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success/packages/excalidraw/element/textWysiwyg.test.tsx

1523 lines
47 KiB
TypeScript

import ReactDOM from "react-dom";
import { Excalidraw } from "../index";
import { GlobalTestState, render, screen } from "../tests/test-utils";
import { Keyboard, Pointer, UI } from "../tests/helpers/ui";
import { CODES, KEYS } from "../keys";
import {
fireEvent,
mockBoundingClientRect,
restoreOriginalGetBoundingClientRect,
} from "../tests/test-utils";
import { queryByText } from "@testing-library/react";
import { FONT_FAMILY, TEXT_ALIGN, VERTICAL_ALIGN } from "../constants";
import {
ExcalidrawTextElement,
ExcalidrawTextElementWithContainer,
} from "./types";
import { API } from "../tests/helpers/api";
import { mutateElement } from "./mutateElement";
import { getOriginalContainerHeightFromCache } from "./textWysiwyg";
feat: Support mermaid flowchart and sequence diagrams to excalidraw diagrams 🥳 (#6920) * feat: integrate mermaidToExcalidraw * create mermaid to excal dialog * allow mermaid syntax and export in preview * fix * fix webpack config * fix markdown error by using named export * center preview * set elements as selected when inserted onto canvas * persist mermaid data to storage * store canvas data in refs * load mermaid lazily * tweak design * compute width, height correctly for arrows * fix undefined vertex issue * add mermaid icon in dropdown * add a note in dialog * reset preview when error * show error in preview when error * show mermaid error messgae react way * design tweaks * add example and docs link * fix * tweak design to remove scroll bar * show a spinner unless mermaid loaded * regenerate ids when needed via programmatic api, this makes sure for mermaid diagrams ids are regenerated * tweak * add option to transform viewport to scene coords in transform api * make opts optional and use 100% zoom when inserting to canvas * fix arrow bindings in safari and firefox * fix elements insert position and viewport centering * fix: Update start/end points by 0.5 so bindings don't overlap with start/end bound element coordinates. * defer rendering the preview * tweak text * fix tests * remove only * make design responsive * fix: show extra tools dropdown in mobile * fix mobile css * width auto * upgrade mermaid-to-excalidraw * don't pass appState in deps as its not used * upgrade mermaid-to-excalidraw to fix firefox issue * use types from mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * use stable version of mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * fix width of shapes toolbar for smaller screen size and also fix regression of mobile menu * use i18n * better api * enable test coverage in ui * Add tests * use common utils to update and get text editor * updgrade mermaid-to-excalidraw to support sequence diagrams * fix test * don't update arrow container height anytime in when redrawing text bounding box * increase size limit * increase size limit of vendor to 900kb * use openDialog for mermaid * upgrade mermaid-to-excalidraw * update frame id post generation * upgrade mermaid-to-excalidraw to add entity codes support * update size limit * upgrade mermaid-to-excalidraw package with frame api changes * upgrade mermaid-to-excalidraw to remove directive and use config * don't highlight mermaid tool and remove unused api setSelection * stop using loading state to update text area * move some styling to scss * review fixes * use modifiedTableIcon props and remove stale snap * css * dialog css * fix snap * use dialog border * change mermaidToExcalidrawLib to state * better styling of errors * make modal bigger * fix mobile * update snaps * fix icon color * fix dark mode insert button color * horizontally center spinner * render canvas conditionally on loaded state * rd tweaks * tweak class names * remove max height * typo in example * upgrade mermaid-to-excalidraw * simplify error state * fix height & overflow on vertical breakpoint * fix lint * show errors in overlay * set textarea font family * reduce opacity * update snap * upgrade to mermaid 0.1.2 --------- Co-authored-by: dwelle <luzar.david@gmail.com>
1 year ago
import { getTextEditor, updateTextEditor } from "../tests/queries/dom";
// Unmount ReactDOM from root
ReactDOM.unmountComponentAtNode(document.getElementById("root")!);
const tab = " ";
const mouse = new Pointer("mouse");
feat: Support mermaid flowchart and sequence diagrams to excalidraw diagrams 🥳 (#6920) * feat: integrate mermaidToExcalidraw * create mermaid to excal dialog * allow mermaid syntax and export in preview * fix * fix webpack config * fix markdown error by using named export * center preview * set elements as selected when inserted onto canvas * persist mermaid data to storage * store canvas data in refs * load mermaid lazily * tweak design * compute width, height correctly for arrows * fix undefined vertex issue * add mermaid icon in dropdown * add a note in dialog * reset preview when error * show error in preview when error * show mermaid error messgae react way * design tweaks * add example and docs link * fix * tweak design to remove scroll bar * show a spinner unless mermaid loaded * regenerate ids when needed via programmatic api, this makes sure for mermaid diagrams ids are regenerated * tweak * add option to transform viewport to scene coords in transform api * make opts optional and use 100% zoom when inserting to canvas * fix arrow bindings in safari and firefox * fix elements insert position and viewport centering * fix: Update start/end points by 0.5 so bindings don't overlap with start/end bound element coordinates. * defer rendering the preview * tweak text * fix tests * remove only * make design responsive * fix: show extra tools dropdown in mobile * fix mobile css * width auto * upgrade mermaid-to-excalidraw * don't pass appState in deps as its not used * upgrade mermaid-to-excalidraw to fix firefox issue * use types from mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * use stable version of mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * fix width of shapes toolbar for smaller screen size and also fix regression of mobile menu * use i18n * better api * enable test coverage in ui * Add tests * use common utils to update and get text editor * updgrade mermaid-to-excalidraw to support sequence diagrams * fix test * don't update arrow container height anytime in when redrawing text bounding box * increase size limit * increase size limit of vendor to 900kb * use openDialog for mermaid * upgrade mermaid-to-excalidraw * update frame id post generation * upgrade mermaid-to-excalidraw to add entity codes support * update size limit * upgrade mermaid-to-excalidraw package with frame api changes * upgrade mermaid-to-excalidraw to remove directive and use config * don't highlight mermaid tool and remove unused api setSelection * stop using loading state to update text area * move some styling to scss * review fixes * use modifiedTableIcon props and remove stale snap * css * dialog css * fix snap * use dialog border * change mermaidToExcalidrawLib to state * better styling of errors * make modal bigger * fix mobile * update snaps * fix icon color * fix dark mode insert button color * horizontally center spinner * render canvas conditionally on loaded state * rd tweaks * tweak class names * remove max height * typo in example * upgrade mermaid-to-excalidraw * simplify error state * fix height & overflow on vertical breakpoint * fix lint * show errors in overlay * set textarea font family * reduce opacity * update snap * upgrade to mermaid 0.1.2 --------- Co-authored-by: dwelle <luzar.david@gmail.com>
1 year ago
const textEditorSelector = ".excalidraw-textEditorContainer > textarea";
describe("textWysiwyg", () => {
describe("start text editing", () => {
const { h } = window;
beforeEach(async () => {
await render(<Excalidraw handleKeyboardGlobally={true} />);
h.elements = [];
});
it("should prefer editing selected text element (non-bindable container present)", async () => {
const line = API.createElement({
type: "line",
width: 100,
height: 0,
points: [
[0, 0],
[100, 0],
],
});
const textSize = 20;
const text = API.createElement({
type: "text",
text: "ola",
x: line.width / 2 - textSize / 2,
y: -textSize / 2,
width: textSize,
height: textSize,
});
h.elements = [text, line];
API.setSelectedElements([text]);
Keyboard.keyPress(KEYS.ENTER);
expect(h.state.editingElement?.id).toBe(text.id);
expect(
(h.state.editingElement as ExcalidrawTextElement).containerId,
).toBe(null);
});
it("should prefer editing selected text element (bindable container present)", async () => {
const container = API.createElement({
type: "rectangle",
width: 100,
boundElements: [],
});
const textSize = 20;
const boundText = API.createElement({
type: "text",
text: "ola",
x: container.width / 2 - textSize / 2,
y: container.height / 2 - textSize / 2,
width: textSize,
height: textSize,
containerId: container.id,
});
const boundText2 = API.createElement({
type: "text",
text: "ola",
x: container.width / 2 - textSize / 2,
y: container.height / 2 - textSize / 2,
width: textSize,
height: textSize,
containerId: container.id,
});
h.elements = [container, boundText, boundText2];
mutateElement(container, {
boundElements: [{ type: "text", id: boundText.id }],
});
API.setSelectedElements([boundText2]);
Keyboard.keyPress(KEYS.ENTER);
expect(h.state.editingElement?.id).toBe(boundText2.id);
});
it("should not create bound text on ENTER if text exists at container center", () => {
const container = API.createElement({
type: "rectangle",
width: 100,
});
const textSize = 20;
const text = API.createElement({
type: "text",
text: "ola",
x: container.width / 2 - textSize / 2,
y: container.height / 2 - textSize / 2,
width: textSize,
height: textSize,
containerId: container.id,
});
mutateElement(container, {
boundElements: [{ type: "text", id: text.id }],
});
h.elements = [container, text];
API.setSelectedElements([container]);
Keyboard.keyPress(KEYS.ENTER);
expect(h.state.editingElement?.id).toBe(text.id);
});
it("should edit existing bound text on ENTER even if higher z-index unbound text exists at container center", () => {
const container = API.createElement({
type: "rectangle",
width: 100,
boundElements: [],
});
const textSize = 20;
const boundText = API.createElement({
type: "text",
text: "ola",
x: container.width / 2 - textSize / 2,
y: container.height / 2 - textSize / 2,
width: textSize,
height: textSize,
containerId: container.id,
});
const boundText2 = API.createElement({
type: "text",
text: "ola",
x: container.width / 2 - textSize / 2,
y: container.height / 2 - textSize / 2,
width: textSize,
height: textSize,
containerId: container.id,
});
h.elements = [container, boundText, boundText2];
mutateElement(container, {
boundElements: [{ type: "text", id: boundText.id }],
});
API.setSelectedElements([container]);
Keyboard.keyPress(KEYS.ENTER);
expect(h.state.editingElement?.id).toBe(boundText.id);
});
it("should edit text under cursor when clicked with text tool", async () => {
const text = API.createElement({
type: "text",
text: "ola",
x: 60,
y: 0,
width: 100,
height: 100,
});
h.elements = [text];
UI.clickTool("text");
mouse.clickAt(text.x + 50, text.y + 50);
feat: Support mermaid flowchart and sequence diagrams to excalidraw diagrams 🥳 (#6920) * feat: integrate mermaidToExcalidraw * create mermaid to excal dialog * allow mermaid syntax and export in preview * fix * fix webpack config * fix markdown error by using named export * center preview * set elements as selected when inserted onto canvas * persist mermaid data to storage * store canvas data in refs * load mermaid lazily * tweak design * compute width, height correctly for arrows * fix undefined vertex issue * add mermaid icon in dropdown * add a note in dialog * reset preview when error * show error in preview when error * show mermaid error messgae react way * design tweaks * add example and docs link * fix * tweak design to remove scroll bar * show a spinner unless mermaid loaded * regenerate ids when needed via programmatic api, this makes sure for mermaid diagrams ids are regenerated * tweak * add option to transform viewport to scene coords in transform api * make opts optional and use 100% zoom when inserting to canvas * fix arrow bindings in safari and firefox * fix elements insert position and viewport centering * fix: Update start/end points by 0.5 so bindings don't overlap with start/end bound element coordinates. * defer rendering the preview * tweak text * fix tests * remove only * make design responsive * fix: show extra tools dropdown in mobile * fix mobile css * width auto * upgrade mermaid-to-excalidraw * don't pass appState in deps as its not used * upgrade mermaid-to-excalidraw to fix firefox issue * use types from mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * use stable version of mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * fix width of shapes toolbar for smaller screen size and also fix regression of mobile menu * use i18n * better api * enable test coverage in ui * Add tests * use common utils to update and get text editor * updgrade mermaid-to-excalidraw to support sequence diagrams * fix test * don't update arrow container height anytime in when redrawing text bounding box * increase size limit * increase size limit of vendor to 900kb * use openDialog for mermaid * upgrade mermaid-to-excalidraw * update frame id post generation * upgrade mermaid-to-excalidraw to add entity codes support * update size limit * upgrade mermaid-to-excalidraw package with frame api changes * upgrade mermaid-to-excalidraw to remove directive and use config * don't highlight mermaid tool and remove unused api setSelection * stop using loading state to update text area * move some styling to scss * review fixes * use modifiedTableIcon props and remove stale snap * css * dialog css * fix snap * use dialog border * change mermaidToExcalidrawLib to state * better styling of errors * make modal bigger * fix mobile * update snaps * fix icon color * fix dark mode insert button color * horizontally center spinner * render canvas conditionally on loaded state * rd tweaks * tweak class names * remove max height * typo in example * upgrade mermaid-to-excalidraw * simplify error state * fix height & overflow on vertical breakpoint * fix lint * show errors in overlay * set textarea font family * reduce opacity * update snap * upgrade to mermaid 0.1.2 --------- Co-authored-by: dwelle <luzar.david@gmail.com>
1 year ago
const editor = await getTextEditor(textEditorSelector, false);
expect(editor).not.toBe(null);
expect(h.state.editingElement?.id).toBe(text.id);
expect(h.elements.length).toBe(1);
});
it("should edit text under cursor when double-clicked with selection tool", async () => {
const text = API.createElement({
type: "text",
text: "ola",
x: 60,
y: 0,
width: 100,
height: 100,
});
h.elements = [text];
UI.clickTool("selection");
mouse.doubleClickAt(text.x + 50, text.y + 50);
feat: Support mermaid flowchart and sequence diagrams to excalidraw diagrams 🥳 (#6920) * feat: integrate mermaidToExcalidraw * create mermaid to excal dialog * allow mermaid syntax and export in preview * fix * fix webpack config * fix markdown error by using named export * center preview * set elements as selected when inserted onto canvas * persist mermaid data to storage * store canvas data in refs * load mermaid lazily * tweak design * compute width, height correctly for arrows * fix undefined vertex issue * add mermaid icon in dropdown * add a note in dialog * reset preview when error * show error in preview when error * show mermaid error messgae react way * design tweaks * add example and docs link * fix * tweak design to remove scroll bar * show a spinner unless mermaid loaded * regenerate ids when needed via programmatic api, this makes sure for mermaid diagrams ids are regenerated * tweak * add option to transform viewport to scene coords in transform api * make opts optional and use 100% zoom when inserting to canvas * fix arrow bindings in safari and firefox * fix elements insert position and viewport centering * fix: Update start/end points by 0.5 so bindings don't overlap with start/end bound element coordinates. * defer rendering the preview * tweak text * fix tests * remove only * make design responsive * fix: show extra tools dropdown in mobile * fix mobile css * width auto * upgrade mermaid-to-excalidraw * don't pass appState in deps as its not used * upgrade mermaid-to-excalidraw to fix firefox issue * use types from mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * use stable version of mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * fix width of shapes toolbar for smaller screen size and also fix regression of mobile menu * use i18n * better api * enable test coverage in ui * Add tests * use common utils to update and get text editor * updgrade mermaid-to-excalidraw to support sequence diagrams * fix test * don't update arrow container height anytime in when redrawing text bounding box * increase size limit * increase size limit of vendor to 900kb * use openDialog for mermaid * upgrade mermaid-to-excalidraw * update frame id post generation * upgrade mermaid-to-excalidraw to add entity codes support * update size limit * upgrade mermaid-to-excalidraw package with frame api changes * upgrade mermaid-to-excalidraw to remove directive and use config * don't highlight mermaid tool and remove unused api setSelection * stop using loading state to update text area * move some styling to scss * review fixes * use modifiedTableIcon props and remove stale snap * css * dialog css * fix snap * use dialog border * change mermaidToExcalidrawLib to state * better styling of errors * make modal bigger * fix mobile * update snaps * fix icon color * fix dark mode insert button color * horizontally center spinner * render canvas conditionally on loaded state * rd tweaks * tweak class names * remove max height * typo in example * upgrade mermaid-to-excalidraw * simplify error state * fix height & overflow on vertical breakpoint * fix lint * show errors in overlay * set textarea font family * reduce opacity * update snap * upgrade to mermaid 0.1.2 --------- Co-authored-by: dwelle <luzar.david@gmail.com>
1 year ago
const editor = await getTextEditor(textEditorSelector, false);
expect(editor).not.toBe(null);
expect(h.state.editingElement?.id).toBe(text.id);
expect(h.elements.length).toBe(1);
});
// FIXME too flaky. No one knows why.
it.skip("should bump the version of a labeled arrow when the label is updated", async () => {
const arrow = UI.createElement("arrow", {
width: 300,
height: 0,
});
await UI.editText(arrow, "Hello");
const { version } = arrow;
await UI.editText(arrow, "Hello\nworld!");
expect(arrow.version).toEqual(version + 1);
});
});
describe("Test container-unbound text", () => {
const { h } = window;
const dimensions = { height: 400, width: 800 };
let textarea: HTMLTextAreaElement;
let textElement: ExcalidrawTextElement;
beforeAll(() => {
mockBoundingClientRect(dimensions);
});
beforeEach(async () => {
await render(<Excalidraw handleKeyboardGlobally={true} />);
// @ts-ignore
h.app.refreshViewportBreakpoints();
// @ts-ignore
h.app.refreshEditorBreakpoints();
textElement = UI.createElement("text");
mouse.clickOn(textElement);
feat: Support mermaid flowchart and sequence diagrams to excalidraw diagrams 🥳 (#6920) * feat: integrate mermaidToExcalidraw * create mermaid to excal dialog * allow mermaid syntax and export in preview * fix * fix webpack config * fix markdown error by using named export * center preview * set elements as selected when inserted onto canvas * persist mermaid data to storage * store canvas data in refs * load mermaid lazily * tweak design * compute width, height correctly for arrows * fix undefined vertex issue * add mermaid icon in dropdown * add a note in dialog * reset preview when error * show error in preview when error * show mermaid error messgae react way * design tweaks * add example and docs link * fix * tweak design to remove scroll bar * show a spinner unless mermaid loaded * regenerate ids when needed via programmatic api, this makes sure for mermaid diagrams ids are regenerated * tweak * add option to transform viewport to scene coords in transform api * make opts optional and use 100% zoom when inserting to canvas * fix arrow bindings in safari and firefox * fix elements insert position and viewport centering * fix: Update start/end points by 0.5 so bindings don't overlap with start/end bound element coordinates. * defer rendering the preview * tweak text * fix tests * remove only * make design responsive * fix: show extra tools dropdown in mobile * fix mobile css * width auto * upgrade mermaid-to-excalidraw * don't pass appState in deps as its not used * upgrade mermaid-to-excalidraw to fix firefox issue * use types from mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * use stable version of mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * fix width of shapes toolbar for smaller screen size and also fix regression of mobile menu * use i18n * better api * enable test coverage in ui * Add tests * use common utils to update and get text editor * updgrade mermaid-to-excalidraw to support sequence diagrams * fix test * don't update arrow container height anytime in when redrawing text bounding box * increase size limit * increase size limit of vendor to 900kb * use openDialog for mermaid * upgrade mermaid-to-excalidraw * update frame id post generation * upgrade mermaid-to-excalidraw to add entity codes support * update size limit * upgrade mermaid-to-excalidraw package with frame api changes * upgrade mermaid-to-excalidraw to remove directive and use config * don't highlight mermaid tool and remove unused api setSelection * stop using loading state to update text area * move some styling to scss * review fixes * use modifiedTableIcon props and remove stale snap * css * dialog css * fix snap * use dialog border * change mermaidToExcalidrawLib to state * better styling of errors * make modal bigger * fix mobile * update snaps * fix icon color * fix dark mode insert button color * horizontally center spinner * render canvas conditionally on loaded state * rd tweaks * tweak class names * remove max height * typo in example * upgrade mermaid-to-excalidraw * simplify error state * fix height & overflow on vertical breakpoint * fix lint * show errors in overlay * set textarea font family * reduce opacity * update snap * upgrade to mermaid 0.1.2 --------- Co-authored-by: dwelle <luzar.david@gmail.com>
1 year ago
textarea = await getTextEditor(textEditorSelector, true);
});
afterAll(() => {
restoreOriginalGetBoundingClientRect();
});
it("should add a tab at the start of the first line", () => {
const event = new KeyboardEvent("keydown", { key: KEYS.TAB });
textarea.value = "Line#1\nLine#2";
// cursor: "|Line#1\nLine#2"
textarea.selectionStart = 0;
textarea.selectionEnd = 0;
textarea.dispatchEvent(event);
expect(textarea.value).toEqual(`${tab}Line#1\nLine#2`);
// cursor: " |Line#1\nLine#2"
expect(textarea.selectionStart).toEqual(4);
expect(textarea.selectionEnd).toEqual(4);
});
it("should add a tab at the start of the second line", () => {
const event = new KeyboardEvent("keydown", { key: KEYS.TAB });
textarea.value = "Line#1\nLine#2";
// cursor: "Line#1\nLin|e#2"
textarea.selectionStart = 10;
textarea.selectionEnd = 10;
textarea.dispatchEvent(event);
expect(textarea.value).toEqual(`Line#1\n${tab}Line#2`);
// cursor: "Line#1\n Lin|e#2"
expect(textarea.selectionStart).toEqual(14);
expect(textarea.selectionEnd).toEqual(14);
});
it("should add a tab at the start of the first and second line", () => {
const event = new KeyboardEvent("keydown", { key: KEYS.TAB });
textarea.value = "Line#1\nLine#2\nLine#3";
// cursor: "Li|ne#1\nLi|ne#2\nLine#3"
textarea.selectionStart = 2;
textarea.selectionEnd = 9;
textarea.dispatchEvent(event);
expect(textarea.value).toEqual(`${tab}Line#1\n${tab}Line#2\nLine#3`);
// cursor: " Li|ne#1\n Li|ne#2\nLine#3"
expect(textarea.selectionStart).toEqual(6);
expect(textarea.selectionEnd).toEqual(17);
});
it("should remove a tab at the start of the first line", () => {
const event = new KeyboardEvent("keydown", {
key: KEYS.TAB,
shiftKey: true,
});
textarea.value = `${tab}Line#1\nLine#2`;
// cursor: "| Line#1\nLine#2"
textarea.selectionStart = 0;
textarea.selectionEnd = 0;
textarea.dispatchEvent(event);
expect(textarea.value).toEqual(`Line#1\nLine#2`);
// cursor: "|Line#1\nLine#2"
expect(textarea.selectionStart).toEqual(0);
expect(textarea.selectionEnd).toEqual(0);
});
it("should remove a tab at the start of the second line", () => {
const event = new KeyboardEvent("keydown", {
key: KEYS.TAB,
shiftKey: true,
});
// cursor: "Line#1\n Lin|e#2"
textarea.value = `Line#1\n${tab}Line#2`;
textarea.selectionStart = 15;
textarea.selectionEnd = 15;
textarea.dispatchEvent(event);
expect(textarea.value).toEqual(`Line#1\nLine#2`);
// cursor: "Line#1\nLin|e#2"
expect(textarea.selectionStart).toEqual(11);
expect(textarea.selectionEnd).toEqual(11);
});
it("should remove a tab at the start of the first and second line", () => {
const event = new KeyboardEvent("keydown", {
key: KEYS.TAB,
shiftKey: true,
});
// cursor: " Li|ne#1\n Li|ne#2\nLine#3"
textarea.value = `${tab}Line#1\n${tab}Line#2\nLine#3`;
textarea.selectionStart = 6;
textarea.selectionEnd = 17;
textarea.dispatchEvent(event);
expect(textarea.value).toEqual(`Line#1\nLine#2\nLine#3`);
// cursor: "Li|ne#1\nLi|ne#2\nLine#3"
expect(textarea.selectionStart).toEqual(2);
expect(textarea.selectionEnd).toEqual(9);
});
it("should remove a tab at the start of the second line and cursor stay on this line", () => {
const event = new KeyboardEvent("keydown", {
key: KEYS.TAB,
shiftKey: true,
});
// cursor: "Line#1\n | Line#2"
textarea.value = `Line#1\n${tab}Line#2`;
textarea.selectionStart = 9;
textarea.selectionEnd = 9;
textarea.dispatchEvent(event);
// cursor: "Line#1\n|Line#2"
expect(textarea.selectionStart).toEqual(7);
// expect(textarea.selectionEnd).toEqual(7);
});
it("should remove partial tabs", () => {
const event = new KeyboardEvent("keydown", {
key: KEYS.TAB,
shiftKey: true,
});
// cursor: "Line#1\n Line#|2"
textarea.value = `Line#1\n Line#2`;
textarea.selectionStart = 15;
textarea.selectionEnd = 15;
textarea.dispatchEvent(event);
expect(textarea.value).toEqual(`Line#1\nLine#2`);
});
it("should remove nothing", () => {
const event = new KeyboardEvent("keydown", {
key: KEYS.TAB,
shiftKey: true,
});
// cursor: "Line#1\n Li|ne#2"
textarea.value = `Line#1\nLine#2`;
textarea.selectionStart = 9;
textarea.selectionEnd = 9;
textarea.dispatchEvent(event);
expect(textarea.value).toEqual(`Line#1\nLine#2`);
});
it("should resize text via shortcuts while in wysiwyg", () => {
textarea.value = "abc def";
const origFontSize = textElement.fontSize;
textarea.dispatchEvent(
new KeyboardEvent("keydown", {
key: KEYS.CHEVRON_RIGHT,
ctrlKey: true,
shiftKey: true,
}),
);
expect(textElement.fontSize).toBe(origFontSize * 1.1);
textarea.dispatchEvent(
new KeyboardEvent("keydown", {
key: KEYS.CHEVRON_LEFT,
ctrlKey: true,
shiftKey: true,
}),
);
expect(textElement.fontSize).toBe(origFontSize);
});
it("zooming via keyboard should zoom canvas", () => {
expect(h.state.zoom.value).toBe(1);
textarea.dispatchEvent(
new KeyboardEvent("keydown", {
code: CODES.MINUS,
ctrlKey: true,
}),
);
expect(h.state.zoom.value).toBe(0.9);
textarea.dispatchEvent(
new KeyboardEvent("keydown", {
code: CODES.NUM_SUBTRACT,
ctrlKey: true,
}),
);
expect(h.state.zoom.value).toBe(0.8);
textarea.dispatchEvent(
new KeyboardEvent("keydown", {
code: CODES.NUM_ADD,
ctrlKey: true,
}),
);
expect(h.state.zoom.value).toBe(0.9);
textarea.dispatchEvent(
new KeyboardEvent("keydown", {
code: CODES.EQUAL,
ctrlKey: true,
}),
);
expect(h.state.zoom.value).toBe(1);
});
it("text should never go beyond max width", async () => {
UI.clickTool("text");
mouse.clickAt(750, 300);
feat: Support mermaid flowchart and sequence diagrams to excalidraw diagrams 🥳 (#6920) * feat: integrate mermaidToExcalidraw * create mermaid to excal dialog * allow mermaid syntax and export in preview * fix * fix webpack config * fix markdown error by using named export * center preview * set elements as selected when inserted onto canvas * persist mermaid data to storage * store canvas data in refs * load mermaid lazily * tweak design * compute width, height correctly for arrows * fix undefined vertex issue * add mermaid icon in dropdown * add a note in dialog * reset preview when error * show error in preview when error * show mermaid error messgae react way * design tweaks * add example and docs link * fix * tweak design to remove scroll bar * show a spinner unless mermaid loaded * regenerate ids when needed via programmatic api, this makes sure for mermaid diagrams ids are regenerated * tweak * add option to transform viewport to scene coords in transform api * make opts optional and use 100% zoom when inserting to canvas * fix arrow bindings in safari and firefox * fix elements insert position and viewport centering * fix: Update start/end points by 0.5 so bindings don't overlap with start/end bound element coordinates. * defer rendering the preview * tweak text * fix tests * remove only * make design responsive * fix: show extra tools dropdown in mobile * fix mobile css * width auto * upgrade mermaid-to-excalidraw * don't pass appState in deps as its not used * upgrade mermaid-to-excalidraw to fix firefox issue * use types from mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * use stable version of mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * fix width of shapes toolbar for smaller screen size and also fix regression of mobile menu * use i18n * better api * enable test coverage in ui * Add tests * use common utils to update and get text editor * updgrade mermaid-to-excalidraw to support sequence diagrams * fix test * don't update arrow container height anytime in when redrawing text bounding box * increase size limit * increase size limit of vendor to 900kb * use openDialog for mermaid * upgrade mermaid-to-excalidraw * update frame id post generation * upgrade mermaid-to-excalidraw to add entity codes support * update size limit * upgrade mermaid-to-excalidraw package with frame api changes * upgrade mermaid-to-excalidraw to remove directive and use config * don't highlight mermaid tool and remove unused api setSelection * stop using loading state to update text area * move some styling to scss * review fixes * use modifiedTableIcon props and remove stale snap * css * dialog css * fix snap * use dialog border * change mermaidToExcalidrawLib to state * better styling of errors * make modal bigger * fix mobile * update snaps * fix icon color * fix dark mode insert button color * horizontally center spinner * render canvas conditionally on loaded state * rd tweaks * tweak class names * remove max height * typo in example * upgrade mermaid-to-excalidraw * simplify error state * fix height & overflow on vertical breakpoint * fix lint * show errors in overlay * set textarea font family * reduce opacity * update snap * upgrade to mermaid 0.1.2 --------- Co-authored-by: dwelle <luzar.david@gmail.com>
