feat: create flowcharts from a generic element using elbow arrows (#8329)
Co-authored-by: Mark Tolmacs <mark@lazycat.hu> Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com>pull/8347/head
parent
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import ReactDOM from "react-dom";
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import { render } from "../tests/test-utils";
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import { reseed } from "../random";
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import { UI, Keyboard, Pointer } from "../tests/helpers/ui";
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import { Excalidraw } from "../index";
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import { API } from "../tests/helpers/api";
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import { KEYS } from "../keys";
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ReactDOM.unmountComponentAtNode(document.getElementById("root")!);
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const { h } = window;
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const mouse = new Pointer("mouse");
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beforeEach(async () => {
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localStorage.clear();
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reseed(7);
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mouse.reset();
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await render(<Excalidraw handleKeyboardGlobally={true} />);
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h.state.width = 1000;
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h.state.height = 1000;
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// The bounds of hand-drawn linear elements may change after flipping, so
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// removing this style for testing
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UI.clickTool("arrow");
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UI.clickByTitle("Architect");
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UI.clickTool("selection");
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});
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describe("flow chart creation", () => {
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beforeEach(() => {
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API.clearSelection();
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const rectangle = API.createElement({
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type: "rectangle",
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width: 200,
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height: 100,
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});
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h.elements = [rectangle];
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API.setSelectedElements([rectangle]);
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});
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// multiple at once
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it("create multiple successor nodes at once", () => {
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Keyboard.withModifierKeys({ ctrl: true }, () => {
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Keyboard.keyPress(KEYS.ARROW_RIGHT);
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Keyboard.keyPress(KEYS.ARROW_RIGHT);
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});
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Keyboard.keyUp(KEYS.CTRL_OR_CMD);
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expect(h.elements.length).toBe(5);
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expect(h.elements.filter((el) => el.type === "rectangle").length).toBe(3);
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expect(h.elements.filter((el) => el.type === "arrow").length).toBe(2);
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});
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it("when directions are changed, only the last same directions will apply", () => {
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Keyboard.withModifierKeys({ ctrl: true }, () => {
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Keyboard.keyPress(KEYS.ARROW_RIGHT);
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Keyboard.keyPress(KEYS.ARROW_RIGHT);
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Keyboard.keyPress(KEYS.ARROW_RIGHT);
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Keyboard.keyPress(KEYS.ARROW_LEFT);
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Keyboard.keyPress(KEYS.ARROW_UP);
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Keyboard.keyPress(KEYS.ARROW_UP);
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Keyboard.keyPress(KEYS.ARROW_UP);
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});
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Keyboard.keyUp(KEYS.CTRL_OR_CMD);
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expect(h.elements.length).toBe(7);
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expect(h.elements.filter((el) => el.type === "rectangle").length).toBe(4);
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expect(h.elements.filter((el) => el.type === "arrow").length).toBe(3);
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});
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it("when escaped, no nodes will be created", () => {
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Keyboard.withModifierKeys({ ctrl: true }, () => {
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Keyboard.keyPress(KEYS.ARROW_RIGHT);
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Keyboard.keyPress(KEYS.ARROW_LEFT);
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Keyboard.keyPress(KEYS.ARROW_UP);
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Keyboard.keyPress(KEYS.ARROW_DOWN);
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});
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Keyboard.keyPress(KEYS.ESCAPE);
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Keyboard.keyUp(KEYS.CTRL_OR_CMD);
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expect(h.elements.length).toBe(1);
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});
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it("create nodes one at a time", () => {
