/** * the SrsPlayer object. * @param container the html container id. * @param width a float value specifies the width of player. * @param height a float value specifies the height of player. * @param private_object [optional] an object that used as private object, * for example, the logic chat object which owner this player. */ function SrsPlayer(container, width, height, private_object) { if (!SrsPlayer.__id) { SrsPlayer.__id = 100; } if (!SrsPlayer.__players) { SrsPlayer.__players = []; } SrsPlayer.__players.push(this); this.private_object = private_object; this.container = container; this.width = width; this.height = height; this.id = SrsPlayer.__id++; this.stream_url = null; this.buffer_time = 0.8; // default to 0.8 this.volume = 1.0; // default to 100% this.callbackObj = null; // callback set the following values. this.meatadata = {}; // for on_player_metadata this.time = 0; // current stream time. this.buffer_length = 0; // current stream buffer length. } /** * user can set some callback, then start the player. * @param url the default url. * callbacks: * on_player_ready():int, when srs player ready, user can play. * on_player_metadata(metadata:Object):int, when srs player get metadata. */ SrsPlayer.prototype.start = function(url) { if (url) { this.stream_url = url; } // embed the flash. var flashvars = {}; flashvars.id = this.id; flashvars.on_player_ready = "__srs_on_player_ready"; flashvars.on_player_metadata = "__srs_on_player_metadata"; flashvars.on_player_timer = "__srs_on_player_timer"; var params = {}; params.wmode = "opaque"; params.allowFullScreen = "true"; params.allowScriptAccess = "always"; var attributes = {}; var self = this; swfobject.embedSWF( "srs_player/release/srs_player.swf?_version="+srs_get_version_code(), this.container, this.width, this.height, "11.1.0", "js/AdobeFlashPlayerInstall.swf", flashvars, params, attributes, function(callbackObj){ self.callbackObj = callbackObj; } ); return this; } /** * play the stream. * @param stream_url the url of stream, rtmp or http. * @param volume the volume, 0 is mute, 1 is 100%, 2 is 200%. */ SrsPlayer.prototype.play = function(url, volume) { this.stop(); SrsPlayer.__players.push(this); if (url) { this.stream_url = url; } // volume maybe 0, so never use if(volume) to check its value. if (volume != null && volume != undefined) { this.volume = volume; } this.callbackObj.ref.__play(this.stream_url, this.width, this.height, this.buffer_time, this.volume); } SrsPlayer.prototype.stop = function() { for (var i = 0; i < SrsPlayer.__players.length; i++) { var player = SrsPlayer.__players[i]; if (player.id != this.id) { continue; } SrsPlayer.__players.splice(i, 1); break; } this.callbackObj.ref.__stop(); } SrsPlayer.prototype.pause = function() { this.callbackObj.ref.__pause(); } SrsPlayer.prototype.resume = function() { this.callbackObj.ref.__resume(); } /** * to set the DAR, for example, DAR=16:9 where num=16,den=9. * @param num, for example, 16. * use metadata width if 0. * use user specified width if -1. * @param den, for example, 9. * use metadata height if 0. * use user specified height if -1. */ SrsPlayer.prototype.set_dar = function(num, den) { this.callbackObj.ref.__set_dar(num, den); } /** * set the fullscreen size data. * @refer the refer fullscreen mode. it can be: * video: use video orignal size. * screen: use screen size to rescale video. * @param percent, the rescale percent, where * 100 means 100%. */ SrsPlayer.prototype.set_fs = function(refer, percent) { this.callbackObj.ref.__set_fs(refer, percent); } /** * set the stream buffer time in seconds. * @buffer_time the buffer time in seconds. */ SrsPlayer.prototype.set_bt = function(buffer_time) { this.buffer_time = buffer_time; this.callbackObj.ref.__set_bt(buffer_time); } SrsPlayer.prototype.on_player_ready = function() { } SrsPlayer.prototype.on_player_metadata = function(metadata) { // ignore. } SrsPlayer.prototype.on_player_timer = function(time, buffer_length) { // ignore. } function __srs_find_player(id) { for (var i = 0; i < SrsPlayer.__players.length; i++) { var player = SrsPlayer.__players[i]; if (player.id != id) { continue; } return player; } throw new Error("player not found. id=" + id); } function __srs_on_player_ready(id) { var player = __srs_find_player(id); player.on_player_ready(); } function __srs_on_player_metadata(id, metadata) { var player = __srs_find_player(id); // user may override the on_player_metadata, // so set the data before invoke it. player.metadata = metadata; player.on_player_metadata(metadata); } function __srs_on_player_timer(id, time, buffer_length) { var player = __srs_find_player(id); buffer_length = Math.max(0, buffer_length); buffer_length = Math.min(player.buffer_time, buffer_length); time = Math.max(0, time); // user may override the on_player_timer, // so set the data before invoke it. player.time = time; player.buffer_length = buffer_length; player.on_player_timer(time, buffer_length); }