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import type { Drawable, Options } from "roughjs/bin/core";
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import type { RoughGenerator } from "roughjs/bin/generator";
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import { getDiamondPoints, getArrowheadPoints } from "../element";
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import type { ElementShapes } from "./types";
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import type {
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ExcalidrawElement,
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NonDeletedExcalidrawElement,
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ExcalidrawSelectionElement,
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ExcalidrawLinearElement,
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Arrowhead,
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} from "../element/types";
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import { isPathALoop, getCornerRadius, distanceSq2d } from "../math";
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import { generateFreeDrawShape } from "../renderer/renderElement";
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import { isTransparent, assertNever } from "../utils";
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import { simplify } from "points-on-curve";
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import { ROUGHNESS } from "../constants";
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import {
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isElbowArrow,
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isEmbeddableElement,
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isIframeElement,
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isIframeLikeElement,
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isLinearElement,
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} from "../element/typeChecks";
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import { canChangeRoundness } from "./comparisons";
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import type { EmbedsValidationStatus } from "../types";
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const getDashArrayDashed = (strokeWidth: number) => [8, 8 + strokeWidth];
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const getDashArrayDotted = (strokeWidth: number) => [1.5, 6 + strokeWidth];
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function adjustRoughness(element: ExcalidrawElement): number {
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const roughness = element.roughness;
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const maxSize = Math.max(element.width, element.height);
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const minSize = Math.min(element.width, element.height);
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// don't reduce roughness if
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if (
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// both sides relatively big
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(minSize >= 20 && maxSize >= 50) ||
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// is round & both sides above 15px
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(minSize >= 15 &&
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!!element.roundness &&
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canChangeRoundness(element.type)) ||
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// relatively long linear element
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(isLinearElement(element) && maxSize >= 50)
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) {
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return roughness;
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}
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return Math.min(roughness / (maxSize < 10 ? 3 : 2), 2.5);
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}
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export const generateRoughOptions = (
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element: ExcalidrawElement,
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continuousPath = false,
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): Options => {
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const options: Options = {
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seed: element.seed,
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strokeLineDash:
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element.strokeStyle === "dashed"
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? getDashArrayDashed(element.strokeWidth)
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: element.strokeStyle === "dotted"
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? getDashArrayDotted(element.strokeWidth)
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: undefined,
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// for non-solid strokes, disable multiStroke because it tends to make
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// dashes/dots overlay each other
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disableMultiStroke: element.strokeStyle !== "solid",
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// for non-solid strokes, increase the width a bit to make it visually
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// similar to solid strokes, because we're also disabling multiStroke
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strokeWidth:
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element.strokeStyle !== "solid"
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? element.strokeWidth + 0.5
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: element.strokeWidth,
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// when increasing strokeWidth, we must explicitly set fillWeight and
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// hachureGap because if not specified, roughjs uses strokeWidth to
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// calculate them (and we don't want the fills to be modified)
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fillWeight: element.strokeWidth / 2,
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hachureGap: element.strokeWidth * 4,
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roughness: adjustRoughness(element),
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stroke: element.strokeColor,
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preserveVertices:
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continuousPath || element.roughness < ROUGHNESS.cartoonist,
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};
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switch (element.type) {
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case "rectangle":
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case "iframe":
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case "embeddable":
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case "diamond":
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case "ellipse": {
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options.fillStyle = element.fillStyle;
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options.fill = isTransparent(element.backgroundColor)
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? undefined
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: element.backgroundColor;
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if (element.type === "ellipse") {
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options.curveFitting = 1;
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}
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return options;
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}
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case "line":
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case "freedraw": {
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if (isPathALoop(element.points)) {
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options.fillStyle = element.fillStyle;
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options.fill =
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element.backgroundColor === "transparent"
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? undefined
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: element.backgroundColor;
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}
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return options;
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}
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case "arrow":
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return options;
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default: {
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throw new Error(`Unimplemented type ${element.type}`);
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}
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}
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};
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const modifyIframeLikeForRoughOptions = (
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element: NonDeletedExcalidrawElement,
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isExporting: boolean,
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embedsValidationStatus: EmbedsValidationStatus | null,
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) => {
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if (
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isIframeLikeElement(element) &&
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(isExporting ||
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(isEmbeddableElement(element) &&
