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bbddfd3d48
--huge refactor in order to split the logic of the Layout file. One of small steps in order to end at the following logic: AbstractLayout->GeneralLayout->InterfacedLayout InterfacedLayout->NormalLayout InterfacedLayout->OnTopLayout PresentedLayout, that will contain references for one ActiveLayout and one OnTopLayout and will act as a class to provide useful information to layoutManager and all other classes that want to work with Views. GeneralLayout will gain a storage object for all STORAGE properties that require a CORONA to work |
6 years ago | |
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settings | 6 years ago | |
contextmenu.cpp | 6 years ago | |
contextmenu.h | 6 years ago | |
effects.cpp | 6 years ago | |
effects.h | 6 years ago | |
indicator.cpp | 6 years ago | |
indicator.h | 6 years ago | |
indicatorinfo.cpp | 6 years ago | |
indicatorinfo.h | 6 years ago | |
panelshadows.cpp | 6 years ago | |
panelshadows_p.h | 6 years ago | |
positioner.cpp | 6 years ago | |
positioner.h | 6 years ago | |
screenedgeghostwindow.cpp | 6 years ago | |
screenedgeghostwindow.h | 6 years ago | |
view.cpp | 6 years ago | |
view.h | 6 years ago | |
visibilitymanager.cpp | 6 years ago | |
visibilitymanager.h | 6 years ago | |
windowstracker.cpp | 6 years ago | |
windowstracker.h | 6 years ago |