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@ -78,6 +78,7 @@ CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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// the timeout to wait for client control message,
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// if timeout, we generally ignore and send the data to client,
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// generally, it's the pulse time for data seding.
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// @remark, recomment to 500ms.
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#define SRS_CONSTS_RTMP_PULSE_TIMEOUT_US (int64_t)(500*1000LL)
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/**
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@ -97,18 +98,42 @@ CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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// always use fmt0 as cache.
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//#define SRS_CONSTS_RTMP_MAX_FMT3_HEADER_SIZE 5
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/**
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* how many msgs can be send entirely.
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* for play clients to get msgs then totally send out.
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* for example, 25fps video, 40ms per video packet,
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* while audio is 20ms per audio packet where 2/3 is audios,
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* when SYS_CONSTS_MAX_PLAY_SEND_MSGS is 128, then
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* we will send all 128*40ms/3=1706ms packets in a time,
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* which should greater than the SRS_CONSTS_RTMP_PULSE_TIMEOUT_US
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* (for example, 500ms), that is, we should:
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* SYS_CONSTS_MAX_PLAY_SEND_MSGS * 40 / 3 >= SRS_CONSTS_RTMP_PULSE_TIMEOUT_US
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* @remark, recomment to 128.
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*/
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#define SYS_CONSTS_MAX_PLAY_SEND_MSGS 128
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/**
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* for performance issue,
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* the iovs cache, @see https://github.com/winlinvip/simple-rtmp-server/issues/194
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* iovs cache for multiple messages for each connections.
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* each iovc is 16bytes, sizeof(iovec)=16, suppose the chunk size is 64k,
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* each message send in a chunk which needs only 2 iovec,
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* so the iovs max should be (SYS_CONSTS_MAX_PLAY_SEND_MSGS * 16 * 2)
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*
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* @remark, SRS will realloc when the iovs not enough.
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*/
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#define SRS_CONSTS_IOVS_MAX 1024
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#define SRS_CONSTS_IOVS_MAX (SYS_CONSTS_MAX_PLAY_SEND_MSGS * 32)
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/**
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* for performance issue,
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* the c0c3 cache, @see https://github.com/winlinvip/simple-rtmp-server/issues/194
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* c0c3 cache for multiple messages for each connections.
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* each c0 <= 16byes, suppose the chunk size is 64k,
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* each message send in a chunk which needs only a c0 header,
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* so the c0c3 cache should be (SYS_CONSTS_MAX_PLAY_SEND_MSGS * 16)
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*
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* @remark, SRS will try another loop when c0c3 cache dry, for we cannot realloc it.
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* so we use larger c0c3 cache, that is (SYS_CONSTS_MAX_PLAY_SEND_MSGS * 32)
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*/
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#define SRS_CONSTS_C0C3_HEADERS_MAX 4096
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#define SRS_CONSTS_C0C3_HEADERS_MAX (SYS_CONSTS_MAX_PLAY_SEND_MSGS * 32)
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///////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////
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