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srs/trunk/research/players/js/srs.player.js

383 lines
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JavaScript

/**
* the SrsPlayer object.
* @param container the html container id.
* @param width a float value specifies the width of player.
* @param height a float value specifies the height of player.
* @param private_object [optional] an object that used as private object,
* for example, the logic chat object which owner this player.
* Usage:
<script type="text/javascript" src="js/swfobject.js"></script>
<script type="text/javascript" src="js/srs.player.js"></script>
<div id="player"></div>
var p = new SrsPlayer("player", 640, 480);
p.set_srs_player_url("srs_player.swf?v=1.0.0");
p.on_player_ready = function() {
p.set_bt(0.8);
p.set_mbt(1.2);
p.play("rtmp://ossrs.net/live/livestream");
};
p.on_player_metadata = function(metadata) {
console.log(metadata);
console.log(p.dump_log());
};
p.start();
*/
function SrsPlayer(container, width, height, private_object) {
if (!SrsPlayer.__id) {
SrsPlayer.__id = 100;
}
if (!SrsPlayer.__players) {
SrsPlayer.__players = [];
}
SrsPlayer.__players.push(this);
this.private_object = private_object;
this.container = container;
this.width = width;
this.height = height;
this.id = SrsPlayer.__id++;
this.stream_url = null;
this.buffer_time = 0.3; // default to 0.3
this.max_buffer_time = this.buffer_time * 3; // default to 3 x bufferTime.
this.volume = 1.0; // default to 100%
this.callbackObj = null;
this.srs_player_url = "srs_player/release/srs_player.swf?_version="+srs_get_version_code();
// callback set the following values.
this.meatadata = {}; // for on_player_metadata
this.time = 0; // current stream time.
this.buffer_length = 0; // current stream buffer length.
this.kbps = 0; // current stream bitrate(video+audio) in kbps.
this.fps = 0; // current stream video fps.
this.rtime = 0; // flash relative time in ms.
this.__fluency = {
total_empty_count: 0,
total_empty_time: 0,
current_empty_time: 0
};
this.__fluency.on_stream_empty = function(time) {
this.total_empty_count++;
this.current_empty_time = time;
};
this.__fluency.on_stream_full = function(time) {
if (this.current_empty_time > 0) {
this.total_empty_time += time - this.current_empty_time;
this.current_empty_time = 0;
}
};
this.__fluency.calc = function(time) {
var den = this.total_empty_count * 4 + this.total_empty_time * 2 + time;
if (den > 0) {
return time * 100 / den;
}
return 0;
};
}
/**
* user can set some callback, then start the player.
* @param url the default url.
* callbacks:
* on_player_ready():int, when srs player ready, user can play().
* on_player_metadata(metadata:Object):int, when srs player get metadata.
* methods:
* set_bt(t:Number):void, set the buffer time in seconds.
* set_mbt(t:Number):void, set the max buffer time in seconds.
* dump_log():String, get all logs of player.
*/
SrsPlayer.prototype.start = function(url) {
if (url) {
this.stream_url = url;
}
// embed the flash.
var flashvars = {};
flashvars.id = this.id;
flashvars.on_player_ready = "__srs_on_player_ready";
flashvars.on_player_metadata = "__srs_on_player_metadata";
flashvars.on_player_timer = "__srs_on_player_timer";
flashvars.on_player_empty = "__srs_on_player_empty";
flashvars.on_player_full = "__srs_on_player_full";
flashvars.on_player_status = "__srs_on_player_status";
var params = {};
params.wmode = "opaque";
params.allowFullScreen = "true";
params.allowScriptAccess = "always";
var attributes = {};
var self = this;
swfobject.embedSWF(
this.srs_player_url,
this.container,
this.width, this.height,
"11.1.0", "js/AdobeFlashPlayerInstall.swf",
flashvars, params, attributes,
function(callbackObj){
self.callbackObj = callbackObj;
if (!callbackObj.success) {
console.error('Initialize player failed:'); console.error(callbackObj);
}
}
);
return this;
}
/**
* play the stream.
* @param stream_url the url of stream, rtmp or http.
* @param volume the volume, 0 is mute, 1 is 100%, 2 is 200%.
*/
SrsPlayer.prototype.play = function(url, volume) {
this.stop();
SrsPlayer.__players.push(this);
if (url) {
this.stream_url = url;
}
// volume maybe 0, so never use if(volume) to check its value.
if (volume != null && volume != undefined) {
this.volume = volume;
}
this.callbackObj.ref.__play(this.stream_url, this.width, this.height, this.buffer_time, this.max_buffer_time, this.volume);
}
/**
* stop play stream.
*/
SrsPlayer.prototype.stop = function() {
this.callbackObj.ref.__stop();
}
/**
* pause the play.
*/
SrsPlayer.prototype.pause = function() {
this.callbackObj.ref.__pause();
}
/**
* resume the play.
*/
SrsPlayer.prototype.resume = function() {
this.callbackObj.ref.__resume();
}
/**
* get the stream fluency, where 100 is 100%.
*/
SrsPlayer.prototype.fluency = function() {
return this.__fluency.calc(this.rtime);
}
/**
* get the stream empty count.
*/
SrsPlayer.prototype.empty_count = function() {
return this.__fluency.total_empty_count;
}
/**
* get all log data.
*/
SrsPlayer.prototype.dump_log = function() {
return this.callbackObj.ref.__dump_log();
}
/**
* to set the DAR, for example, DAR=16:9 where num=16,den=9.
