--when the dock was changing between form
factors the edge alignments must be tranlated
correctly. e.g. left and right must
become top and bottom accordingly
--improved all the visual and calculations
for !compositing. During the road also some
fixes introduced for the masking calculations
as the PanelBox exposes more of its settings
publicle to root and that way to
VisibilityManager
--relevant to #250,creates consistency for
hovering tasks and applets. The only concerns
is around the springanimation introduced in
plasma 5.10 but this will be checked later
how it can be supported properly
--when dock is changing screens and dock is using
an automatic calculated icon size based on contents
the automatic icon size must be recalculated for the
new proportion icon size
--this is especial useful for plasma themes with big
transparency. Latte can not support blur and background
contrast kwin effects for panel backgrounds that are drawn
inside its qml side.
--this a big fix for the painting mechanism.
Introduces a new direct rendering phase in
which no delays are happening on drawing.
This commit contains also the fixes in various
places in order for the new rendering to work
correctly
--this fix publish the correct panel borders
that should be drawn according to alignment
and location. Improves also PanelBox heurestics
and should be also any shadows issues
--the user is able to set some additional
debug flags in --debug state by just executing
the application.
supported flags:
--with-window: provides a separate window
to show metrics from each separate dock
--graphics: visual indicator for the various
elements
--mask: additional debug messages concerning
mask calculations
--the containment becomes independent from dockView.
The appletItems which are needed in order to show
the context menu correctly are discovered from dockView
without any need of functionality from containment
--this improves the way tasks geometries are
published for the windows. This improves the
experience for the minimize kwin effects. With the
old code there were many cases that the animation
was broken