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For some use scenario, the publisher is invited when player want to view the stream:
1. Publisher connect to system, but does not publish any stream to SRS yet.
2. Player connect to system and start to request the stream.
3. System notifies publisher to publish stream to SRS.
4. Player play the stream from SRS.
Please notice that `system` means your business system, not SRS.
This is what we called `on-demand-live-streaming`, so when the last player stop to view the stream, what happends?
1. System needs to notify publisher to stop publish.
2. Or, SRS disconnect the publisher when idle(the last player stops playing).
This PR is for the solution 2, so that the cleanup is very simple, your system does not need to notify publisher to stop publish, because SRS has already disconnected the publihser.
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