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success/packages/utils/geometry/shape.ts

534 lines
14 KiB
TypeScript

/**
* this file defines pure geometric shapes
*
* for instance, a cubic bezier curve is specified by its four control points and
* an ellipse is defined by its center, angle, semi major axis and semi minor axis
* (but in semi-width and semi-height so it's more relevant to Excalidraw)
*
* the idea with pure shapes is so that we can provide collision and other geoemtric methods not depending on
* the specifics of roughjs or elements in Excalidraw; instead, we can focus on the pure shapes themselves
*
* also included in this file are methods for converting an Excalidraw element or a Drawable from roughjs
* to pure shapes
*/
import type { Curve, LineSegment, Polygon, Radians } from "../../math";
import {
curve,
lineSegment,
point,
pointDistance,
pointFromArray,
pointFromVector,
pointRotateRads,
polygon,
polygonFromPoints,
PRECISION,
segmentsIntersectAt,
vector,
vectorAdd,
vectorFromPoint,
vectorScale,
type GlobalPoint,
type LocalPoint,
} from "../../math";
import { getElementAbsoluteCoords } from "../../excalidraw/element";
import type {
ElementsMap,
ExcalidrawBindableElement,
ExcalidrawDiamondElement,
ExcalidrawElement,
ExcalidrawEllipseElement,
ExcalidrawEmbeddableElement,
ExcalidrawFrameLikeElement,
ExcalidrawFreeDrawElement,
ExcalidrawIframeElement,
ExcalidrawImageElement,
ExcalidrawLinearElement,
ExcalidrawRectangleElement,
ExcalidrawSelectionElement,
ExcalidrawTextElement,
} from "../../excalidraw/element/types";
import { pointsOnBezierCurves } from "points-on-curve";
import type { Drawable, Op } from "roughjs/bin/core";
import { invariant } from "../../excalidraw/utils";
// a polyline (made up term here) is a line consisting of other line segments
// this corresponds to a straight line element in the editor but it could also
// be used to model other elements
export type Polyline<Point extends GlobalPoint | LocalPoint> =
LineSegment<Point>[];
// a polycurve is a curve consisting of ther curves, this corresponds to a complex
// curve on the canvas
export type Polycurve<Point extends GlobalPoint | LocalPoint> = Curve<Point>[];
// an ellipse is specified by its center, angle, and its major and minor axes
// but for the sake of simplicity, we've used halfWidth and halfHeight instead
// in replace of semi major and semi minor axes
export type Ellipse<Point extends GlobalPoint | LocalPoint> = {
center: Point;
angle: Radians;
halfWidth: number;
halfHeight: number;
};
export type GeometricShape<Point extends GlobalPoint | LocalPoint> =
| {
type: "line";
data: LineSegment<Point>;
}
| {
type: "polygon";
data: Polygon<Point>;
}
| {
type: "curve";
data: Curve<Point>;
}
| {
type: "ellipse";
data: Ellipse<Point>;
}
| {
type: "polyline";
data: Polyline<Point>;
}
| {
type: "polycurve";
data: Polycurve<Point>;
};
type RectangularElement =
| ExcalidrawRectangleElement
| ExcalidrawDiamondElement
| ExcalidrawFrameLikeElement
| ExcalidrawEmbeddableElement
| ExcalidrawImageElement
| ExcalidrawIframeElement
| ExcalidrawTextElement
| ExcalidrawSelectionElement;
// polygon
export const getPolygonShape = <Point extends GlobalPoint | LocalPoint>(
element: RectangularElement,
): GeometricShape<Point> => {
const { angle, width, height, x, y } = element;
const cx = x + width / 2;
const cy = y + height / 2;
