You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
success/packages/excalidraw/element/transformHandles.ts

330 lines
7.9 KiB
TypeScript

import {
ElementsMap,
ExcalidrawElement,
NonDeletedExcalidrawElement,
PointerType,
} from "./types";
import { Bounds, getElementAbsoluteCoords } from "./bounds";
Rotation support (#1099) * rotate rectanble with fixed angle * rotate dashed rectangle with fixed angle * fix rotate handler rect * fix canvas size with rotation * angle in element base * fix bug in calculating canvas size * trial only for rectangle * hitTest for rectangle rotation * properly resize rotated rectangle * fix canvas size calculation * giving up... workaround for now * **experimental** handler to rotate rectangle * remove rotation on copy for debugging * update snapshots * better rotation handler with atan2 * rotate when drawImage * add rotation handler * hitTest for any shapes * fix hitTest for curved lines * rotate text element * rotation locking * hint messaage for rotating * show proper handlers on mobile (a workaround, there should be a better way) * refactor hitTest * support exporting png * support exporting svg * fix rotating curved line * refactor drawElementFromCanvas with getElementAbsoluteCoords * fix export png and svg * adjust resize positions for lines (N, E, S, W) * do not make handlers big on mobile * Update src/locales/en.json Alright! Co-Authored-By: Lipis <lipiridis@gmail.com> * do not show rotation/resizing hints on mobile * proper calculation for N and W positions * simplify calculation * use "rotation" as property name for clarification (may increase bundle size) * update snapshots excluding rotation handle * refactor with adjustPositionWithRotation * refactor with adjustXYWithRotation * forgot to rename rotation * rename internal function * initialize element angle on restore * rotate wysiwyg editor * fix shift-rotate around 270deg * improve rotation locking * refactor adjustXYWithRotation * avoid rotation degree becomes >=360 * refactor with generateHandler Co-authored-by: Lipis <lipiridis@gmail.com> Co-authored-by: dwelle <luzar.david@gmail.com>
5 years ago
import { rotate } from "../math";
import { Device, InteractiveCanvasAppState, Zoom } from "../types";
feat: bind text to shapes when pressing enter and support sticky notes 🎉 (#4343) * feat: Word wrap inside rect and increase height when size exceeded * fixes for auto increase in height * fix height * respect newlines when wrapping text * shift text area when height increases beyond mid rect height until it reaches to the top * select bound text if present when rect selected * mutate y coord after text submit * Add padding of 30px and update dimensions acordingly * Don't allow selecting bound text element directly * support deletion of bound text element when rect deleted * trim text * Support autoshrink and improve algo * calculate approx line height instead of hardcoding * use textContainerId instead of storing textContainer element itself * rename boundTextElement -> boundTextElementId * fix text properties not getting reflected after edit inside rect * Support resizing * remove ts ignore * increase height of container when text height increases while resizing * use original text when editing/resizing so it adjusts based on original text * fix tests * add util isRectangleElement * use isTextElement util everywhere * disable selecting text inside rect when selectAll * Bind text to circle and diamond as well * fix tests * vertically center align the text always * better vertical align * Disable binding arrows for text inside shapes * set min width for text container when text is binded to container * update dimensions of container if its less than min width/ min height * Allow selecting of text container for transparent containers when clicked inside * fix test * preserve whitespaces between long word exceeding width and next word Use word break instead of whitespace no wrap for better readability and support safari * Perf improvements for measuring text width and resizing * Use canvas measureText instead of our algo. This has reduced the perf ~ 10 times * Rewrite wrapText algo to break in words appropriately and for longer words calculate the char width in order unless max width reached. This makes the the number of runs linear (max text length times) which was earlier textLength * textLength-1/2 as I was slicing the chars from end until max width reached for each run * Add a util to calculate