1 year ago
textarea = await getTextEditor(textEditorSelector, true);
updateTextEditor(
textarea,
"Excalidraw is an opensource virtual collaborative whiteboard for sketching hand-drawn like diagrams!",
);
await new Promise((cb) => setTimeout(cb, 0));
textarea.blur();
expect(textarea.style.width).toBe("792px");
expect(h.elements[0].width).toBe(1000);
});
});
describe("Test container-bound text", () => {
let rectangle: any;
const { h } = window;
beforeEach(async () => {
await render(<Excalidraw handleKeyboardGlobally={true} />);
h.elements = [];
rectangle = UI.createElement("rectangle", {
x: 10,
y: 20,
width: 90,
height: 75,
});
});
it("should bind text to container when double clicked inside filled container", async () => {
const rectangle = API.createElement({
type: "rectangle",
x: 10,
y: 20,
width: 90,
height: 75,
backgroundColor: "red",
});
h.elements = [rectangle];
expect(h.elements.length).toBe(1);
expect(h.elements[0].id).toBe(rectangle.id);
mouse.doubleClickAt(rectangle.x + 10, rectangle.y + 10);
expect(h.elements.length).toBe(2);
const text = h.elements[1] as ExcalidrawTextElementWithContainer;
expect(text.type).toBe("text");
expect(text.containerId).toBe(rectangle.id);
feat: Support labels for arrow 🔥 (#5723) * feat: support arrow with text * render arrow -> clear rect-> render text * move bound text when linear elements move * fix centering cursor when linear element rotated * fix y coord when new line added and container has 3 points * update text position when 2nd point moved * support adding label on top of 2nd point when 3 points are present * change linear element editor shortcut to cmd+enter and fix tests * scale bound text points when resizing via bounding box * ohh yeah rotation works :) * fix coords when updating text properties * calculate new position after rotation always from original position * rotate the bound text by same angle as parent * don't rotate text and make sure dimensions and coords are always calculated from original point * hardcoding the text width for now * Move the linear element when bound text hit * Rotation working yaay * consider text element angle when editing * refactor * update x2 coords if needed when text updated * simplify * consider bound text to be part of bounding box when hit * show bounding box correctly when multiple element selected * fix typo * support rotating multiple elements * support multiple element resizing * shift bound text to mid point when odd points * Always render linear element handles inside editor after element rendered so point is visible for bound text * Delete bound text when point attached to it deleted * move bound to mid segement mid point when points are even * shift bound text when points nearby deleted and handle segment deletion * Resize working :) * more resize fixes * don't update cache-its breaking delete points, look for better soln * update mid point cache for bound elements when updated * introduce wrapping when resizing * wrap when resize for 2 pointer linear elements * support adding text for linear elements with more than 3 points * export to svg working :) * clip from nearest enclosing element with non transparent color if present when exporting and fill with correct color in canvas * fix snap * use visible elements * Make export to svg work with Mask :) * remove id * mask canvas linear element area where label is added * decide the position of bound text during render * fix coords when editing * fix multiple resize * update cache when bound text version changes * fix masking when rotated * render text in correct position in preview * remove unnecessary code * fix masking when rotating linear element * fix masking with zoom * fix mask in preview for export * fix offsets in export view * fix coords on svg export * fix mask when element rotated in svg * enable double-click to enter text * fix hint * Position cursor correctly and text dimensiosn when height of element is negative * don't allow 2 pointer linear element with bound text width to go beyond min width * code cleanup * fix freedraw * Add padding * don't show vertical align action for linear element containers * Add specs for getBoundTextElementPosition * more specs * move some utils to linearElementEditor.ts * remove only :p * check absoulte coods in test * Add test to hide vertical align for linear eleemnt with bound text * improve export preview * support labels only for arrows * spec * fix large texts * fix tests * fix zooming * enter line editor with cmd+double click * Allow points to move beyond min width/height for 2 pointer arrow with bound text * fix hint for line editing * attempt to fix arrow getting deselected * fix hint and shortcut * Add padding of 5px when creating bound text and add spec * Wrap bound text when arrow binding containers moved * Add spec * remove * set boundTextElementVersion to null if not present * dont use cache when version mismatch * Add a padding of 5px vertically when creating text * Add box sizing content box * Set bound elements when text element created to fix the padding * fix zooming in editor * fix zoom in export * remove globalCompositeOperation and use clearRect instead of fillRect
2 years ago
expect(rectangle.boundElements).toStrictEqual([
{ id: text.id, type: "text" },
]);
mouse.down();
feat: Support mermaid flowchart and sequence diagrams to excalidraw diagrams 🥳 (#6920) * feat: integrate mermaidToExcalidraw * create mermaid to excal dialog * allow mermaid syntax and export in preview * fix * fix webpack config * fix markdown error by using named export * center preview * set elements as selected when inserted onto canvas * persist mermaid data to storage * store canvas data in refs * load mermaid lazily * tweak design * compute width, height correctly for arrows * fix undefined vertex issue * add mermaid icon in dropdown * add a note in dialog * reset preview when error * show error in preview when error * show mermaid error messgae react way * design tweaks * add example and docs link * fix * tweak design to remove scroll bar * show a spinner unless mermaid loaded * regenerate ids when needed via programmatic api, this makes sure for mermaid diagrams ids are regenerated * tweak * add option to transform viewport to scene coords in transform api * make opts optional and use 100% zoom when inserting to canvas * fix arrow bindings in safari and firefox * fix elements insert position and viewport centering * fix: Update start/end points by 0.5 so bindings don't overlap with start/end bound element coordinates. * defer rendering the preview * tweak text * fix tests * remove only * make design responsive * fix: show extra tools dropdown in mobile * fix mobile css * width auto * upgrade mermaid-to-excalidraw * don't pass appState in deps as its not used * upgrade mermaid-to-excalidraw to fix firefox issue * use types from mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * use stable version of mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * fix width of shapes toolbar for smaller screen size and also fix regression of mobile menu * use i18n * better api * enable test coverage in ui * Add tests * use common utils to update and get text editor * updgrade mermaid-to-excalidraw to support sequence diagrams * fix test * don't update arrow container height anytime in when redrawing text bounding box * increase size limit * increase size limit of vendor to 900kb * use openDialog for mermaid * upgrade mermaid-to-excalidraw * update frame id post generation * upgrade mermaid-to-excalidraw to add entity codes support * update size limit * upgrade mermaid-to-excalidraw package with frame api changes * upgrade mermaid-to-excalidraw to remove directive and use config * don't highlight mermaid tool and remove unused api setSelection * stop using loading state to update text area * move some styling to scss * review fixes * use modifiedTableIcon props and remove stale snap * css * dialog css * fix snap * use dialog border * change mermaidToExcalidrawLib to state * better styling of errors * make modal bigger * fix mobile * update snaps * fix icon color * fix dark mode insert button color * horizontally center spinner * render canvas conditionally on loaded state * rd tweaks * tweak class names * remove max height * typo in example * upgrade mermaid-to-excalidraw * simplify error state * fix height & overflow on vertical breakpoint * fix lint * show errors in overlay * set textarea font family * reduce opacity * update snap * upgrade to mermaid 0.1.2 --------- Co-authored-by: dwelle <luzar.david@gmail.com>
1 year ago
const editor = await getTextEditor(textEditorSelector, true);
updateTextEditor(editor, "Hello World!");
await new Promise((r) => setTimeout(r, 0));
editor.blur();
expect(rectangle.boundElements).toStrictEqual([
{ id: text.id, type: "text" },
]);
});
it("should set the text element angle to same as container angle when binding to rotated container", async () => {
const rectangle = API.createElement({
type: "rectangle",
width: 90,
height: 75,
angle: 45,
});
h.elements = [rectangle];
mouse.doubleClickAt(rectangle.x + 10, rectangle.y + 10);
const text = h.elements[1] as ExcalidrawTextElementWithContainer;
expect(text.type).toBe("text");
expect(text.containerId).toBe(rectangle.id);
expect(rectangle.boundElements).toStrictEqual([
{ id: text.id, type: "text" },
]);
expect(text.angle).toBe(rectangle.angle);
mouse.down();
feat: Support mermaid flowchart and sequence diagrams to excalidraw diagrams 🥳 (#6920) * feat: integrate mermaidToExcalidraw * create mermaid to excal dialog * allow mermaid syntax and export in preview * fix * fix webpack config * fix markdown error by using named export * center preview * set elements as selected when inserted onto canvas * persist mermaid data to storage * store canvas data in refs * load mermaid lazily * tweak design * compute width, height correctly for arrows * fix undefined vertex issue * add mermaid icon in dropdown * add a note in dialog * reset preview when error * show error in preview when error * show mermaid error messgae react way * design tweaks * add example and docs link * fix * tweak design to remove scroll bar * show a spinner unless mermaid loaded * regenerate ids when needed via programmatic api, this makes sure for mermaid diagrams ids are regenerated * tweak * add option to transform viewport to scene coords in transform api * make opts optional and use 100% zoom when inserting to canvas * fix arrow bindings in safari and firefox * fix elements insert position and viewport centering * fix: Update start/end points by 0.5 so bindings don't overlap with start/end bound element coordinates. * defer rendering the preview * tweak text * fix tests * remove only * make design responsive * fix: show extra tools dropdown in mobile * fix mobile css * width auto * upgrade mermaid-to-excalidraw * don't pass appState in deps as its not used * upgrade mermaid-to-excalidraw to fix firefox issue * use types from mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * use stable version of mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * fix width of shapes toolbar for smaller screen size and also fix regression of mobile menu * use i18n * better api * enable test coverage in ui * Add tests * use common utils to update and get text editor * updgrade mermaid-to-excalidraw to support sequence diagrams * fix test * don't update arrow container height anytime in when redrawing text bounding box * increase size limit * increase size limit of vendor to 900kb * use openDialog for mermaid * upgrade mermaid-to-excalidraw * update frame id post generation * upgrade mermaid-to-excalidraw to add entity codes support * update size limit * upgrade mermaid-to-excalidraw package with frame api changes * upgrade mermaid-to-excalidraw to remove directive and use config * don't highlight mermaid tool and remove unused api setSelection * stop using loading state to update text area * move some styling to scss * review fixes * use modifiedTableIcon props and remove stale snap * css * dialog css * fix snap * use dialog border * change mermaidToExcalidrawLib to state * better styling of errors * make modal bigger * fix mobile * update snaps * fix icon color * fix dark mode insert button color * horizontally center spinner * render canvas conditionally on loaded state * rd tweaks * tweak class names * remove max height * typo in example * upgrade mermaid-to-excalidraw * simplify error state * fix height & overflow on vertical breakpoint * fix lint * show errors in overlay * set textarea font family * reduce opacity * update snap * upgrade to mermaid 0.1.2 --------- Co-authored-by: dwelle <luzar.david@gmail.com>
1 year ago
const editor = await getTextEditor(textEditorSelector, true);
updateTextEditor(editor, "Hello World!");
await new Promise((r) => setTimeout(r, 0));
editor.blur();
expect(rectangle.boundElements).toStrictEqual([
{ id: text.id, type: "text" },
]);
});
it("should compute the container height correctly and not throw error when height is updated while editing the text", async () => {
const diamond = API.createElement({
type: "diamond",
x: 10,
y: 20,
width: 90,
height: 75,
});
h.elements = [diamond];
expect(h.elements.length).toBe(1);
expect(h.elements[0].id).toBe(diamond.id);
API.setSelectedElements([diamond]);
Keyboard.keyPress(KEYS.ENTER);
feat: Support mermaid flowchart and sequence diagrams to excalidraw diagrams 🥳 (#6920) * feat: integrate mermaidToExcalidraw * create mermaid to excal dialog * allow mermaid syntax and export in preview * fix * fix webpack config * fix markdown error by using named export * center preview * set elements as selected when inserted onto canvas * persist mermaid data to storage * store canvas data in refs * load mermaid lazily * tweak design * compute width, height correctly for arrows * fix undefined vertex issue * add mermaid icon in dropdown * add a note in dialog * reset preview when error * show error in preview when error * show mermaid error messgae react way * design tweaks * add example and docs link * fix * tweak design to remove scroll bar * show a spinner unless mermaid loaded * regenerate ids when needed via programmatic api, this makes sure for mermaid diagrams ids are regenerated * tweak * add option to transform viewport to scene coords in transform api * make opts optional and use 100% zoom when inserting to canvas * fix arrow bindings in safari and firefox * fix elements insert position and viewport centering * fix: Update start/end points by 0.5 so bindings don't overlap with start/end bound element coordinates. * defer rendering the preview * tweak text * fix tests * remove only * make design responsive * fix: show extra tools dropdown in mobile * fix mobile css * width auto * upgrade mermaid-to-excalidraw * don't pass appState in deps as its not used * upgrade mermaid-to-excalidraw to fix firefox issue * use types from mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * use stable version of mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * fix width of shapes toolbar for smaller screen size and also fix regression of mobile menu * use i18n * better api * enable test coverage in ui * Add tests * use common utils to update and get text editor * updgrade mermaid-to-excalidraw to support sequence diagrams * fix test * don't update arrow container height anytime in when redrawing text bounding box * increase size limit * increase size limit of vendor to 900kb * use openDialog for mermaid * upgrade mermaid-to-excalidraw * update frame id post generation * upgrade mermaid-to-excalidraw to add entity codes support * update size limit * upgrade mermaid-to-excalidraw package with frame api changes * upgrade mermaid-to-excalidraw to remove directive and use config * don't highlight mermaid tool and remove unused api setSelection * stop using loading state to update text area * move some styling to scss * review fixes * use modifiedTableIcon props and remove stale snap * css * dialog css * fix snap * use dialog border * change mermaidToExcalidrawLib to state * better styling of errors * make modal bigger * fix mobile * update snaps * fix icon color * fix dark mode insert button color * horizontally center spinner * render canvas conditionally on loaded state * rd tweaks * tweak class names * remove max height * typo in example * upgrade mermaid-to-excalidraw * simplify error state * fix height & overflow on vertical breakpoint * fix lint * show errors in overlay * set textarea font family * reduce opacity * update snap * upgrade to mermaid 0.1.2 --------- Co-authored-by: dwelle <luzar.david@gmail.com>
1 year ago
const editor = await getTextEditor(textEditorSelector, true);
await new Promise((r) => setTimeout(r, 0));
const value = new Array(1000).fill("1").join("\n");
// Pasting large text to simulate height increase
expect(() =>
fireEvent.input(editor, { target: { value } }),
).not.toThrow();
expect(diamond.height).toBe(50020);
// Clearing text to simulate height decrease
expect(() => updateTextEditor(editor, "")).not.toThrow();
expect(diamond.height).toBe(70);
});
it("should bind text to container when double clicked on center of transparent container", async () => {
const rectangle = API.createElement({
type: "rectangle",
x: 10,
y: 20,
width: 90,
height: 75,
backgroundColor: "transparent",
});
h.elements = [rectangle];
mouse.doubleClickAt(rectangle.x + 10, rectangle.y + 10);
expect(h.elements.length).toBe(2);
let text = h.elements[1] as ExcalidrawTextElementWithContainer;
expect(text.type).toBe("text");
expect(text.containerId).toBe(null);
mouse.down();
feat: Support mermaid flowchart and sequence diagrams to excalidraw diagrams 🥳 (#6920) * feat: integrate mermaidToExcalidraw * create mermaid to excal dialog * allow mermaid syntax and export in preview * fix * fix webpack config * fix markdown error by using named export * center preview * set elements as selected when inserted onto canvas * persist mermaid data to storage * store canvas data in refs * load mermaid lazily * tweak design * compute width, height correctly for arrows * fix undefined vertex issue * add mermaid icon in dropdown * add a note in dialog * reset preview when error * show error in preview when error * show mermaid error messgae react way * design tweaks * add example and docs link * fix * tweak design to remove scroll bar * show a spinner unless mermaid loaded * regenerate ids when needed via programmatic api, this makes sure for mermaid diagrams ids are regenerated * tweak * add option to transform viewport to scene coords in transform api * make opts optional and use 100% zoom when inserting to canvas * fix arrow bindings in safari and firefox * fix elements insert position and viewport centering * fix: Update start/end points by 0.5 so bindings don't overlap with start/end bound element coordinates. * defer rendering the preview * tweak text * fix tests * remove only * make design responsive * fix: show extra tools dropdown in mobile * fix mobile css * width auto * upgrade mermaid-to-excalidraw * don't pass appState in deps as its not used * upgrade mermaid-to-excalidraw to fix firefox issue * use types from mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * use stable version of mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * fix width of shapes toolbar for smaller screen size and also fix regression of mobile menu * use i18n * better api * enable test coverage in ui * Add tests * use common utils to update and get text editor * updgrade mermaid-to-excalidraw to support sequence diagrams * fix test * don't update arrow container height anytime in when redrawing text bounding box * increase size limit * increase size limit of vendor to 900kb * use openDialog for mermaid * upgrade mermaid-to-excalidraw * update frame id post generation * upgrade mermaid-to-excalidraw to add entity codes support * update size limit * upgrade mermaid-to-excalidraw package with frame api changes * upgrade mermaid-to-excalidraw to remove directive and use config * don't highlight mermaid tool and remove unused api setSelection * stop using loading state to update text area * move some styling to scss * review fixes * use modifiedTableIcon props and remove stale snap * css * dialog css * fix snap * use dialog border * change mermaidToExcalidrawLib to state * better styling of errors * make modal bigger * fix mobile * update snaps * fix icon color * fix dark mode insert button color * horizontally center spinner * render canvas conditionally on loaded state * rd tweaks * tweak class names * remove max height * typo in example * upgrade mermaid-to-excalidraw * simplify error state * fix height & overflow on vertical breakpoint * fix lint * show errors in overlay * set textarea font family * reduce opacity * update snap * upgrade to mermaid 0.1.2 --------- Co-authored-by: dwelle <luzar.david@gmail.com>
1 year ago
let editor = await getTextEditor(textEditorSelector, true);
await new Promise((r) => setTimeout(r, 0));
editor.blur();
mouse.doubleClickAt(
rectangle.x + rectangle.width / 2,
rectangle.y + rectangle.height / 2,
);
expect(h.elements.length).toBe(3);
text = h.elements[1] as ExcalidrawTextElementWithContainer;
expect(text.type).toBe("text");
expect(text.containerId).toBe(rectangle.id);
mouse.down();
feat: Support mermaid flowchart and sequence diagrams to excalidraw diagrams 🥳 (#6920) * feat: integrate mermaidToExcalidraw * create mermaid to excal dialog * allow mermaid syntax and export in preview * fix * fix webpack config * fix markdown error by using named export * center preview * set elements as selected when inserted onto canvas * persist mermaid data to storage * store canvas data in refs * load mermaid lazily * tweak design * compute width, height correctly for arrows * fix undefined vertex issue * add mermaid icon in dropdown * add a note in dialog * reset preview when error * show error in preview when error * show mermaid error messgae react way * design tweaks * add example and docs link * fix * tweak design to remove scroll bar * show a spinner unless mermaid loaded * regenerate ids when needed via programmatic api, this makes sure for mermaid diagrams ids are regenerated * tweak * add option to transform viewport to scene coords in transform api * make opts optional and use 100% zoom when inserting to canvas * fix arrow bindings in safari and firefox * fix elements insert position and viewport centering * fix: Update start/end points by 0.5 so bindings don't overlap with start/end bound element coordinates. * defer rendering the preview * tweak text * fix tests * remove only * make design responsive * fix: show extra tools dropdown in mobile * fix mobile css * width auto * upgrade mermaid-to-excalidraw * don't pass appState in deps as its not used * upgrade mermaid-to-excalidraw to fix firefox issue * use types from mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * use stable version of mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * fix width of shapes toolbar for smaller screen size and also fix regression of mobile menu * use i18n * better api * enable test coverage in ui * Add tests * use common utils to update and get text editor * updgrade mermaid-to-excalidraw to support sequence diagrams * fix test * don't update arrow container height anytime in when redrawing text bounding box * increase size limit * increase size limit of vendor to 900kb * use openDialog for mermaid * upgrade mermaid-to-excalidraw * update frame id post generation * upgrade mermaid-to-excalidraw to add entity codes support * update size limit * upgrade mermaid-to-excalidraw package with frame api changes * upgrade mermaid-to-excalidraw to remove directive and use config * don't highlight mermaid tool and remove unused api setSelection * stop using loading state to update text area * move some styling to scss * review fixes * use modifiedTableIcon props and remove stale snap * css * dialog css * fix snap * use dialog border * change mermaidToExcalidrawLib to state * better styling of errors * make modal bigger * fix mobile * update snaps * fix icon color * fix dark mode insert button color * horizontally center spinner * render canvas conditionally on loaded state * rd tweaks * tweak class names * remove max height * typo in example * upgrade mermaid-to-excalidraw * simplify error state * fix height & overflow on vertical breakpoint * fix lint * show errors in overlay * set textarea font family * reduce opacity * update snap * upgrade to mermaid 0.1.2 --------- Co-authored-by: dwelle <luzar.david@gmail.com>
1 year ago
editor = await getTextEditor(textEditorSelector, true);
updateTextEditor(editor, "Hello World!");
await new Promise((r) => setTimeout(r, 0));
editor.blur();
expect(rectangle.boundElements).toStrictEqual([
{ id: text.id, type: "text" },
]);
});
it("should bind text to container when clicked on container and enter pressed", async () => {
expect(h.elements.length).toBe(1);
expect(h.elements[0].id).toBe(rectangle.id);
Keyboard.keyPress(KEYS.ENTER);
expect(h.elements.length).toBe(2);
const text = h.elements[1] as ExcalidrawTextElementWithContainer;
expect(text.type).toBe("text");
expect(text.containerId).toBe(rectangle.id);
feat: Support mermaid flowchart and sequence diagrams to excalidraw diagrams 🥳 (#6920) * feat: integrate mermaidToExcalidraw * create mermaid to excal dialog * allow mermaid syntax and export in preview * fix * fix webpack config * fix markdown error by using named export * center preview * set elements as selected when inserted onto canvas * persist mermaid data to storage * store canvas data in refs * load mermaid lazily * tweak design * compute width, height correctly for arrows * fix undefined vertex issue * add mermaid icon in dropdown * add a note in dialog * reset preview when error * show error in preview when error * show mermaid error messgae react way * design tweaks * add example and docs link * fix * tweak design to remove scroll bar * show a spinner unless mermaid loaded * regenerate ids when needed via programmatic api, this makes sure for mermaid diagrams ids are regenerated * tweak * add option to transform viewport to scene coords in transform api * make opts optional and use 100% zoom when inserting to canvas * fix arrow bindings in safari and firefox * fix elements insert position and viewport centering * fix: Update start/end points by 0.5 so bindings don't overlap with start/end bound element coordinates. * defer rendering the preview * tweak text * fix tests * remove only * make design responsive * fix: show extra tools dropdown in mobile * fix mobile css * width auto * upgrade mermaid-to-excalidraw * don't pass appState in deps as its not used * upgrade mermaid-to-excalidraw to fix firefox issue * use types from mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * use stable version of mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * fix width of shapes toolbar for smaller screen size and also fix regression of mobile menu * use i18n * better api * enable test coverage in ui * Add tests * use common utils to update and get text editor * updgrade mermaid-to-excalidraw to support sequence diagrams * fix test * don't update arrow container height anytime in when redrawing text bounding box * increase size limit * increase size limit of vendor to 900kb * use openDialog for mermaid * upgrade mermaid-to-excalidraw * update frame id post generation * upgrade mermaid-to-excalidraw to add entity codes support * update size limit * upgrade mermaid-to-excalidraw package with frame api changes * upgrade mermaid-to-excalidraw to remove directive and use config * don't highlight mermaid tool and remove unused api setSelection * stop using loading state to update text area * move some styling to scss * review fixes * use modifiedTableIcon props and remove stale snap * css * dialog css * fix snap * use dialog border * change mermaidToExcalidrawLib to state * better styling of errors * make modal bigger * fix mobile * update snaps * fix icon color * fix dark mode insert button color * horizontally center spinner * render canvas conditionally on loaded state * rd tweaks * tweak class names * remove max height * typo in example * upgrade mermaid-to-excalidraw * simplify error state * fix height & overflow on vertical breakpoint * fix lint * show errors in overlay * set textarea font family * reduce opacity * update snap * upgrade to mermaid 0.1.2 --------- Co-authored-by: dwelle <luzar.david@gmail.com>
1 year ago
const editor = await getTextEditor(textEditorSelector, true);
await new Promise((r) => setTimeout(r, 0));
updateTextEditor(editor, "Hello World!");
editor.blur();
expect(rectangle.boundElements).toStrictEqual([
{ id: text.id, type: "text" },
]);
});
