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success/packages/excalidraw/history.ts

159 lines
4.2 KiB
TypeScript

import { Emitter } from "./emitter";
import type { SceneElementsMap } from "./element/types";
import type { Store, StoreIncrement } from "./store";
import type { AppState } from "./types";
type HistoryEntry = StoreIncrement & {
skipRecording?: true;
};
type HistoryStack = HistoryEntry[];
export class HistoryChangedEvent {
constructor(
public readonly isUndoStackEmpty: boolean = true,
public readonly isRedoStackEmpty: boolean = true,
) {}
}
export class History {
public readonly onHistoryChangedEmitter = new Emitter<
[HistoryChangedEvent]
>();
public readonly undoStack: HistoryStack = [];
public readonly redoStack: HistoryStack = [];
public get isUndoStackEmpty() {
return this.undoStack.length === 0;
}
public get isRedoStackEmpty() {
return this.redoStack.length === 0;
}
constructor(private readonly store: Store) {}
public clear() {
this.undoStack.length = 0;
this.redoStack.length = 0;
}
/**
* Record a local change which will go into the history
*/
public record(entry: HistoryEntry) {
if (!entry.skipRecording && !entry.isEmpty()) {
// we have the latest changes, no need to `applyLatest`, which is done within `History.push`
this.undoStack.push(entry.inverse());
if (!entry.elementsChange.isEmpty()) {
// don't reset redo stack on local appState changes,
// as a simple click (unselect) could lead to losing all the redo entries
// only reset on non empty elements changes!
this.redoStack.length = 0;
}
this.onHistoryChangedEmitter.trigger(
new HistoryChangedEvent(this.isUndoStackEmpty, this.isRedoStackEmpty),
);
}
}
public undo(elements: SceneElementsMap, appState: AppState) {
return this.perform(
elements,
appState,
() => History.pop(this.undoStack),
(entry: HistoryEntry) => History.push(this.redoStack, entry, elements),
);
}
public redo(elements: SceneElementsMap, appState: AppState) {
return this.perform(
elements,
appState,
() => History.pop(this.redoStack),
(entry: HistoryEntry) => History.push(this.undoStack, entry, elements),
);
}
private perform(
elements: SceneElementsMap,
appState: AppState,
pop: () => HistoryEntry | null,
push: (entry: HistoryEntry) => void,
): [SceneElementsMap, AppState] | void {
try {
let historyEntry = pop();
if (historyEntry === null) {
return;
}
let nextElements = elements;
let nextAppState = appState;
let containsVisibleChange = false;
// iterate through the history entries in case they result in no visible changes
while (historyEntry) {
try {
// skip re-recording the history entry, as it gets emitted and is manually pushed to the undo / redo stack
Object.assign(historyEntry, { skipRecording: true });
// CFDO: consider encapsulating element & appState update inside applyIncrement
[nextElements, nextAppState, containsVisibleChange] =
this.store.applyIncrementTo(
historyEntry,
nextElements,
nextAppState,
);
} finally {
// make sure to always push, even if the increment is corrupted
push(historyEntry);
}
if (containsVisibleChange) {
break;
}
historyEntry = pop();
}
if (nextElements === null || nextAppState === null) {
return;
}
return [nextElements, nextAppState];
} finally {
// trigger the history change event before returning completely
// also trigger it just once, no need doing so on each entry
this.onHistoryChangedEmitter.trigger(
new HistoryChangedEvent(this.isUndoStackEmpty, this.isRedoStackEmpty),
);
}
}
private static pop(stack: HistoryStack): HistoryEntry | null {
if (!stack.length) {
return null;
}
const entry = stack.pop();
if (entry !== undefined) {
return entry;
}
return null;
}
private static push(
stack: HistoryStack,
entry: HistoryEntry,
prevElements: SceneElementsMap,
) {
const updatedEntry = entry.inverse().applyLatestChanges(prevElements);
return stack.push(updatedEntry);
}
}