getApproxCharsToFitInWidth to calculate min chars to fit in a line * use console.info so eslint doesnt warn :p * cache char width and don't call resize unless min width exceeded * update line height and height correctly when text properties inside container updated * improve vertical centering when text properties updated, not yet perfect though * when double clicked inside a conatiner take the cursor to end of text same as what happens when enter is pressed * Add hint when container selected * Select container when escape key is pressed after submitting text * fix copy/paste when using copy/paste action * fix copy when dragged with alt pressed * fix export to svg/png * fix add to library * Fix copy as png/svg * Don't allow selecting text when using selection tool and support resizing when multiple elements include ones with binded text selectec * fix rotation jump * moove all text utils to textElement.ts * resize text element only after container resized so that width doesnt change when editing * insert the remaining chars for long words once it goes beyond line * fix typo, use string for character type * renaming * fix bugs in word wrap algo * make grouping work * set boundTextElementId only when text present else unset it * rename textContainerId to containerId * fix * fix snap * use originalText in redrawTextBoundingBox so height is calculated properly and center align works after props updated * use boundElementIds and also support binding text in images 🎉 * fix the sw/se ends when resizing from ne/nw * fix y coord when resizing from north * bind when enter is pressed, double click/text tool willl edit the binded text if present else create a new text * bind when clicked on center of container * use pre-wrap instead of normal so it works in ff * use container boundTextElement when container present and trying to edit text * review fixes * make getBoundTextElementId type safe and check for existence when using this function * fix * don't duplicate boundElementIds when text submitted * only remove last trailing space if present which we have added when joining words * set width correctly when resizing to fix alignment issues * make duplication work using cmd/ctrl+d * set X coord correctly during resize * don't allow resize to negative dimensions when text is bounded to container * fix, check last char is space * remove logs * make sure text editor doesn't go beyond viewport and set container dimensions in case it overflows * add a util isTextBindableContainer to check if the container could bind text
3 years ago
import { isTextElement } from ".";
import { isFrameLikeElement, isLinearElement } from "./typeChecks";
import {
DEFAULT_TRANSFORM_HANDLE_SPACING,
isAndroid,
isIOS,
} from "../constants";
export type TransformHandleDirection =
| "n"
| "s"
| "w"
| "e"
| "nw"
| "ne"
| "sw"
| "se";
export type TransformHandleType = TransformHandleDirection | "rotation";
export type TransformHandle = Bounds;
export type TransformHandles = Partial<{
[T in TransformHandleType]: TransformHandle;
}>;
export type MaybeTransformHandleType = TransformHandleType | false;
Allow binding linear elements to other elements (#1899) * Refactor: simplify linear element type * Refactor: dedupe scrollbar handling * First step towards binding - establish relationship and basic test for dragged lines * Refactor: use zoom from appstate * Refactor: generalize getElementAtPosition * Only consider bindable elements in hit test * Refactor: pull out pieces of hit test for reuse later * Refactor: pull out diamond from hit test for reuse later * Refactor: pull out text from hit test for reuse later * Suggest binding when hovering * Give shapes in regression test real size * Give shapes in undo/redo test real size * Keep bound element highlighted * Show binding suggestion for multi-point elements * Move binding to its on module with functions so that I can use it from actions, add support for binding end of multi-point elements * Use Id instead of ID * Improve boundary offset for non-squarish elements * Fix localStorage for binding on linear elements * Simplify dragging code and fix elements bound twice to the same shape * Fix binding for rectangles * Bind both ends at the end of the linear element creation, needed for focus points * wip * Refactor: Renames and reshapes for next commit * Calculate and store focus points and gaps, but dont use them yet * Focus points for rectangles * Dont blow up when canceling linear element * Stop suggesting binding when a non-compatible tool is selected * Clean up collision code * Using Geometric Algebra for hit tests * Correct binding for all shapes * Constant gap around polygon corners * Fix rotation handling * Generalize update and fix hit test for rotated elements * Handle rotation realtime * Handle scaling * Remove vibration when moving bound and binding element together * Handle simultenous scaling * Allow binding and unbinding when editing linear elements * Dont delete binding when the end point wasnt touched * Bind on enter/escape when editing * Support multiple suggested bindable elements in preparation for supporting linear elements dragging * Update binding when moving linear elements * Update binding when resizing linear elements * Dont re-render UI on binding hints * Update both ends when one is moved * Use distance instead of focus point for binding * Complicated approach for posterity, ignore this commit * Revert the complicated approach * Better focus point strategy, working for all shapes * Update snapshots * Dont break binding gap when mirroring shape * Dont break binding gap when grid mode pushes it inside * Dont bind draw elements * Support alt duplication * Fix alt duplication to * Support cmd+D duplication * All copy mechanisms are supported * Allow binding shapes to arrows, having arrows created first * Prevent arrows from disappearing for ellipses * Better binding suggestion highlight for shapes * Dont suggest second binding for simple elements when editing or moving them * Dont steal already bound linear elements when moving shapes * Fix highlighting diamonds and more precisely highlight other shapes * Highlight linear element edges for binding * Highlight text binding too * Handle deletion * Dont suggest second binding for simple linear elements when creating them * Dont highlight bound element during creation * Fix binding for rotated linear elements * Fix collision check for ellipses * Dont show suggested bindings for selected pairs * Bind multi-point linear elements when the tool is switched - important for mobile * Handle unbinding one of two bound edges correctly * Rename boundElement in state to startBoundElement * Dont double account for zoom when rendering binding highlight * Fix rendering of edited linear element point handles * Suggest binding when adding new point to a linear element * Bind when adding a new point to a linear element and dont unbind when moving middle elements * Handle deleting points * Add cmd modifier key to disable binding * Use state for enabling binding, fix not binding for linear elements during creation * Drop support for binding lines, only arrows are bindable * Reset binding mode on blur * Fix not binding lines
5 years ago
const transformHandleSizes: { [k in PointerType]: number } = {
mouse: 8,
pen: 16,
touch: 28,
};
const ROTATION_RESIZE_HANDLE_GAP = 16;
Rotation support (#1099) * rotate rectanble with fixed angle * rotate dashed rectangle with fixed angle * fix rotate handler rect * fix canvas size with rotation * angle in element base * fix bug in calculating canvas size * trial only for rectangle * hitTest for rectangle rotation * properly resize rotated rectangle * fix canvas size calculation * giving up... workaround for now * **experimental** handler to rotate rectangle * remove rotation on copy for debugging * update snapshots * better rotation handler with atan2 * rotate when drawImage * add rotation handler * hitTest for any shapes * fix hitTest for curved lines * rotate text element * rotation locking * hint messaage for rotating * show proper handlers on mobile (a workaround, there should be a better way) * refactor hitTest * support exporting png * support exporting svg * fix rotating curved line * refactor drawElementFromCanvas with getElementAbsoluteCoords * fix export png and svg * adjust resize positions for lines (N, E, S, W) * do not make handlers big on mobile * Update src/locales/en.json Alright! Co-Authored-By: Lipis <lipiridis@gmail.com> * do not show rotation/resizing hints on mobile * proper calculation for N and W positions * simplify calculation * use "rotation" as property name for clarification (may increase bundle size) * update snapshots excluding rotation handle * refactor with adjustPositionWithRotation * refactor with adjustXYWithRotation * forgot to rename rotation * rename internal function * initialize element angle on restore * rotate wysiwyg editor * fix shift-rotate around 270deg * improve rotation locking * refactor adjustXYWithRotation * avoid rotation degree becomes >=360 * refactor with generateHandler Co-authored-by: Lipis <lipiridis@gmail.com> Co-authored-by: dwelle <luzar.david@gmail.com>
