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success/packages/excalidraw/element/collision.ts

1121 lines
31 KiB
TypeScript

import * as GA from "../ga";
import * as GAPoint from "../gapoints";
import * as GADirection from "../gadirections";
import * as GALine from "../galines";
import * as GATransform from "../gatransforms";
import {
distance2d,
rotatePoint,
isPathALoop,
isPointInPolygon,
rotate,
} from "../math";
import { pointsOnBezierCurves } from "points-on-curve";
import {
NonDeletedExcalidrawElement,
ExcalidrawBindableElement,
ExcalidrawElement,
ExcalidrawRectangleElement,
ExcalidrawDiamondElement,
ExcalidrawTextElement,
ExcalidrawEllipseElement,
NonDeleted,
ExcalidrawFreeDrawElement,
ExcalidrawImageElement,
ExcalidrawLinearElement,
StrokeRoundness,
ExcalidrawFrameLikeElement,
ExcalidrawIframeLikeElement,
ElementsMap,
} from "./types";
import {
getElementAbsoluteCoords,
getCurvePathOps,
getRectangleBoxAbsoluteCoords,
RectangleBox,
} from "./bounds";
import { FrameNameBoundsCache, Point } from "../types";
import { Drawable } from "roughjs/bin/core";
import { AppState } from "../types";
import {
hasBoundTextElement,
isFrameLikeElement,
isIframeLikeElement,
isImageElement,
} from "./typeChecks";
import { isTextElement } from ".";
import { isTransparent } from "../utils";
import { shouldShowBoundingBox } from "./transformHandles";
import { getBoundTextElement } from "./textElement";
import { Mutable } from "../utility-types";
import { ShapeCache } from "../scene/ShapeCache";
const isElementDraggableFromInside = (
element: NonDeletedExcalidrawElement,
): boolean => {
if (element.type === "arrow") {
return false;
}
if (element.type === "freedraw") {
return true;
}
const isDraggableFromInside =
!isTransparent(element.backgroundColor) ||
hasBoundTextElement(element) ||
isIframeLikeElement(element);
if (element.type === "line") {
return isDraggableFromInside && isPathALoop(element.points);
}
return isDraggableFromInside || isImageElement(element);
};
export const hitTest = (
element: NonDeletedExcalidrawElement,
appState: AppState,
frameNameBoundsCache: FrameNameBoundsCache,
x: number,
y: number,
elementsMap: ElementsMap,
): boolean => {
// How many pixels off the shape boundary we still consider a hit
const threshold = 10 / appState.zoom.value;
const point: Point = [x, y];
if (
isElementSelected(appState, element) &&
shouldShowBoundingBox([element], appState)
) {
return isPointHittingElementBoundingBox(
element,
point,
threshold,
frameNameBoundsCache,
);
}
const boundTextElement = getBoundTextElement(element, elementsMap);
if (boundTextElement) {
const isHittingBoundTextElement = hitTest(
boundTextElement,
appState,
frameNameBoundsCache,
x,
y,
elementsMap,
);
if (isHittingBoundTextElement) {
return true;
}
}
return isHittingElementNotConsideringBoundingBox(
element,
appState,
frameNameBoundsCache,
point,
);
};
export const isHittingElementBoundingBoxWithoutHittingElement = (
element: NonDeletedExcalidrawElement,
appState: AppState,
frameNameBoundsCache: FrameNameBoundsCache,
x: number,
y: number,
elementsMap: ElementsMap,
): boolean => {
const threshold = 10 / appState.zoom.value;
// So that bound text element hit is considered within bounding box of container even if its outside actual bounding box of element
// eg for linear elements text can be outside the element bounding box
const boundTextElement = getBoundTextElement(element, elementsMap);
if (
boundTextElement &&
hitTest(boundTextElement, appState, frameNameBoundsCache, x, y, elementsMap)
) {
return false;
}
return (
!isHittingElementNotConsideringBoundingBox(
element,
appState,
frameNameBoundsCache,
[x, y],
) &&
isPointHittingElementBoundingBox(
element,
[x, y],
threshold,
frameNameBoundsCache,
)
);
};
export const isHittingElementNotConsideringBoundingBox = (
element: NonDeletedExcalidrawElement,
appState: AppState,
frameNameBoundsCache: FrameNameBoundsCache | null,
point: Point,
): boolean => {
const threshold = 10 / appState.zoom.value;
const check = isTextElement(element)
? isStrictlyInside
: isElementDraggableFromInside(element)
? isInsideCheck
: isNearCheck;
return hitTestPointAgainstElement({
element,
point,
threshold,
check,
frameNameBoundsCache,
});
};
const isElementSelected = (
appState: AppState,
element: NonDeleted<ExcalidrawElement>,
) => appState.selectedElementIds[element.id];
export const isPointHittingElementBoundingBox = (
element: NonDeleted<ExcalidrawElement>,
[x, y]: Point,
threshold: number,
frameNameBoundsCache: FrameNameBoundsCache | null,
) => {
// frames needs be checked differently so as to be able to drag it
// by its frame, whether it has been selected or not
// this logic here is not ideal
// TODO: refactor it later...