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const initialNode = h.elements[0];
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Keyboard.withModifierKeys({ ctrl: true }, () => {
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Keyboard.keyPress(KEYS.ARROW_RIGHT);
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});
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Keyboard.keyUp(KEYS.CTRL_OR_CMD);
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expect(h.elements.length).toBe(3);
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expect(h.elements.filter((el) => el.type === "rectangle").length).toBe(2);
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expect(h.elements.filter((el) => el.type === "arrow").length).toBe(1);
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const firstChildNode = h.elements.filter(
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(el) => el.type === "rectangle" && el.id !== initialNode.id,
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)[0];
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expect(firstChildNode).not.toBe(null);
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expect(firstChildNode.id).toBe(Object.keys(h.state.selectedElementIds)[0]);
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API.setSelectedElements([initialNode]);
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Keyboard.withModifierKeys({ ctrl: true }, () => {
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Keyboard.keyPress(KEYS.ARROW_RIGHT);
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});
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Keyboard.keyUp(KEYS.CTRL_OR_CMD);
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expect(h.elements.length).toBe(5);
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expect(h.elements.filter((el) => el.type === "rectangle").length).toBe(3);
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expect(h.elements.filter((el) => el.type === "arrow").length).toBe(2);
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const secondChildNode = h.elements.filter(
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(el) =>
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el.type === "rectangle" &&
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el.id !== initialNode.id &&
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el.id !== firstChildNode.id,
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)[0];
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expect(secondChildNode).not.toBe(null);
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expect(secondChildNode.id).toBe(Object.keys(h.state.selectedElementIds)[0]);
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API.setSelectedElements([initialNode]);
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Keyboard.withModifierKeys({ ctrl: true }, () => {
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Keyboard.keyPress(KEYS.ARROW_RIGHT);
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});
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Keyboard.keyUp(KEYS.CTRL_OR_CMD);
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expect(h.elements.length).toBe(7);
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expect(h.elements.filter((el) => el.type === "rectangle").length).toBe(4);
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expect(h.elements.filter((el) => el.type === "arrow").length).toBe(3);
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const thirdChildNode = h.elements.filter(
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(el) =>
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el.type === "rectangle" &&
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el.id !== initialNode.id &&
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el.id !== firstChildNode.id &&
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el.id !== secondChildNode.id,
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)[0];
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expect(thirdChildNode).not.toBe(null);
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expect(thirdChildNode.id).toBe(Object.keys(h.state.selectedElementIds)[0]);
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expect(firstChildNode.x).toBe(secondChildNode.x);
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expect(secondChildNode.x).toBe(thirdChildNode.x);
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});
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});
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describe("flow chart navigation", () => {
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it("single node at each level", () => {
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/**
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* ▨ -> ▨ -> ▨ -> ▨ -> ▨
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*/
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API.clearSelection();
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const rectangle = API.createElement({
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type: "rectangle",
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width: 200,
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height: 100,
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});
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h.elements = [rectangle];
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API.setSelectedElements([rectangle]);
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Keyboard.withModifierKeys({ ctrl: true }, () => {
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Keyboard.keyPress(KEYS.ARROW_RIGHT);
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});
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Keyboard.keyUp(KEYS.CTRL_OR_CMD);
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Keyboard.withModifierKeys({ ctrl: true }, () => {
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Keyboard.keyPress(KEYS.ARROW_RIGHT);
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});
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Keyboard.keyUp(KEYS.CTRL_OR_CMD);
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Keyboard.withModifierKeys({ ctrl: true }, () => {
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Keyboard.keyPress(KEYS.ARROW_RIGHT);
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});
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Keyboard.keyUp(KEYS.CTRL_OR_CMD);