5 years ago
export const DEFAULT_OMIT_SIDES = {
e: true,
s: true,
n: true,
w: true,
};
export const OMIT_SIDES_FOR_MULTIPLE_ELEMENTS = {
e: true,
s: true,
n: true,
w: true,
};
export const OMIT_SIDES_FOR_FRAME = {
e: true,
s: true,
n: true,
w: true,
rotation: true,
};
const OMIT_SIDES_FOR_TEXT_ELEMENT = {
e: true,
s: true,
n: true,
w: true,
};
const OMIT_SIDES_FOR_LINE_SLASH = {
e: true,
s: true,
n: true,
w: true,
nw: true,
se: true,
};
const OMIT_SIDES_FOR_LINE_BACKSLASH = {
e: true,
s: true,
n: true,
w: true,
feat: redesign linear elements 🎉 (#5501) * feat: redesign arrows and lines * set selectedLinearElement on pointerup * fix tests * fix lint * set selectionLinearElement to null when element is not selected * fix * don't set selectedElementIds to empty object when linear element selected * don't move arrows when clicked on bounding box * don't consider bounding box when linear element selected * better hitbox * show pointer when over the points in linear elements * highlight points when hovered * tweak design whene editing linear element points * tweak * fix test * fix multi point editing * cleanup * fix * fix * remove stroke when hovered * account for zoom when hover * review fix * set selectedLinearElement to null when selectedElementIds doesn't contain the linear element * remove hover affect when moved away from linear element * don't set selectedLinearAElement if already set * fix selection * render reduced in test :p * fix box selection for single linear element * set selectedLinearElement when deselecting selected elements and linear element is selected * don't show linear element handles when element locked * selected linear element when only linear present and selected with selectAll * don't set selectedLinearElement if already set * store selectedLinearElement in browser to persist * remove redundant checks * test fix * select linear element handles when user has finished multipoint editing * fix snap * add comments * show bounding box for locked linear elements * add stroke param to fillCircle and remove stroke when linear element point hovered * set selectedLinearElement when thats the only element left when deselcting others * skip tests instead of removing for rotation * (un)bind on pointerUp when moving linear element points outside editor * render bounding box for linear elements as a fallback on state mismatch * simplify and remove type assertion Co-authored-by: dwelle <luzar.david@gmail.com>
3 years ago
};
const generateTransformHandle = (
Rotation support (#1099) * rotate rectanble with fixed angle * rotate dashed rectangle with fixed angle * fix rotate handler rect * fix canvas size with rotation * angle in element base * fix bug in calculating canvas size * trial only for rectangle * hitTest for rectangle rotation * properly resize rotated rectangle * fix canvas size calculation * giving up... workaround for now * **experimental** handler to rotate rectangle * remove rotation on copy for debugging * update snapshots * better rotation handler with atan2 * rotate when drawImage * add rotation handler * hitTest for any shapes * fix hitTest for curved lines * rotate text element * rotation locking * hint messaage for rotating * show proper handlers on mobile (a workaround, there should be a better way) * refactor hitTest * support exporting png * support exporting svg * fix rotating curved line * refactor drawElementFromCanvas with getElementAbsoluteCoords * fix export png and svg * adjust resize positions for lines (N, E, S, W) * do not make handlers big on mobile * Update src/locales/en.json Alright! Co-Authored-By: Lipis <lipiridis@gmail.com> * do not show rotation/resizing hints on mobile * proper calculation for N and W positions * simplify calculation * use "rotation" as property name for clarification (may increase bundle size) * update snapshots excluding rotation handle * refactor with adjustPositionWithRotation * refactor with adjustXYWithRotation * forgot to rename rotation * rename internal function * initialize element angle on restore * rotate wysiwyg editor * fix shift-rotate around 270deg * improve rotation locking * refactor adjustXYWithRotation * avoid rotation degree becomes >=360 * refactor with generateHandler Co-authored-by: Lipis <lipiridis@gmail.com> Co-authored-by: dwelle <luzar.david@gmail.com>