if (isFrameLikeElement(element)) {
return hitTestPointAgainstElement({
element,
point: [x, y],
threshold,
check: isInsideCheck,
frameNameBoundsCache,
});
}
const [x1, y1, x2, y2] = getElementAbsoluteCoords(element);
const elementCenterX = (x1 + x2) / 2;
const elementCenterY = (y1 + y2) / 2;
// reverse rotate to take element's angle into account.
const [rotatedX, rotatedY] = rotate(
x,
y,
elementCenterX,
elementCenterY,
-element.angle,
);
return (
rotatedX > x1 - threshold &&
rotatedX < x2 + threshold &&
rotatedY > y1 - threshold &&
rotatedY < y2 + threshold
);
};
export const bindingBorderTest = (
element: NonDeleted<ExcalidrawBindableElement>,
{ x, y }: { x: number; y: number },
): boolean => {
const threshold = maxBindingGap(element, element.width, element.height);
const check = isOutsideCheck;
const point: Point = [x, y];
return hitTestPointAgainstElement({
element,
point,
threshold,
check,
frameNameBoundsCache: null,
});
};
export const maxBindingGap = (
element: ExcalidrawElement,
elementWidth: number,
elementHeight: number,
): number => {
// Aligns diamonds with rectangles
const shapeRatio = element.type === "diamond" ? 1 / Math.sqrt(2) : 1;
const smallerDimension = shapeRatio * Math.min(elementWidth, elementHeight);
// We make the bindable boundary bigger for bigger elements
return Math.max(16, Math.min(0.25 * smallerDimension, 32));
};
type HitTestArgs = {
element: NonDeletedExcalidrawElement;
point: Point;
threshold: number;
check: (distance: number, threshold: number) => boolean;
frameNameBoundsCache: FrameNameBoundsCache | null;
};
const hitTestPointAgainstElement = (args: HitTestArgs): boolean => {
switch (args.element.type) {
case "rectangle":
case "iframe":
case "embeddable":
case "image":
case "text":
case "diamond":
case "ellipse":
const distance = distanceToBindableElement(args.element, args.point);
return args.check(distance, args.threshold);
case "freedraw": {
if (
!args.check(
distanceToRectangle(args.element, args.point),
args.threshold,
)
) {
return false;
}
return hitTestFreeDrawElement(args.element, args.point, args.threshold);
}
case "arrow":
case "line":
return hitTestLinear(args);
case "selection":
console.warn(
"This should not happen, we need to investigate why it does.",
);
return false;
case "frame":
case "magicframe": {
// check distance to frame element first
if (
args.check(
distanceToBindableElement(args.element, args.point),
args.threshold,
)
) {
return true;
}
const frameNameBounds = args.frameNameBoundsCache?.get(args.element);
if (frameNameBounds) {
return args.check(
distanceToRectangleBox(frameNameBounds, args.point),
args.threshold,
);
}
return false;
}
}
};
export const distanceToBindableElement = (
element: ExcalidrawBindableElement,
point: Point,
): number => {
switch (element.type) {
case "rectangle":
case "image":
case "text":
case "iframe":
case "embeddable":
case "frame":
case "magicframe":
return distanceToRectangle(element, point);
case "diamond":
return distanceToDiamond(element, point);
case "ellipse":
return distanceToEllipse(element, point);
}
};
