--previously directRender was activating also when
from the first entered element the mouse moved fast
enough to the second element. But this could happen
also accidentaly some times. This improvements indicates
also the mouse position in the second element to be
near the center of that element
--in some cases after activity changes some tasks
are shown empty because some ghost tasks are created.
This was tracked down to hidden TaskDelegates spacers.
--libtaskmanager sometimes adds items and
hasnt set its full settings. After the addition
it updates some of the settings. This fix
is trying to fix that circumstances by not having
any blocking warnings
--window previews were lowered in order to touch
the task for which are presenting issues. This way
the mouse confirms alway the taskContainsMouse flag
--title tooltips are shown only when the dock has
ended its sliding-in animations
--issue #852, when directRendering is activated
some of the tasks could be in restoreAnimation,
in such case they stop their animation are moved
to directRendering mode
--issue #852, improve how the two states of zoom-in
and directRendering are indetified and triggered.
The initialization of hovering indexes now is
trigerred only for window mouse out events.
--in order to go faster to directRenderMode in some
cases, the following criteria was added. If the zoomScale
of a task is greater than 1 and the mouse enters that task
then directRendering is enabled.
-- when a task that wasnt launcher was inAttention
state and was bouncing and the user was clicking it,
the animation wasnt that clear at its middle, there
was a small breakage.
--the inAttention animation is being played by a
separate Loader, with this patch we hide the underground
original indicator in case it creates a visual
breakage in some cases
--in the initial design there was only a line for the
active task and the user could choose if wants to show
a second dot to indicate that this is a group of windows.
This behavior was updated in order to take into account
if the user has chosen to show only dots even for the
active task.
--when there were many internal separators in the row
and the user was dragging a task the internal separators
indexes afterwards were broken. This fixes this by
forcing the separators to update their indexes after
the user finishes dragging.
--the user now can add an internal separator and set
its position also by taking into account in which task
the context menu is shown
--the user now can remove any internal separator wants to
by showing its context menu options in editMode
--hide internal separators when overlap and show
only one
--hide internal separators at start or end of the
plasmoid, the user can us separator applet in those
places
--add safety array checkes in order to avoid any
crashes from accessing out-of-arrays elements
--make the single separator old architecture to
work correctly with the new multiple internal
separators architecture. Many things need to be
updated in order for this to work but lets make
one step at a time.
--following issue from #730 more qml code
was found that wasnt releasing connect signals
properly. That could create crashes because
already deleted qml objects could receive such
signals. That was observed after qt>=5.9.2
--trying to show all tasks in all states directly
when the environment is in !compositing
--block all animations (removals/showings) when
the environment is in !compositing
--add more animation phases in order to provide
a better experience for the inAttention bouncing
animation
--add visual debuggers for the spacers and padders
needed for the bouncing animation
--move the release of signals manual bindings for
tasks delegates from onRemove event of the delegate
at Component.onDestruction. The crash was happening
when the code path(onRemove event) wasnt occuring,
so the bindings werent released.
--a faulty check was using backgroundColor instead of
textColor for badges shown from global shortcuts indicators
--improve badges to understand the new url form of
plasma 5.11 launchers
--during assigning activities for a launcher
a window that had a launcher for the active
activity maybe doesnt have any more when it is removed.
in this cases the removal animation should be
played