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success/packages/excalidraw/element/resizeElements.ts

1094 lines
32 KiB
TypeScript

feat: text wrapping (#7999) * resize single elements from the side * fix lint * do not resize texts from the sides (for we want to wrap/unwrap) * omit side handles for frames too * upgrade types * enable resizing from the sides for multiple elements as well * fix lint * maintain aspect ratio when elements are not of the same angle * lint * always resize proportionally for multiple elements * increase side resizing padding * code cleanup * adaptive handles * do not resize for linear elements with only two points * prioritize point dragging over edge resizing * lint * allow free resizing for multiple elements at degree 0 * always resize from the sides * reduce hit threshold * make small multiple elements movable * lint * show side handles on touch screen and mobile devices * differentiate touchscreens * keep proportional with text in multi-element resizing * update snapshot * update multi elements resizing logic * lint * reduce side resizing padding * bound texts do not scale in normal cases * lint * test sides for texts * wrap text * do not update text size when changing its alignment * keep text wrapped/unwrapped when editing * change wrapped size to auto size from context menu * fix test * lint * increase min width for wrapped texts * wrap wrapped text in container * unwrap when binding text to container * rename `wrapped` to `autoResize` * fix lint * revert: use `center` align when wrapping text in container * update snaps * fix lint * simplify logic on autoResize * lint and test * snapshots * remove unnecessary code * snapshots * fix: defaults not set correctly * tests for wrapping texts when resized * tests for text wrapping when edited * fix autoResize refactor * include autoResize flag check * refactor * feat: rename action label & change contextmenu position * fix: update version on `autoResize` action * fix infinite loop when editing text in a container * simplify * always maintain `width` if `!autoResize` * maintain `x` if `!autoResize` * maintain `y` pos after fontSize change if `!autoResize` * refactor * when editing, do not wrap text in textWysiwyg * simplify text editor * make test more readable * comment * rename action to match file name * revert function signature change * only update in app --------- Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com>
9 months ago
import {
BOUND_TEXT_PADDING,
MIN_FONT_SIZE,
SHIFT_LOCKING_ANGLE,
} from "../constants";
import { rescalePoints } from "../points";
import { rotate, centerPoint, rotatePoint } from "../math";
import type {
ExcalidrawLinearElement,
ExcalidrawTextElement,
NonDeletedExcalidrawElement,
NonDeleted,
feat: Support labels for arrow 🔥 (#5723) * feat: support arrow with text * render arrow -> clear rect-> render text * move bound text when linear elements move * fix centering cursor when linear element rotated * fix y coord when new line added and container has 3 points * update text position when 2nd point moved * support adding label on top of 2nd point when 3 points are present * change linear element editor shortcut to cmd+enter and fix tests * scale bound text points when resizing via bounding box * ohh yeah rotation works :) * fix coords when updating text properties * calculate new position after rotation always from original position * rotate the bound text by same angle as parent * don't rotate text and make sure dimensions and coords are always calculated from original point * hardcoding the text width for now * Move the linear element when bound text hit * Rotation working yaay * consider text element angle when editing * refactor * update x2 coords if needed when text updated * simplify * consider bound text to be part of bounding box when hit * show bounding box correctly when multiple element selected * fix typo * support rotating multiple elements * support multiple element resizing * shift bound text to mid point when odd points * Always render linear element handles inside editor after element rendered so point is visible for bound text * Delete bound text when point attached to it deleted * move bound to mid segement mid point when points are even * shift bound text when points nearby deleted and handle segment deletion * Resize working :) * more resize fixes * don't update cache-its breaking delete points, look for better soln * update mid point cache for bound elements when updated * introduce wrapping when resizing * wrap when resize for 2 pointer linear elements * support adding text for linear elements with more than 3 points * export to svg working :) * clip from nearest enclosing element with non transparent color if present when exporting and fill with correct color in canvas * fix snap * use visible elements * Make export to svg work with Mask :) * remove id * mask canvas linear element area where label is added * decide the position of bound text during render * fix coords when editing * fix multiple resize * update cache when bound text version changes * fix masking when rotated * render text in correct position in preview * remove unnecessary code * fix masking when rotating linear element * fix masking with zoom * fix mask in preview for export * fix offsets in export view * fix coords on svg export * fix mask when element rotated in svg * enable double-click to enter text * fix hint * Position cursor correctly and text dimensiosn when height of element is negative * don't allow 2 pointer linear element with bound text width to go beyond min width * code cleanup * fix freedraw * Add padding * don't show vertical align action for linear element containers * Add specs for getBoundTextElementPosition * more specs * move some utils to linearElementEditor.ts * remove only :p * check absoulte coods in test * Add test to hide vertical align for linear eleemnt with bound text * improve export preview * support labels only for arrows * spec * fix large texts * fix tests * fix zooming * enter line editor with cmd+double click * Allow points to move beyond min width/height for 2 pointer arrow with bound text * fix hint for line editing * attempt to fix arrow getting deselected * fix hint and shortcut * Add padding of 5px when creating bound text and add spec * Wrap bound text when arrow binding containers moved * Add spec * remove * set boundTextElementVersion to null if not present * dont use cache when version mismatch * Add a padding of 5px vertically when creating text * Add box sizing content box * Set bound elements when text element created to fix the padding * fix zooming in editor * fix zoom in export * remove globalCompositeOperation and use clearRect instead of fillRect
2 years ago
ExcalidrawElement,
ExcalidrawTextElementWithContainer,
feat: add flipping for multiple elements (#5578) * feat: add flipping when resizing multiple elements * fix: image elements not flipping its content * test: fix accidental resizing in grouping test * fix: angles not flipping vertically when resizing * feat: add flipping multiple elements with a command * revert: image elements not flipping its content This reverts commit cb989a6c66e62a02a8c04ce41f12507806c8d0a0. * fix: add special cases for flipping text & images * fix: a few corner cases for flipping * fix: remove angle flip * fix: bound text scaling when resizing * fix: linear elements drifting away after multiple flips * revert: fix linear elements drifting away after multiple flips This reverts commit bffc33dd3ffe56c72029eee6aca843d992bac7ab. * fix: linear elements unstable bounds * revert: linear elements unstable bounds This reverts commit 22ae9b02c4a49f0ed6448c27abe1969cf6abb1e3. * fix: hand-drawn lines shift after flipping * test: fix flipping tests * test: fix the number of context menu items * fix: incorrect scaling due to ignoring bound text when finding selection bounds * fix: bound text coordinates not being updated * fix: lines bound text rotation * fix: incorrect placement of bound lines on flip * remove redundant predicates in actionFlip * update test * refactor resizeElement with some renaming and comments * fix grouped bounded text elements not being flipped correctly * combine mutation for bounded text element * remove incorrect return * fix: linear elements bindings after flipping * revert: remove incorrect return This reverts commit e6b205ca900b504fe982e4ac1b3b19dcfca246b8. * fix: minimum size for all elements in selection --------- Co-authored-by: Ryan Di <ryan.weihao.di@gmail.com>
2 years ago
ExcalidrawImageElement,
ElementsMap,
} from "./types";
feat: add flipping for multiple elements (#5578) * feat: add flipping when resizing multiple elements * fix: image elements not flipping its content * test: fix accidental resizing in grouping test * fix: angles not flipping vertically when resizing * feat: add flipping multiple elements with a command * revert: image elements not flipping its content This reverts commit cb989a6c66e62a02a8c04ce41f12507806c8d0a0. * fix: add special cases for flipping text & images * fix: a few corner cases for flipping * fix: remove angle flip * fix: bound text scaling when resizing * fix: linear elements drifting away after multiple flips * revert: fix linear elements drifting away after multiple flips This reverts commit bffc33dd3ffe56c72029eee6aca843d992bac7ab. * fix: linear elements unstable bounds * revert: linear elements unstable bounds This reverts commit 22ae9b02c4a49f0ed6448c27abe1969cf6abb1e3. * fix: hand-drawn lines shift after flipping * test: fix flipping tests * test: fix the number of context menu items * fix: incorrect scaling due to ignoring bound text when finding selection bounds * fix: bound text coordinates not being updated * fix: lines bound text rotation * fix: incorrect placement of bound lines on flip * remove redundant predicates in actionFlip * update test * refactor resizeElement with some renaming and comments * fix grouped bounded text elements not being flipped correctly * combine mutation for bounded text element * remove incorrect return * fix: linear elements bindings after flipping * revert: remove incorrect return This reverts commit e6b205ca900b504fe982e4ac1b3b19dcfca246b8. * fix: minimum size for all elements in selection --------- Co-authored-by: Ryan Di <ryan.weihao.di@gmail.com>
2 years ago
import type { Mutable } from "../utility-types";
import {
getElementAbsoluteCoords,
getCommonBounds,
getResizedElementAbsoluteCoords,
getCommonBoundingBox,
} from "./bounds";
import {
feat: Support labels for arrow 🔥 (#5723) * feat: support arrow with text * render arrow -> clear rect-> render text * move bound text when linear elements move * fix centering cursor when linear element rotated * fix y coord when new line added and container has 3 points * update text position when 2nd point moved * support adding label on top of 2nd point when 3 points are present * change linear element editor shortcut to cmd+enter and fix tests * scale bound text points when resizing via bounding box * ohh yeah rotation works :) * fix coords when updating text properties * calculate new position after rotation always from original position * rotate the bound text by same angle as parent * don't rotate text and make sure dimensions and coords are always calculated from original point * hardcoding the text width for now * Move the linear element when bound text hit * Rotation working yaay * consider text element angle when editing * refactor * update x2 coords if needed when text updated * simplify * consider bound text to be part of bounding box when hit * show bounding box correctly when multiple element selected * fix typo * support rotating multiple elements * support multiple element resizing * shift bound text to mid point when odd points * Always render linear element handles inside editor after element rendered so point is visible for bound text * Delete bound text when point attached to it deleted * move bound to mid segement mid point when points are even * shift bound text when points nearby deleted and handle segment deletion * Resize working :) * more resize fixes * don't update cache-its breaking delete points, look for better soln * update mid point cache for bound elements when updated * introduce wrapping when resizing * wrap when resize for 2 pointer linear elements * support adding text for linear elements with more than 3 points * export to svg working :) * clip from nearest enclosing element with non transparent color if present when exporting and fill with correct color in canvas * fix snap * use visible elements * Make export to svg work with Mask :) * remove id * mask canvas linear element area where label is added * decide the position of bound text during render * fix coords when editing * fix multiple resize * update cache when bound text version changes * fix masking when rotated * render text in correct position in preview * remove unnecessary code * fix masking when rotating linear element * fix masking with zoom * fix mask in preview for export * fix offsets in export view * fix coords on svg export * fix mask when element rotated in svg * enable double-click to enter text * fix hint * Position cursor correctly and text dimensiosn when height of element is negative * don't allow 2 pointer linear element with bound text width to go beyond min width * code cleanup * fix freedraw * Add padding * don't show vertical align action for linear element containers * Add specs for getBoundTextElementPosition * more specs * move some utils to linearElementEditor.ts * remove only :p * check absoulte coods in test * Add test to hide vertical align for linear eleemnt with bound text * improve export preview * support labels only for arrows * spec * fix large texts * fix tests * fix zooming * enter line editor with cmd+double click * Allow points to move beyond min width/height for 2 pointer arrow with bound text * fix hint for line editing * attempt to fix arrow getting deselected * fix hint and shortcut * Add padding of 5px when creating bound text and add spec * Wrap bound text when arrow binding containers moved * Add spec * remove * set boundTextElementVersion to null if not present * dont use cache when version mismatch * Add a padding of 5px vertically when creating text * Add box sizing content box * Set bound elements when text element created to fix the padding * fix zooming in editor * fix zoom in export * remove globalCompositeOperation and use clearRect instead of fillRect
2 years ago
isArrowElement,
isBoundToContainer,
isFrameLikeElement,
isFreeDrawElement,
feat: add flipping for multiple elements (#5578) * feat: add flipping when resizing multiple elements * fix: image elements not flipping its content * test: fix accidental resizing in grouping test * fix: angles not flipping vertically when resizing * feat: add flipping multiple elements with a command * revert: image elements not flipping its content This reverts commit cb989a6c66e62a02a8c04ce41f12507806c8d0a0. * fix: add special cases for flipping text & images * fix: a few corner cases for flipping * fix: remove angle flip * fix: bound text scaling when resizing * fix: linear elements drifting away after multiple flips * revert: fix linear elements drifting away after multiple flips This reverts commit bffc33dd3ffe56c72029eee6aca843d992bac7ab. * fix: linear elements unstable bounds * revert: linear elements unstable bounds This reverts commit 22ae9b02c4a49f0ed6448c27abe1969cf6abb1e3. * fix: hand-drawn lines shift after flipping * test: fix flipping tests * test: fix the number of context menu items * fix: incorrect scaling due to ignoring bound text when finding selection bounds * fix: bound text coordinates not being updated * fix: lines bound text rotation * fix: incorrect placement of bound lines on flip * remove redundant predicates in actionFlip * update test * refactor resizeElement with some renaming and comments * fix grouped bounded text elements not being flipped correctly * combine mutation for bounded text element * remove incorrect return * fix: linear elements bindings after flipping * revert: remove incorrect return This reverts commit e6b205ca900b504fe982e4ac1b3b19dcfca246b8. * fix: minimum size for all elements in selection --------- Co-authored-by: Ryan Di <ryan.weihao.di@gmail.com>
2 years ago
isImageElement,
isLinearElement,
isTextElement,
} from "./typeChecks";
import { mutateElement } from "./mutateElement";
feat: bind text to shapes when pressing enter and support sticky notes 🎉 (#4343) * feat: Word wrap inside rect and increase height when size exceeded * fixes for auto increase in height * fix height * respect newlines when wrapping text * shift text area when height increases beyond mid rect height until it reaches to the top * select bound text if present when rect selected * mutate y coord after text submit * Add padding of 30px and update dimensions acordingly * Don't allow selecting bound text element directly * support deletion of bound text element when rect deleted * trim text * Support autoshrink and improve algo * calculate approx line height instead of hardcoding * use textContainerId instead of storing textContainer element itself * rename boundTextElement -> boundTextElementId * fix text properties not getting reflected after edit inside rect * Support resizing * remove ts ignore * increase height of container when text height increases while resizing * use original text when editing/resizing so it adjusts based on original text * fix tests * add util isRectangleElement * use isTextElement util everywhere * disable selecting text inside rect when selectAll * Bind text to circle and diamond as well * fix tests * vertically center align the text always * better vertical align * Disable binding arrows for text inside shapes * set min width for text container when text is binded to container * update dimensions of container if its less than min width/ min height * Allow selecting of text container for transparent containers when clicked inside * fix test * preserve whitespaces between long word exceeding width and next word Use word break instead of whitespace no wrap for better readability and support safari * Perf improvements for measuring text width and resizing * Use canvas measureText instead of our algo. This has reduced the perf ~ 10 times * Rewrite wrapText algo to break in words appropriately and for longer words calculate the char width in order unless max width reached. This makes the the number of runs linear (max text length times) which was earlier textLength * textLength-1/2 as I was slicing the chars from end until max width reached for each run * Add a util to calculate getApproxCharsToFitInWidth to calculate min chars to fit in a line * use console.info so eslint doesnt warn :p * cache char width and don't call resize unless min width exceeded * update line height and height correctly when text properties inside container updated * improve vertical centering when text properties updated, not yet perfect though * when double clicked inside a conatiner take the cursor to end of text same as what happens when enter is pressed * Add hint when container selected * Select container when escape key is pressed after submitting text * fix copy/paste when using copy/paste action * fix copy when dragged with alt pressed * fix export to svg/png * fix add to library * Fix copy as png/svg * Don't allow selecting text when using selection tool and support resizing when multiple elements include ones with binded text selectec * fix rotation jump * moove all text utils to textElement.ts * resize text element only after container resized so that width doesnt change when editing * insert the remaining chars for long words once it goes beyond line * fix typo, use string for character type * renaming * fix bugs in word wrap algo * make grouping work * set boundTextElementId only when text present else unset it * rename textContainerId to containerId * fix * fix snap * use originalText in redrawTextBoundingBox so height is calculated properly and center align works after props updated * use boundElementIds and also support binding text in images 🎉 * fix the sw/se ends when resizing from ne/nw * fix y coord when resizing from north * bind when enter is pressed, double click/text tool willl edit the binded text if present else create a new text * bind when clicked on center of container * use pre-wrap instead of normal so it works in ff * use container boundTextElement when container present and trying to edit text * review fixes * make getBoundTextElementId type safe and check for existence when using this function * fix * don't duplicate boundElementIds when text submitted * only remove last trailing space if present which we have added when joining words * set width correctly when resizing to fix alignment issues * make duplication work using cmd/ctrl+d * set X coord correctly during resize * don't allow resize to negative dimensions when text is bounded to container * fix, check last char is space * remove logs * make sure text editor doesn't go beyond viewport and set container dimensions in case it overflows * add a util isTextBindableContainer to check if the container could bind text
3 years ago
import { getFontString } from "../utils";