const isStrictlyInside = (distance: number, threshold: number): boolean => {
return distance < 0;
};
const isInsideCheck = (distance: number, threshold: number): boolean => {
return distance < threshold;
};
const isNearCheck = (distance: number, threshold: number): boolean => {
return Math.abs(distance) < threshold;
};
const isOutsideCheck = (distance: number, threshold: number): boolean => {
return 0 <= distance && distance < threshold;
};
const distanceToRectangle = (
element:
| ExcalidrawRectangleElement
| ExcalidrawTextElement
| ExcalidrawFreeDrawElement
| ExcalidrawImageElement
| ExcalidrawIframeLikeElement
| ExcalidrawFrameLikeElement,
point: Point,
): number => {
const [, pointRel, hwidth, hheight] = pointRelativeToElement(element, point);
return Math.max(
GAPoint.distanceToLine(pointRel, GALine.equation(0, 1, -hheight)),
GAPoint.distanceToLine(pointRel, GALine.equation(1, 0, -hwidth)),
);
};
const distanceToRectangleBox = (box: RectangleBox, point: Point): number => {
const [, pointRel, hwidth, hheight] = pointRelativeToDivElement(point, box);
return Math.max(
GAPoint.distanceToLine(pointRel, GALine.equation(0, 1, -hheight)),
GAPoint.distanceToLine(pointRel, GALine.equation(1, 0, -hwidth)),
);
};
const distanceToDiamond = (
element: ExcalidrawDiamondElement,
point: Point,
): number => {
const [, pointRel, hwidth, hheight] = pointRelativeToElement(element, point);
const side = GALine.equation(hheight, hwidth, -hheight * hwidth);
return GAPoint.distanceToLine(pointRel, side);
};
const distanceToEllipse = (
element: ExcalidrawEllipseElement,
point: Point,
): number => {
const [pointRel, tangent] = ellipseParamsForTest(element, point);
return -GALine.sign(tangent) * GAPoint.distanceToLine(pointRel, tangent);
};
const ellipseParamsForTest = (
element: ExcalidrawEllipseElement,
point: Point,
): [GA.Point, GA.Line] => {
const [, pointRel, hwidth, hheight] = pointRelativeToElement(element, point);
const [px, py] = GAPoint.toTuple(pointRel);
// We're working in positive quadrant, so start with `t = 45deg`, `tx=cos(t)`
let tx = 0.707;
let ty = 0.707;
const a = hwidth;
const b = hheight;
// This is a numerical method to find the params tx, ty at which
// the ellipse has the closest point to the given point
[0, 1, 2, 3].forEach((_) => {
const xx = a * tx;
const yy = b * ty;
const ex = ((a * a - b * b) * tx ** 3) / a;
const ey = ((b * b - a * a) * ty ** 3) / b;
const rx = xx - ex;
const ry = yy - ey;
const qx = px - ex;
const qy = py - ey;
const r = Math.hypot(ry, rx);
const q = Math.hypot(qy, qx);
tx = Math.min(1, Math.max(0, ((qx * r) / q + ex) / a));
ty = Math.min(1, Math.max(0, ((qy * r) / q + ey) / b));
const t = Math.hypot(ty, tx);
tx /= t;
ty /= t;
});
const closestPoint = GA.point(a * tx, b * ty);
const tangent = GALine.orthogonalThrough(pointRel, closestPoint);
return [pointRel, tangent];
};
const hitTestFreeDrawElement = (
element: ExcalidrawFreeDrawElement,
point: Point,
threshold: number,
): boolean => {
// Check point-distance-to-line-segment for every segment in the
// element's points (its input points, not its outline points).
