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160 lines
4.6 KiB
QML
160 lines
4.6 KiB
QML
/*
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* Copyright 2013 Michail Vourlakos <mvourlakos@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 2.010-1301, USA.
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*/
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import QtQuick 2.0
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import QtQml.Models 2.2
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//trying to do a very simple thing to count how many windows does
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//a task instace has...
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//Workaround the mess with launchers, startups, windows etc.
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Item{
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id: windowsContainer
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property int windowsCount: 0
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property bool isLauncher: IsLauncher ? true : false
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property bool isStartup: IsStartup ? true : false
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property bool isWindow: IsWindow ? true : false
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onIsLauncherChanged: updateCounter();
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// onIsStartupChanged: updateCounter();
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// onIsWindowChanged: updateCounter();
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//states that exist in windows in a Group of windows
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property bool hasMinimized: false;
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property bool hasShown: false;
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property bool hasActive: false;
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//FIXME: For some reason the index is not updated correctly in some cases (e.g. window dragging, repositioning launchers)
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// and this way much beautiful information are lost, an activity change back and return,
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// it fixes this sometimes...
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DelegateModel {
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id: windowsLocalModel
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model: tasksModel //icList.model
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rootIndex: tasksModel.makeModelIndex(currentIndex >=0 ? currentIndex : index)
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property int currentIndex: -1
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delegate: Item{
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property string title: model.display
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}
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onCountChanged:{
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windowsContainer.updateCounter();
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}
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}
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function initializeStates(){
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hasMinimized = false;
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hasShown = false;
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hasActive = false;
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if(IsGroupParent){
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checkInternalStates();
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}
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else{
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if(mainItemContainer.isMinimized){
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hasMinimized = true;
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}
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else if(mainItemContainer.isActive)
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hasActive = true;
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else
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hasShown = true;
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}
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}
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function checkInternalStates(){
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windowsLocalModel.currentIndex = index;
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var childs = windowsLocalModel.items;
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for(var i=0; i<childs.count; ++i){
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var kid = childs.get(i);
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if(kid.model.IsMinimized)
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hasMinimized = true;
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else if (kid.model.IsActive)
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hasActive = true;
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else
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hasShown = true;
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}
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}
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function windowsTitles() {
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var result = new Array;
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windowsLocalModel.currentIndex = index;
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var childs = windowsLocalModel.items;
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for(var i=0; i<childs.count; ++i){
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var kid = childs.get(i);
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var title = kid.model.display
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//console.log(title);
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// FIXME: we may need a way to remove the app name from the end
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/* var lst = title.lastIndexOf(" - ");
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if (lst > 0) {
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title = title.substring(0, lst);
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}*/
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result.push(title);
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}
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return result;
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}
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Component.onCompleted: {
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mainItemContainer.checkWindowsStates.connect(initializeStates);
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updateCounter();
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}
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function updateCounter(){
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// console.log("--------- "+ index+" -------");
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if(index>=0){
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if(IsGroupParent){
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windowsLocalModel.currentIndex = index;
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var tempC = windowsLocalModel.count;
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if (tempC == 0){
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if(isLauncher){
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windowsCount = 0;
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}
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else if(isWindow || isStartup){
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windowsCount = 1;
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}
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}
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else{
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windowsCount = tempC;
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}
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}
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else{
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if(isLauncher){
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windowsCount = 0;
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}
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else if(isWindow || isStartup){
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windowsCount = 1;
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}
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}
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initializeStates();
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}
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}
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}
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