it("should bind text to container when double clicked on container stroke", async () => {
const rectangle = API.createElement({
type: "rectangle",
x: 10,
y: 20,
width: 90,
height: 75,
strokeWidth: 4,
});
h.elements = [rectangle];
expect(h.elements.length).toBe(1);
expect(h.elements[0].id).toBe(rectangle.id);
mouse.doubleClickAt(rectangle.x + 2, rectangle.y + 2);
expect(h.elements.length).toBe(2);
const text = h.elements[1] as ExcalidrawTextElementWithContainer;
expect(text.type).toBe("text");
expect(text.containerId).toBe(rectangle.id);
expect(rectangle.boundElements).toStrictEqual([
{ id: text.id, type: "text" },
]);
mouse.down();
feat: Support mermaid flowchart and sequence diagrams to excalidraw diagrams 🥳 (#6920) * feat: integrate mermaidToExcalidraw * create mermaid to excal dialog * allow mermaid syntax and export in preview * fix * fix webpack config * fix markdown error by using named export * center preview * set elements as selected when inserted onto canvas * persist mermaid data to storage * store canvas data in refs * load mermaid lazily * tweak design * compute width, height correctly for arrows * fix undefined vertex issue * add mermaid icon in dropdown * add a note in dialog * reset preview when error * show error in preview when error * show mermaid error messgae react way * design tweaks * add example and docs link * fix * tweak design to remove scroll bar * show a spinner unless mermaid loaded * regenerate ids when needed via programmatic api, this makes sure for mermaid diagrams ids are regenerated * tweak * add option to transform viewport to scene coords in transform api * make opts optional and use 100% zoom when inserting to canvas * fix arrow bindings in safari and firefox * fix elements insert position and viewport centering * fix: Update start/end points by 0.5 so bindings don't overlap with start/end bound element coordinates. * defer rendering the preview * tweak text * fix tests * remove only * make design responsive * fix: show extra tools dropdown in mobile * fix mobile css * width auto * upgrade mermaid-to-excalidraw * don't pass appState in deps as its not used * upgrade mermaid-to-excalidraw to fix firefox issue * use types from mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * use stable version of mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * fix width of shapes toolbar for smaller screen size and also fix regression of mobile menu * use i18n * better api * enable test coverage in ui * Add tests * use common utils to update and get text editor * updgrade mermaid-to-excalidraw to support sequence diagrams * fix test * don't update arrow container height anytime in when redrawing text bounding box * increase size limit * increase size limit of vendor to 900kb * use openDialog for mermaid * upgrade mermaid-to-excalidraw * update frame id post generation * upgrade mermaid-to-excalidraw to add entity codes support * update size limit * upgrade mermaid-to-excalidraw package with frame api changes * upgrade mermaid-to-excalidraw to remove directive and use config * don't highlight mermaid tool and remove unused api setSelection * stop using loading state to update text area * move some styling to scss * review fixes * use modifiedTableIcon props and remove stale snap * css * dialog css * fix snap * use dialog border * change mermaidToExcalidrawLib to state * better styling of errors * make modal bigger * fix mobile * update snaps * fix icon color * fix dark mode insert button color * horizontally center spinner * render canvas conditionally on loaded state * rd tweaks * tweak class names * remove max height * typo in example * upgrade mermaid-to-excalidraw * simplify error state * fix height & overflow on vertical breakpoint * fix lint * show errors in overlay * set textarea font family * reduce opacity * update snap * upgrade to mermaid 0.1.2 --------- Co-authored-by: dwelle <luzar.david@gmail.com>
1 year ago
const editor = await getTextEditor(textEditorSelector, true);
updateTextEditor(editor, "Hello World!");
await new Promise((r) => setTimeout(r, 0));
editor.blur();
expect(rectangle.boundElements).toStrictEqual([
{ id: text.id, type: "text" },
]);
});
it("shouldn't bind to non-text-bindable containers", async () => {
feat: Support labels for arrow 🔥 (#5723) * feat: support arrow with text * render arrow -> clear rect-> render text * move bound text when linear elements move * fix centering cursor when linear element rotated * fix y coord when new line added and container has 3 points * update text position when 2nd point moved * support adding label on top of 2nd point when 3 points are present * change linear element editor shortcut to cmd+enter and fix tests * scale bound text points when resizing via bounding box * ohh yeah rotation works :) * fix coords when updating text properties * calculate new position after rotation always from original position * rotate the bound text by same angle as parent * don't rotate text and make sure dimensions and coords are always calculated from original point * hardcoding the text width for now * Move the linear element when bound text hit * Rotation working yaay * consider text element angle when editing * refactor * update x2 coords if needed when text updated * simplify * consider bound text to be part of bounding box when hit * show bounding box correctly when multiple element selected * fix typo * support rotating multiple elements * support multiple element resizing * shift bound text to mid point when odd points * Always render linear element handles inside editor after element rendered so point is visible for bound text * Delete bound text when point attached to it deleted * move bound to mid segement mid point when points are even * shift bound text when points nearby deleted and handle segment deletion * Resize working :) * more resize fixes * don't update cache-its breaking delete points, look for better soln * update mid point cache for bound elements when updated * introduce wrapping when resizing * wrap when resize for 2 pointer linear elements * support adding text for linear elements with more than 3 points * export to svg working :) * clip from nearest enclosing element with non transparent color if present when exporting and fill with correct color in canvas * fix snap * use visible elements * Make export to svg work with Mask :) * remove id * mask canvas linear element area where label is added * decide the position of bound text during render * fix coords when editing * fix multiple resize * update cache when bound text version changes * fix masking when rotated * render text in correct position in preview * remove unnecessary code * fix masking when rotating linear element * fix masking with zoom * fix mask in preview for export * fix offsets in export view * fix coords on svg export * fix mask when element rotated in svg * enable double-click to enter text * fix hint * Position cursor correctly and text dimensiosn when height of element is negative * don't allow 2 pointer linear element with bound text width to go beyond min width * code cleanup * fix freedraw * Add padding * don't show vertical align action for linear element containers * Add specs for getBoundTextElementPosition * more specs * move some utils to linearElementEditor.ts * remove only :p * check absoulte coods in test * Add test to hide vertical align for linear eleemnt with bound text * improve export preview * support labels only for arrows * spec * fix large texts * fix tests * fix zooming * enter line editor with cmd+double click * Allow points to move beyond min width/height for 2 pointer arrow with bound text * fix hint for line editing * attempt to fix arrow getting deselected * fix hint and shortcut * Add padding of 5px when creating bound text and add spec * Wrap bound text when arrow binding containers moved * Add spec * remove * set boundTextElementVersion to null if not present * dont use cache when version mismatch * Add a padding of 5px vertically when creating text * Add box sizing content box * Set bound elements when text element created to fix the padding * fix zooming in editor * fix zoom in export * remove globalCompositeOperation and use clearRect instead of fillRect
2 years ago
const freedraw = API.createElement({
type: "freedraw",
width: 100,
height: 0,
});
feat: Support labels for arrow 🔥 (#5723) * feat: support arrow with text * render arrow -> clear rect-> render text * move bound text when linear elements move * fix centering cursor when linear element rotated * fix y coord when new line added and container has 3 points * update text position when 2nd point moved * support adding label on top of 2nd point when 3 points are present * change linear element editor shortcut to cmd+enter and fix tests * scale bound text points when resizing via bounding box * ohh yeah rotation works :) * fix coords when updating text properties * calculate new position after rotation always from original position * rotate the bound text by same angle as parent * don't rotate text and make sure dimensions and coords are always calculated from original point * hardcoding the text width for now * Move the linear element when bound text hit * Rotation working yaay * consider text element angle when editing * refactor * update x2 coords if needed when text updated * simplify * consider bound text to be part of bounding box when hit * show bounding box correctly when multiple element selected * fix typo * support rotating multiple elements * support multiple element resizing * shift bound text to mid point when odd points * Always render linear element handles inside editor after element rendered so point is visible for bound text * Delete bound text when point attached to it deleted * move bound to mid segement mid point when points are even * shift bound text when points nearby deleted and handle segment deletion * Resize working :) * more resize fixes * don't update cache-its breaking delete points, look for better soln * update mid point cache for bound elements when updated * introduce wrapping when resizing * wrap when resize for 2 pointer linear elements * support adding text for linear elements with more than 3 points * export to svg working :) * clip from nearest enclosing element with non transparent color if present when exporting and fill with correct color in canvas * fix snap * use visible elements * Make export to svg work with Mask :) * remove id * mask canvas linear element area where label is added * decide the position of bound text during render * fix coords when editing * fix multiple resize * update cache when bound text version changes * fix masking when rotated * render text in correct position in preview * remove unnecessary code * fix masking when rotating linear element * fix masking with zoom * fix mask in preview for export * fix offsets in export view * fix coords on svg export * fix mask when element rotated in svg * enable double-click to enter text * fix hint * Position cursor correctly and text dimensiosn when height of element is negative * don't allow 2 pointer linear element with bound text width to go beyond min width * code cleanup * fix freedraw * Add padding * don't show vertical align action for linear element containers * Add specs for getBoundTextElementPosition * more specs * move some utils to linearElementEditor.ts * remove only :p * check absoulte coods in test * Add test to hide vertical align for linear eleemnt with bound text * improve export preview * support labels only for arrows * spec * fix large texts * fix tests * fix zooming * enter line editor with cmd+double click * Allow points to move beyond min width/height for 2 pointer arrow with bound text * fix hint for line editing * attempt to fix arrow getting deselected * fix hint and shortcut * Add padding of 5px when creating bound text and add spec * Wrap bound text when arrow binding containers moved * Add spec * remove * set boundTextElementVersion to null if not present * dont use cache when version mismatch * Add a padding of 5px vertically when creating text * Add box sizing content box * Set bound elements when text element created to fix the padding * fix zooming in editor * fix zoom in export * remove globalCompositeOperation and use clearRect instead of fillRect
2 years ago
h.elements = [freedraw];
UI.clickTool("text");
feat: Support labels for arrow 🔥 (#5723) * feat: support arrow with text * render arrow -> clear rect-> render text * move bound text when linear elements move * fix centering cursor when linear element rotated * fix y coord when new line added and container has 3 points * update text position when 2nd point moved * support adding label on top of 2nd point when 3 points are present * change linear element editor shortcut to cmd+enter and fix tests * scale bound text points when resizing via bounding box * ohh yeah rotation works :) * fix coords when updating text properties * calculate new position after rotation always from original position * rotate the bound text by same angle as parent * don't rotate text and make sure dimensions and coords are always calculated from original point * hardcoding the text width for now * Move the linear element when bound text hit * Rotation working yaay * consider text element angle when editing * refactor * update x2 coords if needed when text updated * simplify * consider bound text to be part of bounding box when hit * show bounding box correctly when multiple element selected * fix typo * support rotating multiple elements * support multiple element resizing * shift bound text to mid point when odd points * Always render linear element handles inside editor after element rendered so point is visible for bound text * Delete bound text when point attached to it deleted * move bound to mid segement mid point when points are even * shift bound text when points nearby deleted and handle segment deletion * Resize working :) * more resize fixes * don't update cache-its breaking delete points, look for better soln * update mid point cache for bound elements when updated * introduce wrapping when resizing * wrap when resize for 2 pointer linear elements * support adding text for linear elements with more than 3 points * export to svg working :) * clip from nearest enclosing element with non transparent color if present when exporting and fill with correct color in canvas * fix snap * use visible elements * Make export to svg work with Mask :) * remove id * mask canvas linear element area where label is added * decide the position of bound text during render * fix coords when editing * fix multiple resize * update cache when bound text version changes * fix masking when rotated * render text in correct position in preview * remove unnecessary code * fix masking when rotating linear element * fix masking with zoom * fix mask in preview for export * fix offsets in export view * fix coords on svg export * fix mask when element rotated in svg * enable double-click to enter text * fix hint * Position cursor correctly and text dimensiosn when height of element is negative * don't allow 2 pointer linear element with bound text width to go beyond min width * code cleanup * fix freedraw * Add padding * don't show vertical align action for linear element containers * Add specs for getBoundTextElementPosition * more specs * move some utils to linearElementEditor.ts * remove only :p * check absoulte coods in test * Add test to hide vertical align for linear eleemnt with bound text * improve export preview * support labels only for arrows * spec * fix large texts * fix tests * fix zooming * enter line editor with cmd+double click * Allow points to move beyond min width/height for 2 pointer arrow with bound text * fix hint for line editing * attempt to fix arrow getting deselected * fix hint and shortcut * Add padding of 5px when creating bound text and add spec * Wrap bound text when arrow binding containers moved * Add spec * remove * set boundTextElementVersion to null if not present * dont use cache when version mismatch * Add a padding of 5px vertically when creating text * Add box sizing content box * Set bound elements when text element created to fix the padding * fix zooming in editor * fix zoom in export * remove globalCompositeOperation and use clearRect instead of fillRect
2 years ago
mouse.clickAt(
freedraw.x + freedraw.width / 2,
freedraw.y + freedraw.height / 2,
);
feat: Support mermaid flowchart and sequence diagrams to excalidraw diagrams 🥳 (#6920) * feat: integrate mermaidToExcalidraw * create mermaid to excal dialog * allow mermaid syntax and export in preview * fix * fix webpack config * fix markdown error by using named export * center preview * set elements as selected when inserted onto canvas * persist mermaid data to storage * store canvas data in refs * load mermaid lazily * tweak design * compute width, height correctly for arrows * fix undefined vertex issue * add mermaid icon in dropdown * add a note in dialog * reset preview when error * show error in preview when error * show mermaid error messgae react way * design tweaks * add example and docs link * fix * tweak design to remove scroll bar * show a spinner unless mermaid loaded * regenerate ids when needed via programmatic api, this makes sure for mermaid diagrams ids are regenerated * tweak * add option to transform viewport to scene coords in transform api * make opts optional and use 100% zoom when inserting to canvas * fix arrow bindings in safari and firefox * fix elements insert position and viewport centering * fix: Update start/end points by 0.5 so bindings don't overlap with start/end bound element coordinates. * defer rendering the preview * tweak text * fix tests * remove only * make design responsive * fix: show extra tools dropdown in mobile * fix mobile css * width auto * upgrade mermaid-to-excalidraw * don't pass appState in deps as its not used * upgrade mermaid-to-excalidraw to fix firefox issue * use types from mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * use stable version of mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * fix width of shapes toolbar for smaller screen size and also fix regression of mobile menu * use i18n * better api * enable test coverage in ui * Add tests * use common utils to update and get text editor * updgrade mermaid-to-excalidraw to support sequence diagrams * fix test * don't update arrow container height anytime in when redrawing text bounding box * increase size limit * increase size limit of vendor to 900kb * use openDialog for mermaid * upgrade mermaid-to-excalidraw * update frame id post generation * upgrade mermaid-to-excalidraw to add entity codes support * update size limit * upgrade mermaid-to-excalidraw package with frame api changes * upgrade mermaid-to-excalidraw to remove directive and use config * don't highlight mermaid tool and remove unused api setSelection * stop using loading state to update text area * move some styling to scss * review fixes * use modifiedTableIcon props and remove stale snap * css * dialog css * fix snap * use dialog border * change mermaidToExcalidrawLib to state * better styling of errors * make modal bigger * fix mobile * update snaps * fix icon color * fix dark mode insert button color * horizontally center spinner * render canvas conditionally on loaded state * rd tweaks * tweak class names * remove max height * typo in example * upgrade mermaid-to-excalidraw * simplify error state * fix height & overflow on vertical breakpoint * fix lint * show errors in overlay * set textarea font family * reduce opacity * update snap * upgrade to mermaid 0.1.2 --------- Co-authored-by: dwelle <luzar.david@gmail.com>
1 year ago
const editor = await getTextEditor(textEditorSelector, true);
updateTextEditor(editor, "Hello World!");
fireEvent.keyDown(editor, { key: KEYS.ESCAPE });
feat: Support labels for arrow 🔥 (#5723) * feat: support arrow with text * render arrow -> clear rect-> render text * move bound text when linear elements move * fix centering cursor when linear element rotated * fix y coord when new line added and container has 3 points * update text position when 2nd point moved * support adding label on top of 2nd point when 3 points are present * change linear element editor shortcut to cmd+enter and fix tests * scale bound text points when resizing via bounding box * ohh yeah rotation works :) * fix coords when updating text properties * calculate new position after rotation always from original position * rotate the bound text by same angle as parent * don't rotate text and make sure dimensions and coords are always calculated from original point * hardcoding the text width for now * Move the linear element when bound text hit * Rotation working yaay * consider text element angle when editing * refactor * update x2 coords if needed when text updated * simplify * consider bound text to be part of bounding box when hit * show bounding box correctly when multiple element selected * fix typo * support rotating multiple elements * support multiple element resizing * shift bound text to mid point when odd points * Always render linear element handles inside editor after element rendered so point is visible for bound text * Delete bound text when point attached to it deleted * move bound to mid segement mid point when points are even * shift bound text when points nearby deleted and handle segment deletion * Resize working :) * more resize fixes * don't update cache-its breaking delete points, look for better soln * update mid point cache for bound elements when updated * introduce wrapping when resizing * wrap when resize for 2 pointer linear elements * support adding text for linear elements with more than 3 points * export to svg working :) * clip from nearest enclosing element with non transparent color if present when exporting and fill with correct color in canvas * fix snap * use visible elements * Make export to svg work with Mask :) * remove id * mask canvas linear element area where label is added * decide the position of bound text during render * fix coords when editing * fix multiple resize * update cache when bound text version changes * fix masking when rotated * render text in correct position in preview * remove unnecessary code * fix masking when rotating linear element * fix masking with zoom * fix mask in preview for export * fix offsets in export view * fix coords on svg export * fix mask when element rotated in svg * enable double-click to enter text * fix hint * Position cursor correctly and text dimensiosn when height of element is negative * don't allow 2 pointer linear element with bound text width to go beyond min width * code cleanup * fix freedraw * Add padding * don't show vertical align action for linear element containers * Add specs for getBoundTextElementPosition * more specs * move some utils to linearElementEditor.ts * remove only :p * check absoulte coods in test * Add test to hide vertical align for linear eleemnt with bound text * improve export preview * support labels only for arrows * spec * fix large texts * fix tests * fix zooming * enter line editor with cmd+double click * Allow points to move beyond min width/height for 2 pointer arrow with bound text * fix hint for line editing * attempt to fix arrow getting deselected * fix hint and shortcut * Add padding of 5px when creating bound text and add spec * Wrap bound text when arrow binding containers moved * Add spec * remove * set boundTextElementVersion to null if not present * dont use cache when version mismatch * Add a padding of 5px vertically when creating text * Add box sizing content box * Set bound elements when text element created to fix the padding * fix zooming in editor * fix zoom in export * remove globalCompositeOperation and use clearRect instead of fillRect
2 years ago
expect(freedraw.boundElements).toBe(null);
expect(h.elements[1].type).toBe("text");
expect((h.elements[1] as ExcalidrawTextElement).containerId).toBe(null);
});
feat: Support labels for arrow 🔥 (#5723) * feat: support arrow with text * render arrow -> clear rect-> render text * move bound text when linear elements move * fix centering cursor when linear element rotated * fix y coord when new line added and container has 3 points * update text position when 2nd point moved * support adding label on top of 2nd point when 3 points are present * change linear element editor shortcut to cmd+enter and fix tests * scale bound text points when resizing via bounding box * ohh yeah rotation works :) * fix coords when updating text properties * calculate new position after rotation always from original position * rotate the bound text by same angle as parent * don't rotate text and make sure dimensions and coords are always calculated from original point * hardcoding the text width for now * Move the linear element when bound text hit * Rotation working yaay * consider text element angle when editing * refactor * update x2 coords if needed when text updated * simplify * consider bound text to be part of bounding box when hit * show bounding box correctly when multiple element selected * fix typo * support rotating multiple elements * support multiple element resizing * shift bound text to mid point when odd points * Always render linear element handles inside editor after element rendered so point is visible for bound text * Delete bound text when point attached to it deleted * move bound to mid segement mid point when points are even * shift bound text when points nearby deleted and handle segment deletion * Resize working :) * more resize fixes * don't update cache-its breaking delete points, look for better soln * update mid point cache for bound elements when updated * introduce wrapping when resizing * wrap when resize for 2 pointer linear elements * support adding text for linear elements with more than 3 points * export to svg working :) * clip from nearest enclosing element with non transparent color if present when exporting and fill with correct color in canvas * fix snap * use visible elements * Make export to svg work with Mask :) * remove id * mask canvas linear element area where label is added * decide the position of bound text during render * fix coords when editing * fix multiple resize * update cache when bound text version changes * fix masking when rotated * render text in correct position in preview * remove unnecessary code * fix masking when rotating linear element * fix masking with zoom * fix mask in preview for export * fix offsets in export view * fix coords on svg export * fix mask when element rotated in svg * enable double-click to enter text * fix hint * Position cursor correctly and text dimensiosn when height of element is negative * don't allow 2 pointer linear element with bound text width to go beyond min width * code cleanup * fix freedraw * Add padding * don't show vertical align action for linear element containers * Add specs for getBoundTextElementPosition * more specs * move some utils to linearElementEditor.ts * remove only :p * check absoulte coods in test * Add test to hide vertical align for linear eleemnt with bound text * improve export preview * support labels only for arrows * spec * fix large texts * fix tests * fix zooming * enter line editor with cmd+double click * Allow points to move beyond min width/height for 2 pointer arrow with bound text * fix hint for line editing * attempt to fix arrow getting deselected * fix hint and shortcut * Add padding of 5px when creating bound text and add spec * Wrap bound text when arrow binding containers moved * Add spec * remove * set boundTextElementVersion to null if not present * dont use cache when version mismatch * Add a padding of 5px vertically when creating text * Add box sizing content box * Set bound elements when text element created to fix the padding * fix zooming in editor * fix zoom in export * remove globalCompositeOperation and use clearRect instead of fillRect
2 years ago
["freedraw", "line"].forEach((type: any) => {
it(`shouldn't create text element when pressing 'Enter' key on ${type} `, async () => {
h.elements = [];
const element = UI.createElement(type, {