// This is... okay? It's plenty fast, but the GA library may
// have a faster option.
let x: number;
let y: number;
if (element.angle === 0) {
x = point[0] - element.x;
y = point[1] - element.y;
} else {
// Counter-rotate the point around center before testing
const [minX, minY, maxX, maxY] = getElementAbsoluteCoords(element);
const rotatedPoint = rotatePoint(
point,
[minX + (maxX - minX) / 2, minY + (maxY - minY) / 2],
-element.angle,
);
x = rotatedPoint[0] - element.x;
y = rotatedPoint[1] - element.y;
}
let [A, B] = element.points;
let P: readonly [number, number];
// For freedraw dots
if (
distance2d(A[0], A[1], x, y) < threshold ||
distance2d(B[0], B[1], x, y) < threshold
) {
return true;
}
// For freedraw lines
for (let i = 0; i < element.points.length; i++) {
const delta = [B[0] - A[0], B[1] - A[1]];
const length = Math.hypot(delta[1], delta[0]);
const U = [delta[0] / length, delta[1] / length];
const C = [x - A[0], y - A[1]];
const d = (C[0] * U[0] + C[1] * U[1]) / Math.hypot(U[1], U[0]);
P = [A[0] + U[0] * d, A[1] + U[1] * d];
const da = distance2d(P[0], P[1], A[0], A[1]);
const db = distance2d(P[0], P[1], B[0], B[1]);
P = db < da && da > length ? B : da < db && db > length ? A : P;
if (Math.hypot(y - P[1], x - P[0]) < threshold) {
return true;
}
A = B;
B = element.points[i + 1];
}
const shape = ShapeCache.get(element);
// for filled freedraw shapes, support
// selecting from inside
if (shape && shape.sets.length) {
return element.fillStyle === "solid"
? hitTestCurveInside(shape, x, y, "round")
: hitTestRoughShape(shape, x, y, threshold);
}
return false;
};
const hitTestLinear = (args: HitTestArgs): boolean => {
const { element, threshold } = args;
if (!ShapeCache.get(element)) {
return false;
}
const [point, pointAbs, hwidth, hheight] = pointRelativeToElement(
args.element,
args.point,
);
const side1 = GALine.equation(0, 1, -hheight);
const side2 = GALine.equation(1, 0, -hwidth);
if (
!isInsideCheck(GAPoint.distanceToLine(pointAbs, side1), threshold) ||
!isInsideCheck(GAPoint.distanceToLine(pointAbs, side2), threshold)
) {
return false;
}
const [relX, relY] = GAPoint.toTuple(point);
const shape = ShapeCache.get(element as ExcalidrawLinearElement);
if (!shape) {
return false;
}
if (args.check === isInsideCheck) {
const hit = shape.some((subshape) =>
hitTestCurveInside(
subshape,
relX,
relY,
element.roundness ? "round" : "sharp",
),
);
if (hit) {
return true;
}
}
// hit test all "subshapes" of the linear element
return shape.some((subshape) =>
hitTestRoughShape(subshape, relX, relY, threshold),
);
};
// Returns:
// 1. the point relative to the elements (x, y) position
// 2. the point relative to the element's center with positive (x, y)
// 3. half element width
// 4. half element height
//
// Note that for linear elements the (x, y) position is not at the
// top right corner of their boundary.
//
// Rectangles, diamonds and ellipses are symmetrical over axes,
// and other elements have a rectangular boundary,
// so we only need to perform hit tests for the positive quadrant.