Allow binding linear elements to other elements (#1899) * Refactor: simplify linear element type * Refactor: dedupe scrollbar handling * First step towards binding - establish relationship and basic test for dragged lines * Refactor: use zoom from appstate * Refactor: generalize getElementAtPosition * Only consider bindable elements in hit test * Refactor: pull out pieces of hit test for reuse later * Refactor: pull out diamond from hit test for reuse later * Refactor: pull out text from hit test for reuse later * Suggest binding when hovering * Give shapes in regression test real size * Give shapes in undo/redo test real size * Keep bound element highlighted * Show binding suggestion for multi-point elements * Move binding to its on module with functions so that I can use it from actions, add support for binding end of multi-point elements * Use Id instead of ID * Improve boundary offset for non-squarish elements * Fix localStorage for binding on linear elements * Simplify dragging code and fix elements bound twice to the same shape * Fix binding for rectangles * Bind both ends at the end of the linear element creation, needed for focus points * wip * Refactor: Renames and reshapes for next commit * Calculate and store focus points and gaps, but dont use them yet * Focus points for rectangles * Dont blow up when canceling linear element * Stop suggesting binding when a non-compatible tool is selected * Clean up collision code * Using Geometric Algebra for hit tests * Correct binding for all shapes * Constant gap around polygon corners * Fix rotation handling * Generalize update and fix hit test for rotated elements * Handle rotation realtime * Handle scaling * Remove vibration when moving bound and binding element together * Handle simultenous scaling * Allow binding and unbinding when editing linear elements * Dont delete binding when the end point wasnt touched * Bind on enter/escape when editing * Support multiple suggested bindable elements in preparation for supporting linear elements dragging * Update binding when moving linear elements * Update binding when resizing linear elements * Dont re-render UI on binding hints * Update both ends when one is moved * Use distance instead of focus point for binding * Complicated approach for posterity, ignore this commit * Revert the complicated approach * Better focus point strategy, working for all shapes * Update snapshots * Dont break binding gap when mirroring shape * Dont break binding gap when grid mode pushes it inside * Dont bind draw elements * Support alt duplication * Fix alt duplication to * Support cmd+D duplication * All copy mechanisms are supported * Allow binding shapes to arrows, having arrows created first * Prevent arrows from disappearing for ellipses * Better binding suggestion highlight for shapes * Dont suggest second binding for simple elements when editing or moving them * Dont steal already bound linear elements when moving shapes * Fix highlighting diamonds and more precisely highlight other shapes * Highlight linear element edges for binding * Highlight text binding too * Handle deletion * Dont suggest second binding for simple linear elements when creating them * Dont highlight bound element during creation * Fix binding for rotated linear elements * Fix collision check for ellipses * Dont show suggested bindings for selected pairs * Bind multi-point linear elements when the tool is switched - important for mobile * Handle unbinding one of two bound edges correctly * Rename boundElement in state to startBoundElement * Dont double account for zoom when rendering binding highlight * Fix rendering of edited linear element point handles * Suggest binding when adding new point to a linear element * Bind when adding a new point to a linear element and dont unbind when moving middle elements * Handle deleting points * Add cmd modifier key to disable binding * Use state for enabling binding, fix not binding for linear elements during creation * Drop support for binding lines, only arrows are bindable * Reset binding mode on blur * Fix not binding lines
5 years ago
import { updateBoundElements } from "./binding";
import type {
MaybeTransformHandleType,
TransformHandleDirection,
} from "./transformHandles";
import type { Point, PointerDownState } from "../types";
feat: bind text to shapes when pressing enter and support sticky notes 🎉 (#4343) * feat: Word wrap inside rect and increase height when size exceeded * fixes for auto increase in height * fix height * respect newlines when wrapping text * shift text area when height increases beyond mid rect height until it reaches to the top * select bound text if present when rect selected * mutate y coord after text submit * Add padding of 30px and update dimensions acordingly * Don't allow selecting bound text element directly * support deletion of bound text element when rect deleted * trim text * Support autoshrink and improve algo * calculate approx line height instead of hardcoding * use textContainerId instead of storing textContainer element itself * rename boundTextElement -> boundTextElementId * fix text properties not getting reflected after edit inside rect * Support resizing * remove ts ignore * increase height of container when text height increases while resizing * use original text when editing/resizing so it adjusts based on original text * fix tests * add util isRectangleElement * use isTextElement util everywhere * disable selecting text inside rect when selectAll * Bind text to circle and diamond as well * fix tests * vertically center align the text always * better vertical align * Disable binding arrows for text inside shapes * set min width for text container when text is binded to container * update dimensions of container if its less than min width/ min height * Allow selecting of text container for transparent containers when clicked inside * fix test * preserve whitespaces between long word exceeding width and next word Use word break instead of whitespace no wrap for better readability and support safari * Perf improvements for measuring text width and resizing * Use canvas measureText instead of our algo. This has reduced the perf ~ 10 times * Rewrite wrapText algo to break in words appropriately and for longer words calculate the char width in order unless max width reached. This makes the the number of runs linear (max text length times) which was earlier textLength * textLength-1/2 as I was slicing the chars from end until max width reached for each run * Add a util to calculate getApproxCharsToFitInWidth to calculate min chars to fit in a line * use console.info so eslint doesnt warn :p * cache char width and don't call resize unless min width exceeded * update line height and height correctly when text properties inside container updated * improve vertical centering when text properties updated, not yet perfect though * when double clicked inside a conatiner take the cursor to end of text same as what happens when enter is pressed * Add hint when container selected * Select container when escape key is pressed after submitting text * fix copy/paste when using copy/paste action * fix copy when dragged with alt pressed * fix export to svg/png * fix add to library * Fix copy as png/svg * Don't allow selecting text when using selection tool and support resizing when multiple elements include ones with binded text selectec * fix rotation jump * moove all text utils to textElement.ts * resize text element only after container resized so that width doesnt change when editing * insert the remaining chars for long words once it goes beyond line * fix typo, use string for character type * renaming * fix bugs in word wrap algo * make grouping work * set boundTextElementId only when text present else unset it * rename textContainerId to containerId * fix * fix snap * use originalText in redrawTextBoundingBox so height is calculated properly and center align works after props updated * use boundElementIds and also support binding text in images 🎉 * fix the sw/se ends when resizing from ne/nw * fix y coord when resizing from north * bind when enter is pressed, double click/text tool willl edit the binded text if present else create a new text * bind when clicked on center of container * use pre-wrap instead of normal so it works in ff * use container boundTextElement when container present and trying to edit text * review fixes * make getBoundTextElementId type safe and check for existence when using this function * fix * don't duplicate boundElementIds when text submitted * only remove last trailing space if present which we have added when joining words * set width correctly when resizing to fix alignment issues * make duplication work using cmd/ctrl+d * set X coord correctly during resize * don't allow resize to negative dimensions when text is bounded to container * fix, check last char is space * remove logs * make sure text editor doesn't go beyond viewport and set container dimensions in case it overflows * add a util isTextBindableContainer to check if the container could bind text
3 years ago
import Scene from "../scene/Scene";
import {
getApproxMinLineWidth,
getBoundTextElement,
feat: bind text to shapes when pressing enter and support sticky notes 🎉 (#4343) * feat: Word wrap inside rect and increase height when size exceeded * fixes for auto increase in height * fix height * respect newlines when wrapping text * shift text area when height increases beyond mid rect height until it reaches to the top * select bound text if present when rect selected * mutate y coord after text submit * Add padding of 30px and update dimensions acordingly * Don't allow selecting bound text element directly * support deletion of bound text element when rect deleted * trim text * Support autoshrink and improve algo * calculate approx line height instead of hardcoding * use textContainerId instead of storing textContainer element itself * rename boundTextElement -> boundTextElementId * fix text properties not getting reflected after edit inside rect * Support resizing * remove ts ignore * increase height of container when text height increases while resizing * use original text when editing/resizing so it adjusts based on original text * fix tests * add util isRectangleElement * use isTextElement util everywhere * disable selecting text inside rect when selectAll * Bind text to circle and diamond as well * fix tests * vertically center align the text always * better vertical align * Disable binding arrows for text inside shapes * set min width for text container when text is binded to container * update dimensions of container if its less than min width/ min height * Allow selecting of text container for transparent containers when clicked inside * fix test * preserve whitespaces between long word exceeding width and next word Use word break instead of whitespace no wrap for better readability and support safari * Perf improvements for measuring text width and resizing * Use canvas measureText instead of our algo. This has reduced the perf ~ 10 times * Rewrite wrapText algo to break in words appropriately and for longer words calculate the char width in order unless max width reached. This makes the the number of runs linear (max text length times) which was earlier textLength * textLength-1/2 as I was slicing the chars from end until max width reached for each run * Add a util to calculate getApproxCharsToFitInWidth to calculate min chars to fit in a line * use console.info so eslint doesnt warn :p * cache char width and don't call resize unless min width exceeded * update line height and height correctly when text properties inside container updated * improve vertical centering when text properties updated, not yet perfect though * when double clicked inside a conatiner take the cursor to end of text same as what happens when enter is pressed * Add hint when container selected * Select container when escape key is pressed after submitting text * fix copy/paste when using copy/paste action * fix copy when dragged with alt pressed * fix export to svg/png * fix add to library * Fix copy as png/svg * Don't allow selecting text when using selection tool and support resizing when multiple elements include ones with binded text selectec * fix rotation jump * moove all text utils to textElement.ts * resize text element only after container resized so that width doesnt change when editing * insert the remaining chars for long words once it goes beyond line * fix typo, use string for character type * renaming * fix bugs in word wrap algo * make grouping work * set boundTextElementId only when text present else unset it * rename textContainerId to containerId * fix * fix snap * use originalText in redrawTextBoundingBox so height is calculated properly and center align works after props updated * use boundElementIds and also support binding text in images 🎉 * fix the sw/se ends when resizing from ne/nw * fix y coord when resizing from north * bind when enter is pressed, double click/text tool willl edit the binded text if present else create a new text * bind when clicked on center of container * use pre-wrap instead of normal so it works in ff * use container boundTextElement when container present and trying to edit text * review fixes * make getBoundTextElementId type safe and check for existence when using this function * fix * don't duplicate boundElementIds when text submitted * only remove last trailing space if present which we have added when joining words * set width correctly when resizing to fix alignment issues * make duplication work using cmd/ctrl+d * set X coord correctly during resize * don't allow resize to negative dimensions when text is bounded to container * fix, check last char is space * remove logs * make sure text editor doesn't go beyond viewport and set container dimensions in case it overflows * add a util isTextBindableContainer to check if the container could bind text
3 years ago
getBoundTextElementId,
getContainerElement,
feat: bind text to shapes when pressing enter and support sticky notes 🎉 (#4343) * feat: Word wrap inside rect and increase height when size exceeded * fixes for auto increase in height * fix height * respect newlines when wrapping text * shift text area when height increases beyond mid rect height until it reaches to the top * select bound text if present when rect selected * mutate y coord after text submit * Add padding of 30px and update dimensions acordingly * Don't allow selecting bound text element directly * support deletion of bound text element when rect deleted * trim text * Support autoshrink and improve algo * calculate approx line height instead of hardcoding * use textContainerId instead of storing textContainer element itself * rename boundTextElement -> boundTextElementId * fix text properties not getting reflected after edit inside rect * Support resizing * remove ts ignore * increase height of container when text height increases while resizing * use original text when editing/resizing so it adjusts based on original text * fix tests * add util isRectangleElement * use isTextElement util everywhere * disable selecting text inside rect when selectAll * Bind text to circle and diamond as well * fix tests * vertically center align the text always * better vertical align * Disable binding arrows for text inside shapes * set min width for text container when text is binded to container * update dimensions of container if its less than min width/ min height * Allow selecting of text container for transparent containers when clicked inside * fix test * preserve whitespaces between long word exceeding width and next word Use word break instead of whitespace no wrap for better readability and support safari * Perf improvements for measuring text width and resizing * Use canvas measureText instead of our algo. This has reduced the perf ~ 10 times * Rewrite wrapText algo to break in words appropriately and for longer words calculate the char width in order unless max width reached. This makes the the number of runs linear (max text length times) which was earlier textLength * textLength-1/2 as I was slicing the chars from end until max width reached for each run * Add a util to calculate getApproxCharsToFitInWidth to calculate min chars to fit in a line * use console.info so eslint doesnt warn :p * cache char width and don't call resize unless min width exceeded * update line height and height correctly when text properties inside container updated * improve vertical centering when text properties updated, not yet perfect though * when double clicked inside a conatiner take the cursor to end of text same as what happens when enter is pressed * Add hint when container selected * Select container when escape key is pressed after submitting text * fix copy/paste when using copy/paste action * fix copy when dragged with alt pressed * fix export to svg/png * fix add to library * Fix copy as png/svg * Don't allow selecting text when using selection tool and support resizing when multiple elements include ones with binded text selectec * fix rotation jump * moove all text utils to textElement.ts * resize text element only after container resized so that width doesnt change when editing * insert the remaining chars for long words once it goes beyond line * fix typo, use string for character type * renaming * fix bugs in word wrap algo * make grouping work * set boundTextElementId only when text present else unset it * rename textContainerId to containerId * fix * fix snap * use originalText in redrawTextBoundingBox so height is calculated properly and center align works after props updated * use boundElementIds and also support binding text in images 🎉 * fix the sw/se ends when resizing from ne/nw * fix y coord when resizing from north * bind when enter is pressed, double click/text tool willl edit the binded text if present else create a new text * bind when clicked on center of container * use pre-wrap instead of normal so it works in ff * use container boundTextElement when container present and trying to edit text * review fixes * make getBoundTextElementId type safe and check for existence when using this function * fix * don't duplicate boundElementIds when text submitted * only remove last trailing space if present which we have added when joining words * set width correctly when resizing to fix alignment issues * make duplication work using cmd/ctrl+d * set X coord correctly during resize * don't allow resize to negative dimensions when text is bounded to container * fix, check last char is space * remove logs * make sure text editor doesn't go beyond viewport and set container dimensions in case it overflows * add a util isTextBindableContainer to check if the container could bind text
3 years ago
handleBindTextResize,
getBoundTextMaxWidth,
getApproxMinLineHeight,
feat: text wrapping (#7999) * resize single elements from the side * fix lint * do not resize texts from the sides (for we want to wrap/unwrap) * omit side handles for frames too * upgrade types * enable resizing from the sides for multiple elements as well * fix lint * maintain aspect ratio when elements are not of the same angle * lint * always resize proportionally for multiple elements * increase side resizing padding * code cleanup * adaptive handles * do not resize for linear elements with only two points * prioritize point dragging over edge resizing * lint * allow free resizing for multiple elements at degree 0 * always resize from the sides * reduce hit threshold * make small multiple elements movable * lint * show side handles on touch screen and mobile devices * differentiate touchscreens * keep proportional with text in multi-element resizing * update snapshot * update multi elements resizing logic * lint * reduce side resizing padding * bound texts do not scale in normal cases * lint * test sides for texts * wrap text * do not update text size when changing its alignment * keep text wrapped/unwrapped when editing * change wrapped size to auto size from context menu * fix test * lint * increase min width for wrapped texts * wrap wrapped text in container * unwrap when binding text to container * rename `wrapped` to `autoResize` * fix lint * revert: use `center` align when wrapping text in container * update snaps * fix lint * simplify logic on autoResize * lint and test * snapshots * remove unnecessary code * snapshots * fix: defaults not set correctly * tests for wrapping texts when resized * tests for text wrapping when edited * fix autoResize refactor * include autoResize flag check * refactor * feat: rename action label & change contextmenu position * fix: update version on `autoResize` action * fix infinite loop when editing text in a container * simplify * always maintain `width` if `!autoResize` * maintain `x` if `!autoResize` * maintain `y` pos after fontSize change if `!autoResize` * refactor * when editing, do not wrap text in textWysiwyg * simplify text editor * make test more readable * comment * rename action to match file name * revert function signature change * only update in app --------- Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com>
9 months ago
wrapText,
measureText,
getMinCharWidth,
feat: bind text to shapes when pressing enter and support sticky notes 🎉 (#4343) * feat: Word wrap inside rect and increase height when size exceeded * fixes for auto increase in height * fix height * respect newlines when wrapping text * shift text area when height increases beyond mid rect height until it reaches to the top * select bound text if present when rect selected * mutate y coord after text submit * Add padding of 30px and update dimensions acordingly * Don't allow selecting bound text element directly * support deletion of bound text element when rect deleted * trim text * Support autoshrink and improve algo * calculate approx line height instead of hardcoding * use textContainerId instead of storing textContainer element itself * rename boundTextElement -> boundTextElementId * fix text properties not getting reflected after edit inside rect * Support resizing * remove ts ignore * increase height of container when text height increases while resizing * use original text when editing/resizing so it adjusts based on original text * fix tests * add util isRectangleElement * use isTextElement util everywhere * disable selecting text inside rect when selectAll * Bind text to circle and diamond as well * fix tests * vertically center align the text always * better vertical align * Disable binding arrows for text inside shapes * set min width for text container when text is binded to container * update dimensions of container if its less than min width/ min height * Allow selecting of text container for transparent containers when clicked inside * fix test * preserve whitespaces between long word exceeding width and next word Use word break instead of whitespace no wrap for better readability and support safari * Perf improvements for measuring text width and resizing * Use canvas measureText instead of our algo. This has reduced the perf ~ 10 times * Rewrite wrapText algo to break in words appropriately and for longer words calculate the char width in order unless max width reached. This makes the the number of runs linear (max text length times) which was earlier textLength * textLength-1/2 as I was slicing the chars from end until max width reached for each run * Add a util to calculate getApproxCharsToFitInWidth to calculate min chars to fit in a line * use console.info so eslint doesnt warn :p * cache char width and don't call resize unless min width exceeded * update line height and height correctly when text properties inside container updated * improve vertical centering when text properties updated, not yet perfect though * when double clicked inside a conatiner take the cursor to end of text same as what happens when enter is pressed * Add hint when container selected * Select container when escape key is pressed after submitting text * fix copy/paste when using copy/paste action * fix copy when dragged with alt pressed * fix export to svg/png * fix add to library * Fix copy as png/svg * Don't allow selecting text when using selection tool and support resizing when multiple elements include ones with binded text selectec * fix rotation jump * moove all text utils to textElement.ts * resize text element only after container resized so that width doesnt change when editing * insert the remaining chars for long words once it goes beyond line * fix typo, use string for character type * renaming * fix bugs in word wrap algo * make grouping work * set boundTextElementId only when text present else unset it * rename textContainerId to containerId * fix * fix snap * use originalText in redrawTextBoundingBox so height is calculated properly and center align works after props updated * use boundElementIds and also support binding text in images 🎉 * fix the sw/se ends when resizing from ne/nw * fix y coord when resizing from north * bind when enter is pressed, double click/text tool willl edit the binded text if present else create a new text * bind when clicked on center of container * use pre-wrap instead of normal so it works in ff * use container boundTextElement when container present and trying to edit text * review fixes * make getBoundTextElementId type safe and check for existence when using this function * fix * don't duplicate boundElementIds when text submitted * only remove last trailing space if present which we have added when joining words * set width correctly when resizing to fix alignment issues * make duplication work using cmd/ctrl+d * set X coord correctly during resize * don't allow resize to negative dimensions when text is bounded to container * fix, check last char is space * remove logs * make sure text editor doesn't go beyond viewport and set container dimensions in case it overflows * add a util isTextBindableContainer to check if the container could bind text
