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success/packages/excalidraw/element/utils.ts

216 lines
6.6 KiB
TypeScript

import { getDiamondPoints } from ".";
import type { Curve, LineSegment } from "../../math";
import {
curve,
lineSegment,
pointFrom,
rectangle,
type GlobalPoint,
type LocalPoint,
} from "../../math";
import { getCornerRadius } from "../shapes";
import type {
ExcalidrawDiamondElement,
ExcalidrawRectanguloidElement,
} from "./types";
/**
* Get the building components of a rectanguloid element in the form of
* line segments and curves.
*
* @param element Target rectanguloid element
* @param offset Optional offset to expand the rectanguloid shape
* @returns Tuple of line segments (0) and curves (1)
*/
export function deconstructRectanguloidElement<
Point extends GlobalPoint | LocalPoint,
>(
element: ExcalidrawRectanguloidElement,
offset: number = 0,
): [LineSegment<Point>[], Curve<Point>[]] {
const r = rectangle(
pointFrom(element.x - offset, element.y - offset),
pointFrom(
element.x + element.width + offset,
element.y + element.height + offset,
),
);
const roundness = getCornerRadius(
Math.min(element.width, element.height),
element,
);
const top = lineSegment<Point>(
pointFrom<Point>(r[0][0] + roundness, r[0][1]),
pointFrom<Point>(r[1][0] - roundness, r[0][1]),
);
const right = lineSegment<Point>(
pointFrom<Point>(r[1][0], r[0][1] + roundness),
pointFrom<Point>(r[1][0], r[1][1] - roundness),
);
const bottom = lineSegment<Point>(
pointFrom<Point>(r[0][0] + roundness, r[1][1]),
pointFrom<Point>(r[1][0] - roundness, r[1][1]),
);
const left = lineSegment<Point>(
pointFrom<Point>(r[0][0], r[1][1] - roundness),
pointFrom<Point>(r[0][0], r[0][1] + roundness),
);
const sides = [top, right, bottom, left];
const corners =
roundness > 0
? [
curve(
left[1],
pointFrom(
left[1][0] + (2 / 3) * (r[0][0] - left[1][0]),
left[1][1] + (2 / 3) * (r[0][1] - left[1][1]),
),
pointFrom(
top[0][0] + (2 / 3) * (r[0][0] - top[0][0]),
top[0][1] + (2 / 3) * (r[0][1] - top[0][1]),
),
top[0],
), // TOP LEFT
curve(
top[1],
pointFrom(
top[1][0] + (2 / 3) * (r[1][0] - top[1][0]),
top[1][1] + (2 / 3) * (r[0][1] - top[1][1]),
),
pointFrom(
right[0][0] + (2 / 3) * (r[1][0] - right[0][0]),
right[0][1] + (2 / 3) * (r[0][1] - right[0][1]),
),
right[0],
), // TOP RIGHT
curve(
right[1],
pointFrom(
right[1][0] + (2 / 3) * (r[1][0] - right[1][0]),
right[1][1] + (2 / 3) * (r[1][1] - right[1][1]),
),
pointFrom(
bottom[1][0] + (2 / 3) * (r[1][0] - bottom[1][0]),
bottom[1][1] + (2 / 3) * (r[1][1] - bottom[1][1]),
),
bottom[1],
), // BOTTOM RIGHT
curve(
bottom[0],
pointFrom(
bottom[0][0] + (2 / 3) * (r[0][0] - bottom[0][0]),
bottom[0][1] + (2 / 3) * (r[1][1] - bottom[0][1]),
),
pointFrom(
left[0][0] + (2 / 3) * (r[0][0] - left[0][0]),
left[0][1] + (2 / 3) * (r[1][1] - left[0][1]),
),
left[0],
), // BOTTOM LEFT
]
: [];
return [sides, corners];
}
/**
* Get the building components of a diamond element in the form of
* line segments and curves as a tuple, in this order.
*
* @param element The element to deconstruct
* @param offset An optional offset
* @returns Tuple of line segments (0) and curves (1)
*/
export function deconstructDiamondElement(
element: ExcalidrawDiamondElement,
offset: number = 0,
): [LineSegment<GlobalPoint>[], Curve<GlobalPoint>[]] {
const [topX, topY, rightX, rightY, bottomX, bottomY, leftX, leftY] =
getDiamondPoints(element);
const verticalRadius = getCornerRadius(Math.abs(topX - leftX), element);
const horizontalRadius = getCornerRadius(Math.abs(rightY - topY), element);
const [top, right, bottom, left]: GlobalPoint[] = [
pointFrom(element.x + topX, element.y + topY - offset),
pointFrom(element.x + rightX + offset, element.y + rightY),
pointFrom(element.x + bottomX, element.y + bottomY + offset),
pointFrom(element.x + leftX - offset, element.y + leftY),
];
// Create the line segment parts of the diamond
// NOTE: Horizontal and vertical seems to be flipped here
const topRight = lineSegment<GlobalPoint>(
pointFrom(top[0] + verticalRadius, top[1] + horizontalRadius),
pointFrom(right[0] - verticalRadius, right[1] - horizontalRadius),
);
const bottomRight = lineSegment<GlobalPoint>(
pointFrom(right[0] - verticalRadius, right[1] + horizontalRadius),
pointFrom(bottom[0] + verticalRadius, bottom[1] - horizontalRadius),
);
const bottomLeft = lineSegment<GlobalPoint>(
pointFrom(bottom[0] - verticalRadius, bottom[1] - horizontalRadius),
pointFrom(left[0] + verticalRadius, left[1] + horizontalRadius),
);
const topLeft = lineSegment<GlobalPoint>(
pointFrom(left[0] + verticalRadius, left[1] - horizontalRadius),
pointFrom(top[0] - verticalRadius, top[1] + horizontalRadius),
);
const curves = element.roundness
? [
curve(
pointFrom<GlobalPoint>(
right[0] - verticalRadius,
right[1] - horizontalRadius,
),
right,
right,
pointFrom<GlobalPoint>(
right[0] - verticalRadius,
right[1] + horizontalRadius,
),
), // RIGHT
curve(
pointFrom<GlobalPoint>(
bottom[0] + verticalRadius,
bottom[1] - horizontalRadius,
),
bottom,
bottom,
pointFrom<GlobalPoint>(
bottom[0] - verticalRadius,
bottom[1] - horizontalRadius,
),
), // BOTTOM
curve(
pointFrom<GlobalPoint>(
left[0] + verticalRadius,
left[1] + horizontalRadius,
),
left,
left,
pointFrom<GlobalPoint>(
left[0] + verticalRadius,
left[1] - horizontalRadius,
),
), // LEFT
curve(
pointFrom<GlobalPoint>(
top[0] - verticalRadius,
top[1] + horizontalRadius,
),
top,
top,
pointFrom<GlobalPoint>(
top[0] + verticalRadius,
top[1] + horizontalRadius,
),
), // TOP
]
: [];
return [[topRight, bottomRight, bottomLeft, topLeft], curves];
}