const center: Point = point(cx, cy);
let data: Polygon<Point>;
if (element.type === "diamond") {
data = polygon(
pointRotateRads(point(cx, y), center, angle),
pointRotateRads(point(x + width, cy), center, angle),
pointRotateRads(point(cx, y + height), center, angle),
pointRotateRads(point(x, cy), center, angle),
);
} else {
data = polygon(
pointRotateRads(point(x, y), center, angle),
pointRotateRads(point(x + width, y), center, angle),
pointRotateRads(point(x + width, y + height), center, angle),
pointRotateRads(point(x, y + height), center, angle),
);
}
return {
type: "polygon",
data,
};
};
// return the selection box for an element, possibly rotated as well
export const getSelectionBoxShape = <Point extends GlobalPoint | LocalPoint>(
element: ExcalidrawElement,
elementsMap: ElementsMap,
padding = 10,
) => {
let [x1, y1, x2, y2, cx, cy] = getElementAbsoluteCoords(
element,
elementsMap,
true,
);
x1 -= padding;
x2 += padding;
y1 -= padding;
y2 += padding;
//const angleInDegrees = angleToDegrees(element.angle);
const center = point(cx, cy);
const topLeft = pointRotateRads(point(x1, y1), center, element.angle);
const topRight = pointRotateRads(point(x2, y1), center, element.angle);
const bottomLeft = pointRotateRads(point(x1, y2), center, element.angle);
const bottomRight = pointRotateRads(point(x2, y2), center, element.angle);
return {
type: "polygon",
data: [topLeft, topRight, bottomRight, bottomLeft],
} as GeometricShape<Point>;
};
// ellipse
export const getEllipseShape = <Point extends GlobalPoint | LocalPoint>(
element: ExcalidrawEllipseElement,
): GeometricShape<Point> => {
const { width, height, angle, x, y } = element;
return {
type: "ellipse",
data: {
center: point(x + width / 2, y + height / 2),
angle,
halfWidth: width / 2,
halfHeight: height / 2,
},
};
};
export const getCurvePathOps = (shape: Drawable): Op[] => {
for (const set of shape.sets) {
if (set.type === "path") {
return set.ops;
}
}
return shape.sets[0].ops;
};
// linear
export const getCurveShape = <Point extends GlobalPoint | LocalPoint>(
roughShape: Drawable,
startingPoint: Point = point(0, 0),
angleInRadian: Radians,
center: Point,
): GeometricShape<Point> => {
const transform = (p: Point): Point =>
pointRotateRads(
point(p[0] + startingPoint[0], p[1] + startingPoint[1]),
center,
angleInRadian,
);
const ops = getCurvePathOps(roughShape);
const polycurve: Polycurve<Point> = [];
let p0 = point<Point>(0, 0);
for (const op of ops) {
if (op.op === "move") {
const p = pointFromArray<Point>(op.data);
invariant(p != null, "Ops data is not a point");
p0 = transform(p);
}
if (op.op === "bcurveTo") {
const p1 = transform(point<Point>(op.data[0], op.data[1]));
const p2 = transform(point<Point>(op.data[2], op.data[3]));
const p3 = transform(point<Point>(op.data[4], op.data[5]));
polycurve.push(curve<Point>(p0, p1, p2, p3));
p0 = p3;
}
}
return {
type: "polycurve",
data: polycurve,
};
};
const polylineFromPoints = <Point extends GlobalPoint | LocalPoint>(
points: Point[],
): Polyline<Point> => {
let previousPoint: Point = points[0];
const polyline: LineSegment<Point>[] = [];
for (let i = 1; i < points.length; i++) {
const nextPoint = points[i];
polyline.push(lineSegment<Point>(previousPoint, nextPoint));
previousPoint = nextPoint;
}
return polyline;
};
export const getFreedrawShape = <Point extends GlobalPoint | LocalPoint>(