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Keyboard.withModifierKeys({ ctrl: true }, () => {
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Keyboard.keyPress(KEYS.ARROW_RIGHT);
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});
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Keyboard.keyUp(KEYS.CTRL_OR_CMD);
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expect(h.elements.filter((el) => el.type === "rectangle").length).toBe(5);
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expect(h.elements.filter((el) => el.type === "arrow").length).toBe(4);
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// all the way to the left, gets us to the first node
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Keyboard.withModifierKeys({ alt: true }, () => {
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Keyboard.keyPress(KEYS.ARROW_LEFT);
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Keyboard.keyPress(KEYS.ARROW_LEFT);
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Keyboard.keyPress(KEYS.ARROW_LEFT);
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Keyboard.keyPress(KEYS.ARROW_LEFT);
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});
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Keyboard.keyUp(KEYS.ALT);
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expect(h.state.selectedElementIds[rectangle.id]).toBe(true);
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// all the way to the right, gets us to the last node
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const rightMostNode = h.elements[h.elements.length - 2];
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expect(rightMostNode);
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expect(rightMostNode.type).toBe("rectangle");
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Keyboard.withModifierKeys({ alt: true }, () => {
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Keyboard.keyPress(KEYS.ARROW_RIGHT);
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Keyboard.keyPress(KEYS.ARROW_RIGHT);
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Keyboard.keyPress(KEYS.ARROW_RIGHT);
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Keyboard.keyPress(KEYS.ARROW_RIGHT);
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});
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Keyboard.keyUp(KEYS.ALT);
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expect(h.state.selectedElementIds[rightMostNode.id]).toBe(true);
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});
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it("multiple nodes at each level", () => {
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/**
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* from the perspective of the first node, there're four layers, and
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* there are four nodes at the second layer
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*
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* -> ▨
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* ▨ -> ▨ -> ▨ -> ▨ -> ▨
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* -> ▨
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* -> ▨
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*/
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API.clearSelection();
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const rectangle = API.createElement({
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type: "rectangle",
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width: 200,
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height: 100,
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});
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h.elements = [rectangle];
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API.setSelectedElements([rectangle]);
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Keyboard.withModifierKeys({ ctrl: true }, () => {
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Keyboard.keyPress(KEYS.ARROW_RIGHT);
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});
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Keyboard.keyUp(KEYS.CTRL_OR_CMD);
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Keyboard.withModifierKeys({ ctrl: true }, () => {
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Keyboard.keyPress(KEYS.ARROW_RIGHT);
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});
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Keyboard.keyUp(KEYS.CTRL_OR_CMD);
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Keyboard.withModifierKeys({ ctrl: true }, () => {
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Keyboard.keyPress(KEYS.ARROW_RIGHT);
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});
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Keyboard.keyUp(KEYS.CTRL_OR_CMD);
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Keyboard.withModifierKeys({ ctrl: true }, () => {
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Keyboard.keyPress(KEYS.ARROW_RIGHT);
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});
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Keyboard.keyUp(KEYS.CTRL_OR_CMD);
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const secondNode = h.elements[1];
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const rightMostNode = h.elements[h.elements.length - 2];
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API.setSelectedElements([rectangle]);
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Keyboard.withModifierKeys({ ctrl: true }, () => {
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Keyboard.keyPress(KEYS.ARROW_RIGHT);
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});
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Keyboard.keyUp(KEYS.CTRL_OR_CMD);
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API.setSelectedElements([rectangle]);
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Keyboard.withModifierKeys({ ctrl: true }, () => {
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Keyboard.keyPress(KEYS.ARROW_RIGHT);
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});
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Keyboard.keyUp(KEYS.CTRL_OR_CMD);
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API.setSelectedElements([rectangle]);
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Keyboard.withModifierKeys({ ctrl: true }, () => {