const pointRelativeToElement = (
element: ExcalidrawElement,
pointTuple: Point,
): [GA.Point, GA.Point, number, number] => {
const point = GAPoint.from(pointTuple);
const [x1, y1, x2, y2] = getElementAbsoluteCoords(element);
const center = coordsCenter(x1, y1, x2, y2);
// GA has angle orientation opposite to `rotate`
const rotate = GATransform.rotation(center, element.angle);
const pointRotated = GATransform.apply(rotate, point);
const pointRelToCenter = GA.sub(pointRotated, GADirection.from(center));
const pointRelToCenterAbs = GAPoint.abs(pointRelToCenter);
const elementPos = GA.offset(element.x, element.y);
const pointRelToPos = GA.sub(pointRotated, elementPos);
const halfWidth = (x2 - x1) / 2;
const halfHeight = (y2 - y1) / 2;
return [pointRelToPos, pointRelToCenterAbs, halfWidth, halfHeight];
};
const pointRelativeToDivElement = (
pointTuple: Point,
rectangle: RectangleBox,
): [GA.Point, GA.Point, number, number] => {
const point = GAPoint.from(pointTuple);
const [x1, y1, x2, y2] = getRectangleBoxAbsoluteCoords(rectangle);
const center = coordsCenter(x1, y1, x2, y2);
const rotate = GATransform.rotation(center, rectangle.angle);
const pointRotated = GATransform.apply(rotate, point);
const pointRelToCenter = GA.sub(pointRotated, GADirection.from(center));
const pointRelToCenterAbs = GAPoint.abs(pointRelToCenter);
const elementPos = GA.offset(rectangle.x, rectangle.y);
const pointRelToPos = GA.sub(pointRotated, elementPos);
const halfWidth = (x2 - x1) / 2;
const halfHeight = (y2 - y1) / 2;
return [pointRelToPos, pointRelToCenterAbs, halfWidth, halfHeight];
};
// Returns point in absolute coordinates
export const pointInAbsoluteCoords = (
element: ExcalidrawElement,
// Point relative to the element position
point: Point,
): Point => {
const [x, y] = point;
const [x1, y1, x2, y2] = getElementAbsoluteCoords(element);
const cx = (x2 - x1) / 2;
const cy = (y2 - y1) / 2;
const [rotatedX, rotatedY] = rotate(x, y, cx, cy, element.angle);
return [element.x + rotatedX, element.y + rotatedY];
};
const relativizationToElementCenter = (
element: ExcalidrawElement,
): GA.Transform => {
const [x1, y1, x2, y2] = getElementAbsoluteCoords(element);
const center = coordsCenter(x1, y1, x2, y2);
// GA has angle orientation opposite to `rotate`
const rotate = GATransform.rotation(center, element.angle);
const translate = GA.reverse(
GATransform.translation(GADirection.from(center)),
);
return GATransform.compose(rotate, translate);
};
const coordsCenter = (
x1: number,
y1: number,
x2: number,
y2: number,
): GA.Point => {
return GA.point((x1 + x2) / 2, (y1 + y2) / 2);
};
// The focus distance is the oriented ratio between the size of
// the `element` and the "focus image" of the element on which
// all focus points lie, so it's a number between -1 and 1.
// The line going through `a` and `b` is a tangent to the "focus image"
// of the element.
export const determineFocusDistance = (
element: ExcalidrawBindableElement,
// Point on the line, in absolute coordinates
a: Point,
// Another point on the line, in absolute coordinates (closer to element)
b: Point,
): number => {
const relateToCenter = relativizationToElementCenter(element);
const aRel = GATransform.apply(relateToCenter, GAPoint.from(a));
const bRel = GATransform.apply(relateToCenter, GAPoint.from(b));
const line = GALine.through(aRel, bRel);
const q = element.height / element.width;
const hwidth = element.width / 2;
const hheight = element.height / 2;
const n = line[2];
const m = line[3];
const c = line[1];
const mabs = Math.abs(m);
const nabs = Math.abs(n);
let ret;
switch (element.type) {
case "rectangle":
case "image":
case "text":
case "iframe":
case "embeddable":
case "frame":
case "magicframe":
ret = c / (hwidth * (nabs + q * mabs));
break;
case "diamond":
ret = mabs < nabs ? c / (nabs * hwidth) : c / (mabs * hheight);
break;
case "ellipse":
ret = c / (hwidth * Math.sqrt(n ** 2 + q ** 2 * m ** 2));
break;
}
return ret || 0;
};
export const determineFocusPoint = (
element: ExcalidrawBindableElement,
// The oriented, relative distance from the center of `element` of the
// returned focusPoint
focus: number,
adjecentPoint: Point,
): Point => {
if (focus === 0) {
const [x1, y1, x2, y2] = getElementAbsoluteCoords(element);
const center = coordsCenter(x1, y1, x2, y2);
return GAPoint.toTuple(center);
}
const relateToCenter = relativizationToElementCenter(element);
const adjecentPointRel = GATransform.apply(
relateToCenter,
GAPoint.from(adjecentPoint),
);
const reverseRelateToCenter = GA.reverse(relateToCenter);
let point;
switch (element.type) {
case "rectangle":
case "image":
case "text":
case "diamond":
case "iframe":
case "embeddable":
case "frame":
case "magicframe":
point = findFocusPointForRectangulars(element, focus, adjecentPointRel);
break;
case "ellipse":
point = findFocusPointForEllipse(element, focus, adjecentPointRel);
break;
}
return GAPoint.toTuple(GATransform.apply(reverseRelateToCenter, point));
};
// Returns 2 or 0 intersection points between line going through `a` and `b`
// and the `element`, in ascending order of distance from `a`.