element: ExcalidrawFreeDrawElement,
center: Point,
isClosed: boolean = false,
): GeometricShape<Point> => {
const transform = (p: Point) =>
pointRotateRads(
pointFromVector(
vectorAdd(vectorFromPoint(p), vector(element.x, element.y)),
),
center,
element.angle,
);
const polyline = polylineFromPoints(
element.points.map((p) => transform(p as Point)),
);
return (
isClosed
? {
type: "polygon",
data: polygonFromPoints(polyline.flat()),
}
: {
type: "polyline",
data: polyline,
}
) as GeometricShape<Point>;
};
export const getClosedCurveShape = <Point extends GlobalPoint | LocalPoint>(
element: ExcalidrawLinearElement,
roughShape: Drawable,
startingPoint: Point = point<Point>(0, 0),
angleInRadian: Radians,
center: Point,
): GeometricShape<Point> => {
const transform = (p: Point) =>
pointRotateRads(
point(p[0] + startingPoint[0], p[1] + startingPoint[1]),
center,
angleInRadian,
);
if (element.roundness === null) {
return {
type: "polygon",
data: polygonFromPoints(
element.points.map((p) => transform(p as Point)) as Point[],
),
};
}
const ops = getCurvePathOps(roughShape);
const points: Point[] = [];
let odd = false;
for (const operation of ops) {
if (operation.op === "move") {
odd = !odd;
if (odd) {
points.push(point(operation.data[0], operation.data[1]));
}
} else if (operation.op === "bcurveTo") {
if (odd) {
points.push(point(operation.data[0], operation.data[1]));
points.push(point(operation.data[2], operation.data[3]));
points.push(point(operation.data[4], operation.data[5]));
}
} else if (operation.op === "lineTo") {
if (odd) {
points.push(point(operation.data[0], operation.data[1]));
}
}
}
const polygonPoints = pointsOnBezierCurves(points, 10, 5).map((p) =>
transform(p as Point),
) as Point[];
return {
type: "polygon",
data: polygonFromPoints<Point>(polygonPoints),
};
};
/**
* Determine intersection of a rectangular shaped element and a
* line segment.
*
* @param element The rectangular element to test against
* @param segment The segment intersecting the element
* @param gap Optional value to inflate the shape before testing
* @returns An array of intersections
*/
// TODO: Replace with final rounded rectangle code
export const segmentIntersectRectangleElement = <
Point extends LocalPoint | GlobalPoint,
>(
element: ExcalidrawBindableElement,
segment: LineSegment<Point>,
gap: number = 0,
): Point[] => {
const bounds = [
element.x - gap,
element.y - gap,
element.x + element.width + gap,
element.y + element.height + gap,
];
const center = point(
(bounds[0] + bounds[2]) / 2,
(bounds[1] + bounds[3]) / 2,
);
return [
lineSegment(
pointRotateRads(point(bounds[0], bounds[1]), center, element.angle),
pointRotateRads(point(bounds[2], bounds[1]), center, element.angle),
),
lineSegment(
pointRotateRads(point(bounds[2], bounds[1]), center, element.angle),
pointRotateRads(point(bounds[2], bounds[3]), center, element.angle),
),
lineSegment(
pointRotateRads(point(bounds[2], bounds[3]), center, element.angle),
pointRotateRads(point(bounds[0], bounds[3]), center, element.angle),
),
lineSegment(
pointRotateRads(point(bounds[0], bounds[3]), center, element.angle),
pointRotateRads(point(bounds[0], bounds[1]), center, element.angle),
),
]
.map((s) => segmentsIntersectAt(segment, s))
.filter((i): i is Point => !!i);
};
const distanceToEllipse = <Point extends LocalPoint | GlobalPoint>(
p: Point,
ellipse: Ellipse<Point>,