feat: Support labels for arrow 🔥 (#5723) * feat: support arrow with text * render arrow -> clear rect-> render text * move bound text when linear elements move * fix centering cursor when linear element rotated * fix y coord when new line added and container has 3 points * update text position when 2nd point moved * support adding label on top of 2nd point when 3 points are present * change linear element editor shortcut to cmd+enter and fix tests * scale bound text points when resizing via bounding box * ohh yeah rotation works :) * fix coords when updating text properties * calculate new position after rotation always from original position * rotate the bound text by same angle as parent * don't rotate text and make sure dimensions and coords are always calculated from original point * hardcoding the text width for now * Move the linear element when bound text hit * Rotation working yaay * consider text element angle when editing * refactor * update x2 coords if needed when text updated * simplify * consider bound text to be part of bounding box when hit * show bounding box correctly when multiple element selected * fix typo * support rotating multiple elements * support multiple element resizing * shift bound text to mid point when odd points * Always render linear element handles inside editor after element rendered so point is visible for bound text * Delete bound text when point attached to it deleted * move bound to mid segement mid point when points are even * shift bound text when points nearby deleted and handle segment deletion * Resize working :) * more resize fixes * don't update cache-its breaking delete points, look for better soln * update mid point cache for bound elements when updated * introduce wrapping when resizing * wrap when resize for 2 pointer linear elements * support adding text for linear elements with more than 3 points * export to svg working :) * clip from nearest enclosing element with non transparent color if present when exporting and fill with correct color in canvas * fix snap * use visible elements * Make export to svg work with Mask :) * remove id * mask canvas linear element area where label is added * decide the position of bound text during render * fix coords when editing * fix multiple resize * update cache when bound text version changes * fix masking when rotated * render text in correct position in preview * remove unnecessary code * fix masking when rotating linear element * fix masking with zoom * fix mask in preview for export * fix offsets in export view * fix coords on svg export * fix mask when element rotated in svg * enable double-click to enter text * fix hint * Position cursor correctly and text dimensiosn when height of element is negative * don't allow 2 pointer linear element with bound text width to go beyond min width * code cleanup * fix freedraw * Add padding * don't show vertical align action for linear element containers * Add specs for getBoundTextElementPosition * more specs * move some utils to linearElementEditor.ts * remove only :p * check absoulte coods in test * Add test to hide vertical align for linear eleemnt with bound text * improve export preview * support labels only for arrows * spec * fix large texts * fix tests * fix zooming * enter line editor with cmd+double click * Allow points to move beyond min width/height for 2 pointer arrow with bound text * fix hint for line editing * attempt to fix arrow getting deselected * fix hint and shortcut * Add padding of 5px when creating bound text and add spec * Wrap bound text when arrow binding containers moved * Add spec * remove * set boundTextElementVersion to null if not present * dont use cache when version mismatch * Add a padding of 5px vertically when creating text * Add box sizing content box * Set bound elements when text element created to fix the padding * fix zooming in editor * fix zoom in export * remove globalCompositeOperation and use clearRect instead of fillRect
2 years ago
width: 100,
height: 50,
});
API.setSelectedElements([element]);
feat: Support labels for arrow 🔥 (#5723) * feat: support arrow with text * render arrow -> clear rect-> render text * move bound text when linear elements move * fix centering cursor when linear element rotated * fix y coord when new line added and container has 3 points * update text position when 2nd point moved * support adding label on top of 2nd point when 3 points are present * change linear element editor shortcut to cmd+enter and fix tests * scale bound text points when resizing via bounding box * ohh yeah rotation works :) * fix coords when updating text properties * calculate new position after rotation always from original position * rotate the bound text by same angle as parent * don't rotate text and make sure dimensions and coords are always calculated from original point * hardcoding the text width for now * Move the linear element when bound text hit * Rotation working yaay * consider text element angle when editing * refactor * update x2 coords if needed when text updated * simplify * consider bound text to be part of bounding box when hit * show bounding box correctly when multiple element selected * fix typo * support rotating multiple elements * support multiple element resizing * shift bound text to mid point when odd points * Always render linear element handles inside editor after element rendered so point is visible for bound text * Delete bound text when point attached to it deleted * move bound to mid segement mid point when points are even * shift bound text when points nearby deleted and handle segment deletion * Resize working :) * more resize fixes * don't update cache-its breaking delete points, look for better soln * update mid point cache for bound elements when updated * introduce wrapping when resizing * wrap when resize for 2 pointer linear elements * support adding text for linear elements with more than 3 points * export to svg working :) * clip from nearest enclosing element with non transparent color if present when exporting and fill with correct color in canvas * fix snap * use visible elements * Make export to svg work with Mask :) * remove id * mask canvas linear element area where label is added * decide the position of bound text during render * fix coords when editing * fix multiple resize * update cache when bound text version changes * fix masking when rotated * render text in correct position in preview * remove unnecessary code * fix masking when rotating linear element * fix masking with zoom * fix mask in preview for export * fix offsets in export view * fix coords on svg export * fix mask when element rotated in svg * enable double-click to enter text * fix hint * Position cursor correctly and text dimensiosn when height of element is negative * don't allow 2 pointer linear element with bound text width to go beyond min width * code cleanup * fix freedraw * Add padding * don't show vertical align action for linear element containers * Add specs for getBoundTextElementPosition * more specs * move some utils to linearElementEditor.ts * remove only :p * check absoulte coods in test * Add test to hide vertical align for linear eleemnt with bound text * improve export preview * support labels only for arrows * spec * fix large texts * fix tests * fix zooming * enter line editor with cmd+double click * Allow points to move beyond min width/height for 2 pointer arrow with bound text * fix hint for line editing * attempt to fix arrow getting deselected * fix hint and shortcut * Add padding of 5px when creating bound text and add spec * Wrap bound text when arrow binding containers moved * Add spec * remove * set boundTextElementVersion to null if not present * dont use cache when version mismatch * Add a padding of 5px vertically when creating text * Add box sizing content box * Set bound elements when text element created to fix the padding * fix zooming in editor * fix zoom in export * remove globalCompositeOperation and use clearRect instead of fillRect
2 years ago
Keyboard.keyPress(KEYS.ENTER);
expect(h.elements.length).toBe(1);
});
});
it("should'nt bind text to container when not double clicked on center", async () => {
expect(h.elements.length).toBe(1);
expect(h.elements[0].id).toBe(rectangle.id);
// clicking somewhere on top left
mouse.doubleClickAt(rectangle.x + 20, rectangle.y + 20);
expect(h.elements.length).toBe(2);
const text = h.elements[1] as ExcalidrawTextElementWithContainer;
expect(text.type).toBe("text");
expect(text.containerId).toBe(null);
mouse.down();
feat: Support mermaid flowchart and sequence diagrams to excalidraw diagrams 🥳 (#6920) * feat: integrate mermaidToExcalidraw * create mermaid to excal dialog * allow mermaid syntax and export in preview * fix * fix webpack config * fix markdown error by using named export * center preview * set elements as selected when inserted onto canvas * persist mermaid data to storage * store canvas data in refs * load mermaid lazily * tweak design * compute width, height correctly for arrows * fix undefined vertex issue * add mermaid icon in dropdown * add a note in dialog * reset preview when error * show error in preview when error * show mermaid error messgae react way * design tweaks * add example and docs link * fix * tweak design to remove scroll bar * show a spinner unless mermaid loaded * regenerate ids when needed via programmatic api, this makes sure for mermaid diagrams ids are regenerated * tweak * add option to transform viewport to scene coords in transform api * make opts optional and use 100% zoom when inserting to canvas * fix arrow bindings in safari and firefox * fix elements insert position and viewport centering * fix: Update start/end points by 0.5 so bindings don't overlap with start/end bound element coordinates. * defer rendering the preview * tweak text * fix tests * remove only * make design responsive * fix: show extra tools dropdown in mobile * fix mobile css * width auto * upgrade mermaid-to-excalidraw * don't pass appState in deps as its not used * upgrade mermaid-to-excalidraw to fix firefox issue * use types from mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * use stable version of mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * fix width of shapes toolbar for smaller screen size and also fix regression of mobile menu * use i18n * better api * enable test coverage in ui * Add tests * use common utils to update and get text editor * updgrade mermaid-to-excalidraw to support sequence diagrams * fix test * don't update arrow container height anytime in when redrawing text bounding box * increase size limit * increase size limit of vendor to 900kb * use openDialog for mermaid * upgrade mermaid-to-excalidraw * update frame id post generation * upgrade mermaid-to-excalidraw to add entity codes support * update size limit * upgrade mermaid-to-excalidraw package with frame api changes * upgrade mermaid-to-excalidraw to remove directive and use config * don't highlight mermaid tool and remove unused api setSelection * stop using loading state to update text area * move some styling to scss * review fixes * use modifiedTableIcon props and remove stale snap * css * dialog css * fix snap * use dialog border * change mermaidToExcalidrawLib to state * better styling of errors * make modal bigger * fix mobile * update snaps * fix icon color * fix dark mode insert button color * horizontally center spinner * render canvas conditionally on loaded state * rd tweaks * tweak class names * remove max height * typo in example * upgrade mermaid-to-excalidraw * simplify error state * fix height & overflow on vertical breakpoint * fix lint * show errors in overlay * set textarea font family * reduce opacity * update snap * upgrade to mermaid 0.1.2 --------- Co-authored-by: dwelle <luzar.david@gmail.com>
1 year ago
const editor = await getTextEditor(textEditorSelector, true);
updateTextEditor(editor, "Hello World!");
await new Promise((r) => setTimeout(r, 0));
editor.blur();
expect(rectangle.boundElements).toBe(null);
});
it("should bind text to container when triggered via context menu", async () => {
expect(h.elements.length).toBe(1);
expect(h.elements[0].id).toBe(rectangle.id);
UI.clickTool("text");
mouse.clickAt(20, 30);
feat: Support mermaid flowchart and sequence diagrams to excalidraw diagrams 🥳 (#6920) * feat: integrate mermaidToExcalidraw * create mermaid to excal dialog * allow mermaid syntax and export in preview * fix * fix webpack config * fix markdown error by using named export * center preview * set elements as selected when inserted onto canvas * persist mermaid data to storage * store canvas data in refs * load mermaid lazily * tweak design * compute width, height correctly for arrows * fix undefined vertex issue * add mermaid icon in dropdown * add a note in dialog * reset preview when error * show error in preview when error * show mermaid error messgae react way * design tweaks * add example and docs link * fix * tweak design to remove scroll bar * show a spinner unless mermaid loaded * regenerate ids when needed via programmatic api, this makes sure for mermaid diagrams ids are regenerated * tweak * add option to transform viewport to scene coords in transform api * make opts optional and use 100% zoom when inserting to canvas * fix arrow bindings in safari and firefox * fix elements insert position and viewport centering * fix: Update start/end points by 0.5 so bindings don't overlap with start/end bound element coordinates. * defer rendering the preview * tweak text * fix tests * remove only * make design responsive * fix: show extra tools dropdown in mobile * fix mobile css * width auto * upgrade mermaid-to-excalidraw * don't pass appState in deps as its not used * upgrade mermaid-to-excalidraw to fix firefox issue * use types from mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * use stable version of mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * fix width of shapes toolbar for smaller screen size and also fix regression of mobile menu * use i18n * better api * enable test coverage in ui * Add tests * use common utils to update and get text editor * updgrade mermaid-to-excalidraw to support sequence diagrams * fix test * don't update arrow container height anytime in when redrawing text bounding box * increase size limit * increase size limit of vendor to 900kb * use openDialog for mermaid * upgrade mermaid-to-excalidraw * update frame id post generation * upgrade mermaid-to-excalidraw to add entity codes support * update size limit * upgrade mermaid-to-excalidraw package with frame api changes * upgrade mermaid-to-excalidraw to remove directive and use config * don't highlight mermaid tool and remove unused api setSelection * stop using loading state to update text area * move some styling to scss * review fixes * use modifiedTableIcon props and remove stale snap * css * dialog css * fix snap * use dialog border * change mermaidToExcalidrawLib to state * better styling of errors * make modal bigger * fix mobile * update snaps * fix icon color * fix dark mode insert button color * horizontally center spinner * render canvas conditionally on loaded state * rd tweaks * tweak class names * remove max height * typo in example * upgrade mermaid-to-excalidraw * simplify error state * fix height & overflow on vertical breakpoint * fix lint * show errors in overlay * set textarea font family * reduce opacity * update snap * upgrade to mermaid 0.1.2 --------- Co-authored-by: dwelle <luzar.david@gmail.com>
1 year ago
const editor = await getTextEditor(textEditorSelector, true);
updateTextEditor(
editor,
"Excalidraw is an opensource virtual collaborative whiteboard",
);
await new Promise((cb) => setTimeout(cb, 0));
expect(h.elements.length).toBe(2);
expect(h.elements[1].type).toBe("text");
API.setSelectedElements([h.elements[0], h.elements[1]]);
fireEvent.contextMenu(GlobalTestState.interactiveCanvas, {
button: 2,
clientX: 20,
clientY: 30,
});
const contextMenu = document.querySelector(".context-menu");
fireEvent.click(
queryByText(contextMenu as HTMLElement, "Bind text to the container")!,
);
const text = h.elements[1] as ExcalidrawTextElementWithContainer;
expect(rectangle.boundElements).toStrictEqual([
{ id: h.elements[1].id, type: "text" },
]);
expect(text.containerId).toBe(rectangle.id);
expect(text.verticalAlign).toBe(VERTICAL_ALIGN.MIDDLE);
expect(text.textAlign).toBe(TEXT_ALIGN.CENTER);
expect(text.x).toBe(
h.elements[0].x + h.elements[0].width / 2 - text.width / 2,
);
expect(text.y).toBe(
h.elements[0].y + h.elements[0].height / 2 - text.height / 2,
);
});
it("should update font family correctly on undo/redo by selecting bounded text when font family was updated", async () => {
expect(h.elements.length).toBe(1);
mouse.doubleClickAt(
rectangle.x + rectangle.width / 2,
rectangle.y + rectangle.height / 2,
);
mouse.down();
const text = h.elements[1] as ExcalidrawTextElementWithContainer;
feat: Support mermaid flowchart and sequence diagrams to excalidraw diagrams 🥳 (#6920) * feat: integrate mermaidToExcalidraw * create mermaid to excal dialog * allow mermaid syntax and export in preview * fix * fix webpack config * fix markdown error by using named export * center preview * set elements as selected when inserted onto canvas * persist mermaid data to storage * store canvas data in refs * load mermaid lazily * tweak design * compute width, height correctly for arrows * fix undefined vertex issue * add mermaid icon in dropdown * add a note in dialog * reset preview when error * show error in preview when error * show mermaid error messgae react way * design tweaks * add example and docs link * fix * tweak design to remove scroll bar * show a spinner unless mermaid loaded * regenerate ids when needed via programmatic api, this makes sure for mermaid diagrams ids are regenerated * tweak * add option to transform viewport to scene coords in transform api * make opts optional and use 100% zoom when inserting to canvas * fix arrow bindings in safari and firefox * fix elements insert position and viewport centering * fix: Update start/end points by 0.5 so bindings don't overlap with start/end bound element coordinates. * defer rendering the preview * tweak text * fix tests * remove only * make design responsive * fix: show extra tools dropdown in mobile * fix mobile css * width auto * upgrade mermaid-to-excalidraw * don't pass appState in deps as its not used * upgrade mermaid-to-excalidraw to fix firefox issue * use types from mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * use stable version of mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * fix width of shapes toolbar for smaller screen size and also fix regression of mobile menu * use i18n * better api * enable test coverage in ui * Add tests * use common utils to update and get text editor * updgrade mermaid-to-excalidraw to support sequence diagrams * fix test * don't update arrow container height anytime in when redrawing text bounding box * increase size limit * increase size limit of vendor to 900kb * use openDialog for mermaid * upgrade mermaid-to-excalidraw * update frame id post generation * upgrade mermaid-to-excalidraw to add entity codes support * update size limit * upgrade mermaid-to-excalidraw package with frame api changes * upgrade mermaid-to-excalidraw to remove directive and use config * don't highlight mermaid tool and remove unused api setSelection * stop using loading state to update text area * move some styling to scss * review fixes * use modifiedTableIcon props and remove stale snap * css * dialog css * fix snap * use dialog border * change mermaidToExcalidrawLib to state * better styling of errors * make modal bigger * fix mobile * update snaps * fix icon color * fix dark mode insert button color * horizontally center spinner * render canvas conditionally on loaded state * rd tweaks * tweak class names * remove max height * typo in example * upgrade mermaid-to-excalidraw * simplify error state * fix height & overflow on vertical breakpoint * fix lint * show errors in overlay * set textarea font family * reduce opacity * update snap * upgrade to mermaid 0.1.2 --------- Co-authored-by: dwelle <luzar.david@gmail.com>
1 year ago
let editor = await getTextEditor(textEditorSelector, true);
await new Promise((r) => setTimeout(r, 0));
updateTextEditor(editor, "Hello World!");
editor.blur();
expect(text.fontFamily).toEqual(FONT_FAMILY.Virgil);
UI.clickTool("text");
mouse.clickAt(
rectangle.x + rectangle.width / 2,
rectangle.y + rectangle.height / 2,
);
mouse.down();
feat: Support mermaid flowchart and sequence diagrams to excalidraw diagrams 🥳 (#6920) * feat: integrate mermaidToExcalidraw * create mermaid to excal dialog * allow mermaid syntax and export in preview * fix * fix webpack config * fix markdown error by using named export * center preview * set elements as selected when inserted onto canvas * persist mermaid data to storage * store canvas data in refs * load mermaid lazily * tweak design * compute width, height correctly for arrows * fix undefined vertex issue * add mermaid icon in dropdown * add a note in dialog * reset preview when error * show error in preview when error * show mermaid error messgae react way * design tweaks * add example and docs link * fix * tweak design to remove scroll bar * show a spinner unless mermaid loaded * regenerate ids when needed via programmatic api, this makes sure for mermaid diagrams ids are regenerated * tweak * add option to transform viewport to scene coords in transform api * make opts optional and use 100% zoom when inserting to canvas * fix arrow bindings in safari and firefox * fix elements insert position and viewport centering * fix: Update start/end points by 0.5 so bindings don't overlap with start/end bound element coordinates. * defer rendering the preview * tweak text * fix tests * remove only * make design responsive * fix: show extra tools dropdown in mobile * fix mobile css * width auto * upgrade mermaid-to-excalidraw * don't pass appState in deps as its not used * upgrade mermaid-to-excalidraw to fix firefox issue * use types from mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * use stable version of mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * fix width of shapes toolbar for smaller screen size and also fix regression of mobile menu * use i18n * better api * enable test coverage in ui * Add tests * use common utils to update and get text editor * updgrade mermaid-to-excalidraw to support sequence diagrams * fix test * don't update arrow container height anytime in when redrawing text bounding box * increase size limit * increase size limit of vendor to 900kb * use openDialog for mermaid * upgrade mermaid-to-excalidraw * update frame id post generation * upgrade mermaid-to-excalidraw to add entity codes support * update size limit * upgrade mermaid-to-excalidraw package with frame api changes * upgrade mermaid-to-excalidraw to remove directive and use config * don't highlight mermaid tool and remove unused api setSelection * stop using loading state to update text area * move some styling to scss * review fixes * use modifiedTableIcon props and remove stale snap * css * dialog css * fix snap * use dialog border * change mermaidToExcalidrawLib to state * better styling of errors * make modal bigger * fix mobile * update snaps * fix icon color * fix dark mode insert button color * horizontally center spinner * render canvas conditionally on loaded state * rd tweaks * tweak class names * remove max height * typo in example * upgrade mermaid-to-excalidraw * simplify error state * fix height & overflow on vertical breakpoint * fix lint * show errors in overlay * set textarea font family * reduce opacity * update snap * upgrade to mermaid 0.1.2 --------- Co-authored-by: dwelle <luzar.david@gmail.com>
1 year ago
editor = await getTextEditor(textEditorSelector, true);
editor.select();
fireEvent.click(screen.getByTitle(/code/i));
await new Promise((r) => setTimeout(r, 0));
editor.blur();
expect(
(h.elements[1] as ExcalidrawTextElementWithContainer).fontFamily,
).toEqual(FONT_FAMILY.Cascadia);
//undo
Keyboard.withModifierKeys({ ctrl: true }, () => {
Keyboard.keyPress(KEYS.Z);
});
expect(
(h.elements[1] as ExcalidrawTextElementWithContainer).fontFamily,
).toEqual(FONT_FAMILY.Virgil);
//redo
Keyboard.withModifierKeys({ ctrl: true, shift: true }, () => {
Keyboard.keyPress(KEYS.Z);
});
expect(
(h.elements[1] as ExcalidrawTextElementWithContainer).fontFamily,
).toEqual(FONT_FAMILY.Cascadia);
});
it("should wrap text and vertcially center align once text submitted", async () => {
expect(h.elements.length).toBe(1);
Keyboard.keyDown(KEYS.ENTER);
let text = h.elements[1] as ExcalidrawTextElementWithContainer;
feat: Support mermaid flowchart and sequence diagrams to excalidraw diagrams 🥳 (#6920) * feat: integrate mermaidToExcalidraw * create mermaid to excal dialog * allow mermaid syntax and export in preview * fix * fix webpack config * fix markdown error by using named export * center preview * set elements as selected when inserted onto canvas * persist mermaid data to storage * store canvas data in refs * load mermaid lazily * tweak design * compute width, height correctly for arrows * fix undefined vertex issue * add mermaid icon in dropdown * add a note in dialog * reset preview when error * show error in preview when error * show mermaid error messgae react way * design tweaks * add example and docs link * fix * tweak design to remove scroll bar * show a spinner unless mermaid loaded * regenerate ids when needed via programmatic api, this makes sure for mermaid diagrams ids are regenerated * tweak * add option to transform viewport to scene coords in transform api * make opts optional and use 100% zoom when inserting to canvas * fix arrow bindings in safari and firefox * fix elements insert position and viewport centering * fix: Update start/end points by 0.5 so bindings don't overlap with start/end bound element coordinates. * defer rendering the preview * tweak text * fix tests * remove only * make design responsive * fix: show extra tools dropdown in mobile * fix mobile css * width auto * upgrade mermaid-to-excalidraw * don't pass appState in deps as its not used * upgrade mermaid-to-excalidraw to fix firefox issue * use types from mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * use stable version of mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * fix width of shapes toolbar for smaller screen size and also fix regression of mobile menu * use i18n * better api * enable test coverage in ui * Add tests * use common utils to update and get text editor * updgrade mermaid-to-excalidraw to support sequence diagrams * fix test * don't update arrow container height anytime in when redrawing text bounding box * increase size limit * increase size limit of vendor to 900kb * use openDialog for mermaid * upgrade mermaid-to-excalidraw * update frame id post generation * upgrade mermaid-to-excalidraw to add entity codes support * update size limit * upgrade mermaid-to-excalidraw package with frame api changes * upgrade mermaid-to-excalidraw to remove directive and use config * don't highlight mermaid tool and remove unused api setSelection * stop using loading state to update text area * move some styling to scss * review fixes * use modifiedTableIcon props and remove stale snap * css * dialog css * fix snap * use dialog border * change mermaidToExcalidrawLib to state * better styling of errors * make modal bigger * fix mobile * update snaps * fix icon color * fix dark mode insert button color * horizontally center spinner * render canvas conditionally on loaded state * rd tweaks * tweak class names * remove max height * typo in example * upgrade mermaid-to-excalidraw * simplify error state * fix height & overflow on vertical breakpoint * fix lint * show errors in overlay * set textarea font family * reduce opacity * update snap * upgrade to mermaid 0.1.2 --------- Co-authored-by: dwelle <luzar.david@gmail.com>
1 year ago
let editor = await getTextEditor(textEditorSelector, true);
updateTextEditor(editor, "Hello World!");
await new Promise((cb) => setTimeout(cb, 0));
editor.blur();
text = h.elements[1] as ExcalidrawTextElementWithContainer;
expect(text.text).toBe("Hello \nWorld!");
expect(text.originalText).toBe("Hello World!");
expect(text.y).toBe(
rectangle.y + h.elements[0].height / 2 - text.height / 2,
);
expect(text.x).toBe(25);
expect(text.height).toBe(50);
expect(text.width).toBe(60);
// Edit and text by removing second line and it should
// still vertically align correctly
mouse.select(rectangle);
Keyboard.keyPress(KEYS.ENTER);
feat: Support mermaid flowchart and sequence diagrams to excalidraw diagrams 🥳 (#6920) * feat: integrate mermaidToExcalidraw * create mermaid to excal dialog * allow mermaid syntax and export in preview * fix * fix webpack config * fix markdown error by using named export * center preview * set elements as selected when inserted onto canvas * persist mermaid data to storage * store canvas data in refs * load mermaid lazily * tweak design * compute width, height correctly for arrows * fix undefined vertex issue * add mermaid icon in dropdown * add a note in dialog * reset preview when error * show error in preview when error * show mermaid error messgae react way * design tweaks * add example and docs link * fix * tweak design to remove scroll bar * show a spinner unless mermaid loaded * regenerate ids when needed via programmatic api, this makes sure for mermaid diagrams ids are regenerated * tweak * add option to transform viewport to scene coords in transform api * make opts optional and use 100% zoom when inserting to canvas * fix arrow bindings in safari and firefox * fix elements insert position and viewport centering * fix: Update start/end points by 0.5 so bindings don't overlap with start/end bound element coordinates. * defer rendering the preview * tweak text * fix tests * remove only * make design responsive * fix: show extra tools dropdown in mobile * fix mobile css * width auto * upgrade mermaid-to-excalidraw * don't pass appState in deps as its not used * upgrade mermaid-to-excalidraw to fix firefox issue * use types from mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * use stable version of mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * fix width of shapes toolbar for smaller screen size and also fix regression of mobile menu * use i18n * better api * enable test coverage in ui * Add tests * use common utils to update and get text editor * updgrade mermaid-to-excalidraw to support sequence diagrams * fix test * don't update arrow container height anytime in when redrawing text bounding box * increase size limit * increase size limit of vendor to 900kb * use openDialog for mermaid * upgrade mermaid-to-excalidraw * update frame id post generation * upgrade mermaid-to-excalidraw to add entity codes support * update size limit * upgrade mermaid-to-excalidraw package with frame api changes * upgrade mermaid-to-excalidraw to remove directive and use config * don't highlight mermaid tool and remove unused api setSelection * stop using loading state to update text area * move some styling to scss * review fixes * use modifiedTableIcon props and remove stale snap * css * dialog css * fix snap * use dialog border * change mermaidToExcalidrawLib to state * better styling of errors * make modal bigger * fix mobile * update snaps * fix icon color * fix dark mode insert button color * horizontally center spinner * render canvas conditionally on loaded state * rd tweaks * tweak class names * remove max height * typo in example * upgrade mermaid-to-excalidraw * simplify error state * fix height & overflow on vertical breakpoint * fix lint * show errors in overlay * set textarea font family * reduce opacity * update snap * upgrade to mermaid 0.1.2 --------- Co-authored-by: dwelle <luzar.david@gmail.com>