3 years ago
} from "./textElement";
feat: add flipping for multiple elements (#5578) * feat: add flipping when resizing multiple elements * fix: image elements not flipping its content * test: fix accidental resizing in grouping test * fix: angles not flipping vertically when resizing * feat: add flipping multiple elements with a command * revert: image elements not flipping its content This reverts commit cb989a6c66e62a02a8c04ce41f12507806c8d0a0. * fix: add special cases for flipping text & images * fix: a few corner cases for flipping * fix: remove angle flip * fix: bound text scaling when resizing * fix: linear elements drifting away after multiple flips * revert: fix linear elements drifting away after multiple flips This reverts commit bffc33dd3ffe56c72029eee6aca843d992bac7ab. * fix: linear elements unstable bounds * revert: linear elements unstable bounds This reverts commit 22ae9b02c4a49f0ed6448c27abe1969cf6abb1e3. * fix: hand-drawn lines shift after flipping * test: fix flipping tests * test: fix the number of context menu items * fix: incorrect scaling due to ignoring bound text when finding selection bounds * fix: bound text coordinates not being updated * fix: lines bound text rotation * fix: incorrect placement of bound lines on flip * remove redundant predicates in actionFlip * update test * refactor resizeElement with some renaming and comments * fix grouped bounded text elements not being flipped correctly * combine mutation for bounded text element * remove incorrect return * fix: linear elements bindings after flipping * revert: remove incorrect return This reverts commit e6b205ca900b504fe982e4ac1b3b19dcfca246b8. * fix: minimum size for all elements in selection --------- Co-authored-by: Ryan Di <ryan.weihao.di@gmail.com>
2 years ago
import { LinearElementEditor } from "./linearElementEditor";
import { isInGroup } from "../groups";
export const normalizeAngle = (angle: number): number => {
feat: add flipping for multiple elements (#5578) * feat: add flipping when resizing multiple elements * fix: image elements not flipping its content * test: fix accidental resizing in grouping test * fix: angles not flipping vertically when resizing * feat: add flipping multiple elements with a command * revert: image elements not flipping its content This reverts commit cb989a6c66e62a02a8c04ce41f12507806c8d0a0. * fix: add special cases for flipping text & images * fix: a few corner cases for flipping * fix: remove angle flip * fix: bound text scaling when resizing * fix: linear elements drifting away after multiple flips * revert: fix linear elements drifting away after multiple flips This reverts commit bffc33dd3ffe56c72029eee6aca843d992bac7ab. * fix: linear elements unstable bounds * revert: linear elements unstable bounds This reverts commit 22ae9b02c4a49f0ed6448c27abe1969cf6abb1e3. * fix: hand-drawn lines shift after flipping * test: fix flipping tests * test: fix the number of context menu items * fix: incorrect scaling due to ignoring bound text when finding selection bounds * fix: bound text coordinates not being updated * fix: lines bound text rotation * fix: incorrect placement of bound lines on flip * remove redundant predicates in actionFlip * update test * refactor resizeElement with some renaming and comments * fix grouped bounded text elements not being flipped correctly * combine mutation for bounded text element * remove incorrect return * fix: linear elements bindings after flipping * revert: remove incorrect return This reverts commit e6b205ca900b504fe982e4ac1b3b19dcfca246b8. * fix: minimum size for all elements in selection --------- Co-authored-by: Ryan Di <ryan.weihao.di@gmail.com>
2 years ago
if (angle < 0) {
return angle + 2 * Math.PI;
}
if (angle >= 2 * Math.PI) {
return angle - 2 * Math.PI;
}
return angle;
};
// Returns true when transform (resizing/rotation) happened
export const transformElements = (
originalElements: PointerDownState["originalElements"],
transformHandleType: MaybeTransformHandleType,
selectedElements: readonly NonDeletedExcalidrawElement[],
elementsMap: ElementsMap,
shouldRotateWithDiscreteAngle: boolean,
shouldResizeFromCenter: boolean,
shouldMaintainAspectRatio: boolean,
pointerX: number,
pointerY: number,
centerX: number,
centerY: number,
) => {
if (selectedElements.length === 1) {
const [element] = selectedElements;
if (transformHandleType === "rotation") {
rotateSingleElement(
element,
elementsMap,
pointerX,
pointerY,
shouldRotateWithDiscreteAngle,
);
updateBoundElements(element, elementsMap);
feat: text wrapping (#7999) * resize single elements from the side * fix lint * do not resize texts from the sides (for we want to wrap/unwrap) * omit side handles for frames too * upgrade types * enable resizing from the sides for multiple elements as well * fix lint * maintain aspect ratio when elements are not of the same angle * lint * always resize proportionally for multiple elements * increase side resizing padding * code cleanup * adaptive handles * do not resize for linear elements with only two points * prioritize point dragging over edge resizing * lint * allow free resizing for multiple elements at degree 0 * always resize from the sides * reduce hit threshold * make small multiple elements movable * lint * show side handles on touch screen and mobile devices * differentiate touchscreens * keep proportional with text in multi-element resizing * update snapshot * update multi elements resizing logic * lint * reduce side resizing padding * bound texts do not scale in normal cases * lint * test sides for texts * wrap text * do not update text size when changing its alignment * keep text wrapped/unwrapped when editing * change wrapped size to auto size from context menu * fix test * lint * increase min width for wrapped texts * wrap wrapped text in container * unwrap when binding text to container * rename `wrapped` to `autoResize` * fix lint * revert: use `center` align when wrapping text in container * update snaps * fix lint * simplify logic on autoResize * lint and test * snapshots * remove unnecessary code * snapshots * fix: defaults not set correctly * tests for wrapping texts when resized * tests for text wrapping when edited * fix autoResize refactor * include autoResize flag check * refactor * feat: rename action label & change contextmenu position * fix: update version on `autoResize` action * fix infinite loop when editing text in a container * simplify * always maintain `width` if `!autoResize` * maintain `x` if `!autoResize` * maintain `y` pos after fontSize change if `!autoResize` * refactor * when editing, do not wrap text in textWysiwyg * simplify text editor * make test more readable * comment * rename action to match file name * revert function signature change * only update in app --------- Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com>
9 months ago
} else if (isTextElement(element) && transformHandleType) {
resizeSingleTextElement(
feat: text wrapping (#7999) * resize single elements from the side * fix lint * do not resize texts from the sides (for we want to wrap/unwrap) * omit side handles for frames too * upgrade types * enable resizing from the sides for multiple elements as well * fix lint * maintain aspect ratio when elements are not of the same angle * lint * always resize proportionally for multiple elements * increase side resizing padding * code cleanup * adaptive handles * do not resize for linear elements with only two points * prioritize point dragging over edge resizing * lint * allow free resizing for multiple elements at degree 0 * always resize from the sides * reduce hit threshold * make small multiple elements movable * lint * show side handles on touch screen and mobile devices * differentiate touchscreens * keep proportional with text in multi-element resizing * update snapshot * update multi elements resizing logic * lint * reduce side resizing padding * bound texts do not scale in normal cases * lint * test sides for texts * wrap text * do not update text size when changing its alignment * keep text wrapped/unwrapped when editing * change wrapped size to auto size from context menu * fix test * lint * increase min width for wrapped texts * wrap wrapped text in container * unwrap when binding text to container * rename `wrapped` to `autoResize` * fix lint * revert: use `center` align when wrapping text in container * update snaps * fix lint * simplify logic on autoResize * lint and test * snapshots * remove unnecessary code * snapshots * fix: defaults not set correctly * tests for wrapping texts when resized * tests for text wrapping when edited * fix autoResize refactor * include autoResize flag check * refactor * feat: rename action label & change contextmenu position * fix: update version on `autoResize` action * fix infinite loop when editing text in a container * simplify * always maintain `width` if `!autoResize` * maintain `x` if `!autoResize` * maintain `y` pos after fontSize change if `!autoResize` * refactor * when editing, do not wrap text in textWysiwyg * simplify text editor * make test more readable * comment * rename action to match file name * revert function signature change * only update in app --------- Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com>
9 months ago
originalElements,
element,
elementsMap,
transformHandleType,
shouldResizeFromCenter,
pointerX,
pointerY,
);
updateBoundElements(element, elementsMap);
} else if (transformHandleType) {
resizeSingleElement(
originalElements,
shouldMaintainAspectRatio,
element,
elementsMap,
transformHandleType,
shouldResizeFromCenter,
pointerX,
pointerY,
);
}
return true;
} else if (selectedElements.length > 1) {
if (transformHandleType === "rotation") {
rotateMultipleElements(
originalElements,
selectedElements,
elementsMap,
pointerX,
pointerY,
shouldRotateWithDiscreteAngle,
centerX,
centerY,
);
return true;
} else if (transformHandleType) {
resizeMultipleElements(
originalElements,
selectedElements,
elementsMap,
transformHandleType,
shouldResizeFromCenter,
shouldMaintainAspectRatio,
pointerX,
pointerY,
);
return true;
}
}
return false;
};
const rotateSingleElement = (
element: NonDeletedExcalidrawElement,
elementsMap: ElementsMap,
pointerX: number,
pointerY: number,
shouldRotateWithDiscreteAngle: boolean,
) => {
const [x1, y1, x2, y2] = getElementAbsoluteCoords(element, elementsMap);
const cx = (x1 + x2) / 2;
const cy = (y1 + y2) / 2;
let angle: number;
if (isFrameLikeElement(element)) {
angle = 0;
} else {
angle = (5 * Math.PI) / 2 + Math.atan2(pointerY - cy, pointerX - cx);
if (shouldRotateWithDiscreteAngle) {
angle += SHIFT_LOCKING_ANGLE / 2;
angle -= angle % SHIFT_LOCKING_ANGLE;
}
angle = normalizeAngle(angle);
}
feat: bind text to shapes when pressing enter and support sticky notes 🎉 (#4343) * feat: Word wrap inside rect and increase height when size exceeded * fixes for auto increase in height * fix height * respect newlines when wrapping text * shift text area when height increases beyond mid rect height until it reaches to the top * select bound text if present when rect selected * mutate y coord after text submit * Add padding of 30px and update dimensions acordingly * Don't allow selecting bound text element directly * support deletion of bound text element when rect deleted * trim text * Support autoshrink and improve algo * calculate approx line height instead of hardcoding * use textContainerId instead of storing textContainer element itself * rename boundTextElement -> boundTextElementId * fix text properties not getting reflected after edit inside rect * Support resizing * remove ts ignore * increase height of container when text height increases while resizing * use original text when editing/resizing so it adjusts based on original text * fix tests * add util isRectangleElement * use isTextElement util everywhere * disable selecting text inside rect when selectAll * Bind text to circle and diamond as well * fix tests * vertically center align the text always * better vertical align * Disable binding arrows for text inside shapes * set min width for text container when text is binded to container * update dimensions of container if its less than min width/ min height * Allow selecting of text container for transparent containers when clicked inside * fix test * preserve whitespaces between long word exceeding width and next word Use word break instead of whitespace no wrap for better readability and support safari * Perf improvements for measuring text width and resizing * Use canvas measureText instead of our algo. This has reduced the perf ~ 10 times * Rewrite wrapText algo to break in words appropriately and for longer words calculate the char width in order unless max width reached. This makes the the number of runs linear (max text length times) which was earlier textLength * textLength-1/2 as I was slicing the chars from end until max width reached for each run * Add a util to calculate getApproxCharsToFitInWidth to calculate min chars to fit in a line * use console.info so eslint doesnt warn :p * cache char width and don't call resize unless min width exceeded * update line height and height correctly when text properties inside container updated * improve vertical centering when text properties updated, not yet perfect though * when double clicked inside a conatiner take the cursor to end of text same as what happens when enter is pressed * Add hint when container selected * Select container when escape key is pressed after submitting text * fix copy/paste when using copy/paste action * fix copy when dragged with alt pressed * fix export to svg/png * fix add to library * Fix copy as png/svg * Don't allow selecting text when using selection tool and support resizing when multiple elements include ones with binded text selectec * fix rotation jump * moove all text utils to textElement.ts * resize text element only after container resized so that width doesnt change when editing * insert the remaining chars for long words once it goes beyond line * fix typo, use string for character type * renaming * fix bugs in word wrap algo * make grouping work * set boundTextElementId only when text present else unset it * rename textContainerId to containerId * fix * fix snap * use originalText in redrawTextBoundingBox so height is calculated properly and center align works after props updated * use boundElementIds and also support binding text in images 🎉 * fix the sw/se ends when resizing from ne/nw * fix y coord when resizing from north * bind when enter is pressed, double click/text tool willl edit the binded text if present else create a new text * bind when clicked on center of container * use pre-wrap instead of normal so it works in ff * use container boundTextElement when container present and trying to edit text * review fixes * make getBoundTextElementId type safe and check for existence when using this function * fix * don't duplicate boundElementIds when text submitted * only remove last trailing space if present which we have added when joining words * set width correctly when resizing to fix alignment issues * make duplication work using cmd/ctrl+d * set X coord correctly during resize * don't allow resize to negative dimensions when text is bounded to container * fix, check last char is space * remove logs * make sure text editor doesn't go beyond viewport and set container dimensions in case it overflows * add a util isTextBindableContainer to check if the container could bind text
3 years ago
const boundTextElementId = getBoundTextElementId(element);
feat: Support labels for arrow 🔥 (#5723) * feat: support arrow with text * render arrow -> clear rect-> render text * move bound text when linear elements move * fix centering cursor when linear element rotated * fix y coord when new line added and container has 3 points * update text position when 2nd point moved * support adding label on top of 2nd point when 3 points are present * change linear element editor shortcut to cmd+enter and fix tests * scale bound text points when resizing via bounding box * ohh yeah rotation works :) * fix coords when updating text properties * calculate new position after rotation always from original position * rotate the bound text by same angle as parent * don't rotate text and make sure dimensions and coords are always calculated from original point * hardcoding the text width for now * Move the linear element when bound text hit * Rotation working yaay * consider text element angle when editing * refactor * update x2 coords if needed when text updated * simplify * consider bound text to be part of bounding box when hit * show bounding box correctly when multiple element selected * fix typo * support rotating multiple elements * support multiple element resizing * shift bound text to mid point when odd points * Always render linear element handles inside editor after element rendered so point is visible for bound text * Delete bound text when point attached to it deleted * move bound to mid segement mid point when points are even * shift bound text when points nearby deleted and handle segment deletion * Resize working :) * more resize fixes * don't update cache-its breaking delete points, look for better soln * update mid point cache for bound elements when updated * introduce wrapping when resizing * wrap when resize for 2 pointer linear elements * support adding text for linear elements with more than 3 points * export to svg working :) * clip from nearest enclosing element with non transparent color if present when exporting and fill with correct color in canvas * fix snap * use visible elements * Make export to svg work with Mask :) * remove id * mask canvas linear element area where label is added * decide the position of bound text during render * fix coords when editing * fix multiple resize * update cache when bound text version changes * fix masking when rotated * render text in correct position in preview * remove unnecessary code * fix masking when rotating linear element * fix masking with zoom * fix mask in preview for export * fix offsets in export view * fix coords on svg export * fix mask when element rotated in svg * enable double-click to enter text * fix hint * Position cursor correctly and text dimensiosn when height of element is negative * don't allow 2 pointer linear element with bound text width to go beyond min width * code cleanup * fix freedraw * Add padding * don't show vertical align action for linear element containers * Add specs for getBoundTextElementPosition * more specs * move some utils to linearElementEditor.ts * remove only :p * check absoulte coods in test * Add test to hide vertical align for linear eleemnt with bound text * improve export preview * support labels only for arrows * spec * fix large texts * fix tests * fix zooming * enter line editor with cmd+double click * Allow points to move beyond min width/height for 2 pointer arrow with bound text * fix hint for line editing * attempt to fix arrow getting deselected * fix hint and shortcut * Add padding of 5px when creating bound text and add spec * Wrap bound text when arrow binding containers moved * Add spec * remove * set boundTextElementVersion to null if not present * dont use cache when version mismatch * Add a padding of 5px vertically when creating text * Add box sizing content box * Set bound elements when text element created to fix the padding * fix zooming in editor * fix zoom in export * remove globalCompositeOperation and use clearRect instead of fillRect
2 years ago
mutateElement(element, { angle });
feat: bind text to shapes when pressing enter and support sticky notes 🎉 (#4343) * feat: Word wrap inside rect and increase height when size exceeded * fixes for auto increase in height * fix height * respect newlines when wrapping text * shift text area when height increases beyond mid rect height until it reaches to the top * select bound text if present when rect selected * mutate y coord after text submit * Add padding of 30px and update dimensions acordingly * Don't allow selecting bound text element directly * support deletion of bound text element when rect deleted * trim text * Support autoshrink and improve algo * calculate approx line height instead of hardcoding * use textContainerId instead of storing textContainer element itself * rename boundTextElement -> boundTextElementId * fix text properties not getting reflected after edit inside rect * Support resizing * remove ts ignore * increase height of container when text height increases while resizing * use original text when editing/resizing so it adjusts based on original text * fix tests * add util isRectangleElement * use isTextElement util everywhere * disable selecting text inside rect when selectAll * Bind text to circle and diamond as well * fix tests * vertically center align the text always * better vertical align * Disable binding arrows for text inside shapes * set min width for text container when text is binded to container * update dimensions of container if its less than min width/ min height * Allow selecting of text container for transparent containers when clicked inside * fix test * preserve whitespaces between long word exceeding width and next word Use word break instead of whitespace no wrap for better readability and support safari * Perf improvements for measuring text width and resizing * Use canvas measureText instead of our algo. This has reduced the perf ~ 10 times * Rewrite wrapText algo to break in words appropriately and for longer words calculate the char width in order unless max width reached. This makes the the number of runs linear (max text length times) which was earlier textLength * textLength-1/2 as I was slicing the chars from end until max width reached for each run * Add a util to calculate getApproxCharsToFitInWidth to calculate min chars to fit in a line * use console.info so eslint doesnt warn :p * cache char width and don't call resize unless min width exceeded * update line height and height correctly when text properties inside container updated * improve vertical centering when text properties updated, not yet perfect though * when double clicked inside a conatiner take the cursor to end of text same as what happens when enter is pressed * Add hint when container selected * Select container when escape key is pressed after submitting text * fix copy/paste when using copy/paste action * fix copy when dragged with alt pressed * fix export to svg/png * fix add to library * Fix copy as png/svg * Don't allow selecting text when using selection tool and support resizing when multiple elements include ones with binded text selectec * fix rotation jump * moove all text utils to textElement.ts * resize text element only after container resized so that width doesnt change when editing * insert the remaining chars for long words once it goes beyond line * fix typo, use string for character type * renaming * fix bugs in word wrap algo * make grouping work * set boundTextElementId only when text present else unset it * rename textContainerId to containerId * fix * fix snap * use originalText in redrawTextBoundingBox so height is calculated properly and center align works after props updated * use boundElementIds and also support binding text in images 🎉 * fix the sw/se ends when resizing from ne/nw * fix y coord when resizing from north * bind when enter is pressed, double click/text tool willl edit the binded text if present else create a new text * bind when clicked on center of container * use pre-wrap instead of normal so it works in ff * use container boundTextElement when container present and trying to edit text * review fixes * make getBoundTextElementId type safe and check for existence when using this function * fix * don't duplicate boundElementIds when text submitted * only remove last trailing space if present which we have added when joining words * set width correctly when resizing to fix alignment issues * make duplication work using cmd/ctrl+d * set X coord correctly during resize * don't allow resize to negative dimensions when text is bounded to container * fix, check last char is space * remove logs * make sure text editor doesn't go beyond viewport and set container dimensions in case it overflows * add a util isTextBindableContainer to check if the container could bind text