5 years ago
x: number,
y: number,
width: number,
height: number,
cx: number,
cy: number,
angle: number,
): TransformHandle => {
Rotation support (#1099) * rotate rectanble with fixed angle * rotate dashed rectangle with fixed angle * fix rotate handler rect * fix canvas size with rotation * angle in element base * fix bug in calculating canvas size * trial only for rectangle * hitTest for rectangle rotation * properly resize rotated rectangle * fix canvas size calculation * giving up... workaround for now * **experimental** handler to rotate rectangle * remove rotation on copy for debugging * update snapshots * better rotation handler with atan2 * rotate when drawImage * add rotation handler * hitTest for any shapes * fix hitTest for curved lines * rotate text element * rotation locking * hint messaage for rotating * show proper handlers on mobile (a workaround, there should be a better way) * refactor hitTest * support exporting png * support exporting svg * fix rotating curved line * refactor drawElementFromCanvas with getElementAbsoluteCoords * fix export png and svg * adjust resize positions for lines (N, E, S, W) * do not make handlers big on mobile * Update src/locales/en.json Alright! Co-Authored-By: Lipis <lipiridis@gmail.com> * do not show rotation/resizing hints on mobile * proper calculation for N and W positions * simplify calculation * use "rotation" as property name for clarification (may increase bundle size) * update snapshots excluding rotation handle * refactor with adjustPositionWithRotation * refactor with adjustXYWithRotation * forgot to rename rotation * rename internal function * initialize element angle on restore * rotate wysiwyg editor * fix shift-rotate around 270deg * improve rotation locking * refactor adjustXYWithRotation * avoid rotation degree becomes >=360 * refactor with generateHandler Co-authored-by: Lipis <lipiridis@gmail.com> Co-authored-by: dwelle <luzar.david@gmail.com>
5 years ago
const [xx, yy] = rotate(x + width / 2, y + height / 2, cx, cy, angle);
return [xx - width / 2, yy - height / 2, width, height];
};
Rotation support (#1099) * rotate rectanble with fixed angle * rotate dashed rectangle with fixed angle * fix rotate handler rect * fix canvas size with rotation * angle in element base * fix bug in calculating canvas size * trial only for rectangle * hitTest for rectangle rotation * properly resize rotated rectangle * fix canvas size calculation * giving up... workaround for now * **experimental** handler to rotate rectangle * remove rotation on copy for debugging * update snapshots * better rotation handler with atan2 * rotate when drawImage * add rotation handler * hitTest for any shapes * fix hitTest for curved lines * rotate text element * rotation locking * hint messaage for rotating * show proper handlers on mobile (a workaround, there should be a better way) * refactor hitTest * support exporting png * support exporting svg * fix rotating curved line * refactor drawElementFromCanvas with getElementAbsoluteCoords * fix export png and svg * adjust resize positions for lines (N, E, S, W) * do not make handlers big on mobile * Update src/locales/en.json Alright! Co-Authored-By: Lipis <lipiridis@gmail.com> * do not show rotation/resizing hints on mobile * proper calculation for N and W positions * simplify calculation * use "rotation" as property name for clarification (may increase bundle size) * update snapshots excluding rotation handle * refactor with adjustPositionWithRotation * refactor with adjustXYWithRotation * forgot to rename rotation * rename internal function * initialize element angle on restore * rotate wysiwyg editor * fix shift-rotate around 270deg * improve rotation locking * refactor adjustXYWithRotation * avoid rotation degree becomes >=360 * refactor with generateHandler Co-authored-by: Lipis <lipiridis@gmail.com> Co-authored-by: dwelle <luzar.david@gmail.com>
5 years ago
export const canResizeFromSides = (device: Device) => {
if (device.viewport.isMobile) {
return false;
}
if (device.isTouchScreen && (isAndroid || isIOS)) {
return false;
}
return true;
};
export const getOmitSidesForDevice = (device: Device) => {
if (canResizeFromSides(device)) {
return DEFAULT_OMIT_SIDES;
}
return {};
};
export const getTransformHandlesFromCoords = (
