Merge pull request #65 from microsoft/custom_worker
Add support for creating a custom webworker subclasspull/2748/head
commit
251cec6aa4
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<!--
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To test this file, you need to use a local server. The recommendation is that you run:
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npx serve .
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Then open http://localhost:5000/test/custom-worker
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-->
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<!DOCTYPE html>
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<html>
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<head>
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<meta http-equiv="X-UA-Compatible" content="IE=edge" />
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<meta http-equiv="Content-Type" content="text/html;charset=utf-8" />
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<link rel="stylesheet" data-name="vs/editor/editor.main" href="../node_modules/monaco-editor-core/dev/vs/editor/editor.main.css">
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</head>
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<body>
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<h2>Monaco Editor TypeScript test page</h2>
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<button id="resetBtn">Reset Sample</button>
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<div id="container" style="width:800px;height:600px;border:1px solid grey"></div>
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<h3>Custom webworker</h3>
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<button id="logDTS">Log DTS</button>
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<button id="getAST">Print AST to console</button>
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<script>
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var paths = {
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'vs/basic-languages': '../node_modules/monaco-languages/release/dev',
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'vs/language/typescript': '../release/dev',
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'vs': '../node_modules/monaco-editor-core/dev/vs'
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};
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if (document.location.protocol === 'http:') {
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// Add support for running local http server
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let testIndex = document.location.pathname.indexOf('/test/');
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if (testIndex !== -1) {
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let prefix = document.location.pathname.substr(0, testIndex);
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paths['vs/language/typescript'] = prefix + '/release/dev';
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}
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}
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var require = {
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paths: paths
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};
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</script>
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<script src="../node_modules/monaco-editor-core/dev/vs/loader.js"></script>
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<script src="../node_modules/monaco-editor-core/dev/vs/editor/editor.main.nls.js"></script>
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<script src="../node_modules/monaco-editor-core/dev/vs/editor/editor.main.js"></script>
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<script>
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function getDefaultCode() {
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return [
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'/* Game of Life',
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' * Implemented in TypeScript',
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' * To learn more about TypeScript, please visit http://www.typescriptlang.org/',
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' */',
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'',
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'module Conway {',
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'',
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' export class Cell {',
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' public row: number;',
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' public col: number;',
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' public live: boolean;',
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'',
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' constructor(row: number, col: number, live: boolean) {',
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' this.row = row;',
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' this.col = col;',
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' this.live = live',
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' }',
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' }',
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'',
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' export class GameOfLife {',
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' private gridSize: number;',
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' private canvasSize: number;',
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' private lineColor: string;',
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' private liveColor: string;',
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' private deadColor: string;',
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' private initialLifeProbability: number;',
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' private animationRate: number;',
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' private cellSize: number;',
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' private context: CanvasRenderingContext2D;',
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' private world;',
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'',
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'',
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' constructor() {',
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' this.gridSize = 50;',
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' this.canvasSize = 600;',
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' this.lineColor = \'#cdcdcd\';',
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' this.liveColor = \'#666\';',
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' this.deadColor = \'#eee\';',
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' this.initialLifeProbability = 0.5;',
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' this.animationRate = 60;',
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' this.cellSize = 0;',
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' this.world = this.createWorld();',
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' this.circleOfLife();',
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' }',
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'',
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' public createWorld() {',
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' return this.travelWorld( (cell : Cell) => {',
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' cell.live = Math.random() < this.initialLifeProbability;',
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' return cell;',
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' });',
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' }',
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'',
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' public circleOfLife() : void {',
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' this.world = this.travelWorld( (cell: Cell) => {',
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' cell = this.world[cell.row][cell.col];',
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' this.draw(cell);',
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' return this.resolveNextGeneration(cell);',
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' });',
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' setTimeout( () => {this.circleOfLife()}, this.animationRate);',
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' }',
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'',
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' public resolveNextGeneration(cell : Cell) {',
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' var count = this.countNeighbors(cell);',
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' var newCell = new Cell(cell.row, cell.col, cell.live);',
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' if(count < 2 || count > 3) newCell.live = false;',
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' else if(count == 3) newCell.live = true;',
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' return newCell;',
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' }',
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'',
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' public countNeighbors(cell : Cell) {',
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' var neighbors = 0;',
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' for(var row = -1; row <=1; row++) {',
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' for(var col = -1; col <= 1; col++) {',
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' if(row == 0 && col == 0) continue;',
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' if(this.isAlive(cell.row + row, cell.col + col)) {',
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' neighbors++;',
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' }',
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' }',
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' }',
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' return neighbors;',
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' }',
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'',
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' public isAlive(row : number, col : number) {',
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' if(row < 0 || col < 0 || row >= this.gridSize || col >= this.gridSize) return false;',
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' return this.world[row][col].live;',
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' }',
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'',
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' public travelWorld(callback) {',
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' var result = [];',
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' for(var row = 0; row < this.gridSize; row++) {',