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Keyboard.keyPress(KEYS.ARROW_RIGHT);
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});
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Keyboard.keyUp(KEYS.CTRL_OR_CMD);
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API.setSelectedElements([rectangle]);
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// because of same level cycling,
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// going right five times should take us back to the second node again
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Keyboard.withModifierKeys({ alt: true }, () => {
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Keyboard.keyPress(KEYS.ARROW_RIGHT);
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Keyboard.keyPress(KEYS.ARROW_RIGHT);
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Keyboard.keyPress(KEYS.ARROW_RIGHT);
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Keyboard.keyPress(KEYS.ARROW_RIGHT);
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Keyboard.keyPress(KEYS.ARROW_RIGHT);
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});
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Keyboard.keyUp(KEYS.ALT);
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expect(h.state.selectedElementIds[secondNode.id]).toBe(true);
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// from the second node, going right three times should take us to the rightmost node
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Keyboard.withModifierKeys({ alt: true }, () => {
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Keyboard.keyPress(KEYS.ARROW_RIGHT);
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Keyboard.keyPress(KEYS.ARROW_RIGHT);
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Keyboard.keyPress(KEYS.ARROW_RIGHT);
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});
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Keyboard.keyUp(KEYS.ALT);
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expect(h.state.selectedElementIds[rightMostNode.id]).toBe(true);
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Keyboard.withModifierKeys({ alt: true }, () => {
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Keyboard.keyPress(KEYS.ARROW_LEFT);
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Keyboard.keyPress(KEYS.ARROW_LEFT);
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Keyboard.keyPress(KEYS.ARROW_LEFT);
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Keyboard.keyPress(KEYS.ARROW_LEFT);
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});
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Keyboard.keyUp(KEYS.ALT);
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expect(h.state.selectedElementIds[rectangle.id]).toBe(true);
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});
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it("take the most obvious link when possible", () => {
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/**
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* ▨ → ▨ ▨ → ▨
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* ↓ ↑
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* ▨ → ▨
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*/
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API.clearSelection();
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const rectangle = API.createElement({
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type: "rectangle",
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width: 200,
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height: 100,
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});
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h.elements = [rectangle];
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API.setSelectedElements([rectangle]);
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Keyboard.withModifierKeys({ ctrl: true }, () => {
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Keyboard.keyPress(KEYS.ARROW_RIGHT);
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});
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Keyboard.keyUp(KEYS.CTRL_OR_CMD);
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Keyboard.withModifierKeys({ ctrl: true }, () => {
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Keyboard.keyPress(KEYS.ARROW_DOWN);
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});
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Keyboard.keyUp(KEYS.CTRL_OR_CMD);
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Keyboard.withModifierKeys({ ctrl: true }, () => {
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Keyboard.keyPress(KEYS.ARROW_RIGHT);
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});
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Keyboard.keyUp(KEYS.CTRL_OR_CMD);
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Keyboard.withModifierKeys({ ctrl: true }, () => {
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Keyboard.keyPress(KEYS.ARROW_UP);
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});
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Keyboard.keyUp(KEYS.CTRL_OR_CMD);
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Keyboard.withModifierKeys({ ctrl: true }, () => {
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Keyboard.keyPress(KEYS.ARROW_RIGHT);
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});
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Keyboard.keyUp(KEYS.CTRL_OR_CMD);
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// last node should be the one that's selected
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const rightMostNode = h.elements[h.elements.length - 2];
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expect(rightMostNode.type).toBe("rectangle");
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expect(h.state.selectedElementIds[rightMostNode.id]).toBe(true);
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Keyboard.withModifierKeys({ alt: true }, () => {
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Keyboard.keyPress(KEYS.ARROW_LEFT);
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Keyboard.keyPress(KEYS.ARROW_LEFT);
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Keyboard.keyPress(KEYS.ARROW_LEFT);
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Keyboard.keyPress(KEYS.ARROW_LEFT);
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Keyboard.keyPress(KEYS.ARROW_LEFT);
