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latte-dock/plasmoid/package/contents/ui/task/animations/LauncherAnimation.qml

175 lines
5.4 KiB
QML

/*
* Copyright 2016 Smith AR <audoban@openmailbox.org>
* Michail Vourlakos <mvourlakos@gmail.com>
*
* This file is part of Latte-Dock
*
* Latte-Dock is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* Latte-Dock is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
import QtQuick 2.0
import org.kde.plasma.plasmoid 2.0
////bouncing task, e.g. on launcher activating and when a new window is
////added in a group task
SequentialAnimation{
id:launcherAnimation
property bool launchedAlready: false
property int speed: root.durationTime * 0.8 * units.longDuration
SequentialAnimation{
ScriptAction {
script: taskItem.launcherAction();
}
//Ghost animation that acts as a delayer
PropertyAnimation {
target: wrapper
property: "opacity"
to: 1
duration: 50
easing.type: Easing.InQuad
}
//end of ghost animation
ParallelAnimation{
PropertyAnimation {
target: wrapper
property: (icList.orientation == Qt.Vertical) ? "tempScaleWidth" : "tempScaleHeight"
to: taskItem.containsMouse ? 1+2*(root.maxZoomFactor-1) : 1 + (0.65 * (root.maxZoomFactor-1))
duration: launcherAnimation.speed
easing.type: Easing.OutQuad
}
PropertyAnimation {
target: wrapper
property: (icList.orientation == Qt.Horizontal) ? "tempScaleWidth" : "tempScaleHeight"
to: 1
duration: launcherAnimation.speed
easing.type: Easing.OutQuad
}
}
PropertyAnimation {
target: wrapper
property: (icList.orientation == Qt.Vertical) ? "tempScaleWidth" : "tempScaleHeight"
to: 1
duration: 4*launcherAnimation.speed
easing.type: Easing.OutBounce
}
ParallelAnimation{
PropertyAnimation {
target: wrapper
property: (icList.orientation == Qt.Vertical) ? "tempScaleHeight" : "tempScaleWidth"
to: 1
duration: root.durationTime*launcherAnimation.speed
easing.type: Easing.OutBounce
}
PropertyAnimation {
target: wrapper
property: "mScale"
to: 1
duration: root.durationTime*launcherAnimation.speed
easing.type: Easing.OutQuad
}
}
}
onStopped: {
if (!taskItem.inRemoveStage) {
taskItem.inBouncingAnimation = false;
root.removeWaitingLauncher(taskItem.launcherUrl);
}
root.setGlobalDirectRender(false);
clearAnimationsSignals();
taskItem.setBlockingAnimation(false);
taskItem.animationEnded();
}
function clearAnimationsSignals() {
if ( launchedAlready && root.noTasksInAnimation>0 ) {
root.noTasksInAnimation--;
}
if ( launchedAlready ) {
root.signalAnimationsNeedThickness(-1);
}
launchedAlready = false;
}
function init(){
//console.log ("Nooo 1 : "+root.noTasksInAnimation);
if(!launchedAlready) {
launchedAlready = true;
root.signalAnimationsNeedThickness(1);
if (root.latteView)
root.latteView.disableDirectRender();
else
icList.directRender=false;
parabolicManager.clearTasksGreaterThan(index);
parabolicManager.clearTasksLowerThan(index);
root.noTasksInAnimation++;
taskItem.inBouncingAnimation = true;
taskItem.setBlockingAnimation(true);
//trying to fix the ListView nasty behavior
//during the removal the anchoring for ListView children changes a lot
var previousTask = icList.childAtIndex(taskItem.lastValidIndex-1);
if (previousTask !== undefined && !previousTask.isStartup && !previousTask.inBouncingAnimation){
if (root.vertical) {
taskItem.anchors.top = previousTask.bottom;
} else {
taskItem.anchors.left = previousTask.right;
}
}
}
wrapper.tempScaleWidth = wrapper.mScale;
wrapper.tempScaleHeight = wrapper.mScale;
icList.hoveredIndex = -1;
}
function bounceLauncher(){
if(root.animationLauncherBouncing){
taskItem.animationStarted();
init();
start();
} else{
stopped();
taskItem.launcherAction();
}
}
Component.onCompleted: {
wrapper.runLauncherAnimation.connect(bounceLauncher);
}
Component.onDestruction: {
clearAnimationsSignals();
wrapper.runLauncherAnimation.disconnect(bounceLauncher);
}
}
/////////////////// end of launcher animation