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success/packages/math/ellipse.ts

232 lines
6.0 KiB
TypeScript

import { radians } from "./angle";
import { line } from "./line";
import {
point,
pointDistance,
pointFromVector,
pointRotateRads,
} from "./point";
import type { Ellipse, GenericPoint, Line } from "./types";
import { PRECISION } from "./utils";
import {
vector,
vectorAdd,
vectorDot,
vectorFromPoint,
vectorScale,
} from "./vector";
export const pointInEllipse = <Point extends GenericPoint>(
p: Point,
ellipse: Ellipse<Point>,
) => {
const { center, angle, halfWidth, halfHeight } = ellipse;
const translatedPoint = vectorAdd(
vectorFromPoint(p),
vectorScale(vectorFromPoint(center), -1),
);
const [rotatedPointX, rotatedPointY] = pointRotateRads(
pointFromVector(translatedPoint),
point(0, 0),
radians(-angle),
);
return (
(rotatedPointX / halfWidth) * (rotatedPointX / halfWidth) +
(rotatedPointY / halfHeight) * (rotatedPointY / halfHeight) <=
1
);
};
export const pointOnEllipse = <Point extends GenericPoint>(
point: Point,
ellipse: Ellipse<Point>,
threshold = PRECISION,
) => {
return distanceToEllipse(point, ellipse) <= threshold;
};
export const ellipseAxes = <Point extends GenericPoint>(
ellipse: Ellipse<Point>,
) => {
const widthGreaterThanHeight = ellipse.halfWidth > ellipse.halfHeight;
const majorAxis = widthGreaterThanHeight
? ellipse.halfWidth * 2
: ellipse.halfHeight * 2;
const minorAxis = widthGreaterThanHeight
? ellipse.halfHeight * 2
: ellipse.halfWidth * 2;
return {
majorAxis,
minorAxis,
};
};
export const ellipseFocusToCenter = <Point extends GenericPoint>(
ellipse: Ellipse<Point>,
) => {
const { majorAxis, minorAxis } = ellipseAxes(ellipse);
return Math.sqrt(majorAxis ** 2 - minorAxis ** 2);
};
export const ellipseExtremes = <Point extends GenericPoint>(
ellipse: Ellipse<Point>,
) => {
const { center, angle } = ellipse;
const { majorAxis, minorAxis } = ellipseAxes(ellipse);
const cos = Math.cos(angle);
const sin = Math.sin(angle);
const sqSum = majorAxis ** 2 + minorAxis ** 2;
const sqDiff = (majorAxis ** 2 - minorAxis ** 2) * Math.cos(2 * angle);
const yMax = Math.sqrt((sqSum - sqDiff) / 2);
const xAtYMax =
(yMax * sqSum * sin * cos) /
(majorAxis ** 2 * sin ** 2 + minorAxis ** 2 * cos ** 2);
const xMax = Math.sqrt((sqSum + sqDiff) / 2);
const yAtXMax =
(xMax * sqSum * sin * cos) /
(majorAxis ** 2 * cos ** 2 + minorAxis ** 2 * sin ** 2);
const centerVector = vectorFromPoint(center);
return [
vectorAdd(vector(xAtYMax, yMax), centerVector),
vectorAdd(vectorScale(vector(xAtYMax, yMax), -1), centerVector),
vectorAdd(vector(xMax, yAtXMax), centerVector),
vectorAdd(vector(xMax, yAtXMax), centerVector),
];
};
const distanceToEllipse = <Point extends GenericPoint>(
p: Point,
ellipse: Ellipse<Point>,
) => {
const { angle, halfWidth, halfHeight, center } = ellipse;
const a = halfWidth;
const b = halfHeight;
const translatedPoint = vectorAdd(
vectorFromPoint(p),
vectorScale(vectorFromPoint(center), -1),
);
const [rotatedPointX, rotatedPointY] = pointRotateRads(
pointFromVector(translatedPoint),
point(0, 0),
radians(-angle),
);
const px = Math.abs(rotatedPointX);
const py = Math.abs(rotatedPointY);
let tx = 0.707;
let ty = 0.707;
for (let i = 0; i < 3; i++) {
const x = a * tx;
const y = b * ty;
const ex = ((a * a - b * b) * tx ** 3) / a;
const ey = ((b * b - a * a) * ty ** 3) / b;
const rx = x - ex;
const ry = y - ey;
const qx = px - ex;
const qy = py - ey;
const r = Math.hypot(ry, rx);
const q = Math.hypot(qy, qx);
tx = Math.min(1, Math.max(0, ((qx * r) / q + ex) / a));
ty = Math.min(1, Math.max(0, ((qy * r) / q + ey) / b));
const t = Math.hypot(ty, tx);
tx /= t;
ty /= t;
}
const [minX, minY] = [
a * tx * Math.sign(rotatedPointX),
b * ty * Math.sign(rotatedPointY),
];
return pointDistance(point(rotatedPointX, rotatedPointY), point(minX, minY));
};
/**
* Calculate a maximum of two intercept points for a line going throug an
* ellipse.
*/
export function interceptPointsOfLineAndEllipse<Point extends GenericPoint>(
ellipse: Readonly<Ellipse<Point>>,
l: Readonly<Line<Point>>,
): Point[] {
const rx = ellipse.halfWidth;
const ry = ellipse.halfHeight;
const nonRotatedLine = line(
pointRotateRads(l[0], ellipse.center, radians(-ellipse.angle)),
pointRotateRads(l[1], ellipse.center, radians(-ellipse.angle)),
);
const dir = vectorFromPoint(nonRotatedLine[1], nonRotatedLine[0]);
const diff = vector(
nonRotatedLine[0][0] - ellipse.center[0],
nonRotatedLine[0][1] - ellipse.center[1],
);
const mDir = vector(dir[0] / (rx * rx), dir[1] / (ry * ry));
const mDiff = vector(diff[0] / (rx * rx), diff[1] / (ry * ry));
const a = vectorDot(dir, mDir);
const b = vectorDot(dir, mDiff);
const c = vectorDot(diff, mDiff) - 1.0;
const d = b * b - a * c;
const intersections: Point[] = [];
if (d > 0) {
const t_a = (-b - Math.sqrt(d)) / a;
const t_b = (-b + Math.sqrt(d)) / a;
if (0 <= t_a && t_a <= 1) {
intersections.push(
point(
nonRotatedLine[0][0] +
(nonRotatedLine[1][0] - nonRotatedLine[0][0]) * t_a,
nonRotatedLine[0][1] +
(nonRotatedLine[1][1] - nonRotatedLine[0][1]) * t_a,
),
);
}
if (0 <= t_b && t_b <= 1) {
intersections.push(
point(
nonRotatedLine[0][0] +
(nonRotatedLine[1][0] - nonRotatedLine[0][0]) * t_b,
nonRotatedLine[0][1] +
(nonRotatedLine[1][1] - nonRotatedLine[0][1]) * t_b,
),
);
}
} else if (d === 0) {
const t = -b / a;
if (0 <= t && t <= 1) {
intersections.push(
point(
nonRotatedLine[0][0] +
(nonRotatedLine[1][0] - nonRotatedLine[0][0]) * t,
nonRotatedLine[0][1] +
(nonRotatedLine[1][1] - nonRotatedLine[0][1]) * t,
),
);
}
}
return intersections.map((point) =>
pointRotateRads(point, ellipse.center, ellipse.angle),
);
}