1 year ago
editor = await getTextEditor(textEditorSelector, true);
updateTextEditor(editor, "Hello");
await new Promise((r) => setTimeout(r, 0));
editor.blur();
text = h.elements[1] as ExcalidrawTextElementWithContainer;
expect(text.text).toBe("Hello");
expect(text.originalText).toBe("Hello");
expect(text.height).toBe(25);
expect(text.width).toBe(50);
expect(text.y).toBe(
rectangle.y + h.elements[0].height / 2 - text.height / 2,
);
expect(text.x).toBe(30);
});
it("should unbind bound text when unbind action from context menu is triggered", async () => {
expect(h.elements.length).toBe(1);
expect(h.elements[0].id).toBe(rectangle.id);
Keyboard.keyPress(KEYS.ENTER);
expect(h.elements.length).toBe(2);
const text = h.elements[1] as ExcalidrawTextElementWithContainer;
expect(text.containerId).toBe(rectangle.id);
feat: Support mermaid flowchart and sequence diagrams to excalidraw diagrams 🥳 (#6920) * feat: integrate mermaidToExcalidraw * create mermaid to excal dialog * allow mermaid syntax and export in preview * fix * fix webpack config * fix markdown error by using named export * center preview * set elements as selected when inserted onto canvas * persist mermaid data to storage * store canvas data in refs * load mermaid lazily * tweak design * compute width, height correctly for arrows * fix undefined vertex issue * add mermaid icon in dropdown * add a note in dialog * reset preview when error * show error in preview when error * show mermaid error messgae react way * design tweaks * add example and docs link * fix * tweak design to remove scroll bar * show a spinner unless mermaid loaded * regenerate ids when needed via programmatic api, this makes sure for mermaid diagrams ids are regenerated * tweak * add option to transform viewport to scene coords in transform api * make opts optional and use 100% zoom when inserting to canvas * fix arrow bindings in safari and firefox * fix elements insert position and viewport centering * fix: Update start/end points by 0.5 so bindings don't overlap with start/end bound element coordinates. * defer rendering the preview * tweak text * fix tests * remove only * make design responsive * fix: show extra tools dropdown in mobile * fix mobile css * width auto * upgrade mermaid-to-excalidraw * don't pass appState in deps as its not used * upgrade mermaid-to-excalidraw to fix firefox issue * use types from mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * use stable version of mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * fix width of shapes toolbar for smaller screen size and also fix regression of mobile menu * use i18n * better api * enable test coverage in ui * Add tests * use common utils to update and get text editor * updgrade mermaid-to-excalidraw to support sequence diagrams * fix test * don't update arrow container height anytime in when redrawing text bounding box * increase size limit * increase size limit of vendor to 900kb * use openDialog for mermaid * upgrade mermaid-to-excalidraw * update frame id post generation * upgrade mermaid-to-excalidraw to add entity codes support * update size limit * upgrade mermaid-to-excalidraw package with frame api changes * upgrade mermaid-to-excalidraw to remove directive and use config * don't highlight mermaid tool and remove unused api setSelection * stop using loading state to update text area * move some styling to scss * review fixes * use modifiedTableIcon props and remove stale snap * css * dialog css * fix snap * use dialog border * change mermaidToExcalidrawLib to state * better styling of errors * make modal bigger * fix mobile * update snaps * fix icon color * fix dark mode insert button color * horizontally center spinner * render canvas conditionally on loaded state * rd tweaks * tweak class names * remove max height * typo in example * upgrade mermaid-to-excalidraw * simplify error state * fix height & overflow on vertical breakpoint * fix lint * show errors in overlay * set textarea font family * reduce opacity * update snap * upgrade to mermaid 0.1.2 --------- Co-authored-by: dwelle <luzar.david@gmail.com>
1 year ago
const editor = await getTextEditor(textEditorSelector, true);
await new Promise((r) => setTimeout(r, 0));
updateTextEditor(editor, "Hello World!");
editor.blur();
expect(rectangle.boundElements).toStrictEqual([
{ id: text.id, type: "text" },
]);
mouse.reset();
UI.clickTool("selection");
mouse.clickAt(10, 20);
mouse.down();
mouse.up();
fireEvent.contextMenu(GlobalTestState.interactiveCanvas, {
button: 2,
clientX: 20,
clientY: 30,
});
const contextMenu = document.querySelector(".context-menu");
fireEvent.click(queryByText(contextMenu as HTMLElement, "Unbind text")!);
expect(h.elements[0].boundElements).toEqual([]);
expect((h.elements[1] as ExcalidrawTextElement).containerId).toEqual(
null,
);
});
it("shouldn't bind to container if container has bound text", async () => {
expect(h.elements.length).toBe(1);
Keyboard.keyPress(KEYS.ENTER);
expect(h.elements.length).toBe(2);
// Bind first text
const text = h.elements[1] as ExcalidrawTextElementWithContainer;
expect(text.containerId).toBe(rectangle.id);
feat: Support mermaid flowchart and sequence diagrams to excalidraw diagrams 🥳 (#6920) * feat: integrate mermaidToExcalidraw * create mermaid to excal dialog * allow mermaid syntax and export in preview * fix * fix webpack config * fix markdown error by using named export * center preview * set elements as selected when inserted onto canvas * persist mermaid data to storage * store canvas data in refs * load mermaid lazily * tweak design * compute width, height correctly for arrows * fix undefined vertex issue * add mermaid icon in dropdown * add a note in dialog * reset preview when error * show error in preview when error * show mermaid error messgae react way * design tweaks * add example and docs link * fix * tweak design to remove scroll bar * show a spinner unless mermaid loaded * regenerate ids when needed via programmatic api, this makes sure for mermaid diagrams ids are regenerated * tweak * add option to transform viewport to scene coords in transform api * make opts optional and use 100% zoom when inserting to canvas * fix arrow bindings in safari and firefox * fix elements insert position and viewport centering * fix: Update start/end points by 0.5 so bindings don't overlap with start/end bound element coordinates. * defer rendering the preview * tweak text * fix tests * remove only * make design responsive * fix: show extra tools dropdown in mobile * fix mobile css * width auto * upgrade mermaid-to-excalidraw * don't pass appState in deps as its not used * upgrade mermaid-to-excalidraw to fix firefox issue * use types from mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * use stable version of mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * fix width of shapes toolbar for smaller screen size and also fix regression of mobile menu * use i18n * better api * enable test coverage in ui * Add tests * use common utils to update and get text editor * updgrade mermaid-to-excalidraw to support sequence diagrams * fix test * don't update arrow container height anytime in when redrawing text bounding box * increase size limit * increase size limit of vendor to 900kb * use openDialog for mermaid * upgrade mermaid-to-excalidraw * update frame id post generation * upgrade mermaid-to-excalidraw to add entity codes support * update size limit * upgrade mermaid-to-excalidraw package with frame api changes * upgrade mermaid-to-excalidraw to remove directive and use config * don't highlight mermaid tool and remove unused api setSelection * stop using loading state to update text area * move some styling to scss * review fixes * use modifiedTableIcon props and remove stale snap * css * dialog css * fix snap * use dialog border * change mermaidToExcalidrawLib to state * better styling of errors * make modal bigger * fix mobile * update snaps * fix icon color * fix dark mode insert button color * horizontally center spinner * render canvas conditionally on loaded state * rd tweaks * tweak class names * remove max height * typo in example * upgrade mermaid-to-excalidraw * simplify error state * fix height & overflow on vertical breakpoint * fix lint * show errors in overlay * set textarea font family * reduce opacity * update snap * upgrade to mermaid 0.1.2 --------- Co-authored-by: dwelle <luzar.david@gmail.com>
1 year ago
const editor = await getTextEditor(textEditorSelector, true);
await new Promise((r) => setTimeout(r, 0));
updateTextEditor(editor, "Hello World!");
editor.blur();
expect(rectangle.boundElements).toStrictEqual([
{ id: text.id, type: "text" },
]);
mouse.select(rectangle);
Keyboard.keyPress(KEYS.ENTER);
expect(h.elements.length).toBe(2);
expect(rectangle.boundElements).toStrictEqual([
{ id: h.elements[1].id, type: "text" },
]);
expect(text.containerId).toBe(rectangle.id);
});
it("should respect text alignment when resizing", async () => {
Keyboard.keyPress(KEYS.ENTER);
feat: Support mermaid flowchart and sequence diagrams to excalidraw diagrams 🥳 (#6920) * feat: integrate mermaidToExcalidraw * create mermaid to excal dialog * allow mermaid syntax and export in preview * fix * fix webpack config * fix markdown error by using named export * center preview * set elements as selected when inserted onto canvas * persist mermaid data to storage * store canvas data in refs * load mermaid lazily * tweak design * compute width, height correctly for arrows * fix undefined vertex issue * add mermaid icon in dropdown * add a note in dialog * reset preview when error * show error in preview when error * show mermaid error messgae react way * design tweaks * add example and docs link * fix * tweak design to remove scroll bar * show a spinner unless mermaid loaded * regenerate ids when needed via programmatic api, this makes sure for mermaid diagrams ids are regenerated * tweak * add option to transform viewport to scene coords in transform api * make opts optional and use 100% zoom when inserting to canvas * fix arrow bindings in safari and firefox * fix elements insert position and viewport centering * fix: Update start/end points by 0.5 so bindings don't overlap with start/end bound element coordinates. * defer rendering the preview * tweak text * fix tests * remove only * make design responsive * fix: show extra tools dropdown in mobile * fix mobile css * width auto * upgrade mermaid-to-excalidraw * don't pass appState in deps as its not used * upgrade mermaid-to-excalidraw to fix firefox issue * use types from mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * use stable version of mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * fix width of shapes toolbar for smaller screen size and also fix regression of mobile menu * use i18n * better api * enable test coverage in ui * Add tests * use common utils to update and get text editor * updgrade mermaid-to-excalidraw to support sequence diagrams * fix test * don't update arrow container height anytime in when redrawing text bounding box * increase size limit * increase size limit of vendor to 900kb * use openDialog for mermaid * upgrade mermaid-to-excalidraw * update frame id post generation * upgrade mermaid-to-excalidraw to add entity codes support * update size limit * upgrade mermaid-to-excalidraw package with frame api changes * upgrade mermaid-to-excalidraw to remove directive and use config * don't highlight mermaid tool and remove unused api setSelection * stop using loading state to update text area * move some styling to scss * review fixes * use modifiedTableIcon props and remove stale snap * css * dialog css * fix snap * use dialog border * change mermaidToExcalidrawLib to state * better styling of errors * make modal bigger * fix mobile * update snaps * fix icon color * fix dark mode insert button color * horizontally center spinner * render canvas conditionally on loaded state * rd tweaks * tweak class names * remove max height * typo in example * upgrade mermaid-to-excalidraw * simplify error state * fix height & overflow on vertical breakpoint * fix lint * show errors in overlay * set textarea font family * reduce opacity * update snap * upgrade to mermaid 0.1.2 --------- Co-authored-by: dwelle <luzar.david@gmail.com>
1 year ago
let editor = await getTextEditor(textEditorSelector, true);
await new Promise((r) => setTimeout(r, 0));
updateTextEditor(editor, "Hello");
editor.blur();
// should center align horizontally and vertically by default
UI.resize(rectangle, "ne", [rectangle.x + 100, rectangle.y - 100]);
expect([h.elements[1].x, h.elements[1].y]).toMatchInlineSnapshot(`
build: migrate to Vite 🚀 (#6818) * init * add: vite dev build working * fix: href serving from public * feat: add ejs plugin * feat: migrated env files and ejs templating * chore: add types related to envs * chore: add vite-env types * feat: support vite pwa * chore: upgrade vite pwa * chore: pin node version to 16.18.1 * chore: preserve use of nodejs 14 * refactor: preserve REACT_APP as env prefix * chore: support esm environment variables * fix ts config * use VITE prefix and remove vite-plugin-env-compatible * introduce import-meta-loader for building pacakge as webpack isn't compatible with import.meta syntax * lint * remove import.meta.env in main.js * set debug flag to false * migrate to vitest and use jest-canvas-mock 2.4.0 so its comp atible with vite * integrate vitest-ui * fix most of teh test * snaps * Add script for testing with vite ui * fix all tests related to mocking * fix more test * fix more * fix flip.test.tsx * fix contentxmenu snaps * fix regression snaps * fix excalidraw.test.tsx and this makes all tests finally pass :) * use node 16 * specify node version * use node 16 in lint as well * fix mobile.test.tsx * use node 16 * add style-loader * upgrade to node 18 * fix lint package.json * support eslint with vite * fix lint * fix lint * fix ts * remove pwa/sw stuff * use env vars in EJS the vite way * fix lint * move remainig jest mock/spy to vite * don't cache locales * fix regex * add fonts cache * tweak * add custom service worker * upgrade vite and create font cache again * cache fonts.css and locales * tweak * use manifestTransforms for filtering locales * use assets js pattern for locales * add font.css to globIgnore so its pushed to fonts cache * create a separate chunk for locales with rollup * remove manifestTransforms and fix glob pattern for locales to filter from workbox pre-cache * push sourcemaps in production * add comments in config * lint * use node 18 * disable pwa in dev * fix * fix * increase limit of bundle * upgrade vite-pwa to latest * remove public/workbox so workbox assets are not precached * fon't club en.json and percentages.json with manual locales chunk to fix first load+offline mode * tweak regex * remove happy-dom as its not used * add comment * use any instead of ts-ignore * cleanup * remove jest-canvas-mock resolution as vite-canvas-mock was patched locking deps at 2.4.0 * use same theme color present in entry point * remove vite-plugin-eslint as it improves DX significantly * integrate vite-plugin-checker for ts errors * add nabla/vite-plugin-eslint * use eslint from checker only * add env variable VITE_APP_COLLAPSE_OVERLAY for collapsing the checker overlay * tweak vite checker overlay badge position * Enable eslint behind flag as its not working well with windows with non WSL * make port configurable * open the browser when server ready * enable eslint by default --------- Co-authored-by: Weslley Braga <weslley@bambee.com> Co-authored-by: dwelle <luzar.david@gmail.com>
2 years ago
[
85,
4.999999999999986,
]
`);
mouse.select(rectangle);
Keyboard.keyPress(KEYS.ENTER);
feat: Support mermaid flowchart and sequence diagrams to excalidraw diagrams 🥳 (#6920) * feat: integrate mermaidToExcalidraw * create mermaid to excal dialog * allow mermaid syntax and export in preview * fix * fix webpack config * fix markdown error by using named export * center preview * set elements as selected when inserted onto canvas * persist mermaid data to storage * store canvas data in refs * load mermaid lazily * tweak design * compute width, height correctly for arrows * fix undefined vertex issue * add mermaid icon in dropdown * add a note in dialog * reset preview when error * show error in preview when error * show mermaid error messgae react way * design tweaks * add example and docs link * fix * tweak design to remove scroll bar * show a spinner unless mermaid loaded * regenerate ids when needed via programmatic api, this makes sure for mermaid diagrams ids are regenerated * tweak * add option to transform viewport to scene coords in transform api * make opts optional and use 100% zoom when inserting to canvas * fix arrow bindings in safari and firefox * fix elements insert position and viewport centering * fix: Update start/end points by 0.5 so bindings don't overlap with start/end bound element coordinates. * defer rendering the preview * tweak text * fix tests * remove only * make design responsive * fix: show extra tools dropdown in mobile * fix mobile css * width auto * upgrade mermaid-to-excalidraw * don't pass appState in deps as its not used * upgrade mermaid-to-excalidraw to fix firefox issue * use types from mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * use stable version of mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * fix width of shapes toolbar for smaller screen size and also fix regression of mobile menu * use i18n * better api * enable test coverage in ui * Add tests * use common utils to update and get text editor * updgrade mermaid-to-excalidraw to support sequence diagrams * fix test * don't update arrow container height anytime in when redrawing text bounding box * increase size limit * increase size limit of vendor to 900kb * use openDialog for mermaid * upgrade mermaid-to-excalidraw * update frame id post generation * upgrade mermaid-to-excalidraw to add entity codes support * update size limit * upgrade mermaid-to-excalidraw package with frame api changes * upgrade mermaid-to-excalidraw to remove directive and use config * don't highlight mermaid tool and remove unused api setSelection * stop using loading state to update text area * move some styling to scss * review fixes * use modifiedTableIcon props and remove stale snap * css * dialog css * fix snap * use dialog border * change mermaidToExcalidrawLib to state * better styling of errors * make modal bigger * fix mobile * update snaps * fix icon color * fix dark mode insert button color * horizontally center spinner * render canvas conditionally on loaded state * rd tweaks * tweak class names * remove max height * typo in example * upgrade mermaid-to-excalidraw * simplify error state * fix height & overflow on vertical breakpoint * fix lint * show errors in overlay * set textarea font family * reduce opacity * update snap * upgrade to mermaid 0.1.2 --------- Co-authored-by: dwelle <luzar.david@gmail.com>
1 year ago
editor = await getTextEditor(textEditorSelector, true);
editor.select();
fireEvent.click(screen.getByTitle("Left"));
await new Promise((r) => setTimeout(r, 0));
fireEvent.click(screen.getByTitle("Align bottom"));
await new Promise((r) => setTimeout(r, 0));
editor.blur();
// should left align horizontally and bottom vertically after resize
UI.resize(rectangle, "ne", [rectangle.x + 100, rectangle.y - 100]);
expect([h.elements[1].x, h.elements[1].y]).toMatchInlineSnapshot(`
build: migrate to Vite 🚀 (#6818) * init * add: vite dev build working * fix: href serving from public * feat: add ejs plugin * feat: migrated env files and ejs templating * chore: add types related to envs * chore: add vite-env types * feat: support vite pwa * chore: upgrade vite pwa * chore: pin node version to 16.18.1 * chore: preserve use of nodejs 14 * refactor: preserve REACT_APP as env prefix * chore: support esm environment variables * fix ts config * use VITE prefix and remove vite-plugin-env-compatible * introduce import-meta-loader for building pacakge as webpack isn't compatible with import.meta syntax * lint * remove import.meta.env in main.js * set debug flag to false * migrate to vitest and use jest-canvas-mock 2.4.0 so its comp atible with vite * integrate vitest-ui * fix most of teh test * snaps * Add script for testing with vite ui * fix all tests related to mocking * fix more test * fix more * fix flip.test.tsx * fix contentxmenu snaps * fix regression snaps * fix excalidraw.test.tsx and this makes all tests finally pass :) * use node 16 * specify node version * use node 16 in lint as well * fix mobile.test.tsx * use node 16 * add style-loader * upgrade to node 18 * fix lint package.json * support eslint with vite * fix lint * fix lint * fix ts * remove pwa/sw stuff * use env vars in EJS the vite way * fix lint * move remainig jest mock/spy to vite * don't cache locales * fix regex * add fonts cache * tweak * add custom service worker * upgrade vite and create font cache again * cache fonts.css and locales * tweak * use manifestTransforms for filtering locales * use assets js pattern for locales * add font.css to globIgnore so its pushed to fonts cache * create a separate chunk for locales with rollup * remove manifestTransforms and fix glob pattern for locales to filter from workbox pre-cache * push sourcemaps in production * add comments in config * lint * use node 18 * disable pwa in dev * fix * fix * increase limit of bundle * upgrade vite-pwa to latest * remove public/workbox so workbox assets are not precached * fon't club en.json and percentages.json with manual locales chunk to fix first load+offline mode * tweak regex * remove happy-dom as its not used * add comment * use any instead of ts-ignore * cleanup * remove jest-canvas-mock resolution as vite-canvas-mock was patched locking deps at 2.4.0 * use same theme color present in entry point * remove vite-plugin-eslint as it improves DX significantly * integrate vite-plugin-checker for ts errors * add nabla/vite-plugin-eslint * use eslint from checker only * add env variable VITE_APP_COLLAPSE_OVERLAY for collapsing the checker overlay * tweak vite checker overlay badge position * Enable eslint behind flag as its not working well with windows with non WSL * make port configurable * open the browser when server ready * enable eslint by default --------- Co-authored-by: Weslley Braga <weslley@bambee.com> Co-authored-by: dwelle <luzar.david@gmail.com>
2 years ago
[
15,
65,
]
`);
mouse.select(rectangle);
Keyboard.keyPress(KEYS.ENTER);
feat: Support mermaid flowchart and sequence diagrams to excalidraw diagrams 🥳 (#6920) * feat: integrate mermaidToExcalidraw * create mermaid to excal dialog * allow mermaid syntax and export in preview * fix * fix webpack config * fix markdown error by using named export * center preview * set elements as selected when inserted onto canvas * persist mermaid data to storage * store canvas data in refs * load mermaid lazily * tweak design * compute width, height correctly for arrows * fix undefined vertex issue * add mermaid icon in dropdown * add a note in dialog * reset preview when error * show error in preview when error * show mermaid error messgae react way * design tweaks * add example and docs link * fix * tweak design to remove scroll bar * show a spinner unless mermaid loaded * regenerate ids when needed via programmatic api, this makes sure for mermaid diagrams ids are regenerated * tweak * add option to transform viewport to scene coords in transform api * make opts optional and use 100% zoom when inserting to canvas * fix arrow bindings in safari and firefox * fix elements insert position and viewport centering * fix: Update start/end points by 0.5 so bindings don't overlap with start/end bound element coordinates. * defer rendering the preview * tweak text * fix tests * remove only * make design responsive * fix: show extra tools dropdown in mobile * fix mobile css * width auto * upgrade mermaid-to-excalidraw * don't pass appState in deps as its not used * upgrade mermaid-to-excalidraw to fix firefox issue * use types from mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * use stable version of mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * fix width of shapes toolbar for smaller screen size and also fix regression of mobile menu * use i18n * better api * enable test coverage in ui * Add tests * use common utils to update and get text editor * updgrade mermaid-to-excalidraw to support sequence diagrams * fix test * don't update arrow container height anytime in when redrawing text bounding box * increase size limit * increase size limit of vendor to 900kb * use openDialog for mermaid * upgrade mermaid-to-excalidraw * update frame id post generation * upgrade mermaid-to-excalidraw to add entity codes support * update size limit * upgrade mermaid-to-excalidraw package with frame api changes * upgrade mermaid-to-excalidraw to remove directive and use config * don't highlight mermaid tool and remove unused api setSelection * stop using loading state to update text area * move some styling to scss * review fixes * use modifiedTableIcon props and remove stale snap * css * dialog css * fix snap * use dialog border * change mermaidToExcalidrawLib to state * better styling of errors * make modal bigger * fix mobile * update snaps * fix icon color * fix dark mode insert button color * horizontally center spinner * render canvas conditionally on loaded state * rd tweaks * tweak class names * remove max height * typo in example * upgrade mermaid-to-excalidraw * simplify error state * fix height & overflow on vertical breakpoint * fix lint * show errors in overlay * set textarea font family * reduce opacity * update snap * upgrade to mermaid 0.1.2 --------- Co-authored-by: dwelle <luzar.david@gmail.com>
1 year ago
editor = await getTextEditor(textEditorSelector, true);
editor.select();
fireEvent.click(screen.getByTitle("Right"));
fireEvent.click(screen.getByTitle("Align top"));
await new Promise((r) => setTimeout(r, 0));
editor.blur();
// should right align horizontally and top vertically after resize
UI.resize(rectangle, "ne", [rectangle.x + 100, rectangle.y - 100]);
expect([h.elements[1].x, h.elements[1].y]).toMatchInlineSnapshot(`
build: migrate to Vite 🚀 (#6818) * init * add: vite dev build working * fix: href serving from public * feat: add ejs plugin * feat: migrated env files and ejs templating * chore: add types related to envs * chore: add vite-env types * feat: support vite pwa * chore: upgrade vite pwa * chore: pin node version to 16.18.1 * chore: preserve use of nodejs 14 * refactor: preserve REACT_APP as env prefix * chore: support esm environment variables * fix ts config * use VITE prefix and remove vite-plugin-env-compatible * introduce import-meta-loader for building pacakge as webpack isn't compatible with import.meta syntax * lint * remove import.meta.env in main.js * set debug flag to false * migrate to vitest and use jest-canvas-mock 2.4.0 so its comp atible with vite * integrate vitest-ui * fix most of teh test * snaps * Add script for testing with vite ui * fix all tests related to mocking * fix more test * fix more * fix flip.test.tsx * fix contentxmenu snaps * fix regression snaps * fix excalidraw.test.tsx and this makes all tests finally pass :) * use node 16 * specify node version * use node 16 in lint as well * fix mobile.test.tsx * use node 16 * add style-loader * upgrade to node 18 * fix lint package.json * support eslint with vite * fix lint * fix lint * fix ts * remove pwa/sw stuff * use env vars in EJS the vite way * fix lint * move remainig jest mock/spy to vite * don't cache locales * fix regex * add fonts cache * tweak * add custom service worker * upgrade vite and create font cache again * cache fonts.css and locales * tweak * use manifestTransforms for filtering locales * use assets js pattern for locales * add font.css to globIgnore so its pushed to fonts cache * create a separate chunk for locales with rollup * remove manifestTransforms and fix glob pattern for locales to filter from workbox pre-cache * push sourcemaps in production * add comments in config * lint * use node 18 * disable pwa in dev * fix * fix * increase limit of bundle * upgrade vite-pwa to latest * remove public/workbox so workbox assets are not precached * fon't club en.json and percentages.json with manual locales chunk to fix first load+offline mode * tweak regex * remove happy-dom as its not used * add comment * use any instead of ts-ignore * cleanup * remove jest-canvas-mock resolution as vite-canvas-mock was patched locking deps at 2.4.0 * use same theme color present in entry point * remove vite-plugin-eslint as it improves DX significantly * integrate vite-plugin-checker for ts errors * add nabla/vite-plugin-eslint * use eslint from checker only * add env variable VITE_APP_COLLAPSE_OVERLAY for collapsing the checker overlay * tweak vite checker overlay badge position * Enable eslint behind flag as its not working well with windows with non WSL * make port configurable * open the browser when server ready * enable eslint by default --------- Co-authored-by: Weslley Braga <weslley@bambee.com> Co-authored-by: dwelle <luzar.david@gmail.com>
2 years ago
[
374.99999999999994,
-535.0000000000001,
]
`);
});
it("should always bind to selected container and insert it in correct position", async () => {
const rectangle2 = UI.createElement("rectangle", {
x: 5,
y: 10,
width: 120,
height: 100,
});
API.setSelectedElements([rectangle]);
Keyboard.keyPress(KEYS.ENTER);
expect(h.elements.length).toBe(3);
expect(h.elements[1].type).toBe("text");
const text = h.elements[1] as ExcalidrawTextElementWithContainer;
expect(text.type).toBe("text");
expect(text.containerId).toBe(rectangle.id);
mouse.down();
