You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
success/packages/excalidraw/tests/dragCreate.test.tsx

328 lines
11 KiB
TypeScript

import ReactDOM from "react-dom";
import { Excalidraw } from "../index";
import * as StaticScene from "../renderer/staticScene";
import * as InteractiveScene from "../renderer/interactiveScene";
import { KEYS } from "../keys";
import {
render,
fireEvent,
mockBoundingClientRect,
restoreOriginalGetBoundingClientRect,
} from "./test-utils";
import type { ExcalidrawLinearElement } from "../element/types";
import { reseed } from "../random";
build: migrate to Vite 🚀 (#6818) * init * add: vite dev build working * fix: href serving from public * feat: add ejs plugin * feat: migrated env files and ejs templating * chore: add types related to envs * chore: add vite-env types * feat: support vite pwa * chore: upgrade vite pwa * chore: pin node version to 16.18.1 * chore: preserve use of nodejs 14 * refactor: preserve REACT_APP as env prefix * chore: support esm environment variables * fix ts config * use VITE prefix and remove vite-plugin-env-compatible * introduce import-meta-loader for building pacakge as webpack isn't compatible with import.meta syntax * lint * remove import.meta.env in main.js * set debug flag to false * migrate to vitest and use jest-canvas-mock 2.4.0 so its comp atible with vite * integrate vitest-ui * fix most of teh test * snaps * Add script for testing with vite ui * fix all tests related to mocking * fix more test * fix more * fix flip.test.tsx * fix contentxmenu snaps * fix regression snaps * fix excalidraw.test.tsx and this makes all tests finally pass :) * use node 16 * specify node version * use node 16 in lint as well * fix mobile.test.tsx * use node 16 * add style-loader * upgrade to node 18 * fix lint package.json * support eslint with vite * fix lint * fix lint * fix ts * remove pwa/sw stuff * use env vars in EJS the vite way * fix lint * move remainig jest mock/spy to vite * don't cache locales * fix regex * add fonts cache * tweak * add custom service worker * upgrade vite and create font cache again * cache fonts.css and locales * tweak * use manifestTransforms for filtering locales * use assets js pattern for locales * add font.css to globIgnore so its pushed to fonts cache * create a separate chunk for locales with rollup * remove manifestTransforms and fix glob pattern for locales to filter from workbox pre-cache * push sourcemaps in production * add comments in config * lint * use node 18 * disable pwa in dev * fix * fix * increase limit of bundle * upgrade vite-pwa to latest * remove public/workbox so workbox assets are not precached * fon't club en.json and percentages.json with manual locales chunk to fix first load+offline mode * tweak regex * remove happy-dom as its not used * add comment * use any instead of ts-ignore * cleanup * remove jest-canvas-mock resolution as vite-canvas-mock was patched locking deps at 2.4.0 * use same theme color present in entry point * remove vite-plugin-eslint as it improves DX significantly * integrate vite-plugin-checker for ts errors * add nabla/vite-plugin-eslint * use eslint from checker only * add env variable VITE_APP_COLLAPSE_OVERLAY for collapsing the checker overlay * tweak vite checker overlay badge position * Enable eslint behind flag as its not working well with windows with non WSL * make port configurable * open the browser when server ready * enable eslint by default --------- Co-authored-by: Weslley Braga <weslley@bambee.com> Co-authored-by: dwelle <luzar.david@gmail.com>
2 years ago
import { vi } from "vitest";
// Unmount ReactDOM from root
ReactDOM.unmountComponentAtNode(document.getElementById("root")!);
const renderInteractiveScene = vi.spyOn(
InteractiveScene,
"renderInteractiveScene",
);
const renderStaticScene = vi.spyOn(StaticScene, "renderStaticScene");
beforeEach(() => {
localStorage.clear();
renderInteractiveScene.mockClear();
renderStaticScene.mockClear();
reseed(7);
});
const { h } = window;
describe("Test dragCreate", () => {
describe("add element to the scene when pointer dragging long enough", () => {
it("rectangle", async () => {
const { getByToolName, container } = await render(<Excalidraw />);