export const intersectElementWithLine = (
element: ExcalidrawBindableElement,
// Point on the line, in absolute coordinates
a: Point,
// Another point on the line, in absolute coordinates
b: Point,
// If given, the element is inflated by this value
gap: number = 0,
): Point[] => {
const relateToCenter = relativizationToElementCenter(element);
const aRel = GATransform.apply(relateToCenter, GAPoint.from(a));
const bRel = GATransform.apply(relateToCenter, GAPoint.from(b));
const line = GALine.through(aRel, bRel);
const reverseRelateToCenter = GA.reverse(relateToCenter);
const intersections = getSortedElementLineIntersections(
element,
line,
aRel,
gap,
);
return intersections.map((point) =>
GAPoint.toTuple(GATransform.apply(reverseRelateToCenter, point)),
);
};
const getSortedElementLineIntersections = (
element: ExcalidrawBindableElement,
// Relative to element center
line: GA.Line,
// Relative to element center
nearPoint: GA.Point,
gap: number = 0,
): GA.Point[] => {
let intersections: GA.Point[];
switch (element.type) {
case "rectangle":
case "image":
case "text":
case "diamond":
case "iframe":
case "embeddable":
case "frame":
case "magicframe":
const corners = getCorners(element);
intersections = corners
.flatMap((point, i) => {
const edge: [GA.Point, GA.Point] = [point, corners[(i + 1) % 4]];
return intersectSegment(line, offsetSegment(edge, gap));
})
.concat(
corners.flatMap((point) => getCircleIntersections(point, gap, line)),
);
break;
case "ellipse":
intersections = getEllipseIntersections(element, gap, line);
break;
}
if (intersections.length < 2) {
// Ignore the "edge" case of only intersecting with a single corner
return [];
}
const sortedIntersections = intersections.sort(
(i1, i2) =>
GAPoint.distance(i1, nearPoint) - GAPoint.distance(i2, nearPoint),
);
return [
sortedIntersections[0],
sortedIntersections[sortedIntersections.length - 1],
];
};
const getCorners = (
element:
| ExcalidrawRectangleElement
| ExcalidrawImageElement
| ExcalidrawDiamondElement
| ExcalidrawTextElement
| ExcalidrawIframeLikeElement
| ExcalidrawFrameLikeElement,
scale: number = 1,
): GA.Point[] => {
const hx = (scale * element.width) / 2;
const hy = (scale * element.height) / 2;
switch (element.type) {
case "rectangle":
case "image":
case "text":
case "iframe":
case "embeddable":
case "frame":
case "magicframe":
return [
GA.point(hx, hy),
GA.point(hx, -hy),
GA.point(-hx, -hy),
GA.point(-hx, hy),
];
case "diamond":
return [
GA.point(0, hy),
GA.point(hx, 0),
GA.point(0, -hy),
GA.point(-hx, 0),
];
}
};
// Returns intersection of `line` with `segment`, with `segment` moved by
// `gap` in its polar direction.