feat: Support mermaid flowchart and sequence diagrams to excalidraw diagrams 🥳 (#6920) * feat: integrate mermaidToExcalidraw * create mermaid to excal dialog * allow mermaid syntax and export in preview * fix * fix webpack config * fix markdown error by using named export * center preview * set elements as selected when inserted onto canvas * persist mermaid data to storage * store canvas data in refs * load mermaid lazily * tweak design * compute width, height correctly for arrows * fix undefined vertex issue * add mermaid icon in dropdown * add a note in dialog * reset preview when error * show error in preview when error * show mermaid error messgae react way * design tweaks * add example and docs link * fix * tweak design to remove scroll bar * show a spinner unless mermaid loaded * regenerate ids when needed via programmatic api, this makes sure for mermaid diagrams ids are regenerated * tweak * add option to transform viewport to scene coords in transform api * make opts optional and use 100% zoom when inserting to canvas * fix arrow bindings in safari and firefox * fix elements insert position and viewport centering * fix: Update start/end points by 0.5 so bindings don't overlap with start/end bound element coordinates. * defer rendering the preview * tweak text * fix tests * remove only * make design responsive * fix: show extra tools dropdown in mobile * fix mobile css * width auto * upgrade mermaid-to-excalidraw * don't pass appState in deps as its not used * upgrade mermaid-to-excalidraw to fix firefox issue * use types from mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * use stable version of mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * fix width of shapes toolbar for smaller screen size and also fix regression of mobile menu * use i18n * better api * enable test coverage in ui * Add tests * use common utils to update and get text editor * updgrade mermaid-to-excalidraw to support sequence diagrams * fix test * don't update arrow container height anytime in when redrawing text bounding box * increase size limit * increase size limit of vendor to 900kb * use openDialog for mermaid * upgrade mermaid-to-excalidraw * update frame id post generation * upgrade mermaid-to-excalidraw to add entity codes support * update size limit * upgrade mermaid-to-excalidraw package with frame api changes * upgrade mermaid-to-excalidraw to remove directive and use config * don't highlight mermaid tool and remove unused api setSelection * stop using loading state to update text area * move some styling to scss * review fixes * use modifiedTableIcon props and remove stale snap * css * dialog css * fix snap * use dialog border * change mermaidToExcalidrawLib to state * better styling of errors * make modal bigger * fix mobile * update snaps * fix icon color * fix dark mode insert button color * horizontally center spinner * render canvas conditionally on loaded state * rd tweaks * tweak class names * remove max height * typo in example * upgrade mermaid-to-excalidraw * simplify error state * fix height & overflow on vertical breakpoint * fix lint * show errors in overlay * set textarea font family * reduce opacity * update snap * upgrade to mermaid 0.1.2 --------- Co-authored-by: dwelle <luzar.david@gmail.com>
1 year ago
const editor = await getTextEditor(textEditorSelector, true);
updateTextEditor(editor, "Hello World!");
await new Promise((r) => setTimeout(r, 0));
editor.blur();
expect(rectangle2.boundElements).toBeNull();
expect(rectangle.boundElements).toStrictEqual([
{ id: text.id, type: "text" },
]);
});
it("should scale font size correctly when resizing using shift", async () => {
Keyboard.keyPress(KEYS.ENTER);
feat: Support mermaid flowchart and sequence diagrams to excalidraw diagrams 🥳 (#6920) * feat: integrate mermaidToExcalidraw * create mermaid to excal dialog * allow mermaid syntax and export in preview * fix * fix webpack config * fix markdown error by using named export * center preview * set elements as selected when inserted onto canvas * persist mermaid data to storage * store canvas data in refs * load mermaid lazily * tweak design * compute width, height correctly for arrows * fix undefined vertex issue * add mermaid icon in dropdown * add a note in dialog * reset preview when error * show error in preview when error * show mermaid error messgae react way * design tweaks * add example and docs link * fix * tweak design to remove scroll bar * show a spinner unless mermaid loaded * regenerate ids when needed via programmatic api, this makes sure for mermaid diagrams ids are regenerated * tweak * add option to transform viewport to scene coords in transform api * make opts optional and use 100% zoom when inserting to canvas * fix arrow bindings in safari and firefox * fix elements insert position and viewport centering * fix: Update start/end points by 0.5 so bindings don't overlap with start/end bound element coordinates. * defer rendering the preview * tweak text * fix tests * remove only * make design responsive * fix: show extra tools dropdown in mobile * fix mobile css * width auto * upgrade mermaid-to-excalidraw * don't pass appState in deps as its not used * upgrade mermaid-to-excalidraw to fix firefox issue * use types from mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * use stable version of mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * fix width of shapes toolbar for smaller screen size and also fix regression of mobile menu * use i18n * better api * enable test coverage in ui * Add tests * use common utils to update and get text editor * updgrade mermaid-to-excalidraw to support sequence diagrams * fix test * don't update arrow container height anytime in when redrawing text bounding box * increase size limit * increase size limit of vendor to 900kb * use openDialog for mermaid * upgrade mermaid-to-excalidraw * update frame id post generation * upgrade mermaid-to-excalidraw to add entity codes support * update size limit * upgrade mermaid-to-excalidraw package with frame api changes * upgrade mermaid-to-excalidraw to remove directive and use config * don't highlight mermaid tool and remove unused api setSelection * stop using loading state to update text area * move some styling to scss * review fixes * use modifiedTableIcon props and remove stale snap * css * dialog css * fix snap * use dialog border * change mermaidToExcalidrawLib to state * better styling of errors * make modal bigger * fix mobile * update snaps * fix icon color * fix dark mode insert button color * horizontally center spinner * render canvas conditionally on loaded state * rd tweaks * tweak class names * remove max height * typo in example * upgrade mermaid-to-excalidraw * simplify error state * fix height & overflow on vertical breakpoint * fix lint * show errors in overlay * set textarea font family * reduce opacity * update snap * upgrade to mermaid 0.1.2 --------- Co-authored-by: dwelle <luzar.david@gmail.com>
1 year ago
const editor = await getTextEditor(textEditorSelector, true);
await new Promise((r) => setTimeout(r, 0));
updateTextEditor(editor, "Hello");
editor.blur();
const textElement = h.elements[1] as ExcalidrawTextElement;
expect(rectangle.width).toBe(90);
expect(rectangle.height).toBe(75);
expect(textElement.fontSize).toBe(20);
UI.resize(rectangle, "ne", [rectangle.x + 100, rectangle.y - 50], {
shift: true,
});
expect(rectangle.width).toBe(200);
expect(rectangle.height).toBe(166.66666666666669);
expect(textElement.fontSize).toBe(47.5);
});
it("should bind text correctly when container duplicated with alt-drag", async () => {
Keyboard.keyPress(KEYS.ENTER);
feat: Support mermaid flowchart and sequence diagrams to excalidraw diagrams 🥳 (#6920) * feat: integrate mermaidToExcalidraw * create mermaid to excal dialog * allow mermaid syntax and export in preview * fix * fix webpack config * fix markdown error by using named export * center preview * set elements as selected when inserted onto canvas * persist mermaid data to storage * store canvas data in refs * load mermaid lazily * tweak design * compute width, height correctly for arrows * fix undefined vertex issue * add mermaid icon in dropdown * add a note in dialog * reset preview when error * show error in preview when error * show mermaid error messgae react way * design tweaks * add example and docs link * fix * tweak design to remove scroll bar * show a spinner unless mermaid loaded * regenerate ids when needed via programmatic api, this makes sure for mermaid diagrams ids are regenerated * tweak * add option to transform viewport to scene coords in transform api * make opts optional and use 100% zoom when inserting to canvas * fix arrow bindings in safari and firefox * fix elements insert position and viewport centering * fix: Update start/end points by 0.5 so bindings don't overlap with start/end bound element coordinates. * defer rendering the preview * tweak text * fix tests * remove only * make design responsive * fix: show extra tools dropdown in mobile * fix mobile css * width auto * upgrade mermaid-to-excalidraw * don't pass appState in deps as its not used * upgrade mermaid-to-excalidraw to fix firefox issue * use types from mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * use stable version of mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * fix width of shapes toolbar for smaller screen size and also fix regression of mobile menu * use i18n * better api * enable test coverage in ui * Add tests * use common utils to update and get text editor * updgrade mermaid-to-excalidraw to support sequence diagrams * fix test * don't update arrow container height anytime in when redrawing text bounding box * increase size limit * increase size limit of vendor to 900kb * use openDialog for mermaid * upgrade mermaid-to-excalidraw * update frame id post generation * upgrade mermaid-to-excalidraw to add entity codes support * update size limit * upgrade mermaid-to-excalidraw package with frame api changes * upgrade mermaid-to-excalidraw to remove directive and use config * don't highlight mermaid tool and remove unused api setSelection * stop using loading state to update text area * move some styling to scss * review fixes * use modifiedTableIcon props and remove stale snap * css * dialog css * fix snap * use dialog border * change mermaidToExcalidrawLib to state * better styling of errors * make modal bigger * fix mobile * update snaps * fix icon color * fix dark mode insert button color * horizontally center spinner * render canvas conditionally on loaded state * rd tweaks * tweak class names * remove max height * typo in example * upgrade mermaid-to-excalidraw * simplify error state * fix height & overflow on vertical breakpoint * fix lint * show errors in overlay * set textarea font family * reduce opacity * update snap * upgrade to mermaid 0.1.2 --------- Co-authored-by: dwelle <luzar.david@gmail.com>
1 year ago
const editor = await getTextEditor(textEditorSelector, true);
await new Promise((r) => setTimeout(r, 0));
updateTextEditor(editor, "Hello");
editor.blur();
expect(h.elements.length).toBe(2);
mouse.select(rectangle);
Keyboard.withModifierKeys({ alt: true }, () => {
mouse.down(rectangle.x + 10, rectangle.y + 10);
mouse.up(rectangle.x + 10, rectangle.y + 10);
});
expect(h.elements.length).toBe(4);
const duplicatedRectangle = h.elements[0];
const duplicatedText = h
.elements[1] as ExcalidrawTextElementWithContainer;
const originalRect = h.elements[2];
const originalText = h.elements[3] as ExcalidrawTextElementWithContainer;
expect(originalRect.boundElements).toStrictEqual([
{ id: originalText.id, type: "text" },
]);
expect(originalText.containerId).toBe(originalRect.id);
expect(duplicatedRectangle.boundElements).toStrictEqual([
{ id: duplicatedText.id, type: "text" },
]);
expect(duplicatedText.containerId).toBe(duplicatedRectangle.id);
});
it("undo should work", async () => {
Keyboard.keyPress(KEYS.ENTER);
feat: Support mermaid flowchart and sequence diagrams to excalidraw diagrams 🥳 (#6920) * feat: integrate mermaidToExcalidraw * create mermaid to excal dialog * allow mermaid syntax and export in preview * fix * fix webpack config * fix markdown error by using named export * center preview * set elements as selected when inserted onto canvas * persist mermaid data to storage * store canvas data in refs * load mermaid lazily * tweak design * compute width, height correctly for arrows * fix undefined vertex issue * add mermaid icon in dropdown * add a note in dialog * reset preview when error * show error in preview when error * show mermaid error messgae react way * design tweaks * add example and docs link * fix * tweak design to remove scroll bar * show a spinner unless mermaid loaded * regenerate ids when needed via programmatic api, this makes sure for mermaid diagrams ids are regenerated * tweak * add option to transform viewport to scene coords in transform api * make opts optional and use 100% zoom when inserting to canvas * fix arrow bindings in safari and firefox * fix elements insert position and viewport centering * fix: Update start/end points by 0.5 so bindings don't overlap with start/end bound element coordinates. * defer rendering the preview * tweak text * fix tests * remove only * make design responsive * fix: show extra tools dropdown in mobile * fix mobile css * width auto * upgrade mermaid-to-excalidraw * don't pass appState in deps as its not used * upgrade mermaid-to-excalidraw to fix firefox issue * use types from mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * use stable version of mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * fix width of shapes toolbar for smaller screen size and also fix regression of mobile menu * use i18n * better api * enable test coverage in ui * Add tests * use common utils to update and get text editor * updgrade mermaid-to-excalidraw to support sequence diagrams * fix test * don't update arrow container height anytime in when redrawing text bounding box * increase size limit * increase size limit of vendor to 900kb * use openDialog for mermaid * upgrade mermaid-to-excalidraw * update frame id post generation * upgrade mermaid-to-excalidraw to add entity codes support * update size limit * upgrade mermaid-to-excalidraw package with frame api changes * upgrade mermaid-to-excalidraw to remove directive and use config * don't highlight mermaid tool and remove unused api setSelection * stop using loading state to update text area * move some styling to scss * review fixes * use modifiedTableIcon props and remove stale snap * css * dialog css * fix snap * use dialog border * change mermaidToExcalidrawLib to state * better styling of errors * make modal bigger * fix mobile * update snaps * fix icon color * fix dark mode insert button color * horizontally center spinner * render canvas conditionally on loaded state * rd tweaks * tweak class names * remove max height * typo in example * upgrade mermaid-to-excalidraw * simplify error state * fix height & overflow on vertical breakpoint * fix lint * show errors in overlay * set textarea font family * reduce opacity * update snap * upgrade to mermaid 0.1.2 --------- Co-authored-by: dwelle <luzar.david@gmail.com>
1 year ago
const editor = await getTextEditor(textEditorSelector, true);
await new Promise((r) => setTimeout(r, 0));
updateTextEditor(editor, "Hello");
editor.blur();
expect(rectangle.boundElements).toStrictEqual([
{ id: h.elements[1].id, type: "text" },
]);
let text = h.elements[1] as ExcalidrawTextElementWithContainer;
const originalRectX = rectangle.x;
const originalRectY = rectangle.y;
const originalTextX = text.x;
const originalTextY = text.y;
mouse.select(rectangle);
mouse.downAt(rectangle.x, rectangle.y);
mouse.moveTo(rectangle.x + 100, rectangle.y + 50);
mouse.up(rectangle.x + 100, rectangle.y + 50);
expect(rectangle.x).toBe(80);
expect(rectangle.y).toBe(-40);
expect(text.x).toBe(85);
expect(text.y).toBe(-35);
Keyboard.withModifierKeys({ ctrl: true }, () => {
Keyboard.keyPress(KEYS.Z);
});
expect(rectangle.x).toBe(originalRectX);
expect(rectangle.y).toBe(originalRectY);
text = h.elements[1] as ExcalidrawTextElementWithContainer;
expect(text.x).toBe(originalTextX);
expect(text.y).toBe(originalTextY);
expect(rectangle.boundElements).toStrictEqual([
{ id: text.id, type: "text" },
]);
expect(text.containerId).toBe(rectangle.id);
});
it("should not allow bound text with only whitespaces", async () => {
Keyboard.keyPress(KEYS.ENTER);
feat: Support mermaid flowchart and sequence diagrams to excalidraw diagrams 🥳 (#6920) * feat: integrate mermaidToExcalidraw * create mermaid to excal dialog * allow mermaid syntax and export in preview * fix * fix webpack config * fix markdown error by using named export * center preview * set elements as selected when inserted onto canvas * persist mermaid data to storage * store canvas data in refs * load mermaid lazily * tweak design * compute width, height correctly for arrows * fix undefined vertex issue * add mermaid icon in dropdown * add a note in dialog * reset preview when error * show error in preview when error * show mermaid error messgae react way * design tweaks * add example and docs link * fix * tweak design to remove scroll bar * show a spinner unless mermaid loaded * regenerate ids when needed via programmatic api, this makes sure for mermaid diagrams ids are regenerated * tweak * add option to transform viewport to scene coords in transform api * make opts optional and use 100% zoom when inserting to canvas * fix arrow bindings in safari and firefox * fix elements insert position and viewport centering * fix: Update start/end points by 0.5 so bindings don't overlap with start/end bound element coordinates. * defer rendering the preview * tweak text * fix tests * remove only * make design responsive * fix: show extra tools dropdown in mobile * fix mobile css * width auto * upgrade mermaid-to-excalidraw * don't pass appState in deps as its not used * upgrade mermaid-to-excalidraw to fix firefox issue * use types from mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * use stable version of mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * fix width of shapes toolbar for smaller screen size and also fix regression of mobile menu * use i18n * better api * enable test coverage in ui * Add tests * use common utils to update and get text editor * updgrade mermaid-to-excalidraw to support sequence diagrams * fix test * don't update arrow container height anytime in when redrawing text bounding box * increase size limit * increase size limit of vendor to 900kb * use openDialog for mermaid * upgrade mermaid-to-excalidraw * update frame id post generation * upgrade mermaid-to-excalidraw to add entity codes support * update size limit * upgrade mermaid-to-excalidraw package with frame api changes * upgrade mermaid-to-excalidraw to remove directive and use config * don't highlight mermaid tool and remove unused api setSelection * stop using loading state to update text area * move some styling to scss * review fixes * use modifiedTableIcon props and remove stale snap * css * dialog css * fix snap * use dialog border * change mermaidToExcalidrawLib to state * better styling of errors * make modal bigger * fix mobile * update snaps * fix icon color * fix dark mode insert button color * horizontally center spinner * render canvas conditionally on loaded state * rd tweaks * tweak class names * remove max height * typo in example * upgrade mermaid-to-excalidraw * simplify error state * fix height & overflow on vertical breakpoint * fix lint * show errors in overlay * set textarea font family * reduce opacity * update snap * upgrade to mermaid 0.1.2 --------- Co-authored-by: dwelle <luzar.david@gmail.com>
1 year ago
const editor = await getTextEditor(textEditorSelector, true);
await new Promise((r) => setTimeout(r, 0));
updateTextEditor(editor, " ");
editor.blur();
feat: Support labels for arrow 🔥 (#5723) * feat: support arrow with text * render arrow -> clear rect-> render text * move bound text when linear elements move * fix centering cursor when linear element rotated * fix y coord when new line added and container has 3 points * update text position when 2nd point moved * support adding label on top of 2nd point when 3 points are present * change linear element editor shortcut to cmd+enter and fix tests * scale bound text points when resizing via bounding box * ohh yeah rotation works :) * fix coords when updating text properties * calculate new position after rotation always from original position * rotate the bound text by same angle as parent * don't rotate text and make sure dimensions and coords are always calculated from original point * hardcoding the text width for now * Move the linear element when bound text hit * Rotation working yaay * consider text element angle when editing * refactor * update x2 coords if needed when text updated * simplify * consider bound text to be part of bounding box when hit * show bounding box correctly when multiple element selected * fix typo * support rotating multiple elements * support multiple element resizing * shift bound text to mid point when odd points * Always render linear element handles inside editor after element rendered so point is visible for bound text * Delete bound text when point attached to it deleted * move bound to mid segement mid point when points are even * shift bound text when points nearby deleted and handle segment deletion * Resize working :) * more resize fixes * don't update cache-its breaking delete points, look for better soln * update mid point cache for bound elements when updated * introduce wrapping when resizing * wrap when resize for 2 pointer linear elements * support adding text for linear elements with more than 3 points * export to svg working :) * clip from nearest enclosing element with non transparent color if present when exporting and fill with correct color in canvas * fix snap * use visible elements * Make export to svg work with Mask :) * remove id * mask canvas linear element area where label is added * decide the position of bound text during render * fix coords when editing * fix multiple resize * update cache when bound text version changes * fix masking when rotated * render text in correct position in preview * remove unnecessary code * fix masking when rotating linear element * fix masking with zoom * fix mask in preview for export * fix offsets in export view * fix coords on svg export * fix mask when element rotated in svg * enable double-click to enter text * fix hint * Position cursor correctly and text dimensiosn when height of element is negative * don't allow 2 pointer linear element with bound text width to go beyond min width * code cleanup * fix freedraw * Add padding * don't show vertical align action for linear element containers * Add specs for getBoundTextElementPosition * more specs * move some utils to linearElementEditor.ts * remove only :p * check absoulte coods in test * Add test to hide vertical align for linear eleemnt with bound text * improve export preview * support labels only for arrows * spec * fix large texts * fix tests * fix zooming * enter line editor with cmd+double click * Allow points to move beyond min width/height for 2 pointer arrow with bound text * fix hint for line editing * attempt to fix arrow getting deselected * fix hint and shortcut * Add padding of 5px when creating bound text and add spec * Wrap bound text when arrow binding containers moved * Add spec * remove * set boundTextElementVersion to null if not present * dont use cache when version mismatch * Add a padding of 5px vertically when creating text * Add box sizing content box * Set bound elements when text element created to fix the padding * fix zooming in editor * fix zoom in export * remove globalCompositeOperation and use clearRect instead of fillRect
2 years ago
expect(rectangle.boundElements).toStrictEqual([]);
expect(h.elements[1].isDeleted).toBe(true);
});
it("should restore original container height and clear cache once text is unbind", async () => {
const container = API.createElement({
type: "rectangle",
height: 75,
width: 90,
});
const originalRectHeight = container.height;
expect(container.height).toBe(originalRectHeight);
const text = API.createElement({
type: "text",
text: "Online whiteboard collaboration made easy",
});
h.elements = [container, text];
API.setSelectedElements([container, text]);
fireEvent.contextMenu(GlobalTestState.interactiveCanvas, {
button: 2,
clientX: 20,
clientY: 30,
});
let contextMenu = document.querySelector(".context-menu");
fireEvent.click(
queryByText(contextMenu as HTMLElement, "Bind text to the container")!,
);
expect((h.elements[1] as ExcalidrawTextElementWithContainer).text).toBe(
"Online \nwhitebo\nard \ncollabo\nration \nmade \neasy",
);
fireEvent.contextMenu(GlobalTestState.interactiveCanvas, {
button: 2,
clientX: 20,
clientY: 30,
});
contextMenu = document.querySelector(".context-menu");
fireEvent.click(queryByText(contextMenu as HTMLElement, "Unbind text")!);
expect(h.elements[0].boundElements).toEqual([]);
expect(getOriginalContainerHeightFromCache(container.id)).toBe(null);
expect(container.height).toBe(originalRectHeight);
});
it("should reset the container height cache when resizing", async () => {
Keyboard.keyPress(KEYS.ENTER);
expect(getOriginalContainerHeightFromCache(rectangle.id)).toBe(75);
feat: Support mermaid flowchart and sequence diagrams to excalidraw diagrams 🥳 (#6920) * feat: integrate mermaidToExcalidraw * create mermaid to excal dialog * allow mermaid syntax and export in preview * fix * fix webpack config * fix markdown error by using named export * center preview * set elements as selected when inserted onto canvas * persist mermaid data to storage * store canvas data in refs * load mermaid lazily * tweak design * compute width, height correctly for arrows * fix undefined vertex issue * add mermaid icon in dropdown * add a note in dialog * reset preview when error * show error in preview when error * show mermaid error messgae react way * design tweaks * add example and docs link * fix * tweak design to remove scroll bar * show a spinner unless mermaid loaded * regenerate ids when needed via programmatic api, this makes sure for mermaid diagrams ids are regenerated * tweak * add option to transform viewport to scene coords in transform api * make opts optional and use 100% zoom when inserting to canvas * fix arrow bindings in safari and firefox * fix elements insert position and viewport centering * fix: Update start/end points by 0.5 so bindings don't overlap with start/end bound element coordinates. * defer rendering the preview * tweak text * fix tests * remove only * make design responsive * fix: show extra tools dropdown in mobile * fix mobile css * width auto * upgrade mermaid-to-excalidraw * don't pass appState in deps as its not used * upgrade mermaid-to-excalidraw to fix firefox issue * use types from mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * use stable version of mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * fix width of shapes toolbar for smaller screen size and also fix regression of mobile menu * use i18n * better api * enable test coverage in ui * Add tests * use common utils to update and get text editor * updgrade mermaid-to-excalidraw to support sequence diagrams * fix test * don't update arrow container height anytime in when redrawing text bounding box * increase size limit * increase size limit of vendor to 900kb * use openDialog for mermaid * upgrade mermaid-to-excalidraw * update frame id post generation * upgrade mermaid-to-excalidraw to add entity codes support * update size limit * upgrade mermaid-to-excalidraw package with frame api changes * upgrade mermaid-to-excalidraw to remove directive and use config * don't highlight mermaid tool and remove unused api setSelection * stop using loading state to update text area * move some styling to scss * review fixes * use modifiedTableIcon props and remove stale snap * css * dialog css * fix snap * use dialog border * change mermaidToExcalidrawLib to state * better styling of errors * make modal bigger * fix mobile * update snaps * fix icon color * fix dark mode insert button color * horizontally center spinner * render canvas conditionally on loaded state * rd tweaks * tweak class names * remove max height * typo in example * upgrade mermaid-to-excalidraw * simplify error state * fix height & overflow on vertical breakpoint * fix lint * show errors in overlay * set textarea font family * reduce opacity * update snap * upgrade to mermaid 0.1.2 --------- Co-authored-by: dwelle <luzar.david@gmail.com>
1 year ago
let editor = await getTextEditor(textEditorSelector, true);
await new Promise((r) => setTimeout(r, 0));
updateTextEditor(editor, "Hello");
editor.blur();
UI.resize(rectangle, "ne", [rectangle.x + 100, rectangle.y - 100]);
expect(rectangle.height).toBeCloseTo(155, 8);
expect(getOriginalContainerHeightFromCache(rectangle.id)).toBe(null);
mouse.select(rectangle);
Keyboard.keyPress(KEYS.ENTER);
