
|
|
const [x3, y3] = rotate(xs, ys, x2, y2, (-angle * Math.PI) / 180);
|
|
const [x4, y4] = rotate(xs, ys, x2, y2, (angle * Math.PI) / 180);
|
|
|
|
if (arrowhead === "diamond" || arrowhead === "diamond_outline") {
|
|
// point opposite to the arrowhead point
|
|
let ox;
|
|
let oy;
|
|
|
|
if (position === "start") {
|
|
const [px, py] = element.points.length > 1 ? element.points[1] : [0, 0];
|
|
|
|
[ox, oy] = rotate(
|
|
x2 + minSize * 2,
|
|
y2,
|
|
x2,
|
|
y2,
|
|
Math.atan2(py - y2, px - x2),
|
|
);
|
|
} else {
|
|
const [px, py] =
|
|
element.points.length > 1
|
|
? element.points[element.points.length - 2]
|
|
: [0, 0];
|
|
|
|
[ox, oy] = rotate(
|
|
x2 - minSize * 2,
|
|
y2,
|
|
x2,
|
|
y2,
|
|
Math.atan2(y2 - py, x2 - px),
|
|
);
|
|
}
|
|
|
|
return [x2, y2, x3, y3, ox, oy, x4, y4];
|
|
}
|
|
|
|
return [x2, y2, x3, y3, x4, y4];
|
|
};
|
|
|
|
const generateLinearElementShape = (
|
|
element: ExcalidrawLinearElement,
|
|
): Drawable => {
|
|
const generator = rough.generator();
|
|
const options = generateRoughOptions(element);
|
|
|
|
const method = (() => {
|
|
if (element.roundness) {
|
|
return "curve";
|
|
}
|
|
if (options.fill) {
|
|
return "polygon";
|
|
}
|
|
return "linearPath";
|
|
})();
|
|
|
|
return generator[method](element.points as Mutable<Point>[], options);
|
|
};
|
|
|
|
const getLinearElementRotatedBounds = (
|
|
element: ExcalidrawLinearElement,
|
|
cx: number,
|
|
cy: number,
|
|
): Bounds => {
|
|
if (element.points.length < 2) {
|
|
const [pointX, pointY] = element.points[0];
|
|
const [x, y] = rotate(
|
|
element.x + pointX,
|
|
element.y + pointY,
|
|
cx,
|
|
cy,
|
|
element.angle,
|
|
);
|
|
|
|
let coords: Bounds = [x, y, x, y];
|
|
const boundTextElement = getBoundTextElement(element);
|
|
if (boundTextElement) {
|
|
const coordsWithBoundText = LinearElementEditor.getMinMaxXYWithBoundText(
|
|
element,
|
|
[x, y, x, y],
|
|
boundTextElement,
|
|
);
|
|
coords = [
|
|
coordsWithBoundText[0],
|
|
coordsWithBoundText[1],
|
|
coordsWithBoundText[2],
|
|
coordsWithBoundText[3],
|
|
];
|
|
}
|
|
return coords;
|
|
}
|
|
|
|
// first element is always the curve
|
|
const cachedShape = ShapeCache.get(element)?.[0];
|
|
const shape = cachedShape ?? generateLinearElementShape(element);
|
|
const ops = getCurvePathOps(shape);
|
|
const transformXY = (x: number, y: number) =>
|
|
rotate(element.x + x, element.y + y, cx, cy, element.angle);
|
|
const res = getMinMaxXYFromCurvePathOps(ops, transformXY);
|
|
let coords: Bounds = [res[0], res[1], res[2], res[3]];
|
|
const boundTextElement = getBoundTextElement(element);
|
|
if (boundTextElement) {
|
|
const coordsWithBoundText = LinearElementEditor.getMinMaxXYWithBoundText(
|
|
element,
|
|
coords,
|
|
boundTextElement,
|
|
);
|
|
coords = [
|
|
coordsWithBoundText[0],
|
|
coordsWithBoundText[1],
|
|
coordsWithBoundText[2],
|
|
coordsWithBoundText[3],
|
|
];
|
|
}
|
|
return coords;
|
|
};
|
|
|
|
export const getElementBounds = (element: ExcalidrawElement): Bounds => {
|
|
return ElementBounds.getBounds(element);
|
|
};
|
|
export const getCommonBounds = (
|
|
elements: readonly ExcalidrawElement[],
|
|
): Bounds => {
|
|
if (!elements.length) {
|
|
return [0, 0, 0, 0];
|
|
}
|
|
|
|
let minX = Infinity;
|
|
let maxX = -Infinity;
|
|
let minY = Infinity;
|
|
let maxY = -Infinity;
|
|
|
|
elements.forEach((element) => {
|
|
const [x1, y1, x2, y2] = getElementBounds(element);
|
|
minX = Math.min(minX, x1);
|
|
minY = Math.min(minY, y1);
|
|
maxX = Math.max(maxX, x2);
|
|
maxY = Math.max(maxY, y2);
|
|
});
|
|
|
|
return [minX, minY, maxX, maxY];
|
|
};
|
|
|
|
export const getDraggedElementsBounds = (
|
|
elements: ExcalidrawElement[],