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});
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Keyboard.keyUp(KEYS.ALT);
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expect(h.state.selectedElementIds[rectangle.id]).toBe(true);
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// going any direction takes us to the predecessor as well
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const predecessorToRightMostNode = h.elements[h.elements.length - 4];
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expect(predecessorToRightMostNode.type).toBe("rectangle");
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API.setSelectedElements([rightMostNode]);
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Keyboard.withModifierKeys({ alt: true }, () => {
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Keyboard.keyPress(KEYS.ARROW_RIGHT);
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});
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Keyboard.keyUp(KEYS.ALT);
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expect(h.state.selectedElementIds[rightMostNode.id]).not.toBe(true);
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expect(h.state.selectedElementIds[predecessorToRightMostNode.id]).toBe(
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true,
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);
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API.setSelectedElements([rightMostNode]);
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Keyboard.withModifierKeys({ alt: true }, () => {
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Keyboard.keyPress(KEYS.ARROW_UP);
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});
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Keyboard.keyUp(KEYS.ALT);
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expect(h.state.selectedElementIds[rightMostNode.id]).not.toBe(true);
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expect(h.state.selectedElementIds[predecessorToRightMostNode.id]).toBe(
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true,
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);
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API.setSelectedElements([rightMostNode]);
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Keyboard.withModifierKeys({ alt: true }, () => {
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Keyboard.keyPress(KEYS.ARROW_DOWN);
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});
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Keyboard.keyUp(KEYS.ALT);
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expect(h.state.selectedElementIds[rightMostNode.id]).not.toBe(true);
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expect(h.state.selectedElementIds[predecessorToRightMostNode.id]).toBe(
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true,
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);
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});
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});
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@ -0,0 +1,698 @@
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import {
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HEADING_DOWN,
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HEADING_LEFT,
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HEADING_RIGHT,
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HEADING_UP,
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compareHeading,
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headingForPointFromElement,
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type Heading,
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} from "./heading";
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import { bindLinearElement } from "./binding";
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import { LinearElementEditor } from "./linearElementEditor";
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import { newArrowElement, newElement } from "./newElement";
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import { aabbForElement } from "../math";
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import type {
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ElementsMap,
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ExcalidrawBindableElement,
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ExcalidrawElement,
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ExcalidrawFlowchartNodeElement,
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NonDeletedSceneElementsMap,
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OrderedExcalidrawElement,
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} from "./types";
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import { KEYS } from "../keys";
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import type { AppState, PendingExcalidrawElements, Point } from "../types";
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import { mutateElement } from "./mutateElement";
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import { elementOverlapsWithFrame, elementsAreInFrameBounds } from "../frame";
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import {
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isBindableElement,
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isElbowArrow,
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isFrameElement,
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isFlowchartNodeElement,
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} from "./typeChecks";
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import { invariant } from "../utils";
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type LinkDirection = "up" | "right" | "down" | "left";
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const VERTICAL_OFFSET = 100;
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const HORIZONTAL_OFFSET = 100;
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export const getLinkDirectionFromKey = (key: string): LinkDirection => {
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switch (key) {
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case KEYS.ARROW_UP:
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return "up";
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case KEYS.ARROW_DOWN:
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return "down";