3 years ago
if (boundTextElementId) {
const textElement =
Scene.getScene(element)?.getElement<ExcalidrawTextElementWithContainer>(
boundTextElementId,
);
feat: Support labels for arrow 🔥 (#5723) * feat: support arrow with text * render arrow -> clear rect-> render text * move bound text when linear elements move * fix centering cursor when linear element rotated * fix y coord when new line added and container has 3 points * update text position when 2nd point moved * support adding label on top of 2nd point when 3 points are present * change linear element editor shortcut to cmd+enter and fix tests * scale bound text points when resizing via bounding box * ohh yeah rotation works :) * fix coords when updating text properties * calculate new position after rotation always from original position * rotate the bound text by same angle as parent * don't rotate text and make sure dimensions and coords are always calculated from original point * hardcoding the text width for now * Move the linear element when bound text hit * Rotation working yaay * consider text element angle when editing * refactor * update x2 coords if needed when text updated * simplify * consider bound text to be part of bounding box when hit * show bounding box correctly when multiple element selected * fix typo * support rotating multiple elements * support multiple element resizing * shift bound text to mid point when odd points * Always render linear element handles inside editor after element rendered so point is visible for bound text * Delete bound text when point attached to it deleted * move bound to mid segement mid point when points are even * shift bound text when points nearby deleted and handle segment deletion * Resize working :) * more resize fixes * don't update cache-its breaking delete points, look for better soln * update mid point cache for bound elements when updated * introduce wrapping when resizing * wrap when resize for 2 pointer linear elements * support adding text for linear elements with more than 3 points * export to svg working :) * clip from nearest enclosing element with non transparent color if present when exporting and fill with correct color in canvas * fix snap * use visible elements * Make export to svg work with Mask :) * remove id * mask canvas linear element area where label is added * decide the position of bound text during render * fix coords when editing * fix multiple resize * update cache when bound text version changes * fix masking when rotated * render text in correct position in preview * remove unnecessary code * fix masking when rotating linear element * fix masking with zoom * fix mask in preview for export * fix offsets in export view * fix coords on svg export * fix mask when element rotated in svg * enable double-click to enter text * fix hint * Position cursor correctly and text dimensiosn when height of element is negative * don't allow 2 pointer linear element with bound text width to go beyond min width * code cleanup * fix freedraw * Add padding * don't show vertical align action for linear element containers * Add specs for getBoundTextElementPosition * more specs * move some utils to linearElementEditor.ts * remove only :p * check absoulte coods in test * Add test to hide vertical align for linear eleemnt with bound text * improve export preview * support labels only for arrows * spec * fix large texts * fix tests * fix zooming * enter line editor with cmd+double click * Allow points to move beyond min width/height for 2 pointer arrow with bound text * fix hint for line editing * attempt to fix arrow getting deselected * fix hint and shortcut * Add padding of 5px when creating bound text and add spec * Wrap bound text when arrow binding containers moved * Add spec * remove * set boundTextElementVersion to null if not present * dont use cache when version mismatch * Add a padding of 5px vertically when creating text * Add box sizing content box * Set bound elements when text element created to fix the padding * fix zooming in editor * fix zoom in export * remove globalCompositeOperation and use clearRect instead of fillRect
2 years ago
if (textElement && !isArrowElement(element)) {
feat: Support labels for arrow 🔥 (#5723) * feat: support arrow with text * render arrow -> clear rect-> render text * move bound text when linear elements move * fix centering cursor when linear element rotated * fix y coord when new line added and container has 3 points * update text position when 2nd point moved * support adding label on top of 2nd point when 3 points are present * change linear element editor shortcut to cmd+enter and fix tests * scale bound text points when resizing via bounding box * ohh yeah rotation works :) * fix coords when updating text properties * calculate new position after rotation always from original position * rotate the bound text by same angle as parent * don't rotate text and make sure dimensions and coords are always calculated from original point * hardcoding the text width for now * Move the linear element when bound text hit * Rotation working yaay * consider text element angle when editing * refactor * update x2 coords if needed when text updated * simplify * consider bound text to be part of bounding box when hit * show bounding box correctly when multiple element selected * fix typo * support rotating multiple elements * support multiple element resizing * shift bound text to mid point when odd points * Always render linear element handles inside editor after element rendered so point is visible for bound text * Delete bound text when point attached to it deleted * move bound to mid segement mid point when points are even * shift bound text when points nearby deleted and handle segment deletion * Resize working :) * more resize fixes * don't update cache-its breaking delete points, look for better soln * update mid point cache for bound elements when updated * introduce wrapping when resizing * wrap when resize for 2 pointer linear elements * support adding text for linear elements with more than 3 points * export to svg working :) * clip from nearest enclosing element with non transparent color if present when exporting and fill with correct color in canvas * fix snap * use visible elements * Make export to svg work with Mask :) * remove id * mask canvas linear element area where label is added * decide the position of bound text during render * fix coords when editing * fix multiple resize * update cache when bound text version changes * fix masking when rotated * render text in correct position in preview * remove unnecessary code * fix masking when rotating linear element * fix masking with zoom * fix mask in preview for export * fix offsets in export view * fix coords on svg export * fix mask when element rotated in svg * enable double-click to enter text * fix hint * Position cursor correctly and text dimensiosn when height of element is negative * don't allow 2 pointer linear element with bound text width to go beyond min width * code cleanup * fix freedraw * Add padding * don't show vertical align action for linear element containers * Add specs for getBoundTextElementPosition * more specs * move some utils to linearElementEditor.ts * remove only :p * check absoulte coods in test * Add test to hide vertical align for linear eleemnt with bound text * improve export preview * support labels only for arrows * spec * fix large texts * fix tests * fix zooming * enter line editor with cmd+double click * Allow points to move beyond min width/height for 2 pointer arrow with bound text * fix hint for line editing * attempt to fix arrow getting deselected * fix hint and shortcut * Add padding of 5px when creating bound text and add spec * Wrap bound text when arrow binding containers moved * Add spec * remove * set boundTextElementVersion to null if not present * dont use cache when version mismatch * Add a padding of 5px vertically when creating text * Add box sizing content box * Set bound elements when text element created to fix the padding * fix zooming in editor * fix zoom in export * remove globalCompositeOperation and use clearRect instead of fillRect
2 years ago
mutateElement(textElement, { angle });
}
feat: bind text to shapes when pressing enter and support sticky notes 🎉 (#4343) * feat: Word wrap inside rect and increase height when size exceeded * fixes for auto increase in height * fix height * respect newlines when wrapping text * shift text area when height increases beyond mid rect height until it reaches to the top * select bound text if present when rect selected * mutate y coord after text submit * Add padding of 30px and update dimensions acordingly * Don't allow selecting bound text element directly * support deletion of bound text element when rect deleted * trim text * Support autoshrink and improve algo * calculate approx line height instead of hardcoding * use textContainerId instead of storing textContainer element itself * rename boundTextElement -> boundTextElementId * fix text properties not getting reflected after edit inside rect * Support resizing * remove ts ignore * increase height of container when text height increases while resizing * use original text when editing/resizing so it adjusts based on original text * fix tests * add util isRectangleElement * use isTextElement util everywhere * disable selecting text inside rect when selectAll * Bind text to circle and diamond as well * fix tests * vertically center align the text always * better vertical align * Disable binding arrows for text inside shapes * set min width for text container when text is binded to container * update dimensions of container if its less than min width/ min height * Allow selecting of text container for transparent containers when clicked inside * fix test * preserve whitespaces between long word exceeding width and next word Use word break instead of whitespace no wrap for better readability and support safari * Perf improvements for measuring text width and resizing * Use canvas measureText instead of our algo. This has reduced the perf ~ 10 times * Rewrite wrapText algo to break in words appropriately and for longer words calculate the char width in order unless max width reached. This makes the the number of runs linear (max text length times) which was earlier textLength * textLength-1/2 as I was slicing the chars from end until max width reached for each run * Add a util to calculate getApproxCharsToFitInWidth to calculate min chars to fit in a line * use console.info so eslint doesnt warn :p * cache char width and don't call resize unless min width exceeded * update line height and height correctly when text properties inside container updated * improve vertical centering when text properties updated, not yet perfect though * when double clicked inside a conatiner take the cursor to end of text same as what happens when enter is pressed * Add hint when container selected * Select container when escape key is pressed after submitting text * fix copy/paste when using copy/paste action * fix copy when dragged with alt pressed * fix export to svg/png * fix add to library * Fix copy as png/svg * Don't allow selecting text when using selection tool and support resizing when multiple elements include ones with binded text selectec * fix rotation jump * moove all text utils to textElement.ts * resize text element only after container resized so that width doesnt change when editing * insert the remaining chars for long words once it goes beyond line * fix typo, use string for character type * renaming * fix bugs in word wrap algo * make grouping work * set boundTextElementId only when text present else unset it * rename textContainerId to containerId * fix * fix snap * use originalText in redrawTextBoundingBox so height is calculated properly and center align works after props updated * use boundElementIds and also support binding text in images 🎉 * fix the sw/se ends when resizing from ne/nw * fix y coord when resizing from north * bind when enter is pressed, double click/text tool willl edit the binded text if present else create a new text * bind when clicked on center of container * use pre-wrap instead of normal so it works in ff * use container boundTextElement when container present and trying to edit text * review fixes * make getBoundTextElementId type safe and check for existence when using this function * fix * don't duplicate boundElementIds when text submitted * only remove last trailing space if present which we have added when joining words * set width correctly when resizing to fix alignment issues * make duplication work using cmd/ctrl+d * set X coord correctly during resize * don't allow resize to negative dimensions when text is bounded to container * fix, check last char is space * remove logs * make sure text editor doesn't go beyond viewport and set container dimensions in case it overflows * add a util isTextBindableContainer to check if the container could bind text
3 years ago
}
};
const rescalePointsInElement = (
element: NonDeletedExcalidrawElement,
width: number,
height: number,
normalizePoints: boolean,
) =>
isLinearElement(element) || isFreeDrawElement(element)
? {
points: rescalePoints(
0,
width,
rescalePoints(1, height, element.points, normalizePoints),
normalizePoints,
),
}
: {};
const measureFontSizeFromWidth = (
element: NonDeleted<ExcalidrawTextElement>,
elementsMap: ElementsMap,
nextWidth: number,
): { size: number } | null => {
// We only use width to scale font on resize
let width = element.width;
const hasContainer = isBoundToContainer(element);
if (hasContainer) {
const container = getContainerElement(element, elementsMap);
if (container) {
width = getBoundTextMaxWidth(container, element);
}
}
const nextFontSize = element.fontSize * (nextWidth / width);
if (nextFontSize < MIN_FONT_SIZE) {
return null;
}
return {
size: nextFontSize,
};
};
const resizeSingleTextElement = (
feat: text wrapping (#7999) * resize single elements from the side * fix lint * do not resize texts from the sides (for we want to wrap/unwrap) * omit side handles for frames too * upgrade types * enable resizing from the sides for multiple elements as well * fix lint * maintain aspect ratio when elements are not of the same angle * lint * always resize proportionally for multiple elements * increase side resizing padding * code cleanup * adaptive handles * do not resize for linear elements with only two points * prioritize point dragging over edge resizing * lint * allow free resizing for multiple elements at degree 0 * always resize from the sides * reduce hit threshold * make small multiple elements movable * lint * show side handles on touch screen and mobile devices * differentiate touchscreens * keep proportional with text in multi-element resizing * update snapshot * update multi elements resizing logic * lint * reduce side resizing padding * bound texts do not scale in normal cases * lint * test sides for texts * wrap text * do not update text size when changing its alignment * keep text wrapped/unwrapped when editing * change wrapped size to auto size from context menu * fix test * lint * increase min width for wrapped texts * wrap wrapped text in container * unwrap when binding text to container * rename `wrapped` to `autoResize` * fix lint * revert: use `center` align when wrapping text in container * update snaps * fix lint * simplify logic on autoResize * lint and test * snapshots * remove unnecessary code * snapshots * fix: defaults not set correctly * tests for wrapping texts when resized * tests for text wrapping when edited * fix autoResize refactor * include autoResize flag check * refactor * feat: rename action label & change contextmenu position * fix: update version on `autoResize` action * fix infinite loop when editing text in a container * simplify * always maintain `width` if `!autoResize` * maintain `x` if `!autoResize` * maintain `y` pos after fontSize change if `!autoResize` * refactor * when editing, do not wrap text in textWysiwyg * simplify text editor * make test more readable * comment * rename action to match file name * revert function signature change * only update in app --------- Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com>
9 months ago
originalElements: PointerDownState["originalElements"],
element: NonDeleted<ExcalidrawTextElement>,
elementsMap: ElementsMap,
feat: text wrapping (#7999) * resize single elements from the side * fix lint * do not resize texts from the sides (for we want to wrap/unwrap) * omit side handles for frames too * upgrade types * enable resizing from the sides for multiple elements as well * fix lint * maintain aspect ratio when elements are not of the same angle * lint * always resize proportionally for multiple elements * increase side resizing padding * code cleanup * adaptive handles * do not resize for linear elements with only two points * prioritize point dragging over edge resizing * lint * allow free resizing for multiple elements at degree 0 * always resize from the sides * reduce hit threshold * make small multiple elements movable * lint * show side handles on touch screen and mobile devices * differentiate touchscreens * keep proportional with text in multi-element resizing * update snapshot * update multi elements resizing logic * lint * reduce side resizing padding * bound texts do not scale in normal cases * lint * test sides for texts * wrap text * do not update text size when changing its alignment * keep text wrapped/unwrapped when editing * change wrapped size to auto size from context menu * fix test * lint * increase min width for wrapped texts * wrap wrapped text in container * unwrap when binding text to container * rename `wrapped` to `autoResize` * fix lint * revert: use `center` align when wrapping text in container * update snaps * fix lint * simplify logic on autoResize * lint and test * snapshots * remove unnecessary code * snapshots * fix: defaults not set correctly * tests for wrapping texts when resized * tests for text wrapping when edited * fix autoResize refactor * include autoResize flag check * refactor * feat: rename action label & change contextmenu position * fix: update version on `autoResize` action * fix infinite loop when editing text in a container * simplify * always maintain `width` if `!autoResize` * maintain `x` if `!autoResize` * maintain `y` pos after fontSize change if `!autoResize` * refactor * when editing, do not wrap text in textWysiwyg * simplify text editor * make test more readable * comment * rename action to match file name * revert function signature change * only update in app --------- Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com>
9 months ago
transformHandleType: TransformHandleDirection,
shouldResizeFromCenter: boolean,
pointerX: number,
pointerY: number,
) => {
const [x1, y1, x2, y2, cx, cy] = getElementAbsoluteCoords(
element,
elementsMap,
);
// rotation pointer with reverse angle
const [rotatedX, rotatedY] = rotate(
pointerX,
pointerY,
cx,
cy,
-element.angle,
);
let scaleX = 0;
let scaleY = 0;
feat: text wrapping (#7999) * resize single elements from the side * fix lint * do not resize texts from the sides (for we want to wrap/unwrap) * omit side handles for frames too * upgrade types * enable resizing from the sides for multiple elements as well * fix lint * maintain aspect ratio when elements are not of the same angle * lint * always resize proportionally for multiple elements * increase side resizing padding * code cleanup * adaptive handles * do not resize for linear elements with only two points * prioritize point dragging over edge resizing * lint * allow free resizing for multiple elements at degree 0 * always resize from the sides * reduce hit threshold * make small multiple elements movable * lint * show side handles on touch screen and mobile devices * differentiate touchscreens * keep proportional with text in multi-element resizing * update snapshot * update multi elements resizing logic * lint * reduce side resizing padding * bound texts do not scale in normal cases * lint * test sides for texts * wrap text * do not update text size when changing its alignment * keep text wrapped/unwrapped when editing * change wrapped size to auto size from context menu * fix test * lint * increase min width for wrapped texts * wrap wrapped text in container * unwrap when binding text to container * rename `wrapped` to `autoResize` * fix lint * revert: use `center` align when wrapping text in container * update snaps * fix lint * simplify logic on autoResize * lint and test * snapshots * remove unnecessary code * snapshots * fix: defaults not set correctly * tests for wrapping texts when resized * tests for text wrapping when edited * fix autoResize refactor * include autoResize flag check * refactor * feat: rename action label & change contextmenu position * fix: update version on `autoResize` action * fix infinite loop when editing text in a container * simplify * always maintain `width` if `!autoResize` * maintain `x` if `!autoResize` * maintain `y` pos after fontSize change if `!autoResize` * refactor * when editing, do not wrap text in textWysiwyg * simplify text editor * make test more readable * comment * rename action to match file name * revert function signature change * only update in app --------- Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com>
