--when dragging a new applet over the view
the responsiveness is now improved vastly
--the new architecture uses two different
DragAndDropAreas. One which is the old one
and is used when dragged launchers, urls and
separators. The second is used only when
applets are dragged into the view
--the visuals for adding launchers/applets have
been improved and a circular visual is preferred
now instead
--fix all events identifications from DragMove and
DragExit etc. in containment::qml part and all drags
flags are calculated only at DragEnter! This fixes
the DragMove signaling and all DragMove signals are
sent correctly.
It needs to be fixed also for Tasks plasmoid because
every time the mouse hovers the Tasks Plasmoid then
the DragMove signals are NOT SENT as they should.
--any view and view::containment() signals that
are related to layout are now moved in the
View::setLayout() in order to be reinitialized
properly when the view changes to another
layout
--following plasma approach and use always
even for !compositing mode the widgets/panel-background
svg file. This way when Latte and Plasma panels are
combined there is uniformity between them.
BUG: 406597
--this is side-way path for mouse events and
more specific the mouse pressed, released
events to be sent from parent window to its
qml containment part. This way it is possible
to keep the original plasma applet behavior
such as original plasma tooltips and provide
Latte specific functionality such as animated
clicks from indicators.
NOTE: An investigation - testing took place in
order to check if this approach could be also used
for mouseMove events to be used for applets parabolic
effect. The result was that this was not possible because
there were too many signals and too much calculations
too identify for which applet the signal belonged to.
The parabolic effect was not fluid in that case and
could not catch up.
--providesHoveredAnimation, in order to disable
the Latte one
--providesClickedAnimation, in order to disable
the Latte one
--needsMouseEventCoordinates, in order to know
when the mouse pressed e.g. creating animations
like the android way