// select tool
const tool = getByToolName("rectangle");
fireEvent.click(tool);
const canvas = container.querySelector("canvas.interactive")!;
// start from (30, 20)
fireEvent.pointerDown(canvas, { clientX: 30, clientY: 20 });
// move to (60,70)
fireEvent.pointerMove(canvas, { clientX: 60, clientY: 70 });
// finish (position does not matter)
fireEvent.pointerUp(canvas);
expect(renderInteractiveScene).toHaveBeenCalledTimes(6);
expect(renderStaticScene).toHaveBeenCalledTimes(6);
expect(h.state.selectionElement).toBeNull();
expect(h.elements.length).toEqual(1);
expect(h.elements[0].type).toEqual("rectangle");
expect(h.elements[0].x).toEqual(30);
expect(h.elements[0].y).toEqual(20);
expect(h.elements[0].width).toEqual(30); // 60 - 30
expect(h.elements[0].height).toEqual(50); // 70 - 20
expect(h.elements.length).toMatchSnapshot();
h.elements.forEach((element) => expect(element).toMatchSnapshot());
});
it("ellipse", async () => {
const { getByToolName, container } = await render(<Excalidraw />);
// select tool
const tool = getByToolName("ellipse");
fireEvent.click(tool);
const canvas = container.querySelector("canvas.interactive")!;
// start from (30, 20)
fireEvent.pointerDown(canvas, { clientX: 30, clientY: 20 });
// move to (60,70)
fireEvent.pointerMove(canvas, { clientX: 60, clientY: 70 });
// finish (position does not matter)
fireEvent.pointerUp(canvas);
expect(renderInteractiveScene).toHaveBeenCalledTimes(6);
expect(renderStaticScene).toHaveBeenCalledTimes(6);
expect(h.state.selectionElement).toBeNull();
expect(h.elements.length).toEqual(1);
expect(h.elements[0].type).toEqual("ellipse");
expect(h.elements[0].x).toEqual(30);
expect(h.elements[0].y).toEqual(20);
expect(h.elements[0].width).toEqual(30); // 60 - 30
expect(h.elements[0].height).toEqual(50); // 70 - 20
expect(h.elements.length).toMatchSnapshot();
h.elements.forEach((element) => expect(element).toMatchSnapshot());
});
it("diamond", async () => {
const { getByToolName, container } = await render(<Excalidraw />);
// select tool
const tool = getByToolName("diamond");
fireEvent.click(tool);
const canvas = container.querySelector("canvas.interactive")!;
// start from (30, 20)
fireEvent.pointerDown(canvas, { clientX: 30, clientY: 20 });
// move to (60,70)
fireEvent.pointerMove(canvas, { clientX: 60, clientY: 70 });
// finish (position does not matter)
fireEvent.pointerUp(canvas);
expect(renderInteractiveScene).toHaveBeenCalledTimes(6);
expect(renderStaticScene).toHaveBeenCalledTimes(6);
expect(h.state.selectionElement).toBeNull();
expect(h.elements.length).toEqual(1);
expect(h.elements[0].type).toEqual("diamond");
expect(h.elements[0].x).toEqual(30);
expect(h.elements[0].y).toEqual(20);
expect(h.elements[0].width).toEqual(30); // 60 - 30
expect(h.elements[0].height).toEqual(50); // 70 - 20
expect(h.elements.length).toMatchSnapshot();
h.elements.forEach((element) => expect(element).toMatchSnapshot());
});
it("arrow", async () => {
const { getByToolName, container } = await render(<Excalidraw />);
// select tool
const tool = getByToolName("arrow");
fireEvent.click(tool);
const canvas = container.querySelector("canvas.interactive")!;
// start from (30, 20)
fireEvent.pointerDown(canvas, { clientX: 30, clientY: 20 });
// move to (60,70)
fireEvent.pointerMove(canvas, { clientX: 60, clientY: 70 });
// finish (position does not matter)
fireEvent.pointerUp(canvas);
expect(renderInteractiveScene).toHaveBeenCalledTimes(6);
expect(renderStaticScene).toHaveBeenCalledTimes(6);
expect(h.state.selectionElement).toBeNull();
expect(h.elements.length).toEqual(1);
const element = h.elements[0] as ExcalidrawLinearElement;
expect(element.type).toEqual("arrow");
expect(element.x).toEqual(30);
expect(element.y).toEqual(20);
expect(element.points.length).toEqual(2);
expect(element.points[0]).toEqual([0, 0]);
expect(element.points[1]).toEqual([30, 50]); // (60 - 30, 70 - 20)
expect(h.elements.length).toMatchSnapshot();
h.elements.forEach((element) => expect(element).toMatchSnapshot());
});
it("line", async () => {
const { getByToolName, container } = await render(<Excalidraw />);
// select tool
const tool = getByToolName("line");
fireEvent.click(tool);
const canvas = container.querySelector("canvas.interactive")!;