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case KEYS.ARROW_RIGHT:
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return "right";
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case KEYS.ARROW_LEFT:
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return "left";
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default:
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return "right";
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}
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};
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const getNodeRelatives = (
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type: "predecessors" | "successors",
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node: ExcalidrawBindableElement,
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elementsMap: ElementsMap,
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direction: LinkDirection,
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) => {
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const items = [...elementsMap.values()].reduce(
|
||||
(acc: { relative: ExcalidrawBindableElement; heading: Heading }[], el) => {
|
||||
let oppositeBinding;
|
||||
if (
|
||||
isElbowArrow(el) &&
|
||||
// we want check existence of the opposite binding, in the direction
|
||||
// we're interested in
|
||||
(oppositeBinding =
|
||||
el[type === "predecessors" ? "startBinding" : "endBinding"]) &&
|
||||
// similarly, we need to filter only arrows bound to target node
|
||||
el[type === "predecessors" ? "endBinding" : "startBinding"]
|
||||
?.elementId === node.id
|
||||
) {
|
||||
const relative = elementsMap.get(oppositeBinding.elementId);
|
||||
|
||||
if (!relative) {
|
||||
return acc;
|
||||
}
|
||||
|
||||
invariant(
|
||||
isBindableElement(relative),
|
||||
"not an ExcalidrawBindableElement",
|
||||
);
|
||||
|
||||
const edgePoint: Point =
|
||||
type === "predecessors" ? el.points[el.points.length - 1] : [0, 0];
|
||||
|
||||
const heading = headingForPointFromElement(node, aabbForElement(node), [
|
||||
edgePoint[0] + el.x,
|
||||
edgePoint[1] + el.y,
|
||||
]);
|
||||
|
||||
acc.push({
|
||||
relative,
|
||||
heading,
|
||||
});
|
||||
}
|
||||
return acc;
|
||||
},
|
||||
[],
|
||||
);
|
||||
|
||||
switch (direction) {
|
||||
case "up":
|
||||
return items
|
||||
.filter((item) => compareHeading(item.heading, HEADING_UP))
|
||||
.map((item) => item.relative);
|
||||
case "down":
|
||||
return items
|
||||
.filter((item) => compareHeading(item.heading, HEADING_DOWN))
|
||||
.map((item) => item.relative);
|
||||
case "right":
|
||||
return items
|
||||
.filter((item) => compareHeading(item.heading, HEADING_RIGHT))
|
||||
.map((item) => item.relative);
|
||||
case "left":
|
||||
return items
|
||||
.filter((item) => compareHeading(item.heading, HEADING_LEFT))
|
||||
.map((item) => item.relative);
|
||||
}
|
||||
};
|
||||
|
||||
const getSuccessors = (
|
||||
node: ExcalidrawBindableElement,
|
||||
elementsMap: ElementsMap,
|
||||
direction: LinkDirection,
|
||||
) => {
|
||||
return getNodeRelatives("successors", node, elementsMap, direction);
|
||||
};
|
||||
|
||||
export const getPredecessors = (
|
||||
node: ExcalidrawBindableElement,
|
||||
elementsMap: ElementsMap,
|
||||
direction: LinkDirection,
|
||||
) => {
|
||||
return getNodeRelatives("predecessors", node, elementsMap, direction);
|
||||
};
|
||||
|
||||
const getOffsets = (
|
||||
element: ExcalidrawFlowchartNodeElement,
|
||||
linkedNodes: ExcalidrawElement[],
|
||||
direction: LinkDirection,
|
||||
) => {
|
||||
const _HORIZONTAL_OFFSET = HORIZONTAL_OFFSET + element.width;
|
||||
|
||||
// check if vertical space or horizontal space is available first
|
||||
if (direction === "up" || direction === "down") {
|
||||
const _VERTICAL_OFFSET = VERTICAL_OFFSET + element.height;
|
||||
// check vertical space
|
||||
const minX = element.x;
|
||||
const maxX = element.x + element.width;
|
||||
|
||||
// vertical space is available
|
||||
if (
|
||||
linkedNodes.every(
|
||||
(linkedNode) =>
|
||||
linkedNode.x + linkedNode.width < minX || linkedNode.x > maxX,
|
||||
)
|
||||
) {
|
||||
return {
|
||||
x: 0,
|
||||
y: _VERTICAL_OFFSET * (direction === "up" ? -1 : 1),
|
||||
};
|
||||
}
|
||||
} else if (direction === "right" || direction === "left") {
|
||||
const minY = element.y;
|
||||
const maxY = element.y + element.height;
|
||||
|
||||
if (
|
||||
linkedNodes.every(
|
||||
(linkedNode) =>
|
||||
linkedNode.y + linkedNode.height < minY || linkedNode.y > maxY,
|
||||
)
|
||||
) {
|
||||
return {
|
||||
x:
|
||||
(HORIZONTAL_OFFSET + element.width) * (direction === "left" ? -1 : 1),
|
||||
y: 0,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
if (direction === "up" || direction === "down") {
|
||||
const _VERTICAL_OFFSET = VERTICAL_OFFSET + element.height;
|
||||
const y = linkedNodes.length === 0 ? _VERTICAL_OFFSET : _VERTICAL_OFFSET;
|
||||
const x =
|
||||
linkedNodes.length === 0
|
||||
? 0
|
||||
: (linkedNodes.length + 1) % 2 === 0
|
||||
? ((linkedNodes.length + 1) / 2) * _HORIZONTAL_OFFSET
|
||||
: (linkedNodes.length / 2) * _HORIZONTAL_OFFSET * -1;
|
||||
|
||||
if (direction === "up") {
|
||||
return {
|
||||
x,
|
||||
y: y * -1,
|
||||
};
|
||||
}
|
||||
|
||||
return {
|
||||
x,
|
||||
y,
|
||||
};
|
||||
}
|
||||
|
||||
const _VERTICAL_OFFSET = VERTICAL_OFFSET + element.height;
|
||||
const x =
|
||||
(linkedNodes.length === 0 ? HORIZONTAL_OFFSET : HORIZONTAL_OFFSET) +
|
||||
element.width;
|
||||
const y =
|
||||
linkedNodes.length === 0
|
||||
? 0
|
||||
: (linkedNodes.length + 1) % 2 === 0
|
||||
? ((linkedNodes.length + 1) / 2) * _VERTICAL_OFFSET
|
||||
: (linkedNodes.length / 2) * _VERTICAL_OFFSET * -1;
|
||||
|
||||
if (direction === "left") {
|
||||
return {
|
||||
x: x * -1,
|
||||
y,
|
||||
};
|
||||
}
|
||||
return {
|
||||
x,
|
||||
y,
|
||||
};
|
||||
};
|
||||
|
||||
const addNewNode = (
|
||||
element: ExcalidrawFlowchartNodeElement,
|
||||
elementsMap: ElementsMap,
|
||||
appState: AppState,
|
||||
direction: LinkDirection,
|
||||
) => {
|
||||
const successors = getSuccessors(element, elementsMap, direction);
|
||||
const predeccessors = getPredecessors(element, elementsMap, direction);
|
||||
|
||||
const offsets = getOffsets(
|
||||
element,
|
||||
[...successors, ...predeccessors],
|
||||
direction,
|
||||
);
|
||||
|
||||
const nextNode = newElement({
|
||||
type: element.type,
|
||||