feat: Support labels for arrow 🔥 (#5723) * feat: support arrow with text * render arrow -> clear rect-> render text * move bound text when linear elements move * fix centering cursor when linear element rotated * fix y coord when new line added and container has 3 points * update text position when 2nd point moved * support adding label on top of 2nd point when 3 points are present * change linear element editor shortcut to cmd+enter and fix tests * scale bound text points when resizing via bounding box * ohh yeah rotation works :) * fix coords when updating text properties * calculate new position after rotation always from original position * rotate the bound text by same angle as parent * don't rotate text and make sure dimensions and coords are always calculated from original point * hardcoding the text width for now * Move the linear element when bound text hit * Rotation working yaay * consider text element angle when editing * refactor * update x2 coords if needed when text updated * simplify * consider bound text to be part of bounding box when hit * show bounding box correctly when multiple element selected * fix typo * support rotating multiple elements * support multiple element resizing * shift bound text to mid point when odd points * Always render linear element handles inside editor after element rendered so point is visible for bound text * Delete bound text when point attached to it deleted * move bound to mid segement mid point when points are even * shift bound text when points nearby deleted and handle segment deletion * Resize working :) * more resize fixes * don't update cache-its breaking delete points, look for better soln * update mid point cache for bound elements when updated * introduce wrapping when resizing * wrap when resize for 2 pointer linear elements * support adding text for linear elements with more than 3 points * export to svg working :) * clip from nearest enclosing element with non transparent color if present when exporting and fill with correct color in canvas * fix snap * use visible elements * Make export to svg work with Mask :) * remove id * mask canvas linear element area where label is added * decide the position of bound text during render * fix coords when editing * fix multiple resize * update cache when bound text version changes * fix masking when rotated * render text in correct position in preview * remove unnecessary code * fix masking when rotating linear element * fix masking with zoom * fix mask in preview for export * fix offsets in export view * fix coords on svg export * fix mask when element rotated in svg * enable double-click to enter text * fix hint * Position cursor correctly and text dimensiosn when height of element is negative * don't allow 2 pointer linear element with bound text width to go beyond min width * code cleanup * fix freedraw * Add padding * don't show vertical align action for linear element containers * Add specs for getBoundTextElementPosition * more specs * move some utils to linearElementEditor.ts * remove only :p * check absoulte coods in test * Add test to hide vertical align for linear eleemnt with bound text * improve export preview * support labels only for arrows * spec * fix large texts * fix tests * fix zooming * enter line editor with cmd+double click * Allow points to move beyond min width/height for 2 pointer arrow with bound text * fix hint for line editing * attempt to fix arrow getting deselected * fix hint and shortcut * Add padding of 5px when creating bound text and add spec * Wrap bound text when arrow binding containers moved * Add spec * remove * set boundTextElementVersion to null if not present * dont use cache when version mismatch * Add a padding of 5px vertically when creating text * Add box sizing content box * Set bound elements when text element created to fix the padding * fix zooming in editor * fix zoom in export * remove globalCompositeOperation and use clearRect instead of fillRect
2 years ago
[x1, y1, x2, y2, cx, cy]: [number, number, number, number, number, number],
angle: number,
zoom: Zoom,
pointerType: PointerType,
omitSides: { [T in TransformHandleType]?: boolean } = {},
margin = 4,
): TransformHandles => {
const size = transformHandleSizes[pointerType];
const handleWidth = size / zoom.value;
const handleHeight = size / zoom.value;
const handleMarginX = size / zoom.value;
const handleMarginY = size / zoom.value;
const width = x2 - x1;
const height = y2 - y1;
const dashedLineMargin = margin / zoom.value;
const centeringOffset =