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embedsValidationStatus?.get(element.id) !== true)) &&
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isTransparent(element.backgroundColor) &&
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isTransparent(element.strokeColor)
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) {
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return {
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...element,
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roughness: 0,
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backgroundColor: "#d3d3d3",
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fillStyle: "solid",
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} as const;
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} else if (isIframeElement(element)) {
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return {
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...element,
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strokeColor: isTransparent(element.strokeColor)
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? "#000000"
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: element.strokeColor,
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backgroundColor: isTransparent(element.backgroundColor)
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? "#f4f4f6"
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: element.backgroundColor,
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};
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}
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return element;
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};
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const getArrowheadShapes = (
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element: ExcalidrawLinearElement,
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shape: Drawable[],
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position: "start" | "end",
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arrowhead: Arrowhead,
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generator: RoughGenerator,
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options: Options,
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canvasBackgroundColor: string,
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) => {
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const arrowheadPoints = getArrowheadPoints(
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element,
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shape,
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position,
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arrowhead,
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);
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if (arrowheadPoints === null) {
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return [];
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}
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switch (arrowhead) {
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case "dot":
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case "circle":
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case "circle_outline": {
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const [x, y, diameter] = arrowheadPoints;
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// always use solid stroke for arrowhead
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delete options.strokeLineDash;
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return [
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generator.circle(x, y, diameter, {
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...options,
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fill:
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arrowhead === "circle_outline"
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? canvasBackgroundColor
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: element.strokeColor,
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fillStyle: "solid",
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stroke: element.strokeColor,
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roughness: Math.min(0.5, options.roughness || 0),
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}),
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];
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}
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case "triangle":
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case "triangle_outline": {
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const [x, y, x2, y2, x3, y3] = arrowheadPoints;
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// always use solid stroke for arrowhead
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delete options.strokeLineDash;
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return [
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generator.polygon(
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[
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[x, y],
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[x2, y2],
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[x3, y3],
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[x, y],
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],
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{
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...options,
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fill:
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arrowhead === "triangle_outline"
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? canvasBackgroundColor
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: element.strokeColor,
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fillStyle: "solid",
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roughness: Math.min(1, options.roughness || 0),
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},
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),
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];
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}
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case "diamond":
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case "diamond_outline": {
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const [x, y, x2, y2, x3, y3, x4, y4] = arrowheadPoints;
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// always use solid stroke for arrowhead
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delete options.strokeLineDash;
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return [
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generator.polygon(
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[
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[x, y],
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[x2, y2],
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[x3, y3],
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[x4, y4],
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[x, y],
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],
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{
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...options,
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fill:
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arrowhead === "diamond_outline"
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? canvasBackgroundColor
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: element.strokeColor,
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fillStyle: "solid",
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roughness: Math.min(1, options.roughness || 0),
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},
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),
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];
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}
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case "bar":
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case "arrow":
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default: {
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const [x2, y2, x3, y3, x4, y4] = arrowheadPoints;
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if (element.strokeStyle === "dotted") {
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// for dotted arrows caps, reduce gap to make it more legible
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const dash = getDashArrayDotted(element.strokeWidth - 1);
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options.strokeLineDash = [dash[0], dash[1] - 1];
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} else {
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// for solid/dashed, keep solid arrow cap
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delete options.strokeLineDash;
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}
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options.roughness = Math.min(1, options.roughness || 0);
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return [
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generator.line(x3, y3, x2, y2, options),
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generator.line(x4, y4, x2, y2, options),
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];
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}
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}
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};
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/**
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* Generates the roughjs shape for given element.
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*
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* Low-level. Use `ShapeCache.generateElementShape` instead.