x: element.x + offsets.x,
|
||||
y: element.y + offsets.y,
|
||||
// TODO: extract this to a util
|
||||
width: element.width,
|
||||
height: element.height,
|
||||
roundness: element.roundness,
|
||||
roughness: element.roughness,
|
||||
backgroundColor: element.backgroundColor,
|
||||
strokeColor: element.strokeColor,
|
||||
strokeWidth: element.strokeWidth,
|
||||
});
|
||||
|
||||
invariant(
|
||||
isFlowchartNodeElement(nextNode),
|
||||
"not an ExcalidrawFlowchartNodeElement",
|
||||
);
|
||||
|
||||
const bindingArrow = createBindingArrow(
|
||||
element,
|
||||
nextNode,
|
||||
elementsMap,
|
||||
direction,
|
||||
appState,
|
||||
);
|
||||
|
||||
return {
|
||||
nextNode,
|
||||
bindingArrow,
|
||||
};
|
||||
};
|
||||
|
||||
export const addNewNodes = (
|
||||
startNode: ExcalidrawFlowchartNodeElement,
|
||||
elementsMap: ElementsMap,
|
||||
appState: AppState,
|
||||
direction: LinkDirection,
|
||||
numberOfNodes: number,
|
||||
) => {
|
||||
// always start from 0 and distribute evenly
|
||||
const newNodes: ExcalidrawElement[] = [];
|
||||
|
||||
for (let i = 0; i < numberOfNodes; i++) {
|
||||
let nextX: number;
|
||||
let nextY: number;
|
||||
if (direction === "left" || direction === "right") {
|
||||
const totalHeight =
|
||||
VERTICAL_OFFSET * (numberOfNodes - 1) +
|
||||
numberOfNodes * startNode.height;
|
||||
|
||||
const startY = startNode.y + startNode.height / 2 - totalHeight / 2;
|
||||
|
||||
let offsetX = HORIZONTAL_OFFSET + startNode.width;
|
||||
if (direction === "left") {
|
||||
offsetX *= -1;
|
||||
}
|
||||
nextX = startNode.x + offsetX;
|
||||
const offsetY = (VERTICAL_OFFSET + startNode.height) * i;
|
||||
nextY = startY + offsetY;
|
||||
} else {
|
||||
const totalWidth =
|
||||
HORIZONTAL_OFFSET * (numberOfNodes - 1) +
|
||||
numberOfNodes * startNode.width;
|
||||
const startX = startNode.x + startNode.width / 2 - totalWidth / 2;
|
||||
let offsetY = VERTICAL_OFFSET + startNode.height;
|
||||
|
||||
if (direction === "up") {
|
||||
offsetY *= -1;
|
||||
}
|
||||
nextY = startNode.y + offsetY;
|
||||
const offsetX = (HORIZONTAL_OFFSET + startNode.width) * i;
|
||||
nextX = startX + offsetX;
|
||||
}
|
||||
|
||||
const nextNode = newElement({
|
||||
type: startNode.type,
|
||||
x: nextX,
|
||||
y: nextY,
|
||||
// TODO: extract this to a util
|
||||
width: startNode.width,
|
||||
height: startNode.height,
|
||||
roundness: startNode.roundness,
|
||||
roughness: startNode.roughness,
|
||||
backgroundColor: startNode.backgroundColor,
|
||||
strokeColor: startNode.strokeColor,
|
||||
strokeWidth: startNode.strokeWidth,
|
||||
});
|
||||
|
||||
invariant(
|
||||
isFlowchartNodeElement(nextNode),
|
||||
"not an ExcalidrawFlowchartNodeElement",
|
||||
);
|
||||
|
||||
const bindingArrow = createBindingArrow(
|
||||
startNode,
|
||||
nextNode,
|
||||
elementsMap,
|
||||
direction,
|
||||
appState,
|
||||
);
|
||||
|
||||
newNodes.push(nextNode);
|
||||
newNodes.push(bindingArrow);
|
||||
}
|
||||
|
||||
return newNodes;
|
||||
};
|
||||
|
||||
const createBindingArrow = (
|
||||
startBindingElement: ExcalidrawFlowchartNodeElement,
|
||||
endBindingElement: ExcalidrawFlowchartNodeElement,
|
||||
elementsMap: ElementsMap,
|
||||
direction: LinkDirection,
|
||||
appState: AppState,
|
||||
) => {
|
||||
let startX: number;
|
||||
let startY: number;
|
||||
|
||||
const PADDING = 6;
|
||||
|
||||
switch (direction) {
|
||||
case "up": {
|
||||
startX = startBindingElement.x + startBindingElement.width / 2;
|
||||
startY = startBindingElement.y - PADDING;
|
||||
break;
|
||||
}
|
||||
case "down": {
|
||||
startX = startBindingElement.x + startBindingElement.width / 2;
|
||||
startY = startBindingElement.y + startBindingElement.height + PADDING;
|
||||
break;
|
||||
}
|
||||
case "right": {
|
||||
startX = startBindingElement.x + startBindingElement.width + PADDING;
|
||||
startY = startBindingElement.y + startBindingElement.height / 2;
|
||||
break;
|
||||
}
|
||||
case "left": {
|
||||
startX = startBindingElement.x - PADDING;
|
||||
startY = startBindingElement.y + startBindingElement.height / 2;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
let endX: number;
|
||||
let endY: number;
|
||||
|
||||
switch (direction) {
|
||||
case "up": {
|
||||
endX = endBindingElement.x + endBindingElement.width / 2 - startX;
|
||||
endY = endBindingElement.y + endBindingElement.height - startY + PADDING;
|
||||
break;
|
||||
}
|
||||
case "down": {
|
||||
endX = endBindingElement.x + endBindingElement.width / 2 - startX;
|
||||
endY = endBindingElement.y - startY - PADDING;
|
||||
break;
|
||||
}
|
||||
case "right": {
|
||||
endX = endBindingElement.x - startX - PADDING;
|
||||
endY = endBindingElement.y - startY + endBindingElement.height / 2;
|
||||
break;
|
||||
}
|
||||
case "left": {
|
||||
endX = endBindingElement.x + endBindingElement.width - startX + PADDING;
|
||||
endY = endBindingElement.y - startY + endBindingElement.height / 2;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
const bindingArrow = newArrowElement({
|
||||
type: "arrow",
|
||||
x: startX,
|
||||
y: startY,
|
||||
startArrowhead: appState.currentItemStartArrowhead,
|
||||
endArrowhead: appState.currentItemEndArrowhead,
|
||||
strokeColor: appState.currentItemStrokeColor,
|
||||
strokeStyle: appState.currentItemStrokeStyle,
|
||||
strokeWidth: appState.currentItemStrokeWidth,
|
||||
points: [
|
||||
[0, 0],
|
||||
[endX, endY],
|
||||
],
|
||||
elbowed: true,
|
||||
});
|
||||
|
||||
bindLinearElement(
|
||||
bindingArrow,
|
||||
startBindingElement,
|
||||
"start",
|
||||
elementsMap as NonDeletedSceneElementsMap,
|
||||
);
|
||||
bindLinearElement(
|
||||
bindingArrow,
|
||||
endBindingElement,
|
||||
"end",
|
||||
elementsMap as NonDeletedSceneElementsMap,
|
||||
);
|
||||
|
||||
const changedElements = new Map<string, OrderedExcalidrawElement>();
|
||||
changedElements.set(
|
||||
startBindingElement.id,
|
||||
startBindingElement as OrderedExcalidrawElement,
|
||||
);
|
||||
changedElements.set(
|
||||
endBindingElement.id,
|
||||
endBindingElement as OrderedExcalidrawElement,
|
||||
);
|
||||
changedElements.set(
|
||||
bindingArrow.id,
|
||||
bindingArrow as OrderedExcalidrawElement,
|
||||
);
|
||||
|
||||
LinearElementEditor.movePoints(
|
||||
bindingArrow,
|
||||
[
|
||||
{
|
||||
index: 1,
|
||||
point: bindingArrow.points[1],
|
||||
},
|
||||
],
|
||||
elementsMap as NonDeletedSceneElementsMap,
|
||||
undefined,
|
||||
{
|
||||
changedElements,
|
||||
},
|
||||
);
|
||||
|
