improve code names and style

--remove also deprecated code
work/spdx
Michail Vourlakos 4 years ago
parent 2d812552b1
commit f44e7a1256

@ -614,77 +614,52 @@ Item {
//////////////START OF FUNCTIONS
function addApplet(applet, x, y) {
var container = appletContainerComponent.createObject(dndSpacer.parent)
container.applet = applet;
applet.parent = container.appletWrapper;
applet.anchors.fill = container.appletWrapper;
var appletItem = appletItemComponent.createObject(dndSpacer.parent)
appletItem.applet = applet;
applet.parent = appletItem.appletWrapper;
applet.anchors.fill = appletItem.appletWrapper;
applet.visible = true;
// don't show applet if it chooses to be hidden but still make it
// accessible in the panelcontroller
container.visible = Qt.binding(function() {
appletItem.visible = Qt.binding(function() {
return applet.status !== PlasmaCore.Types.HiddenStatus || (!plasmoid.immutable && root.inConfigureAppletsMode)
})
addContainerInLayout(container, applet, x, y);
addAppletItemInLayout(appletItem, x, y);
}
function addContainerInLayout(container, applet, x, y){
// Is there a DND placeholder? Replace it!
function addAppletItemInLayout(appletItem, x, y){
if ( (dndSpacer.parent === layoutsContainer.mainLayout)
|| (dndSpacer.parent === layoutsContainer.startLayout)
|| (dndSpacer.parent===layoutsContainer.endLayout)) {
fastLayoutManager.insertBefore(dndSpacer, container);
// Is there a DND placeholder? Replace it!
fastLayoutManager.insertBefore(dndSpacer, appletItem);
dndSpacer.parent = root;
return;
// If the provided position is valid, use it.
} else if (x >= 0 && y >= 0) {
var index = fastLayoutManager.insertAtCoordinates(container, x , y);
// Fall through to determining an appropriate insert position.
// If the provided position is valid, use it.
fastLayoutManager.insertAtCoordinates(appletItem, x , y);
} else {
// Fall through to determining an appropriate insert position.
var before = null;
container.animationsEnabled = false;
appletItem.animationsEnabled = false;
if (lastSpacer.parent === layoutsContainer.mainLayout) {
before = lastSpacer;
}
// Insert icons to the left of whatever is at the center (usually a Task Manager),
// if it exists.
// FIXME TODO: This is a real-world fix to produce a sensible initial position for
// launcher icons added by launcher menu applets. The basic approach has been used
// since Plasma 1. However, "add launcher to X" is a generic-enough concept and
// frequent-enough occurrence that we'd like to abstract it further in the future
// and get rid of the ugliness of parties external to the containment adding applets
// of a specific type, and the containment caring about the applet type. In a better
// system the containment would be informed of requested launchers, and determine by
// itself what it wants to do with that information.
if (applet.pluginName == "org.kde.plasma.icon") {
var middle = layoutsContainer.mainLayout.childAt(root.width / 2, root.height / 2);
if (middle) {
before = middle;
}
// Otherwise if lastSpacer is here, enqueue before it.
}
if (before) {
fastLayoutManager.insertBefore(before, container);
// Fall through to adding at the end.
fastLayoutManager.insertBefore(before, appletItem);
} else {
container.parent = layoutsContainer.mainLayout;
// Fall through to adding at the end of main layout.
appletItem.parent = layoutsContainer.mainLayout;
}
}
//Important, removes the first children of the layoutsContainer.mainLayout after the first
//applet has been added
//Important, removes the first children of the layoutsContainer.mainLayout after the first applet has been added
lastSpacer.parent = root;
updateIndexes();
@ -704,7 +679,7 @@ Item {
function addInternalViewSplitterInLayout(area, pos){
var splittersCount = internalViewSplittersCount();
if(splittersCount<2){
var splitter = appletContainerComponent.createObject(root);
var splitter = appletItemComponent.createObject(root);
splitter.internalSplitterId = splittersCount+1;
splitter.visible = true;
@ -854,7 +829,7 @@ Item {
///////////////BEGIN components
Component {
id: appletContainerComponent
id: appletItemComponent
Applet.AppletItem{
animations: _animations
debug: _debug

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