|
|
dragOffset: { x: number; y: number },
|
|
) => {
|
|
const [minX, minY, maxX, maxY] = getCommonBounds(elements);
|
|
return [
|
|
minX + dragOffset.x,
|
|
minY + dragOffset.y,
|
|
maxX + dragOffset.x,
|
|
maxY + dragOffset.y,
|
|
];
|
|
};
|
|
|
|
export const getResizedElementAbsoluteCoords = (
|
|
element: ExcalidrawElement,
|
|
nextWidth: number,
|
|
nextHeight: number,
|
|
normalizePoints: boolean,
|
|
): Bounds => {
|
|
if (!(isLinearElement(element) || isFreeDrawElement(element))) {
|
|
return [
|
|
element.x,
|
|
element.y,
|
|
element.x + nextWidth,
|
|
element.y + nextHeight,
|
|
];
|
|
}
|
|
|
|
const points = rescalePoints(
|
|
0,
|
|
nextWidth,
|
|
rescalePoints(1, nextHeight, element.points, normalizePoints),
|
|
normalizePoints,
|
|
);
|
|
|
|
let bounds: Bounds;
|
|
|
|
if (isFreeDrawElement(element)) {
|
|
// Free Draw
|
|
bounds = getBoundsFromPoints(points);
|
|
} else {
|
|
// Line
|
|
const gen = rough.generator();
|
|
const curve = !element.roundness
|
|
? gen.linearPath(
|
|
points as [number, number][],
|
|
generateRoughOptions(element),
|
|
)
|
|
: gen.curve(points as [number, number][], generateRoughOptions(element));
|
|
|
|
const ops = getCurvePathOps(curve);
|
|
bounds = getMinMaxXYFromCurvePathOps(ops);
|
|
}
|
|
|
|
const [minX, minY, maxX, maxY] = bounds;
|
|
return [
|
|
minX + element.x,
|
|
minY + element.y,
|
|
maxX + element.x,
|
|
maxY + element.y,
|
|
];
|
|
};
|
|
|
|
export const getElementPointsCoords = (
|
|
element: ExcalidrawLinearElement,
|
|
points: readonly (readonly [number, number])[],
|
|
): Bounds => {
|
|
// This might be computationally heavey
|
|
const gen = rough.generator();
|
|
const curve =
|
|
element.roundness == null
|
|
? gen.linearPath(
|
|
points as [number, number][],
|
|
generateRoughOptions(element),
|
|
)
|
|
: gen.curve(points as [number, number][], generateRoughOptions(element));
|
|
const ops = getCurvePathOps(curve);
|
|
const [minX, minY, maxX, maxY] = getMinMaxXYFromCurvePathOps(ops);
|
|
return [
|
|
minX + element.x,
|
|
minY + element.y,
|
|
maxX + element.x,
|
|
maxY + element.y,
|
|
];
|
|
};
|
|
|
|
export const getClosestElementBounds = (
|
|
elements: readonly ExcalidrawElement[],
|
|
from: { x: number; y: number },
|
|
): Bounds => {
|
|
if (!elements.length) {
|
|
return [0, 0, 0, 0];
|
|
}
|
|
|
|
let minDistance = Infinity;
|
|
let closestElement = elements[0];
|
|
|
|
elements.forEach((element) => {
|
|
const [x1, y1, x2, y2] = getElementBounds(element);
|
|
const distance = distance2d((x1 + x2) / 2, (y1 + y2) / 2, from.x, from.y);
|
|
|
|
if (distance < minDistance) {
|
|
minDistance = distance;
|
|
closestElement = element;
|
|
}
|
|
});
|
|
|
|
return getElementBounds(closestElement);
|
|
};
|
|
|
|
export interface BoundingBox {
|
|
minX: number;
|
|
minY: number;
|
|
maxX: number;
|
|
maxY: number;
|
|
midX: number;
|
|
midY: number;
|
|
width: number;
|
|
height: number;
|
|
}
|
|
|
|
export const getCommonBoundingBox = (
|
|
elements: ExcalidrawElement[] | readonly NonDeleted<ExcalidrawElement>[],
|
|
): BoundingBox => {
|
|
const [minX, minY, maxX, maxY] = getCommonBounds(elements);
|
|
return {
|
|
minX,
|
|
minY,
|
|
maxX,
|
|
maxY,
|
|
width: maxX - minX,
|
|
height: maxY - minY,
|
|
midX: (minX + maxX) / 2,
|
|
midY: (minY + maxY) / 2,
|
|
};
|
|
};
|
|
|
|
/**
|
|
* returns scene coords of user's editor viewport (visible canvas area) bounds
|
|
*/
|
|
export const getVisibleSceneBounds = ({
|
|
scrollX,
|
|
scrollY,
|
|
width,
|
|
height,
|
|
zoom,
|
|
}: AppState): SceneBounds => {
|
|
return [
|
|
-scrollX,
|
|
-scrollY,
|
|
-scrollX + width / zoom.value,
|
|
-scrollY + height / zoom.value,
|
|
];
|
|
};
|