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*
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* @private
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*/
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export const _generateElementShape = (
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element: Exclude<NonDeletedExcalidrawElement, ExcalidrawSelectionElement>,
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generator: RoughGenerator,
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{
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isExporting,
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canvasBackgroundColor,
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embedsValidationStatus,
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}: {
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isExporting: boolean;
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canvasBackgroundColor: string;
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embedsValidationStatus: EmbedsValidationStatus | null;
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},
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): Drawable | Drawable[] | null => {
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switch (element.type) {
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case "rectangle":
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case "iframe":
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case "embeddable": {
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let shape: ElementShapes[typeof element.type];
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// this is for rendering the stroke/bg of the embeddable, especially
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// when the src url is not set
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if (element.roundness) {
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const w = element.width;
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const h = element.height;
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const r = getCornerRadius(Math.min(w, h), element);
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shape = generator.path(
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`M ${r} 0 L ${w - r} 0 Q ${w} 0, ${w} ${r} L ${w} ${
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h - r
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} Q ${w} ${h}, ${w - r} ${h} L ${r} ${h} Q 0 ${h}, 0 ${
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h - r
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} L 0 ${r} Q 0 0, ${r} 0`,
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generateRoughOptions(
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modifyIframeLikeForRoughOptions(
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element,
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isExporting,
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embedsValidationStatus,
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),
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true,
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),
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);
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} else {
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shape = generator.rectangle(
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0,
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0,
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element.width,
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element.height,
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generateRoughOptions(
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modifyIframeLikeForRoughOptions(
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element,
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isExporting,
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embedsValidationStatus,
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),
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false,
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),
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);
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}
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return shape;
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}
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case "diamond": {
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let shape: ElementShapes[typeof element.type];
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const [topX, topY, rightX, rightY, bottomX, bottomY, leftX, leftY] =
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getDiamondPoints(element);
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if (element.roundness) {
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const verticalRadius = getCornerRadius(Math.abs(topX - leftX), element);
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const horizontalRadius = getCornerRadius(
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Math.abs(rightY - topY),
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element,
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);
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shape = generator.path(
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`M ${topX + verticalRadius} ${topY + horizontalRadius} L ${
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rightX - verticalRadius
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} ${rightY - horizontalRadius}
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C ${rightX} ${rightY}, ${rightX} ${rightY}, ${
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rightX - verticalRadius
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} ${rightY + horizontalRadius}
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L ${bottomX + verticalRadius} ${bottomY - horizontalRadius}
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C ${bottomX} ${bottomY}, ${bottomX} ${bottomY}, ${
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bottomX - verticalRadius
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} ${bottomY - horizontalRadius}
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L ${leftX + verticalRadius} ${leftY + horizontalRadius}
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C ${leftX} ${leftY}, ${leftX} ${leftY}, ${leftX + verticalRadius} ${
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leftY - horizontalRadius
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}
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L ${topX - verticalRadius} ${topY + horizontalRadius}
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C ${topX} ${topY}, ${topX} ${topY}, ${topX + verticalRadius} ${
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topY + horizontalRadius
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}`,
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generateRoughOptions(element, true),
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);
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} else {
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shape = generator.polygon(
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[
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[topX, topY],
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[rightX, rightY],
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[bottomX, bottomY],
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[leftX, leftY],
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],
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generateRoughOptions(element),
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);
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}
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return shape;
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}
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case "ellipse": {
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const shape: ElementShapes[typeof element.type] = generator.ellipse(
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element.width / 2,
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element.height / 2,
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element.width,
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element.height,
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generateRoughOptions(element),
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);
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return shape;
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}
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case "line":
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case "arrow": {
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let shape: ElementShapes[typeof element.type];
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const options = generateRoughOptions(element);
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|
|
// points array can be empty in the beginning, so it is important to add
|
|
|
|
// initial position to it
|
|
|
|
const points = element.points.length ? element.points : [[0, 0]];
|
|
|
|
|
|
|
|
if (isElbowArrow(element)) {
|
|
|
|
shape = [
|
|
|
|
generator.path(
|
|
|
|
generateElbowArrowShape(points as [number, number][], 16),
|
|
|
|
generateRoughOptions(element, true),
|
|
|
|
),
|
|
|
|
];
|
|
|
|
} else if (!element.roundness) {
|
|
|
|
// curve is always the first element
|
|
|
|
// this simplifies finding the curve for an element
|
|
|
|
if (options.fill) {
|
|
|
|
shape = [generator.polygon(points as [number, number][], options)];
|
|
|
|
} else {
|
|
|
|
shape = [generator.linearPath(points as [number, number][], options)];
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
shape = [generator.curve(points as [number, number][], options)];
|
|
|
|
}
|
|
|
|
|
|
|
|
// add lines only in arrow
|
|
|
|
if (element.type === "arrow") {
|
|
|
|
const { startArrowhead = null, endArrowhead = "arrow" } = element;
|
|
|
|
|
|
|
|
if (startArrowhead !== null) {
|
|
|
|
const shapes = getArrowheadShapes(
|
|
|
|
element,
|
|
|
|
shape,
|
|
|
|
"start",
|
|
|
|
startArrowhead,
|
|
|
|
generator,
|
|
|
|
options,
|
|
|
|
canvasBackgroundColor,
|
|
|
|
);
|
|
|
|
shape.push(...shapes);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (endArrowhead !== null) {
|
|
|
|
if (endArrowhead === undefined) {
|
|
|
|
// Hey, we have an old arrow here!