9 months ago
if (transformHandleType !== "e" && transformHandleType !== "w") {
if (transformHandleType.includes("e")) {
scaleX = (rotatedX - x1) / (x2 - x1);
}
if (transformHandleType.includes("w")) {
scaleX = (x2 - rotatedX) / (x2 - x1);
}
if (transformHandleType.includes("n")) {
scaleY = (y2 - rotatedY) / (y2 - y1);
}
if (transformHandleType.includes("s")) {
scaleY = (rotatedY - y1) / (y2 - y1);
}
}
const scale = Math.max(scaleX, scaleY);
if (scale > 0) {
const nextWidth = element.width * scale;
const nextHeight = element.height * scale;
const metrics = measureFontSizeFromWidth(element, elementsMap, nextWidth);
if (metrics === null) {
return;
}
const startTopLeft = [x1, y1];
const startBottomRight = [x2, y2];
const startCenter = [cx, cy];
let newTopLeft = [x1, y1] as [number, number];
if (["n", "w", "nw"].includes(transformHandleType)) {
newTopLeft = [
startBottomRight[0] - Math.abs(nextWidth),
startBottomRight[1] - Math.abs(nextHeight),
];
}
if (transformHandleType === "ne") {
const bottomLeft = [startTopLeft[0], startBottomRight[1]];
newTopLeft = [bottomLeft[0], bottomLeft[1] - Math.abs(nextHeight)];
}
if (transformHandleType === "sw") {
const topRight = [startBottomRight[0], startTopLeft[1]];
newTopLeft = [topRight[0] - Math.abs(nextWidth), topRight[1]];
}
if (["s", "n"].includes(transformHandleType)) {
newTopLeft[0] = startCenter[0] - nextWidth / 2;
}
if (["e", "w"].includes(transformHandleType)) {
newTopLeft[1] = startCenter[1] - nextHeight / 2;
}
if (shouldResizeFromCenter) {
newTopLeft[0] = startCenter[0] - Math.abs(nextWidth) / 2;
newTopLeft[1] = startCenter[1] - Math.abs(nextHeight) / 2;
}
const angle = element.angle;
const rotatedTopLeft = rotatePoint(newTopLeft, [cx, cy], angle);
const newCenter: Point = [
newTopLeft[0] + Math.abs(nextWidth) / 2,
newTopLeft[1] + Math.abs(nextHeight) / 2,
];
const rotatedNewCenter = rotatePoint(newCenter, [cx, cy], angle);
newTopLeft = rotatePoint(rotatedTopLeft, rotatedNewCenter, -angle);
const [nextX, nextY] = newTopLeft;
mutateElement(element, {
fontSize: metrics.size,
width: nextWidth,
height: nextHeight,
x: nextX,
y: nextY,
});
}
feat: text wrapping (#7999) * resize single elements from the side * fix lint * do not resize texts from the sides (for we want to wrap/unwrap) * omit side handles for frames too * upgrade types * enable resizing from the sides for multiple elements as well * fix lint * maintain aspect ratio when elements are not of the same angle * lint * always resize proportionally for multiple elements * increase side resizing padding * code cleanup * adaptive handles * do not resize for linear elements with only two points * prioritize point dragging over edge resizing * lint * allow free resizing for multiple elements at degree 0 * always resize from the sides * reduce hit threshold * make small multiple elements movable * lint * show side handles on touch screen and mobile devices * differentiate touchscreens * keep proportional with text in multi-element resizing * update snapshot * update multi elements resizing logic * lint * reduce side resizing padding * bound texts do not scale in normal cases * lint * test sides for texts * wrap text * do not update text size when changing its alignment * keep text wrapped/unwrapped when editing * change wrapped size to auto size from context menu * fix test * lint * increase min width for wrapped texts * wrap wrapped text in container * unwrap when binding text to container * rename `wrapped` to `autoResize` * fix lint * revert: use `center` align when wrapping text in container * update snaps * fix lint * simplify logic on autoResize * lint and test * snapshots * remove unnecessary code * snapshots * fix: defaults not set correctly * tests for wrapping texts when resized * tests for text wrapping when edited * fix autoResize refactor * include autoResize flag check * refactor * feat: rename action label & change contextmenu position * fix: update version on `autoResize` action * fix infinite loop when editing text in a container * simplify * always maintain `width` if `!autoResize` * maintain `x` if `!autoResize` * maintain `y` pos after fontSize change if `!autoResize` * refactor * when editing, do not wrap text in textWysiwyg * simplify text editor * make test more readable * comment * rename action to match file name * revert function signature change * only update in app --------- Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com>
9 months ago
if (transformHandleType === "e" || transformHandleType === "w") {
const stateAtResizeStart = originalElements.get(element.id)!;
const [x1, y1, x2, y2] = getResizedElementAbsoluteCoords(
stateAtResizeStart,
stateAtResizeStart.width,
stateAtResizeStart.height,
true,
);
const startTopLeft: Point = [x1, y1];
const startBottomRight: Point = [x2, y2];
const startCenter: Point = centerPoint(startTopLeft, startBottomRight);
const rotatedPointer = rotatePoint(
[pointerX, pointerY],
startCenter,
-stateAtResizeStart.angle,
);
const [esx1, , esx2] = getResizedElementAbsoluteCoords(
element,
element.width,
element.height,
true,
);
const boundsCurrentWidth = esx2 - esx1;
const atStartBoundsWidth = startBottomRight[0] - startTopLeft[0];
const minWidth =
getMinCharWidth(getFontString(element)) + BOUND_TEXT_PADDING * 2;
let scaleX = atStartBoundsWidth / boundsCurrentWidth;
if (transformHandleType.includes("e")) {
scaleX = (rotatedPointer[0] - startTopLeft[0]) / boundsCurrentWidth;
}
if (transformHandleType.includes("w")) {
scaleX = (startBottomRight[0] - rotatedPointer[0]) / boundsCurrentWidth;
}
const newWidth =
element.width * scaleX < minWidth ? minWidth : element.width * scaleX;
const text = wrapText(
element.originalText,
getFontString(element),
Math.abs(newWidth),
);
const metrics = measureText(
text,
getFontString(element),
element.lineHeight,
);
const eleNewHeight = metrics.height;
const [newBoundsX1, newBoundsY1, newBoundsX2, newBoundsY2] =
getResizedElementAbsoluteCoords(
stateAtResizeStart,
newWidth,
eleNewHeight,
true,
);
const newBoundsWidth = newBoundsX2 - newBoundsX1;
const newBoundsHeight = newBoundsY2 - newBoundsY1;
let newTopLeft = [...startTopLeft] as [number, number];
if (["n", "w", "nw"].includes(transformHandleType)) {
newTopLeft = [
startBottomRight[0] - Math.abs(newBoundsWidth),
startTopLeft[1],
];
}
// adjust topLeft to new rotation point
const angle = stateAtResizeStart.angle;
const rotatedTopLeft = rotatePoint(newTopLeft, startCenter, angle);
const newCenter: Point = [
newTopLeft[0] + Math.abs(newBoundsWidth) / 2,
newTopLeft[1] + Math.abs(newBoundsHeight) / 2,
];
const rotatedNewCenter = rotatePoint(newCenter, startCenter, angle);
newTopLeft = rotatePoint(rotatedTopLeft, rotatedNewCenter, -angle);
const resizedElement: Partial<ExcalidrawTextElement> = {
width: Math.abs(newWidth),
height: Math.abs(metrics.height),
x: newTopLeft[0],
y: newTopLeft[1],
text,
autoResize: false,
};
mutateElement(element, resizedElement);
}
};
export const resizeSingleElement = (
originalElements: PointerDownState["originalElements"],
shouldMaintainAspectRatio: boolean,
element: NonDeletedExcalidrawElement,
elementsMap: ElementsMap,
transformHandleDirection: TransformHandleDirection,
shouldResizeFromCenter: boolean,
pointerX: number,
pointerY: number,
) => {
const stateAtResizeStart = originalElements.get(element.id)!;
// Gets bounds corners
const [x1, y1, x2, y2] = getResizedElementAbsoluteCoords(
stateAtResizeStart,
stateAtResizeStart.width,
stateAtResizeStart.height,
true,
);
const startTopLeft: Point = [x1, y1];
const startBottomRight: Point = [x2, y2];
const startCenter: Point = centerPoint(startTopLeft, startBottomRight);
// Calculate new dimensions based on cursor position
const rotatedPointer = rotatePoint(
[pointerX, pointerY],
startCenter,
-stateAtResizeStart.angle,
);
// Get bounds corners rendered on screen
const [esx1, esy1, esx2, esy2] = getResizedElementAbsoluteCoords(
element,
element.width,
element.height,
true,
);
feat: bind text to shapes when pressing enter and support sticky notes 🎉 (#4343) * feat: Word wrap inside rect and increase height when size exceeded * fixes for auto increase in height * fix height * respect newlines when wrapping text * shift text area when height increases beyond mid rect height until it reaches to the top * select bound text if present when rect selected * mutate y coord after text submit * Add padding of 30px and update dimensions acordingly * Don't allow selecting bound text element directly * support deletion of bound text element when rect deleted * trim text * Support autoshrink and improve algo * calculate approx line height instead of hardcoding * use textContainerId instead of storing textContainer element itself * rename boundTextElement -> boundTextElementId * fix text properties not getting reflected after edit inside rect * Support resizing * remove ts ignore * increase height of container when text height increases while resizing * use original text when editing/resizing so it adjusts based on original text * fix tests * add util isRectangleElement * use isTextElement util everywhere * disable selecting text inside rect when selectAll * Bind text to circle and diamond as well * fix tests * vertically center align the text always * better vertical align * Disable binding arrows for text inside shapes * set min width for text container when text is binded to container * update dimensions of container if its less than min width/ min height * Allow selecting of text container for transparent containers when clicked inside * fix test * preserve whitespaces between long word exceeding width and next word Use word break instead of whitespace no wrap for better readability and support safari * Perf improvements for measuring text width and resizing * Use canvas measureText instead of our algo. This has reduced the perf ~ 10 times * Rewrite wrapText algo to break in words appropriately and for longer words calculate the char width in order unless max width reached. This makes the the number of runs linear (max text length times) which was earlier textLength * textLength-1/2 as I was slicing the chars from end until max width reached for each run * Add a util to calculate getApproxCharsToFitInWidth to calculate min chars to fit in a line * use console.info so eslint doesnt warn :p * cache char width and don't call resize unless min width exceeded * update line height and height correctly when text properties inside container updated * improve vertical centering when text properties updated, not yet perfect though * when double clicked inside a conatiner take the cursor to end of text same as what happens when enter is pressed * Add hint when container selected * Select container when escape key is pressed after submitting text * fix copy/paste when using copy/paste action * fix copy when dragged with alt pressed * fix export to svg/png * fix add to library * Fix copy as png/svg * Don't allow selecting text when using selection tool and support resizing when multiple elements include ones with binded text selectec * fix rotation jump * moove all text utils to textElement.ts * resize text element only after container resized so that width doesnt change when editing * insert the remaining chars for long words once it goes beyond line * fix typo, use string for character type * renaming * fix bugs in word wrap algo * make grouping work * set boundTextElementId only when text present else unset it * rename textContainerId to containerId * fix * fix snap * use originalText in redrawTextBoundingBox so height is calculated properly and center align works after props updated * use boundElementIds and also support binding text in images 🎉 * fix the sw/se ends when resizing from ne/nw * fix y coord when resizing from north * bind when enter is pressed, double click/text tool willl edit the binded text if present else create a new text * bind when clicked on center of container * use pre-wrap instead of normal so it works in ff * use container boundTextElement when container present and trying to edit text * review fixes * make getBoundTextElementId type safe and check for existence when using this function * fix * don't duplicate boundElementIds when text submitted * only remove last trailing space if present which we have added when joining words * set width correctly when resizing to fix alignment issues * make duplication work using cmd/ctrl+d * set X coord correctly during resize * don't allow resize to negative dimensions when text is bounded to container * fix, check last char is space * remove logs * make sure text editor doesn't go beyond viewport and set container dimensions in case it overflows * add a util isTextBindableContainer to check if the container could bind text
3 years ago
const boundsCurrentWidth = esx2 - esx1;
const boundsCurrentHeight = esy2 - esy1;
// It's important we set the initial scale value based on the width and height at resize start,
// otherwise previous dimensions affected by modifiers will be taken into account.
const atStartBoundsWidth = startBottomRight[0] - startTopLeft[0];
const atStartBoundsHeight = startBottomRight[1] - startTopLeft[1];
let scaleX = atStartBoundsWidth / boundsCurrentWidth;
let scaleY = atStartBoundsHeight / boundsCurrentHeight;
let boundTextFont: { fontSize?: number } = {};
const boundTextElement = getBoundTextElement(element, elementsMap);
if (transformHandleDirection.includes("e")) {
scaleX = (rotatedPointer[0] - startTopLeft[0]) / boundsCurrentWidth;
}
if (transformHandleDirection.includes("s")) {
scaleY = (rotatedPointer[1] - startTopLeft[1]) / boundsCurrentHeight;
}
if (transformHandleDirection.includes("w")) {
scaleX = (startBottomRight[0] - rotatedPointer[0]) / boundsCurrentWidth;
}
if (transformHandleDirection.includes("n")) {
scaleY = (startBottomRight[1] - rotatedPointer[1]) / boundsCurrentHeight;
}
// Linear elements dimensions differ from bounds dimensions
const eleInitialWidth = stateAtResizeStart.width;
const eleInitialHeight = stateAtResizeStart.height;
// We have to use dimensions of element on screen, otherwise the scaling of the
// dimensions won't match the cursor for linear elements.
let eleNewWidth = element.width * scaleX;
let eleNewHeight = element.height * scaleY;
// adjust dimensions for resizing from center
if (shouldResizeFromCenter) {
eleNewWidth = 2 * eleNewWidth - eleInitialWidth;
eleNewHeight = 2 * eleNewHeight - eleInitialHeight;
}
// adjust dimensions to keep sides ratio
if (shouldMaintainAspectRatio) {
const widthRatio = Math.abs(eleNewWidth) / eleInitialWidth;
const heightRatio = Math.abs(eleNewHeight) / eleInitialHeight;
if (transformHandleDirection.length === 1) {
eleNewHeight *= widthRatio;
eleNewWidth *= heightRatio;
}
if (transformHandleDirection.length === 2) {
const ratio = Math.max(widthRatio, heightRatio);
eleNewWidth = eleInitialWidth * ratio * Math.sign(eleNewWidth);
eleNewHeight = eleInitialHeight * ratio * Math.sign(eleNewHeight);
}
}
if (boundTextElement) {
const stateOfBoundTextElementAtResize = originalElements.get(
boundTextElement.id,
) as typeof boundTextElement | undefined;
if (stateOfBoundTextElementAtResize) {
boundTextFont = {
fontSize: stateOfBoundTextElementAtResize.fontSize,
};
}
if (shouldMaintainAspectRatio) {
const updatedElement = {
...element,
width: eleNewWidth,
height: eleNewHeight,
};
const nextFont = measureFontSizeFromWidth(
boundTextElement,
elementsMap,
getBoundTextMaxWidth(updatedElement, boundTextElement),
);
if (nextFont === null) {
return;
}
boundTextFont = {
fontSize: nextFont.size,
};
} else {
const minWidth = getApproxMinLineWidth(
getFontString(boundTextElement),
boundTextElement.lineHeight,
);
const minHeight = getApproxMinLineHeight(
boundTextElement.fontSize,
boundTextElement.lineHeight,
);
eleNewWidth = Math.max(eleNewWidth, minWidth);
eleNewHeight = Math.max(eleNewHeight, minHeight);
}
}
const [newBoundsX1, newBoundsY1, newBoundsX2, newBoundsY2] =
getResizedElementAbsoluteCoords(
stateAtResizeStart,
eleNewWidth,
eleNewHeight,
true,
);
const newBoundsWidth = newBoundsX2 - newBoundsX1;
const newBoundsHeight = newBoundsY2 - newBoundsY1;
// Calculate new topLeft based on fixed corner during resize
let newTopLeft = [...startTopLeft] as [number, number];
if (["n", "w", "nw"].includes(transformHandleDirection)) {
newTopLeft = [
startBottomRight[0] - Math.abs(newBoundsWidth),
startBottomRight[1] - Math.abs(newBoundsHeight),
];
}
if (transformHandleDirection === "ne") {
const bottomLeft = [startTopLeft[0], startBottomRight[1]];
newTopLeft = [bottomLeft[0], bottomLeft[1] - Math.abs(newBoundsHeight)];
}
if (transformHandleDirection === "sw") {
const topRight = [startBottomRight[0], startTopLeft[1]];
newTopLeft = [topRight[0] - Math.abs(newBoundsWidth), topRight[1]];
}
// Keeps opposite handle fixed during resize
if (shouldMaintainAspectRatio) {
if (["s", "n"].includes(transformHandleDirection)) {
newTopLeft[0] = startCenter[0] - newBoundsWidth / 2;
}
if (["e", "w"].includes(transformHandleDirection)) {
newTopLeft[1] = startCenter[1] - newBoundsHeight / 2;
}
}
const flipX = eleNewWidth < 0;
const flipY = eleNewHeight < 0;
// Flip horizontally
if (flipX) {
if (transformHandleDirection.includes("e")) {
newTopLeft[0] -= Math.abs(newBoundsWidth);
}
if (transformHandleDirection.includes("w")) {
newTopLeft[0] += Math.abs(newBoundsWidth);
}
}
// Flip vertically
if (flipY) {
if (transformHandleDirection.includes("s")) {
newTopLeft[1] -= Math.abs(newBoundsHeight);
}
if (transformHandleDirection.includes("n")) {
newTopLeft[1] += Math.abs(newBoundsHeight);
}
}
if (shouldResizeFromCenter) {
newTopLeft[0] = startCenter[0] - Math.abs(newBoundsWidth) / 2;
newTopLeft[1] = startCenter[1] - Math.abs(newBoundsHeight) / 2;
}
// adjust topLeft to new rotation point
const angle = stateAtResizeStart.angle;
const rotatedTopLeft = rotatePoint(newTopLeft, startCenter, angle);
const newCenter: Point = [
newTopLeft[0] + Math.abs(newBoundsWidth) / 2,
newTopLeft[1] + Math.abs(newBoundsHeight) / 2,
];
const rotatedNewCenter = rotatePoint(newCenter, startCenter, angle);
newTopLeft = rotatePoint(rotatedTopLeft, rotatedNewCenter, -angle);
// For linear elements (x,y) are the coordinates of the first drawn point not the top-left corner
// So we need to readjust (x,y) to be where the first point should be
const newOrigin = [...newTopLeft];
const linearElementXOffset = stateAtResizeStart.x - newBoundsX1;
const linearElementYOffset = stateAtResizeStart.y - newBoundsY1;
newOrigin[0] += linearElementXOffset;
newOrigin[1] += linearElementYOffset;
const nextX = newOrigin[0];
const nextY = newOrigin[1];
// Readjust points for linear elements
feat: Support labels for arrow 🔥 (#5723) * feat: support arrow with text * render arrow -> clear rect-> render text * move bound text when linear elements move * fix centering cursor when linear element rotated * fix y coord when new line added and container has 3 points * update text position when 2nd point moved * support adding label on top of 2nd point when 3 points are present * change linear element editor shortcut to cmd+enter and fix tests * scale bound text points when resizing via bounding box * ohh yeah rotation works :) * fix coords when updating text properties * calculate new position after rotation always from original position * rotate the bound text by same angle as parent * don't rotate text and make sure dimensions and coords are always calculated from original point * hardcoding the text width for now * Move the linear element when bound text hit * Rotation working yaay * consider text element angle when editing * refactor * update x2 coords if needed when text updated * simplify * consider bound text to be part of bounding box when hit * show bounding box correctly when multiple element selected * fix typo * support rotating multiple elements * support multiple element resizing * shift bound text to mid point when odd points * Always render linear element handles inside editor after element rendered so point is visible for bound text * Delete bound text when point attached to it deleted * move bound to mid segement mid point when points are even * shift bound text when points nearby deleted and handle segment deletion * Resize working :) * more resize fixes * don't update cache-its breaking delete points, look for better soln * update mid point cache for bound elements when updated * introduce wrapping when resizing * wrap when resize for 2 pointer linear elements * support adding text for linear elements with more than 3 points * export to svg working :) * clip from nearest enclosing element with non transparent color if present when exporting and fill with correct color in canvas * fix snap * use visible elements * Make export to svg work with Mask :) * remove id * mask canvas linear element area where label is added * decide the position of bound text during render * fix coords when editing * fix multiple resize * update cache when bound text version changes * fix masking when rotated * render text in correct position in preview * remove unnecessary code * fix masking when rotating linear element * fix masking with zoom * fix mask in preview for export * fix offsets in export view * fix coords on svg export * fix mask when element rotated in svg * enable double-click to enter text * fix hint * Position cursor correctly and text dimensiosn when height of element is negative * don't allow 2 pointer linear element with bound text width to go beyond min width * code cleanup * fix freedraw * Add padding * don't show vertical align action for linear element containers * Add specs for getBoundTextElementPosition * more specs * move some utils to linearElementEditor.ts * remove only :p * check absoulte coods in test * Add test to hide vertical align for linear eleemnt with bound text * improve export preview * support labels only for arrows * spec * fix large texts * fix tests * fix zooming * enter line editor with cmd+double click * Allow points to move beyond min width/height for 2 pointer arrow with bound text * fix hint for line editing * attempt to fix arrow getting deselected * fix hint and shortcut * Add padding of 5px when creating bound text and add spec * Wrap bound text when arrow binding containers moved * Add spec * remove * set boundTextElementVersion to null if not present * dont use cache when version mismatch * Add a padding of 5px vertically when creating text * Add box sizing content box * Set bound elements when text element created to fix the padding * fix zooming in editor * fix zoom in export * remove globalCompositeOperation and use clearRect instead of fillRect
2 years ago
let rescaledElementPointsY;
let rescaledPoints;
if (isLinearElement(element) || isFreeDrawElement(element)) {