// If intersection coincides with second segment point returns empty array.
const intersectSegment = (
line: GA.Line,
segment: [GA.Point, GA.Point],
): GA.Point[] => {
const [a, b] = segment;
const aDist = GAPoint.distanceToLine(a, line);
const bDist = GAPoint.distanceToLine(b, line);
if (aDist * bDist >= 0) {
// The intersection is outside segment `(a, b)`
return [];
}
return [GAPoint.intersect(line, GALine.through(a, b))];
};
const offsetSegment = (
segment: [GA.Point, GA.Point],
distance: number,
): [GA.Point, GA.Point] => {
const [a, b] = segment;
const offset = GATransform.translationOrthogonal(
GADirection.fromTo(a, b),
distance,
);
return [GATransform.apply(offset, a), GATransform.apply(offset, b)];
};
const getEllipseIntersections = (
element: ExcalidrawEllipseElement,
gap: number,
line: GA.Line,
): GA.Point[] => {
const a = element.width / 2 + gap;
const b = element.height / 2 + gap;
const m = line[2];
const n = line[3];
const c = line[1];
const squares = a * a * m * m + b * b * n * n;
const discr = squares - c * c;
if (squares === 0 || discr <= 0) {
return [];
}
const discrRoot = Math.sqrt(discr);
const xn = -a * a * m * c;
const yn = -b * b * n * c;
return [
GA.point(
(xn + a * b * n * discrRoot) / squares,
(yn - a * b * m * discrRoot) / squares,
),
GA.point(
(xn - a * b * n * discrRoot) / squares,
(yn + a * b * m * discrRoot) / squares,
),
];
};
export const getCircleIntersections = (
center: GA.Point,
radius: number,
line: GA.Line,
): GA.Point[] => {
if (radius === 0) {
return GAPoint.distanceToLine(line, center) === 0 ? [center] : [];
}
const m = line[2];
const n = line[3];
const c = line[1];
const [a, b] = GAPoint.toTuple(center);
const r = radius;
const squares = m * m + n * n;
const discr = r * r * squares - (m * a + n * b + c) ** 2;
if (squares === 0 || discr <= 0) {
return [];
}
const discrRoot = Math.sqrt(discr);
const xn = a * n * n - b * m * n - m * c;
const yn = b * m * m - a * m * n - n * c;
return [
GA.point((xn + n * discrRoot) / squares, (yn - m * discrRoot) / squares),
GA.point((xn - n * discrRoot) / squares, (yn + m * discrRoot) / squares),
];
};
// The focus point is the tangent point of the "focus image" of the
// `element`, where the tangent goes through `point`.
export const findFocusPointForEllipse = (
ellipse: ExcalidrawEllipseElement,
// Between -1 and 1 (not 0) the relative size of the "focus image" of
// the element on which the focus point lies
relativeDistance: number,
// The point for which we're trying to find the focus point, relative
// to the ellipse center.
point: GA.Point,
): GA.Point => {
const relativeDistanceAbs = Math.abs(relativeDistance);
const a = (ellipse.width * relativeDistanceAbs) / 2;
const b = (ellipse.height * relativeDistanceAbs) / 2;
const orientation = Math.sign(relativeDistance);
const [px, pyo] = GAPoint.toTuple(point);
// The calculation below can't handle py = 0
const py = pyo === 0 ? 0.0001 : pyo;
const squares = px ** 2 * b ** 2 + py ** 2 * a ** 2;
// Tangent mx + ny + 1 = 0
const m =
(-px * b ** 2 +
orientation * py * Math.sqrt(Math.max(0, squares - a ** 2 * b ** 2))) /
squares;
let n = (-m * px - 1) / py;
if (n === 0) {
// if zero {-0, 0}, fall back to a same-sign value in the similar range
n = (Object.is(n, -0) ? -1 : 1) * 0.01;
}
const x = -(a ** 2 * m) / (n ** 2 * b ** 2 + m ** 2 * a ** 2);
return GA.point(x, (-m * x - 1) / n);
};
export const findFocusPointForRectangulars = (
element:
| ExcalidrawRectangleElement
| ExcalidrawImageElement
| ExcalidrawDiamondElement
| ExcalidrawTextElement
| ExcalidrawIframeLikeElement
| ExcalidrawFrameLikeElement,
// Between -1 and 1 for how far away should the focus point be relative
// to the size of the element. Sign determines orientation.