|
|
|
|
}
|
|
|
|
|
|
|
|
const shapes = getArrowheadShapes(
|
|
|
|
element,
|
|
|
|
shape,
|
|
|
|
"end",
|
|
|
|
endArrowhead,
|
|
|
|
generator,
|
|
|
|
options,
|
|
|
|
canvasBackgroundColor,
|
|
|
|
);
|
|
|
|
shape.push(...shapes);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return shape;
|
|
|
|
}
|
|
|
|
case "freedraw": {
|
|
|
|
let shape: ElementShapes[typeof element.type];
|
|
|
|
generateFreeDrawShape(element);
|
|
|
|
|
|
|
|
if (isPathALoop(element.points)) {
|
|
|
|
// generate rough polygon to fill freedraw shape
|
|
|
|
const simplifiedPoints = simplify(element.points, 0.75);
|
|
|
|
shape = generator.curve(simplifiedPoints as [number, number][], {
|
|
|
|
...generateRoughOptions(element),
|
|
|
|
stroke: "none",
|
|
|
|
});
|
|
|
|
} else {
|
|
|
|
shape = null;
|
|
|
|
}
|
|
|
|
return shape;
|
|
|
|
}
|
|
|
|
case "frame":
|
|
|
|
case "magicframe":
|
|
|
|
case "text":
|
|
|
|
case "image": {
|
|
|
|
const shape: ElementShapes[typeof element.type] = null;
|
|
|
|
// we return (and cache) `null` to make sure we don't regenerate
|
|
|
|
// `element.canvas` on rerenders
|
|
|
|
return shape;
|
|
|
|
}
|
|
|
|
default: {
|
|
|
|
assertNever(
|
|
|
|
element,
|
|
|
|
`generateElementShape(): Unimplemented type ${(element as any)?.type}`,
|
|
|
|
);
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
const generateElbowArrowShape = (
|
|
|
|
points: [number, number][],
|
|
|
|
radius: number,
|
|
|
|
) => {
|
|
|
|
const subpoints = [] as [number, number][];
|
|
|
|
for (let i = 1; i < points.length - 1; i += 1) {
|
|
|
|
const prev = points[i - 1];
|
|
|
|
const next = points[i + 1];
|
|
|
|
const corner = Math.min(
|
|
|
|
radius,
|
|
|
|
Math.sqrt(distanceSq2d(points[i], next)) / 2,
|
|
|
|
Math.sqrt(distanceSq2d(points[i], prev)) / 2,
|
|
|
|
);
|
|
|
|
|
|
|
|
if (prev[0] < points[i][0] && prev[1] === points[i][1]) {
|
|
|
|
// LEFT
|
|
|
|
subpoints.push([points[i][0] - corner, points[i][1]]);
|
|
|
|
} else if (prev[0] === points[i][0] && prev[1] < points[i][1]) {
|
|
|
|
// UP
|
|
|
|
subpoints.push([points[i][0], points[i][1] - corner]);
|
|
|
|
} else if (prev[0] > points[i][0] && prev[1] === points[i][1]) {
|
|
|
|
// RIGHT
|
|
|
|
subpoints.push([points[i][0] + corner, points[i][1]]);
|
|
|
|
} else {
|
|
|
|
subpoints.push([points[i][0], points[i][1] + corner]);
|
|
|
|
}
|
|
|
|
|
|
|
|
subpoints.push(points[i] as [number, number]);
|
|
|
|
|
|
|
|
if (next[0] < points[i][0] && next[1] === points[i][1]) {
|
|
|
|
// LEFT
|
|
|
|
subpoints.push([points[i][0] - corner, points[i][1]]);
|
|
|
|
} else if (next[0] === points[i][0] && next[1] < points[i][1]) {
|
|
|
|
// UP
|
|
|
|
subpoints.push([points[i][0], points[i][1] - corner]);
|
|
|
|
} else if (next[0] > points[i][0] && next[1] === points[i][1]) {
|
|
|
|
// RIGHT
|
|
|
|
subpoints.push([points[i][0] + corner, points[i][1]]);
|
|
|
|
} else {
|
|
|
|
subpoints.push([points[i][0], points[i][1] + corner]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
const d = [`M ${points[0][0]} ${points[0][1]}`];
|
|
|
|
for (let i = 0; i < subpoints.length; i += 3) {
|
|
|
|
d.push(`L ${subpoints[i][0]} ${subpoints[i][1]}`);
|
|
|
|
d.push(
|
|
|
|
`Q ${subpoints[i + 1][0]} ${subpoints[i + 1][1]}, ${
|
|
|
|
subpoints[i + 2][0]
|
|
|
|
} ${subpoints[i + 2][1]}`,
|
|
|
|
);
|
|
|
|
}
|
|
|
|
d.push(`L ${points[points.length - 1][0]} ${points[points.length - 1][1]}`);
|
|
|
|
|
|
|
|
return d.join(" ");
|
|
|
|
};
|