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// Copyright 2019, Chef. All rights reserved.
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// https://github.com/q191201771/naza
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//
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// Use of this source code is governed by a MIT-style license
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// that can be found in the License file.
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//
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// Author: Chef (191201771@qq.com)
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package slicebytepool
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type SliceBytePool interface {
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// 功能类似于 make([]byte, <size>)
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Get(size int) []byte
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Put(buf []byte)
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RetrieveStatus() Status
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}
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type Status struct {
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getCount int64
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putCount int64
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hitCount int64
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sizeBytes int64
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}
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type Strategy int
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const (
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// 底层桶使用sync.Pool,内部的[]byte由sync.Pool决定何时释放
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StrategyMultiStdPoolBucket = iota + 1
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// 底层桶使用切片,内部的[]byte永远不会释放
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StrategyMultiSlicePoolBucket
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)
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type Bucket interface {
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// 桶内无满足条件的[]byte时,返回nil
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Get(size int) []byte
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Put(buf []byte)
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}
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func NewSliceBytePool(strategy Strategy) SliceBytePool {
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var capToFreeBucket map[int]Bucket
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switch strategy {
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case StrategyMultiStdPoolBucket:
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capToFreeBucket = make(map[int]Bucket)
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for i := minSize; i <= maxSize; i <<= 1 {
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capToFreeBucket[i] = NewStdPoolBucket()
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}
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case StrategyMultiSlicePoolBucket:
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capToFreeBucket = make(map[int]Bucket)
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for i := minSize; i <= maxSize; i <<= 1 {
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capToFreeBucket[i] = NewSliceBucket()
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}
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}
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return &sliceBytePool{
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strategy: strategy,
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capToFreeBucket: capToFreeBucket,
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}
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}
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