relativeDistance: number,
// The point for which we're trying to find the focus point, relative
// to the element center.
point: GA.Point,
): GA.Point => {
const relativeDistanceAbs = Math.abs(relativeDistance);
const orientation = Math.sign(relativeDistance);
const corners = getCorners(element, relativeDistanceAbs);
let maxDistance = 0;
let tangentPoint: null | GA.Point = null;
corners.forEach((corner) => {
const distance = orientation * GALine.through(point, corner)[1];
if (distance > maxDistance) {
maxDistance = distance;
tangentPoint = corner;
}
});
return tangentPoint!;
};
const pointInBezierEquation = (
p0: Point,
p1: Point,
p2: Point,
p3: Point,
[mx, my]: Point,
lineThreshold: number,
) => {
// B(t) = p0 * (1-t)^3 + 3p1 * t * (1-t)^2 + 3p2 * t^2 * (1-t) + p3 * t^3
const equation = (t: number, idx: number) =>
Math.pow(1 - t, 3) * p3[idx] +
3 * t * Math.pow(1 - t, 2) * p2[idx] +
3 * Math.pow(t, 2) * (1 - t) * p1[idx] +
p0[idx] * Math.pow(t, 3);
// go through t in increments of 0.01
let t = 0;
while (t <= 1.0) {
const tx = equation(t, 0);
const ty = equation(t, 1);
const diff = Math.sqrt(Math.pow(tx - mx, 2) + Math.pow(ty - my, 2));
if (diff < lineThreshold) {
return true;
}
t += 0.01;
}
return false;
};
const hitTestCurveInside = (
drawable: Drawable,
x: number,
y: number,
roundness: StrokeRoundness,
) => {
const ops = getCurvePathOps(drawable);
const points: Mutable<Point>[] = [];
let odd = false; // select one line out of double lines
for (const operation of ops) {
if (operation.op === "move") {
odd = !odd;
if (odd) {
points.push([operation.data[0], operation.data[1]]);
}
} else if (operation.op === "bcurveTo") {
if (odd) {
points.push([operation.data[0], operation.data[1]]);
points.push([operation.data[2], operation.data[3]]);
points.push([operation.data[4], operation.data[5]]);
}
} else if (operation.op === "lineTo") {
if (odd) {
points.push([operation.data[0], operation.data[1]]);
}
}
}
if (points.length >= 4) {
if (roundness === "sharp") {
return isPointInPolygon(points, x, y);
}
const polygonPoints = pointsOnBezierCurves(points, 10, 5);
return isPointInPolygon(polygonPoints, x, y);
}
return false;
};
const hitTestRoughShape = (
drawable: Drawable,
x: number,
y: number,
lineThreshold: number,
) => {
// read operations from first opSet
const ops = getCurvePathOps(drawable);
// set start position as (0,0) just in case
// move operation does not exist (unlikely but it is worth safekeeping it)
let currentP: Point = [0, 0];
return ops.some(({ op, data }, idx) => {
// There are only four operation types:
// move, bcurveTo, lineTo, and curveTo
if (op === "move") {
// change starting point
currentP = data as unknown as Point;
// move operation does not draw anything; so, it always
// returns false
} else if (op === "bcurveTo") {
// create points from bezier curve
// bezier curve stores data as a flattened array of three positions
// [x1, y1, x2, y2, x3, y3]
const p1 = [data[0], data[1]] as Point;
const p2 = [data[2], data[3]] as Point;
const p3 = [data[4], data[5]] as Point;
const p0 = currentP;
currentP = p3;
// check if points are on the curve
// cubic bezier curves require four parameters
// the first parameter is the last stored position (p0)
const retVal = pointInBezierEquation(
p0,
p1,
p2,
p3,
[x, y],
lineThreshold,
);
// set end point of bezier curve as the new starting point for
// upcoming operations as each operation is based on the last drawn
// position of the previous operation
return retVal;
} else if (op === "lineTo") {
return hitTestCurveInside(drawable, x, y, "sharp");
} else if (op === "qcurveTo") {
// TODO: Implement this
console.warn("qcurveTo is not implemented yet");
}
return false;
});
};