--hide internal separators when overlap and show
only one
--hide internal separators at start or end of the
plasmoid, the user can us separator applet in those
places
--add safety array checkes in order to avoid any
crashes from accessing out-of-arrays elements
--make the single separator old architecture to
work correctly with the new multiple internal
separators architecture. Many things need to be
updated in order for this to work but lets make
one step at a time.
--trying to show all tasks in all states directly
when the environment is in !compositing
--block all animations (removals/showings) when
the environment is in !compositing
--add more animation phases in order to provide
a better experience for the inAttention bouncing
animation
--add visual debuggers for the spacers and padders
needed for the bouncing animation
--move the release of signals manual bindings for
tasks delegates from onRemove event of the delegate
at Component.onDestruction. The crash was happening
when the code path(onRemove event) wasnt occuring,
so the bindings werent released.
--a faulty check was using backgroundColor instead of
textColor for badges shown from global shortcuts indicators
--improve badges to understand the new url form of
plasma 5.11 launchers
--enable task margins for neighbour separator
when the internal separator is hidden but there
is an applet separator at the edges and the task
is found two steps far from the edge e.g.
pos=1 or pos=tasksCount-2
--The internal separator can be hidden when it is
found at the edges of Tasks Plasmoid, it creates a
more pleasant result. If the user wants separators at
the edges can always use the Separator plasmoid from
audoban. This fix would fix also the overlap
of internal sepator with external applet separator.
--the user can add a previewsDelay value in ms in the
latte plasmoid General settings which can be found
in a layout file in order to change the delay which
a preview is needed to be activated. Values lower
than 150ms are ignored because they break the previews
experience by providing faulty previews
--protect wheel actions in order to not trigger themselves
multiple times
--use a timer to achieve this goal in order to be able
to support also X11 systems that have previews enabled for
all windows (a behavior that normally breaks the isMinimized
state)
--when the dock is hidden or in animation no mouse
wheel actions are accepted
--laucher: only the up action is accepted in order to
activate that launcher
--window: up action shows the window, if it is shown
nothing happens,
down actions, minimizes the window, it is is already
minimized nothing happens
--group: up/down to cycle through the windows
--there was an old code path that wasnt using the
new way of publishing tasks geometries. That is that
normalize the values in order to be always valid and
in the screen boundaries
-- Magic Lamp effect doesnt like coordinates outside the screen and
width,heights of zero value... So we now normalize the geometries
sent in order to avoid such circumstances
--as in an older commit has been documented the qml
function childAt doesnt work propery for our ListView,
there are cases that returns an empty/null child. For this
reason we have implemented our own childAtPos function in
order to immulate the save behavior. Unfortunately there
wasnt a check in it that the items checked based on their
geometry they were actually TaskDelegate's. This fix not
only fixes bug #574 but also should provide a cleaner dragging
behavior, at least for the dragging phase
--identify startups better in order to distinguish
them to those that belong to launcher and should be
shown immediately and those that dont belong in any
launcher and they shouldnt be shown
--this commit is the last for this to be supported.
It checks if the globalLauncherList is empty and in
such case when syncing is enabled the current dock
launchers are used