@ -31,7 +31,7 @@ QtObject {
property int maxVolumePercent: 125
property int maxVolumeValue: Math.round(maxVolumePercent * PulseAudio.NormalVolume / 100.0)
property int volumeStep: Math.round(3 * PulseAudio.NormalVolume / 100.0)
property int volumeStep: Math.round(5 * PulseAudio.NormalVolume / 100.0)
function boundVolume(volume) {
return Math.max(PulseAudio.MinimalVolume, Math.min(volume, maxVolumeValue));