rescaledElementPointsY = rescalePoints(
1,
eleNewHeight,
(stateAtResizeStart as ExcalidrawLinearElement).points,
true,
);
rescaledPoints = rescalePoints(
0,
eleNewWidth,
rescaledElementPointsY,
true,
);
}
const resizedElement = {
width: Math.abs(eleNewWidth),
height: Math.abs(eleNewHeight),
x: nextX,
y: nextY,
feat: Support labels for arrow 🔥 (#5723) * feat: support arrow with text * render arrow -> clear rect-> render text * move bound text when linear elements move * fix centering cursor when linear element rotated * fix y coord when new line added and container has 3 points * update text position when 2nd point moved * support adding label on top of 2nd point when 3 points are present * change linear element editor shortcut to cmd+enter and fix tests * scale bound text points when resizing via bounding box * ohh yeah rotation works :) * fix coords when updating text properties * calculate new position after rotation always from original position * rotate the bound text by same angle as parent * don't rotate text and make sure dimensions and coords are always calculated from original point * hardcoding the text width for now * Move the linear element when bound text hit * Rotation working yaay * consider text element angle when editing * refactor * update x2 coords if needed when text updated * simplify * consider bound text to be part of bounding box when hit * show bounding box correctly when multiple element selected * fix typo * support rotating multiple elements * support multiple element resizing * shift bound text to mid point when odd points * Always render linear element handles inside editor after element rendered so point is visible for bound text * Delete bound text when point attached to it deleted * move bound to mid segement mid point when points are even * shift bound text when points nearby deleted and handle segment deletion * Resize working :) * more resize fixes * don't update cache-its breaking delete points, look for better soln * update mid point cache for bound elements when updated * introduce wrapping when resizing * wrap when resize for 2 pointer linear elements * support adding text for linear elements with more than 3 points * export to svg working :) * clip from nearest enclosing element with non transparent color if present when exporting and fill with correct color in canvas * fix snap * use visible elements * Make export to svg work with Mask :) * remove id * mask canvas linear element area where label is added * decide the position of bound text during render * fix coords when editing * fix multiple resize * update cache when bound text version changes * fix masking when rotated * render text in correct position in preview * remove unnecessary code * fix masking when rotating linear element * fix masking with zoom * fix mask in preview for export * fix offsets in export view * fix coords on svg export * fix mask when element rotated in svg * enable double-click to enter text * fix hint * Position cursor correctly and text dimensiosn when height of element is negative * don't allow 2 pointer linear element with bound text width to go beyond min width * code cleanup * fix freedraw * Add padding * don't show vertical align action for linear element containers * Add specs for getBoundTextElementPosition * more specs * move some utils to linearElementEditor.ts * remove only :p * check absoulte coods in test * Add test to hide vertical align for linear eleemnt with bound text * improve export preview * support labels only for arrows * spec * fix large texts * fix tests * fix zooming * enter line editor with cmd+double click * Allow points to move beyond min width/height for 2 pointer arrow with bound text * fix hint for line editing * attempt to fix arrow getting deselected * fix hint and shortcut * Add padding of 5px when creating bound text and add spec * Wrap bound text when arrow binding containers moved * Add spec * remove * set boundTextElementVersion to null if not present * dont use cache when version mismatch * Add a padding of 5px vertically when creating text * Add box sizing content box * Set bound elements when text element created to fix the padding * fix zooming in editor * fix zoom in export * remove globalCompositeOperation and use clearRect instead of fillRect
2 years ago
points: rescaledPoints,
};
if ("scale" in element && "scale" in stateAtResizeStart) {
mutateElement(element, {
scale: [
// defaulting because scaleX/Y can be 0/-0
(Math.sign(newBoundsX2 - stateAtResizeStart.x) ||
stateAtResizeStart.scale[0]) * stateAtResizeStart.scale[0],
(Math.sign(newBoundsY2 - stateAtResizeStart.y) ||
stateAtResizeStart.scale[1]) * stateAtResizeStart.scale[1],
],
});
}
if (
isArrowElement(element) &&
boundTextElement &&
shouldMaintainAspectRatio
) {
const fontSize =
(resizedElement.width / element.width) * boundTextElement.fontSize;
if (fontSize < MIN_FONT_SIZE) {
return;
}
boundTextFont.fontSize = fontSize;
}
if (
resizedElement.width !== 0 &&
resizedElement.height !== 0 &&
Number.isFinite(resizedElement.x) &&
Number.isFinite(resizedElement.y)
) {
mutateElement(element, resizedElement);
updateBoundElements(element, elementsMap, {
newSize: { width: resizedElement.width, height: resizedElement.height },
});
feat: Support labels for arrow 🔥 (#5723) * feat: support arrow with text * render arrow -> clear rect-> render text * move bound text when linear elements move * fix centering cursor when linear element rotated * fix y coord when new line added and container has 3 points * update text position when 2nd point moved * support adding label on top of 2nd point when 3 points are present * change linear element editor shortcut to cmd+enter and fix tests * scale bound text points when resizing via bounding box * ohh yeah rotation works :) * fix coords when updating text properties * calculate new position after rotation always from original position * rotate the bound text by same angle as parent * don't rotate text and make sure dimensions and coords are always calculated from original point * hardcoding the text width for now * Move the linear element when bound text hit * Rotation working yaay * consider text element angle when editing * refactor * update x2 coords if needed when text updated * simplify * consider bound text to be part of bounding box when hit * show bounding box correctly when multiple element selected * fix typo * support rotating multiple elements * support multiple element resizing * shift bound text to mid point when odd points * Always render linear element handles inside editor after element rendered so point is visible for bound text * Delete bound text when point attached to it deleted * move bound to mid segement mid point when points are even * shift bound text when points nearby deleted and handle segment deletion * Resize working :) * more resize fixes * don't update cache-its breaking delete points, look for better soln * update mid point cache for bound elements when updated * introduce wrapping when resizing * wrap when resize for 2 pointer linear elements * support adding text for linear elements with more than 3 points * export to svg working :) * clip from nearest enclosing element with non transparent color if present when exporting and fill with correct color in canvas * fix snap * use visible elements * Make export to svg work with Mask :) * remove id * mask canvas linear element area where label is added * decide the position of bound text during render * fix coords when editing * fix multiple resize * update cache when bound text version changes * fix masking when rotated * render text in correct position in preview * remove unnecessary code * fix masking when rotating linear element * fix masking with zoom * fix mask in preview for export * fix offsets in export view * fix coords on svg export * fix mask when element rotated in svg * enable double-click to enter text * fix hint * Position cursor correctly and text dimensiosn when height of element is negative * don't allow 2 pointer linear element with bound text width to go beyond min width * code cleanup * fix freedraw * Add padding * don't show vertical align action for linear element containers * Add specs for getBoundTextElementPosition * more specs * move some utils to linearElementEditor.ts * remove only :p * check absoulte coods in test * Add test to hide vertical align for linear eleemnt with bound text * improve export preview * support labels only for arrows * spec * fix large texts * fix tests * fix zooming * enter line editor with cmd+double click * Allow points to move beyond min width/height for 2 pointer arrow with bound text * fix hint for line editing * attempt to fix arrow getting deselected * fix hint and shortcut * Add padding of 5px when creating bound text and add spec * Wrap bound text when arrow binding containers moved * Add spec * remove * set boundTextElementVersion to null if not present * dont use cache when version mismatch * Add a padding of 5px vertically when creating text * Add box sizing content box * Set bound elements when text element created to fix the padding * fix zooming in editor * fix zoom in export * remove globalCompositeOperation and use clearRect instead of fillRect
2 years ago
if (boundTextElement && boundTextFont != null) {
mutateElement(boundTextElement, {
fontSize: boundTextFont.fontSize,
});
}
handleBindTextResize(
element,
elementsMap,
transformHandleDirection,
shouldMaintainAspectRatio,
);
}
};
feat: add flipping for multiple elements (#5578) * feat: add flipping when resizing multiple elements * fix: image elements not flipping its content * test: fix accidental resizing in grouping test * fix: angles not flipping vertically when resizing * feat: add flipping multiple elements with a command * revert: image elements not flipping its content This reverts commit cb989a6c66e62a02a8c04ce41f12507806c8d0a0. * fix: add special cases for flipping text & images * fix: a few corner cases for flipping * fix: remove angle flip * fix: bound text scaling when resizing * fix: linear elements drifting away after multiple flips * revert: fix linear elements drifting away after multiple flips This reverts commit bffc33dd3ffe56c72029eee6aca843d992bac7ab. * fix: linear elements unstable bounds * revert: linear elements unstable bounds This reverts commit 22ae9b02c4a49f0ed6448c27abe1969cf6abb1e3. * fix: hand-drawn lines shift after flipping * test: fix flipping tests * test: fix the number of context menu items * fix: incorrect scaling due to ignoring bound text when finding selection bounds * fix: bound text coordinates not being updated * fix: lines bound text rotation * fix: incorrect placement of bound lines on flip * remove redundant predicates in actionFlip * update test * refactor resizeElement with some renaming and comments * fix grouped bounded text elements not being flipped correctly * combine mutation for bounded text element * remove incorrect return * fix: linear elements bindings after flipping * revert: remove incorrect return This reverts commit e6b205ca900b504fe982e4ac1b3b19dcfca246b8. * fix: minimum size for all elements in selection --------- Co-authored-by: Ryan Di <ryan.weihao.di@gmail.com>
2 years ago
export const resizeMultipleElements = (
originalElements: PointerDownState["originalElements"],
selectedElements: readonly NonDeletedExcalidrawElement[],
elementsMap: ElementsMap,
transformHandleType: TransformHandleDirection,
shouldResizeFromCenter: boolean,
shouldMaintainAspectRatio: boolean,
pointerX: number,
pointerY: number,
) => {
// map selected elements to the original elements. While it never should
// happen that pointerDownState.originalElements won't contain the selected
// elements during resize, this coupling isn't guaranteed, so to ensure
// type safety we need to transform only those elements we filter.
const targetElements = selectedElements.reduce(
(
acc: {
/** element at resize start */
orig: NonDeletedExcalidrawElement;
/** latest element */
latest: NonDeletedExcalidrawElement;
}[],
element,
) => {
const origElement = originalElements.get(element.id);
if (origElement) {
acc.push({ orig: origElement, latest: element });
}
return acc;
},
[],
);
feat: add flipping for multiple elements (#5578) * feat: add flipping when resizing multiple elements * fix: image elements not flipping its content * test: fix accidental resizing in grouping test * fix: angles not flipping vertically when resizing * feat: add flipping multiple elements with a command * revert: image elements not flipping its content This reverts commit cb989a6c66e62a02a8c04ce41f12507806c8d0a0. * fix: add special cases for flipping text & images * fix: a few corner cases for flipping * fix: remove angle flip * fix: bound text scaling when resizing * fix: linear elements drifting away after multiple flips * revert: fix linear elements drifting away after multiple flips This reverts commit bffc33dd3ffe56c72029eee6aca843d992bac7ab. * fix: linear elements unstable bounds * revert: linear elements unstable bounds This reverts commit 22ae9b02c4a49f0ed6448c27abe1969cf6abb1e3. * fix: hand-drawn lines shift after flipping * test: fix flipping tests * test: fix the number of context menu items * fix: incorrect scaling due to ignoring bound text when finding selection bounds * fix: bound text coordinates not being updated * fix: lines bound text rotation * fix: incorrect placement of bound lines on flip * remove redundant predicates in actionFlip * update test * refactor resizeElement with some renaming and comments * fix grouped bounded text elements not being flipped correctly * combine mutation for bounded text element * remove incorrect return * fix: linear elements bindings after flipping * revert: remove incorrect return This reverts commit e6b205ca900b504fe982e4ac1b3b19dcfca246b8. * fix: minimum size for all elements in selection --------- Co-authored-by: Ryan Di <ryan.weihao.di@gmail.com>
2 years ago
// getCommonBoundingBox() uses getBoundTextElement() which returns null for
// original elements from pointerDownState, so we have to find and add these
// bound text elements manually. Additionally, the coordinates of bound text
// elements aren't always up to date.
const boundTextElements = targetElements.reduce((acc, { orig }) => {
if (!isLinearElement(orig)) {
return acc;
}
const textId = getBoundTextElementId(orig);
if (!textId) {
return acc;
}
const text = originalElements.get(textId) ?? null;
feat: add flipping for multiple elements (#5578) * feat: add flipping when resizing multiple elements * fix: image elements not flipping its content * test: fix accidental resizing in grouping test * fix: angles not flipping vertically when resizing * feat: add flipping multiple elements with a command * revert: image elements not flipping its content This reverts commit cb989a6c66e62a02a8c04ce41f12507806c8d0a0. * fix: add special cases for flipping text & images * fix: a few corner cases for flipping * fix: remove angle flip * fix: bound text scaling when resizing * fix: linear elements drifting away after multiple flips * revert: fix linear elements drifting away after multiple flips This reverts commit bffc33dd3ffe56c72029eee6aca843d992bac7ab. * fix: linear elements unstable bounds * revert: linear elements unstable bounds This reverts commit 22ae9b02c4a49f0ed6448c27abe1969cf6abb1e3. * fix: hand-drawn lines shift after flipping * test: fix flipping tests * test: fix the number of context menu items * fix: incorrect scaling due to ignoring bound text when finding selection bounds * fix: bound text coordinates not being updated * fix: lines bound text rotation * fix: incorrect placement of bound lines on flip * remove redundant predicates in actionFlip * update test * refactor resizeElement with some renaming and comments * fix grouped bounded text elements not being flipped correctly * combine mutation for bounded text element * remove incorrect return * fix: linear elements bindings after flipping * revert: remove incorrect return This reverts commit e6b205ca900b504fe982e4ac1b3b19dcfca246b8. * fix: minimum size for all elements in selection --------- Co-authored-by: Ryan Di <ryan.weihao.di@gmail.com>
2 years ago
if (!isBoundToContainer(text)) {
return acc;
}
const xy = LinearElementEditor.getBoundTextElementPosition(
orig,
text,
elementsMap,
);
feat: add flipping for multiple elements (#5578) * feat: add flipping when resizing multiple elements * fix: image elements not flipping its content * test: fix accidental resizing in grouping test * fix: angles not flipping vertically when resizing * feat: add flipping multiple elements with a command * revert: image elements not flipping its content This reverts commit cb989a6c66e62a02a8c04ce41f12507806c8d0a0. * fix: add special cases for flipping text & images * fix: a few corner cases for flipping * fix: remove angle flip * fix: bound text scaling when resizing * fix: linear elements drifting away after multiple flips * revert: fix linear elements drifting away after multiple flips This reverts commit bffc33dd3ffe56c72029eee6aca843d992bac7ab. * fix: linear elements unstable bounds * revert: linear elements unstable bounds This reverts commit 22ae9b02c4a49f0ed6448c27abe1969cf6abb1e3. * fix: hand-drawn lines shift after flipping * test: fix flipping tests * test: fix the number of context menu items * fix: incorrect scaling due to ignoring bound text when finding selection bounds * fix: bound text coordinates not being updated * fix: lines bound text rotation * fix: incorrect placement of bound lines on flip * remove redundant predicates in actionFlip * update test * refactor resizeElement with some renaming and comments * fix grouped bounded text elements not being flipped correctly * combine mutation for bounded text element * remove incorrect return * fix: linear elements bindings after flipping * revert: remove incorrect return This reverts commit e6b205ca900b504fe982e4ac1b3b19dcfca246b8. * fix: minimum size for all elements in selection --------- Co-authored-by: Ryan Di <ryan.weihao.di@gmail.com>
2 years ago
return [...acc, { ...text, ...xy }];
}, [] as ExcalidrawTextElementWithContainer[]);
const { minX, minY, maxX, maxY, midX, midY } = getCommonBoundingBox(
feat: add flipping for multiple elements (#5578) * feat: add flipping when resizing multiple elements * fix: image elements not flipping its content * test: fix accidental resizing in grouping test * fix: angles not flipping vertically when resizing * feat: add flipping multiple elements with a command * revert: image elements not flipping its content This reverts commit cb989a6c66e62a02a8c04ce41f12507806c8d0a0. * fix: add special cases for flipping text & images * fix: a few corner cases for flipping * fix: remove angle flip * fix: bound text scaling when resizing * fix: linear elements drifting away after multiple flips * revert: fix linear elements drifting away after multiple flips This reverts commit bffc33dd3ffe56c72029eee6aca843d992bac7ab. * fix: linear elements unstable bounds * revert: linear elements unstable bounds This reverts commit 22ae9b02c4a49f0ed6448c27abe1969cf6abb1e3. * fix: hand-drawn lines shift after flipping * test: fix flipping tests * test: fix the number of context menu items * fix: incorrect scaling due to ignoring bound text when finding selection bounds * fix: bound text coordinates not being updated * fix: lines bound text rotation * fix: incorrect placement of bound lines on flip * remove redundant predicates in actionFlip * update test * refactor resizeElement with some renaming and comments * fix grouped bounded text elements not being flipped correctly * combine mutation for bounded text element * remove incorrect return * fix: linear elements bindings after flipping * revert: remove incorrect return This reverts commit e6b205ca900b504fe982e4ac1b3b19dcfca246b8. * fix: minimum size for all elements in selection --------- Co-authored-by: Ryan Di <ryan.weihao.di@gmail.com>
2 years ago
targetElements.map(({ orig }) => orig).concat(boundTextElements),
);
const width = maxX - minX;
const height = maxY - minY;
const direction = transformHandleType;
const anchorsMap: Record<TransformHandleDirection, Point> = {
ne: [minX, maxY],
se: [minX, minY],
sw: [maxX, minY],
nw: [maxX, maxY],
e: [minX, minY + height / 2],
w: [maxX, minY + height / 2],
n: [minX + width / 2, maxY],
s: [minX + width / 2, minY],
};
// anchor point must be on the opposite side of the dragged selection handle
feat: add flipping for multiple elements (#5578) * feat: add flipping when resizing multiple elements * fix: image elements not flipping its content * test: fix accidental resizing in grouping test * fix: angles not flipping vertically when resizing * feat: add flipping multiple elements with a command * revert: image elements not flipping its content This reverts commit cb989a6c66e62a02a8c04ce41f12507806c8d0a0. * fix: add special cases for flipping text & images * fix: a few corner cases for flipping * fix: remove angle flip * fix: bound text scaling when resizing * fix: linear elements drifting away after multiple flips * revert: fix linear elements drifting away after multiple flips This reverts commit bffc33dd3ffe56c72029eee6aca843d992bac7ab. * fix: linear elements unstable bounds * revert: linear elements unstable bounds This reverts commit 22ae9b02c4a49f0ed6448c27abe1969cf6abb1e3. * fix: hand-drawn lines shift after flipping * test: fix flipping tests * test: fix the number of context menu items * fix: incorrect scaling due to ignoring bound text when finding selection bounds * fix: bound text coordinates not being updated * fix: lines bound text rotation * fix: incorrect placement of bound lines on flip * remove redundant predicates in actionFlip * update test * refactor resizeElement with some renaming and comments * fix grouped bounded text elements not being flipped correctly * combine mutation for bounded text element * remove incorrect return * fix: linear elements bindings after flipping * revert: remove incorrect return This reverts commit e6b205ca900b504fe982e4ac1b3b19dcfca246b8. * fix: minimum size for all elements in selection --------- Co-authored-by: Ryan Di <ryan.weihao.di@gmail.com>
2 years ago
// or be the center of the selection if shouldResizeFromCenter
const [anchorX, anchorY]: Point = shouldResizeFromCenter
? [midX, midY]
: anchorsMap[direction];
const resizeFromCenterScale = shouldResizeFromCenter ? 2 : 1;