||||
return bindingArrow;
|
||||
};
|
||||
|
||||
export class FlowChartNavigator {
|
||||
isExploring: boolean = false;
|
||||
// nodes that are ONE link away (successor and predecessor both included)
|
||||
private sameLevelNodes: ExcalidrawElement[] = [];
|
||||
private sameLevelIndex: number = 0;
|
||||
// set it to the opposite of the defalut creation direction
|
||||
private direction: LinkDirection | null = null;
|
||||
// for speedier navigation
|
||||
private visitedNodes: Set<ExcalidrawElement["id"]> = new Set();
|
||||
|
||||
clear() {
|
||||
this.isExploring = false;
|
||||
this.sameLevelNodes = [];
|
||||
this.sameLevelIndex = 0;
|
||||
this.direction = null;
|
||||
this.visitedNodes.clear();
|
||||
}
|
||||
|
||||
exploreByDirection(
|
||||
element: ExcalidrawElement,
|
||||
elementsMap: ElementsMap,
|
||||
direction: LinkDirection,
|
||||
): ExcalidrawElement["id"] | null {
|
||||
if (!isBindableElement(element)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
// clear if going at a different direction
|
||||
if (direction !== this.direction) {
|
||||
this.clear();
|
||||
}
|
||||
|
||||
// add the current node to the visited
|
||||
if (!this.visitedNodes.has(element.id)) {
|
||||
this.visitedNodes.add(element.id);
|
||||
}
|
||||
|
||||
/**
|
||||
* CASE:
|
||||
* - already started exploring, AND
|
||||
* - there are multiple nodes at the same level, AND
|
||||
* - still going at the same direction, AND
|
||||
*
|
||||
* RESULT:
|
||||
* - loop through nodes at the same level
|
||||
*
|
||||
* WHY:
|
||||
* - provides user the capability to loop through nodes at the same level
|
||||
*/
|
||||
if (
|
||||
this.isExploring &&
|
||||
direction === this.direction &&
|
||||
this.sameLevelNodes.length > 1
|
||||
) {
|
||||
this.sameLevelIndex =
|
||||
(this.sameLevelIndex + 1) % this.sameLevelNodes.length;
|
||||
|
||||
return this.sameLevelNodes[this.sameLevelIndex].id;
|
||||
}
|
||||
|
||||
const nodes = [
|
||||
...getSuccessors(element, elementsMap, direction),
|
||||
...getPredecessors(element, elementsMap, direction),
|
||||
];
|
||||
|
||||
/**
|
||||
* CASE:
|
||||
* - just started exploring at the given direction
|
||||
*
|
||||
* RESULT:
|
||||
* - go to the first node in the given direction
|
||||
*/
|
||||
if (nodes.length > 0) {
|
||||
this.sameLevelIndex = 0;
|
||||
this.isExploring = true;
|
||||
this.sameLevelNodes = nodes;
|
||||
this.direction = direction;
|
||||
this.visitedNodes.add(nodes[0].id);
|
||||
|
||||
return nodes[0].id;
|
||||
}
|
||||
|
||||
/**
|
||||
* CASE:
|
||||
* - (just started exploring or still going at the same direction) OR
|
||||
* - there're no nodes at the given direction
|
||||
*
|
||||
* RESULT:
|
||||
* - go to some other unvisited linked node
|
||||
*
|
||||
* WHY:
|
||||
* - provide a speedier navigation from a given node to some predecessor
|
||||
* without the user having to change arrow key
|
||||
*/
|
||||
if (direction === this.direction || !this.isExploring) {
|
||||
if (!this.isExploring) {
|
||||
// just started and no other nodes at the given direction
|
||||
// so the current node is technically the first visited node
|
||||
// (this is needed so that we don't get stuck between looping through )
|
||||
this.visitedNodes.add(element.id);
|
||||
}
|
||||
|
||||
const otherDirections: LinkDirection[] = [
|
||||
"up",
|
||||
"right",
|
||||
"down",
|
||||
"left",
|
||||
].filter((dir): dir is LinkDirection => dir !== direction);
|
||||
|
||||
const otherLinkedNodes = otherDirections
|
||||
.map((dir) => [
|
||||
...getSuccessors(element, elementsMap, dir),
|
||||
...getPredecessors(element, elementsMap, dir),
|
||||
])
|
||||
.flat()
|
||||
.filter((linkedNode) => !this.visitedNodes.has(linkedNode.id));
|
||||
|
||||
for (const linkedNode of otherLinkedNodes) {
|
||||
if (!this.visitedNodes.has(linkedNode.id)) {
|
||||
this.visitedNodes.add(linkedNode.id);
|
||||
this.isExploring = true;
|
||||
this.direction = direction;
|
||||
return linkedNode.id;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
export class FlowChartCreator {
|
||||
isCreatingChart: boolean = false;
|
||||
private numberOfNodes: number = 0;
|
||||
private direction: LinkDirection | null = "right";
|
||||
pendingNodes: PendingExcalidrawElements | null = null;
|
||||
|
||||
createNodes(
|
||||
startNode: ExcalidrawFlowchartNodeElement,
|
||||
elementsMap: ElementsMap,
|
||||
appState: AppState,
|
||||
direction: LinkDirection,
|
||||
) {
|
||||
if (direction !== this.direction) {
|
||||
const { nextNode, bindingArrow } = addNewNode(
|
||||
startNode,
|
||||
elementsMap,
|
||||
appState,
|
||||
direction,
|
||||
);
|
||||
|
||||
this.numberOfNodes = 1;
|
||||
this.isCreatingChart = true;
|
||||
this.direction = direction;
|
||||
this.pendingNodes = [nextNode, bindingArrow];
|
||||
} else {
|
||||
this.numberOfNodes += 1;
|
||||
const newNodes = addNewNodes(
|
||||
startNode,
|
||||
elementsMap,
|
||||
appState,
|
||||
direction,
|
||||
this.numberOfNodes,
|
||||
);
|
||||
|
||||
this.isCreatingChart = true;
|
||||
this.direction = direction;
|
||||
this.pendingNodes = newNodes;
|
||||
}
|
||||
|
||||
// add pending nodes to the same frame as the start node
|
||||
// if every pending node is at least intersecting with the frame
|
||||
if (startNode.frameId) {
|
||||
const frame = elementsMap.get(startNode.frameId);
|
||||
|
||||
invariant(
|
||||
frame && isFrameElement(frame),
|
||||
"not an ExcalidrawFrameElement",
|
||||
);
|
||||
|
||||
if (
|
||||
frame &&
|
||||
this.pendingNodes.every(
|
||||
(node) =>
|
||||
elementsAreInFrameBounds([node], frame, elementsMap) ||
|
||||
elementOverlapsWithFrame(node, frame, elementsMap),
|
||||
)
|
||||
) {
|
||||
this.pendingNodes = this.pendingNodes.map((node) =>
|
||||
mutateElement(
|
||||
node,
|
||||
{
|
||||
frameId: startNode.frameId,
|
||||
},
|
||||
false,
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
clear() {
|
||||
this.isCreatingChart = false;
|
||||
this.pendingNodes = null;
|
||||
this.direction = null;
|
||||
this.numberOfNodes = 0;
|
||||
}
|
||||
}
|
||||
|
||||
export const isNodeInFlowchart = (
|
||||
element: ExcalidrawFlowchartNodeElement,
|
||||
elementsMap: ElementsMap,
|
||||
) => {
|
||||
for (const [, el] of elementsMap) {
|
||||
if (
|
||||
el.type === "arrow" &&
|
||||
(el.startBinding?.elementId === element.id ||
|
||||
el.endBinding?.elementId === element.id)
|
||||
) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
};
|
Loading…
Reference in New Issue