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' var rowData = [];',
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' for(var col = 0; col < this.gridSize; col++) {',
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' rowData.push(callback(new Cell(row, col, false)));',
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' }',
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' result.push(rowData);',
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' }',
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' return result;',
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' }',
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'',
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' public draw(cell : Cell) {',
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' if(this.context == null) this.context = this.createDrawingContext();',
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' if(this.cellSize == 0) this.cellSize = this.canvasSize/this.gridSize;',
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'',
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' this.context.strokeStyle = this.lineColor;',
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' this.context.strokeRect(cell.row * this.cellSize, cell.col*this.cellSize, this.cellSize, this.cellSize);',
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' this.context.fillStyle = cell.live ? this.liveColor : this.deadColor;',
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' this.context.fillRect(cell.row * this.cellSize, cell.col*this.cellSize, this.cellSize, this.cellSize);',
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' }',
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'',
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' public createDrawingContext() {',
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' var canvas = <HTMLCanvasElement> document.getElementById(\'conway-canvas\');',
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' if(canvas == null) {',
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' canvas = document.createElement(\'canvas\');',
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' canvas.id = \'conway-canvas\';',
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' canvas.width = this.canvasSize;',
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' canvas.height = this.canvasSize;',
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' document.body.appendChild(canvas);',
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' }',
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' return canvas.getContext(\'2d\');',
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' }',
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' }',
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'}',
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'',
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'var game = new Conway.GameOfLife();',
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].join('\n');
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}
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function getDefaultComplierOpts() {
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return { target: 99, jsx: 1, allowNonTsExtensions: true }
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}
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require([
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'vs/basic-languages/monaco.contribution',
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'vs/language/typescript/monaco.contribution'
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], () => {
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monaco.languages.typescript.typescriptDefaults.setWorkerOptions({ customWorkerPath: "http://localhost:5000/test/custom-worker.js" })
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monaco.languages.typescript.typescriptDefaults.setCompilerOptions({ target: 99, jsx: 1, allowNonTsExtensions: true, declaration: true, noLibCheck: true })
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var editor = monaco.editor.create(document.getElementById('container'), {
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value: localStorage.getItem("code") || getDefaultCode(),
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language: 'typescript',
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lightbulb: { enabled: true }
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});
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editor.onDidChangeModelContent(() => {
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const code = editor.getModel().getValue()
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localStorage.setItem("code", code)
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});
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document.getElementById('resetBtn').onclick = () => {
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editor.setValue(getDefaultCode());
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};
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document.getElementById('logDTS').onclick = async () => {
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const model = editor.getModel()
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const worker = await monaco.languages.typescript.getTypeScriptWorker()
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const thisWorker = await worker(model.uri)
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const dts = await thisWorker.getDTSEmitForFile(model.uri.toString())
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console.log(dts)
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};
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document.getElementById('getAST').onclick = async () => {
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const model = editor.getModel()
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const worker = await monaco.languages.typescript.getTypeScriptWorker()
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const thisWorker = await worker(model.uri)
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const ast = await thisWorker.printAST(model.uri.toString())
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console.log(ast)
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};
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});
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</script>
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</body>
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</html>
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@ -0,0 +1,60 @@
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// This example uses @typescript/vfs to create a virtual TS program
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// which can do work on a bg thread.
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// This version of the vfs edits the global scope (in the case of a webworker, this is 'self')
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importScripts("https://unpkg.com/@typescript/vfs@1.3.0/dist/vfs.globals.js")
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/** @type { import("@typescript/vfs") } */
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const tsvfs = globalThis.tsvfs
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/** @type {import("../src/tsWorker").CustomTSWebWorkerFactory }*/
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const worker = (TypeScriptWorker, ts, libFileMap) => {
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return class MonacoTSWorker extends TypeScriptWorker {
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// Adds a custom function to the webworker
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async getDTSEmitForFile(fileName) {
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const result = await this.getEmitOutput(fileName)
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const firstDTS = result.outputFiles.find(o => o.name.endsWith(".d.ts"))
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return (firstDTS && firstDTS.text) || ""
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}
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async printAST(fileName) {
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console.log("Creating virtual TS project")
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const compilerOptions = this.getCompilationSettings()
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const fsMap = new Map()
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for (const key of Object.keys(libFileMap)) {
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fsMap.set(key, "/" + libFileMap[key])
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}
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const thisCode = await this.getScriptText(fileName)
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fsMap.set("index.ts", thisCode)
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console.log("Starting up TS program")
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const system = tsvfs.createSystem(fsMap)
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const host = tsvfs.createVirtualCompilerHost(system, compilerOptions, ts)
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const program = ts.createProgram({
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rootNames: [...fsMap.keys()],
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options: compilerOptions,
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host: host.compilerHost,
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})
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// Now I can look at the AST for the .ts file too
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const mainSrcFile = program.getSourceFile("index.ts")
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let miniAST = "SourceFile"
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const recurse = (parent, depth) => {
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if (depth > 5) return
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ts.forEachChild(parent, node => {
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const spaces = " ".repeat(depth + 1)
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miniAST += `\n${spaces}${ts.SyntaxKind[node.kind]}`
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recurse(node, depth + 1)
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})
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}
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recurse(mainSrcFile, 0)
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return miniAST
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}
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}
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}
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self.customTSWorkerFactory = worker
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