(size - DEFAULT_TRANSFORM_HANDLE_SPACING * 2) / (2 * zoom.value);
const transformHandles: TransformHandles = {
nw: omitSides.nw
? undefined
: generateTransformHandle(
x1 - dashedLineMargin - handleMarginX + centeringOffset,
y1 - dashedLineMargin - handleMarginY + centeringOffset,
handleWidth,
handleHeight,
cx,
cy,
angle,
),
ne: omitSides.ne
? undefined
: generateTransformHandle(
x2 + dashedLineMargin - centeringOffset,
y1 - dashedLineMargin - handleMarginY + centeringOffset,
handleWidth,
handleHeight,
cx,
cy,
angle,
),
sw: omitSides.sw
? undefined
: generateTransformHandle(
x1 - dashedLineMargin - handleMarginX + centeringOffset,
y2 + dashedLineMargin - centeringOffset,
handleWidth,
handleHeight,
cx,
cy,
angle,
),
se: omitSides.se
? undefined
: generateTransformHandle(
x2 + dashedLineMargin - centeringOffset,
y2 + dashedLineMargin - centeringOffset,
handleWidth,
handleHeight,
cx,
cy,
angle,
),
rotation: omitSides.rotation
? undefined
: generateTransformHandle(
x1 + width / 2 - handleWidth / 2,
y1 -
dashedLineMargin -
handleMarginY +
centeringOffset -
ROTATION_RESIZE_HANDLE_GAP / zoom.value,
handleWidth,
handleHeight,
cx,
cy,
angle,
),
};
// We only want to show height handles (all cardinal directions) above a certain size
// Note: we render using "mouse" size so we should also use "mouse" size for this check
const minimumSizeForEightHandles =
(5 * transformHandleSizes.mouse) / zoom.value;
if (Math.abs(width) > minimumSizeForEightHandles) {
if (!omitSides.n) {
transformHandles.n = generateTransformHandle(
x1 + width / 2 - handleWidth / 2,
y1 - dashedLineMargin - handleMarginY + centeringOffset,
handleWidth,
handleHeight,
cx,
cy,
angle,
);
}
if (!omitSides.s) {
transformHandles.s = generateTransformHandle(
x1 + width / 2 - handleWidth / 2,
y2 + dashedLineMargin - centeringOffset,
handleWidth,
handleHeight,
cx,
cy,
angle,
);
}
}
if (Math.abs(height) > minimumSizeForEightHandles) {
if (!omitSides.w) {
transformHandles.w = generateTransformHandle(
x1 - dashedLineMargin - handleMarginX + centeringOffset,
y1 + height / 2 - handleHeight / 2,
handleWidth,
handleHeight,
cx,
cy,
angle,
);
}
if (!omitSides.e) {
transformHandles.e = generateTransformHandle(
x2 + dashedLineMargin - centeringOffset,
y1 + height / 2 - handleHeight / 2,
handleWidth,
handleHeight,
cx,
cy,
angle,
);
}
}
return transformHandles;
};
export const getTransformHandles = (
element: ExcalidrawElement,
zoom: Zoom,
elementsMap: ElementsMap,
pointerType: PointerType = "mouse",
omitSides: { [T in TransformHandleType]?: boolean } = DEFAULT_OMIT_SIDES,
): TransformHandles => {
// so that when locked element is selected (especially when you toggle lock
// via keyboard) the locked element is visually distinct, indicating
// you can't move/resize
if (element.locked) {
return {};
}
if (element.type === "freedraw" || isLinearElement(element)) {
if (element.points.length === 2) {
// only check the last point because starting point is always (0,0)
const [, p1] = element.points;
if (p1[0] === 0 || p1[1] === 0) {
omitSides = OMIT_SIDES_FOR_LINE_BACKSLASH;
} else if (p1[0] > 0 && p1[1] < 0) {
omitSides = OMIT_SIDES_FOR_LINE_SLASH;
} else if (p1[0] > 0 && p1[1] > 0) {
omitSides = OMIT_SIDES_FOR_LINE_BACKSLASH;
} else if (p1[0] < 0 && p1[1] > 0) {
omitSides = OMIT_SIDES_FOR_LINE_SLASH;
} else if (p1[0] < 0 && p1[1] < 0) {
omitSides = OMIT_SIDES_FOR_LINE_BACKSLASH;
}
}
feat: bind text to shapes when pressing enter and support sticky notes 🎉 (#4343) * feat: Word wrap inside rect and increase height when size exceeded * fixes for auto increase in height * fix height * respect newlines when wrapping text * shift text area when height increases beyond mid rect height until it reaches to the top * select bound text if present when rect selected * mutate y coord after text submit * Add padding of 30px and update dimensions acordingly * Don't allow selecting bound text element directly * support deletion of bound text element when rect deleted * trim text * Support autoshrink and improve algo * calculate approx line height instead of hardcoding * use textContainerId instead of storing textContainer element itself * rename boundTextElement -> boundTextElementId * fix text properties not getting reflected after edit inside rect * Support resizing * remove ts ignore * increase height of container when text height increases while resizing * use original text when editing/resizing so it adjusts based on original text * fix tests * add util isRectangleElement * use isTextElement util