feat: add flipping for multiple elements (#5578) * feat: add flipping when resizing multiple elements * fix: image elements not flipping its content * test: fix accidental resizing in grouping test * fix: angles not flipping vertically when resizing * feat: add flipping multiple elements with a command * revert: image elements not flipping its content This reverts commit cb989a6c66e62a02a8c04ce41f12507806c8d0a0. * fix: add special cases for flipping text & images * fix: a few corner cases for flipping * fix: remove angle flip * fix: bound text scaling when resizing * fix: linear elements drifting away after multiple flips * revert: fix linear elements drifting away after multiple flips This reverts commit bffc33dd3ffe56c72029eee6aca843d992bac7ab. * fix: linear elements unstable bounds * revert: linear elements unstable bounds This reverts commit 22ae9b02c4a49f0ed6448c27abe1969cf6abb1e3. * fix: hand-drawn lines shift after flipping * test: fix flipping tests * test: fix the number of context menu items * fix: incorrect scaling due to ignoring bound text when finding selection bounds * fix: bound text coordinates not being updated * fix: lines bound text rotation * fix: incorrect placement of bound lines on flip * remove redundant predicates in actionFlip * update test * refactor resizeElement with some renaming and comments * fix grouped bounded text elements not being flipped correctly * combine mutation for bounded text element * remove incorrect return * fix: linear elements bindings after flipping * revert: remove incorrect return This reverts commit e6b205ca900b504fe982e4ac1b3b19dcfca246b8. * fix: minimum size for all elements in selection --------- Co-authored-by: Ryan Di <ryan.weihao.di@gmail.com>
2 years ago
const scale =
Math.max(
Math.abs(pointerX - anchorX) / width || 0,
Math.abs(pointerY - anchorY) / height || 0,
) * resizeFromCenterScale;
feat: add flipping for multiple elements (#5578) * feat: add flipping when resizing multiple elements * fix: image elements not flipping its content * test: fix accidental resizing in grouping test * fix: angles not flipping vertically when resizing * feat: add flipping multiple elements with a command * revert: image elements not flipping its content This reverts commit cb989a6c66e62a02a8c04ce41f12507806c8d0a0. * fix: add special cases for flipping text & images * fix: a few corner cases for flipping * fix: remove angle flip * fix: bound text scaling when resizing * fix: linear elements drifting away after multiple flips * revert: fix linear elements drifting away after multiple flips This reverts commit bffc33dd3ffe56c72029eee6aca843d992bac7ab. * fix: linear elements unstable bounds * revert: linear elements unstable bounds This reverts commit 22ae9b02c4a49f0ed6448c27abe1969cf6abb1e3. * fix: hand-drawn lines shift after flipping * test: fix flipping tests * test: fix the number of context menu items * fix: incorrect scaling due to ignoring bound text when finding selection bounds * fix: bound text coordinates not being updated * fix: lines bound text rotation * fix: incorrect placement of bound lines on flip * remove redundant predicates in actionFlip * update test * refactor resizeElement with some renaming and comments * fix grouped bounded text elements not being flipped correctly * combine mutation for bounded text element * remove incorrect return * fix: linear elements bindings after flipping * revert: remove incorrect return This reverts commit e6b205ca900b504fe982e4ac1b3b19dcfca246b8. * fix: minimum size for all elements in selection --------- Co-authored-by: Ryan Di <ryan.weihao.di@gmail.com>
2 years ago
if (scale === 0) {
return;
}
let scaleX =
direction.includes("e") || direction.includes("w")
? (Math.abs(pointerX - anchorX) / width) * resizeFromCenterScale
: 1;
let scaleY =
direction.includes("n") || direction.includes("s")
? (Math.abs(pointerY - anchorY) / height) * resizeFromCenterScale
: 1;
const keepAspectRatio =
shouldMaintainAspectRatio ||
targetElements.some(
(item) =>
item.latest.angle !== 0 ||
isTextElement(item.latest) ||
isInGroup(item.latest),
);
if (keepAspectRatio) {
scaleX = scale;
scaleY = scale;
}
const flipConditionsMap: Record<
TransformHandleDirection,
// Condition for which we should flip or not flip the selected elements
// - when evaluated to `true`, we flip
// - therefore, setting it to always `false` means we do not flip (in that direction) at all
[x: boolean, y: boolean]
> = {
ne: [pointerX < anchorX, pointerY > anchorY],
se: [pointerX < anchorX, pointerY < anchorY],
sw: [pointerX > anchorX, pointerY < anchorY],
nw: [pointerX > anchorX, pointerY > anchorY],
// e.g. when resizing from the "e" side, we do not need to consider changes in the `y` direction
// and therefore, we do not need to flip in the `y` direction at all
e: [pointerX < anchorX, false],
w: [pointerX > anchorX, false],
n: [false, pointerY > anchorY],
s: [false, pointerY < anchorY],
};
feat: add flipping for multiple elements (#5578) * feat: add flipping when resizing multiple elements * fix: image elements not flipping its content * test: fix accidental resizing in grouping test * fix: angles not flipping vertically when resizing * feat: add flipping multiple elements with a command * revert: image elements not flipping its content This reverts commit cb989a6c66e62a02a8c04ce41f12507806c8d0a0. * fix: add special cases for flipping text & images * fix: a few corner cases for flipping * fix: remove angle flip * fix: bound text scaling when resizing * fix: linear elements drifting away after multiple flips * revert: fix linear elements drifting away after multiple flips This reverts commit bffc33dd3ffe56c72029eee6aca843d992bac7ab. * fix: linear elements unstable bounds * revert: linear elements unstable bounds This reverts commit 22ae9b02c4a49f0ed6448c27abe1969cf6abb1e3. * fix: hand-drawn lines shift after flipping * test: fix flipping tests * test: fix the number of context menu items * fix: incorrect scaling due to ignoring bound text when finding selection bounds * fix: bound text coordinates not being updated * fix: lines bound text rotation * fix: incorrect placement of bound lines on flip * remove redundant predicates in actionFlip * update test * refactor resizeElement with some renaming and comments * fix grouped bounded text elements not being flipped correctly * combine mutation for bounded text element * remove incorrect return * fix: linear elements bindings after flipping * revert: remove incorrect return This reverts commit e6b205ca900b504fe982e4ac1b3b19dcfca246b8. * fix: minimum size for all elements in selection --------- Co-authored-by: Ryan Di <ryan.weihao.di@gmail.com>
2 years ago
/**
* to flip an element:
* 1. determine over which axis is the element being flipped
* (could be x, y, or both) indicated by `flipFactorX` & `flipFactorY`
* 2. shift element's position by the amount of width or height (or both) or
* mirror points in the case of linear & freedraw elemenets
* 3. adjust element angle
*/
const [flipFactorX, flipFactorY] = flipConditionsMap[direction].map(
(condition) => (condition ? -1 : 1),
);
feat: add flipping for multiple elements (#5578) * feat: add flipping when resizing multiple elements * fix: image elements not flipping its content * test: fix accidental resizing in grouping test * fix: angles not flipping vertically when resizing * feat: add flipping multiple elements with a command * revert: image elements not flipping its content This reverts commit cb989a6c66e62a02a8c04ce41f12507806c8d0a0. * fix: add special cases for flipping text & images * fix: a few corner cases for flipping * fix: remove angle flip * fix: bound text scaling when resizing * fix: linear elements drifting away after multiple flips * revert: fix linear elements drifting away after multiple flips This reverts commit bffc33dd3ffe56c72029eee6aca843d992bac7ab. * fix: linear elements unstable bounds * revert: linear elements unstable bounds This reverts commit 22ae9b02c4a49f0ed6448c27abe1969cf6abb1e3. * fix: hand-drawn lines shift after flipping * test: fix flipping tests * test: fix the number of context menu items * fix: incorrect scaling due to ignoring bound text when finding selection bounds * fix: bound text coordinates not being updated * fix: lines bound text rotation * fix: incorrect placement of bound lines on flip * remove redundant predicates in actionFlip * update test * refactor resizeElement with some renaming and comments * fix grouped bounded text elements not being flipped correctly * combine mutation for bounded text element * remove incorrect return * fix: linear elements bindings after flipping * revert: remove incorrect return This reverts commit e6b205ca900b504fe982e4ac1b3b19dcfca246b8. * fix: minimum size for all elements in selection --------- Co-authored-by: Ryan Di <ryan.weihao.di@gmail.com>
2 years ago
const isFlippedByX = flipFactorX < 0;
const isFlippedByY = flipFactorY < 0;
const elementsAndUpdates: {
element: NonDeletedExcalidrawElement;
update: Mutable<
Pick<ExcalidrawElement, "x" | "y" | "width" | "height" | "angle">
> & {
points?: ExcalidrawLinearElement["points"];
fontSize?: ExcalidrawTextElement["fontSize"];
scale?: ExcalidrawImageElement["scale"];
boundTextFontSize?: ExcalidrawTextElement["fontSize"];
feat: add flipping for multiple elements (#5578) * feat: add flipping when resizing multiple elements * fix: image elements not flipping its content * test: fix accidental resizing in grouping test * fix: angles not flipping vertically when resizing * feat: add flipping multiple elements with a command * revert: image elements not flipping its content This reverts commit cb989a6c66e62a02a8c04ce41f12507806c8d0a0. * fix: add special cases for flipping text & images * fix: a few corner cases for flipping * fix: remove angle flip * fix: bound text scaling when resizing * fix: linear elements drifting away after multiple flips * revert: fix linear elements drifting away after multiple flips This reverts commit bffc33dd3ffe56c72029eee6aca843d992bac7ab. * fix: linear elements unstable bounds * revert: linear elements unstable bounds This reverts commit 22ae9b02c4a49f0ed6448c27abe1969cf6abb1e3. * fix: hand-drawn lines shift after flipping * test: fix flipping tests * test: fix the number of context menu items * fix: incorrect scaling due to ignoring bound text when finding selection bounds * fix: bound text coordinates not being updated * fix: lines bound text rotation * fix: incorrect placement of bound lines on flip * remove redundant predicates in actionFlip * update test * refactor resizeElement with some renaming and comments * fix grouped bounded text elements not being flipped correctly * combine mutation for bounded text element * remove incorrect return * fix: linear elements bindings after flipping * revert: remove incorrect return This reverts commit e6b205ca900b504fe982e4ac1b3b19dcfca246b8. * fix: minimum size for all elements in selection --------- Co-authored-by: Ryan Di <ryan.weihao.di@gmail.com>
2 years ago
};
}[] = [];
for (const { orig, latest } of targetElements) {
// bounded text elements are updated along with their container elements
if (isTextElement(orig) && isBoundToContainer(orig)) {
continue;
}
const width = orig.width * scaleX;
const height = orig.height * scaleY;
feat: add flipping for multiple elements (#5578) * feat: add flipping when resizing multiple elements * fix: image elements not flipping its content * test: fix accidental resizing in grouping test * fix: angles not flipping vertically when resizing * feat: add flipping multiple elements with a command * revert: image elements not flipping its content This reverts commit cb989a6c66e62a02a8c04ce41f12507806c8d0a0. * fix: add special cases for flipping text & images * fix: a few corner cases for flipping * fix: remove angle flip * fix: bound text scaling when resizing * fix: linear elements drifting away after multiple flips * revert: fix linear elements drifting away after multiple flips This reverts commit bffc33dd3ffe56c72029eee6aca843d992bac7ab. * fix: linear elements unstable bounds * revert: linear elements unstable bounds This reverts commit 22ae9b02c4a49f0ed6448c27abe1969cf6abb1e3. * fix: hand-drawn lines shift after flipping * test: fix flipping tests * test: fix the number of context menu items * fix: incorrect scaling due to ignoring bound text when finding selection bounds * fix: bound text coordinates not being updated * fix: lines bound text rotation * fix: incorrect placement of bound lines on flip * remove redundant predicates in actionFlip * update test * refactor resizeElement with some renaming and comments * fix grouped bounded text elements not being flipped correctly * combine mutation for bounded text element * remove incorrect return * fix: linear elements bindings after flipping * revert: remove incorrect return This reverts commit e6b205ca900b504fe982e4ac1b3b19dcfca246b8. * fix: minimum size for all elements in selection --------- Co-authored-by: Ryan Di <ryan.weihao.di@gmail.com>
2 years ago
const angle = normalizeAngle(orig.angle * flipFactorX * flipFactorY);
feat: add flipping for multiple elements (#5578) * feat: add flipping when resizing multiple elements * fix: image elements not flipping its content * test: fix accidental resizing in grouping test * fix: angles not flipping vertically when resizing * feat: add flipping multiple elements with a command * revert: image elements not flipping its content This reverts commit cb989a6c66e62a02a8c04ce41f12507806c8d0a0. * fix: add special cases for flipping text & images * fix: a few corner cases for flipping * fix: remove angle flip * fix: bound text scaling when resizing * fix: linear elements drifting away after multiple flips * revert: fix linear elements drifting away after multiple flips This reverts commit bffc33dd3ffe56c72029eee6aca843d992bac7ab. * fix: linear elements unstable bounds * revert: linear elements unstable bounds This reverts commit 22ae9b02c4a49f0ed6448c27abe1969cf6abb1e3. * fix: hand-drawn lines shift after flipping * test: fix flipping tests * test: fix the number of context menu items * fix: incorrect scaling due to ignoring bound text when finding selection bounds * fix: bound text coordinates not being updated * fix: lines bound text rotation * fix: incorrect placement of bound lines on flip * remove redundant predicates in actionFlip * update test * refactor resizeElement with some renaming and comments * fix grouped bounded text elements not being flipped correctly * combine mutation for bounded text element * remove incorrect return * fix: linear elements bindings after flipping * revert: remove incorrect return This reverts commit e6b205ca900b504fe982e4ac1b3b19dcfca246b8. * fix: minimum size for all elements in selection --------- Co-authored-by: Ryan Di <ryan.weihao.di@gmail.com>
2 years ago
const isLinearOrFreeDraw = isLinearElement(orig) || isFreeDrawElement(orig);
const offsetX = orig.x - anchorX;
const offsetY = orig.y - anchorY;
const shiftX = isFlippedByX && !isLinearOrFreeDraw ? width : 0;
const shiftY = isFlippedByY && !isLinearOrFreeDraw ? height : 0;
const x = anchorX + flipFactorX * (offsetX * scaleX + shiftX);
const y = anchorY + flipFactorY * (offsetY * scaleY + shiftY);
const rescaledPoints = rescalePointsInElement(
feat: add flipping for multiple elements (#5578) * feat: add flipping when resizing multiple elements * fix: image elements not flipping its content * test: fix accidental resizing in grouping test * fix: angles not flipping vertically when resizing * feat: add flipping multiple elements with a command * revert: image elements not flipping its content This reverts commit cb989a6c66e62a02a8c04ce41f12507806c8d0a0. * fix: add special cases for flipping text & images * fix: a few corner cases for flipping * fix: remove angle flip * fix: bound text scaling when resizing * fix: linear elements drifting away after multiple flips * revert: fix linear elements drifting away after multiple flips This reverts commit bffc33dd3ffe56c72029eee6aca843d992bac7ab. * fix: linear elements unstable bounds * revert: linear elements unstable bounds This reverts commit 22ae9b02c4a49f0ed6448c27abe1969cf6abb1e3. * fix: hand-drawn lines shift after flipping * test: fix flipping tests * test: fix the number of context menu items * fix: incorrect scaling due to ignoring bound text when finding selection bounds * fix: bound text coordinates not being updated * fix: lines bound text rotation * fix: incorrect placement of bound lines on flip * remove redundant predicates in actionFlip * update test * refactor resizeElement with some renaming and comments * fix grouped bounded text elements not being flipped correctly * combine mutation for bounded text element * remove incorrect return * fix: linear elements bindings after flipping * revert: remove incorrect return This reverts commit e6b205ca900b504fe982e4ac1b3b19dcfca246b8. * fix: minimum size for all elements in selection --------- Co-authored-by: Ryan Di <ryan.weihao.di@gmail.com>
2 years ago
orig,
width * flipFactorX,
height * flipFactorY,
false,
);
feat: add flipping for multiple elements (#5578) * feat: add flipping when resizing multiple elements * fix: image elements not flipping its content * test: fix accidental resizing in grouping test * fix: angles not flipping vertically when resizing * feat: add flipping multiple elements with a command * revert: image elements not flipping its content This reverts commit cb989a6c66e62a02a8c04ce41f12507806c8d0a0. * fix: add special cases for flipping text & images * fix: a few corner cases for flipping * fix: remove angle flip * fix: bound text scaling when resizing * fix: linear elements drifting away after multiple flips * revert: fix linear elements drifting away after multiple flips This reverts commit bffc33dd3ffe56c72029eee6aca843d992bac7ab. * fix: linear elements unstable bounds * revert: linear elements unstable bounds This reverts commit 22ae9b02c4a49f0ed6448c27abe1969cf6abb1e3. * fix: hand-drawn lines shift after flipping * test: fix flipping tests * test: fix the number of context menu items * fix: incorrect scaling due to ignoring bound text when finding selection bounds * fix: bound text coordinates not being updated * fix: lines bound text rotation * fix: incorrect placement of bound lines on flip * remove redundant predicates in actionFlip * update test * refactor resizeElement with some renaming and comments * fix grouped bounded text elements not being flipped correctly * combine mutation for bounded text element * remove incorrect return * fix: linear elements bindings after flipping * revert: remove incorrect return This reverts commit e6b205ca900b504fe982e4ac1b3b19dcfca246b8. * fix: minimum size for all elements in selection --------- Co-authored-by: Ryan Di <ryan.weihao.di@gmail.com>
2 years ago
const update: typeof elementsAndUpdates[0]["update"] = {
x,
y,
feat: add flipping for multiple elements (#5578) * feat: add flipping when resizing multiple elements * fix: image elements not flipping its content * test: fix accidental resizing in grouping test * fix: angles not flipping vertically when resizing * feat: add flipping multiple elements with a command * revert: image elements not flipping its content This reverts commit cb989a6c66e62a02a8c04ce41f12507806c8d0a0. * fix: add special cases for flipping text & images * fix: a few corner cases for flipping * fix: remove angle flip * fix: bound text scaling when resizing * fix: linear elements drifting away after multiple flips * revert: fix linear elements drifting away after multiple flips This reverts commit bffc33dd3ffe56c72029eee6aca843d992bac7ab. * fix: linear elements unstable bounds * revert: linear elements unstable bounds This reverts commit 22ae9b02c4a49f0ed6448c27abe1969cf6abb1e3. * fix: hand-drawn lines shift after flipping * test: fix flipping tests * test: fix the number of context menu items * fix: incorrect scaling due to ignoring bound text when finding selection bounds * fix: bound text coordinates not being updated * fix: lines bound text rotation * fix: incorrect placement of bound lines on flip * remove redundant predicates in actionFlip * update test * refactor resizeElement with some renaming and comments * fix grouped bounded text elements not being flipped correctly * combine mutation for bounded text element * remove incorrect return * fix: linear elements bindings after flipping * revert: remove incorrect return This reverts commit e6b205ca900b504fe982e4ac1b3b19dcfca246b8. * fix: minimum size for all elements in selection --------- Co-authored-by: Ryan Di <ryan.weihao.di@gmail.com>
2 years ago
width,
height,
angle,
...rescaledPoints,
};
if (isImageElement(orig)) {
feat: add flipping for multiple elements (#5578) * feat: add flipping when resizing multiple elements * fix: image elements not flipping its content * test: fix accidental resizing in grouping test * fix: angles not flipping vertically when resizing * feat: add flipping multiple elements with a command * revert: image elements not flipping its content This reverts commit cb989a6c66e62a02a8c04ce41f12507806c8d0a0. * fix: add special cases for flipping text & images * fix: a few corner cases for flipping * fix: remove angle flip * fix: bound text scaling when resizing * fix: linear elements drifting away after multiple flips * revert: fix linear elements drifting away after multiple flips This reverts commit bffc33dd3ffe56c72029eee6aca843d992bac7ab. * fix: linear elements unstable bounds * revert: linear elements unstable bounds This reverts commit 22ae9b02c4a49f0ed6448c27abe1969cf6abb1e3. * fix: hand-drawn lines shift after flipping * test: fix flipping tests * test: fix the number of context menu items * fix: incorrect scaling due to ignoring bound text when finding selection bounds * fix: bound text coordinates not being updated * fix: lines bound text rotation * fix: incorrect placement of bound lines on flip * remove redundant predicates in actionFlip * update test * refactor resizeElement with some renaming and comments * fix grouped bounded text elements not being flipped correctly * combine mutation for bounded text element * remove incorrect return * fix: linear elements bindings after flipping * revert: remove incorrect return This reverts commit e6b205ca900b504fe982e4ac1b3b19dcfca246b8. * fix: minimum size for all elements in selection --------- Co-authored-by: Ryan Di <ryan.weihao.di@gmail.com>
2 years ago
update.scale = [orig.scale[0] * flipFactorX, orig.scale[1] * flipFactorY];
}
if (isTextElement(orig)) {
const metrics = measureFontSizeFromWidth(orig, elementsMap, width);
if (!metrics) {
return;
}
update.fontSize = metrics.size;
}
const boundTextElement = originalElements.get(
getBoundTextElementId(orig) ?? "",
) as ExcalidrawTextElementWithContainer | undefined;
if (boundTextElement) {
if (keepAspectRatio) {
const newFontSize = boundTextElement.fontSize * scale;
if (newFontSize < MIN_FONT_SIZE) {
return;
}
update.boundTextFontSize = newFontSize;
} else {
update.boundTextFontSize = boundTextElement.fontSize;
}
}
elementsAndUpdates.push({
element: latest,
update,
});