feat: Support mermaid flowchart and sequence diagrams to excalidraw diagrams 🥳 (#6920) * feat: integrate mermaidToExcalidraw * create mermaid to excal dialog * allow mermaid syntax and export in preview * fix * fix webpack config * fix markdown error by using named export * center preview * set elements as selected when inserted onto canvas * persist mermaid data to storage * store canvas data in refs * load mermaid lazily * tweak design * compute width, height correctly for arrows * fix undefined vertex issue * add mermaid icon in dropdown * add a note in dialog * reset preview when error * show error in preview when error * show mermaid error messgae react way * design tweaks * add example and docs link * fix * tweak design to remove scroll bar * show a spinner unless mermaid loaded * regenerate ids when needed via programmatic api, this makes sure for mermaid diagrams ids are regenerated * tweak * add option to transform viewport to scene coords in transform api * make opts optional and use 100% zoom when inserting to canvas * fix arrow bindings in safari and firefox * fix elements insert position and viewport centering * fix: Update start/end points by 0.5 so bindings don't overlap with start/end bound element coordinates. * defer rendering the preview * tweak text * fix tests * remove only * make design responsive * fix: show extra tools dropdown in mobile * fix mobile css * width auto * upgrade mermaid-to-excalidraw * don't pass appState in deps as its not used * upgrade mermaid-to-excalidraw to fix firefox issue * use types from mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * use stable version of mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * fix width of shapes toolbar for smaller screen size and also fix regression of mobile menu * use i18n * better api * enable test coverage in ui * Add tests * use common utils to update and get text editor * updgrade mermaid-to-excalidraw to support sequence diagrams * fix test * don't update arrow container height anytime in when redrawing text bounding box * increase size limit * increase size limit of vendor to 900kb * use openDialog for mermaid * upgrade mermaid-to-excalidraw * update frame id post generation * upgrade mermaid-to-excalidraw to add entity codes support * update size limit * upgrade mermaid-to-excalidraw package with frame api changes * upgrade mermaid-to-excalidraw to remove directive and use config * don't highlight mermaid tool and remove unused api setSelection * stop using loading state to update text area * move some styling to scss * review fixes * use modifiedTableIcon props and remove stale snap * css * dialog css * fix snap * use dialog border * change mermaidToExcalidrawLib to state * better styling of errors * make modal bigger * fix mobile * update snaps * fix icon color * fix dark mode insert button color * horizontally center spinner * render canvas conditionally on loaded state * rd tweaks * tweak class names * remove max height * typo in example * upgrade mermaid-to-excalidraw * simplify error state * fix height & overflow on vertical breakpoint * fix lint * show errors in overlay * set textarea font family * reduce opacity * update snap * upgrade to mermaid 0.1.2 --------- Co-authored-by: dwelle <luzar.david@gmail.com>
1 year ago
editor = await getTextEditor(textEditorSelector, true);
await new Promise((r) => setTimeout(r, 0));
editor.blur();
expect(rectangle.height).toBeCloseTo(155, 8);
// cache updated again
expect(getOriginalContainerHeightFromCache(rectangle.id)).toBeCloseTo(
155,
8,
);
});
it("should reset the container height cache when font properties updated", async () => {
Keyboard.keyPress(KEYS.ENTER);
expect(getOriginalContainerHeightFromCache(rectangle.id)).toBe(75);
feat: Support mermaid flowchart and sequence diagrams to excalidraw diagrams 🥳 (#6920) * feat: integrate mermaidToExcalidraw * create mermaid to excal dialog * allow mermaid syntax and export in preview * fix * fix webpack config * fix markdown error by using named export * center preview * set elements as selected when inserted onto canvas * persist mermaid data to storage * store canvas data in refs * load mermaid lazily * tweak design * compute width, height correctly for arrows * fix undefined vertex issue * add mermaid icon in dropdown * add a note in dialog * reset preview when error * show error in preview when error * show mermaid error messgae react way * design tweaks * add example and docs link * fix * tweak design to remove scroll bar * show a spinner unless mermaid loaded * regenerate ids when needed via programmatic api, this makes sure for mermaid diagrams ids are regenerated * tweak * add option to transform viewport to scene coords in transform api * make opts optional and use 100% zoom when inserting to canvas * fix arrow bindings in safari and firefox * fix elements insert position and viewport centering * fix: Update start/end points by 0.5 so bindings don't overlap with start/end bound element coordinates. * defer rendering the preview * tweak text * fix tests * remove only * make design responsive * fix: show extra tools dropdown in mobile * fix mobile css * width auto * upgrade mermaid-to-excalidraw * don't pass appState in deps as its not used * upgrade mermaid-to-excalidraw to fix firefox issue * use types from mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * use stable version of mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * fix width of shapes toolbar for smaller screen size and also fix regression of mobile menu * use i18n * better api * enable test coverage in ui * Add tests * use common utils to update and get text editor * updgrade mermaid-to-excalidraw to support sequence diagrams * fix test * don't update arrow container height anytime in when redrawing text bounding box * increase size limit * increase size limit of vendor to 900kb * use openDialog for mermaid * upgrade mermaid-to-excalidraw * update frame id post generation * upgrade mermaid-to-excalidraw to add entity codes support * update size limit * upgrade mermaid-to-excalidraw package with frame api changes * upgrade mermaid-to-excalidraw to remove directive and use config * don't highlight mermaid tool and remove unused api setSelection * stop using loading state to update text area * move some styling to scss * review fixes * use modifiedTableIcon props and remove stale snap * css * dialog css * fix snap * use dialog border * change mermaidToExcalidrawLib to state * better styling of errors * make modal bigger * fix mobile * update snaps * fix icon color * fix dark mode insert button color * horizontally center spinner * render canvas conditionally on loaded state * rd tweaks * tweak class names * remove max height * typo in example * upgrade mermaid-to-excalidraw * simplify error state * fix height & overflow on vertical breakpoint * fix lint * show errors in overlay * set textarea font family * reduce opacity * update snap * upgrade to mermaid 0.1.2 --------- Co-authored-by: dwelle <luzar.david@gmail.com>
1 year ago
const editor = await getTextEditor(textEditorSelector, true);
updateTextEditor(editor, "Hello World!");
editor.blur();
mouse.select(rectangle);
Keyboard.keyPress(KEYS.ENTER);
fireEvent.click(screen.getByTitle(/code/i));
expect(
(h.elements[1] as ExcalidrawTextElementWithContainer).fontFamily,
).toEqual(FONT_FAMILY.Cascadia);
expect(getOriginalContainerHeightFromCache(rectangle.id)).toBe(75);
fireEvent.click(screen.getByTitle(/Very large/i));
expect(
(h.elements[1] as ExcalidrawTextElementWithContainer).fontSize,
).toEqual(36);
expect(getOriginalContainerHeightFromCache(rectangle.id)).toBe(97);
});
it("should update line height when font family updated", async () => {
Keyboard.keyPress(KEYS.ENTER);
expect(getOriginalContainerHeightFromCache(rectangle.id)).toBe(75);
feat: Support mermaid flowchart and sequence diagrams to excalidraw diagrams 🥳 (#6920) * feat: integrate mermaidToExcalidraw * create mermaid to excal dialog * allow mermaid syntax and export in preview * fix * fix webpack config * fix markdown error by using named export * center preview * set elements as selected when inserted onto canvas * persist mermaid data to storage * store canvas data in refs * load mermaid lazily * tweak design * compute width, height correctly for arrows * fix undefined vertex issue * add mermaid icon in dropdown * add a note in dialog * reset preview when error * show error in preview when error * show mermaid error messgae react way * design tweaks * add example and docs link * fix * tweak design to remove scroll bar * show a spinner unless mermaid loaded * regenerate ids when needed via programmatic api, this makes sure for mermaid diagrams ids are regenerated * tweak * add option to transform viewport to scene coords in transform api * make opts optional and use 100% zoom when inserting to canvas * fix arrow bindings in safari and firefox * fix elements insert position and viewport centering * fix: Update start/end points by 0.5 so bindings don't overlap with start/end bound element coordinates. * defer rendering the preview * tweak text * fix tests * remove only * make design responsive * fix: show extra tools dropdown in mobile * fix mobile css * width auto * upgrade mermaid-to-excalidraw * don't pass appState in deps as its not used * upgrade mermaid-to-excalidraw to fix firefox issue * use types from mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * use stable version of mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * fix width of shapes toolbar for smaller screen size and also fix regression of mobile menu * use i18n * better api * enable test coverage in ui * Add tests * use common utils to update and get text editor * updgrade mermaid-to-excalidraw to support sequence diagrams * fix test * don't update arrow container height anytime in when redrawing text bounding box * increase size limit * increase size limit of vendor to 900kb * use openDialog for mermaid * upgrade mermaid-to-excalidraw * update frame id post generation * upgrade mermaid-to-excalidraw to add entity codes support * update size limit * upgrade mermaid-to-excalidraw package with frame api changes * upgrade mermaid-to-excalidraw to remove directive and use config * don't highlight mermaid tool and remove unused api setSelection * stop using loading state to update text area * move some styling to scss * review fixes * use modifiedTableIcon props and remove stale snap * css * dialog css * fix snap * use dialog border * change mermaidToExcalidrawLib to state * better styling of errors * make modal bigger * fix mobile * update snaps * fix icon color * fix dark mode insert button color * horizontally center spinner * render canvas conditionally on loaded state * rd tweaks * tweak class names * remove max height * typo in example * upgrade mermaid-to-excalidraw * simplify error state * fix height & overflow on vertical breakpoint * fix lint * show errors in overlay * set textarea font family * reduce opacity * update snap * upgrade to mermaid 0.1.2 --------- Co-authored-by: dwelle <luzar.david@gmail.com>
1 year ago
const editor = await getTextEditor(textEditorSelector, true);
updateTextEditor(editor, "Hello World!");
editor.blur();
expect(
(h.elements[1] as ExcalidrawTextElementWithContainer).lineHeight,
).toEqual(1.25);
mouse.select(rectangle);
Keyboard.keyPress(KEYS.ENTER);
fireEvent.click(screen.getByTitle(/code/i));
expect(
(h.elements[1] as ExcalidrawTextElementWithContainer).fontFamily,
).toEqual(FONT_FAMILY.Cascadia);
expect(
(h.elements[1] as ExcalidrawTextElementWithContainer).lineHeight,
).toEqual(1.2);
fireEvent.click(screen.getByTitle(/normal/i));
expect(
(h.elements[1] as ExcalidrawTextElementWithContainer).fontFamily,
).toEqual(FONT_FAMILY.Helvetica);
expect(
(h.elements[1] as ExcalidrawTextElementWithContainer).lineHeight,
).toEqual(1.15);
});
describe("should align correctly", () => {
let editor: HTMLTextAreaElement;
beforeEach(async () => {
Keyboard.keyPress(KEYS.ENTER);
feat: Support mermaid flowchart and sequence diagrams to excalidraw diagrams 🥳 (#6920) * feat: integrate mermaidToExcalidraw * create mermaid to excal dialog * allow mermaid syntax and export in preview * fix * fix webpack config * fix markdown error by using named export * center preview * set elements as selected when inserted onto canvas * persist mermaid data to storage * store canvas data in refs * load mermaid lazily * tweak design * compute width, height correctly for arrows * fix undefined vertex issue * add mermaid icon in dropdown * add a note in dialog * reset preview when error * show error in preview when error * show mermaid error messgae react way * design tweaks * add example and docs link * fix * tweak design to remove scroll bar * show a spinner unless mermaid loaded * regenerate ids when needed via programmatic api, this makes sure for mermaid diagrams ids are regenerated * tweak * add option to transform viewport to scene coords in transform api * make opts optional and use 100% zoom when inserting to canvas * fix arrow bindings in safari and firefox * fix elements insert position and viewport centering * fix: Update start/end points by 0.5 so bindings don't overlap with start/end bound element coordinates. * defer rendering the preview * tweak text * fix tests * remove only * make design responsive * fix: show extra tools dropdown in mobile * fix mobile css * width auto * upgrade mermaid-to-excalidraw * don't pass appState in deps as its not used * upgrade mermaid-to-excalidraw to fix firefox issue * use types from mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * use stable version of mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * fix width of shapes toolbar for smaller screen size and also fix regression of mobile menu * use i18n * better api * enable test coverage in ui * Add tests * use common utils to update and get text editor * updgrade mermaid-to-excalidraw to support sequence diagrams * fix test * don't update arrow container height anytime in when redrawing text bounding box * increase size limit * increase size limit of vendor to 900kb * use openDialog for mermaid * upgrade mermaid-to-excalidraw * update frame id post generation * upgrade mermaid-to-excalidraw to add entity codes support * update size limit * upgrade mermaid-to-excalidraw package with frame api changes * upgrade mermaid-to-excalidraw to remove directive and use config * don't highlight mermaid tool and remove unused api setSelection * stop using loading state to update text area * move some styling to scss * review fixes * use modifiedTableIcon props and remove stale snap * css * dialog css * fix snap * use dialog border * change mermaidToExcalidrawLib to state * better styling of errors * make modal bigger * fix mobile * update snaps * fix icon color * fix dark mode insert button color * horizontally center spinner * render canvas conditionally on loaded state * rd tweaks * tweak class names * remove max height * typo in example * upgrade mermaid-to-excalidraw * simplify error state * fix height & overflow on vertical breakpoint * fix lint * show errors in overlay * set textarea font family * reduce opacity * update snap * upgrade to mermaid 0.1.2 --------- Co-authored-by: dwelle <luzar.david@gmail.com>
1 year ago
editor = await getTextEditor(textEditorSelector, true);
updateTextEditor(editor, "Hello");
editor.blur();
mouse.select(rectangle);
Keyboard.keyPress(KEYS.ENTER);
feat: Support mermaid flowchart and sequence diagrams to excalidraw diagrams 🥳 (#6920) * feat: integrate mermaidToExcalidraw * create mermaid to excal dialog * allow mermaid syntax and export in preview * fix * fix webpack config * fix markdown error by using named export * center preview * set elements as selected when inserted onto canvas * persist mermaid data to storage * store canvas data in refs * load mermaid lazily * tweak design * compute width, height correctly for arrows * fix undefined vertex issue * add mermaid icon in dropdown * add a note in dialog * reset preview when error * show error in preview when error * show mermaid error messgae react way * design tweaks * add example and docs link * fix * tweak design to remove scroll bar * show a spinner unless mermaid loaded * regenerate ids when needed via programmatic api, this makes sure for mermaid diagrams ids are regenerated * tweak * add option to transform viewport to scene coords in transform api * make opts optional and use 100% zoom when inserting to canvas * fix arrow bindings in safari and firefox * fix elements insert position and viewport centering * fix: Update start/end points by 0.5 so bindings don't overlap with start/end bound element coordinates. * defer rendering the preview * tweak text * fix tests * remove only * make design responsive * fix: show extra tools dropdown in mobile * fix mobile css * width auto * upgrade mermaid-to-excalidraw * don't pass appState in deps as its not used * upgrade mermaid-to-excalidraw to fix firefox issue * use types from mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * use stable version of mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * fix width of shapes toolbar for smaller screen size and also fix regression of mobile menu * use i18n * better api * enable test coverage in ui * Add tests * use common utils to update and get text editor * updgrade mermaid-to-excalidraw to support sequence diagrams * fix test * don't update arrow container height anytime in when redrawing text bounding box * increase size limit * increase size limit of vendor to 900kb * use openDialog for mermaid * upgrade mermaid-to-excalidraw * update frame id post generation * upgrade mermaid-to-excalidraw to add entity codes support * update size limit * upgrade mermaid-to-excalidraw package with frame api changes * upgrade mermaid-to-excalidraw to remove directive and use config * don't highlight mermaid tool and remove unused api setSelection * stop using loading state to update text area * move some styling to scss * review fixes * use modifiedTableIcon props and remove stale snap * css * dialog css * fix snap * use dialog border * change mermaidToExcalidrawLib to state * better styling of errors * make modal bigger * fix mobile * update snaps * fix icon color * fix dark mode insert button color * horizontally center spinner * render canvas conditionally on loaded state * rd tweaks * tweak class names * remove max height * typo in example * upgrade mermaid-to-excalidraw * simplify error state * fix height & overflow on vertical breakpoint * fix lint * show errors in overlay * set textarea font family * reduce opacity * update snap * upgrade to mermaid 0.1.2 --------- Co-authored-by: dwelle <luzar.david@gmail.com>
1 year ago
editor = await getTextEditor(textEditorSelector, true);
editor.select();
});
it("when top left", async () => {
fireEvent.click(screen.getByTitle("Left"));
fireEvent.click(screen.getByTitle("Align top"));
expect([h.elements[1].x, h.elements[1].y]).toMatchInlineSnapshot(`
build: migrate to Vite 🚀 (#6818) * init * add: vite dev build working * fix: href serving from public * feat: add ejs plugin * feat: migrated env files and ejs templating * chore: add types related to envs * chore: add vite-env types * feat: support vite pwa * chore: upgrade vite pwa * chore: pin node version to 16.18.1 * chore: preserve use of nodejs 14 * refactor: preserve REACT_APP as env prefix * chore: support esm environment variables * fix ts config * use VITE prefix and remove vite-plugin-env-compatible * introduce import-meta-loader for building pacakge as webpack isn't compatible with import.meta syntax * lint * remove import.meta.env in main.js * set debug flag to false * migrate to vitest and use jest-canvas-mock 2.4.0 so its comp atible with vite * integrate vitest-ui * fix most of teh test * snaps * Add script for testing with vite ui * fix all tests related to mocking * fix more test * fix more * fix flip.test.tsx * fix contentxmenu snaps * fix regression snaps * fix excalidraw.test.tsx and this makes all tests finally pass :) * use node 16 * specify node version * use node 16 in lint as well * fix mobile.test.tsx * use node 16 * add style-loader * upgrade to node 18 * fix lint package.json * support eslint with vite * fix lint * fix lint * fix ts * remove pwa/sw stuff * use env vars in EJS the vite way * fix lint * move remainig jest mock/spy to vite * don't cache locales * fix regex * add fonts cache * tweak * add custom service worker * upgrade vite and create font cache again * cache fonts.css and locales * tweak * use manifestTransforms for filtering locales * use assets js pattern for locales * add font.css to globIgnore so its pushed to fonts cache * create a separate chunk for locales with rollup * remove manifestTransforms and fix glob pattern for locales to filter from workbox pre-cache * push sourcemaps in production * add comments in config * lint * use node 18 * disable pwa in dev * fix * fix * increase limit of bundle * upgrade vite-pwa to latest * remove public/workbox so workbox assets are not precached * fon't club en.json and percentages.json with manual locales chunk to fix first load+offline mode * tweak regex * remove happy-dom as its not used * add comment * use any instead of ts-ignore * cleanup * remove jest-canvas-mock resolution as vite-canvas-mock was patched locking deps at 2.4.0 * use same theme color present in entry point * remove vite-plugin-eslint as it improves DX significantly * integrate vite-plugin-checker for ts errors * add nabla/vite-plugin-eslint * use eslint from checker only * add env variable VITE_APP_COLLAPSE_OVERLAY for collapsing the checker overlay * tweak vite checker overlay badge position * Enable eslint behind flag as its not working well with windows with non WSL * make port configurable * open the browser when server ready * enable eslint by default --------- Co-authored-by: Weslley Braga <weslley@bambee.com> Co-authored-by: dwelle <luzar.david@gmail.com>
2 years ago
[
15,
25,
]
`);
});
it("when top center", async () => {
fireEvent.click(screen.getByTitle("Center"));
fireEvent.click(screen.getByTitle("Align top"));
expect([h.elements[1].x, h.elements[1].y]).toMatchInlineSnapshot(`
build: migrate to Vite 🚀 (#6818) * init * add: vite dev build working * fix: href serving from public * feat: add ejs plugin * feat: migrated env files and ejs templating * chore: add types related to envs * chore: add vite-env types * feat: support vite pwa * chore: upgrade vite pwa * chore: pin node version to 16.18.1 * chore: preserve use of nodejs 14 * refactor: preserve REACT_APP as env prefix * chore: support esm environment variables * fix ts config * use VITE prefix and remove vite-plugin-env-compatible * introduce import-meta-loader for building pacakge as webpack isn't compatible with import.meta syntax * lint * remove import.meta.env in main.js * set debug flag to false * migrate to vitest and use jest-canvas-mock 2.4.0 so its comp atible with vite * integrate vitest-ui * fix most of teh test * snaps * Add script for testing with vite ui * fix all tests related to mocking * fix more test * fix more * fix flip.test.tsx * fix contentxmenu snaps * fix regression snaps * fix excalidraw.test.tsx and this makes all tests finally pass :) * use node 16 * specify node version * use node 16 in lint as well * fix mobile.test.tsx * use node 16 * add style-loader * upgrade to node 18 * fix lint package.json * support eslint with vite * fix lint * fix lint * fix ts * remove pwa/sw stuff * use env vars in EJS the vite way * fix lint * move remainig jest mock/spy to vite * don't cache locales * fix regex * add fonts cache * tweak * add custom service worker * upgrade vite and create font cache again * cache fonts.css and locales * tweak * use manifestTransforms for filtering locales * use assets js pattern for locales * add font.css to globIgnore so its pushed to fonts cache * create a separate chunk for locales with rollup * remove manifestTransforms and fix glob pattern for locales to filter from workbox pre-cache * push sourcemaps in production * add comments in config * lint * use node 18 * disable pwa in dev * fix * fix * increase limit of bundle * upgrade vite-pwa to latest * remove public/workbox so workbox assets are not precached * fon't club en.json and percentages.json with manual locales chunk to fix first load+offline mode * tweak regex * remove happy-dom as its not used * add comment * use any instead of ts-ignore * cleanup * remove jest-canvas-mock resolution as vite-canvas-mock was patched locking deps at 2.4.0 * use same theme color present in entry point * remove vite-plugin-eslint as it improves DX significantly * integrate vite-plugin-checker for ts errors * add nabla/vite-plugin-eslint * use eslint from checker only * add env variable VITE_APP_COLLAPSE_OVERLAY for collapsing the checker overlay * tweak vite checker overlay badge position * Enable eslint behind flag as its not working well with windows with non WSL * make port configurable * open the browser when server ready * enable eslint by default --------- Co-authored-by: Weslley Braga <weslley@bambee.com> Co-authored-by: dwelle <luzar.david@gmail.com>
2 years ago
[
30,
25,
]
`);
});
it("when top right", async () => {
fireEvent.click(screen.getByTitle("Right"));
fireEvent.click(screen.getByTitle("Align top"));
expect([h.elements[1].x, h.elements[1].y]).toMatchInlineSnapshot(`
build: migrate to Vite 🚀 (#6818) * init * add: vite dev build working * fix: href serving from public * feat: add ejs plugin * feat: migrated env files and ejs templating * chore: add types related to envs * chore: add vite-env types * feat: support vite pwa * chore: upgrade vite pwa * chore: pin node version to 16.18.1 * chore: preserve use of nodejs 14 * refactor: preserve REACT_APP as env prefix * chore: support esm environment variables * fix ts config * use VITE prefix and remove vite-plugin-env-compatible * introduce import-meta-loader for building pacakge as webpack isn't compatible with import.meta syntax * lint * remove import.meta.env in main.js * set debug flag to false * migrate to vitest and use jest-canvas-mock 2.4.0 so its comp atible with vite * integrate vitest-ui * fix most of teh test * snaps * Add script for testing with vite ui * fix all tests related to mocking * fix more test * fix more * fix flip.test.tsx * fix contentxmenu snaps * fix regression snaps * fix excalidraw.test.tsx and this makes all tests finally pass :) * use node 16 * specify node version * use node 16 in lint as well * fix mobile.test.tsx * use node 16 * add style-loader * upgrade to node 18 * fix lint package.json * support eslint with vite * fix lint * fix lint * fix ts * remove pwa/sw stuff * use env vars in EJS the vite way * fix lint * move remainig jest mock/spy to vite * don't cache locales * fix regex * add fonts cache * tweak * add custom service worker * upgrade vite and create font cache again * cache fonts.css and locales * tweak * use manifestTransforms for filtering locales * use assets js pattern for locales * add font.css to globIgnore so its pushed to fonts cache * create a separate chunk for locales with rollup * remove manifestTransforms and fix glob pattern for locales to filter from workbox pre-cache * push sourcemaps in production * add comments in config * lint * use node 18 * disable pwa in dev * fix * fix * increase limit of bundle * upgrade vite-pwa to latest * remove public/workbox so workbox assets are not precached * fon't club en.json and percentages.json with manual locales chunk to fix first load+offline mode * tweak regex * remove happy-dom as its not used * add comment * use any instead of ts-ignore * cleanup * remove jest-canvas-mock resolution as vite-canvas-mock was patched locking deps at 2.4.0 * use same theme color present in entry point * remove vite-plugin-eslint as it improves DX significantly * integrate vite-plugin-checker for ts errors * add nabla/vite-plugin-eslint * use eslint from checker only * add env variable VITE_APP_COLLAPSE_OVERLAY for collapsing the checker overlay * tweak vite checker overlay badge position * Enable eslint behind flag as its not working well with windows with non WSL * make port configurable * open the browser when server ready * enable eslint by default --------- Co-authored-by: Weslley Braga <weslley@bambee.com> Co-authored-by: dwelle <luzar.david@gmail.com>
2 years ago
[
45,
25,
]
`);
});
it("when center left", async () => {
fireEvent.click(screen.getByTitle("Center vertically"));
fireEvent.click(screen.getByTitle("Left"));
expect([h.elements[1].x, h.elements[1].y]).toMatchInlineSnapshot(`
build: migrate to Vite 🚀 (#6818) * init * add: vite dev build working * fix: href serving from public * feat: add ejs plugin * feat: migrated env files and ejs templating * chore: add types related to envs * chore: add vite-env types * feat: support vite pwa * chore: upgrade vite pwa * chore: pin node version to 16.18.1 * chore: preserve use of nodejs 14 * refactor: preserve REACT_APP as env prefix * chore: support esm environment variables * fix ts config * use VITE prefix and remove vite-plugin-env-compatible * introduce import-meta-loader for building pacakge as webpack isn't compatible with import.meta syntax * lint * remove import.meta.env in main.js * set debug flag to false * migrate to vitest and use jest-canvas-mock 2.4.0 so its comp atible with vite * integrate vitest-ui * fix most of teh test * snaps * Add script for testing with vite ui * fix all tests related to mocking * fix more test * fix more * fix flip.test.tsx * fix contentxmenu snaps * fix regression snaps * fix excalidraw.test.tsx and this makes all tests finally pass :) * use node 16 * specify node version * use node 16 in lint as well * fix mobile.test.tsx * use node 16 * add style-loader * upgrade to node 18 * fix lint package.json * support eslint with vite * fix lint * fix lint * fix ts * remove pwa/sw stuff * use env vars in EJS the vite way * fix lint * move remainig jest mock/spy to vite * don't cache locales * fix regex * add fonts cache * tweak * add custom service worker * upgrade vite and create font cache again * cache fonts.css and locales * tweak * use manifestTransforms for filtering locales * use assets js pattern for locales * add font.css to globIgnore so its pushed to fonts cache * create a separate chunk for locales with rollup * remove manifestTransforms and fix glob pattern for locales to filter from workbox pre-cache * push sourcemaps in production * add comments in config * lint * use node 18 * disable pwa in dev * fix * fix * increase limit of bundle * upgrade vite-pwa to latest * remove public/workbox so workbox assets are not precached * fon't club en.json and percentages.json with manual locales chunk to fix first load+offline mode * tweak regex * remove happy-dom as its not used * add comment * use any instead of ts-ignore * cleanup * remove jest-canvas-mock resolution as vite-canvas-mock was patched locking deps at 2.4.0 * use same theme color present in entry point * remove vite-plugin-eslint as it improves DX significantly * integrate vite-plugin-checker for ts errors * add nabla/vite-plugin-eslint * use eslint from checker only * add env variable VITE_APP_COLLAPSE_OVERLAY for collapsing the checker overlay * tweak vite checker overlay badge position * Enable eslint behind flag as its not working well with windows with non WSL * make port configurable * open the browser when server ready * enable eslint by default --------- Co-authored-by: Weslley Braga <weslley@bambee.com> Co-authored-by: dwelle <luzar.david@gmail.com>
