From 0ccda7ac4de1a89d8a04b11c5b5a4be4e648f7e2 Mon Sep 17 00:00:00 2001
From: Jonathan <vanillajonathan@users.noreply.github.com>
Date: Tue, 7 Jun 2022 14:21:13 +0200
Subject: [PATCH] Format code

---
 website/index/samples/sample.dart.txt | 28 +++++++++++++++++----------
 1 file changed, 18 insertions(+), 10 deletions(-)

diff --git a/website/index/samples/sample.dart.txt b/website/index/samples/sample.dart.txt
index 3a16aa6d..c9eb663e 100644
--- a/website/index/samples/sample.dart.txt
+++ b/website/index/samples/sample.dart.txt
@@ -1,21 +1,24 @@
-import 'dart:async';
 import 'dart:math' show Random;
-main() async {
+
+void main() async {
   print('Compute π using the Monte Carlo method.');
-  await for (var estimate in computePi().take(100)) {
+  await for (final estimate in computePi().take(100)) {
     print('π ≅ $estimate');
   }
 }
+
 /// Generates a stream of increasingly accurate estimates of π.
-Stream<double> computePi({int batch: 100000}) async* {
-  var total = 0;
+Stream<double> computePi({int batch = 100000}) async* {
+  var total = 0; // Inferred to be of type int
   var count = 0;
   while (true) {
-    var points = generateRandom().take(batch);
-    var inside = points.where((p) => p.isInsideUnitCircle);
+    final points = generateRandom().take(batch);
+    final inside = points.where((p) => p.isInsideUnitCircle);
+
     total += batch;
     count += inside.length;
-    var ratio = count / total;
+    final ratio = count / total;
+
     // Area of a circle is A = π⋅r², therefore π = A/r².
     // So, when given random points with x ∈ <0,1>,
     // y ∈ <0,1>, the ratio of those inside a unit circle
@@ -24,14 +27,19 @@ Stream<double> computePi({int batch: 100000}) async* {
     yield ratio * 4;
   }
 }
-Iterable<Point> generateRandom([int seed]) sync* {
+
+Iterable<Point> generateRandom([int? seed]) sync* {
   final random = Random(seed);
   while (true) {
     yield Point(random.nextDouble(), random.nextDouble());
   }
 }
+
 class Point {
-  final double x, y;
+  final double x;
+  final double y;
+
   const Point(this.x, this.y);
+
   bool get isInsideUnitCircle => x * x + y * y <= 1;
 }