// start from (30, 20)
fireEvent.pointerDown(canvas, { clientX: 30, clientY: 20 });
// move to (60,70)
fireEvent.pointerMove(canvas, { clientX: 60, clientY: 70 });
// finish (position does not matter)
fireEvent.pointerUp(canvas);
expect(renderInteractiveScene).toHaveBeenCalledTimes(6);
expect(renderStaticScene).toHaveBeenCalledTimes(6);
expect(h.state.selectionElement).toBeNull();
expect(h.elements.length).toEqual(1);
const element = h.elements[0] as ExcalidrawLinearElement;
expect(element.type).toEqual("line");
expect(element.x).toEqual(30);
expect(element.y).toEqual(20);
expect(element.points.length).toEqual(2);
expect(element.points[0]).toEqual([0, 0]);
expect(element.points[1]).toEqual([30, 50]); // (60 - 30, 70 - 20)
h.elements.forEach((element) => expect(element).toMatchSnapshot());
});
});
describe("do not add element to the scene if size is too small", () => {
beforeAll(() => {
mockBoundingClientRect();
});
afterAll(() => {
restoreOriginalGetBoundingClientRect();
});
it("rectangle", async () => {
const { getByToolName, container } = await render(<Excalidraw />);
// select tool
const tool = getByToolName("rectangle");
fireEvent.click(tool);
const canvas = container.querySelector("canvas.interactive")!;
// start from (30, 20)
fireEvent.pointerDown(canvas, { clientX: 30, clientY: 20 });
// finish (position does not matter)
fireEvent.pointerUp(canvas);
expect(renderInteractiveScene).toHaveBeenCalledTimes(5);
expect(renderStaticScene).toHaveBeenCalledTimes(5);
expect(h.state.selectionElement).toBeNull();
expect(h.elements.length).toEqual(0);
});
it("ellipse", async () => {
const { getByToolName, container } = await render(<Excalidraw />);
// select tool
const tool = getByToolName("ellipse");
fireEvent.click(tool);
const canvas = container.querySelector("canvas.interactive")!;
// start from (30, 20)
fireEvent.pointerDown(canvas, { clientX: 30, clientY: 20 });
// finish (position does not matter)
fireEvent.pointerUp(canvas);
expect(renderInteractiveScene).toHaveBeenCalledTimes(5);
expect(renderStaticScene).toHaveBeenCalledTimes(5);
expect(h.state.selectionElement).toBeNull();
expect(h.elements.length).toEqual(0);
});
it("diamond", async () => {
const { getByToolName, container } = await render(<Excalidraw />);
// select tool
const tool = getByToolName("diamond");
fireEvent.click(tool);
const canvas = container.querySelector("canvas.interactive")!;
// start from (30, 20)
fireEvent.pointerDown(canvas, { clientX: 30, clientY: 20 });
// finish (position does not matter)
fireEvent.pointerUp(canvas);
expect(renderInteractiveScene).toHaveBeenCalledTimes(5);
expect(renderStaticScene).toHaveBeenCalledTimes(5);
expect(h.state.selectionElement).toBeNull();
expect(h.elements.length).toEqual(0);
});
it("arrow", async () => {
const { getByToolName, container } = await render(
<Excalidraw handleKeyboardGlobally={true} />,
);
// select tool
const tool = getByToolName("arrow");
fireEvent.click(tool);
const canvas = container.querySelector("canvas.interactive")!;
// start from (30, 20)
fireEvent.pointerDown(canvas, { clientX: 30, clientY: 20 });
// finish (position does not matter)
fireEvent.pointerUp(canvas);
// we need to finalize it because arrows and lines enter multi-mode
fireEvent.keyDown(document, {
key: KEYS.ENTER,
});
expect(renderInteractiveScene).toHaveBeenCalledTimes(6);
expect(renderStaticScene).toHaveBeenCalledTimes(6);
expect(h.state.selectionElement).toBeNull();
expect(h.elements.length).toEqual(0);
});
it("line", async () => {
const { getByToolName, container } = await render(
<Excalidraw handleKeyboardGlobally={true} />,
);
// select tool
const tool = getByToolName("line");
fireEvent.click(tool);
const canvas = container.querySelector("canvas.interactive")!;
// start from (30, 20)
fireEvent.pointerDown(canvas, { clientX: 30, clientY: 20 });
// finish (position does not matter)
fireEvent.pointerUp(canvas);
// we need to finalize it because arrows and lines enter multi-mode
fireEvent.keyDown(document, {
key: KEYS.ENTER,
});
expect(renderInteractiveScene).toHaveBeenCalledTimes(6);
expect(renderStaticScene).toHaveBeenCalledTimes(6);
expect(h.state.selectionElement).toBeNull();
expect(h.elements.length).toEqual(0);
});
});
});