--whenever a window geometry is touching a screen geometry
is now considered that this window belongs to that screen.
This way a window could look active to more that one screens.
This way all last active window considerations now work
properly even when the window center is out of screen.
--Views WindowsTracker in using screen geometry only to
identify which windows are in the same view screen has nothing
to do with availablescreengeometry. This is why it is
dropped and replaced by View::screenGeometry() value
--The new implementation for snapping needed to remove
the touching view edge from touching algorithm. The
windows trakers now provide two separate values for each
touching.
----First value is for regular window touches for which
their window geometry intersects with view published
absoluteGeometry
----Second value is for windows that are touching
view edge without intersecting with view geometry
--when a vertical view is in busy state and is touching
also a horizontal view that is fully transparent in
SMART mode then the visual result is not that good.
In that case it is better to show the view background.
The horizontal view background in that case can provide
three different states:
a) if the panel style for popups is activated then the
horizontal view will follow the plasma original style
b) if NOT [a] and solid background for touching windows
is enabled then solid background will be offered
c) if NOT [a] and NOT [b] then the isBusy state
transparency will be offered