) => {
const { angle, halfWidth, halfHeight, center } = ellipse;
const a = halfWidth;
const b = halfHeight;
const translatedPoint = vectorAdd(
vectorFromPoint(p),
vectorScale(vectorFromPoint(center), -1),
);
const [rotatedPointX, rotatedPointY] = pointRotateRads(
pointFromVector(translatedPoint),
point(0, 0),
-angle as Radians,
);
const px = Math.abs(rotatedPointX);
const py = Math.abs(rotatedPointY);
let tx = 0.707;
let ty = 0.707;
for (let i = 0; i < 3; i++) {
const x = a * tx;
const y = b * ty;
const ex = ((a * a - b * b) * tx ** 3) / a;
const ey = ((b * b - a * a) * ty ** 3) / b;
const rx = x - ex;
const ry = y - ey;
const qx = px - ex;
const qy = py - ey;
const r = Math.hypot(ry, rx);
const q = Math.hypot(qy, qx);
tx = Math.min(1, Math.max(0, ((qx * r) / q + ex) / a));
ty = Math.min(1, Math.max(0, ((qy * r) / q + ey) / b));
const t = Math.hypot(ty, tx);
tx /= t;
ty /= t;
}
const [minX, minY] = [
a * tx * Math.sign(rotatedPointX),
b * ty * Math.sign(rotatedPointY),
];
return pointDistance(point(rotatedPointX, rotatedPointY), point(minX, minY));
};
export const pointOnEllipse = <Point extends LocalPoint | GlobalPoint>(
point: Point,
ellipse: Ellipse<Point>,
threshold = PRECISION,
) => {
return distanceToEllipse(point, ellipse) <= threshold;
};
export const pointInEllipse = <Point extends LocalPoint | GlobalPoint>(
p: Point,
ellipse: Ellipse<Point>,
) => {
const { center, angle, halfWidth, halfHeight } = ellipse;
const translatedPoint = vectorAdd(
vectorFromPoint(p),
vectorScale(vectorFromPoint(center), -1),
);
const [rotatedPointX, rotatedPointY] = pointRotateRads(
pointFromVector(translatedPoint),
point(0, 0),
-angle as Radians,
);
return (
(rotatedPointX / halfWidth) * (rotatedPointX / halfWidth) +
(rotatedPointY / halfHeight) * (rotatedPointY / halfHeight) <=
1
);
};
export const ellipseAxes = <Point extends LocalPoint | GlobalPoint>(
ellipse: Ellipse<Point>,
) => {
const widthGreaterThanHeight = ellipse.halfWidth > ellipse.halfHeight;
const majorAxis = widthGreaterThanHeight
? ellipse.halfWidth * 2
: ellipse.halfHeight * 2;
const minorAxis = widthGreaterThanHeight
? ellipse.halfHeight * 2
: ellipse.halfWidth * 2;
return {
majorAxis,
minorAxis,
};
};
export const ellipseFocusToCenter = <Point extends LocalPoint | GlobalPoint>(
ellipse: Ellipse<Point>,
) => {
const { majorAxis, minorAxis } = ellipseAxes(ellipse);
return Math.sqrt(majorAxis ** 2 - minorAxis ** 2);
};
export const ellipseExtremes = <Point extends LocalPoint | GlobalPoint>(
ellipse: Ellipse<Point>,
) => {
const { center, angle } = ellipse;
const { majorAxis, minorAxis } = ellipseAxes(ellipse);
const cos = Math.cos(angle);
const sin = Math.sin(angle);
const sqSum = majorAxis ** 2 + minorAxis ** 2;
const sqDiff = (majorAxis ** 2 - minorAxis ** 2) * Math.cos(2 * angle);
const yMax = Math.sqrt((sqSum - sqDiff) / 2);
const xAtYMax =
(yMax * sqSum * sin * cos) /
(majorAxis ** 2 * sin ** 2 + minorAxis ** 2 * cos ** 2);
const xMax = Math.sqrt((sqSum + sqDiff) / 2);
const yAtXMax =
(xMax * sqSum * sin * cos) /
(majorAxis ** 2 * cos ** 2 + minorAxis ** 2 * sin ** 2);
const centerVector = vectorFromPoint(center);
return [
vectorAdd(vector(xAtYMax, yMax), centerVector),
vectorAdd(vectorScale(vector(xAtYMax, yMax), -1), centerVector),
vectorAdd(vector(xMax, yAtXMax), centerVector),
vectorAdd(vector(xMax, yAtXMax), centerVector),
];
};