* @param num, for example, 16.
* use metadata width if 0.
* use user specified width if -1.
* @param den, for example, 9.
* use metadata height if 0.
* use user specified height if -1.
*/
SrsPlayer.prototype.set_dar = function(num, den) {
this.callbackObj.ref.__set_dar(num, den);
}
/**
* set the fullscreen size data.
* @refer the refer fullscreen mode. it can be:
* video: use video orignal size.
* screen: use screen size to rescale video.
* @param percent, the rescale percent, where
* 100 means 100%.
*/
SrsPlayer.prototype.set_fs = function(refer, percent) {
this.callbackObj.ref.__set_fs(refer, percent);
}
/**
* set the stream buffer time in seconds.
* @buffer_time the buffer time in seconds.
*/
SrsPlayer.prototype.set_bt = function(buffer_time) {
if (this.buffer_time == buffer_time) {
return;
}
this.buffer_time = buffer_time;
this.callbackObj.ref.__set_bt(buffer_time);
// reset the max buffer time to 3 x buffer_time.
this.set_mbt(buffer_time * 3);
}
/**
* set the stream max buffer time in seconds.
* @param max_buffer_time the max buffer time in seconds.
* @remark this is the key feature for realtime communication by flash.
*/
SrsPlayer.prototype.set_mbt = function(max_buffer_time) {
// we must atleast set the max buffer time to 0.6s.
max_buffer_time = Math.max(0.6, max_buffer_time);
// max buffer time always greater than buffer time.
max_buffer_time = Math.max(this.buffer_time, max_buffer_time);
if (parseInt(this.max_buffer_time * 10) == parseInt(max_buffer_time * 10)) {
return;
}
this.max_buffer_time = max_buffer_time;
this.callbackObj.ref.__set_mbt(max_buffer_time);
}
/**
* set the srs_player.swf url
* @param url, srs_player.swf's url.
* @param params, object.
*/
SrsPlayer.prototype.set_srs_player_url = function(url, params) {
var query_array = [],
query_string = "",
p;
params = params || {};
params._version = srs_get_version_code();
for (p in params) {
if (params.hasOwnProperty(p)) {
query_array.push(p + "=" + encodeURIComponent(params[p]));
}
}
query_string = query_array.join("&");
this.srs_player_url = url + "?" + query_string;
}
/**
* the callback when player is ready.
*/
SrsPlayer.prototype.on_player_ready = function() {
}
/**
* the callback when player got metadata.
* @param metadata the metadata which player got.
*/
SrsPlayer.prototype.on_player_metadata = function(metadata) {
// ignore.
}
/**
* the callback when player timer event.
* @param time current stream time.
* @param buffer_length current buffer length.
* @param kbps current video plus audio bitrate in kbps.
* @param fps current video fps.
* @param rtime current relative time by flash.util.getTimer().
*/
SrsPlayer.prototype.on_player_timer = function(time, buffer_length, kbps, fps, rtime) {
// ignore.
}
/**
* the callback when player got NetStream.Buffer.Empty
* @param time current relative time by flash.util.getTimer().
*/
SrsPlayer.prototype.on_player_empty = function(time) {
// ignore.
}
/**
* the callback when player got NetStream.Buffer.Full
* @param time current relative time by flash.util.getTimer().
*/
SrsPlayer.prototype.on_player_full = function(time) {
// ignore.
}
/**
* the callback when player status change.
* @param code the status code, "init", "connected", "play", "closed", "rejected", "failed".
* init => connected/rejected/failed
* connected => play/rejected => closed
* @param desc the description for the status.
*/
SrsPlayer.prototype.on_player_status = function(code, desc) {
// ignore.
}
/**
* helpers.
*/
function __srs_find_player(id) {
for (var i = 0; i < SrsPlayer.__players.length; i++) {
var player = SrsPlayer.__players[i];
if (player.id != id) {
continue;
}
return player;
}
throw new Error("player not found. id=" + id);
}
function __srs_on_player_ready(id) {
var player = __srs_find_player(id);
player.on_player_ready();
}
function __srs_on_player_metadata(id, metadata) {
var player = __srs_find_player(id);
// user may override the on_player_metadata,
// so set the data before invoke it.
player.metadata = metadata;
player.on_player_metadata(metadata);
}
function __srs_on_player_timer(id, time, buffer_length, kbps, fps, rtime) {
var player = __srs_find_player(id);
buffer_length = Math.max(0, buffer_length);
buffer_length = Math.min(player.buffer_time, buffer_length);
time = Math.max(0, time);
// user may override the on_player_timer,
// so set the data before invoke it.
player.time = time;
player.buffer_length = buffer_length;
player.kbps = kbps;
player.fps = fps;
player.rtime = rtime;
player.on_player_timer(time, buffer_length, kbps, fps, rtime);
}
function __srs_on_player_empty(id, time) {
var player = __srs_find_player(id);
player.__fluency.on_stream_empty(time);
player.on_player_empty(time);
}
function __srs_on_player_full(id, time) {
var player = __srs_find_player(id);
player.__fluency.on_stream_full(time);
player.on_player_full(time);
}
function __srs_on_player_status(id, code, desc) {
var player = __srs_find_player(id);
player.on_player_status(code, desc);
if (code != "closed") {
return;
}
for (var i = 0; i < SrsPlayer.__players.length; i++) {
var player = SrsPlayer.__players[i];
if (player.id != this.id) {
continue;
}
SrsPlayer.__players.splice(i, 1);
break;
}
}