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117 lines
2.8 KiB
TypeScript
117 lines
2.8 KiB
TypeScript
import type { ElementsMap, ExcalidrawElement } from "../../element/types";
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import StatsDragInput from "./DragInput";
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import type { DragInputCallbackType } from "./DragInput";
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import { getStepSizedValue, moveElement } from "./utils";
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import type Scene from "../../scene/Scene";
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import type { AppState } from "../../types";
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import { pointFrom, pointRotateRads } from "../../../math";
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interface PositionProps {
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property: "x" | "y";
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element: ExcalidrawElement;
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elementsMap: ElementsMap;
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scene: Scene;
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appState: AppState;
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}
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const STEP_SIZE = 10;
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const handlePositionChange: DragInputCallbackType<"x" | "y"> = ({
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accumulatedChange,
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originalElements,
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originalElementsMap,
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shouldChangeByStepSize,
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nextValue,
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property,
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scene,
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}) => {
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const elementsMap = scene.getNonDeletedElementsMap();
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const elements = scene.getNonDeletedElements();
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const origElement = originalElements[0];
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const [cx, cy] = [
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origElement.x + origElement.width / 2,
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origElement.y + origElement.height / 2,
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];
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const [topLeftX, topLeftY] = pointRotateRads(
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pointFrom(origElement.x, origElement.y),
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pointFrom(cx, cy),
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origElement.angle,
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);
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if (nextValue !== undefined) {
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const newTopLeftX = property === "x" ? nextValue : topLeftX;
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const newTopLeftY = property === "y" ? nextValue : topLeftY;
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moveElement(
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newTopLeftX,
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newTopLeftY,
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origElement,
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elementsMap,
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elements,
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scene,
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originalElementsMap,
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);
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return;
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}
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const changeInTopX = property === "x" ? accumulatedChange : 0;
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const changeInTopY = property === "y" ? accumulatedChange : 0;
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const newTopLeftX =
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property === "x"
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? Math.round(
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shouldChangeByStepSize
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? getStepSizedValue(origElement.x + changeInTopX, STEP_SIZE)
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: topLeftX + changeInTopX,
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)
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: topLeftX;
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const newTopLeftY =
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property === "y"
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? Math.round(
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shouldChangeByStepSize
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? getStepSizedValue(origElement.y + changeInTopY, STEP_SIZE)
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: topLeftY + changeInTopY,
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)
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: topLeftY;
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moveElement(
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newTopLeftX,
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newTopLeftY,
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origElement,
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elementsMap,
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elements,
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scene,
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originalElementsMap,
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);
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};
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const Position = ({
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property,
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element,
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elementsMap,
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scene,
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appState,
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}: PositionProps) => {
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const [topLeftX, topLeftY] = pointRotateRads(
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pointFrom(element.x, element.y),
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pointFrom(element.x + element.width / 2, element.y + element.height / 2),
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element.angle,
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);
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const value =
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Math.round((property === "x" ? topLeftX : topLeftY) * 100) / 100;
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return (
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<StatsDragInput
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label={property === "x" ? "X" : "Y"}
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elements={[element]}
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dragInputCallback={handlePositionChange}
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scene={scene}
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value={value}
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property={property}
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appState={appState}
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/>
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);
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};
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export default Position;
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