feat: add flipping for multiple elements (#5578) * feat: add flipping when resizing multiple elements * fix: image elements not flipping its content * test: fix accidental resizing in grouping test * fix: angles not flipping vertically when resizing * feat: add flipping multiple elements with a command * revert: image elements not flipping its content This reverts commit cb989a6c66e62a02a8c04ce41f12507806c8d0a0. * fix: add special cases for flipping text & images * fix: a few corner cases for flipping * fix: remove angle flip * fix: bound text scaling when resizing * fix: linear elements drifting away after multiple flips * revert: fix linear elements drifting away after multiple flips This reverts commit bffc33dd3ffe56c72029eee6aca843d992bac7ab. * fix: linear elements unstable bounds * revert: linear elements unstable bounds This reverts commit 22ae9b02c4a49f0ed6448c27abe1969cf6abb1e3. * fix: hand-drawn lines shift after flipping * test: fix flipping tests * test: fix the number of context menu items * fix: incorrect scaling due to ignoring bound text when finding selection bounds * fix: bound text coordinates not being updated * fix: lines bound text rotation * fix: incorrect placement of bound lines on flip * remove redundant predicates in actionFlip * update test * refactor resizeElement with some renaming and comments * fix grouped bounded text elements not being flipped correctly * combine mutation for bounded text element * remove incorrect return * fix: linear elements bindings after flipping * revert: remove incorrect return This reverts commit e6b205ca900b504fe982e4ac1b3b19dcfca246b8. * fix: minimum size for all elements in selection --------- Co-authored-by: Ryan Di <ryan.weihao.di@gmail.com>
2 years ago
}
const elementsToUpdate = elementsAndUpdates.map(({ element }) => element);
for (const {
element,
update: { boundTextFontSize, ...update },
} of elementsAndUpdates) {
feat: add flipping for multiple elements (#5578) * feat: add flipping when resizing multiple elements * fix: image elements not flipping its content * test: fix accidental resizing in grouping test * fix: angles not flipping vertically when resizing * feat: add flipping multiple elements with a command * revert: image elements not flipping its content This reverts commit cb989a6c66e62a02a8c04ce41f12507806c8d0a0. * fix: add special cases for flipping text & images * fix: a few corner cases for flipping * fix: remove angle flip * fix: bound text scaling when resizing * fix: linear elements drifting away after multiple flips * revert: fix linear elements drifting away after multiple flips This reverts commit bffc33dd3ffe56c72029eee6aca843d992bac7ab. * fix: linear elements unstable bounds * revert: linear elements unstable bounds This reverts commit 22ae9b02c4a49f0ed6448c27abe1969cf6abb1e3. * fix: hand-drawn lines shift after flipping * test: fix flipping tests * test: fix the number of context menu items * fix: incorrect scaling due to ignoring bound text when finding selection bounds * fix: bound text coordinates not being updated * fix: lines bound text rotation * fix: incorrect placement of bound lines on flip * remove redundant predicates in actionFlip * update test * refactor resizeElement with some renaming and comments * fix grouped bounded text elements not being flipped correctly * combine mutation for bounded text element * remove incorrect return * fix: linear elements bindings after flipping * revert: remove incorrect return This reverts commit e6b205ca900b504fe982e4ac1b3b19dcfca246b8. * fix: minimum size for all elements in selection --------- Co-authored-by: Ryan Di <ryan.weihao.di@gmail.com>
2 years ago
const { width, height, angle } = update;
feat: add flipping for multiple elements (#5578) * feat: add flipping when resizing multiple elements * fix: image elements not flipping its content * test: fix accidental resizing in grouping test * fix: angles not flipping vertically when resizing * feat: add flipping multiple elements with a command * revert: image elements not flipping its content This reverts commit cb989a6c66e62a02a8c04ce41f12507806c8d0a0. * fix: add special cases for flipping text & images * fix: a few corner cases for flipping * fix: remove angle flip * fix: bound text scaling when resizing * fix: linear elements drifting away after multiple flips * revert: fix linear elements drifting away after multiple flips This reverts commit bffc33dd3ffe56c72029eee6aca843d992bac7ab. * fix: linear elements unstable bounds * revert: linear elements unstable bounds This reverts commit 22ae9b02c4a49f0ed6448c27abe1969cf6abb1e3. * fix: hand-drawn lines shift after flipping * test: fix flipping tests * test: fix the number of context menu items * fix: incorrect scaling due to ignoring bound text when finding selection bounds * fix: bound text coordinates not being updated * fix: lines bound text rotation * fix: incorrect placement of bound lines on flip * remove redundant predicates in actionFlip * update test * refactor resizeElement with some renaming and comments * fix grouped bounded text elements not being flipped correctly * combine mutation for bounded text element * remove incorrect return * fix: linear elements bindings after flipping * revert: remove incorrect return This reverts commit e6b205ca900b504fe982e4ac1b3b19dcfca246b8. * fix: minimum size for all elements in selection --------- Co-authored-by: Ryan Di <ryan.weihao.di@gmail.com>
2 years ago
mutateElement(element, update, false);
feat: Support labels for arrow 🔥 (#5723) * feat: support arrow with text * render arrow -> clear rect-> render text * move bound text when linear elements move * fix centering cursor when linear element rotated * fix y coord when new line added and container has 3 points * update text position when 2nd point moved * support adding label on top of 2nd point when 3 points are present * change linear element editor shortcut to cmd+enter and fix tests * scale bound text points when resizing via bounding box * ohh yeah rotation works :) * fix coords when updating text properties * calculate new position after rotation always from original position * rotate the bound text by same angle as parent * don't rotate text and make sure dimensions and coords are always calculated from original point * hardcoding the text width for now * Move the linear element when bound text hit * Rotation working yaay * consider text element angle when editing * refactor * update x2 coords if needed when text updated * simplify * consider bound text to be part of bounding box when hit * show bounding box correctly when multiple element selected * fix typo * support rotating multiple elements * support multiple element resizing * shift bound text to mid point when odd points * Always render linear element handles inside editor after element rendered so point is visible for bound text * Delete bound text when point attached to it deleted * move bound to mid segement mid point when points are even * shift bound text when points nearby deleted and handle segment deletion * Resize working :) * more resize fixes * don't update cache-its breaking delete points, look for better soln * update mid point cache for bound elements when updated * introduce wrapping when resizing * wrap when resize for 2 pointer linear elements * support adding text for linear elements with more than 3 points * export to svg working :) * clip from nearest enclosing element with non transparent color if present when exporting and fill with correct color in canvas * fix snap * use visible elements * Make export to svg work with Mask :) * remove id * mask canvas linear element area where label is added * decide the position of bound text during render * fix coords when editing * fix multiple resize * update cache when bound text version changes * fix masking when rotated * render text in correct position in preview * remove unnecessary code * fix masking when rotating linear element * fix masking with zoom * fix mask in preview for export * fix offsets in export view * fix coords on svg export * fix mask when element rotated in svg * enable double-click to enter text * fix hint * Position cursor correctly and text dimensiosn when height of element is negative * don't allow 2 pointer linear element with bound text width to go beyond min width * code cleanup * fix freedraw * Add padding * don't show vertical align action for linear element containers * Add specs for getBoundTextElementPosition * more specs * move some utils to linearElementEditor.ts * remove only :p * check absoulte coods in test * Add test to hide vertical align for linear eleemnt with bound text * improve export preview * support labels only for arrows * spec * fix large texts * fix tests * fix zooming * enter line editor with cmd+double click * Allow points to move beyond min width/height for 2 pointer arrow with bound text * fix hint for line editing * attempt to fix arrow getting deselected * fix hint and shortcut * Add padding of 5px when creating bound text and add spec * Wrap bound text when arrow binding containers moved * Add spec * remove * set boundTextElementVersion to null if not present * dont use cache when version mismatch * Add a padding of 5px vertically when creating text * Add box sizing content box * Set bound elements when text element created to fix the padding * fix zooming in editor * fix zoom in export * remove globalCompositeOperation and use clearRect instead of fillRect
2 years ago
updateBoundElements(element, elementsMap, {
feat: add flipping for multiple elements (#5578) * feat: add flipping when resizing multiple elements * fix: image elements not flipping its content * test: fix accidental resizing in grouping test * fix: angles not flipping vertically when resizing * feat: add flipping multiple elements with a command * revert: image elements not flipping its content This reverts commit cb989a6c66e62a02a8c04ce41f12507806c8d0a0. * fix: add special cases for flipping text & images * fix: a few corner cases for flipping * fix: remove angle flip * fix: bound text scaling when resizing * fix: linear elements drifting away after multiple flips * revert: fix linear elements drifting away after multiple flips This reverts commit bffc33dd3ffe56c72029eee6aca843d992bac7ab. * fix: linear elements unstable bounds * revert: linear elements unstable bounds This reverts commit 22ae9b02c4a49f0ed6448c27abe1969cf6abb1e3. * fix: hand-drawn lines shift after flipping * test: fix flipping tests * test: fix the number of context menu items * fix: incorrect scaling due to ignoring bound text when finding selection bounds * fix: bound text coordinates not being updated * fix: lines bound text rotation * fix: incorrect placement of bound lines on flip * remove redundant predicates in actionFlip * update test * refactor resizeElement with some renaming and comments * fix grouped bounded text elements not being flipped correctly * combine mutation for bounded text element * remove incorrect return * fix: linear elements bindings after flipping * revert: remove incorrect return This reverts commit e6b205ca900b504fe982e4ac1b3b19dcfca246b8. * fix: minimum size for all elements in selection --------- Co-authored-by: Ryan Di <ryan.weihao.di@gmail.com>
2 years ago
simultaneouslyUpdated: elementsToUpdate,
newSize: { width, height },
});
const boundTextElement = getBoundTextElement(element, elementsMap);
if (boundTextElement && boundTextFontSize) {
feat: add flipping for multiple elements (#5578) * feat: add flipping when resizing multiple elements * fix: image elements not flipping its content * test: fix accidental resizing in grouping test * fix: angles not flipping vertically when resizing * feat: add flipping multiple elements with a command * revert: image elements not flipping its content This reverts commit cb989a6c66e62a02a8c04ce41f12507806c8d0a0. * fix: add special cases for flipping text & images * fix: a few corner cases for flipping * fix: remove angle flip * fix: bound text scaling when resizing * fix: linear elements drifting away after multiple flips * revert: fix linear elements drifting away after multiple flips This reverts commit bffc33dd3ffe56c72029eee6aca843d992bac7ab. * fix: linear elements unstable bounds * revert: linear elements unstable bounds This reverts commit 22ae9b02c4a49f0ed6448c27abe1969cf6abb1e3. * fix: hand-drawn lines shift after flipping * test: fix flipping tests * test: fix the number of context menu items * fix: incorrect scaling due to ignoring bound text when finding selection bounds * fix: bound text coordinates not being updated * fix: lines bound text rotation * fix: incorrect placement of bound lines on flip * remove redundant predicates in actionFlip * update test * refactor resizeElement with some renaming and comments * fix grouped bounded text elements not being flipped correctly * combine mutation for bounded text element * remove incorrect return * fix: linear elements bindings after flipping * revert: remove incorrect return This reverts commit e6b205ca900b504fe982e4ac1b3b19dcfca246b8. * fix: minimum size for all elements in selection --------- Co-authored-by: Ryan Di <ryan.weihao.di@gmail.com>
2 years ago
mutateElement(
boundTextElement,
{
fontSize: boundTextFontSize,
feat: add flipping for multiple elements (#5578) * feat: add flipping when resizing multiple elements * fix: image elements not flipping its content * test: fix accidental resizing in grouping test * fix: angles not flipping vertically when resizing * feat: add flipping multiple elements with a command * revert: image elements not flipping its content This reverts commit cb989a6c66e62a02a8c04ce41f12507806c8d0a0. * fix: add special cases for flipping text & images * fix: a few corner cases for flipping * fix: remove angle flip * fix: bound text scaling when resizing * fix: linear elements drifting away after multiple flips * revert: fix linear elements drifting away after multiple flips This reverts commit bffc33dd3ffe56c72029eee6aca843d992bac7ab. * fix: linear elements unstable bounds * revert: linear elements unstable bounds This reverts commit 22ae9b02c4a49f0ed6448c27abe1969cf6abb1e3. * fix: hand-drawn lines shift after flipping * test: fix flipping tests * test: fix the number of context menu items * fix: incorrect scaling due to ignoring bound text when finding selection bounds * fix: bound text coordinates not being updated * fix: lines bound text rotation * fix: incorrect placement of bound lines on flip * remove redundant predicates in actionFlip * update test * refactor resizeElement with some renaming and comments * fix grouped bounded text elements not being flipped correctly * combine mutation for bounded text element * remove incorrect return * fix: linear elements bindings after flipping * revert: remove incorrect return This reverts commit e6b205ca900b504fe982e4ac1b3b19dcfca246b8. * fix: minimum size for all elements in selection --------- Co-authored-by: Ryan Di <ryan.weihao.di@gmail.com>
2 years ago
angle: isLinearElement(element) ? undefined : angle,
},
false,
);
handleBindTextResize(element, elementsMap, transformHandleType, true);
}
feat: add flipping for multiple elements (#5578) * feat: add flipping when resizing multiple elements * fix: image elements not flipping its content * test: fix accidental resizing in grouping test * fix: angles not flipping vertically when resizing * feat: add flipping multiple elements with a command * revert: image elements not flipping its content This reverts commit cb989a6c66e62a02a8c04ce41f12507806c8d0a0. * fix: add special cases for flipping text & images * fix: a few corner cases for flipping * fix: remove angle flip * fix: bound text scaling when resizing * fix: linear elements drifting away after multiple flips * revert: fix linear elements drifting away after multiple flips This reverts commit bffc33dd3ffe56c72029eee6aca843d992bac7ab. * fix: linear elements unstable bounds * revert: linear elements unstable bounds This reverts commit 22ae9b02c4a49f0ed6448c27abe1969cf6abb1e3. * fix: hand-drawn lines shift after flipping * test: fix flipping tests * test: fix the number of context menu items * fix: incorrect scaling due to ignoring bound text when finding selection bounds * fix: bound text coordinates not being updated * fix: lines bound text rotation * fix: incorrect placement of bound lines on flip * remove redundant predicates in actionFlip * update test * refactor resizeElement with some renaming and comments * fix grouped bounded text elements not being flipped correctly * combine mutation for bounded text element * remove incorrect return * fix: linear elements bindings after flipping * revert: remove incorrect return This reverts commit e6b205ca900b504fe982e4ac1b3b19dcfca246b8. * fix: minimum size for all elements in selection --------- Co-authored-by: Ryan Di <ryan.weihao.di@gmail.com>
2 years ago
}
Scene.getScene(elementsAndUpdates[0].element)?.triggerUpdate();
};
const rotateMultipleElements = (
originalElements: PointerDownState["originalElements"],
elements: readonly NonDeletedExcalidrawElement[],
elementsMap: ElementsMap,
pointerX: number,
pointerY: number,
shouldRotateWithDiscreteAngle: boolean,
centerX: number,
centerY: number,
) => {
let centerAngle =
(5 * Math.PI) / 2 + Math.atan2(pointerY - centerY, pointerX - centerX);
if (shouldRotateWithDiscreteAngle) {
centerAngle += SHIFT_LOCKING_ANGLE / 2;
centerAngle -= centerAngle % SHIFT_LOCKING_ANGLE;
}
elements
.filter((element) => !isFrameLikeElement(element))
.forEach((element) => {
const [x1, y1, x2, y2] = getElementAbsoluteCoords(element, elementsMap);
const cx = (x1 + x2) / 2;
const cy = (y1 + y2) / 2;
const origAngle =
originalElements.get(element.id)?.angle ?? element.angle;
const [rotatedCX, rotatedCY] = rotate(
cx,
cy,
centerX,
centerY,
centerAngle + origAngle - element.angle,
);
mutateElement(
element,
{
x: element.x + (rotatedCX - cx),
y: element.y + (rotatedCY - cy),
feat: Support labels for arrow 🔥 (#5723) * feat: support arrow with text * render arrow -> clear rect-> render text * move bound text when linear elements move * fix centering cursor when linear element rotated * fix y coord when new line added and container has 3 points * update text position when 2nd point moved * support adding label on top of 2nd point when 3 points are present * change linear element editor shortcut to cmd+enter and fix tests * scale bound text points when resizing via bounding box * ohh yeah rotation works :) * fix coords when updating text properties * calculate new position after rotation always from original position * rotate the bound text by same angle as parent * don't rotate text and make sure dimensions and coords are always calculated from original point * hardcoding the text width for now * Move the linear element when bound text hit * Rotation working yaay * consider text element angle when editing * refactor * update x2 coords if needed when text updated * simplify * consider bound text to be part of bounding box when hit * show bounding box correctly when multiple element selected * fix typo * support rotating multiple elements * support multiple element resizing * shift bound text to mid point when odd points * Always render linear element handles inside editor after element rendered so point is visible for bound text * Delete bound text when point attached to it deleted * move bound to mid segement mid point when points are even * shift bound text when points nearby deleted and handle segment deletion * Resize working :) * more resize fixes * don't update cache-its breaking delete points, look for better soln * update mid point cache for bound elements when updated * introduce wrapping when resizing * wrap when resize for 2 pointer linear elements * support adding text for linear elements with more than 3 points * export to svg working :) * clip from nearest enclosing element with non transparent color if present when exporting and fill with correct color in canvas * fix snap * use visible elements * Make export to svg work with Mask :) * remove id * mask canvas linear element area where label is added * decide the position of bound text during render * fix coords when editing * fix multiple resize * update cache when bound text version changes * fix masking when rotated * render text in correct position in preview * remove unnecessary code * fix masking when rotating linear element * fix masking with zoom * fix mask in preview for export * fix offsets in export view * fix coords on svg export * fix mask when element rotated in svg * enable double-click to enter text * fix hint * Position cursor correctly and text dimensiosn when height of element is negative * don't allow 2 pointer linear element with bound text width to go beyond min width * code cleanup * fix freedraw * Add padding * don't show vertical align action for linear element containers * Add specs for getBoundTextElementPosition * more specs * move some utils to linearElementEditor.ts * remove only :p * check absoulte coods in test * Add test to hide vertical align for linear eleemnt with bound text * improve export preview * support labels only for arrows * spec * fix large texts * fix tests * fix zooming * enter line editor with cmd+double click * Allow points to move beyond min width/height for 2 pointer arrow with bound text * fix hint for line editing * attempt to fix arrow getting deselected * fix hint and shortcut * Add padding of 5px when creating bound text and add spec * Wrap bound text when arrow binding containers moved * Add spec * remove * set boundTextElementVersion to null if not present * dont use cache when version mismatch * Add a padding of 5px vertically when creating text * Add box sizing content box * Set bound elements when text element created to fix the padding * fix zooming in editor * fix zoom in export * remove globalCompositeOperation and use clearRect instead of fillRect
2 years ago
angle: normalizeAngle(centerAngle + origAngle),
},
false,
);
updateBoundElements(element, elementsMap, {
simultaneouslyUpdated: elements,
});
const boundText = getBoundTextElement(element, elementsMap);
if (boundText && !isArrowElement(element)) {
mutateElement(
boundText,
{
x: boundText.x + (rotatedCX - cx),
y: boundText.y + (rotatedCY - cy),
angle: normalizeAngle(centerAngle + origAngle),
},
false,
);
}
});
Scene.getScene(elements[0])?.triggerUpdate();
};
export const getResizeOffsetXY = (
transformHandleType: MaybeTransformHandleType,
selectedElements: NonDeletedExcalidrawElement[],
elementsMap: ElementsMap,
x: number,
y: number,
): [number, number] => {
const [x1, y1, x2, y2] =
selectedElements.length === 1
? getElementAbsoluteCoords(selectedElements[0], elementsMap)
: getCommonBounds(selectedElements);
const cx = (x1 + x2) / 2;
const cy = (y1 + y2) / 2;
const angle = selectedElements.length === 1 ? selectedElements[0].angle : 0;
[x, y] = rotate(x, y, cx, cy, -angle);
switch (transformHandleType) {
case "n":
return rotate(x - (x1 + x2) / 2, y - y1, 0, 0, angle);
case "s":
return rotate(x - (x1 + x2) / 2, y - y2, 0, 0, angle);
case "w":
return rotate(x - x1, y - (y1 + y2) / 2, 0, 0, angle);
case "e":
return rotate(x - x2, y - (y1 + y2) / 2, 0, 0, angle);
case "nw":
return rotate(x - x1, y - y1, 0, 0, angle);
case "ne":
return rotate(x - x2, y - y1, 0, 0, angle);
case "sw":
return rotate(x - x1, y - y2, 0, 0, angle);
case "se":
return rotate(x - x2, y - y2, 0, 0, angle);
default:
return [0, 0];
}
};
export const getResizeArrowDirection = (
transformHandleType: MaybeTransformHandleType,
element: NonDeleted<ExcalidrawLinearElement>,
): "origin" | "end" => {
const [, [px, py]] = element.points;
const isResizeEnd =
(transformHandleType === "nw" && (px < 0 || py < 0)) ||
(transformHandleType === "ne" && px >= 0) ||
(transformHandleType === "sw" && px <= 0) ||
(transformHandleType === "se" && (px > 0 || py > 0));
return isResizeEnd ? "end" : "origin";
};