everywhere * disable selecting text inside rect when selectAll * Bind text to circle and diamond as well * fix tests * vertically center align the text always * better vertical align * Disable binding arrows for text inside shapes * set min width for text container when text is binded to container * update dimensions of container if its less than min width/ min height * Allow selecting of text container for transparent containers when clicked inside * fix test * preserve whitespaces between long word exceeding width and next word Use word break instead of whitespace no wrap for better readability and support safari * Perf improvements for measuring text width and resizing * Use canvas measureText instead of our algo. This has reduced the perf ~ 10 times * Rewrite wrapText algo to break in words appropriately and for longer words calculate the char width in order unless max width reached. This makes the the number of runs linear (max text length times) which was earlier textLength * textLength-1/2 as I was slicing the chars from end until max width reached for each run * Add a util to calculate getApproxCharsToFitInWidth to calculate min chars to fit in a line * use console.info so eslint doesnt warn :p * cache char width and don't call resize unless min width exceeded * update line height and height correctly when text properties inside container updated * improve vertical centering when text properties updated, not yet perfect though * when double clicked inside a conatiner take the cursor to end of text same as what happens when enter is pressed * Add hint when container selected * Select container when escape key is pressed after submitting text * fix copy/paste when using copy/paste action * fix copy when dragged with alt pressed * fix export to svg/png * fix add to library * Fix copy as png/svg * Don't allow selecting text when using selection tool and support resizing when multiple elements include ones with binded text selectec * fix rotation jump * moove all text utils to textElement.ts * resize text element only after container resized so that width doesnt change when editing * insert the remaining chars for long words once it goes beyond line * fix typo, use string for character type * renaming * fix bugs in word wrap algo * make grouping work * set boundTextElementId only when text present else unset it * rename textContainerId to containerId * fix * fix snap * use originalText in redrawTextBoundingBox so height is calculated properly and center align works after props updated * use boundElementIds and also support binding text in images 🎉 * fix the sw/se ends when resizing from ne/nw * fix y coord when resizing from north * bind when enter is pressed, double click/text tool willl edit the binded text if present else create a new text * bind when clicked on center of container * use pre-wrap instead of normal so it works in ff * use container boundTextElement when container present and trying to edit text * review fixes * make getBoundTextElementId type safe and check for existence when using this function * fix * don't duplicate boundElementIds when text submitted * only remove last trailing space if present which we have added when joining words * set width correctly when resizing to fix alignment issues * make duplication work using cmd/ctrl+d * set X coord correctly during resize * don't allow resize to negative dimensions when text is bounded to container * fix, check last char is space * remove logs * make sure text editor doesn't go beyond viewport and set container dimensions in case it overflows * add a util isTextBindableContainer to check if the container could bind text
3 years ago
} else if (isTextElement(element)) {
omitSides = OMIT_SIDES_FOR_TEXT_ELEMENT;
} else if (isFrameLikeElement(element)) {
omitSides = {
...omitSides,
rotation: true,
};
}
const dashedLineMargin = isLinearElement(element)
? DEFAULT_TRANSFORM_HANDLE_SPACING + 8
: DEFAULT_TRANSFORM_HANDLE_SPACING;
return getTransformHandlesFromCoords(
getElementAbsoluteCoords(element, elementsMap, true),
element.angle,
zoom,
pointerType,
omitSides,
dashedLineMargin,
);
};
export const shouldShowBoundingBox = (
elements: readonly NonDeletedExcalidrawElement[],
appState: InteractiveCanvasAppState,
) => {
if (appState.editingLinearElement) {
return false;
}
if (elements.length > 1) {
return true;
}
const element = elements[0];
if (!isLinearElement(element)) {
return true;
}
return element.points.length > 2;
};