import { vectorCross, vectorFromPoint, type GlobalPoint, type LocalPoint, } from "../math"; import type { Bounds } from "../excalidraw/element/bounds"; export type LineSegment

= [P, P]; export function getBBox

( line: LineSegment

, ): Bounds { return [ Math.min(line[0][0], line[1][0]), Math.min(line[0][1], line[1][1]), Math.max(line[0][0], line[1][0]), Math.max(line[0][1], line[1][1]), ]; } export function doBBoxesIntersect(a: Bounds, b: Bounds) { return a[0] <= b[2] && a[2] >= b[0] && a[1] <= b[3] && a[3] >= b[1]; } const EPSILON = 0.000001; export function isPointOnLine

( l: LineSegment

, p: P, ) { const p1 = vectorFromPoint(l[1], l[0]); const p2 = vectorFromPoint(p, l[0]); const r = vectorCross(p1, p2); return Math.abs(r) < EPSILON; } export function isPointRightOfLine

( l: LineSegment

, p: P, ) { const p1 = vectorFromPoint(l[1], l[0]); const p2 = vectorFromPoint(p, l[0]); return vectorCross(p1, p2) < 0; } export function isLineSegmentTouchingOrCrossingLine< P extends GlobalPoint | LocalPoint, >(a: LineSegment

, b: LineSegment

) { return ( isPointOnLine(a, b[0]) || isPointOnLine(a, b[1]) || (isPointRightOfLine(a, b[0]) ? !isPointRightOfLine(a, b[1]) : isPointRightOfLine(a, b[1])) ); } // https://martin-thoma.com/how-to-check-if-two-line-segments-intersect/ export function doLineSegmentsIntersect

( a: LineSegment

, b: LineSegment

, ) { return ( doBBoxesIntersect(getBBox(a), getBBox(b)) && isLineSegmentTouchingOrCrossingLine(a, b) && isLineSegmentTouchingOrCrossingLine(b, a) ); }