2 years ago
[
15,
45,
]
`);
});
it("when center center", async () => {
fireEvent.click(screen.getByTitle("Center"));
fireEvent.click(screen.getByTitle("Center vertically"));
expect([h.elements[1].x, h.elements[1].y]).toMatchInlineSnapshot(`
build: migrate to Vite 🚀 (#6818) * init * add: vite dev build working * fix: href serving from public * feat: add ejs plugin * feat: migrated env files and ejs templating * chore: add types related to envs * chore: add vite-env types * feat: support vite pwa * chore: upgrade vite pwa * chore: pin node version to 16.18.1 * chore: preserve use of nodejs 14 * refactor: preserve REACT_APP as env prefix * chore: support esm environment variables * fix ts config * use VITE prefix and remove vite-plugin-env-compatible * introduce import-meta-loader for building pacakge as webpack isn't compatible with import.meta syntax * lint * remove import.meta.env in main.js * set debug flag to false * migrate to vitest and use jest-canvas-mock 2.4.0 so its comp atible with vite * integrate vitest-ui * fix most of teh test * snaps * Add script for testing with vite ui * fix all tests related to mocking * fix more test * fix more * fix flip.test.tsx * fix contentxmenu snaps * fix regression snaps * fix excalidraw.test.tsx and this makes all tests finally pass :) * use node 16 * specify node version * use node 16 in lint as well * fix mobile.test.tsx * use node 16 * add style-loader * upgrade to node 18 * fix lint package.json * support eslint with vite * fix lint * fix lint * fix ts * remove pwa/sw stuff * use env vars in EJS the vite way * fix lint * move remainig jest mock/spy to vite * don't cache locales * fix regex * add fonts cache * tweak * add custom service worker * upgrade vite and create font cache again * cache fonts.css and locales * tweak * use manifestTransforms for filtering locales * use assets js pattern for locales * add font.css to globIgnore so its pushed to fonts cache * create a separate chunk for locales with rollup * remove manifestTransforms and fix glob pattern for locales to filter from workbox pre-cache * push sourcemaps in production * add comments in config * lint * use node 18 * disable pwa in dev * fix * fix * increase limit of bundle * upgrade vite-pwa to latest * remove public/workbox so workbox assets are not precached * fon't club en.json and percentages.json with manual locales chunk to fix first load+offline mode * tweak regex * remove happy-dom as its not used * add comment * use any instead of ts-ignore * cleanup * remove jest-canvas-mock resolution as vite-canvas-mock was patched locking deps at 2.4.0 * use same theme color present in entry point * remove vite-plugin-eslint as it improves DX significantly * integrate vite-plugin-checker for ts errors * add nabla/vite-plugin-eslint * use eslint from checker only * add env variable VITE_APP_COLLAPSE_OVERLAY for collapsing the checker overlay * tweak vite checker overlay badge position * Enable eslint behind flag as its not working well with windows with non WSL * make port configurable * open the browser when server ready * enable eslint by default --------- Co-authored-by: Weslley Braga <weslley@bambee.com> Co-authored-by: dwelle <luzar.david@gmail.com>
2 years ago
[
30,
45,
]
`);
});
it("when center right", async () => {
fireEvent.click(screen.getByTitle("Right"));
fireEvent.click(screen.getByTitle("Center vertically"));
expect([h.elements[1].x, h.elements[1].y]).toMatchInlineSnapshot(`
build: migrate to Vite 🚀 (#6818) * init * add: vite dev build working * fix: href serving from public * feat: add ejs plugin * feat: migrated env files and ejs templating * chore: add types related to envs * chore: add vite-env types * feat: support vite pwa * chore: upgrade vite pwa * chore: pin node version to 16.18.1 * chore: preserve use of nodejs 14 * refactor: preserve REACT_APP as env prefix * chore: support esm environment variables * fix ts config * use VITE prefix and remove vite-plugin-env-compatible * introduce import-meta-loader for building pacakge as webpack isn't compatible with import.meta syntax * lint * remove import.meta.env in main.js * set debug flag to false * migrate to vitest and use jest-canvas-mock 2.4.0 so its comp atible with vite * integrate vitest-ui * fix most of teh test * snaps * Add script for testing with vite ui * fix all tests related to mocking * fix more test * fix more * fix flip.test.tsx * fix contentxmenu snaps * fix regression snaps * fix excalidraw.test.tsx and this makes all tests finally pass :) * use node 16 * specify node version * use node 16 in lint as well * fix mobile.test.tsx * use node 16 * add style-loader * upgrade to node 18 * fix lint package.json * support eslint with vite * fix lint * fix lint * fix ts * remove pwa/sw stuff * use env vars in EJS the vite way * fix lint * move remainig jest mock/spy to vite * don't cache locales * fix regex * add fonts cache * tweak * add custom service worker * upgrade vite and create font cache again * cache fonts.css and locales * tweak * use manifestTransforms for filtering locales * use assets js pattern for locales * add font.css to globIgnore so its pushed to fonts cache * create a separate chunk for locales with rollup * remove manifestTransforms and fix glob pattern for locales to filter from workbox pre-cache * push sourcemaps in production * add comments in config * lint * use node 18 * disable pwa in dev * fix * fix * increase limit of bundle * upgrade vite-pwa to latest * remove public/workbox so workbox assets are not precached * fon't club en.json and percentages.json with manual locales chunk to fix first load+offline mode * tweak regex * remove happy-dom as its not used * add comment * use any instead of ts-ignore * cleanup * remove jest-canvas-mock resolution as vite-canvas-mock was patched locking deps at 2.4.0 * use same theme color present in entry point * remove vite-plugin-eslint as it improves DX significantly * integrate vite-plugin-checker for ts errors * add nabla/vite-plugin-eslint * use eslint from checker only * add env variable VITE_APP_COLLAPSE_OVERLAY for collapsing the checker overlay * tweak vite checker overlay badge position * Enable eslint behind flag as its not working well with windows with non WSL * make port configurable * open the browser when server ready * enable eslint by default --------- Co-authored-by: Weslley Braga <weslley@bambee.com> Co-authored-by: dwelle <luzar.david@gmail.com>
2 years ago
[
45,
45,
]
`);
});
it("when bottom left", async () => {
fireEvent.click(screen.getByTitle("Left"));
fireEvent.click(screen.getByTitle("Align bottom"));
expect([h.elements[1].x, h.elements[1].y]).toMatchInlineSnapshot(`
build: migrate to Vite 🚀 (#6818) * init * add: vite dev build working * fix: href serving from public * feat: add ejs plugin * feat: migrated env files and ejs templating * chore: add types related to envs * chore: add vite-env types * feat: support vite pwa * chore: upgrade vite pwa * chore: pin node version to 16.18.1 * chore: preserve use of nodejs 14 * refactor: preserve REACT_APP as env prefix * chore: support esm environment variables * fix ts config * use VITE prefix and remove vite-plugin-env-compatible * introduce import-meta-loader for building pacakge as webpack isn't compatible with import.meta syntax * lint * remove import.meta.env in main.js * set debug flag to false * migrate to vitest and use jest-canvas-mock 2.4.0 so its comp atible with vite * integrate vitest-ui * fix most of teh test * snaps * Add script for testing with vite ui * fix all tests related to mocking * fix more test * fix more * fix flip.test.tsx * fix contentxmenu snaps * fix regression snaps * fix excalidraw.test.tsx and this makes all tests finally pass :) * use node 16 * specify node version * use node 16 in lint as well * fix mobile.test.tsx * use node 16 * add style-loader * upgrade to node 18 * fix lint package.json * support eslint with vite * fix lint * fix lint * fix ts * remove pwa/sw stuff * use env vars in EJS the vite way * fix lint * move remainig jest mock/spy to vite * don't cache locales * fix regex * add fonts cache * tweak * add custom service worker * upgrade vite and create font cache again * cache fonts.css and locales * tweak * use manifestTransforms for filtering locales * use assets js pattern for locales * add font.css to globIgnore so its pushed to fonts cache * create a separate chunk for locales with rollup * remove manifestTransforms and fix glob pattern for locales to filter from workbox pre-cache * push sourcemaps in production * add comments in config * lint * use node 18 * disable pwa in dev * fix * fix * increase limit of bundle * upgrade vite-pwa to latest * remove public/workbox so workbox assets are not precached * fon't club en.json and percentages.json with manual locales chunk to fix first load+offline mode * tweak regex * remove happy-dom as its not used * add comment * use any instead of ts-ignore * cleanup * remove jest-canvas-mock resolution as vite-canvas-mock was patched locking deps at 2.4.0 * use same theme color present in entry point * remove vite-plugin-eslint as it improves DX significantly * integrate vite-plugin-checker for ts errors * add nabla/vite-plugin-eslint * use eslint from checker only * add env variable VITE_APP_COLLAPSE_OVERLAY for collapsing the checker overlay * tweak vite checker overlay badge position * Enable eslint behind flag as its not working well with windows with non WSL * make port configurable * open the browser when server ready * enable eslint by default --------- Co-authored-by: Weslley Braga <weslley@bambee.com> Co-authored-by: dwelle <luzar.david@gmail.com>
2 years ago
[
15,
65,
]
`);
});
it("when bottom center", async () => {
fireEvent.click(screen.getByTitle("Center"));
fireEvent.click(screen.getByTitle("Align bottom"));
expect([h.elements[1].x, h.elements[1].y]).toMatchInlineSnapshot(`
build: migrate to Vite 🚀 (#6818) * init * add: vite dev build working * fix: href serving from public * feat: add ejs plugin * feat: migrated env files and ejs templating * chore: add types related to envs * chore: add vite-env types * feat: support vite pwa * chore: upgrade vite pwa * chore: pin node version to 16.18.1 * chore: preserve use of nodejs 14 * refactor: preserve REACT_APP as env prefix * chore: support esm environment variables * fix ts config * use VITE prefix and remove vite-plugin-env-compatible * introduce import-meta-loader for building pacakge as webpack isn't compatible with import.meta syntax * lint * remove import.meta.env in main.js * set debug flag to false * migrate to vitest and use jest-canvas-mock 2.4.0 so its comp atible with vite * integrate vitest-ui * fix most of teh test * snaps * Add script for testing with vite ui * fix all tests related to mocking * fix more test * fix more * fix flip.test.tsx * fix contentxmenu snaps * fix regression snaps * fix excalidraw.test.tsx and this makes all tests finally pass :) * use node 16 * specify node version * use node 16 in lint as well * fix mobile.test.tsx * use node 16 * add style-loader * upgrade to node 18 * fix lint package.json * support eslint with vite * fix lint * fix lint * fix ts * remove pwa/sw stuff * use env vars in EJS the vite way * fix lint * move remainig jest mock/spy to vite * don't cache locales * fix regex * add fonts cache * tweak * add custom service worker * upgrade vite and create font cache again * cache fonts.css and locales * tweak * use manifestTransforms for filtering locales * use assets js pattern for locales * add font.css to globIgnore so its pushed to fonts cache * create a separate chunk for locales with rollup * remove manifestTransforms and fix glob pattern for locales to filter from workbox pre-cache * push sourcemaps in production * add comments in config * lint * use node 18 * disable pwa in dev * fix * fix * increase limit of bundle * upgrade vite-pwa to latest * remove public/workbox so workbox assets are not precached * fon't club en.json and percentages.json with manual locales chunk to fix first load+offline mode * tweak regex * remove happy-dom as its not used * add comment * use any instead of ts-ignore * cleanup * remove jest-canvas-mock resolution as vite-canvas-mock was patched locking deps at 2.4.0 * use same theme color present in entry point * remove vite-plugin-eslint as it improves DX significantly * integrate vite-plugin-checker for ts errors * add nabla/vite-plugin-eslint * use eslint from checker only * add env variable VITE_APP_COLLAPSE_OVERLAY for collapsing the checker overlay * tweak vite checker overlay badge position * Enable eslint behind flag as its not working well with windows with non WSL * make port configurable * open the browser when server ready * enable eslint by default --------- Co-authored-by: Weslley Braga <weslley@bambee.com> Co-authored-by: dwelle <luzar.david@gmail.com>
2 years ago
[
30,
65,
]
`);
});
it("when bottom right", async () => {
fireEvent.click(screen.getByTitle("Right"));
fireEvent.click(screen.getByTitle("Align bottom"));
expect([h.elements[1].x, h.elements[1].y]).toMatchInlineSnapshot(`
build: migrate to Vite 🚀 (#6818) * init * add: vite dev build working * fix: href serving from public * feat: add ejs plugin * feat: migrated env files and ejs templating * chore: add types related to envs * chore: add vite-env types * feat: support vite pwa * chore: upgrade vite pwa * chore: pin node version to 16.18.1 * chore: preserve use of nodejs 14 * refactor: preserve REACT_APP as env prefix * chore: support esm environment variables * fix ts config * use VITE prefix and remove vite-plugin-env-compatible * introduce import-meta-loader for building pacakge as webpack isn't compatible with import.meta syntax * lint * remove import.meta.env in main.js * set debug flag to false * migrate to vitest and use jest-canvas-mock 2.4.0 so its comp atible with vite * integrate vitest-ui * fix most of teh test * snaps * Add script for testing with vite ui * fix all tests related to mocking * fix more test * fix more * fix flip.test.tsx * fix contentxmenu snaps * fix regression snaps * fix excalidraw.test.tsx and this makes all tests finally pass :) * use node 16 * specify node version * use node 16 in lint as well * fix mobile.test.tsx * use node 16 * add style-loader * upgrade to node 18 * fix lint package.json * support eslint with vite * fix lint * fix lint * fix ts * remove pwa/sw stuff * use env vars in EJS the vite way * fix lint * move remainig jest mock/spy to vite * don't cache locales * fix regex * add fonts cache * tweak * add custom service worker * upgrade vite and create font cache again * cache fonts.css and locales * tweak * use manifestTransforms for filtering locales * use assets js pattern for locales * add font.css to globIgnore so its pushed to fonts cache * create a separate chunk for locales with rollup * remove manifestTransforms and fix glob pattern for locales to filter from workbox pre-cache * push sourcemaps in production * add comments in config * lint * use node 18 * disable pwa in dev * fix * fix * increase limit of bundle * upgrade vite-pwa to latest * remove public/workbox so workbox assets are not precached * fon't club en.json and percentages.json with manual locales chunk to fix first load+offline mode * tweak regex * remove happy-dom as its not used * add comment * use any instead of ts-ignore * cleanup * remove jest-canvas-mock resolution as vite-canvas-mock was patched locking deps at 2.4.0 * use same theme color present in entry point * remove vite-plugin-eslint as it improves DX significantly * integrate vite-plugin-checker for ts errors * add nabla/vite-plugin-eslint * use eslint from checker only * add env variable VITE_APP_COLLAPSE_OVERLAY for collapsing the checker overlay * tweak vite checker overlay badge position * Enable eslint behind flag as its not working well with windows with non WSL * make port configurable * open the browser when server ready * enable eslint by default --------- Co-authored-by: Weslley Braga <weslley@bambee.com> Co-authored-by: dwelle <luzar.david@gmail.com>
2 years ago
[
45,
65,
]
`);
});
});
it("should wrap text in a container when wrap text in container triggered from context menu", async () => {
UI.clickTool("text");
mouse.clickAt(20, 30);
feat: Support mermaid flowchart and sequence diagrams to excalidraw diagrams 🥳 (#6920) * feat: integrate mermaidToExcalidraw * create mermaid to excal dialog * allow mermaid syntax and export in preview * fix * fix webpack config * fix markdown error by using named export * center preview * set elements as selected when inserted onto canvas * persist mermaid data to storage * store canvas data in refs * load mermaid lazily * tweak design * compute width, height correctly for arrows * fix undefined vertex issue * add mermaid icon in dropdown * add a note in dialog * reset preview when error * show error in preview when error * show mermaid error messgae react way * design tweaks * add example and docs link * fix * tweak design to remove scroll bar * show a spinner unless mermaid loaded * regenerate ids when needed via programmatic api, this makes sure for mermaid diagrams ids are regenerated * tweak * add option to transform viewport to scene coords in transform api * make opts optional and use 100% zoom when inserting to canvas * fix arrow bindings in safari and firefox * fix elements insert position and viewport centering * fix: Update start/end points by 0.5 so bindings don't overlap with start/end bound element coordinates. * defer rendering the preview * tweak text * fix tests * remove only * make design responsive * fix: show extra tools dropdown in mobile * fix mobile css * width auto * upgrade mermaid-to-excalidraw * don't pass appState in deps as its not used * upgrade mermaid-to-excalidraw to fix firefox issue * use types from mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * use stable version of mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * fix width of shapes toolbar for smaller screen size and also fix regression of mobile menu * use i18n * better api * enable test coverage in ui * Add tests * use common utils to update and get text editor * updgrade mermaid-to-excalidraw to support sequence diagrams * fix test * don't update arrow container height anytime in when redrawing text bounding box * increase size limit * increase size limit of vendor to 900kb * use openDialog for mermaid * upgrade mermaid-to-excalidraw * update frame id post generation * upgrade mermaid-to-excalidraw to add entity codes support * update size limit * upgrade mermaid-to-excalidraw package with frame api changes * upgrade mermaid-to-excalidraw to remove directive and use config * don't highlight mermaid tool and remove unused api setSelection * stop using loading state to update text area * move some styling to scss * review fixes * use modifiedTableIcon props and remove stale snap * css * dialog css * fix snap * use dialog border * change mermaidToExcalidrawLib to state * better styling of errors * make modal bigger * fix mobile * update snaps * fix icon color * fix dark mode insert button color * horizontally center spinner * render canvas conditionally on loaded state * rd tweaks * tweak class names * remove max height * typo in example * upgrade mermaid-to-excalidraw * simplify error state * fix height & overflow on vertical breakpoint * fix lint * show errors in overlay * set textarea font family * reduce opacity * update snap * upgrade to mermaid 0.1.2 --------- Co-authored-by: dwelle <luzar.david@gmail.com>
1 year ago
const editor = await getTextEditor(textEditorSelector, true);
updateTextEditor(
editor,
"Excalidraw is an opensource virtual collaborative whiteboard",
);
await new Promise((cb) => setTimeout(cb, 0));
editor.select();
fireEvent.click(screen.getByTitle("Left"));
await new Promise((r) => setTimeout(r, 0));
editor.blur();
const textElement = h.elements[1] as ExcalidrawTextElement;
expect(textElement.width).toBe(600);
expect(textElement.height).toBe(25);
expect(textElement.textAlign).toBe(TEXT_ALIGN.LEFT);
expect((textElement as ExcalidrawTextElement).text).toBe(
"Excalidraw is an opensource virtual collaborative whiteboard",
);
API.setSelectedElements([textElement]);
fireEvent.contextMenu(GlobalTestState.interactiveCanvas, {
button: 2,
clientX: 20,
clientY: 30,
});
const contextMenu = document.querySelector(".context-menu");
fireEvent.click(
queryByText(contextMenu as HTMLElement, "Wrap text in a container")!,
);
expect(h.elements.length).toBe(3);
expect(h.elements[1]).toEqual(
expect.objectContaining({
angle: 0,
backgroundColor: "transparent",
boundElements: [
{
id: h.elements[2].id,
type: "text",
},
],
fillStyle: "solid",
groupIds: [],
height: 35,
isDeleted: false,
link: null,
locked: false,
opacity: 100,
roughness: 1,
roundness: {
type: 3,
},
strokeColor: "#1e1e1e",
strokeStyle: "solid",
strokeWidth: 2,
type: "rectangle",
updated: 1,
version: 1,
width: 610,
x: 15,
y: 25,
}),
);
expect(h.elements[2] as ExcalidrawTextElement).toEqual(
expect.objectContaining({
text: "Excalidraw is an opensource virtual collaborative whiteboard",
verticalAlign: VERTICAL_ALIGN.MIDDLE,
textAlign: TEXT_ALIGN.CENTER,
boundElements: null,
}),
);
});
it("shouldn't bind to container if container has bound text not centered and text tool is used", async () => {
expect(h.elements.length).toBe(1);
Keyboard.keyPress(KEYS.ENTER);
expect(h.elements.length).toBe(2);
// Bind first text
let text = h.elements[1] as ExcalidrawTextElementWithContainer;
expect(text.containerId).toBe(rectangle.id);
feat: Support mermaid flowchart and sequence diagrams to excalidraw diagrams 🥳 (#6920) * feat: integrate mermaidToExcalidraw * create mermaid to excal dialog * allow mermaid syntax and export in preview * fix * fix webpack config * fix markdown error by using named export * center preview * set elements as selected when inserted onto canvas * persist mermaid data to storage * store canvas data in refs * load mermaid lazily * tweak design * compute width, height correctly for arrows * fix undefined vertex issue * add mermaid icon in dropdown * add a note in dialog * reset preview when error * show error in preview when error * show mermaid error messgae react way * design tweaks * add example and docs link * fix * tweak design to remove scroll bar * show a spinner unless mermaid loaded * regenerate ids when needed via programmatic api, this makes sure for mermaid diagrams ids are regenerated * tweak * add option to transform viewport to scene coords in transform api * make opts optional and use 100% zoom when inserting to canvas * fix arrow bindings in safari and firefox * fix elements insert position and viewport centering * fix: Update start/end points by 0.5 so bindings don't overlap with start/end bound element coordinates. * defer rendering the preview * tweak text * fix tests * remove only * make design responsive * fix: show extra tools dropdown in mobile * fix mobile css * width auto * upgrade mermaid-to-excalidraw * don't pass appState in deps as its not used * upgrade mermaid-to-excalidraw to fix firefox issue * use types from mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * use stable version of mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * fix width of shapes toolbar for smaller screen size and also fix regression of mobile menu * use i18n * better api * enable test coverage in ui * Add tests * use common utils to update and get text editor * updgrade mermaid-to-excalidraw to support sequence diagrams * fix test * don't update arrow container height anytime in when redrawing text bounding box * increase size limit * increase size limit of vendor to 900kb * use openDialog for mermaid * upgrade mermaid-to-excalidraw * update frame id post generation * upgrade mermaid-to-excalidraw to add entity codes support * update size limit * upgrade mermaid-to-excalidraw package with frame api changes * upgrade mermaid-to-excalidraw to remove directive and use config * don't highlight mermaid tool and remove unused api setSelection * stop using loading state to update text area * move some styling to scss * review fixes * use modifiedTableIcon props and remove stale snap * css * dialog css * fix snap * use dialog border * change mermaidToExcalidrawLib to state * better styling of errors * make modal bigger * fix mobile * update snaps * fix icon color * fix dark mode insert button color * horizontally center spinner * render canvas conditionally on loaded state * rd tweaks * tweak class names * remove max height * typo in example * upgrade mermaid-to-excalidraw * simplify error state * fix height & overflow on vertical breakpoint * fix lint * show errors in overlay * set textarea font family * reduce opacity * update snap * upgrade to mermaid 0.1.2 --------- Co-authored-by: dwelle <luzar.david@gmail.com>
1 year ago
let editor = await getTextEditor(textEditorSelector, true);
await new Promise((r) => setTimeout(r, 0));
updateTextEditor(editor, "Hello!");
expect(
(h.elements[1] as ExcalidrawTextElementWithContainer).verticalAlign,
).toBe(VERTICAL_ALIGN.MIDDLE);
fireEvent.click(screen.getByTitle("Align bottom"));
await new Promise((r) => setTimeout(r, 0));
editor.blur();
expect(rectangle.boundElements).toStrictEqual([
{ id: text.id, type: "text" },
]);
expect(
(h.elements[1] as ExcalidrawTextElementWithContainer).verticalAlign,
).toBe(VERTICAL_ALIGN.BOTTOM);
// Attempt to Bind 2nd text using text tool
UI.clickTool("text");
mouse.clickAt(
rectangle.x + rectangle.width / 2,
rectangle.y + rectangle.height / 2,
);
feat: Support mermaid flowchart and sequence diagrams to excalidraw diagrams 🥳 (#6920) * feat: integrate mermaidToExcalidraw * create mermaid to excal dialog * allow mermaid syntax and export in preview * fix * fix webpack config * fix markdown error by using named export * center preview * set elements as selected when inserted onto canvas * persist mermaid data to storage * store canvas data in refs * load mermaid lazily * tweak design * compute width, height correctly for arrows * fix undefined vertex issue * add mermaid icon in dropdown * add a note in dialog * reset preview when error * show error in preview when error * show mermaid error messgae react way * design tweaks * add example and docs link * fix * tweak design to remove scroll bar * show a spinner unless mermaid loaded * regenerate ids when needed via programmatic api, this makes sure for mermaid diagrams ids are regenerated * tweak * add option to transform viewport to scene coords in transform api * make opts optional and use 100% zoom when inserting to canvas * fix arrow bindings in safari and firefox * fix elements insert position and viewport centering * fix: Update start/end points by 0.5 so bindings don't overlap with start/end bound element coordinates. * defer rendering the preview * tweak text * fix tests * remove only * make design responsive * fix: show extra tools dropdown in mobile * fix mobile css * width auto * upgrade mermaid-to-excalidraw * don't pass appState in deps as its not used * upgrade mermaid-to-excalidraw to fix firefox issue * use types from mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * use stable version of mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * fix width of shapes toolbar for smaller screen size and also fix regression of mobile menu * use i18n * better api * enable test coverage in ui * Add tests * use common utils to update and get text editor * updgrade mermaid-to-excalidraw to support sequence diagrams * fix test * don't update arrow container height anytime in when redrawing text bounding box * increase size limit * increase size limit of vendor to 900kb * use openDialog for mermaid * upgrade mermaid-to-excalidraw * update frame id post generation * upgrade mermaid-to-excalidraw to add entity codes support * update size limit * upgrade mermaid-to-excalidraw package with frame api changes * upgrade mermaid-to-excalidraw to remove directive and use config * don't highlight mermaid tool and remove unused api setSelection * stop using loading state to update text area * move some styling to scss * review fixes * use modifiedTableIcon props and remove stale snap * css * dialog css * fix snap * use dialog border * change mermaidToExcalidrawLib to state * better styling of errors * make modal bigger * fix mobile * update snaps * fix icon color * fix dark mode insert button color * horizontally center spinner * render canvas conditionally on loaded state * rd tweaks * tweak class names * remove max height * typo in example * upgrade mermaid-to-excalidraw * simplify error state * fix height & overflow on vertical breakpoint * fix lint * show errors in overlay * set textarea font family * reduce opacity * update snap * upgrade to mermaid 0.1.2 --------- Co-authored-by: dwelle <luzar.david@gmail.com>
1 year ago
editor = await getTextEditor(textEditorSelector, true);
await new Promise((r) => setTimeout(r, 0));
updateTextEditor(editor, "Excalidraw");
editor.blur();
expect(h.elements.length).toBe(3);
expect(rectangle.boundElements).toStrictEqual([
{ id: h.elements[1].id, type: "text" },
]);
text = h.elements[2] as ExcalidrawTextElementWithContainer;
expect(text.containerId).toBe(null);
expect(text.text).toBe("Excalidraw");
});
});
});